SMAPI log parser

Suggested fixes

Log info

Game info:
Stardew Valley: 1.6.15 build 24356 on Unix 6.5.0.22
SMAPI: 4.1.10
Folder: ~/.local/share/Steam/steamapps/common/Stardew Valley
Log started: 2025-02-07 21:11 UTC ({{localTimeStarted}} your time)

Installed mods:
game 1.6.15 build 24356 5008 errors
SMAPI 4.1.10 Pathoschild 5 errors
Activate Sprinklers 1.3.2 f4iTh no errors
Advanced Save Backup 1.12.1 Alpha_Omegasis no errors
AimonsWitchSwampOverhaulPatches 2.2.3 Aimon111 no errors
Alternative Textures 8.0.0
+ Lovely Kitchen Islands and Extras 1.0.0
(+ 1 content packs)
PeacefulEnd
+ Lulu Lovely
no errors
ArchaeologySkill 2.12.1 moonslime no errors
Automate 2.3.2 Pathoschild no errors
AutomaticGates 2.5.4 Rakiin aKa ScheKaa no errors
Best of "The Queen of Sauce" 2.0.0 Bpendragon no errors
Better Crafting 2.16.0 Khloe Leclair no errors
Better Friendship 1.1.3 Urbanyeti no errors
Better Ranching 2.0.4 Urbanyeti no errors
Better Truffles 1.0.5 temisthem no errors
BirbCore 1.1.0 drbirbdev no errors
Buff Framework 0.6.1-unofficial.8-mouahrara aedenthorn no errors
Bush Bloom Mod 1.2.4 NCarigon no errors
Calcifer 0.1.0 sophie no errors
CapeStardewCode 6.5.6 dreamygloom no errors
Cauldron 2.1.0 Kedi and sophie no errors
Chests Anywhere 1.25.3 Pathoschild no errors
CJB Show Item Sell Price 1.10.2 CJBok and Pathoschild no errors
Cloudy Skies 1.8.0 Khloe Leclair no errors
Console Commands 4.1.9 SMAPI no errors
Content Patcher 2.5.1
+ (BF) Better Together - SVE Spouse Buffs 1.1.0
+ (CP) Archaeology Skill 2.12.1
+ (CP) Astarion Heart Events and Expanded Dialogue 1.2.2
+ (CP) Baldur's Valley 0.0.3
+ (CP) Coffee In The Fall 1.0.1
+ (CP) Copper Still 2.1.1
+ (CP) Demetrius Remembers His Son 1.1.0
+ (CP) Everia's Dragons Expanded 1.0.4
+ (CP) Food Packaging 1.0.1
+ (CP) Good Job Suzette's Home Cooking 1.2.4
+ (CP) Grapes of Ferngill 5.0.5
+ (CP) H&W Mixology 101 2.1.0
+ (CP) Harvey's New Moustache 1.0.2
+ (CP) More Sensible Juices 1.1.2
+ (CP) Ornithologist's Guild 1.9.5
+ (CP) Please, Remember My Marriage 1.1.0
+ (CP) Polyamory Sweet! 1.2.7
+ (CP) Simply Harvey 1.0.0
+ (CP) Soft Slow Seasons 1.6.3-beta
+ (CP) VPP Data 1.0.4
+ Adventurer's Guild Expanded for 1.6 2.2.3
+ Alchemistry 1.3.0
+ Alchemistry (Bush Bloom Mod) 1.3.0
+ AnnettaNPC 6.5.6
+ Artisan Goods Keep Quality 1.4.7
+ Artisan Packaging 5.1.1
+ astarion 1.6.3
+ Baubles 1.0.5
+ Better Artisan Goods 1.2.1
+ Better Critters 1.0.2
+ Better Crops and Artisan Goods in SVE 1.0.1
+ Better Crops and Foraging 5.0.0
+ Better Gems and Minerals 1.0.1
+ Better Resources 1.2.0
+ Better Water 1.0.8
+ Big Harvey Dialogue Expansion/Revamp 1.0.0
+ Canon-Friendly Dialogue Expansion 3.0.5
+ CapeOreNodes 0.1.0
+ CapeStardew 6.5.6
+ Coii's Girls Sets Pack 1.4.0
+ Community Center 1.3.1
+ Cornucopia - Artisan Machines 1.0.9
+ Cornucopia - More Crops 1.5.6
+ Cornucopia - More Flowers 1.5.4
+ Cornucopia and SVE Item Compatibility Patch 1.0.1
+ Culinary Delight 1.1.0
+ DaisyNiko's Earthy Maps - All in One 1.0.1
+ DaisyNiko's Tilesheets 1.11.0
+ DirtyishHarvey 1.0.0
+ Distant Lands - Witch Swamp Overhaul 2.2.3
+ DSHi Artifacts Retexture 1.1.0
+ Dwarven Expansion 1.1.10
+ Earthy Interiors 1.2.2
+ Earthy Recolour 1.4.4
+ Everia's Dragons 1.0.4
+ Farm Cave Minecart 1.1.2
+ Folk Music Pack 1.0.3
+ Friend of a Friend 1.5.3
+ Growing Valley: Child NPCs 1.4.0
+ Growing Valley: Growth Spurt 1.4.0
+ Handsomer Harvey 1.5.0
+ Harvey Attends Aerobics 1.0.1
+ Harvey Marriage Expansion 1.2.0
+ Hats Won't Mess Up Hair 1.4.0
+ Hot Spring Farmcave 1.2.0
+ HxW Tilesheets 1.0.8
+ Immersive Family 2.2.5
+ Immersive Festival Dialogue 1.0.1
+ Immersive Weapons 1.0.0
+ Iridium Scythe 1.0.1
+ Lasting CTs Pack 1.0.3
+ Less Ugly Spouse Rooms 1.0.1
+ Letteas Desert Festival Dishes Retexture 1.0.0
+ Love of Cooking (CP) 2.0.1
+ Love of Cooking (EN) 2.0.1
+ Lovely Kitchen 1.1.0
+ Lumisteria Tilesheets - Indoor 1.4.0
+ Lux's Sprite Mod 3.0.3
+ Marital_Bliss 1.0.1
+ Marnie's Auto-Petters 1.0.0
+ Medieval Craftables for Cornucopia - Artisan Machines 1.1.0
+ Medieval_buildings 2.2.0
+ Medieval_Craftables 2.5.0
+ MixedBag Tilesheets 3.1.1
+ Moon Cycle 1.1.0
+ More Romantic Harvey 1.0.1
+ MoreBooks 1.1.10
+ MSVE 2.8.0
+ Nyapu Style Portraits - Stardew Kids Expansion 2.0.0
+ OrbOfTheTidesCP 6.5.6
+ Part of a Saloon Breakfast 2.1.11
+ PolyCarts 1.6.3
+ ReMapping 1.1.4
+ Romanced NPCs in CC Ceremony 1.3.1
+ Seasonal Cute Characters SVE 2.4.2
+ Seasonal Junimo Catalog 1.0.2
+ Simple Foliage 3.7.1
+ Ske Maps 0.0.2
+ Spouses React To Player Death 1.1.0
+ Stardew Kids Expansion 0.5.3
+ Stardew Kids Expansion Data 0.0.2
+ Stardew Valley Expanded 1.15.8
+ SVE Trees Recolored 1.0.1
+ Unique Gift Dialogues Expanded 1.1.2
+ Vanilla Cooking Recipes 1.3.2
+ Vegas' Item Compatibility Patch 2.0.0
+ Wallet Description 2.0.7
+ Warm Cozy Fireplaces 1.3.0
+ Way Back PT 2.0.0
+ Wildflour's Atelier Goods 1.0.2
+ Wren's Expanded Greenhouse 1.5.1
+ Xiddav's Little Red School House 1.7.4
+ Xiddav's Tilesheet 1.6.5
(+ 113 content packs)
Pathoschild
+ Bri
+ moonslime
+ kokiriforest
+ aaphra
+ Dyanosis
+ NCarigon
+ arthursmarthur
+ mytigio
+ Dolly
+ GoodJobSuzette
+ Stunky McDoo and Vee Bee
+ HimeTarts and Wildflourmods
+ Tea-Loving Lad
+ NCarigon
+ Ivy
+ nraittanna
+ ApryllForever
+ mattymattloaf
+ nuupon
+ KediDili
+ SUPERT and Lorre
+ Morghoula
+ Morghoula
+ Arony/DreamyGloom
+ voiddreams
+ jabbic converted by Saah
+ kiwirot
+ appleseed
+ cometkins
+ Tua
+ herbivoor
+ cometkins
+ cometkins
+ cometkins
+ Neopffe
+ romanzz
+ gizzymo (dialogue), WitchWeed (coding)
+ Arony/DreamyGloom
+ Arony/DreamyGloom
+ Coii
+ LemurKat
+ Cornucopia
+ Cornucopia
+ Cornucopia
+ VegasOctober
+ HeyKatu
+ N3cro_92
+ DaisyNiko
+ SweetAppletun
+ Aimon111
+ 드쉬(DSHi)
+ mytigio
+ DaisyNiko
+ DaisyNiko
+ Drag00nSpirit, formerly Renesh
+ UncleArya
+ JustAva
+ JamesClawk
+ siliconmodding
+ siliconmodding
+ TheBigJB
+ Airyn
+ Tarlonniel
+ misatse1019
+ DustBeauty
+ HimeTarts
+ xiaoleiwen
+ tangeriney
+ Smol Nublet
+ FriendlyGh0st
+ LenneDalben
+ R.
+ Letteas
+ blueberry
+ blueberry
+ Lulu Lovely / nicolebalch
+ Lumisteria
+ Ceedtroid
+ saltwatered
+ Damentia
+ Pray3rz
+ Gweniaczek
+ Gweniaczek
+ MixedBag
+ Airyn
+ SolitaryBimble
+ jeWel
+ Gweniaczek
+ AhCuteArt
+ DreamyGloom
+ Agent Lyoko
+ Polydot
+ Vlgor
+ cptnmatruz
+ Poltergeister
+ FarmerBeans
+ Azrashar/itsanette
+ BURAKMESE
+ CasualInvidia
+ BURAKMESE
+ BURAKMESE
+ FlashShifter
+ Morghoula
+ PrincessFelicie
+ MissAnaira
+ VegasOctober
+ N3cro_92
+ mioudew
+ Gweniaczek
+ wildflourmods
+ Tlitookilakin
+ Xiddav
+ Xiddav
no errors
Copper Still 2.1.1 NCarigon no errors
Custom Bush 1.5.2 LeFauxMatt no errors
Custom Cask Mod 1.6.3 Digus no errors
Custom Companions 5.0.0 PeacefulEnd no errors
Custom Crafting Stations 1.4.0 Cherry no errors
Custom NPC Exclusions 1.6.0 Esca no errors
Custom Tokens 1.6.1 TheMightyAmondee no errors
Destroyable Bushes 1.4.5 Esca no errors
Dynamic Reflections 3.0.0 PeacefulEnd no errors
DynamicNightTime 1.3.16-beta Sakorona no errors
Esca's Modding Plugins 1.5.1 Esca no errors
Even Better Artisan Good Icons 1.6.6
+ (EBAGI) Even Better Artisan Good Icons - Vanilla Expansion 1.1.0
+ Better Artisan Good Icons for The Love of Cooking 1.0.0
+ Better Artisan Goods for EBAGI 2.2.1
+ Even Better Artisan Good Icons for SVE 1.5.0
+ Fancy AGI for Cornucopia - More Flowers 1.0.0
(+ 5 content packs)
Haze1nuts, 58 and Cat
+ Shreedle
+ MrTiddles93
+ coded by Liliet, art by cometkins and SHYZIIE!!!
+ MidnightChord
+ ShilohAreles
no errors
Event Repeater 6.5.9 MissCoriel no errors
Expanded Preconditions Utility 1.1.0 Cherry no errors
ExtraMachineConfig 1.12.2 selph no errors
Fall 28 Snow Day 1.9.0 Alpha_Omegasis no errors
Farm Rearranger 1.1.1 Cherry & cel10e no errors
Farm Type Manager 1.24.0
+ (FTM) Alchemistry - Distand Lands 1.3.0
+ (FTM) Alchemistry - SVE 1.3.0
+ (FTM) Alchemistry - Vanilla 1.3.0
+ (FTM) Grapes of Ferngill 5.0.5
+ (FTM) Wildflour's Atelier Goods 1.0.2
+ AnnettesRetreat (Farm Type Manager component) 6.5.6
+ BaublesFTM 1.0.5
+ Distant Lands - Witch Swamp Overhaul FTM 2.2.3
+ Stardew Valley Expanded Farm Type Manager 1.15.8
(+ 9 content packs)
Esca
+ Morghoula
+ Morghoula
+ Morghoula
+ Stunky McDoo and Vee Bee
+ wildflourmods
+ Arony/DreamyGloom
+ appleseed
+ Aimon111
+ FlashShifter
no errors
FauxCore 1.2.2 LeFauxMatt no errors
Generic Mod Config Menu 1.14.1 spacechase0 no errors
GMCM Options 1.6.0 Jamie Taylor no errors
Greenhouse Sprinklers 3.0.1 Bpendragon no errors
Growing Valley: Child NPCs 1.4.0 siliconmodding no errors
Happy Birthday 3.18.2
+ Happy Birthday en-US Translation Content Pack 1.5.0
(+ 1 content packs)
Alpha_Omegasis
+ Omegasis
no errors
Harvest With Scythe 7.4.0 bcmpinc no errors
Horse Overhaul 1.5.7 Goldenrevolver no errors
Item extensions 1.12.1 mistyspring no errors
Json Assets 1.11.9 spacechase0 no errors
Lasting Conversation Topics 0.3.0 sophie no errors
Let's Move It 0.6.5 Exblosis no errors
LittleNPCs 2.1.0 Candidus42 no errors
Lookup Anything 1.47.0 Pathoschild no errors
Love of Cooking 2.0.1 blueberry no errors
Machine Control Panel 1.3.4 mushymato no errors
Machine Terrain Framework 1.8.4 selph no errors
Mail Framework Mod 1.18.0 Digus no errors
Mail Services Mod 1.6.1 Digus no errors
More Books 1.1.10 jeWel no errors
More Nightly Events 0.4.0 Khloe Leclair no errors
More Sensible Juices 1.1.2 NCarigon no errors
Non Destructive NPCs - 1.6 Unofficial update 1.6.0 Madara Uchiha - IamSaulC no errors
NPC Map Locations 3.2.2 Bouhm no errors
Only fishes consume bait 0.2.0 MercuryVN no errors
Ornithologist's Guild 1.9.5
+ (OG) Arrbyte's Birds for Ornithologists Guild 1.0.0
+ Eurasian Birds for Ornithologist's Guild 1.0.1
(+ 2 content packs)
Ivy
+ Arrbyte
+ Mazout
no errors
Polyamory Sweet Bed 1.2.7 ApryllForever no errors
Polyamory Sweet Love 1.2.7 ApryllForever no errors
Polyamory Sweet Wedding 1.2.7 ApryllForever no errors
PolyamorySweet Kiss 1.2.7 ApryllForever no errors
PolyamorySweet Rooms 1.2.7 ApryllForever 5 errors
Producer Framework Mod 1.9.6
+ (PFM) Food Packaging 1.0.1
(+ 1 content packs)
Digus
+ Dolly
no errors
PyTK Lite 1.24.0 Platonymous no errors
Quality Smash 1.5.4 barfytheclown, NormanPCN no errors
Resource Storage 1.1.1 aedenthorn and FlyingTNT no errors
Ring Overhaul 1.4.3 Goldenrevolver no errors
SAAT.API 1.1.3-unofficial.1-p1xel8ted ZeroMeters no errors
SAAT.Mod 1.1.3-unofficial.1-p1xel8ted ZeroMeters no errors
ScaleUp 2.0.0-alpha.20231111 Platonymous no errors
Shop Tile Framework 1.0.11 Cherry no errors
Show Birthdays 1.3.0 Traktori no errors
Show Catch Quality 1.0.2 f4iTh no errors
Skillful Clothes 1.6.0 LunaticShade no errors
Smart Building 1.9.2 DecidedlyHuman no errors
SpaceCore 1.27.0 spacechase0 no errors
Special Power Utilities 2.3.1 Spiderbuttons no errors
SpritesInDetail 0.5.0
+ Lux's Food + Crop Mod 2.1.0
(+ 1 content packs)
BleakCodex
+ Ceedtroid
no errors
Stardew Valley Expanded Code 1.15.8 FlashShifter, Esca, super-aardvark, and kittycatcasey no errors
StardewHack 7.4.0 bcmpinc no errors
StardewUI 0.6.0 focustense no errors
StardustCore 3.1.1 Alpha_Omegasis no errors
To-Dew 2.2.0 Jamie Taylor no errors
Tree Transplant(Fix) 2.0.0 LeonBlade/Siweipancc no errors
Unlockable Bundles 3.7.3 DeLiXx no errors
Vanilla Plus Professions 1.0.4 KediDili no errors
[16:11:45 INFO  SMAPI] SMAPI 4.1.10 with Stardew Valley 1.6.15 build 24356 on Unix 6.5.0.22
[16:11:45 INFO  SMAPI] Mods go here: ~/.local/share/Steam/steamapps/common/Stardew Valley/Mods
[16:11:45 TRACE SMAPI] Log started at 2025-02-07T21:11:45 UTC
[16:11:50 DEBUG SMAPI] Waiting for game to launch...
[16:11:51 TRACE game] Instance_Initialize() finished, elapsed = '00:00:00.7037541'
[16:11:52 DEBUG SMAPI] Loading mod metadata...
[16:11:52 TRACE SMAPI]   Ignored loose files: MoreReactiveCompanions.pak
[16:11:52 DEBUG SMAPI] Loading mods...
[16:11:52 TRACE SMAPI]    The Geology Mod (from Mods/[CP] The Geology Mod, ID: Solariaze.Geology) [content pack]...
[16:11:52 TRACE SMAPI]       Failed: you have multiple copies of this mod installed. To fix this, delete these folders and reinstall the mod: Mods/[CP] The Geology Mod, Mods/[CP] The Geology Mod (Update 1.6).
[16:11:52 TRACE SMAPI]    The Geology Mod (Update 1.6) (from Mods/[CP] The Geology Mod (Update 1.6), ID: Solariaze.Geology) [content pack]...
[16:11:52 TRACE SMAPI]       Failed: you have multiple copies of this mod installed. To fix this, delete these folders and reinstall the mod: Mods/[CP] The Geology Mod, Mods/[CP] The Geology Mod (Update 1.6).
[16:11:52 TRACE SMAPI]    Content Patcher (from Mods/ContentPatcher/ContentPatcher.dll, ID: Pathoschild.ContentPatcher, assembly version: 2.5.1)...
[16:11:52 TRACE SMAPI]    Ornithologist's Guild (from Mods/Ornithologists Guild/Ornithologists Guild/OrnithologistsGuild.dll, ID: Ivy.OrnithologistsGuild, assembly version: 1.0.0)...
[16:11:52 TRACE SMAPI]       Loading assembly 'StateMachine.dll'...
[16:11:53 TRACE SMAPI]       Detected game patcher in assembly OrnithologistsGuild.dll.
[16:11:53 TRACE SMAPI]       Loading assembly 'OrnithologistsGuild.dll'...
[16:11:53 TRACE SMAPI]    Eurasian Birds for Ornithologist's Guild (from Mods/[OG] Eurasian Birds, ID: Mazout.EurasianBirds.OGPack) [content pack]...
[16:11:53 TRACE SMAPI]    Everia's Dragons (from Mods/[CP] Everia's Dragons for 1.6 (1), ID: Renesh.EveriaDragons) [content pack]...
[16:11:53 TRACE SMAPI]    Dwarven Expansion (from Mods/DwarvenExpansion, ID: mytigio.dwarven_expansion) [content pack]...
[16:11:53 TRACE SMAPI]    (CP) Everia's Dragons Expanded (from Mods/[CP] Everias_Dragons_Expanded, ID: mytigio.everias_dragons_expanded) [content pack]...
[16:11:53 TRACE SMAPI]    Generic Mod Config Menu (from Mods/GenericModConfigMenu/GenericModConfigMenu.dll, ID: spacechase0.GenericModConfigMenu, assembly version: 1.14.1)...
[16:11:53 TRACE SMAPI]       Detected direct console access (System.Console type) in assembly GenericModConfigMenu.dll.
[16:11:53 TRACE SMAPI]    Cauldron (from Mods/Cauldron/Cauldron.dll, ID: Atelier.Cauldron, assembly version: 1.0.0)...
[16:11:53 TRACE SMAPI]       Detected game patcher in assembly Cauldron.dll.
[16:11:53 TRACE SMAPI]    Unlockable Bundles (from Mods/Unlockable Bundles/Unlockable Bundles.dll, ID: DLX.Bundles, assembly version: 1.0.0)...
[16:11:53 TRACE SMAPI]       Detected game patcher in assembly Unlockable Bundles.dll.
[16:11:53 TRACE SMAPI]    ExtraMachineConfig (from Mods/ExtraMachineConfig/ExtraMachineConfig.dll, ID: selph.ExtraMachineConfig, assembly version: 1.0.0)...
[16:11:53 TRACE SMAPI]       Detected game patcher in assembly ExtraMachineConfig.dll.
[16:11:53 TRACE SMAPI]    HxW Tilesheets (from Mods/[CP] HxW Tilesheets, ID: hxw.tilesheets) [content pack]...
[16:11:53 TRACE SMAPI]    Item extensions (from Mods/ItemExtensions/ItemExtensions.dll, ID: mistyspring.ItemExtensions, assembly version: 1.0.0)...
[16:11:53 TRACE SMAPI]       Detected game patcher in assembly ItemExtensions.dll.
[16:11:53 TRACE SMAPI]    Calcifer (from Mods/Calcifer/Calcifer.dll, ID: sophie.Calcifer, assembly version: 0.1.0)...
[16:11:53 TRACE SMAPI]       Detected game patcher in assembly Calcifer.dll.
[16:11:53 TRACE SMAPI]    Bush Bloom Mod (from Mods/BushBloomMod/BushBloomMod.dll, ID: NCarigon.BushBloomMod, assembly version: 1.0.0)...
[16:11:53 TRACE SMAPI]       Detected game patcher in assembly BushBloomMod.dll.
[16:11:53 TRACE SMAPI]    Expanded Preconditions Utility (from Mods/ExpandedPreconditionsUtility/ExpandedPreconditionsUtility.dll, ID: Cherry.ExpandedPreconditionsUtility, assembly version: 1.1.0)...
[16:11:53 TRACE SMAPI]    Farm Type Manager (from Mods/FarmTypeManager/FarmTypeManager.dll, ID: Esca.FarmTypeManager, assembly version: 1.24.0)...
[16:11:53 TRACE SMAPI]       Detected game patcher in assembly FarmTypeManager.dll.
[16:11:53 TRACE SMAPI]    Wildflour's Atelier Goods (from Mods/Wildflour's Atelier Goods/[CP] WAG 2.0, ID: Wildflour.AtelierGoods) [content pack]...
[16:11:53 TRACE SMAPI]    Better Crafting (from Mods/BetterCrafting/BetterCrafting.dll, ID: leclair.bettercrafting, assembly version: 2.16.0)...
[16:11:53 TRACE SMAPI]       Detected game patcher in assembly BetterCrafting.dll.
[16:11:53 TRACE SMAPI]    (CP) H&W Mixology 101 (from Mods/[CP] H&W Mixology 101, ID: HXW.Mixology) [content pack]...
[16:11:53 TRACE SMAPI]    BaublesFTM (from Mods/Baubles-29720-1-0-5-1736903577/Baubles/[FTM] Baubles, ID: appleseed.BaublesFTM) [content pack]...
[16:11:53 TRACE SMAPI]    Special Power Utilities (from Mods/SpecialPowerUtilities/SpecialPowerUtilities.dll, ID: Spiderbuttons.SpecialPowerUtilities, assembly version: 1.0.0)...
[16:11:53 TRACE SMAPI]       Detected game patcher in assembly SpecialPowerUtilities.dll.
[16:11:53 TRACE SMAPI]    SpaceCore (from Mods/SpaceCore/SpaceCore.dll, ID: spacechase0.SpaceCore, assembly version: 1.27.0)...
[16:11:53 TRACE SMAPI]       Loading assembly 'SpaceCore.Content.Parser.dll'...
[16:11:53 TRACE SMAPI]       Loading assembly 'SpaceCore.Content.Engine.dll'...
[16:11:54 TRACE SMAPI]       Detected game patcher in assembly SpaceCore.dll.
[16:11:54 TRACE SMAPI]       Detected possible save serializer change (StardewValley.SaveGame.farmerSerializer field, StardewValley.SaveGame.locationSerializer field, StardewValley.SaveGame.serializer field) in assembly SpaceCore.dll.
[16:11:54 TRACE SMAPI]       Loading assembly 'SpaceCore.dll'...
[16:11:54 TRACE SMAPI]    Stardew Valley Expanded Farm Type Manager (from Mods/Stardew Valley Expanded/[FTM] Stardew Valley Expanded, ID: FlashShifter.SVE-FTM) [content pack]...
[16:11:54 TRACE SMAPI]    Stardew Valley Expanded Code (from Mods/Stardew Valley Expanded/Stardew Valley Expanded Code/StardewValleyExpanded.dll, ID: FlashShifter.SVECode, assembly version: 1.15.0)...
[16:11:54 TRACE SMAPI]       Rewrote StardewValleyExpanded.dll to fix Stats.specificMonstersKilled field...
[16:11:54 TRACE SMAPI]       Detected game patcher in assembly StardewValleyExpanded.dll.
[16:11:54 TRACE SMAPI]    Stardew Valley Expanded (from Mods/Stardew Valley Expanded/[CP] Stardew Valley Expanded, ID: FlashShifter.StardewValleyExpandedCP) [content pack]...
[16:11:54 TRACE SMAPI]    Baubles (from Mods/Baubles-29720-1-0-5-1736903577/Baubles/[CP] Baubles, ID: appleseed.BCP) [content pack]...
[16:11:54 TRACE SMAPI]    Folk Music Pack (from Mods/FolkMusicPack, ID: JustAvaIsFine.FolkMusicPack) [content pack]...
[16:11:54 TRACE SMAPI]    Lasting Conversation Topics (from Mods/LastingConversationTopics/LastingConversationTopics.dll, ID: sophie.LastingConversationTopics, assembly version: 0.2.1)...
[16:11:54 TRACE SMAPI]       Failed loading PDB for 'LastingConversationTopics.dll'. Technical details:
Mono.Cecil.Cil.SymbolsNotMatchingException: Symbols were found but are not matching the assembly
   at Mono.Cecil.ModuleDefinition.ReadSymbols(ISymbolReader reader, Boolean throwIfSymbolsAreNotMaching)
   at Mono.Cecil.ModuleReader.ReadSymbols(ModuleDefinition module, ReaderParameters parameters)
   at Mono.Cecil.ModuleReader.CreateModule(Image image, ReaderParameters parameters)
   at StardewModdingAPI.Framework.ModLoading.AssemblyLoader.GetReferencedLocalAssemblies(FileInfo file, HashSet`1 visitedAssemblyNames, IAssemblyResolver assemblyResolver)+MoveNext() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs:line 280
[16:11:54 TRACE SMAPI]    CJB Show Item Sell Price (from Mods/CJBShowItemSellPrice/CJBShowItemSellPrice.dll, ID: CJBok.ShowItemSellPrice, assembly version: 1.10.2)...
[16:11:54 TRACE SMAPI]    Json Assets (from Mods/JsonAssets/JsonAssets.dll, ID: spacechase0.JsonAssets, assembly version: 1.11.9)...
[16:11:54 TRACE SMAPI]       Detected game patcher in assembly JsonAssets.dll.
[16:11:54 TRACE SMAPI]    Alternative Textures (from Mods/AlternativeTextures/AlternativeTextures.dll, ID: PeacefulEnd.AlternativeTextures, assembly version: 8.0.0)...
[16:11:54 TRACE SMAPI]       Detected game patcher in assembly AlternativeTextures.dll.
[16:11:54 TRACE SMAPI]    StardewHack (from Mods/StardewHack/StardewHack.dll, ID: bcmpinc.StardewHack, assembly version: 7.4.0)...
[16:11:54 TRACE SMAPI]       Detected game patcher in assembly StardewHack.dll.
[16:11:54 TRACE SMAPI]    Greenhouse Sprinklers (from Mods/GreenhouseSprinklers/GreenhouseSprinklers.dll, ID: Bpendragon.GreenhouseSprinklers, assembly version: 2.1.1)...
[16:11:54 TRACE SMAPI]       Detected game patcher in assembly GreenhouseSprinklers.dll.
[16:11:54 TRACE SMAPI]    Custom Bush (from Mods/CustomBush/CustomBush.dll, ID: furyx639.CustomBush, assembly version: 1.5.2)...
[16:11:54 TRACE SMAPI]       Detected game patcher in assembly CustomBush.dll.
[16:11:54 TRACE SMAPI]    Cornucopia - More Crops (from Mods/[CP] Cornucopia More Crops, ID: Cornucopia.MoreCrops) [content pack]...
[16:11:54 TRACE SMAPI]    Cornucopia - More Flowers (from Mods/[CP] Cornucopia More Flowers, ID: Cornucopia.MoreFlowers) [content pack]...
[16:11:54 TRACE SMAPI]    Cornucopia - Artisan Machines (from Mods/[CP] Cornucopia Artisan Machines, ID: Cornucopia.ArtisanMachines) [content pack]...
[16:11:54 TRACE SMAPI]    NPC Map Locations (from Mods/NPCMapLocations/NPCMapLocations.dll, ID: Bouhm.NPCMapLocations, assembly version: 3.2.2)...
[16:11:54 TRACE SMAPI]    Earthy Recolour (from Mods/[CP] DaisyNiko's Earthy Recolour, ID: DaisyNiko.EarthyRecolour) [content pack]...
[16:11:54 TRACE SMAPI]    DaisyNiko's Earthy Maps - All in One (from Mods/[CP]DaisyNiko's Earthy Maps - All in One, ID: N3cro_92.DaisyNikosEarthyMapsAllinOne) [content pack]...
[16:11:54 TRACE SMAPI]    Custom Companions (from Mods/CustomCompanions/CustomCompanions.dll, ID: PeacefulEnd.CustomCompanions, assembly version: 5.0.0)...
[16:11:54 TRACE SMAPI]       Detected game patcher in assembly CustomCompanions.dll.
[16:11:54 TRACE SMAPI]    Event Repeater (from Mods/EventRepeater/EventRepeater.dll, ID: misscoriel.eventrepeater, assembly version: 1.0.0)...
[16:11:54 TRACE SMAPI]    Dynamic Reflections (from Mods/DynamicReflections/DynamicReflections.dll, ID: PeacefulEnd.DynamicReflections, assembly version: 3.0.0)...
[16:11:54 TRACE SMAPI]       Detected game patcher in assembly DynamicReflections.dll.
[16:11:54 TRACE SMAPI]    CapeStardew (from Mods/Cape Stardew 1.6/Cape Stardew, ID: dreamy.kickitspot) [content pack]...
[16:11:54 TRACE SMAPI]    LittleNPCs (from Mods/LittleNPCs/LittleNPCs.dll, ID: Candidus42.LittleNPCs, assembly version: 2.0.7)...
[16:11:54 TRACE SMAPI]       Detected game patcher in assembly LittleNPCs.dll.
[16:11:54 TRACE SMAPI]    Xiddav's Tilesheet (from Mods/[CP] Xiddav's Tilesheet, ID: xiddav.tilesheet) [content pack]...
[16:11:54 TRACE SMAPI]    Community Center (from Mods/[CP] Community Center, ID: LemurKat.CommunityCenter.CP) [content pack]...
[16:11:54 TRACE SMAPI]    Stardew Kids Expansion (from Mods/Stardew Kids Expansion/[CP] Stardew Kids Expansion, ID: BURAKMESE.SKE) [content pack]...
[16:11:54 TRACE SMAPI]    Xiddav's Little Red School House (from Mods/Xiddav's Little Red School House, ID: Xiddav.LittleRedSchoolHouse) [content pack]...
[16:11:54 TRACE SMAPI]    ReMapping (from Mods/Remapping, ID: ReMapping.Vlgor) [content pack]...
[16:11:54 TRACE SMAPI]    Medieval_Craftables (from Mods/[CP] Gwen's Medieval Craftables, ID: Gweniaczek.Medieval_Craftables) [content pack]...
[16:11:54 TRACE SMAPI]    Better Crops and Foraging (from Mods/BCAF 1.6 Update-4912-BCAF-5-0-0-1715897162(1)/[CP] Better Crops and Foraging, ID: cometkins.BetterCropsAndForaging) [content pack]...
[16:11:54 TRACE SMAPI]    Best of "The Queen of Sauce" (from Mods/BestOfQueenOfSauce/BestOfQOS.dll, ID: Bpendragon.BestOfQOS, assembly version: 2.0.0)...
[16:11:54 TRACE SMAPI]    Skillful Clothes (from Mods/SkillfulClothes/SkillfulClothes.dll, ID: LunaticShade.SkillfulClothes, assembly version: 1.5.3)...
[16:11:54 TRACE SMAPI]       Detected game patcher in assembly SkillfulClothes.dll.
[16:11:54 TRACE SMAPI]    Even Better Artisan Good Icons (from Mods/EvenBetterArtisanGoodIcons/EvenBetterArtisanGoodIcons.dll, ID: haze1nuts.evenbetterartisangoodicons, assembly version: 1.0.0)...
[16:11:54 TRACE SMAPI]       Detected game patcher in assembly EvenBetterArtisanGoodIcons.dll.
[16:11:54 TRACE SMAPI]    (EBAGI) Even Better Artisan Good Icons - Vanilla Expansion (from Mods/[EBAGI] Better Artisan Good Icons - Vanilla Expansion 1.1.0, ID: Shreedle.bagivanexp) [content pack]...
[16:11:54 TRACE SMAPI]    DaisyNiko's Tilesheets (from Mods/[CP] DaisyNiko's Tilesheets, ID: DaisyNiko.Tilesheets) [content pack]...
[16:11:54 TRACE SMAPI]    Immersive Weapons (from Mods/[CP] Immersive Weapons, ID: SmolNublet.ImmersiveWeapons) [content pack]...
[16:11:54 TRACE SMAPI]    SAAT.API (from Mods/SAAT/SAAT.API/SAAT.API.dll, ID: ZeroMeters.SAAT.API, assembly version: 1.0.0)...
[16:11:54 TRACE SMAPI]    SAAT.Mod (from Mods/SAAT/SAAT.Mod/SAAT.Mod.dll, ID: ZeroMeters.SAAT.Mod, assembly version: 1.0.0)...
[16:11:54 TRACE SMAPI]    Vanilla Cooking Recipes (from Mods/VanillaCookingRecipes, ID: MissAnaira.VanillaCookingRecipes) [content pack]...
[16:11:54 TRACE SMAPI]    Custom NPC Exclusions (from Mods/CustomNPCExclusions/CustomNPCExclusions.dll, ID: Esca.CustomNPCExclusions, assembly version: 1.0.0)...
[16:11:54 TRACE SMAPI]       Detected game patcher in assembly CustomNPCExclusions.dll.
[16:11:54 TRACE SMAPI]    Console Commands (from Mods/ConsoleCommands/ConsoleCommands.dll, ID: SMAPI.ConsoleCommands, assembly version: 4.1.9)...
[16:11:54 TRACE SMAPI]    Harvey Attends Aerobics (from Mods/[CP] Harvey Attends Aerobics, ID: Airyn.HarveyAerobics) [content pack]...
[16:11:54 TRACE SMAPI]    BirbCore (from Mods/BirbCore/BirbCore.dll, ID: drbirbdev.BirbCore, assembly version: 1.1.0)...
[16:11:55 TRACE SMAPI]       Detected game patcher in assembly BirbCore.dll.
[16:11:55 TRACE SMAPI]    AutomaticGates (from Mods/AutomaticGates/AutomaticGates.dll, ID: Rakiin.AutomaticGates, assembly version: 1.0.0)...
[16:11:55 TRACE SMAPI]    Tree Transplant(Fix) (from Mods/TreeTransplant/TreeTransplant.dll, ID: Siweipancc.TreeTransplant, assembly version: 2.0.13)...
[16:11:55 TRACE SMAPI]    GMCM Options (from Mods/GMCMOptions/GMCMOptions.dll, ID: jltaylor-us.GMCMOptions, assembly version: 1.0.0)...
[16:11:55 TRACE SMAPI]       Rewrote GMCMOptions.dll to fix Farmer.changePants method, Farmer.changePantStyle method, Farmer.changeShirt method, IClickableMenu.drawToolTip method...
[16:11:55 TRACE SMAPI]       Detected game patcher in assembly GMCMOptions.dll.
[16:11:55 TRACE SMAPI]    AnnettaNPC (from Mods/Cape Stardew 1.6/[CP]Annetta, ID: dreamygloom.AnnettaNPC) [content pack]...
[16:11:55 TRACE SMAPI]    CapeStardewCode (from Mods/Cape Stardew 1.6/CapeStardewCode/CapeStardewCode.dll, ID: dreamygloom.CapeStardewCode, assembly version: 1.0.0)...
[16:11:55 TRACE SMAPI]       Detected game patcher in assembly CapeStardewCode.dll.
[16:11:55 TRACE SMAPI]       Loading assembly 'CapeStardewCode.dll'...
[16:11:55 TRACE SMAPI]    CapeOreNodes (from Mods/Kimberlite ItemExtensions, ID: dreamy.CapeOreNodes) [content pack]...
[16:11:55 TRACE SMAPI]    AnnettesRetreat (Farm Type Manager component) (from Mods/Cape Stardew 1.6/(FTM) Cape Stardew, ID: dreamygloom.AnnettaFTM) [content pack]...
[16:11:55 TRACE SMAPI]    OrbOfTheTidesCP (from Mods/Cape Stardew 1.6/(CP)OrbOfTheTides, ID: dreamy.ORb) [content pack]...
[16:11:55 TRACE SMAPI]    Lumisteria Tilesheets - Indoor (from Mods/[CP] Lumisteria Tilesheets - Indoor, ID: Lumisteria.LumiTilesheetsIndoor) [content pack]...
[16:11:55 TRACE SMAPI]    StardewUI (from Mods/StardewUI/StardewUI.dll, ID: focustense.StardewUI, assembly version: 0.6.0)...
[16:11:55 TRACE SMAPI]       Detected game patcher in assembly StardewUI.dll.
[16:11:55 TRACE SMAPI]    Iridium Scythe (from Mods/[CP] Golden Scythe Reskin, ID: FriendlyGh0st.IridiumScythe) [content pack]...
[16:11:55 TRACE SMAPI]    Artisan Packaging (from Mods/[CP] Artisan Packaging, ID: jabbic.CPArtisanPackaging) [content pack]...
[16:11:55 TRACE SMAPI]    Automate (from Mods/Automate/Automate.dll, ID: Pathoschild.Automate, assembly version: 2.3.2)...
[16:11:55 TRACE SMAPI]    Destroyable Bushes (from Mods/DestroyableBushes/DestroyableBushes.dll, ID: Esca.DestroyableBushes, assembly version: 1.4.5)...
[16:11:55 TRACE SMAPI]       Detected game patcher in assembly DestroyableBushes.dll.
[16:11:55 TRACE SMAPI]    Harvest With Scythe (from Mods/HarvestWithScythe/HarvestWithScythe.dll, ID: bcmpinc.HarvestWithScythe, assembly version: 7.4.0)...
[16:11:55 TRACE SMAPI]       Detected game patcher in assembly HarvestWithScythe.dll.
[16:11:55 TRACE SMAPI]    Marnie's Auto-Petters (from Mods/Marnie's Auto-Petters-20674-1-0-0-1710928975/[CP] MarniesAutoPetters, ID: damentia.MarniesAutoPetters) [content pack]...
[16:11:55 TRACE SMAPI]    StardustCore (from Mods/StardustCore/StardustCore.dll, ID: Omegasis.StardustCore, assembly version: 2.6.0)...
[16:11:55 TRACE SMAPI]    Happy Birthday (from Mods/HappyBirthday/HappyBirthday.dll, ID: Omegasis.HappyBirthday, assembly version: 2.2.0)...
[16:11:55 TRACE SMAPI]       Rewrote HappyBirthday.dll to fix Game1.getCharacterFromName method...
[16:11:55 TRACE SMAPI]       Rewrote HappyBirthday.dll to fix ClickableTextureComponent.draw (added missing optional parameters), FarmerRenderer.drawMiniPortrat (added missing optional parameters), IClickableMenu.drawToolTip (added missing optional parameters)...
[16:11:55 TRACE SMAPI]    Happy Birthday en-US Translation Content Pack (from Mods/HappyBirthdayContentPack en-US, ID: Omegasis.HappyBirthday.ContentPack.en-US) [content pack]...
[16:11:55 TRACE SMAPI]    Better Water (from Mods/[CP] Better Water, ID: Neopffe.BetterWater) [content pack]...
[16:11:55 TRACE SMAPI]    (CP) Please, Remember My Marriage (from Mods/[CP] Please, Remember My Marriage, ID: nraittanna.RememberMyMarriage) [content pack]...
[16:11:55 TRACE SMAPI]    Lovely Kitchen Islands and Extras (from Mods/Lovely Kitchen Islands and Extras-20541-1-0-0-1710861819/[AT] Lovely Kitchen Islands and Extras, ID: Lovely.KitchenIslands) [content pack]...
[16:11:55 TRACE SMAPI]    Custom Tokens (from Mods/CustomTokens/CustomTokens.dll, ID: TheMightyAmondee.CustomTokens, assembly version: 1.5.1)...
[16:11:55 TRACE SMAPI]       Detected game patcher in assembly CustomTokens.dll.
[16:11:55 TRACE SMAPI]    Immersive Family (from Mods/[CP] Immersive Family, ID: xiao.ImmersiveFamily) [content pack]...
[16:11:55 TRACE SMAPI]    Buff Framework (from Mods/BuffFramework/BuffFramework.dll, ID: aedenthorn.BuffFramework, assembly version: 0.6.1)...
[16:11:55 TRACE SMAPI]       Detected game patcher in assembly BuffFramework.dll.
[16:11:55 TRACE SMAPI]    (BF) Better Together - SVE Spouse Buffs (from Mods/[BF] Better Together - SVE Spouse Buffs, ID: Bri.BetterTogetherSVE) [content pack]...
[16:11:55 TRACE SMAPI]    Part of a Saloon Breakfast (from Mods/[CP] Part of a Saloon Breakfast, ID: agentlyoko.stardropbreakfast) [content pack]...
[16:11:55 TRACE SMAPI]    astarion (from Mods/[cp] Astarion Only BG Valley, ID: kiwirot.astarion) [content pack]...
[16:11:55 TRACE SMAPI]    (FTM) Wildflour's Atelier Goods (from Mods/Wildflour's Atelier Goods/[FTM] WAG 2.0, ID: Wildflour.AtelierGoodsFTM) [content pack]...
[16:11:55 TRACE SMAPI]    Nyapu Style Portraits - Stardew Kids Expansion (from Mods/[CP]Nyapu Style Portraits - Stardew Kids Expansion, ID: AhCuteArt.NyapuStylePortraits_SKE) [content pack]...
[16:11:55 TRACE SMAPI]    (OG) Arrbyte's Birds for Ornithologists Guild (from Mods/[OG] Arrbyte's Birds, ID: Arrbyte.OrnithologistsGuildPack) [content pack]...
[16:11:55 TRACE SMAPI]    More Nightly Events (from Mods/MoreNightlyEvents/MoreNightlyEvents.dll, ID: leclair.morenightlyevents, assembly version: 0.4.0)...
[16:11:55 TRACE SMAPI]       Rewrote MoreNightlyEvents.dll to fix ItemQueryContext..ctor method...
[16:11:55 TRACE SMAPI]       Detected game patcher in assembly MoreNightlyEvents.dll.
[16:11:55 TRACE SMAPI]    Harvey Marriage Expansion (from Mods/Harvey Marriage Expansion, ID: tar.HarveyMarriage) [content pack]...
[16:11:55 TRACE SMAPI]    Adventurer's Guild Expanded for 1.6 (from Mods/Adventurer's Guild Expanded for 1.6-22591-2-2-3-1716843555/Adventurer's Guild Expanded for 1.6/[CP] Adventurer's Guild Expanded, ID: supert.adventureguildexpanded) [content pack]...
[16:11:55 TRACE SMAPI]    Coii's Girls Sets Pack (from Mods/CP - Coii's Girls Sets Pack-2872-1-4-1-1580107074/[CP] Coii's Girls Sets Pack, ID: Coii.Girls) [content pack]...
[16:11:55 TRACE SMAPI]    (CP) Soft Slow Seasons (from Mods/[CP] Soft Slow Seasons, ID: nuupon.sss) [content pack]...
[16:11:55 TRACE SMAPI]    Vanilla Plus Professions (from Mods/Vanilla Plus Professions/VanillaPlusProfessions/VanillaPlusProfessions.dll, ID: KediDili.VanillaPlusProfessions, assembly version: 1.0.0)...
[16:11:56 TRACE SMAPI]       Detected game patcher in assembly VanillaPlusProfessions.dll.
[16:11:56 TRACE SMAPI]    Esca's Modding Plugins (from Mods/EscasModdingPlugins/EMP.dll, ID: Esca.EMP, assembly version: 1.5.1)...
[16:11:56 TRACE SMAPI]       Detected game patcher in assembly EMP.dll.
[16:11:56 TRACE SMAPI]    (CP) VPP Data (from Mods/Vanilla Plus Professions/[CP] VPP Data, ID: KediDili.VPPData.CP) [content pack]...
[16:11:56 TRACE SMAPI]    Advanced Save Backup (from Mods/AdvancedSaveBackup/AdvancedSaveBackup.dll, ID: Omegasis.AdvancedSaveBackup, assembly version: 1.10.0)...
[16:11:56 TRACE SMAPI]    Better Critters (from Mods/[CP] Better Critters, ID: Better.Critters) [content pack]...
[16:11:56 TRACE SMAPI]    Less Ugly Spouse Rooms (from Mods/[CP] Less Ugly Spouse Rooms, ID: uglynt.spouse.rooms) [content pack]...
[16:11:56 TRACE SMAPI]    Non Destructive NPCs - 1.6 Unofficial update (from Mods/NonDestructiveNPCs/NonDestructiveNPCs.dll, ID: IamSaulC.NonDestructiveNPCs, assembly version: 1.0.0)...
[16:11:56 TRACE SMAPI]       Detected game patcher in assembly NonDestructiveNPCs.dll.
[16:11:56 TRACE SMAPI]    Better Artisan Goods (from Mods/[CP] Better Artisan Goods, ID: cometkins.BetterArtisanGoods) [content pack]...
[16:11:56 TRACE SMAPI]    Way Back PT (from Mods/[CP] Way Back Pelican Town, ID: Gweniaczek.WayBackPT) [content pack]...
[16:11:56 TRACE SMAPI]    MSVE (from Mods/[CP] Medieval SV Expanded, ID: Gweniaczek.MSVE) [content pack]...
[16:11:56 TRACE SMAPI]    Better Crops and Artisan Goods in SVE (from Mods/[CP] Better Crops and Artisan Goods in SVE, ID: herbivoor.bettercropsandartisangoodsinsve) [content pack]...
[16:11:56 TRACE SMAPI]    Artisan Goods Keep Quality (from Mods/[CP] Artisan Goods Keep Quality, ID: voiddreams.ArtisanGoodsKeepQuality) [content pack]...
[16:11:56 TRACE SMAPI]    Spouses React To Player Death (from Mods/[CP] SpousesReactToDeath, ID: CasualInvidia.SpousesReactToDeath) [content pack]...
[16:11:56 TRACE SMAPI]    SVE Trees Recolored (from Mods/[CP] SVE Trees Recolored, ID: Morghoula.SVETreesRecolored) [content pack]...
[16:11:56 TRACE SMAPI]    DirtyishHarvey (from Mods/Too Sweet Harvey, ID: SweetAppletun.DirtyishHarvey) [content pack]...
[16:11:56 TRACE SMAPI]    Simple Foliage (from Mods/[CP] Simple Foliage, ID: Az.Foliage) [content pack]...
[16:11:56 TRACE SMAPI]    Distant Lands - Witch Swamp Overhaul (from Mods/Distant Lands - Witch Swamp Overhaul/[CP] Distant Lands - Witch Swamp Overhaul, ID: Aimon111.WitchSwampOverhaulCP) [content pack]...
[16:11:56 TRACE SMAPI]    AimonsWitchSwampOverhaulPatches (from Mods/Distant Lands - Witch Swamp Overhaul/Distant Lands - Witch Swamp Overhaul/AimonsWitchSwampOverhaulPatches.dll, ID: AimonsWitchSwampOverhaulPatches, assembly version: 1.0.0)...
[16:11:56 TRACE SMAPI]    Distant Lands - Witch Swamp Overhaul FTM (from Mods/Distant Lands - Witch Swamp Overhaul/[FTM] Distant Lands - Witch Swamp Overhaul, ID: Aimon111.WitchSwampOverhaulFTM) [content pack]...
[16:11:56 TRACE SMAPI]    (CP) Demetrius Remembers His Son (from Mods/[CP] DemetriusRemembersHisSon, ID: arthursmarthur.DRHS) [content pack]...
[16:11:56 TRACE SMAPI]    Better Gems and Minerals (from Mods/[CP] Better Gems and Minerals, ID: cometkins.BetterGemsAndMinerals) [content pack]...
[16:11:56 TRACE SMAPI]    (CP) Simply Harvey (from Mods/[CP] Simply Harvey, ID: mattymattloaf.simplyharvey) [content pack]...
[16:11:56 TRACE SMAPI]    Cloudy Skies (from Mods/CloudySkies/CloudySkies.dll, ID: leclair.cloudyskies, assembly version: 1.8.0)...
[16:11:56 TRACE SMAPI]       Rewrote CloudySkies.dll to fix ItemQueryContext..ctor method...
[16:11:56 TRACE SMAPI]       Detected game patcher in assembly CloudySkies.dll.
[16:11:56 TRACE SMAPI]    Copper Still (from Mods/CopperStill-15333-2-1-1-1736257135/CopperStill/CopperStill.dll, ID: NCarigon.CopperStill, assembly version: 1.0.0)...
[16:11:56 TRACE SMAPI]       Detected game patcher in assembly CopperStill.dll.
[16:11:56 TRACE SMAPI]    More Sensible Juices (from Mods/MoreSensibleJuices-23146-1-1-2-1737061843/MoreSensibleJuices/MoreSensibleJuices.dll, ID: NCarigon.MoreSensibleJuices, assembly version: 1.0.0)...
[16:11:56 TRACE SMAPI]       Detected game patcher in assembly MoreSensibleJuices.dll.
[16:11:56 TRACE SMAPI]    (CP) More Sensible Juices (from Mods/MoreSensibleJuices-23146-1-1-2-1737061843/[CP] More Sensible Juices, ID: NCarigon.MoreSensibleJuicesCP) [content pack]...
[16:11:56 TRACE SMAPI]    (CP) Copper Still (from Mods/CopperStill-15333-2-1-1-1736257135/[CP] Copper Still, ID: NCarigon.CopperStillCP) [content pack]...
[16:11:56 TRACE SMAPI]    Lasting CTs Pack (from Mods/[CP] Lasting CTs Pack, ID: LenneDalben.LastingCTsPack) [content pack]...
[16:11:56 TRACE SMAPI]    Machine Terrain Framework (from Mods/CustomTapperFramework/CustomTapperFramework.dll, ID: selph.CustomTapperFramework, assembly version: 1.0.0)...
[16:11:56 TRACE SMAPI]       Detected game patcher in assembly CustomTapperFramework.dll.
[16:11:56 TRACE SMAPI]    (CP) Ornithologist's Guild (from Mods/Ornithologists Guild/[CP] Ornithologists Guild, ID: Ivy.OrnithologistsGuild.CP) [content pack]...
[16:11:56 TRACE SMAPI]    Fishing Info Overlays (from Mods/FishingInfoOverlays/FishingInfoOverlays.dll, ID: barteke22.FishingInfoOverlays, assembly version: 1.0.0)...
[16:11:56 TRACE SMAPI]       Rewrote FishingInfoOverlays.dll to fix ArgUtility.TryGet method, ArgUtility.TryGetFloat method, ArgUtility.TryGetInt method, ArgUtility.TryGetOptionalBool method, ItemQueryContext..ctor method, Stats.Values field...
[16:11:56 TRACE SMAPI]       Broken code in FishingInfoOverlays.dll: reference to StardewValley.Stats.Values (field returns StardewValley.StatsDictionary`1<System.UInt32>, not StardewValley.SerializableDictionaryWithCaseInsensitiveKeys`1<System.UInt32>).
[16:11:56 TRACE SMAPI]    (CP) Harvey's New Moustache (from Mods/[CP] Harvey's New Mustache, ID: tealovinglad.harveysnewmoustache) [content pack]...
[16:11:56 TRACE SMAPI]    Mail Framework Mod (from Mods/MailFrameworkMod/MailFrameworkMod.dll, ID: DIGUS.MailFrameworkMod, assembly version: 1.0.0)...
[16:11:56 TRACE SMAPI]       Detected game patcher in assembly MailFrameworkMod.dll.
[16:11:56 TRACE SMAPI]    Romanced NPCs in CC Ceremony (from Mods/[CP] CC Reactions, ID: cptnmatruz.communitycenter) [content pack]...
[16:11:56 TRACE SMAPI]    PyTK Lite (from Mods/C_PyTKLite/PyTKLite.dll, ID: Platonymous.Toolkit, assembly version: 1.24.0)...
[16:11:56 TRACE SMAPI]       Detected game patcher in assembly PyTKLite.dll.
[16:11:56 TRACE SMAPI]    Producer Framework Mod (from Mods/ProducerFrameworkMod/ProducerFrameworkMod.dll, ID: Digus.ProducerFrameworkMod, assembly version: 1.0.0)...
[16:11:56 TRACE SMAPI]       Detected game patcher in assembly ProducerFrameworkMod.dll.
[16:11:56 TRACE SMAPI]    (PFM) Food Packaging (from Mods/Food Packaging/[PFM] Food Packaging, ID: Dolly.FoodPackagingPFM) [content pack]...
[16:11:56 TRACE SMAPI]    (CP) Food Packaging (from Mods/Food Packaging/[CP] Food Packaging, ID: Dolly.FoodPackaging) [content pack]...
[16:11:56 TRACE SMAPI]    Chests Anywhere (from Mods/ChestsAnywhere/ChestsAnywhere.dll, ID: Pathoschild.ChestsAnywhere, assembly version: 1.25.3)...
[16:11:56 TRACE SMAPI]    Show Birthdays (from Mods/ShowBirthdays/ShowBirthdays.dll, ID: Traktori.ShowBirthdays, assembly version: 1.0.0)...
[16:11:56 TRACE SMAPI]       Rewrote ShowBirthdays.dll to fix IClickableMenu.drawHoverText method, Utility.getAllCharacters method, Utility.isFestivalDay method...
[16:11:56 TRACE SMAPI]       Rewrote ShowBirthdays.dll to fix Game1.currentSeason (field => property)...
[16:11:56 TRACE SMAPI]    Mail Services Mod (from Mods/MailServicesMod/MailServicesMod.dll, ID: Digus.MailServicesMod, assembly version: 1.0.0)...
[16:11:56 TRACE SMAPI]       Detected game patcher in assembly MailServicesMod.dll.
[16:11:56 TRACE SMAPI]    ScaleUp (from Mods/ScaleUp/ScaleUp.dll, ID: Platonymous.ScaleUp, assembly version: 2.0.0)...
[16:11:56 TRACE SMAPI]       Detected game patcher in assembly ScaleUp.dll.
[16:11:56 TRACE SMAPI]    SpritesInDetail (from Mods/SpritesInDetail/SpritesInDetail.dll, ID: BleakCodex.SpritesInDetail, assembly version: 1.0.0)...
[16:11:56 TRACE SMAPI]       Detected game patcher in assembly SpritesInDetail.dll.
[16:11:56 TRACE SMAPI]    Better Ranching (from Mods/BetterRanching/BetterRanching.dll, ID: BetterRanching, assembly version: 0.0.0)...
[16:11:56 TRACE SMAPI]    Farm Rearranger (from Mods/FarmRearranger/FarmRearranger.dll, ID: cel10e.Cherry.FarmRearranger, assembly version: 1.1.1)...
[16:11:56 TRACE SMAPI]    Unique Gift Dialogues Expanded (from Mods/Unique Gift Dialogues Expanded, ID: PrincessFelicie.UniqueGiftDialoguesExpanded) [content pack]...
[16:11:56 TRACE SMAPI]    Activate Sprinklers (from Mods/ActivateSprinklers/ActivateSprinklers.dll, ID: f4iTh.ActivateSprinklers, assembly version: 1.0.0)...
[16:11:56 TRACE SMAPI]    Only fishes consume bait (from Mods/OnlyFishConsumeBait/OnlyFishConsumeBait.dll, ID: MercuryVN.OnlyFishConsumeBait, assembly version: 1.0.0)...
[16:11:56 TRACE SMAPI]    Marital_Bliss (from Mods/Marital Bliss - Bug Patch-26079-1-0-1-1723214644/Marital Bliss with Astarion v1.0.1/[CP] Marital_Bliss, ID: saltwatered.Marital_Bliss) [content pack]...
[16:11:56 TRACE SMAPI]    Farm Cave Minecart (from Mods/Farm Cave Minecart 1.1.2/[CP] Farm Cave Minecart, ID: unclearya.farmcaveminecart) [content pack]...
[16:11:56 TRACE SMAPI]    Fall 28 Snow Day (from Mods/Fall28SnowDay/Fall28SnowDay.dll, ID: Omegasis.Fall28SnowDay, assembly version: 1.8.0)...
[16:11:56 TRACE SMAPI]    (CP) Grapes of Ferngill (from Mods/Grapes of Ferngill-8684-5-0-5-1738414129/Grapes of Ferngill/[CP] Grapes of Ferngill, ID: StunkyMcDoo.GrapesofFerngill.CP) [content pack]...
[16:11:56 TRACE SMAPI]    (FTM) Grapes of Ferngill (from Mods/Grapes of Ferngill-8684-5-0-5-1738414129/Grapes of Ferngill/[FTM] Grapes of Ferngill, ID: StunkyMcDoo.GrapesofFerngill.FTM) [content pack]...
[16:11:56 TRACE SMAPI]    DynamicNightTime (from Mods/DynamicNightTime/DynamicNightTime.dll, ID: knakamura.dynamicnighttime, assembly version: 1.3.16)...
[16:11:56 TRACE SMAPI]       Detected game patcher in assembly DynamicNightTime.dll.
[16:11:56 TRACE SMAPI]    Big Harvey Dialogue Expansion/Revamp (from Mods/[CP] Big Harvey Dialogue Explansion Revamp, ID: romanzz.dialogue.expansion) [content pack]...
[16:11:56 TRACE SMAPI]    Handsomer Harvey (from Mods/[CP] Handsomer Harvey, ID: thebigjb.HandsomerHarvey) [content pack]...
[16:11:56 TRACE SMAPI]    Seasonal Junimo Catalog (from Mods/[CP] Seasonal Junimo Catalog, ID: FarmerBeans.SeasonalJunimo) [content pack]...
[16:11:56 TRACE SMAPI]    MixedBag Tilesheets (from Mods/MixedBag Tilesheets, ID: MixedBag.Tilesheets) [content pack]...
[16:11:56 TRACE SMAPI]    Earthy Interiors (from Mods/[CP] DaisyNiko's Earthy Interiors, ID: DaisyNiko.EarthyInteriors) [content pack]...
[16:11:56 TRACE SMAPI]    Better Friendship (from Mods/BetterFriendship/BetterFriendship.dll, ID: BetterFriendship, assembly version: 1.0.0)...
[16:11:56 TRACE SMAPI]       Loading assembly 'System.Security.Cryptography.ProtectedData.dll'...
[16:11:56 TRACE SMAPI]       Loading assembly 'System.Configuration.ConfigurationManager.dll'...
[16:11:56 TRACE SMAPI]       Loading assembly 'System.Runtime.Caching.dll'...
[16:11:56 TRACE SMAPI]       Loading assembly 'BetterFriendship.dll'...
[16:11:57 TRACE SMAPI]    Canon-Friendly Dialogue Expansion (from Mods/[CP] Canon Friendly Dialogue Expansion, ID: gizzymo.canonfriendlyexpansion) [content pack]...
[16:11:57 TRACE SMAPI]    Alchemistry (from Mods/Alchemistry/[CP] Alchemistry, ID: Morghoula.AlchemistryCP) [content pack]...
[16:11:57 TRACE SMAPI]    Alchemistry (Bush Bloom Mod) (from Mods/Alchemistry/[BBM] Alchemistry, ID: Morghoula.AlchemistryBBM) [content pack]...
[16:11:57 TRACE SMAPI]    (FTM) Alchemistry - Distand Lands (from Mods/Alchemistry/[FTM] Alchemistry/[FTM] Alchemistry - Distant Lands, ID: Morghoula.AlchemistryFTMDistantLands) [content pack]...
[16:11:57 TRACE SMAPI]    (FTM) Alchemistry - Vanilla (from Mods/Alchemistry/[FTM] Alchemistry/[FTM] Alchemistry - Vanilla, ID: Morghoula.AlchemistryFTMVanilla) [content pack]...
[16:11:57 TRACE SMAPI]    (FTM) Alchemistry - SVE (from Mods/Alchemistry/[FTM] Alchemistry/[FTM] Alchemistry - SVE, ID: Morghoula.AlchemistryFTMSVE) [content pack]...
[16:11:57 TRACE SMAPI]    Medieval_buildings (from Mods/[CP] Medieval Buildings by Gweniaczek, ID: Gweniaczek.Medieval_buildings) [content pack]...
[16:11:57 TRACE SMAPI]    PolyCarts (from Mods/PolyStash/[CP] PolyCarts, ID: Polydot.PolyCarts) [content pack]...
[16:11:57 TRACE SMAPI]    (CP) Baldur's Valley (from Mods/[CP] Baldurs Valley, ID: aaphra.BaldursValley) [content pack]...
[16:11:57 TRACE SMAPI]    Polyamory Sweet Love (from Mods/PolyamorySweet/PolyamorySweetLove/PolyamorySweetLove.dll, ID: ApryllForever.PolyamorySweetLove, assembly version: 1.0.0)...
[16:11:57 TRACE SMAPI]       Detected game patcher in assembly PolyamorySweetLove.dll.
[16:11:57 TRACE SMAPI]    Polyamory Sweet Bed (from Mods/PolyamorySweet/PolyamorySweetBed/PolyamorySweetBed.dll, ID: ApryllForever.PolyamorySweetBed, assembly version: 1.0.0)...
[16:11:57 TRACE SMAPI]       Detected game patcher in assembly PolyamorySweetBed.dll.
[16:11:57 TRACE SMAPI]    Polyamory Sweet Wedding (from Mods/PolyamorySweet/PolyamorySweetWedding/PolyamorySweetWedding.dll, ID: ApryllForever.PolyamorySweetWedding, assembly version: 1.0.0)...
[16:11:57 TRACE SMAPI]       Detected game patcher in assembly PolyamorySweetWedding.dll.
[16:11:57 TRACE SMAPI]    (CP) Polyamory Sweet! (from Mods/PolyamorySweet/[CP] Polyamory Sweet, ID: ApryllForever.CPPolyamorySweet) [content pack]...
[16:11:57 TRACE SMAPI]    PolyamorySweet Rooms (from Mods/PolyamorySweet/PolyamorySweetRooms/PolyamorySweetRooms.dll, ID: ApryllForever.PolyamorySweetRooms, assembly version: 1.0.0)...
[16:11:57 TRACE SMAPI]       Detected game patcher in assembly PolyamorySweetRooms.dll.
[16:11:57 TRACE SMAPI]    PolyamorySweet Kiss (from Mods/PolyamorySweet/PolyamorySweetKiss/PolyamorySweetKiss.dll, ID: ApryllForever.PolyamorySweetKiss, assembly version: 1.0.0)...
[16:11:57 TRACE SMAPI]       Detected game patcher in assembly PolyamorySweetKiss.dll.
[16:11:57 TRACE SMAPI]    Smart Building (from Mods/SmartBuilding/SmartBuilding.dll, ID: DecidedlyHuman.SmartBuilding, assembly version: 1.9.2)...
[16:11:57 TRACE SMAPI]       Detected game patcher in assembly SmartBuilding.dll.
[16:11:57 TRACE SMAPI]    Wren's Expanded Greenhouse (from Mods/[CP] Wren's Expanded Greenhouse, ID: tlitookilakin.xgreenhouse) [content pack]...
[16:11:57 TRACE SMAPI]    Custom Crafting Stations (from Mods/CustomCraftingStations/CustomCraftingStations.dll, ID: Cherry.CustomCraftingStations, assembly version: 1.4.0)...
[16:11:57 TRACE SMAPI]    Moon Cycle (from Mods/[CP] Moon Cycle, ID: Airyn.MoonCycle) [content pack]...
[16:11:57 TRACE SMAPI]    Hot Spring Farmcave (from Mods/[CP] Hot Spring Farmcave, ID: Hesper.HotSpringFarmcave) [content pack]...
[16:11:57 TRACE SMAPI]    Lux's Sprite Mod (from Mods/Lux's Sprite Mod-10035-3-0-3-1717695732(1)/[CP] LSM, ID: Lux.LSM) [content pack]...
[16:11:57 TRACE SMAPI]    Fancy AGI for Cornucopia - More Flowers (from Mods/[BAGI] Fancy AGI for Cornucopia - More Flowers, ID: ShilohAreles.ebagiCMF) [content pack]...
[16:11:57 TRACE SMAPI]    Quality Smash (from Mods/QualitySmash/QualitySmash.dll, ID: NormanPCN.QualitySmash, assembly version: 1.0.0)...
[16:11:57 TRACE SMAPI]       Detected game patcher in assembly QualitySmash.dll.
[16:11:57 TRACE SMAPI]    To-Dew (from Mods/ToDew/ToDew.dll, ID: jltaylor-us.ToDew, assembly version: 1.0.0)...
[16:11:57 TRACE SMAPI]    Better Artisan Good Icons for The Love of Cooking (from Mods/[BAGI] Better Artisan Good Icons for The Love of Cooking, ID: MrTiddles93.bagiLoveofCooking) [content pack]...
[16:11:57 TRACE SMAPI]    Lookup Anything (from Mods/LookupAnything/LookupAnything.dll, ID: Pathoschild.LookupAnything, assembly version: 1.47.0)...
[16:11:57 TRACE SMAPI]    Machine Control Panel (from Mods/MachineControlPanel/MachineControlPanel.dll, ID: mushymato.MachineControlPanel, assembly version: 1.3.4)...
[16:11:57 TRACE SMAPI]       Detected game patcher in assembly MachineControlPanel.dll.
[16:11:57 TRACE SMAPI]    Vegas' Item Compatibility Patch (from Mods/Vegas Item Compatibility Patch, ID: VegasOctober.ItemCompatibilityPatch) [content pack]...
[16:11:57 TRACE SMAPI]    Wallet Description (from Mods/[CP] Wallet Descriptions, ID: N3cro_92.WalletDescriptions) [content pack]...
[16:11:57 TRACE SMAPI]    DSHi Artifacts Retexture (from Mods/[CP] DSHi Artifacts Retexture, ID: DSHi.ArtifactsRetexture) [content pack]...
[16:11:57 TRACE SMAPI]    Let's Move It (from Mods/LetsMoveIt/LetsMoveIt.dll, ID: Exblosis.LetsMoveIt, assembly version: 0.6.5)...
[16:11:57 TRACE SMAPI]    Shop Tile Framework (from Mods/ShopTileFramework/ShopTileFramework.dll, ID: Cherry.ShopTileFramework, assembly version: 1.0.11)...
[16:11:57 TRACE SMAPI]       Detected game patcher in assembly ShopTileFramework.dll.
[16:11:57 TRACE SMAPI]    Hats Won't Mess Up Hair (from Mods/[CP] Hats Won't Mess Up Hair, ID: misatse1019.HatsWontMessUpHair) [content pack]...
[16:11:57 TRACE SMAPI]    FauxCore (from Mods/FauxCore/FauxCore.dll, ID: furyx639.FauxCore, assembly version: 1.2.2)...
[16:11:57 TRACE SMAPI]       Loading assembly 'SimpleInjector.dll'...
[16:11:57 TRACE SMAPI]       Loading assembly 'Pidgin.dll'...
[16:11:57 TRACE SMAPI]       Detected game patcher in assembly FauxCore.dll.
[16:11:57 TRACE SMAPI]       Loading assembly 'FauxCore.dll'...
[16:11:57 TRACE SMAPI]    Better Truffles (from Mods/BetterTruffles/BetterTruffles.dll, ID: tem696969696969.BetterTruffles, assembly version: 1.0.0)...
[16:11:57 TRACE SMAPI]       Detected game patcher in assembly BetterTruffles.dll.
[16:11:57 TRACE SMAPI]    Better Resources (from Mods/[CP] Better Resources, ID: cometkins.BetterResources) [content pack]...
[16:11:57 TRACE SMAPI]    ArchaeologySkill (from Mods/ArchaeologySkill/ArchaeologySkill/ArchaeologySkill.dll, ID: moonslime.ArchaeologySkill, assembly version: 1.0.0)...
[16:11:57 TRACE SMAPI]       Detected game patcher in assembly ArchaeologySkill.dll.
[16:11:57 TRACE SMAPI]    (CP) Archaeology Skill (from Mods/ArchaeologySkill/[CP] ArchaeologySkill, ID: moonslime.ArchaeologySkill.CP) [content pack]...
[16:11:57 TRACE SMAPI]    Custom Cask Mod (from Mods/CustomCaskMod/CustomCaskMod.dll, ID: DIGUS.CustomCaskMod, assembly version: 1.0.0)...
[16:11:57 TRACE SMAPI]       Detected game patcher in assembly CustomCaskMod.dll.
[16:11:57 TRACE SMAPI]    Warm Cozy Fireplaces (from Mods/Warm Cozy Fireplaces - Content Patcher Ver/Warm Cozy Fireplace - Content Patcher Ver, ID: Mi.Fireplaces) [content pack]...
[16:11:57 TRACE SMAPI]    (CP) Good Job Suzette's Home Cooking (from Mods/[CP] GoodJobSuzette's Home Cooking, ID: GoodJobSuzette.HomeCooking) [content pack]...
[16:11:57 TRACE SMAPI]    Lux's Food + Crop Mod (from Mods/LF+CM_2.1.0, ID: LFM) [content pack]...
[16:11:57 TRACE SMAPI]    Medieval Craftables for Cornucopia - Artisan Machines (from Mods/[CP] Medieval Craftables for Cornucopia - Artisan Machines, ID: pray3rz.MedievalCornucopiaArtisanMachines) [content pack]...
[16:11:57 TRACE SMAPI]    (CP) Astarion Heart Events and Expanded Dialogue (from Mods/Astarion Heart Events and Expanded Dialogue/[CP]Astarion Heart Events and Expanded Dialogue, ID: kokiriforest.AstarionHeartEvents) [content pack]...
[16:11:57 TRACE SMAPI]    Lovely Kitchen (from Mods/[CP] Lovely Kitchen, ID: Lovely.Kitchen) [content pack]...
[16:11:57 TRACE SMAPI]    More Books (from Mods/MoreBooks/MoreBooks/MoreBooks.dll, ID: jeWel.MoreBooksCode, assembly version: 1.0.0)...
[16:11:58 TRACE SMAPI]    MoreBooks (from Mods/MoreBooks/[CP] MoreBooks, ID: jeWel.MoreBooks) [content pack]...
[16:11:58 TRACE SMAPI]    Love of Cooking (from Mods/LoveOfCooking/LoveOfCooking/LoveOfCooking.dll, ID: blueberry.LoveOfCooking, assembly version: 2.0.1)...
[16:11:58 TRACE SMAPI]       Detected game patcher in assembly LoveOfCooking.dll.
[16:11:58 TRACE SMAPI]    Love of Cooking (CP) (from Mods/LoveOfCooking/LoveOfCooking [CP], ID: blueberry.LoveOfCooking.CP) [content pack]...
[16:11:58 TRACE SMAPI]    Love of Cooking (EN) (from Mods/LoveOfCooking/LoveOfCooking [EN], ID: blueberry.LoveOfCooking.EN) [content pack]...
[16:11:58 TRACE SMAPI]    Ring Overhaul (from Mods/RingOverhaul/RingOverhaul.dll, ID: Goldenrevolver.RingOverhaul, assembly version: 1.0.0)...
[16:11:58 TRACE SMAPI]       Detected game patcher in assembly RingOverhaul.dll.
[16:11:58 TRACE SMAPI]    Resource Storage (from Mods/ResourceStorage/ResourceStorage.dll, ID: FlyingTNT.ResourceStorage, assembly version: 1.0.0)...
[16:11:58 TRACE SMAPI]       Detected game patcher in assembly ResourceStorage.dll.
[16:11:58 TRACE SMAPI]    Culinary Delight (from Mods/[CP] Culinary Delight, ID: HeyKatu.CulinaryDelight) [content pack]...
[16:11:58 TRACE SMAPI]    Seasonal Cute Characters SVE (from Mods/[CP] Seasonal Cute Characters SVE, ID: Poltergeister.SeasonalCuteSpritesSVE) [content pack]...
[16:11:58 TRACE SMAPI]    Horse Overhaul (from Mods/HorseOverhaul/HorseOverhaul.dll, ID: Goldenrevolver.HorseOverhaul, assembly version: 1.0.0)...
[16:11:58 TRACE SMAPI]       Detected game patcher in assembly HorseOverhaul.dll.
[16:11:58 TRACE SMAPI]    Better Artisan Goods for EBAGI (from Mods/Better Artisan Goods for EBAGI, ID: Liliet.ebagiBetterArtisanGoods) [content pack]...
[16:11:58 TRACE SMAPI]    Growing Valley: Child NPCs (from Mods/GrowingValley-Children/GVChildrenSMAPI/GVChildrenSMAPI.dll, ID: siliconmodding.GVChildrenSMAPI, assembly version: 1.0.0)...
[16:11:58 TRACE SMAPI]    Growing Valley: Child NPCs (from Mods/GrowingValley-Children/[CP] GVChildNPCs, ID: siliconmodding.GVChildNPCs) [content pack]...
[16:11:58 TRACE SMAPI]    Growing Valley: Growth Spurt (from Mods/GrowingValley-Children/[CP] GVGrowthSpurt, ID: siliconmodding.GVGrowthSpurt) [content pack]...
[16:11:58 TRACE SMAPI]    Even Better Artisan Good Icons for SVE (from Mods/[EBAGI] Even Better Artisan Good Icons for SVE, ID: MidnightChord.ebagiSVE) [content pack]...
[16:11:58 TRACE SMAPI]    More Romantic Harvey (from Mods/[CP] Romantic Harvey, ID: SolitaryBimble.MoreRomanticHarvey) [content pack]...
[16:11:58 TRACE SMAPI]    Stardew Kids Expansion Data (from Mods/Stardew Kids Expansion/[CP] SKE Maps, ID: BM.MapData) [content pack]...
[16:11:58 TRACE SMAPI]    Ske Maps (from Mods/Stardew Kids Expansion/[CP] Stardew Kids Expansion Maps, ID: BM.SkeMaps) [content pack]...
[16:11:58 TRACE SMAPI]    Letteas Desert Festival Dishes Retexture (from Mods/[CP] Letteas - Desert Festival Dishes Retexture, ID: Letteas.chefdishes) [content pack]...
[16:11:58 TRACE SMAPI]    Cornucopia and SVE Item Compatibility Patch (from Mods/Cornucopia and SVE Item Compatibility Patch, ID: VegasOctober.CornucopiaAndSVEItemCompatibilityPatch) [content pack]...
[16:11:58 TRACE SMAPI]    (CP) Coffee In The Fall (from Mods/[CP] Coffee In The Fall, ID: Dyanosis.CoffeeInTheFall) [content pack]...
[16:11:58 TRACE SMAPI]    Show Catch Quality (from Mods/ShowCatchQuality/ShowCatchQuality.dll, ID: f4iTh.ShowCatchQuality, assembly version: 1.0.0)...
[16:11:58 TRACE SMAPI]       Rewrote ShowCatchQuality.dll for OS...
[16:11:58 TRACE SMAPI]       Rewrote ShowCatchQuality.dll to fix 32-bit architecture...
[16:11:58 TRACE SMAPI]    Friend of a Friend (from Mods/Friend of a Friend, ID: JC.FoaF) [content pack]...
[16:11:58 TRACE SMAPI]    Immersive Festival Dialogue (from Mods/ImmersiveFestivalDialogue, ID: tangeriney.FestivalDialogue) [content pack]...
[16:11:58 INFO  SMAPI] Loaded 96 mods:
[16:11:58 INFO  SMAPI]    Activate Sprinklers 1.3.2 by f4iTh | Activate sprinklers by right clicking them.
[16:11:58 INFO  SMAPI]    Advanced Save Backup 1.12.1 by Alpha_Omegasis | Backs up your save files when loading SMAPI and every in game night when saving.
[16:11:58 INFO  SMAPI]    AimonsWitchSwampOverhaulPatches 2.2.3 by Aimon111 | Adds fireflies into witch swamp.
[16:11:58 INFO  SMAPI]    Alternative Textures 8.0.0 by PeacefulEnd | Framework which allows the usage of different textures for placeable items in Stardew Valley.
[16:11:58 INFO  SMAPI]    ArchaeologySkill 2.12.1 by moonslime | Adds a skill related to digging and panning.
[16:11:58 INFO  SMAPI]    Automate 2.3.2 by Pathoschild | Lets you automate crafting machines, fruit trees, and more by connecting them to chests.
[16:11:58 INFO  SMAPI]    AutomaticGates 2.5.4 by Rakiin aKa ScheKaa | Opens and closes gates automatically
[16:11:58 INFO  SMAPI]    Best of "The Queen of Sauce" 2.0.0 by Bpendragon | Miss a Queen of Sauce recipe? A month after it first airs Gus will get it in his shop (at a decently hefty price)
[16:11:58 INFO  SMAPI]    Better Crafting 2.16.0 by Khloe Leclair | Replaces the vanilla crafting menu with an improved reimplementation with support for favorites, categories, and that doesn't lock nearby chests in multiplayer.
[16:11:58 INFO  SMAPI]    Better Friendship 1.1.3 by Urbanyeti | Adds thought bubbles over villagers to indicate their favorite gifts from your inventory and when they'd like to talk.
[16:11:58 INFO  SMAPI]    Better Ranching 2.0.4 by Urbanyeti | Prevents failed milk/shear attempts and displays when animals can be milked/sheared and petted.
[16:11:58 INFO  SMAPI]    Better Truffles 1.0.5 by temisthem | Pigs can dig for truffles in tall grass.
[16:11:58 INFO  SMAPI]    BirbCore 1.1.0 by drbirbdev | Core Functionality for drbirbdev mods
[16:11:58 INFO  SMAPI]    Buff Framework 0.6.1-unofficial.8-mouahrara by aedenthorn | Lets modders trigger buffs using Content Patcher.
[16:11:58 INFO  SMAPI]    Bush Bloom Mod 1.2.4 by NCarigon | Allows creating custom bush blooming schedules.
[16:11:58 INFO  SMAPI]    Calcifer 0.1.0 by sophie | Core mod and various utilities.
[16:11:58 INFO  SMAPI]    CapeStardewCode 6.5.6 by dreamygloom | misc
[16:11:58 INFO  SMAPI]    Cauldron 2.1.0 by Kedi and sophie | Manages config options for Wildflour Atelier packs.
[16:11:58 INFO  SMAPI]    Chests Anywhere 1.25.3 by Pathoschild | Access your chests from anywhere and organize them your way.
[16:11:58 INFO  SMAPI]    CJB Show Item Sell Price 1.10.2 by CJBok and Pathoschild | Show item sell price in your inventory!
[16:11:58 INFO  SMAPI]    Cloudy Skies 1.8.0 by Khloe Leclair | A framework mod for adding custom weather types to the game via content packs!
[16:11:58 INFO  SMAPI]    Console Commands 4.1.9 by SMAPI | Adds SMAPI console commands that let you manipulate the game.
[16:11:58 INFO  SMAPI]    Content Patcher 2.5.1 by Pathoschild | Loads content packs which edit game data, images, and maps without changing the game files.
[16:11:58 INFO  SMAPI]    Copper Still 2.1.1 by NCarigon | Adds more endgame variety to processing crops.
[16:11:58 INFO  SMAPI]    Custom Bush 1.5.2 by LeFauxMatt | Framework which allows custom bushes to be added to the game which work like the tea sapling.
[16:11:58 INFO  SMAPI]    Custom Cask Mod 1.6.3 by Digus | Adds ways to customize the casks.
[16:11:58 INFO  SMAPI]    Custom Companions 5.0.0 by PeacefulEnd | Framework for creating custom entities that can be spawned on maps or follow you around in Stardew Valley.
[16:11:58 INFO  SMAPI]    Custom Crafting Stations 1.4.0 by Cherry | Allows modders to add specialized crafting stations
[16:11:58 INFO  SMAPI]    Custom NPC Exclusions 1.6.0 by Esca | Allows modders to exclude custom NPCs from quests and events via Content Patcher.
[16:11:58 INFO  SMAPI]    Custom Tokens 1.6.1 by TheMightyAmondee | Provides some custom tokens for use with Content Patcher
[16:11:58 INFO  SMAPI]    Destroyable Bushes 1.4.5 by Esca | Allows the player to destroy bushes with an axe.
[16:11:58 INFO  SMAPI]    Dynamic Reflections 3.0.0 by PeacefulEnd | Dynamic water and surface reflections for Stardew Valley.
[16:11:58 INFO  SMAPI]    DynamicNightTime 1.3.16-beta by Sakorona | Sets the night time dynamically.
[16:11:58 INFO  SMAPI]    Esca's Modding Plugins 1.5.1 by Esca | Adds new data assets, map/tile properties, and features for other mods to use.
[16:11:58 INFO  SMAPI]    Even Better Artisan Good Icons 1.6.6 by Haze1nuts, 58 and Cat | Makes individual artisan goods icons be based on the source ingredient used to make them.
[16:11:58 INFO  SMAPI]    Event Repeater 6.5.9 by MissCoriel | Adds Repeating capability to Content Patcher.
[16:11:58 INFO  SMAPI]    Expanded Preconditions Utility 1.1.0 by Cherry | A condition checking system designed for use by other mods, in the format of event preconditions
[16:11:58 INFO  SMAPI]    ExtraMachineConfig 1.12.2 by selph | Add extra functionalities to machine artisan recipes and other misc data structures.
[16:11:58 INFO  SMAPI]    Fall 28 Snow Day 1.9.0 by Alpha_Omegasis | Makes it snow on Fall 28, which makes a good explanation for all the snow on the next day.
[16:11:58 INFO  SMAPI]    Farm Rearranger 1.1.1 by Cherry & cel10e | Lets you rearrange buildings on your farm!
[16:11:58 INFO  SMAPI]    Farm Type Manager 1.24.0 by Esca | Allows custom spawning of content from each farm type: forage, large objects, ore, and monsters
[16:11:58 INFO  SMAPI]    FauxCore 1.2.2 by LeFauxMatt | Framework that provides shared functionality for all of my mods.
[16:11:58 INFO  SMAPI]    Generic Mod Config Menu 1.14.1 by spacechase0 | Adds an in-game UI to edit other mods' config options (for mods which support it).
[16:11:58 INFO  SMAPI]    GMCM Options 1.6.0 by Jamie Taylor | Provides complex Option types for Generic Mod Config Menu
[16:11:58 INFO  SMAPI]    Greenhouse Sprinklers 3.0.1 by Bpendragon | Pay Robin off to add automatic sprinklers to the greenhouse, allowing 100% utilization
[16:11:58 INFO  SMAPI]    Growing Valley: Child NPCs 1.4.0 by siliconmodding | The C# SMAPI component of Growing Valley: Child NPCs. Handles config options and other neat stuff.
[16:11:58 INFO  SMAPI]    Happy Birthday 3.18.2 by Alpha_Omegasis | Adds the farmer's birthday to the game.
[16:11:58 INFO  SMAPI]    Harvest With Scythe 7.4.0 by bcmpinc | Allows you to harvest all crops and forage using the scythe. They can also still be plucked.
[16:11:58 INFO  SMAPI]    Horse Overhaul 1.5.7 by Goldenrevolver | Thin horse with saddle bags. Give your horse pets, food and water for friendship and increased speed.
[16:11:58 INFO  SMAPI]    Item extensions 1.12.1 by mistyspring | Framework which allows for more item capability.
[16:11:58 INFO  SMAPI]    Json Assets 1.11.9 by spacechase0 | Lets content packs add custom content to the game.
[16:11:58 INFO  SMAPI]    Lasting Conversation Topics 0.3.0 by sophie | Extends given conversation topics indefinitely.
[16:11:58 INFO  SMAPI]    Let's Move It 0.6.5 by Exblosis | Move everything with the press of a button.
[16:11:58 INFO  SMAPI]    LittleNPCs 2.1.0 by Candidus42 | Turns your children into little NPCs.
[16:11:58 INFO  SMAPI]    Lookup Anything 1.47.0 by Pathoschild | View metadata about anything by pressing a button.
[16:11:58 INFO  SMAPI]    Love of Cooking 2.0.1 by blueberry | Cooking overhaul suite. Enter a world of food!
[16:11:58 INFO  SMAPI]    Machine Control Panel 1.3.4 by mushymato | A control panel for machine rules.
[16:11:58 INFO  SMAPI]    Machine Terrain Framework 1.8.4 by selph | Adds a framework for implementing custom tappers, crab pots and water crops.
[16:11:58 INFO  SMAPI]    Mail Framework Mod 1.18.0 by Digus | Utility classes to send mail in the game.
[16:11:58 INFO  SMAPI]    Mail Services Mod 1.6.1 by Digus | Mail services to send and receive item using the mailbox.
[16:11:58 INFO  SMAPI]    More Books 1.1.10 by jeWel | This mod adds 16 new books and powers.
[16:11:58 INFO  SMAPI]    More Nightly Events 0.4.0 by Khloe Leclair | A framework mod for adding new random night time events to the game via content packs!
[16:11:58 INFO  SMAPI]    More Sensible Juices 1.1.2 by NCarigon | Reworks how juices and wines are produced.
[16:11:58 INFO  SMAPI]    Non Destructive NPCs - 1.6 Unofficial update 1.6.0 by Madara Uchiha - IamSaulC | NPCs no longer destroy placed objects in their paths. They would instead pass through them.
[16:11:58 INFO  SMAPI]    NPC Map Locations 3.2.2 by Bouhm | Shows NPCs and farmers on a modified map page for accurate tracking.
[16:11:58 INFO  SMAPI]    Only fishes consume bait 0.2.0 by MercuryVN | Only fishes consume bait, all other things do not
[16:11:58 INFO  SMAPI]    Ornithologist's Guild 1.9.5 by Ivy | Ornithologist's Guild brings a totally new birding experience to Stardew Valley, complete with overhauled bird mechanics, bird feeders and baths, seasonal birds, nests and fledglings, a progression system, a new location and shop, a new NPC with a tragic past, and sooo much more! Do you have what it takes to be Pelican Town's next great birder?
[16:11:58 INFO  SMAPI]    Polyamory Sweet Bed 1.2.7 by ApryllForever | Bed part of the Polyamory Sweet!
[16:11:58 INFO  SMAPI]    Polyamory Sweet Love 1.2.7 by ApryllForever | Love part of the Polyamory Sweet!
[16:11:58 INFO  SMAPI]    Polyamory Sweet Wedding 1.2.7 by ApryllForever | Wedding part of the Polyamory Sweet!
[16:11:58 INFO  SMAPI]    PolyamorySweet Kiss 1.2.7 by ApryllForever | Polyamory Affection! Hugs and kisses!
[16:11:58 INFO  SMAPI]    PolyamorySweet Rooms 1.2.7 by ApryllForever | Rooms!
[16:11:58 INFO  SMAPI]    Producer Framework Mod 1.9.6 by Digus | Framework to add rules to produce objects or change the vanilla rules.
[16:11:58 INFO  SMAPI]    PyTK Lite 1.24.0 by Platonymous | Platonymous Toolkit (Lite Version)
[16:11:58 INFO  SMAPI]    Quality Smash 1.5.4 by barfytheclown, NormanPCN | Too many items? Smash 'em to reduce their quality and/or color
[16:11:58 INFO  SMAPI]    Resource Storage 1.1.1 by aedenthorn and FlyingTNT | Allows you to store infinite amounts of common resources.
[16:11:58 INFO  SMAPI]    Ring Overhaul 1.4.3 by Goldenrevolver | Changes the ring progression to how it always should have worked
[16:11:58 INFO  SMAPI]    SAAT.API 1.1.3-unofficial.1-p1xel8ted by ZeroMeters | Audio API for SMAPI
[16:11:58 INFO  SMAPI]    SAAT.Mod 1.1.3-unofficial.1-p1xel8ted by ZeroMeters | Custom Audio Loader & Management for SMAPI
[16:11:58 INFO  SMAPI]    ScaleUp 2.0.0-alpha.20231111 by Platonymous | Allows adding higher resolution textures via ContentPatcher
[16:11:58 INFO  SMAPI]    Shop Tile Framework 1.0.11 by Cherry | Define new shops as custom tile properties
[16:11:58 INFO  SMAPI]    Show Birthdays 1.3.0 by Traktori | Allows the calendar to display multiple birthdays.
[16:11:58 INFO  SMAPI]    Show Catch Quality 1.0.2 by f4iTh | Shows the quality of the fish in the speech bubble after catching a fish.
[16:11:58 INFO  SMAPI]    Skillful Clothes 1.6.0 by LunaticShade | Adds effects to shirts, pants and hats
[16:11:58 INFO  SMAPI]    Smart Building 1.9.2 by DecidedlyHuman | Allows you to build fences/walls/paths, etc. in a much more streamlined way.
[16:11:58 INFO  SMAPI]    SpaceCore 1.27.0 by spacechase0 | The space-iest of cores. (Framework mod)
[16:11:58 INFO  SMAPI]    Special Power Utilities 2.3.1 by Spiderbuttons | An organized Special Items & Powers list along with a few small, helpful utility features for mod authors working with custom powers and books.
[16:11:58 INFO  SMAPI]    SpritesInDetail 0.5.0 by BleakCodex | Higher pixel sprites
[16:11:58 INFO  SMAPI]    Stardew Valley Expanded Code 1.15.8 by FlashShifter, Esca, super-aardvark, and kittycatcasey | Adds coded elements to the game
[16:11:58 INFO  SMAPI]    StardewHack 7.4.0 by bcmpinc | Transpilation library used by my other mods. Doesn't do much on its own.
[16:11:58 INFO  SMAPI]    StardewUI 0.6.0 by focustense | Declarative UI framework
[16:11:58 INFO  SMAPI]    StardustCore 3.1.1 by Alpha_Omegasis | A core mod that allows for other mods of mine to be run.
[16:11:58 INFO  SMAPI]    To-Dew 2.2.0 by Jamie Taylor | An in-game To-do list
[16:11:58 INFO  SMAPI]    Tree Transplant(Fix) 2.0.0 by LeonBlade/Siweipancc | (Fix Version)Allows you to transplant trees in game.
[16:11:58 INFO  SMAPI]    Unlockable Bundles 3.7.3 by DeLiXx | Framework for custom bundles
[16:11:58 INFO  SMAPI]    Vanilla Plus Professions 1.0.4 by KediDili | Adds further branches to vanilla professions.

[16:11:58 INFO  SMAPI] Loaded 133 content packs:
[16:11:58 INFO  SMAPI]    (BF) Better Together - SVE Spouse Buffs 1.1.0 by Bri | for Content Patcher | Uses Buff Framework to implement buffs given when the player either has a spouse from SVE or is roommates with Apples.
[16:11:58 INFO  SMAPI]    (CP) Archaeology Skill 2.12.1 by moonslime | for Content Patcher | Archaeology Skill Content Patcher
[16:11:58 INFO  SMAPI]    (CP) Astarion Heart Events and Expanded Dialogue 1.2.2 by kokiriforest | for Content Patcher | Adds heart events and additional Dialogue to Baldur's Valley for Astarion
[16:11:58 INFO  SMAPI]    (CP) Baldur's Valley 0.0.3 by aaphra | for Content Patcher | Tadfools found in Stardew Valley.
[16:11:58 INFO  SMAPI]    (CP) Coffee In The Fall 1.0.1 by Dyanosis | for Content Patcher | This mod allows coffee to grow in the Fall in addition to Spring, Summer, and Fall
[16:11:58 INFO  SMAPI]    (CP) Copper Still 2.1.1 by NCarigon | for Content Patcher | Content Patcher for Copper Still.
[16:11:58 INFO  SMAPI]    (CP) Demetrius Remembers His Son 1.1.0 by arthursmarthur | for Content Patcher | Adds new dialogue lines to Demetrius regarding Sebastian (and then some others).
[16:11:58 INFO  SMAPI]    (CP) Everia's Dragons Expanded 1.0.4 by mytigio | for Content Patcher | Adds Dragon Eggs, new production and fixes minor bugs for Everia's Dragons.
[16:11:58 INFO  SMAPI]    (CP) Food Packaging 1.0.1 by Dolly | for Content Patcher | Package your food to increase profit!
[16:11:58 INFO  SMAPI]    (CP) Good Job Suzette's Home Cooking 1.2.4 by GoodJobSuzette | for Content Patcher | Adds a variety of ingredients and recipes for the homesteader
[16:11:58 INFO  SMAPI]    (CP) Grapes of Ferngill 5.0.5 by Stunky McDoo and Vee Bee | for Content Patcher | Expands on the the Grapes experience of Stardew Valley! Adds several new grape varieties and Artisan Products related to Wine Making.
[16:11:58 INFO  SMAPI]    (CP) H&W Mixology 101 2.1.0 by HimeTarts and Wildflourmods | for Content Patcher | Craft custom cocktails and/or mocktails with new recipes and machines!
[16:11:58 INFO  SMAPI]    (CP) Harvey's New Moustache 1.0.2 by Tea-Loving Lad | for Content Patcher | Gives Harvey the twirl-worthy moustache that he deserves.
[16:11:58 INFO  SMAPI]    (CP) More Sensible Juices 1.1.2 by NCarigon | for Content Patcher | Content Patcher for More Sensible Juices.
[16:11:58 INFO  SMAPI]    (CP) Ornithologist's Guild 1.9.5 by Ivy | for Content Patcher | Ornithologist's Guild brings a totally new birding experience to Stardew Valley, complete with overhauled bird mechanics, bird feeders and baths, seasonal birds, nests and fledglings, a progression system, a new location and shop, a new NPC with a tragic past, and sooo much more! Do you have what it takes to be Pelican Town's next great birder?
[16:11:58 INFO  SMAPI]    (CP) Please, Remember My Marriage 1.1.0 by nraittanna | for Content Patcher | A mod that adds dialogue lines after the farmer gets married.
[16:11:58 INFO  SMAPI]    (CP) Polyamory Sweet! 1.2.7 by ApryllForever | for Content Patcher | Polyamory Stuff!
[16:11:58 INFO  SMAPI]    (CP) Simply Harvey 1.0.0 by mattymattloaf | for Content Patcher | Adds over 400 lines of dialogue!
[16:11:58 INFO  SMAPI]    (CP) Soft Slow Seasons 1.6.3-beta by nuupon | for Content Patcher | Soft colored slow changing seasons
[16:11:58 INFO  SMAPI]    (CP) VPP Data 1.0.4 by KediDili | for Content Patcher | Adds further branches to vanilla professions.
[16:11:58 INFO  SMAPI]    (EBAGI) Even Better Artisan Good Icons - Vanilla Expansion 1.1.0 by Shreedle | for Even Better Artisan Good Icons | Adds Even Better Artisan Good Icons for the SV 1.4 and 1.5 updates.
[16:11:58 INFO  SMAPI]    (FTM) Alchemistry - Distand Lands 1.3.0 by Morghoula | for Farm Type Manager | Allow spawning of Alchemistry custom forage in the Aimon's Distant Lands Witch Swamp.
[16:11:58 INFO  SMAPI]    (FTM) Alchemistry - SVE 1.3.0 by Morghoula | for Farm Type Manager | Allow spawning of Alchemistry custom forage across SVE maps.
[16:11:58 INFO  SMAPI]    (FTM) Alchemistry - Vanilla 1.3.0 by Morghoula | for Farm Type Manager | Allow spawning of Alchemistry custom forage across vanilla maps and custom Alchemistry maps.
[16:11:58 INFO  SMAPI]    (FTM) Grapes of Ferngill 5.0.5 by Stunky McDoo and Vee Bee | for Farm Type Manager | Expands on the the Grapes experience of Stardew Valley! Adds several new grape varieties and Artisan Products related to Wine Maing.
[16:11:58 INFO  SMAPI]    (FTM) Wildflour's Atelier Goods 1.0.2 by wildflourmods | for Farm Type Manager | adds WAG forageable items to Stardew Valley via Farm Type Manager
[16:11:58 INFO  SMAPI]    (OG) Arrbyte's Birds for Ornithologists Guild 1.0.0 by Arrbyte | for Ornithologist's Guild | Adds Arrbyte's Birds to OrnithologistsGuild by Ivy. They will roam around.
[16:11:58 INFO  SMAPI]    (PFM) Food Packaging 1.0.1 by Dolly | for Producer Framework Mod | Package food.
[16:11:58 INFO  SMAPI]    Adventurer's Guild Expanded for 1.6 2.2.3 by SUPERT and Lorre | for Content Patcher | An expansion for the adventurer's guild complete with quests, story events, new romanceable NPCs and the ability to befriend and recruit a friendly monster to live on your farm!
[16:11:58 INFO  SMAPI]    Alchemistry 1.3.0 by Morghoula | for Content Patcher | Adds new crops, machines, quests, and dialogue with the goal of providing the players with an alchemy-based playthrough.
[16:11:58 INFO  SMAPI]    Alchemistry (Bush Bloom Mod) 1.3.0 by Morghoula | for Content Patcher | Bush Bloom Mod code for Alchemistry.
[16:11:58 INFO  SMAPI]    AnnettaNPC 6.5.6 by Arony/DreamyGloom | for Content Patcher | DreamyGloom Inc.
[16:11:58 INFO  SMAPI]    AnnettesRetreat (Farm Type Manager component) 6.5.6 by Arony/DreamyGloom | for Farm Type Manager | Adds forage and monsters to Cape Areas
[16:11:58 INFO  SMAPI]    Artisan Goods Keep Quality 1.4.7 by voiddreams | for Content Patcher | A mod to let artisan goods keep the quality of their input
[16:11:58 INFO  SMAPI]    Artisan Packaging 5.1.1 by jabbic converted by Saah | for Content Patcher | 3 new machines used to Box and Crate goods before shipping to increase their value.
[16:11:58 INFO  SMAPI]    astarion 1.6.3 by kiwirot | for Content Patcher | replaces elliot with astarion from bg3
[16:11:58 INFO  SMAPI]    Baubles 1.0.5 by appleseed | for Content Patcher | Become an artisan toymaker and craft lots of new cute, valuable and mysterious items with materials found through foraging, farming, and adventuring.
[16:11:58 INFO  SMAPI]    BaublesFTM 1.0.5 by appleseed | for Farm Type Manager | Spawns wildflowers, their seeds and star jelly.
[16:11:58 INFO  SMAPI]    Better Artisan Good Icons for The Love of Cooking 1.0.0 by MrTiddles93 | for Even Better Artisan Good Icons | Adds new icons for The Love of Cooking's artisan goods.
[16:11:58 INFO  SMAPI]    Better Artisan Goods 1.2.1 by cometkins | for Content Patcher | Nicer looking artisan goods and animal products.
[16:11:58 INFO  SMAPI]    Better Artisan Goods for EBAGI 2.2.1 by coded by Liliet, art by cometkins and SHYZIIE!!! | for Even Better Artisan Good Icons | Artisan goods for EBAGI in Better Artisan Goods style
[16:11:58 INFO  SMAPI]    Better Critters 1.0.2 by Tua | for Content Patcher | Better Critters
[16:11:58 INFO  SMAPI]    Better Crops and Artisan Goods in SVE 1.0.1 by herbivoor | for Content Patcher | Replaces the crops and artisan goods used in Stardew Valley Expanded with those from Better Crops and Foraging and Better Artisan Goods by cometkins. With optional support for Gweniaczek's MSVE.
[16:11:58 INFO  SMAPI]    Better Crops and Foraging 5.0.0 by cometkins | for Content Patcher | Nicer looking grown and harvested crops and foragables.
[16:11:58 INFO  SMAPI]    Better Gems and Minerals 1.0.1 by cometkins | for Content Patcher | Nicer looking gems and minerals.
[16:11:58 INFO  SMAPI]    Better Resources 1.2.0 by cometkins | for Content Patcher | Nicer looking resources.
[16:11:58 INFO  SMAPI]    Better Water 1.0.8 by Neopffe | for Content Patcher | Water is more realistic
[16:11:58 INFO  SMAPI]    Big Harvey Dialogue Expansion/Revamp 1.0.0 by romanzz | for Content Patcher | Adds over 500 new sentences of dialogue onto vanilla, and over 175 conversations. Different dialogue every day of the week, every season, every heart level, every day before festivals, and every year. Compatible with alistairweekend’s Doki Doki Harvey dialogue.
[16:11:58 INFO  SMAPI]    Canon-Friendly Dialogue Expansion 3.0.5 by gizzymo (dialogue), WitchWeed (coding) | for Content Patcher | Adds about 4200 new lines of dialogue across all 34 characters who have a heart level
[16:11:58 INFO  SMAPI]    CapeOreNodes 0.1.0 by Arony/DreamyGloom | for Content Patcher | MineNodesUnlock
[16:11:58 INFO  SMAPI]    CapeStardew 6.5.6 by Arony/DreamyGloom | for Content Patcher | SeasSideCapeExpansion
[16:11:58 INFO  SMAPI]    Coii's Girls Sets Pack 1.4.0 by Coii | for Content Patcher | Replaces to farmer girl's hairstyles, shirts and skirt.
[16:11:58 INFO  SMAPI]    Community Center 1.3.1 by LemurKat | for Content Patcher | Changes the community center
[16:11:58 INFO  SMAPI]    Cornucopia - Artisan Machines 1.0.9 by Cornucopia | for Content Patcher | An additional Artisan Goods and Machines mod for Stardew Valley 1.6 Content Patcher
[16:11:58 INFO  SMAPI]    Cornucopia - More Crops 1.5.6 by Cornucopia | for Content Patcher | An additional Fruits and Veggies mod for Stardew Valley 1.6 Content Patcher
[16:11:58 INFO  SMAPI]    Cornucopia - More Flowers 1.5.4 by Cornucopia | for Content Patcher | An additional flowers mod for Stardew Valley 1.6 Content Patcher
[16:11:58 INFO  SMAPI]    Cornucopia and SVE Item Compatibility Patch 1.0.1 by VegasOctober | for Content Patcher | Renames the conflicting items from Cornucopia and SVE and adds machine rule compatibility, allowing all items to be used together.
[16:11:58 INFO  SMAPI]    Culinary Delight 1.1.0 by HeyKatu | for Content Patcher | Putting your ingredients to good use!
[16:11:58 INFO  SMAPI]    DaisyNiko's Earthy Maps - All in One 1.0.1 by N3cro_92 | for Content Patcher | DaisyNiko's Earthy Maps - All in One
[16:11:58 INFO  SMAPI]    DaisyNiko's Tilesheets 1.11.0 by DaisyNiko | for Content Patcher
[16:11:58 INFO  SMAPI]    DirtyishHarvey 1.0.0 by SweetAppletun | for Content Patcher | Adds ____ lines of post-marriage Harvey dialogue to make him a bit flirtier..
[16:11:58 INFO  SMAPI]    Distant Lands - Witch Swamp Overhaul 2.2.3 by Aimon111 | for Content Patcher | A more lively Witch Swamp map overhaul - new NPC, quests, items, fish, forage and more!
[16:11:58 INFO  SMAPI]    Distant Lands - Witch Swamp Overhaul FTM 2.2.3 by Aimon111 | for Farm Type Manager | Distant Lands - Witch Swamp Overhaul FTM
[16:11:58 INFO  SMAPI]    DSHi Artifacts Retexture 1.1.0 by 드쉬(DSHi) | for Content Patcher | Artifacts Retexture
[16:11:58 INFO  SMAPI]    Dwarven Expansion 1.1.10 by mytigio | for Content Patcher | A 1.6 remake of Dwarvish, adding new mining and dwarven themed items, machines and animals.
[16:11:58 INFO  SMAPI]    Earthy Interiors 1.2.2 by DaisyNiko | for Content Patcher
[16:11:58 INFO  SMAPI]    Earthy Recolour 1.4.4 by DaisyNiko | for Content Patcher
[16:11:58 INFO  SMAPI]    Eurasian Birds for Ornithologist's Guild 1.0.1 by Mazout | for Ornithologist's Guild | Adds 15 Eurasian - and Africa wintering - bird species to Ornithologist's Guild by Ivy.
[16:11:58 INFO  SMAPI]    Even Better Artisan Good Icons for SVE 1.5.0 by MidnightChord | for Even Better Artisan Good Icons | Adds unique icons for artisan goods added by SVE.
[16:11:58 INFO  SMAPI]    Everia's Dragons 1.0.4 by Drag00nSpirit, formerly Renesh | for Content Patcher | An update of Everia's Dragons for SDV 1.6. Adds 12 dragons as Barn animals
[16:11:58 INFO  SMAPI]    Fancy AGI for Cornucopia - More Flowers 1.0.0 by ShilohAreles | for Even Better Artisan Good Icons | Adds unique artisan goods icons for Cornucopia - More Flowers.
[16:11:58 INFO  SMAPI]    Farm Cave Minecart 1.1.2 by UncleArya | for Content Patcher | Access minecart locations on the farm.
[16:11:58 INFO  SMAPI]    Folk Music Pack 1.0.3 by JustAva | for Content Patcher | Replaces some tracks with folk/acoustic covers
[16:11:58 INFO  SMAPI]    Friend of a Friend 1.5.3 by JamesClawk | for Content Patcher | Befriending one villager will help you befriend their friends and family.
[16:11:58 INFO  SMAPI]    Growing Valley: Child NPCs 1.4.0 by siliconmodding | for Content Patcher | Child NPC component of Growing Valley. Your children wil become NPCs, with one unique child associated with each marriage candidate. Custom children can also be loaded. Work in progress.
[16:11:58 INFO  SMAPI]    Growing Valley: Growth Spurt 1.4.0 by siliconmodding | for Content Patcher | Growth Spurt component of Growing Valley. Jas, Vincent, and Leo have updated sprites after you have a child to differentiate them from your children. Work in progress.
[16:11:58 INFO  SMAPI]    Handsomer Harvey 1.5.0 by TheBigJB | for Content Patcher | Tries to make Harvey's sprite match his portrait a little better.
[16:11:58 INFO  SMAPI]    Happy Birthday en-US Translation Content Pack 1.5.0 by Omegasis | for Happy Birthday | A content pack that contains English translations for the mod, Happy Birthday.
[16:11:58 INFO  SMAPI]    Harvey Attends Aerobics 1.0.1 by Airyn | for Content Patcher | Edits schedules so that Harvey does check-ups on a Monday and joins the aerobics club on Tuesdays.
[16:11:58 INFO  SMAPI]    Harvey Marriage Expansion 1.2.0 by Tarlonniel | for Content Patcher | Adds post-marriage dialogue and 12 heart event
[16:11:58 INFO  SMAPI]    Hats Won't Mess Up Hair 1.4.0 by misatse1019 | for Content Patcher | Hats won't mess up your hair anymore.
[16:11:58 INFO  SMAPI]    Hot Spring Farmcave 1.2.0 by DustBeauty | for Content Patcher | Hot spring farmcave with waterfalls and hot spring.
[16:11:58 INFO  SMAPI]    HxW Tilesheets 1.0.8 by HimeTarts | for Content Patcher | Adds custom tilesheets for mod authors to use.
[16:11:58 INFO  SMAPI]    Immersive Family 2.2.5 by xiaoleiwen | for Content Patcher | Children Events MOD
[16:11:58 INFO  SMAPI]    Immersive Festival Dialogue 1.0.1 by tangeriney | for Content Patcher | Changes character dialogue during festivals based on relationship status.
[16:11:58 INFO  SMAPI]    Immersive Weapons 1.0.0 by Smol Nublet | for Content Patcher | Retextures of all the weapons to better match their names and descriptions.
[16:11:58 INFO  SMAPI]    Iridium Scythe 1.0.1 by FriendlyGh0st | for Content Patcher | Makes the Golden Scythe match the Iridium tools.
[16:11:58 INFO  SMAPI]    Lasting CTs Pack 1.0.3 by LenneDalben | for Content Patcher | Pack of Lasting CTs, including completing the CC, Pumpkin Spice Madness, Host Trees, Platonic Letters, and Townies Need Artisan Goods.
[16:11:58 INFO  SMAPI]    Less Ugly Spouse Rooms 1.0.1 by R. | for Content Patcher | Redesigns the layout of the Vanilla Spouse Rooms.
[16:11:58 INFO  SMAPI]    Letteas Desert Festival Dishes Retexture 1.0.0 by Letteas | for Content Patcher | A resprite of the desert festival dishes you can get at the chef's booth.
[16:11:58 INFO  SMAPI]    Love of Cooking (CP) 2.0.1 by blueberry | for Content Patcher | Love of Cooking assets and content.
[16:11:58 INFO  SMAPI]    Love of Cooking (EN) 2.0.1 by blueberry | for Content Patcher | Love of Cooking translations.
[16:11:58 INFO  SMAPI]    Lovely Kitchen 1.1.0 by Lulu Lovely / nicolebalch | for Content Patcher | Replaces the default farmhouse, cabin, and island house kitchens!
[16:11:58 INFO  SMAPI]    Lovely Kitchen Islands and Extras 1.0.0 by Lulu Lovely | for Alternative Textures | The Lovely Kitchen needed a Lovely Kitchen Island! Includes two sizes and many colors, plus a matching coffee machine, telephone, and freestanding kitchen cabinets.
[16:11:58 INFO  SMAPI]    Lumisteria Tilesheets - Indoor 1.4.0 by Lumisteria | for Content Patcher | Custom Tilesheets for other mods to use. Don't include the tilesheets in your mod.
[16:11:58 INFO  SMAPI]    Lux's Food + Crop Mod 2.1.0 by Ceedtroid | for SpritesInDetail | Replaces cooked item and crop sprites
[16:11:58 INFO  SMAPI]    Lux's Sprite Mod 3.0.3 by Ceedtroid | for Content Patcher | Replaces cooked item and crop sprites
[16:11:58 INFO  SMAPI]    Marital_Bliss 1.0.1 by saltwatered | for Content Patcher | Adds post-marriage content for Astarion.
[16:11:58 INFO  SMAPI]    Marnie's Auto-Petters 1.0.0 by Damentia | for Content Patcher | Marnie will now sell Auto-Petters after the Community Center is completed.
[16:11:58 INFO  SMAPI]    Medieval Craftables for Cornucopia - Artisan Machines 1.1.0 by Pray3rz | for Content Patcher | Some Cornucopia - Artisan Machines Retextured/Recolored!
[16:11:58 INFO  SMAPI]    Medieval_buildings 2.2.0 by Gweniaczek | for Content Patcher | Medieval buildings set inspired by Eemie and Flower Valley
[16:11:58 INFO  SMAPI]    Medieval_Craftables 2.5.0 by Gweniaczek | for Content Patcher | Craftables retextures
[16:11:58 INFO  SMAPI]    MixedBag Tilesheets 3.1.1 by MixedBag | for Content Patcher | A mixed bag of useful tilesheets.
[16:11:58 INFO  SMAPI]    Moon Cycle 1.1.0 by Airyn | for Content Patcher | Makes the moon on the shipping screen wax and wane over a 14 day cycle.
[16:11:58 INFO  SMAPI]    More Romantic Harvey 1.0.1 by SolitaryBimble | for Content Patcher | Adds 32 new lines of dialogue to Husband-Harvey
[16:11:58 INFO  SMAPI]    MoreBooks 1.1.10 by jeWel | for Content Patcher | This mod adds 16 new books and powers.
[16:11:58 INFO  SMAPI]    MSVE 2.8.0 by Gweniaczek | for Content Patcher | Redesign of SVE assets into medieval style
[16:11:58 INFO  SMAPI]    Nyapu Style Portraits - Stardew Kids Expansion 2.0.0 by AhCuteArt | for Content Patcher | Nyapu Style Portraits - Stardew Kids Expansion
[16:11:58 INFO  SMAPI]    OrbOfTheTidesCP 6.5.6 by DreamyGloom | for Content Patcher | SeasSideCapeExpansion
[16:11:58 INFO  SMAPI]    Part of a Saloon Breakfast 2.1.11 by Agent Lyoko | for Content Patcher | Opens the Saloon for breakfast time in a lore friendly, story way with special orders, events, and new schedules.
[16:11:58 INFO  SMAPI]    PolyCarts 1.6.3 by Polydot | for Content Patcher | An neatness-focused minecart overhaul!
[16:11:58 INFO  SMAPI]    ReMapping 1.1.4 by Vlgor | for Content Patcher | Adds structures from other mods to your mini-map!
[16:11:58 INFO  SMAPI]    Romanced NPCs in CC Ceremony 1.3.1 by cptnmatruz | for Content Patcher | Paramours take part in CC Ceremony
[16:11:58 INFO  SMAPI]    Seasonal Cute Characters SVE 2.4.2 by Poltergeister | for Content Patcher | Makes the characters of Stardew Valley Expanded slightly cuter and gives them seasonal outfits.
[16:11:58 INFO  SMAPI]    Seasonal Junimo Catalog 1.0.2 by FarmerBeans | for Content Patcher | Add seasonal recolors to the Junimo Catalog
[16:11:58 INFO  SMAPI]    Simple Foliage 3.7.1 by Azrashar/itsanette | for Content Patcher | Decorative content pack to replace trees & bushes
[16:11:58 INFO  SMAPI]    Ske Maps 0.0.2 by BURAKMESE | for Content Patcher | Map data is stored here. It doesn't matter to the players.
[16:11:58 INFO  SMAPI]    Spouses React To Player Death 1.1.0 by CasualInvidia | for Content Patcher | Cutscenes with worried spouses when HP reaches 0.
[16:11:58 INFO  SMAPI]    Stardew Kids Expansion 0.5.3 by BURAKMESE | for Content Patcher | Stardew Kids Expansion Npc's.
[16:11:58 INFO  SMAPI]    Stardew Kids Expansion Data 0.0.2 by BURAKMESE | for Content Patcher | Map data is stored here.
[16:11:58 INFO  SMAPI]    Stardew Valley Expanded 1.15.8 by FlashShifter | for Content Patcher | An expansive fanmade mod for ConcernedApe's Stardew Valley.
[16:11:58 INFO  SMAPI]    Stardew Valley Expanded Farm Type Manager 1.15.8 by FlashShifter | for Farm Type Manager | This FTM pack is for SVE!
[16:11:58 INFO  SMAPI]    SVE Trees Recolored 1.0.1 by Morghoula | for Content Patcher | Recolor options of SVE's new trees for popular recolor mods.
[16:11:58 INFO  SMAPI]    Unique Gift Dialogues Expanded 1.1.2 by PrincessFelicie | for Content Patcher | Adds new, custom reactions to NPCs upon being gifted specific gifts.
[16:11:58 INFO  SMAPI]    Vanilla Cooking Recipes 1.3.2 by MissAnaira | for Content Patcher | Cooking recipes that use vanilla ingredients.
[16:11:58 INFO  SMAPI]    Vegas' Item Compatibility Patch 2.0.0 by VegasOctober | for Content Patcher | Renames conflicting items from Stardew Valley Expanded, Cornucopia Suite of mods, Wildflour, and companion mods to remove conflicts, and adds machine rule compatibility, allowing all items to be used together.
[16:11:58 INFO  SMAPI]    Wallet Description 2.0.7 by N3cro_92 | for Content Patcher | Addet Descriptions to the Wallet Items
[16:11:58 INFO  SMAPI]    Warm Cozy Fireplaces 1.3.0 by mioudew | for Content Patcher | Fireplace Recolours for your Farmhouse
[16:11:58 INFO  SMAPI]    Way Back PT 2.0.0 by Gweniaczek | for Content Patcher | Town buildings and structures retexture
[16:11:58 INFO  SMAPI]    Wildflour's Atelier Goods 1.0.2 by wildflourmods | for Content Patcher | Run the atelier of your dreams with this highly configurable, all-in-one artisan goods expansion mod.
[16:11:58 INFO  SMAPI]    Wren's Expanded Greenhouse 1.5.1 by Tlitookilakin | for Content Patcher | Wren's custom greenhouse map
[16:11:58 INFO  SMAPI]    Xiddav's Little Red School House 1.7.4 by Xiddav | for Content Patcher | Adds a School to town that needs to be fixed up.
[16:11:58 INFO  SMAPI]    Xiddav's Tilesheet 1.6.5 by Xiddav | for Content Patcher | tilesheet for xiddav and whomever wishes to use it as well.

[16:11:58 ERROR SMAPI]    Skipped mods
[16:11:58 ERROR SMAPI]    --------------------------------------------------
[16:11:58 ERROR SMAPI]       These mods could not be added to your game.

[16:11:58 ERROR SMAPI]       - Fishing Info Overlays 1.2.2 because it's no longer compatible. Please check for a new version at https://smapi.io/mods
[16:11:58 ERROR SMAPI]       - The Geology Mod (Update 1.6) because you have multiple copies of this mod installed. To fix this, delete these folders and reinstall the mod: Mods/[CP] The Geology Mod, Mods/[CP] The Geology Mod (Update 1.6).

[16:11:58 WARN  SMAPI]    Changed save serializer
[16:11:58 WARN  SMAPI]    --------------------------------------------------
[16:11:58 WARN  SMAPI]       These mods change the save serializer. They may corrupt your save files, or make them unusable if
[16:11:58 WARN  SMAPI]       you uninstall these mods.

[16:11:58 WARN  SMAPI]       - SpaceCore

[16:11:58 INFO  SMAPI]    Patched game code
[16:11:58 INFO  SMAPI]    --------------------------------------------------
[16:11:58 INFO  SMAPI]       These mods directly change the game code. They're more likely to cause errors or bugs in-game; if
[16:11:58 INFO  SMAPI]       your game has issues, try removing these first. Otherwise you can ignore this warning.

[16:11:58 INFO  SMAPI]       - Alternative Textures
[16:11:58 INFO  SMAPI]       - ArchaeologySkill
[16:11:58 INFO  SMAPI]       - Better Crafting
[16:11:58 INFO  SMAPI]       - Better Truffles
[16:11:58 INFO  SMAPI]       - BirbCore
[16:11:58 INFO  SMAPI]       - Buff Framework
[16:11:58 INFO  SMAPI]       - Bush Bloom Mod
[16:11:58 INFO  SMAPI]       - Calcifer
[16:11:58 INFO  SMAPI]       - CapeStardewCode
[16:11:58 INFO  SMAPI]       - Cauldron
[16:11:58 INFO  SMAPI]       - Cloudy Skies
[16:11:58 INFO  SMAPI]       - Copper Still
[16:11:58 INFO  SMAPI]       - Custom Bush
[16:11:58 INFO  SMAPI]       - Custom Cask Mod
[16:11:58 INFO  SMAPI]       - Custom Companions
[16:11:58 INFO  SMAPI]       - Custom NPC Exclusions
[16:11:58 INFO  SMAPI]       - Custom Tokens
[16:11:58 INFO  SMAPI]       - Destroyable Bushes
[16:11:58 INFO  SMAPI]       - Dynamic Reflections
[16:11:58 INFO  SMAPI]       - DynamicNightTime
[16:11:58 INFO  SMAPI]       - Esca's Modding Plugins
[16:11:58 INFO  SMAPI]       - Even Better Artisan Good Icons
[16:11:58 INFO  SMAPI]       - ExtraMachineConfig
[16:11:58 INFO  SMAPI]       - Farm Type Manager
[16:11:58 INFO  SMAPI]       - FauxCore
[16:11:58 INFO  SMAPI]       - GMCM Options
[16:11:58 INFO  SMAPI]       - Greenhouse Sprinklers
[16:11:58 INFO  SMAPI]       - Harvest With Scythe
[16:11:58 INFO  SMAPI]       - Horse Overhaul
[16:11:58 INFO  SMAPI]       - Item extensions
[16:11:58 INFO  SMAPI]       - Json Assets
[16:11:58 INFO  SMAPI]       - LittleNPCs
[16:11:58 INFO  SMAPI]       - Love of Cooking
[16:11:58 INFO  SMAPI]       - Machine Control Panel
[16:11:58 INFO  SMAPI]       - Machine Terrain Framework
[16:11:58 INFO  SMAPI]       - Mail Framework Mod
[16:11:58 INFO  SMAPI]       - Mail Services Mod
[16:11:58 INFO  SMAPI]       - More Nightly Events
[16:11:58 INFO  SMAPI]       - More Sensible Juices
[16:11:58 INFO  SMAPI]       - Non Destructive NPCs - 1.6 Unofficial update
[16:11:58 INFO  SMAPI]       - Ornithologist's Guild
[16:11:58 INFO  SMAPI]       - Polyamory Sweet Bed
[16:11:58 INFO  SMAPI]       - Polyamory Sweet Love
[16:11:58 INFO  SMAPI]       - Polyamory Sweet Wedding
[16:11:58 INFO  SMAPI]       - PolyamorySweet Kiss
[16:11:58 INFO  SMAPI]       - PolyamorySweet Rooms
[16:11:58 INFO  SMAPI]       - Producer Framework Mod
[16:11:58 INFO  SMAPI]       - PyTK Lite
[16:11:58 INFO  SMAPI]       - Quality Smash
[16:11:58 INFO  SMAPI]       - Resource Storage
[16:11:58 INFO  SMAPI]       - Ring Overhaul
[16:11:58 INFO  SMAPI]       - ScaleUp
[16:11:58 INFO  SMAPI]       - Shop Tile Framework
[16:11:58 INFO  SMAPI]       - Skillful Clothes
[16:11:58 INFO  SMAPI]       - Smart Building
[16:11:58 INFO  SMAPI]       - SpaceCore
[16:11:58 INFO  SMAPI]       - Special Power Utilities
[16:11:58 INFO  SMAPI]       - SpritesInDetail
[16:11:58 INFO  SMAPI]       - Stardew Valley Expanded Code
[16:11:58 INFO  SMAPI]       - StardewHack
[16:11:58 INFO  SMAPI]       - StardewUI
[16:11:58 INFO  SMAPI]       - Unlockable Bundles
[16:11:58 INFO  SMAPI]       - Vanilla Plus Professions

[16:11:58 TRACE SMAPI]    Direct console access
[16:11:58 TRACE SMAPI]    --------------------------------------------------
[16:11:58 TRACE SMAPI]       These mods access the SMAPI console window directly. This is more fragile, and their output may not
[16:11:58 TRACE SMAPI]       be logged by SMAPI.

[16:11:58 TRACE SMAPI]       - Generic Mod Config Menu

[16:11:58 DEBUG SMAPI]    No update keys
[16:11:58 DEBUG SMAPI]    --------------------------------------------------
[16:11:58 DEBUG SMAPI]       These mods have no update keys in their manifest. SMAPI may not notify you about updates for these
[16:11:58 DEBUG SMAPI]       mods. Consider notifying the mod authors about this problem.

[16:11:58 DEBUG SMAPI]       - (BF) Better Together - SVE Spouse Buffs
[16:11:58 DEBUG SMAPI]       - (CP) Simply Harvey
[16:11:58 DEBUG SMAPI]       - (FTM) Alchemistry - Distand Lands
[16:11:58 DEBUG SMAPI]       - (FTM) Alchemistry - SVE
[16:11:58 DEBUG SMAPI]       - (FTM) Alchemistry - Vanilla
[16:11:58 DEBUG SMAPI]       - (FTM) Wildflour's Atelier Goods
[16:11:58 DEBUG SMAPI]       - Alchemistry (Bush Bloom Mod)
[16:11:58 DEBUG SMAPI]       - Better Critters
[16:11:58 DEBUG SMAPI]       - Calcifer
[16:11:58 DEBUG SMAPI]       - CapeOreNodes
[16:11:58 DEBUG SMAPI]       - CapeStardewCode
[16:11:58 DEBUG SMAPI]       - Coii's Girls Sets Pack
[16:11:58 DEBUG SMAPI]       - DirtyishHarvey
[16:11:58 DEBUG SMAPI]       - Everia's Dragons
[16:11:58 DEBUG SMAPI]       - Love of Cooking (CP)
[16:11:58 DEBUG SMAPI]       - Love of Cooking (EN)
[16:11:58 DEBUG SMAPI]       - Marnie's Auto-Petters
[16:11:58 DEBUG SMAPI]       - Non Destructive NPCs - 1.6 Unofficial update
[16:11:58 DEBUG SMAPI]       - Ske Maps
[16:11:58 DEBUG SMAPI]       - Stardew Kids Expansion Data
[16:11:58 DEBUG SMAPI]       - Warm Cozy Fireplaces

[16:11:58 DEBUG SMAPI] Launching mods...
[16:11:58 TRACE SMAPI]    Found mod-provided API (ContentPatcher.Framework.ContentPatcherAPI).
[16:11:58 TRACE game] Registered trigger action handler 'spacechase0.GenericModConfigMenu_OpenModConfig'.
[16:11:58 TRACE game] Registered trigger action handler 'UB_ResetDigSpot'.
[16:11:58 TRACE game] Registered trigger action handler 'UB_AddCurrency'.
[16:11:59 TRACE SMAPI] Unlockable Bundles loaded asset 'UnlockableBundles/UI/BundleDiscoveredAnimation'.
[16:11:59 TRACE game] Registered event command: UB_ApplyPatch
[16:11:59 TRACE SMAPI] Unlockable Bundles loaded asset 'UnlockableBundles/UI/BundleOverviewIcon'.
[16:11:59 TRACE SMAPI] Unlockable Bundles loaded asset 'UnlockableBundles/UI/BundleBook'.
[16:11:59 TRACE SMAPI] Unlockable Bundles loaded asset 'UnlockableBundles/UI/BundleOverviewBG'.
[16:11:59 TRACE game] Registered trigger action handler 'UB_PlaceBundle'.
[16:11:59 TRACE SMAPI]    Found mod-provided API (Unlockable_Bundles.API.UnlockableBundlesAPI).
[16:11:59 TRACE game] Registered trigger action handler 'selph.ExtraMachineConfig_AddItemQuery'.
[16:11:59 DEBUG ExtraMachineConfig] This mod patches Automate. If you notice issues with Automate, make sure it happens without this mod before reporting it to the Automate page.
[16:11:59 TRACE SMAPI]    Found mod-provided API (Selph.StardewMods.ExtraMachineConfig.ExtraMachineConfigApi).
[16:11:59 TRACE Item extensions] Applying Harmony patch "ItemPatches": postfixing SDV method "Item.addToStack()".
[16:11:59 TRACE Item extensions] Applying Harmony patch "ItemPatches": postfixing SDV method "Item.actionWhenPurchased".
[16:11:59 TRACE Item extensions] Applying Harmony patch "ItemPatches": postfixing SDV method "Item.onEquip".
[16:11:59 TRACE Item extensions] Applying Harmony patch "ItemPatches": postfixing SDV method "Item.onUnequip".
[16:11:59 TRACE Item extensions] Applying Harmony patch "ItemPatches": transpiler running on SDV method "Game1.pressActionButton"
[16:11:59 TRACE Item extensions] Applying Harmony patch "ItemPatches": transpiler running on SDV method "Farmer.eatObject"
[16:11:59 TRACE Item extensions] Applying Harmony patch "ObjectPatches": prefixing SDV method "Object.IsHeldOverHead()".
[16:11:59 TRACE Item extensions] Applying Harmony patch "ObjectPatches": prefixing SDV method "Object.maximumStackSize()".
[16:11:59 TRACE Item extensions] Applying Harmony patch "ObjectPatches": postfixing SDV method "Object.actionWhenBeingHeld(Farmer)".
[16:11:59 TRACE Item extensions] Applying Harmony patch "ObjectPatches": postfixing SDV method "Object.actionWhenStopBeingHeld(Farmer)".
[16:11:59 TRACE Item extensions] Applying Harmony patch "ObjectPatches": postfixing SDV method "Object.performRemoveAction()".
[16:11:59 TRACE Item extensions] Applying Harmony patch "ObjectPatches": postfixing SDV method "Object.dropItem(GameLocation, Vector2, Vector2)".
[16:11:59 TRACE Item extensions] Applying Harmony patch "ObjectPatches": postfixing SDV method "Object.performToolAction".
[16:11:59 TRACE Item extensions] Applying Harmony patch "ObjectPatches": prefixing SDV method "Object.onExplosion".
[16:11:59 TRACE Item extensions] Applying Harmony patch "ObjectPatches": postfixing SDV method "Object.initializeLightSource".
[16:11:59 TRACE Item extensions] Applying Harmony patch "ObjectPatches": postfixing SDV constructor "Object (Vector2, string, bool)".
[16:11:59 TRACE Item extensions] Applying Harmony patch "ObjectPatches": postfixing SDV constructor "Object (string, int, bool, int, int)".
[16:11:59 TRACE Item extensions] Applying Harmony patch "HoeDirtPatches": prefixing SDV method "HoeDirt.canPlantThisSeedHere".
[16:11:59 TRACE Item extensions] Applying Harmony patch "HoeDirtPatches": prefixing SDV method "HoeDirt.plant".
[16:11:59 TRACE Item extensions] Applying Harmony patch "HoeDirtPatches": postfixing SDV method "HoeDirt.plant".
[16:11:59 TRACE Item extensions] Applying Harmony patch "InventoryPatches": postfixing SDV method "InventoryMenu.rightClick(int, int, Item, bool, bool)".
[16:11:59 TRACE Item extensions] Applying Harmony patch "InventoryPatches": postfixing SDV method "InventoryMenu.rightClick(int, int, Item, bool, bool)".
[16:11:59 TRACE Item extensions] Applying Harmony patch "FarmerPatches": prefixing SDV method "Farmer.eatObject".
[16:11:59 TRACE Item extensions] Applying Harmony patch "FarmerPatches": postfixing SDV method "Farmer.eatObject".
[16:11:59 TRACE Item extensions] Applying Harmony patch "FishingRodPatches": postfixing game method "FishingRod.openTreasureMenuEndFunction".
[16:11:59 TRACE Item extensions] Applying Harmony patch "PanPatches": postfixing mod method "Pan.getPanItems".
[16:11:59 TRACE Item extensions] Applying Harmony patch "TrainPatches": postfix SDV method "Train.Update(GameTime, GameLocation)".
[16:11:59 TRACE Item extensions] Applying Harmony patch "TrainPatches": transpiling SDV method "FishPond.JumpFish".
[16:11:59 TRACE Item extensions] codes count: 33, insert count: 5
[16:11:59 TRACE Item extensions] Inserting method
[16:11:59 TRACE Item extensions] Applying Harmony patch "TrainPatches": transpiling SDV method "FishPond.doAction".
[16:11:59 TRACE Item extensions] codes count: 367, insert count: 2
[16:11:59 TRACE Item extensions] Inserting method
[16:11:59 TRACE Item extensions] Applying Harmony patch "GameLocationPatches": postfixing SDV method "GameLocation.explode".
[16:11:59 TRACE Item extensions] Applying Harmony patch "GameLocationPatches": postfixing SDV method "GameLocation.spawnObjects".
[16:11:59 TRACE Item extensions] Applying Harmony patch "GameLocationPatches": transpiling SDV method "GameLocation.spawnObjects".
[16:11:59 TRACE Item extensions] codes count: 555, insert count: 13
[16:11:59 TRACE Item extensions] Inserting method
[16:11:59 TRACE Item extensions] Applying Harmony patch "MineShaftPatches": postfixing SDV method "MineShaft.populateLevel()".
[16:11:59 TRACE Item extensions] Applying Harmony patch "ResourceClumpPatches": postfixing SDV method "ResourceClump.OnAddedToLocation".
[16:11:59 TRACE Item extensions] Applying Harmony patch "ResourceClumpPatches": prefixing SDV method "ResourceClump.performToolAction".
[16:12:00 TRACE Item extensions] Applying Harmony patch "ResourceClumpPatches": prefixing SDV method "TerrainFeature.performToolAction".
[16:12:00 TRACE Item extensions] Applying Harmony patch "MountainPatches": postfixing SDV method "Mountain.quarryDayUpdate()".
[16:12:00 TRACE Item extensions] Applying Harmony patch "VolcanoPatches": postfixing SDV method "VolcanoDungeon.createStone()".
[16:12:00 TRACE Item extensions] Applying Harmony patch "ShopMenuPatches": prefixing SDV method "ShopMenu.Initialize".
[16:12:00 TRACE Item extensions] Applying Harmony patch "ShopMenuPatches": prefixing SDV method "ShopMenu.Initialize".
[16:12:00 TRACE Item extensions] Applying Harmony patch "ShopMenuPatches": postfixing SDV method "ShopMenu.cleanupBeforeExit".
[16:12:00 TRACE Item extensions] Applying Harmony patch "ShopMenuPatches": postfixing SDV method "IClickableMenu.drawHoverText".
[16:12:00 TRACE Item extensions] Applying Harmony patch "ShopMenuPatches": prefixing SDV method "ShopMenu.receiveLeftClick".
[16:12:00 TRACE Item extensions] Applying Harmony patch "ShopMenuPatches": prefixing SDV method "ShopMenu.receiveLeftClick".
[16:12:00 TRACE Item extensions] Applying Harmony patch "ShopMenuPatches": postfixing SDV method "ShopMenu.tryToPurchaseItem".
[16:12:00 TRACE Item extensions] Applying Harmony patch "FarmTypeManagerPatches": postfixing mod method "FarmTypeManager.ModEntry.Utility:SpawnForage".
[16:12:00 TRACE game] Registered trigger type for Data/Triggers: mistyspring.ItemExtensions_OnBeingHeld.
[16:12:00 TRACE game] Registered trigger type for Data/Triggers: mistyspring.ItemExtensions_OnStopHolding.
[16:12:00 TRACE game] Registered trigger type for Data/Triggers: mistyspring.ItemExtensions_OnPurchased.
[16:12:00 TRACE game] Registered trigger type for Data/Triggers: mistyspring.ItemExtensions_OnItemRemoved.
[16:12:00 TRACE game] Registered trigger type for Data/Triggers: mistyspring.ItemExtensions_OnItemDropped.
[16:12:00 TRACE game] Registered trigger type for Data/Triggers: mistyspring.ItemExtensions_OnItemAttached.
[16:12:00 TRACE game] Registered trigger type for Data/Triggers: mistyspring.ItemExtensions_OnItemDetached.
[16:12:00 TRACE game] Registered trigger type for Data/Triggers: mistyspring.ItemExtensions_OnEquip.
[16:12:00 TRACE game] Registered trigger type for Data/Triggers: mistyspring.ItemExtensions_OnUnequip.
[16:12:00 TRACE game] Registered trigger type for Data/Triggers: mistyspring.ItemExtensions_AddedToStack.
[16:12:00 TRACE SMAPI]    Found mod-provided API (ItemExtensions.Api).
[16:12:00 TRACE Calcifer] Patching methods.
[16:12:00 TRACE SMAPI]    Found mod-provided API (BushBloomMod.Api).
[16:12:00 TRACE SMAPI]    Found mod-provided API (ExpandedPreconditionsUtility.Framework.ConditionsChecker).
[16:12:00 TRACE Farm Type Manager] Applying Harmony patch "HarmonyPatch_DisableFurniturePickup": postfixing 3 implementations of SDV method "Furniture.canBeRemoved(Farmer)".
[16:12:00 TRACE Farm Type Manager] Applying Harmony patch "HarmonyPatch_InstantKillImmunity": prefixing SDV method "HungryFrogCompanion.tongueReachedMonster".
[16:12:00 TRACE Farm Type Manager] Applying Harmony patch "HarmonyPatch_OptimizeMonsterCode": prefixing SDV method "GameLocation.isCollidingPosition".
[16:12:00 TRACE Farm Type Manager] Applying Harmony patch "HarmonyPatch_OptimizeMonsterCode": prefixing SDV method "Monster.findPlayer".
[16:12:00 TRACE Farm Type Manager] Applying Harmony patch "HarmonyPatch_OptimizeMonsterCode": postfixing SDV method "Monster.findPlayer".
[16:12:00 TRACE Farm Type Manager] Applying Harmony patch "HarmonyPatch_StunImmunity": prefixing SDV method "DebuffingProjectile.behaviorOnCollisionWithMonster".
[16:12:00 TRACE Farm Type Manager] Applying Harmony patch "HarmonyPatch_ToggleExtraLoot": postfixing 12 implementations of SDV method "Monster.getExtraDropitems()".
[16:12:00 TRACE Farm Type Manager] Applying Harmony patch "HarmonyPatch_UpdateCursorOverPlacedItem": postfixing SDV method "Utility.canGrabSomethingFromHere(int, int, Farmer)".
[16:12:00 TRACE Better Crafting] Registering event ModEntry.OnClickRecycle for event ButtonPressed
[16:12:00 TRACE Better Crafting] Registering event ModEntry.AfterGameLaunched for event GameLaunched
[16:12:00 TRACE Better Crafting] Registering event ModEntry.OnGameLaunched for event GameLaunched
[16:12:00 TRACE Better Crafting] Registering event ModEntry.OnSaveLoaded for event SaveLoaded
[16:12:00 TRACE Better Crafting] Registering event ModEntry.OnReturnToTitle for event ReturnedToTitle
[16:12:00 TRACE Better Crafting] Registering event ModEntry.OnAssetInvalidated for event AssetsInvalidated
[16:12:00 TRACE Better Crafting] Registering event ModEntry.OnObjectsChanged for event ObjectListChanged
[16:12:00 TRACE Better Crafting] Registering event ModEntry.OnAssetRequested for event AssetRequested
[16:12:00 TRACE game] Registered trigger action handler 'leclair.bettercrafting_OpenMenu'.
[16:12:00 TRACE game] Registered trigger action handler 'Spiderbuttons.SpecialPowerUtilities/Actions/SetPowerUnavailable'.
[16:12:00 TRACE game] Registered trigger action handler 'Spiderbuttons.SpecialPowerUtilities/Actions/SetPowerAvailable'.
[16:12:00 TRACE SMAPI]    Found mod-provided API (SpecialPowerUtilities.APIs.SpecialPowerAPI).
[16:12:00 TRACE game] Registered trigger action handler 'spacechase0.SpaceCore_PlaySound'.
[16:12:00 TRACE game] Registered trigger action handler 'spacechase0.SpaceCore_ShowHudMessage'.
[16:12:00 TRACE game] Registered trigger action handler 'spacechase0.SpaceCore_PlayEvent'.
[16:12:00 TRACE game] Registered trigger action handler 'spacechase0.SpaceCore_DamageCurrentFarmer'.
[16:12:00 TRACE game] Registered trigger action handler 'spacechase0.SpaceCore_ApplyBuff'.
[16:12:00 TRACE game] Registered trigger action handler 'spacechase0.SpaceCore_OpenGuidebook'.
[16:12:00 TRACE game] Registered event command: damageFarmer
[16:12:00 TRACE game] Registered event command: giveHat
[16:12:00 TRACE game] Registered event command: setDating
[16:12:00 TRACE game] Registered event command: setEngaged
[16:12:00 TRACE game] Registered event command: totemWarpEffect
[16:12:00 TRACE game] Registered event command: setActorScale
[16:12:00 TRACE game] Registered event command: cycleActorColors
[16:12:00 TRACE game] Registered event command: flash
[16:12:00 TRACE game] Registered event command: setRaining
[16:12:00 TRACE game] Registered event command: screenShake
[16:12:00 TRACE game] Registered event command: setZoom
[16:12:00 TRACE game] Registered event command: smoothZoom
[16:12:00 TRACE game] Registered event command: switchEventFull
[16:12:00 TRACE game] Registered event command: reSetUpCharacters
[16:12:00 TRACE game] Registered trigger type for Data/Triggers: spacechase0.SpaceCore_OnItemUsed.
[16:12:00 TRACE game] Registered trigger type for Data/Triggers: spacechase0.SpaceCore_OnItemEaten.
[16:12:00 TRACE game] Registered trigger action handler 'spacechase0.SpaceCore_TriggerSpawnGroup'.
[16:12:00 TRACE game] Registered trigger action handler 'spacechase0.SpaceCore_ClearSetPiecesFromSpawnable'.
[16:12:01 TRACE SpaceCore] NPC.draw: inserting mul at 36
[16:12:01 TRACE SpaceCore] NPC.draw: inserting mul at 42
[16:12:01 TRACE SpaceCore] NPC.draw: inserting mul at 47
[16:12:01 TRACE SpaceCore] NPC.draw: replacing Color.White at 139
[16:12:01 TRACE SpaceCore] NPC.draw: replacing Color.White at 277
[16:12:01 TRACE SpaceCore] NPC.draw: inserting vec2 mul at 303
[16:12:01 TRACE SpaceCore] NPC.draw: replacing SpriteBatch.Draw at 324
[16:12:01 TRACE SpaceCore] NPC.DrawBreathing: replacing Color.White at 283
[16:12:01 TRACE SpaceCore] NPC.DrawBreathing: inserting vec2 mul/add at 308
[16:12:01 TRACE SpaceCore] NPC.DrawBreathing: replacing Draw at 329
[16:12:01 TRACE SpaceCore] Found crafting recipe constructor in Void layoutRecipes(System.Collections.Generic.List`1[System.String])!
[16:12:01 TRACE SpaceCore] Found first ldloc.s for ClickableTextureComponent in Void layoutRecipes(System.Collections.Generic.List`1[System.String]); storing potential override w/ recipeLocal=StardewValley.CraftingRecipe (9)
[16:12:01 TRACE SpaceCore] Found crafting recipe constructor in System.String createDescription(System.String)!
[16:12:02 TRACE SMAPI]    Found mod-provided API (SpaceCore.Api).
[16:12:02 INFO  Stardew Valley Expanded Code] Starting Installation Checker...
[16:12:02 INFO  Stardew Valley Expanded Code] (Installation Checker provided by shekurika and moe)
[16:12:02 TRACE Stardew Valley Expanded Code] Number of dependencies to check: 5
[16:12:02 TRACE Stardew Valley Expanded Code] InstallationChecker checking SMAPI...
[16:12:02 TRACE Stardew Valley Expanded Code] SMAPI is loaded and up to date.
[16:12:02 TRACE Stardew Valley Expanded Code] InstallationChecker checking Content Patcher...
[16:12:02 TRACE Stardew Valley Expanded Code] Content Patcher is loaded and up to date.
[16:12:02 TRACE Stardew Valley Expanded Code] InstallationChecker checking Farm Type Manager (FTM)...
[16:12:02 TRACE Stardew Valley Expanded Code] Farm Type Manager (FTM) is loaded and up to date.
[16:12:02 TRACE Stardew Valley Expanded Code] InstallationChecker checking [CP] Stardew Valley Expanded...
[16:12:02 TRACE Stardew Valley Expanded Code] [CP] Stardew Valley Expanded is loaded and up to date.
[16:12:02 TRACE Stardew Valley Expanded Code] InstallationChecker checking [FTM] Stardew Valley Expanded...
[16:12:02 TRACE Stardew Valley Expanded Code] [FTM] Stardew Valley Expanded is loaded and up to date.
[16:12:02 TRACE Stardew Valley Expanded Code] Number of missing mods: 0
[16:12:02 TRACE Stardew Valley Expanded Code] Number of out of date mods: 0
[16:12:02 INFO  Stardew Valley Expanded Code] Installation check completed. Everything seems fine!
[16:12:02 TRACE Stardew Valley Expanded Code] Replacing sound cue "AmbientLocationSounds.engine" with a wrapper for volume control.
[16:12:02 TRACE game] Registered event command: SVE_BadlandsDeath
[16:12:02 TRACE Stardew Valley Expanded Code] Applying Harmony patch "DisableShadowAttacks": postfixing SDV method "AdventureGuild.killListLine(string, int, int)".
[16:12:02 TRACE Stardew Valley Expanded Code] Applying Harmony Patch: HarmonyPatch_Mountain
[16:12:02 TRACE Stardew Valley Expanded Code] Applying Harmony patch "HarmonyPatch_CustomFishPondColors": postfixing SDV method "FishPond.doFishSpecificWaterColoring()".
[16:12:02 TRACE Stardew Valley Expanded Code] Applying Harmony patch "HarmonyPatch_FarmComputerLocations": postfixing SDV method "Farm.getTotalCrops()".
[16:12:02 TRACE Stardew Valley Expanded Code] Applying Harmony patch "HarmonyPatch_FarmComputerLocations": postfixing SDV method "Farm.getTotalCropsReadyForHarvest()".
[16:12:02 TRACE Stardew Valley Expanded Code] Applying Harmony patch "HarmonyPatch_FarmComputerLocations": postfixing SDV method "Farm.getTotalUnwateredCrops()".
[16:12:02 TRACE Stardew Valley Expanded Code] Applying Harmony patch "HarmonyPatch_FarmComputerLocations": postfixing SDV method "Farm.getTotalOpenHoeDirt()".
[16:12:02 TRACE Stardew Valley Expanded Code] Applying Harmony patch "HarmonyPatch_FarmComputerLocations": postfixing SDV method "Farm.getTotalGreenhouseCropsReadyForHarvest()".
[16:12:02 TRACE Stardew Valley Expanded Code] Applying Harmony patch "HarmonyPatch_PiggyBank": postfixing SDV method "Object_checkForAction(Farmer, bool)".
[16:12:02 TRACE Stardew Valley Expanded Code] Applying Harmony patch "HarmonyPatch_FixDesertBusWarp": transpiling SDV method "Desert.resetLocalState()".
[16:12:02 TRACE Stardew Valley Expanded Code] Applying Harmony patch "HarmonyPatch_DesertSecretNoteTile": prefixing SDV method "Desert.checkForBuriedItem(int, int, bool, bool, Farmer)".
[16:12:02 TRACE Stardew Valley Expanded Code] Applying Harmony patch "HarmonyPatch_DesertFishingItems": postfixing SDV method "Desert.getFish".
[16:12:02 TRACE Stardew Valley Expanded Code] Applying Harmony patch "HarmonyPatch_CustomGrangeJudging": prefixing SDV method "Event.initiateGrangeJudging()".
[16:12:02 TRACE Stardew Valley Expanded Code] Applying Harmony patch "HarmonyPatch_CustomGrangeJudging": postfixing SDV method "Event.interpretGrangeResults()".
[16:12:02 TRACE Stardew Valley Expanded Code] Applying Harmony patch "HarmonyPatch_MovieTheaterNPCs": postfixing SDV method "MovieTheater.checkAction(Location, Rectangle, Farmer)".
[16:12:02 TRACE Stardew Valley Expanded Code] Applying Harmony patch "HarmonyPatch_MovieTheaterNPCs": transpiling SDV method "Utility.CheckForCharacterAtTile(Vector2, Farmer)".
[16:12:02 TRACE Stardew Valley Expanded Code] Applying Harmony patch "HarmonyPatch_DestroyableBushesSVE": postfixing SDV method "Bush.isDestroyable(GameLocation, Vector2)".
[16:12:02 TRACE Stardew Valley Expanded Code] Applying Harmony patch "HarmonyPatch_TMXLLoadMapFacingDirection": prefixing SDV method "Game1.warpFarmer(LocationRequest, int, int, int)".
[16:12:02 TRACE Stardew Valley Expanded Code] Applying Harmony patch "HarmonyPatch_UntimedSpecialOrders": postfixing SDV method "SpecialOrders.IsTimedQuest()".
[16:12:02 TRACE Stardew Valley Expanded Code] Applying Harmony patch "HarmonyPatch_FixCommunityShortcuts": transpiling SDV method "Forest.showCommunityUpgradeShortcuts()".
[16:12:02 TRACE Stardew Valley Expanded Code] Applying Harmony patch "HarmonyPatch_FixCommunityShortcuts": transpiling SDV method "Beach.showCommunityUpgradeShortcuts(GameLocation, bool)".
[16:12:02 TRACE SMAPI]    Found mod-provided API (JsonAssets.Api).
[16:12:03 TRACE SMAPI]    Found mod-provided API (AlternativeTextures.Framework.Interfaces.API.Api).
[16:12:03 INFO  StardewHack] Loaded StardewHack library v7.4.0 using Harmony v2.2.2.0.
[16:12:03 INFO  Custom Bush] Config Initialized
                LogAmount: Less

[16:12:03 TRACE SMAPI]    Found mod-provided API (CustomCompanions.Framework.Interfaces.API.Api).
[16:12:03 TRACE SMAPI]    Found mod-provided API (DynamicReflections.Framework.Interfaces.Internal.Api).
[16:12:04 INFO  LittleNPCs] Found content pack for LittleNPCs: Xiddav.LittleRedSchoolHouse
[16:12:04 INFO  LittleNPCs] Found content pack for LittleNPCs: siliconmodding.GVChildNPCs
[16:12:04 TRACE SMAPI]    Found mod-provided API (SAAT.API.AudioManager).
[16:12:04 TRACE Custom NPC Exclusions] Applying Harmony patch "HarmonyPatch_IslandVisit": prefixing SDV method "IslandSouth.SetupIslandSchedules()".
[16:12:04 TRACE Custom NPC Exclusions] Applying Harmony patch "HarmonyPatch_IslandVisit": prefixing SDV method "IslandSouth.CanVisitIslandToday(NPC)".
[16:12:04 TRACE Custom NPC Exclusions] Applying Harmony patch "HarmonyPatch_MovieInvitation": transpiling SDV method "NPC.tryToReceiveActiveObject(Farmer, bool)".
[16:12:04 TRACE Custom NPC Exclusions] Applying Harmony patch "HarmonyPatch_Greetings": prefixing SDV method "NPC.sayHiTo(Character)".
[16:12:04 TRACE Custom NPC Exclusions] Applying Harmony patch "HarmonyPatch_Fix_NullSoldItems": prefixing SDV method "Game1.UpdateShopPlayerItemInventory(string, HashSet<NPC>)".
[16:12:04 TRACE BirbCore] === Running Priority 0 events ===
[16:12:04 TRACE GMCM Options] TooltipHelper installed pre and postfix patches on GenericModConfigMenu.Framework.SpecificModConfigMenu:draw
[16:12:04 INFO  CapeStardewCode] Some log message
[16:12:04 INFO  CapeStardewCode] CapeStardewCode.CustomLavaLogic, CapeStardewCode, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
[16:12:04 INFO  CapeStardewCode] CapeStardewCode: Mod entry point loaded
[16:12:04 INFO  CapeStardewCode] CapeStardewCode: Patching Ring methods
[16:12:04 INFO  CapeStardewCode] CapeStardewCode: Registering custom triggers
[16:12:04 TRACE game] Registered trigger type for Data/Triggers: dreamy.kickitspot_OnRingSkyOakEquip.
[16:12:04 TRACE game] Registered trigger type for Data/Triggers: dreamy.kickitspot_OnRingSilverPetalEquip.
[16:12:04 TRACE game] Registered trigger type for Data/Triggers: dreamy.kickitspot_OnRingMysticArcanaEquip.
[16:12:04 TRACE game] Registered trigger type for Data/Triggers: dreamy.kickitspot_OnRingEndlessEmberEquip.
[16:12:04 TRACE game] Registered trigger type for Data/Triggers: dreamy.kickitspot_OnRingEndlessEmberUnequip.
[16:12:04 TRACE game] Registered trigger type for Data/Triggers: dreamy.kickitspot_OnRingSkyOakUnequip.
[16:12:04 TRACE game] Registered trigger type for Data/Triggers: dreamy.kickitspot_OnRingSilverPetalUnequip.
[16:12:04 TRACE game] Registered trigger type for Data/Triggers: dreamy.kickitspot_OnRingMysticArcanaUnequip.
[16:12:04 TRACE game] Registered trigger type for Data/Triggers: dreamy.kickitspot_UnequippedActiveRings.
[16:12:04 INFO  CapeStardewCode] CapeStardewCode: Custom triggers registered successfully
[16:12:04 WARN  Automate] Machine recipes added by Producer Framework Mod aren't currently automated. Install PFMAutomate too to enable them: https://www.nexusmods.com/stardewvalley/mods/5038.
[16:12:04 TRACE SMAPI]    Found mod-provided API (Pathoschild.Stardew.Automate.Framework.AutomateAPI).
[16:12:04 DEBUG Harvest With Scythe] Applying bytecode patches for bcmpinc.HarvestWithScythe.
[16:12:04 TRACE Harvest With Scythe] Applying patch GameLocation_checkAction to Boolean checkAction(xTile.Dimensions.Location, xTile.Dimensions.Rectangle, StardewValley.Farmer) in StardewValley.GameLocation.
[16:12:04 TRACE Harvest With Scythe] Applying patch Object_performToolAction to Boolean performToolAction(StardewValley.Tool) in StardewValley.Object.
[16:12:04 TRACE Harvest With Scythe] Applying patch HoeDirt_performToolAction to Boolean performToolAction(StardewValley.Tool, Int32, Microsoft.Xna.Framework.Vector2) in StardewValley.TerrainFeatures.HoeDirt.
[16:12:04 TRACE Harvest With Scythe] Applying patch HoeDirt_performUseAction to Boolean performUseAction(Microsoft.Xna.Framework.Vector2) in StardewValley.TerrainFeatures.HoeDirt.
[16:12:04 TRACE Harvest With Scythe] Applying patch Crop_harvest to Boolean harvest(Int32, Int32, StardewValley.TerrainFeatures.HoeDirt, StardewValley.Characters.JunimoHarvester, Boolean) in StardewValley.Crop.
[16:12:04 TRACE SMAPI]    Found mod-provided API (Omegasis.HappyBirthday.Framework.API.HappyBirthdayAPI).
[16:12:04 TRACE Custom Tokens] Initialising harmony patches...
[16:12:04 TRACE More Nightly Events] Registering event ModEntry.OnGameLaunched for event GameLaunched
[16:12:04 TRACE More Nightly Events] Registering event ModEntry.OnAssetInvalidated for event AssetsInvalidated
[16:12:04 TRACE More Nightly Events] Registering event ModEntry.OnAssetRequested for event AssetRequested
[16:12:04 TRACE More Nightly Events] Registering event ModEntry.OnDayStarted for event DayStarted
[16:12:04 TRACE SMAPI] Vanilla Plus Professions loaded asset 'VanillaPlusProfessions/SkillBars'.
[16:12:04 TRACE SMAPI] Vanilla Plus Professions loaded asset 'VanillaPlusProfessions/ProfessionIcons'.
[16:12:05 TRACE Harvest With Scythe] Applying patch Crop_harvest to Boolean harvest(Int32, Int32, StardewValley.TerrainFeatures.HoeDirt, StardewValley.Characters.JunimoHarvester, Boolean) in StardewValley.Crop.
[16:12:05 TRACE Item extensions] codes count: 367, insert count: 2
[16:12:05 TRACE Item extensions] Inserting method
[16:12:05 TRACE Esca's Modding Plugins] Applying Harmony patch "HarmonyPatch_BedPlacement": postfixing method "GameLocation.CanPlaceThisFurnitureHere(Furniture)".
[16:12:05 TRACE Esca's Modding Plugins] Applying Harmony patch "HarmonyPatch_PassOutSafely": transpiling method "Farmer.performPassoutWarp(Farmer, string, Point, bool)".
[16:12:05 TRACE Esca's Modding Plugins] Applying Harmony patch "HarmonyPatch_CustomOrderBoards": postfixing method "GameLocation.PerformAction(string[], Farmer, Location)".
[16:12:05 TRACE Esca's Modding Plugins] Applying Harmony patch "HarmonyPatch_CustomOrderBoards": postfixing method "SpecialOrder.UpdateAvailableSpecialOrders(bool)".
[16:12:05 TRACE Esca's Modding Plugins] Applying Harmony patch "HarmonyPatch_DestroyableBushes": postfixing method "Bush.isDestroyable()".
[16:12:05 TRACE Esca's Modding Plugins] Applying Harmony patch "HarmonyPatch_FishLocations": prefixing method "GameLocation.getFish".
[16:12:05 TRACE Esca's Modding Plugins] Applying Harmony patch "HarmonyPatch_FishLocations": prefixing method "GameLocation.GetFishFromLocationData".
[16:12:06 TRACE Esca's Modding Plugins] Applying Harmony patch "HarmonyPatch_FishLocations": postfixing every implementation of method "GameLocation.GetCrabPotFishForTile".
[16:12:06 TRACE Esca's Modding Plugins] -- Postfixing method "GameLocation.GetCrabPotFishForTile".
[16:12:06 TRACE Esca's Modding Plugins] Applying Harmony patch "HarmonyPatch_AllowMiniFridges": prefixing method "Object.placementAction(GameLocation, int, int, Farmer)".
[16:12:06 TRACE SMAPI]    Found mod-provided API (EscasModdingPlugins.EmpApi).
[16:12:07 TRACE Cloudy Skies] Registering event ModEntry.AfterGameLaunched for event GameLaunched
[16:12:07 TRACE Cloudy Skies] Registering event ModEntry.OnGameLaunched for event GameLaunched
[16:12:07 TRACE Cloudy Skies] Registering event ModEntry.OnWindowResized for event WindowResized
[16:12:07 TRACE Cloudy Skies] Registering event ModEntry.OnAssetRequested for event AssetRequested
[16:12:07 TRACE Cloudy Skies] Registering event ModEntry.OnAssetsInvalidated for event AssetsInvalidated
[16:12:07 TRACE Cloudy Skies] Registering event ModEntry.OnRenderedHud for event RenderedHud
[16:12:07 TRACE Cloudy Skies] Registering event ModEntry.OnDayStarted for event DayStarted
[16:12:07 TRACE Cloudy Skies] Registering event ModEntry.OnUpdating for event UpdateTicking
[16:12:07 TRACE Harvest With Scythe] Applying patch Object_performToolAction to Boolean performToolAction(StardewValley.Tool) in StardewValley.Object.
[16:12:07 DEBUG Machine Terrain Framework] This mod patches Automate. If you notice issues with Automate, make sure it happens without this mod before reporting it to the Automate page.
[16:12:07 INFO  Machine Terrain Framework] Cannot find Automate's tapper type to patch. This is harmless.
[16:12:07 TRACE SMAPI]    Found mod-provided API (MailFrameworkMod.Api.MailFrameworkModApi).
[16:12:07 INFO  PyTK Lite] Using PyTK Lite
[16:12:07 TRACE SMAPI]    Found mod-provided API (ProducerFrameworkMod.Api.ProducerFrameworkModApi).
[16:12:07 TRACE SMAPI]    Found mod-provided API (Pathoschild.Stardew.ChestsAnywhere.Framework.ChestsAnywhereApi).
[16:12:07 TRACE SpritesInDetail] Reading content pack: Lux's Food + Crop Mod 2.1.0 from /home/deck/.local/share/Steam/steamapps/common/Stardew Valley/Mods/LF+CM_2.1.0
[16:12:08 TRACE SpritesInDetail] Found replacement sprite Maps/springobjects   
[16:12:08 TRACE SMAPI]    Found mod-provided API (BetterRanching.BetterRanchingApi).
[16:12:08 TRACE DynamicNightTime] Postfixing Game1.getStartingToGetDarkTime with a postfix method
[16:12:08 TRACE DynamicNightTime] Postfixing Game1.getTrulyDarkTime with postfix method
[16:12:08 TRACE DynamicNightTime] Postfixing Gam1.isDarkOut with postfix method
[16:12:08 TRACE DynamicNightTime] Postfixing Game1.UpdateGameClock with HarmonyMethod[declaringType=, methodName=, methodType=, argumentTypes=, priority=-1, before=, after=, reversePatchType=, debug=, nonVirtualDelegate=False]
[16:12:08 TRACE SMAPI]    Found mod-provided API (DynamicNightTime.DynamicNightAPI).
[16:12:08 TRACE Polyamory Sweet Love] got string!
[16:12:08 TRACE Polyamory Sweet Love] got int!
[16:12:08 TRACE SMAPI]    Found mod-provided API (PolyamorySweetLove.PolyamorySweetLoveAPI).
[16:12:08 TRACE SMAPI]    Found mod-provided API (PolyamorySweetBed.PolyamorySweetBedAPI).
[16:12:08 TRACE SMAPI]    Found mod-provided API (PolyamorySweetRooms.SweetRoomsAPI).
[16:12:08 TRACE SMAPI]    Found mod-provided API (PolyamorySweetKiss.KissingAPI).
[16:12:08 TRACE SMAPI] Smart Building loaded asset 'Mods/SmartBuilding/ToolButtons'.
[16:12:08 TRACE Item extensions] codes count: 367, insert count: 2
[16:12:08 TRACE Item extensions] Inserting method
[16:12:08 TRACE SMAPI]    Found mod-provided API (CustomCraftingStations.Framework.CustomCraftingStationsApi).
[16:12:09 INFO  Shop Tile Framework] Adding Content Packs...
[16:12:09 TRACE SMAPI]    Found mod-provided API (ShopTileFramework.Framework.Apis.ShopTileFrameworkApi).
[16:12:09 TRACE FauxCore] Adding asset to theme helper: furyx639.FauxCore/UI
[16:12:09 TRACE Love of Cooking] 
== CONFIG SUMMARY ==

Cooking Menu:   True
Cooking Skill:  True
Cooking Tool:   True
-------------
Add Seasonings:       True
Town Kitchens:        True
Food Heal Takes Time: False
Food Buffs Hidden:    False
Food Can Burn:        False
-------------
Menu Animation:       True
Cooking Animation:    True
Show Healing Bar:     True
Remember Filter:      True
Default Filter:       None
Default Sorter:       Name
-------------
Debugging:      False
Resize Korean:  True

[16:12:09 TRACE SMAPI]    Found mod-provided API (LoveOfCooking.Objects.CookingSkillAPI).
[16:12:09 TRACE Resource Storage] Transpiling Farmer.getItemCount
[16:12:09 TRACE Resource Storage] Replacing default method
[16:12:09 TRACE Resource Storage] Transpiling CraftingRecipe.getCraftableCount
[16:12:09 TRACE Resource Storage] adding method to increase ingredient count
[16:12:09 TRACE Harvest With Scythe] Applying patch GameLocation_checkAction to Boolean checkAction(xTile.Dimensions.Location, xTile.Dimensions.Rectangle, StardewValley.Farmer) in StardewValley.GameLocation.
[16:12:09 DEBUG SMAPI] Mods loaded and ready!
[16:12:09 TRACE SMAPI] Checking for updates...
[16:12:10 TRACE SMAPI] Machine Terrain Framework edited Data/BigCraftables.
[16:12:10 TRACE SMAPI] Farm Rearranger edited Data/BigCraftables.
[16:12:10 TRACE SMAPI] ExtraMachineConfig edited Data/Objects.
[16:12:10 TRACE SMAPI] Item extensions edited Data/Objects.
[16:12:10 TRACE SMAPI] Vanilla Plus Professions edited Data/Objects.
[16:12:10 TRACE SMAPI] Machine Control Panel edited Data/Objects.
[16:12:10 TRACE SMAPI] Item extensions edited Strings/UI.
[16:12:10 TRACE SMAPI] Vanilla Plus Professions edited Strings/UI.
[16:12:10 TRACE SMAPI] Ring Overhaul edited Data/Objects.
[16:12:10 TRACE SMAPI] Custom NPC Exclusions loaded asset 'Data/CustomNPCExclusions'.
[16:12:10 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters.
[16:12:10 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters.
[16:12:10 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters.
[16:12:10 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters.
[16:12:10 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters.
[16:12:10 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters.
[16:12:10 TRACE SMAPI] Greenhouse Sprinklers edited Data/Buildings.
[16:12:10 TRACE SMAPI] Vanilla Plus Professions edited Data/FarmAnimals.
[16:12:10 TRACE SMAPI] Vanilla Plus Professions edited Data/Locations.
[16:12:10 TRACE SMAPI] Machine Terrain Framework edited Data/CraftingRecipes.
[16:12:10 TRACE SMAPI] Ring Overhaul edited Data/CraftingRecipes.
[16:12:10 TRACE SMAPI] Vanilla Plus Professions edited LooseSprites/Cursors.
[16:12:10 TRACE SpritesInDetail] Accessed mod-provided API (ContentPatcher.Framework.ContentPatcherAPI) for Content Patcher.
[16:12:10 TRACE SMAPI]    SMAPI okay.
[16:12:10 TRACE SMAPI]    Checking for updates to 231 mods...
[16:12:10 TRACE SpritesInDetail] Replacing Texture for Maps/springobjects
[16:12:10 TRACE SMAPI] SpritesInDetail edited Maps/springobjects.
[16:12:10 TRACE SMAPI] Ring Overhaul edited Maps/springobjects.
[16:12:10 TRACE Polyamory Sweet Love] NPC.cs.3985 is set to "So...I heard you secretly gave {0} a gift today$n#$b#$c 0.5#Wonderful!$h#Thank you!$h"
[16:12:10 TRACE SMAPI] Polyamory Sweet Love edited Strings/StringsFromCSFiles.
[16:12:10 TRACE SMAPI] Polyamory Sweet Wedding edited Strings/StringsFromCSFiles.
[16:12:10 TRACE SMAPI] Got update-check errors for some mods:
   (CP) Archaeology Skill: The value '-1' isn't a valid Nexus mod ID, must be an integer ID.
   AimonsWitchSwampOverhaulPatches: The value '???' isn't a valid Nexus mod ID, must be an integer ID.
   ArchaeologySkill: The CurseForge mod with ID '1003404' has no valid versions.
   Better Crops and Foraging: The Nexus mod with ID '4912' has no valid versions.
   Distant Lands - Witch Swamp Overhaul FTM: The value '???' isn't a valid Nexus mod ID, must be an integer ID.
   FauxCore: Found no Nexus mod with this ID.
   SAAT.Mod: The value '???' isn't a valid Nexus mod ID, must be an integer ID.
   Stardew Valley Expanded: The value '???' isn't a valid Nexus mod ID, must be an integer ID.
   Stardew Valley Expanded Code: The value '???' isn't a valid Nexus mod ID, must be an integer ID.
   Stardew Valley Expanded Farm Type Manager: The value '???' isn't a valid Nexus mod ID, must be an integer ID.
   Xiddav's Tilesheet: Found no GitHub release for this ID.

[16:12:10 ALERT SMAPI] You can update 36 mods:
[16:12:10 ALERT SMAPI]    (CP) Food Packaging 1.0.4: https://www.nexusmods.com/stardewvalley/mods/22298 (you have 1.0.1)
[16:12:10 ALERT SMAPI]    (CP) Good Job Suzette's Home Cooking 1.2.5: https://www.nexusmods.com/stardewvalley/mods/30838 (you have 1.2.4)
[16:12:10 ALERT SMAPI]    (PFM) Food Packaging 1.0.4: https://www.nexusmods.com/stardewvalley/mods/22298 (you have 1.0.1)
[16:12:10 ALERT SMAPI]    astarion 1.6.4: https://www.nexusmods.com/stardewvalley/mods/20362 (you have 1.6.3)
[16:12:10 ALERT SMAPI]    Better Ranching 2.0.5: https://www.nexusmods.com/stardewvalley/mods/859 (you have 2.0.4)
[16:12:10 ALERT SMAPI]    Buff Framework 0.6.1-unofficial.10-mouahrara: https://github.com/mouahrara/aedenthorn#BuffFramework (you have 0.6.1-unofficial.8-mouahrara)
[16:12:10 ALERT SMAPI]    Cornucopia and SVE Item Compatibility Patch 3.0.2: https://www.nexusmods.com/stardewvalley/mods/28592 (you have 1.0.1)
[16:12:10 ALERT SMAPI]    DaisyNiko's Earthy Maps - All in One 1.0.2: https://www.nexusmods.com/stardewvalley/mods/30063 (you have 1.0.1)
[16:12:10 ALERT SMAPI]    Destroyable Bushes 1.5.1: https://www.nexusmods.com/stardewvalley/mods/6304 (you have 1.4.5)
[16:12:10 ALERT SMAPI]    Dwarven Expansion 1.1.11: https://www.nexusmods.com/stardewvalley/mods/22021 (you have 1.1.10)
[16:12:10 ALERT SMAPI]    Farm Cave Minecart 1.6.0: https://www.nexusmods.com/stardewvalley/mods/14870 (you have 1.1.2)
[16:12:10 ALERT SMAPI]    Fishing Info Overlays 1.2.3-unofficial.1-Sparky56p: https://smapi.io/mods#fishing-info-overlays (you have 1.2.2)
[16:12:10 ALERT SMAPI]    Friend of a Friend 1.5.5: https://www.nexusmods.com/stardewvalley/mods/13666 (you have 1.5.3)
[16:12:10 ALERT SMAPI]    Happy Birthday 3.19.2: https://www.nexusmods.com/stardewvalley/mods/520 (you have 3.18.2)
[16:12:10 ALERT SMAPI]    Hats Won't Mess Up Hair 1.5.0: https://www.nexusmods.com/stardewvalley/mods/2847 (you have 1.4.0)
[16:12:10 ALERT SMAPI]    Horse Overhaul 1.5.9: https://www.nexusmods.com/stardewvalley/mods/7911 (you have 1.5.7)
[16:12:10 ALERT SMAPI]    Immersive Family 2.2.6: https://www.nexusmods.com/stardewvalley/mods/18972 (you have 2.2.5)
[16:12:10 ALERT SMAPI]    Iridium Scythe 1.1.0: https://www.nexusmods.com/stardewvalley/mods/5690 (you have 1.0.1)
[16:12:10 ALERT SMAPI]    Lasting CTs Pack 1.1.0: https://www.nexusmods.com/stardewvalley/mods/14377 (you have 1.0.3)
[16:12:10 ALERT SMAPI]    Let's Move It 0.6.7: https://www.nexusmods.com/stardewvalley/mods/20943 (you have 0.6.5)
[16:12:10 ALERT SMAPI]    Lovely Kitchen 1.2.0: https://www.nexusmods.com/stardewvalley/mods/8123 (you have 1.1.0)
[16:12:10 ALERT SMAPI]    Lux's Food + Crop Mod 3.0.3: https://www.nexusmods.com/stardewvalley/mods/10035 (you have 2.1.0)
[16:12:10 ALERT SMAPI]    Medieval Craftables for Cornucopia - Artisan Machines 1.2.0: https://www.nexusmods.com/stardewvalley/mods/25061 (you have 1.1.0)
[16:12:10 ALERT SMAPI]    NPC Map Locations 3.3.0: https://www.nexusmods.com/stardewvalley/mods/239 (you have 3.2.2)
[16:12:10 ALERT SMAPI]    Nyapu Style Portraits - Stardew Kids Expansion 2.5.0: https://www.nexusmods.com/stardewvalley/mods/30693 (you have 2.0.0)
[16:12:10 ALERT SMAPI]    Seasonal Cute Characters SVE 3.0.0: https://www.nexusmods.com/stardewvalley/mods/5969 (you have 2.4.2)
[16:12:10 ALERT SMAPI]    Show Birthdays 1.3.1-unofficial.2-asuleath: https://smapi.io/mods#show-birthdays (you have 1.3.0)
[16:12:10 ALERT SMAPI]    Show Catch Quality 1.1.0: https://www.nexusmods.com/stardewvalley/mods/3326 (you have 1.0.2)
[16:12:10 ALERT SMAPI]    Stardew Kids Expansion 0.5.4: https://www.nexusmods.com/stardewvalley/mods/7940 (you have 0.5.3)
[16:12:10 ALERT SMAPI]    The Geology Mod 1.3.3: https://www.nexusmods.com/stardewvalley/mods/21038 (you have 1.3.2)
[16:12:10 ALERT SMAPI]    The Geology Mod (Update 1.6) 1.3.3: https://www.nexusmods.com/stardewvalley/mods/21038 (you have 1.2.4)
[16:12:10 ALERT SMAPI]    To-Dew 2.2.1: https://www.nexusmods.com/stardewvalley/mods/7409 (you have 2.2.0)
[16:12:10 ALERT SMAPI]    Unique Gift Dialogues Expanded 2.1.1: https://www.nexusmods.com/stardewvalley/mods/21501 (you have 1.1.2)
[16:12:10 ALERT SMAPI]    Vanilla Cooking Recipes 1.3.3: https://www.nexusmods.com/stardewvalley/mods/24426 (you have 1.3.2)
[16:12:10 ALERT SMAPI]    Vegas' Item Compatibility Patch 3.0.2: https://www.nexusmods.com/stardewvalley/mods/28592 (you have 2.0.0)
[16:12:10 ALERT SMAPI]    Wallet Description 2.1.0: https://www.nexusmods.com/stardewvalley/mods/19987 (you have 2.0.7)
[16:12:10 TRACE SpaceCore] PyTK is installed, but we couldn't notify it about serializer changes. PyTK serialization might not work correctly.
Technical details: couldn't fetch its mod instance.
[16:12:10 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/Dungeons'.
[16:12:10 TRACE SMAPI] Unlockable Bundles edited Data/AudioChanges.
[16:12:10 TRACE game] setGameMode( 'titleScreenGameMode (0)' )
[16:12:10 TRACE Polyamory Sweet Love] NPC.cs.3985 is set to "So...I heard you secretly gave {0} a gift today$n#$b#$c 0.5#Wonderful!$h#Thank you!$h"
[16:12:10 TRACE SMAPI] Polyamory Sweet Love edited Strings/StringsFromCSFiles.
[16:12:10 TRACE SMAPI] Polyamory Sweet Wedding edited Strings/StringsFromCSFiles.
[16:12:10 TRACE game] Instance_LoadContent() finished, elapsed = '00:00:18.9137069'
[16:12:10 TRACE game] Steam logged on: True
[16:12:10 TRACE game] Initializing GalaxySDK
[16:12:10 TRACE game] Requesting Steam app ticket
[16:12:11 INFO  SMAPI] Type 'help' for help, or 'help <cmd>' for a command's usage
[16:12:11 TRACE Ornithologist's Guild] Accessed mod-provided API (ContentPatcher.Framework.ContentPatcherAPI) for Content Patcher.
[16:12:11 TRACE Ornithologist's Guild] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[16:12:11 TRACE SMAPI] Ornithologist's Guild created dynamic content pack 'Ornithologist's Guild birds' (unique ID: BuiltIn, path: Ornithologists Guild/Ornithologists Guild/assets/content-pack).
[16:12:11 INFO  Ornithologist's Guild] Reading content pack: Ornithologist's Guild birds 1.9.5 from /home/deck/.local/share/Steam/steamapps/common/Stardew Valley/Mods/Ornithologists Guild/Ornithologists Guild/assets/content-pack
[16:12:11 INFO  Ornithologist's Guild] Read 13 birdies from Ornithologist's Guild birds 1.9.5
[16:12:11 INFO  Ornithologist's Guild] Reading content pack: Eurasian Birds for Ornithologist's Guild 1.0.1 from /home/deck/.local/share/Steam/steamapps/common/Stardew Valley/Mods/[OG] Eurasian Birds
[16:12:11 INFO  Ornithologist's Guild] Read 15 birdies from Eurasian Birds for Ornithologist's Guild 1.0.1
[16:12:11 INFO  Ornithologist's Guild] Reading content pack: (OG) Arrbyte's Birds for Ornithologists Guild 1.0.0 from /home/deck/.local/share/Steam/steamapps/common/Stardew Valley/Mods/[OG] Arrbyte's Birds
[16:12:11 INFO  Ornithologist's Guild] Read 19 birdies from (OG) Arrbyte's Birds for Ornithologists Guild 1.0.0
[16:12:11 TRACE Cauldron] Accessed mod-provided API (ContentPatcher.Framework.ContentPatcherAPI) for Content Patcher.
[16:12:11 TRACE Unlockable Bundles] Accessed mod-provided API (ContentPatcher.Framework.ContentPatcherAPI) for Content Patcher.
[16:12:11 TRACE Unlockable Bundles] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[16:12:11 DEBUG Better Crafting] Creating specific API instance for ExtraMachineConfig (selph.ExtraMachineConfig)
[16:12:11 TRACE ExtraMachineConfig] Accessed mod-provided API (Leclair.Stardew.BetterCrafting.ModAPI) for Better Crafting.
[16:12:11 TRACE Item extensions] Getting resources for the first time...
[16:12:11 TRACE SMAPI] Item extensions loaded asset 'Mods/mistyspring.ItemExtensions/Resources'.
[16:12:11 TRACE Item extensions] Beginning to parse data. (Raw entries: 0)
[16:12:11 TRACE Item extensions] Loaded 0 custom nodes, and 0 resource clumps.
[16:12:11 TRACE Item extensions] Invalidating asset 'Data/Objects'...
[16:12:11 TRACE Item extensions] Requested cache invalidation for 'Data/Objects'.
[16:12:11 TRACE Better Crafting] [ItemCacheManager] Clearing (O) cache.
[16:12:11 TRACE SMAPI] Machine Control Panel edited Data/Machines.
[16:12:11 TRACE SMAPI] Farm Rearranger edited Strings/BigCraftables.
[16:12:11 TRACE game] Successfully loaded ContentHashes.json containing 3560 file(s);
[16:12:11 TRACE game] EnsureManifestInitialized() finished, elapsed = '00:00:00.0082094'
[16:12:12 TRACE SMAPI] Vanilla Plus Professions edited Strings/1_6_Strings.
[16:12:12 TRACE SMAPI] ExtraMachineConfig edited Data/Objects.
[16:12:12 TRACE SMAPI] Item extensions edited Data/Objects.
[16:12:12 TRACE SMAPI] Vanilla Plus Professions edited Data/Objects.
[16:12:12 TRACE SMAPI] Machine Control Panel edited Data/Objects.
[16:12:12 TRACE SMAPI] Ring Overhaul edited Data/Objects.
[16:12:12 TRACE SMAPI] Invalidated 1 asset names (Data/Objects).
Propagated 1 core assets (Data/Objects).
[16:12:12 TRACE Item extensions] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[16:12:12 TRACE game] Registered trigger type for Data/Triggers: sophie.Calcifer_FurnitureTriggered.
[16:12:12 TRACE Bush Bloom Mod] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[16:12:12 TRACE Bush Bloom Mod] Requested cache invalidation for 'NCarigon.BushBloomMod/Schedules'.
[16:12:12 TRACE SMAPI] Invalidated 0 cache entries.
[16:12:12 TRACE SMAPI] Bush Bloom Mod loaded asset 'NCarigon.BushBloomMod/Schedules'.
[16:12:12 TRACE Farm Type Manager] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[16:12:12 TRACE Farm Type Manager] Optional API found: Generic Mod Config Menu (GMCM).
[16:12:12 TRACE Farm Type Manager] Accessed mod-provided API (ExpandedPreconditionsUtility.Framework.ConditionsChecker) for Expanded Preconditions Utility.
[16:12:12 TRACE Farm Type Manager] API found: Expanded Preconditions Utility (EPU).
[16:12:12 TRACE Farm Type Manager] API not found: Dynamic Game Assets (DGA).
[16:12:12 TRACE Farm Type Manager] Accessed mod-provided API (ContentPatcher.Framework.ContentPatcherAPI) for Content Patcher.
[16:12:12 TRACE Farm Type Manager] API found: Content Patcher (CP).
[16:12:12 TRACE Farm Type Manager] Mod not found: Monsters The Framework (MTF).
[16:12:12 TRACE Farm Type Manager] Accessed mod-provided API (ItemExtensions.Api) for Item extensions.
[16:12:12 TRACE Farm Type Manager] Optional API found: Item Extensions.
[16:12:12 TRACE Better Crafting] [ThemeManager] Using Theme Manager 3.0.0
[16:12:12 TRACE Better Crafting] [ThemeManager] Content Patcher is present. Asset redirection will be enabled.
[16:12:12 TRACE Better Crafting] [ThemeManager] Found Embedded Theme At: /home/deck/.local/share/Steam/steamapps/common/Stardew Valley/Mods/BetterCrafting/assets/themes/Example.Dark
[16:12:12 TRACE SMAPI] Better Crafting created dynamic content pack 'Better Crafting' (unique ID: leclair.bettercrafting.theme-loader, path: BetterCrafting).
[16:12:12 TRACE Better Crafting] [ThemeManager] Found Embedded Theme: Example Dark (embedded.Example.Dark)
[16:12:12 TRACE Better Crafting] [ThemeManager] Found Embedded Theme At: /home/deck/.local/share/Steam/steamapps/common/Stardew Valley/Mods/BetterCrafting/assets/themes/StarrySky
[16:12:12 TRACE Better Crafting] [ThemeManager] Found Embedded Theme: Starry Sky (embedded.StarrySky)
[16:12:12 TRACE Better Crafting] [ThemeManager] Found Embedded Theme At: /home/deck/.local/share/Steam/steamapps/common/Stardew Valley/Mods/BetterCrafting/assets/themes/VintageInterface1
[16:12:12 TRACE Better Crafting] [ThemeManager] Found Embedded Theme: Vintage Interface 1 (embedded.VintageInterface1)
[16:12:12 TRACE Better Crafting] [ThemeManager] Found Embedded Theme At: /home/deck/.local/share/Steam/steamapps/common/Stardew Valley/Mods/BetterCrafting/assets/themes/VintageInterface2
[16:12:12 TRACE Better Crafting] [ThemeManager] Found Embedded Theme: Vintage Interface 2 (embedded.VintageInterface2)
[16:12:12 TRACE Better Crafting] [ThemeManager] Found Embedded Theme At: /home/deck/.local/share/Steam/steamapps/common/Stardew Valley/Mods/BetterCrafting/assets/themes/Example
[16:12:12 TRACE Better Crafting] [ThemeManager] Found Embedded Theme: Example (embedded.Example)
[16:12:12 TRACE Better Crafting] [ThemeManager] Found Embedded Theme At: /home/deck/.local/share/Steam/steamapps/common/Stardew Valley/Mods/BetterCrafting/assets/themes/OvergrownFlowery
[16:12:12 TRACE Better Crafting] [ThemeManager] Found Embedded Theme: Overgrown Flowery Interface (embedded.OvergrownFlowery)
[16:12:12 TRACE Better Crafting] [ThemeManager] Found 6 Embedded Themes.
[16:12:12 TRACE Better Crafting] [ThemeManager] Found 0 External Themes
[16:12:12 TRACE Better Crafting] [ThemeManager] Selected Theme: automatic => Default (default)
[16:12:12 TRACE Better Crafting] Requested cache invalidation for all assets matching a predicate.
[16:12:12 TRACE SMAPI] Invalidated 0 cache entries.
[16:12:12 TRACE Better Crafting] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[16:12:12 TRACE Better Crafting] Accessed mod-provided API (ProducerFrameworkMod.Api.ProducerFrameworkModApi) for Producer Framework Mod.
[16:12:12 TRACE Better Crafting] Accessed mod-provided API (SpaceCore.Api) for SpaceCore.
[16:12:12 TRACE Special Power Utilities] Accessed mod-provided API (ContentPatcher.Framework.ContentPatcherAPI) for Content Patcher.
[16:12:12 TRACE Special Power Utilities] Accessed mod-provided API (Unlockable_Bundles.API.UnlockableBundlesAPI) for Unlockable Bundles.
[16:12:12 TRACE Special Power Utilities] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[16:12:12 TRACE SpaceCore] Accessed mod-provided API (SpaceCore.Api) for SpaceCore.
[16:12:12 TRACE SpaceCore] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[16:12:12 TRACE SpaceCore] Accessed mod-provided API (ContentPatcher.Framework.ContentPatcherAPI) for Content Patcher.
[16:12:12 TRACE SMAPI] Ornithologist's Guild edited Data/TriggerActions.
[16:12:12 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/TextureOverrides'.
[16:12:12 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/CraftingRecipeOverrides'.
[16:12:12 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/CookingRecipeOverrides'.
[16:12:12 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/VirtualCurrencyData'.
[16:12:12 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/WearableData'.
[16:12:12 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/TriggerActionExtensionData'.
[16:12:12 TRACE CJB Show Item Sell Price] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[16:12:12 TRACE Json Assets] Accessed mod-provided API (ExpandedPreconditionsUtility.Framework.ConditionsChecker) for Expanded Preconditions Utility.
[16:12:12 TRACE Json Assets] Accessed mod-provided API (ContentPatcher.Framework.ContentPatcherAPI) for Content Patcher.
[16:12:12 TRACE Json Assets] Accessed mod-provided API (JsonAssets.Api) for Json Assets.
[16:12:12 TRACE Alternative Textures] Accessed mod-provided API (ContentPatcher.Framework.ContentPatcherAPI) for Content Patcher.
[16:12:12 DEBUG Alternative Textures] Successfully hooked into Pathoschild.ContentPatcher.
[16:12:12 DEBUG Alternative Textures] Loading textures from pack: Lovely Kitchen Islands and Extras 1.0.0 by Lulu Lovely
[16:12:12 TRACE Alternative Textures] [Lovely Kitchen Islands and Extras] finished loading in 0.22 seconds
[16:12:12 TRACE Alternative Textures] Requested cache invalidation for 'Data/AdditionalWallpaperFlooring'.
[16:12:12 TRACE Better Crafting] [ItemCacheManager] Clearing floors and wallpapers cache.
[16:12:12 TRACE SMAPI] Invalidated 1 asset names (Data/AdditionalWallpaperFlooring).
Propagated 0 core assets ().
[16:12:12 TRACE Alternative Textures] Finished loading all content packs in 0.22 seconds
[16:12:12 DEBUG Alternative Textures] Finished loading Alternative Textures content packs
[16:12:12 TRACE SMAPI] Alternative Textures loaded asset 'AlternativeTextures/Tools/PaintBucket'.
[16:12:12 TRACE SMAPI] Alternative Textures loaded asset 'AlternativeTextures/Tools/Scissors'.
[16:12:12 TRACE SMAPI] Alternative Textures loaded asset 'AlternativeTextures/Tools/SprayCan'.
[16:12:12 TRACE SMAPI] Alternative Textures loaded asset 'AlternativeTextures/Tools/SprayCanRare'.
[16:12:12 TRACE SMAPI] Alternative Textures loaded asset 'AlternativeTextures/Tools/PaintBrush_Empty'.
[16:12:12 TRACE SMAPI] Alternative Textures loaded asset 'AlternativeTextures/Tools/PaintBrush_Filled'.
[16:12:12 TRACE SMAPI] Alternative Textures loaded asset 'AlternativeTextures/Tools/Catalogue'.
[16:12:12 TRACE Alternative Textures] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[16:12:12 DEBUG Alternative Textures] Successfully hooked into spacechase0.GenericModConfigMenu.
[16:12:12 INFO  Generic Mod Config Menu] PeacefulEnd.AlternativeTextures (registering for PeacefulEnd.AlternativeTextures) is using deprecated code (RegisterLabel) that will break in a future version of GMCM.
[16:12:12 TRACE Greenhouse Sprinklers] Accessed mod-provided API (ContentPatcher.Framework.ContentPatcherAPI) for Content Patcher.
[16:12:12 TRACE Custom Bush] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[16:12:12 TRACE SMAPI] Custom Bush loaded asset 'furyx639.CustomBush/Data'.
[16:12:12 TRACE SMAPI] Custom Bush edited furyx639.CustomBush/Data.
[16:12:12 TRACE NPC Map Locations] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[16:12:12 TRACE Custom Companions] Accessed mod-provided API (JsonAssets.Api) for Json Assets.
[16:12:12 DEBUG Custom Companions] Successfully hooked into spacechase0.JsonAssets.
[16:12:12 TRACE Custom Companions] Accessed mod-provided API (ContentPatcher.Framework.ContentPatcherAPI) for Content Patcher.
[16:12:12 DEBUG Custom Companions] Successfully hooked into Pathoschild.ContentPatcher.
[16:12:12 TRACE Event Repeater] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[16:12:12 TRACE Event Repeater] Loading 21 forgettable events for dreamy.kickitspot
[16:12:12 TRACE Event Repeater] Loaded a grand total of
	21 events
	0 mail
	0 responses.
[16:12:12 TRACE Dynamic Reflections] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[16:12:12 DEBUG Dynamic Reflections] Successfully hooked into spacechase0.GenericModConfigMenu.
[16:12:12 TRACE LittleNPCs] Accessed mod-provided API (ContentPatcher.Framework.ContentPatcherAPI) for Content Patcher.
[16:12:12 TRACE LittleNPCs] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[16:12:12 TRACE SAAT.Mod] Accessed mod-provided API (SAAT.API.AudioManager) for SAAT.API.
[16:12:12 TRACE BirbCore] === Running Priority 1 events ===
[16:12:12 TRACE ArchaeologySkill] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[16:12:12 DEBUG CapeStardewCode] Textures loaded
[16:12:12 TRACE CapeStardewCode] Accessed mod-provided API (SpaceCore.Api) for SpaceCore.
[16:12:12 TRACE Destroyable Bushes] Applying Harmony patch "HarmonyPatch_BushesAreDestroyable": transpiling SDV method "Bush.performToolAction(Tool, int, Vector2)".
[16:12:13 TRACE Destroyable Bushes] Applying Harmony patch "HarmonyPatch_BushesAreDestroyable": postfixing SDV method "Bush.isDestroyable()".
[16:12:13 TRACE Destroyable Bushes] Applying Harmony patch "HarmonyPatch_DestroyedBushBehavior": postfixing SDV method "Bush.performToolAction(Tool, int, Vector2)".
[16:12:13 TRACE Harvest With Scythe] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.WildHorseradish (O)16
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Daffodil (O)18
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Leek (O)20
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Dandelion (O)22
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Parsnip (O)24
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Emerald (O)60
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Aquamarine (O)62
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Ruby (O)64
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Amethyst (O)66
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Topaz (O)68
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BananaSapling (O)69
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Jade (O)70
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Diamond (O)72
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PrismaticShard (O)74
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CaveCarrot (O)78
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Quartz (O)80
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FireQuartz (O)82
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FrozenTear (O)84
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.EarthCrystal (O)86
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Coconut (O)88
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CactusFruit (O)90
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Banana (O)91
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Torch (O)93
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SpiritTorch (O)94
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.DwarfScrollI (O)96
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.DwarfScrollII (O)97
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.DwarfScrollIII (O)98
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.DwarfScrollIV (O)99
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.ChippedAmphora (O)100
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.DinosaurEgg (O)107
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.AncientSeed (O)114
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Pufferfish (O)128
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Anchovy (O)129
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Tuna (O)130
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Sardine (O)131
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Bream (O)132
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.LargemouthBass (O)136
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SmallmouthBass (O)137
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RainbowTrout (O)138
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Salmon (O)139
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Walleye (O)140
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Perch (O)141
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Carp (O)142
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Catfish (O)143
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Pike (O)144
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Sunfish (O)145
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RedMullet (O)146
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Herring (O)147
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Eel (O)148
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Octopus (O)149
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RedSnapper (O)150
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Squid (O)151
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Seaweed (O)152
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.GreenAlgae (O)153
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SeaCucumber (O)154
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SuperCucumber (O)155
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Ghostfish (O)156
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.WhiteAlgae (O)157
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Stonefish (O)158
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Sandfish (O)164
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.ScorpionCarp (O)165
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.TreasureChest (O)166
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.JojaCola (O)167
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.LargeEgg (O)174
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Egg (O)176
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BrownEgg (O)180
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.LargeBrownEgg (O)182
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Milk (O)184
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.LargeMilk (O)186
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.GreenBean (O)188
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Cauliflower (O)190
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Potato (O)192
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FriedEgg (O)194
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Omelet (O)195
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Salad (O)196
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CheeseCauliflower (O)197
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BakedFish (O)198
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.ParsnipSoup (O)199
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.VegetableMedley (O)200
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CompleteBreakfast (O)201
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FriedCalamari (O)202
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.StrangeBun (O)203
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.LuckyLunch (O)204
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FriedMushroom (O)205
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Pizza (O)206
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BeanHotpot (O)207
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.GlazedYams (O)208
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CarpSurprise (O)209
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Hashbrowns (O)210
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Pancakes (O)211
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SalmonDinner (O)212
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FishTaco (O)213
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CrispyBass (O)214
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PepperPoppers (O)215
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Bread (O)216
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.TomKhaSoup (O)218
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.TroutSoup (O)219
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.ChocolateCake (O)220
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PinkCake (O)221
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RhubarbPie (O)222
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Cookie (O)223
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Spaghetti (O)224
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FriedEel (O)225
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SpicyEel (O)226
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Sashimi (O)227
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MakiRoll (O)228
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Tortilla (O)229
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RedPlate (O)230
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.EggplantParmesan (O)231
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RicePudding (O)232
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.IceCream (O)233
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BlueberryTart (O)234
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.AutumnsBounty (O)235
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PumpkinSoup (O)236
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SuperMeal (O)237
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CranberrySauce (O)238
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Stuffing (O)239
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FarmersLunch (O)240
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SurvivalBurger (O)241
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.DishOTheSea (O)242
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MinersTreat (O)243
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RootsPlatter (O)244
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Sugar (O)245
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.WheatFlour (O)246
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Oil (O)247
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Garlic (O)248
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Kale (O)250
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Rhubarb (O)252
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Melon (O)254
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Tomato (O)256
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Morel (O)257
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Blueberry (O)258
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FiddleheadFern (O)259
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.HotPepper (O)260
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Wheat (O)262
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Radish (O)264
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SeafoamPudding (O)265
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RedCabbage (O)266
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Flounder (O)267
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Starfruit (O)268
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MidnightCarp (O)269
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Corn (O)270
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Eggplant (O)272
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Artichoke (O)274
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Pumpkin (O)276
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BokChoy (O)278
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MagicRockCandy (O)279
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Yam (O)280
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Chanterelle (O)281
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Cranberries (O)282
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Holly (O)283
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Beet (O)284
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CherryBomb (O)286
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Bomb (O)287
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MegaBomb (O)288
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.OstrichEgg (O)289
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MahoganySeed (O)292
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Salmonberry (O)296
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.GrassStarter (O)297
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.HardwoodFence (O)298
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.AmaranthSeeds (O)299
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Amaranth (O)300
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.GrapeStarter (O)301
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.HopsStarter (O)302
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PaleAle (O)303
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Hops (O)304
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.VoidEgg (O)305
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Mayonnaise (O)306
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.DuckMayonnaise (O)307
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.VoidMayonnaise (O)308
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Acorn (O)309
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MapleSeed (O)310
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PineCone (O)311
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.WoodFence (O)322
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.StoneFence (O)323
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.IronFence (O)324
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Gate (O)325
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.DwarvishTranslationGuide (O)326
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.WoodFloor (O)328
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.StoneFloor (O)329
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Clay (O)330
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.WeatheredFloor (O)331
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CrystalFloor (O)333
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CopperBar (O)334
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.IronBar (O)335
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.GoldBar (O)336
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.IridiumBar (O)337
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RefinedQuartz (O)338
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Honey (O)340
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.TeaSet (O)341
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Pickles (O)342
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Jelly (O)344
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Beer (O)346
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RareSeed (O)347
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Wine (O)348
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.EnergyTonic (O)349
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Juice (O)350
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MuscleRemedy (O)351
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BasicFertilizer (O)368
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.QualityFertilizer (O)369
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BasicRetainingSoil (O)370
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.QualityRetainingSoil (O)371
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Clam (O)372
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.GoldenPumpkin (O)373
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Poppy (O)376
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CopperOre (O)378
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.IronOre (O)380
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Coal (O)382
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.GoldOre (O)384
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.IridiumOre (O)386
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Wood (O)388
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Stone (O)390
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.NautilusShell (O)392
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Coral (O)393
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RainbowShell (O)394
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Coffee (O)395
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SpiceBerry (O)396
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SeaUrchin (O)397
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Grape (O)398
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SpringOnion (O)399
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Strawberry (O)400
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.StrawFloor (O)401
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SweetPea (O)402
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FieldSnack (O)403
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CommonMushroom (O)404
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.WoodPath (O)405
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.WildPlum (O)406
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.GravelPath (O)407
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Hazelnut (O)408
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CrystalPath (O)409
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Blackberry (O)410
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CobblestonePath (O)411
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.WinterRoot (O)412
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BlueSlimeEgg (O)413
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CrystalFruit (O)414
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SteppingStonePath (O)415
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SnowYam (O)416
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SweetGemBerry (O)417
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Crocus (O)418
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Vinegar (O)419
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RedMushroom (O)420
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Sunflower (O)421
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PurpleMushroom (O)422
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Rice (O)423
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Cheese (O)424
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FairySeeds (O)425
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.GoatCheese (O)426
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.TulipBulb (O)427
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Cloth (O)428
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.JazzSeeds (O)429
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Truffle (O)430
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SunflowerSeeds (O)431
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.TruffleOil (O)432
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CoffeeBean (O)433
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.GoatMilk (O)436
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RedSlimeEgg (O)437
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.LargeGoatMilk (O)438
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PurpleSlimeEgg (O)439
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Wool (O)440
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.ExplosiveAmmo (O)441
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.DuckEgg (O)442
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.DuckFeather (O)444
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Caviar (O)445
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RabbitsFoot (O)446
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.StoneBase (O)449
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PoppySeeds (O)453
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.AncientFruit (O)454
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SpangleSeeds (O)455
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.AlgaeSoup (O)456
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PaleBroth (O)457
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Bouquet (O)458
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Mead (O)459
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.DecorativePot (O)461
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.DrumBlock (O)463
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FluteBlock (O)464
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SpeedGrow (O)465
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.DeluxeSpeedGrow (O)466
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.ParsnipSeeds (O)472
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BeanStarter (O)473
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CauliflowerSeeds (O)474
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PotatoSeeds (O)475
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.GarlicSeeds (O)476
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.KaleSeeds (O)477
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RhubarbSeeds (O)478
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MelonSeeds (O)479
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.TomatoSeeds (O)480
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BlueberrySeeds (O)481
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PepperSeeds (O)482
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.WheatSeeds (O)483
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RadishSeeds (O)484
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RedCabbageSeeds (O)485
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.StarfruitSeeds (O)486
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CornSeeds (O)487
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.EggplantSeeds (O)488
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.ArtichokeSeeds (O)489
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PumpkinSeeds (O)490
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BokChoySeeds (O)491
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.YamSeeds (O)492
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CranberrySeeds (O)493
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BeetSeeds (O)494
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SpringSeeds (O)495
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SummerSeeds (O)496
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FallSeeds (O)497
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.WinterSeeds (O)498
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.AncientSeeds (O)499
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SmallGlowRing (O)516
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.GlowRing (O)517
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SmallMagnetRing (O)518
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MagnetRing (O)519
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SlimeCharmerRing (O)520
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.WarriorRing (O)521
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.VampireRing (O)522
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SavageRing (O)523
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RingofYoba (O)524
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SturdyRing (O)525
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BurglarsRing (O)526
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.IridiumBand (O)527
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.JukeboxRing (O)528
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.AmethystRing (O)529
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.TopazRing (O)530
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.AquamarineRing (O)531
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.JadeRing (O)532
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.EmeraldRing (O)533
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RubyRing (O)534
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Geode (O)535
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FrozenGeode (O)536
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MagmaGeode (O)537
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Alamite (O)538
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Bixite (O)539
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Baryte (O)540
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Aerinite (O)541
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Calcite (O)542
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Dolomite (O)543
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Esperite (O)544
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Fluorapatite (O)545
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Geminite (O)546
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Helvite (O)547
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Jamborite (O)548
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Jagoite (O)549
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Kyanite (O)550
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Lunarite (O)551
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Malachite (O)552
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Neptunite (O)553
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.LemonStone (O)554
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Nekoite (O)555
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Orpiment (O)556
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PetrifiedSlime (O)557
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.ThunderEgg (O)558
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Pyrite (O)559
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.OceanStone (O)560
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.GhostCrystal (O)561
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Tigerseye (O)562
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Jasper (O)563
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Opal (O)564
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FireOpal (O)565
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Celestine (O)566
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Marble (O)567
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Sandstone (O)568
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Granite (O)569
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Basalt (O)570
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Limestone (O)571
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Soapstone (O)572
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Hematite (O)573
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Mudstone (O)574
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Obsidian (O)575
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Slate (O)576
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FairyStone (O)577
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.StarShards (O)578
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.NautilusFossil (O)586
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.AmphibianFossil (O)587
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PalmFossil (O)588
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Trilobite (O)589
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.ArtifactSpot (O)590
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Tulip (O)591
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SummerSpangle (O)593
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FairyRose (O)595
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BlueJazz (O)597
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Sprinkler (O)599
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PlumPudding (O)604
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.ArtichokeDip (O)605
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.StirFry (O)606
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RoastedHazelnuts (O)607
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PumpkinPie (O)608
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RadishSalad (O)609
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FruitSalad (O)610
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BlackberryCobbler (O)611
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CranberryCandy (O)612
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Apple (O)613
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.GreenTea (O)614
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Bruschetta (O)618
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.QualitySprinkler (O)621
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CherrySapling (O)628
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.ApricotSapling (O)629
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.OrangeSapling (O)630
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PeachSapling (O)631
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PomegranateSapling (O)632
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.AppleSapling (O)633
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Apricot (O)634
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Orange (O)635
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Peach (O)636
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Pomegranate (O)637
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Cherry (O)638
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.IridiumSprinkler (O)645
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Coleslaw (O)648
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FiddleheadRisotto (O)649
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PoppyseedMuffin (O)651
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.GreenSlimeEgg (O)680
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RainTotem (O)681
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MutantCarp (O)682
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BugMeat (O)684
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Bait (O)685
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Spinner (O)686
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.DressedSpinner (O)687
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.WarpTotemFarm (O)688
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.WarpTotemMountains (O)689
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.WarpTotemBeach (O)690
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BarbedHook (O)691
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.LeadBobber (O)692
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.TreasureHunter (O)693
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.TrapBobber (O)694
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CorkBobber (O)695
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Sturgeon (O)698
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.TigerTrout (O)699
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Bullhead (O)700
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Tilapia (O)701
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Chub (O)702
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Magnet (O)703
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Dorado (O)704
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Albacore (O)705
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Shad (O)706
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Lingcod (O)707
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Halibut (O)708
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Hardwood (O)709
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CrabPot (O)710
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Lobster (O)715
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Crayfish (O)716
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Crab (O)717
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Cockle (O)718
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Mussel (O)719
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Shrimp (O)720
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Snail (O)721
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Periwinkle (O)722
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Oyster (O)723
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MapleSyrup (O)724
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.OakResin (O)725
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PineTar (O)726
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Chowder (O)727
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FishStew (O)728
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Escargot (O)729
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.LobsterBisque (O)730
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MapleBar (O)731
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CrabCakes (O)732
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Woodskip (O)734
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.StrawberrySeeds (O)745
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.JackOLantern (O)746
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RottenPlant (O)747
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.OmniGeode (O)749
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Slime (O)766
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BatWing (O)767
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SolarEssence (O)768
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.VoidEssence (O)769
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MixedSeeds (O)770
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Fiber (O)771
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.OilofGarlic (O)772
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.LifeElixir (O)773
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.WildBait (O)774
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Glacierfish (O)775
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BatteryPack (O)787
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BerryBasket (O)790
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.GoldenCoconut (O)791
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.VoidSalmon (O)795
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Slimejack (O)796
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Pearl (O)797
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MidnightSquid (O)798
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SpookFish (O)799
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Blobfish (O)800
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CactusSeeds (O)802
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.DinosaurMayonnaise (O)807
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MovieTicket (O)809
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Roe (O)812
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SquidInk (O)814
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.TeaLeaves (O)815
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Ginger (O)829
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.TaroRoot (O)830
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.TaroTuber (O)831
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Pineapple (O)832
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PineappleSeeds (O)833
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Mango (O)834
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MangoSapling (O)835
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Stingray (O)836
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Lionfish (O)837
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BlueDiscus (O)838
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.ThornsRing (O)839
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RusticPlankFloor (O)840
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.StoneWalkwayFloor (O)841
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CinderShard (O)848
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MagmaCap (O)851
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.DragonTooth (O)852
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CuriosityLure (O)856
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.TigerSlimeEgg (O)857
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PhoenixRing (O)863
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FairyDust (O)872
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PiñaColada (O)873
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BugSteak (O)874
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Ectoplasm (O)875
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PrismaticJelly (O)876
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.QualityBobber (O)877
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MonsterMusk (O)879
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BoneFragment (O)881
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FiberSeeds (O)885
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MushroomTreeSeed (O)891
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FireworksRed (O)893
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FireworksPurple (O)894
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FireworksGreen (O)895
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BananaPudding (O)904
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MangoStickyRice (O)905
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Poi (O)906
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.TropicalCurry (O)907
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MagicBait (O)908
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RadioactiveOre (O)909
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RadioactiveBar (O)910
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.HyperSpeedGro (O)918
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.DeluxeFertilizer (O)919
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.DeluxeRetainingSoil (O)920
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SquidInkRavioli (O)921
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SlimeCrate (O)925
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CookoutKit (O)926
[16:12:13 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CampingStove (O)927
[16:12:13 TRACE game] Registered event command: Omegasis.HappyBirthday.Events.ShowTranslatedMessage
[16:12:13 TRACE game] Registered event command: Omegasis.HappyBirthday.Events.SpeakWithBirthdayMessageIncluded
[16:12:13 TRACE game] Registered event command: Omegasis.HappyBirthday.Events.SpeakWithTranslatedMessage
[16:12:13 TRACE game] Registered event command: Omegasis.HappyBirthday.Events.SpeakWithTranslatedMessageFromFile
[16:12:13 TRACE game] Registered event command: Omegasis.HappyBirthday.Events.SpeakIfTodayIsPlayersBirthday
[16:12:13 TRACE game] Registered event command: Omegasis.HappyBirthday.Events.ShowBirthdaySelectionMenu
[16:12:13 TRACE game] Registered event command: Omegasis.HappyBirthday.Events.ShowFavoriteGiftSelectionMenu
[16:12:13 TRACE game] Registered event command: Omegasis.HappyBirthday.Events.SkipNextCommand
[16:12:13 TRACE game] Registered event command: Omegasis.HappyBirthday.Events.GivePlayerFavoriteGift
[16:12:13 TRACE game] Registered event command: Omegasis.HappyBirthday.Events.MakeObjectsTemporarilyInvisible
[16:12:13 TRACE game] Registered event command: Omegasis.EventFramework.AddObjectToPlayersInventory
[16:12:13 TRACE game] Registered event command: Omegasis.EventFramework.AddInJunimoActor
[16:12:13 TRACE game] Registered event command: Omegasis.EventFramework.FlipJunimoActor
[16:12:13 TRACE game] Registered event command: Omegasis.EventFramework.SetUpAdvanceJunimoMovement
[16:12:13 TRACE game] Registered event command: Omegasis.EventFramework.FinishAdvanceJunimoMovement
[16:12:13 TRACE game] Registered event command: Omegasis.EventFramework.AddInJunimoAdvanceMove
[16:12:13 TRACE game] Registered event command: Omegasis.EventFramework.RemoveJunimoAdvanceMove
[16:12:13 TRACE Custom Tokens] Accessed mod-provided API (ContentPatcher.Framework.ContentPatcherAPI) for Content Patcher.
[16:12:13 TRACE Buff Framework] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[16:12:13 TRACE game] Registered trigger action handler 'leclair.morenightlyevents_ForceEvent'.
[16:12:13 TRACE Vanilla Plus Professions] Accessed mod-provided API (ContentPatcher.Framework.ContentPatcherAPI) for Content Patcher.
[16:12:13 TRACE Vanilla Plus Professions] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[16:12:13 TRACE Vanilla Plus Professions] Accessed mod-provided API (SpaceCore.Api) for SpaceCore.
[16:12:13 TRACE Vanilla Plus Professions] Accessed mod-provided API (ItemExtensions.Api) for Item extensions.
[16:12:13 INFO  Vanilla Plus Professions] Wear More Rings is either not installed or there was a problem while requesting the API. If its the latter, custom ring slots will not be recognized by this mod.
[16:12:13 TRACE Esca's Modding Plugins] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[16:12:13 TRACE Esca's Modding Plugins] Accessed mod-provided API (ContentPatcher.Framework.ContentPatcherAPI) for Content Patcher.
[16:12:13 TRACE game] Registered trigger action handler 'Esca.EMP_LogMessage'.
[16:12:13 TRACE game] Registered trigger type for Data/Triggers: Esca.EMP_GameLaunched.
[16:12:13 TRACE game] Registered trigger type for Data/Triggers: Esca.EMP_ReturnedToTitle.
[16:12:13 TRACE game] Registered trigger type for Data/Triggers: Esca.EMP_OneSecondUpdateTicked.
[16:12:13 TRACE game] Registered trigger type for Data/Triggers: Esca.EMP_SaveLoaded.
[16:12:13 TRACE game] Registered trigger type for Data/Triggers: Esca.EMP_TimeChanged.
[16:12:13 TRACE Cloudy Skies] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[16:12:13 TRACE Cloudy Skies] Accessed mod-provided API (ContentPatcher.Framework.ContentPatcherAPI) for Content Patcher.
[16:12:13 TRACE Cloudy Skies] Accessed mod-provided API (ItemExtensions.Api) for Item extensions.
[16:12:13 TRACE SMAPI] Cloudy Skies loaded asset 'Mods/leclair.cloudyskies/WeatherData'.
[16:12:13 TRACE game] Registered trigger action handler 'leclair.cloudyskies_ConvertFruitTrees'.
[16:12:13 TRACE game] Registered trigger action handler 'leclair.cloudyskies_ConvertTrees'.
[16:12:13 TRACE game] Registered trigger action handler 'leclair.cloudyskies_FertilizeDirt'.
[16:12:13 TRACE game] Registered trigger action handler 'leclair.cloudyskies_GrowCrops'.
[16:12:13 TRACE game] Registered trigger action handler 'leclair.cloudyskies_GrowFruitTrees'.
[16:12:13 TRACE game] Registered trigger action handler 'leclair.cloudyskies_GrowGiantCrops'.
[16:12:13 TRACE game] Registered trigger action handler 'leclair.cloudyskies_GrowMoss'.
[16:12:13 TRACE game] Registered trigger action handler 'leclair.cloudyskies_GrowTrees'.
[16:12:13 TRACE game] Registered trigger action handler 'leclair.cloudyskies_KillCrops'.
[16:12:13 TRACE game] Registered trigger action handler 'leclair.cloudyskies_KillMoss'.
[16:12:13 TRACE game] Registered trigger action handler 'leclair.cloudyskies_SpawnArtifactSpots'.
[16:12:13 TRACE game] Registered trigger action handler 'leclair.cloudyskies_SpawnClumps'.
[16:12:13 TRACE game] Registered trigger action handler 'leclair.cloudyskies_SpawnForage'.
[16:12:13 TRACE game] Registered trigger action handler 'leclair.cloudyskies_SpawnOres'.
[16:12:13 TRACE game] Registered trigger action handler 'leclair.cloudyskies_UnFertilizeDirt'.
[16:12:13 TRACE game] Registered trigger action handler 'leclair.cloudyskies_UnGrowTrees'.
[16:12:13 TRACE game] Registered trigger action handler 'leclair.cloudyskies_UnWaterDirt'.
[16:12:13 TRACE game] Registered trigger action handler 'leclair.cloudyskies_UnWaterPets'.
[16:12:13 TRACE game] Registered trigger action handler 'leclair.cloudyskies_WaterCrops'.
[16:12:13 TRACE game] Registered trigger action handler 'leclair.cloudyskies_WaterDirt'.
[16:12:13 TRACE game] Registered trigger action handler 'leclair.cloudyskies_WaterPets'.
[16:12:13 TRACE Cloudy Skies] Registered trigger actions: leclair.cloudyskies_ConvertFruitTrees, leclair.cloudyskies_ConvertTrees, leclair.cloudyskies_FertilizeDirt, leclair.cloudyskies_GrowCrops, leclair.cloudyskies_GrowFruitTrees, leclair.cloudyskies_GrowGiantCrops, leclair.cloudyskies_GrowMoss, leclair.cloudyskies_GrowTrees, leclair.cloudyskies_KillCrops, leclair.cloudyskies_KillMoss, leclair.cloudyskies_SpawnArtifactSpots, leclair.cloudyskies_SpawnClumps, leclair.cloudyskies_SpawnForage, leclair.cloudyskies_SpawnOres, leclair.cloudyskies_UnFertilizeDirt, leclair.cloudyskies_UnGrowTrees, leclair.cloudyskies_UnWaterDirt, leclair.cloudyskies_UnWaterPets, leclair.cloudyskies_WaterCrops, leclair.cloudyskies_WaterDirt, leclair.cloudyskies_WaterPets
[16:12:13 TRACE Cloudy Skies] Registered Game State Query conditions: leclair.cloudyskies_WEATHER, CS_WEATHER, leclair.cloudyskies_WEATHER_IS_RAINING, CS_WEATHER_IS_RAINING, leclair.cloudyskies_WEATHER_IS_SNOWING, CS_WEATHER_IS_SNOWING, leclair.cloudyskies_WEATHER_IS_LIGHTNING, CS_WEATHER_IS_LIGHTNING, leclair.cloudyskies_WEATHER_IS_DEBRIS, CS_WEATHER_IS_DEBRIS, leclair.cloudyskies_WEATHER_IS_GREEN_RAIN, CS_WEATHER_IS_GREEN_RAIN, leclair.cloudyskies_LOCATION_IGNORE_DEBRIS_WEATHER, CS_LOCATION_IGNORE_DEBRIS_WEATHER, leclair.cloudyskies_LOCATION_TIME, CS_LOCATION_TIME, leclair.cloudyskies_LOCATION_IS_TYPE, CS_LOCATION_IS_TYPE
[16:12:13 TRACE Cloudy Skies] Registered console commands: cs_reload, cs_history, cs_list, cs_tomorrow, cs_fix_green_rain, cs_reset_critters
[16:12:13 TRACE Copper Still] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[16:12:13 TRACE SMAPI] Machine Terrain Framework loaded asset 'selph.CustomTapperFramework/Data'.
[16:12:13 INFO  Machine Terrain Framework] Loaded custom tapper data with 2 entries.
[16:12:13 INFO  Machine Terrain Framework] Loaded custom tapper data with 2 entries.
[16:12:13 TRACE Machine Terrain Framework] Accessed mod-provided API (Pathoschild.Stardew.Automate.Framework.AutomateAPI) for Automate.
[16:12:13 TRACE Automate] Adding automation factory: From<<selph.CustomTapperFramework>_<IAutomationFactory>>_To<<Pathoschild.Automate>_<IAutomationFactory>>_2, StardewModdingAPI.Proxies, Version=4.1.10.0, Culture=neutral, PublicKeyToken=null
[16:12:13 TRACE Mail Framework Mod] Accessed mod-provided API (ExpandedPreconditionsUtility.Framework.ConditionsChecker) for Expanded Preconditions Utility.
[16:12:13 TRACE Chests Anywhere] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[16:12:13 TRACE Show Birthdays] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[16:12:13 TRACE Mail Services Mod] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[16:12:13 TRACE ScaleUp] Accessed mod-provided API (ContentPatcher.Framework.ContentPatcherAPI) for Content Patcher.
[16:12:13 TRACE SpritesInDetail] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[16:12:13 TRACE SpritesInDetail] Reading content pack: Lux's Food + Crop Mod 2.1.0 from /home/deck/.local/share/Steam/steamapps/common/Stardew Valley/Mods/LF+CM_2.1.0
[16:12:13 TRACE Generic Mod Config Menu] BleakCodex.SpritesInDetail is registering on behalf of LFM
[16:12:13 TRACE Better Ranching] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[16:12:13 TRACE Activate Sprinklers] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[16:12:13 TRACE Only fishes consume bait] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[16:12:13 DEBUG DynamicNightTime] Didn't find mod Lunar Disturbances; you can optionally install it for extra features!
[16:12:13 TRACE DynamicNightTime] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[16:12:13 TRACE Better Friendship] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[16:12:13 TRACE Polyamory Sweet Love] Accessed mod-provided API (SpaceCore.Api) for SpaceCore.
[16:12:13 TRACE Polyamory Sweet Love] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[16:12:13 TRACE Polyamory Sweet Love] Accessed mod-provided API (PolyamorySweetKiss.KissingAPI) for PolyamorySweet Kiss.
[16:12:13 TRACE Polyamory Sweet Love] Accessed mod-provided API (PolyamorySweetBed.PolyamorySweetBedAPI) for Polyamory Sweet Bed.
[16:12:13 TRACE Polyamory Sweet Love] Accessed mod-provided API (PolyamorySweetRooms.SweetRoomsAPI) for PolyamorySweet Rooms.
[16:12:13 TRACE Polyamory Sweet Love] Polyamory Sweet Kiss API loaded
[16:12:13 TRACE Polyamory Sweet Love] Polyamory Sweet Bed API loaded
[16:12:13 TRACE Polyamory Sweet Love] Polyamory Sweet Rooms API loaded
[16:12:13 TRACE Polyamory Sweet Love] Accessed mod-provided API (ContentPatcher.Framework.ContentPatcherAPI) for Content Patcher.
[16:12:13 TRACE Polyamory Sweet Bed] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[16:12:13 INFO  Generic Mod Config Menu] ApryllForever.PolyamorySweetBed (registering for ApryllForever.PolyamorySweetBed) is using deprecated code (AddNumberOption(IManifest mod, Func<int> getValue, Action<int> setValue, Func<string> name = null, Func<string> tooltip = null, int? min = null, int? max = null, int? interval = null, string fieldId = null)) that will break in a future version of GMCM.
[16:12:13 TRACE Polyamory Sweet Wedding] Accessed mod-provided API (PolyamorySweetLove.PolyamorySweetLoveAPI) for Polyamory Sweet Love.
[16:12:13 TRACE Polyamory Sweet Wedding] PolyamorySweetLove API loaded
[16:12:13 TRACE Polyamory Sweet Wedding] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[16:12:13 INFO  Generic Mod Config Menu] ApryllForever.PolyamorySweetWedding (registering for ApryllForever.PolyamorySweetWedding) is using deprecated code (AddNumberOption(IManifest mod, Func<int> getValue, Action<int> setValue, Func<string> name = null, Func<string> tooltip = null, int? min = null, int? max = null, int? interval = null, string fieldId = null)) that will break in a future version of GMCM.
[16:12:13 TRACE PolyamorySweet Rooms] Accessed mod-provided API (SpaceCore.Api) for SpaceCore.
[16:12:13 TRACE SMAPI] PolyamorySweet Rooms loaded asset 'ApryllForever.PolyamorySweetRooms/dict'.
[16:12:13 TRACE PolyamorySweet Rooms] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[16:12:13 TRACE PolyamorySweet Kiss] Kissing audio path: /home/deck/.local/share/Steam/steamapps/common/Stardew Valley/Mods/PolyamorySweet/PolyamorySweetKiss/assets/kiss.wav
[16:12:13 TRACE PolyamorySweet Kiss] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[16:12:13 TRACE Smart Building] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[16:12:13 TRACE Custom Crafting Stations] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[16:12:13 TRACE Quality Smash] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[16:12:13 TRACE To-Dew] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[16:12:13 TRACE To-Dew] Accessed mod-provided API (GMCMOptions.Framework.API) for GMCM Options.
[16:12:13 TRACE GMCM Options] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[16:12:13 TRACE Lookup Anything] Accessed mod-provided API (BushBloomMod.Api) for Bush Bloom Mod.
[16:12:13 TRACE Lookup Anything] Accessed mod-provided API (LeFauxMods.CustomBush.Services.ModApi) for Custom Bush.
[16:12:13 TRACE Lookup Anything] Accessed mod-provided API (Selph.StardewMods.ExtraMachineConfig.ExtraMachineConfigApi) for ExtraMachineConfig.
[16:12:13 TRACE Lookup Anything] Accessed mod-provided API (ProducerFrameworkMod.Api.ProducerFrameworkModApi) for Producer Framework Mod.
[16:12:13 TRACE Lookup Anything] Accessed mod-provided API (SpaceCore.Api) for SpaceCore.
[16:12:13 TRACE Lookup Anything] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[16:12:13 TRACE Machine Control Panel] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[16:12:13 TRACE Machine Control Panel] Accessed mod-provided API (Selph.StardewMods.ExtraMachineConfig.ExtraMachineConfigApi) for ExtraMachineConfig.
[16:12:13 TRACE Machine Control Panel] Applied MachineDataUtility.CanApplyOutput Transpiler
[16:12:13 TRACE Machine Control Panel] Applied MachineDataUtility.PlaceInMachine Transpiler
[16:12:13 TRACE Let's Move It] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[16:12:13 TRACE Shop Tile Framework] Accessed mod-provided API (JsonAssets.Api) for Json Assets.
[16:12:13 TRACE Shop Tile Framework] Accessed mod-provided API (ExpandedPreconditionsUtility.Framework.ConditionsChecker) for Expanded Preconditions Utility.
[16:12:13 TRACE Better Truffles] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[16:12:13 TRACE Custom Cask Mod] Accessed mod-provided API (MailFrameworkMod.Api.MailFrameworkModApi) for Mail Framework Mod.
[16:12:13 TRACE Custom Cask Mod] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[16:12:13 TRACE More Books] Accessed mod-provided API (ContentPatcher.Framework.ContentPatcherAPI) for Content Patcher.
[16:12:13 TRACE More Books] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[16:12:13 TRACE Love of Cooking] Accessed mod-provided API (SpaceCore.Api) for SpaceCore.
[16:12:13 TRACE Love of Cooking] Accessed mod-provided API (ContentPatcher.Framework.ContentPatcherAPI) for Content Patcher.
[16:12:13 TRACE Ring Overhaul] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[16:12:13 DEBUG Better Crafting] Creating specific API instance for Resource Storage (FlyingTNT.ResourceStorage)
[16:12:13 TRACE Resource Storage] Accessed mod-provided API (Leclair.Stardew.BetterCrafting.ModAPI) for Better Crafting.
[16:12:13 TRACE Resource Storage] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[16:12:13 TRACE Horse Overhaul] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[16:12:13 TRACE Horse Overhaul] Accessed mod-provided API (BetterRanching.BetterRanchingApi) for Better Ranching.
[16:12:13 TRACE SMAPI] Growing Valley: Child NPCs loaded asset 'siliconmodding.GVChildrenSMAPI/LizziePromoDark'.
[16:12:13 TRACE SMAPI] Growing Valley: Child NPCs loaded asset 'siliconmodding.GVChildrenSMAPI/LizzieDefaultDark'.
[16:12:13 TRACE SMAPI] Growing Valley: Child NPCs loaded asset 'siliconmodding.GVChildrenSMAPI/LizziePromoPale'.
[16:12:13 TRACE SMAPI] Growing Valley: Child NPCs loaded asset 'siliconmodding.GVChildrenSMAPI/LizzieDefaultPale'.
[16:12:13 TRACE SMAPI] Growing Valley: Child NPCs loaded asset 'siliconmodding.GVChildrenSMAPI/EliasPromoPale'.
[16:12:13 TRACE SMAPI] Growing Valley: Child NPCs loaded asset 'siliconmodding.GVChildrenSMAPI/EliasDefaultPale'.
[16:12:13 TRACE SMAPI] Growing Valley: Child NPCs loaded asset 'siliconmodding.GVChildrenSMAPI/EliasPromoDark'.
[16:12:13 TRACE SMAPI] Growing Valley: Child NPCs loaded asset 'siliconmodding.GVChildrenSMAPI/EliasDefaultDark'.
[16:12:13 TRACE Growing Valley: Child NPCs] Accessed mod-provided API (ContentPatcher.Framework.ContentPatcherAPI) for Content Patcher.
[16:12:13 TRACE game] Registered trigger type for Data/Triggers: siliconmodding.GVChildrenSMAPI_OnConfigChangedEarly.
[16:12:13 TRACE game] Registered trigger type for Data/Triggers: siliconmodding.GVChildrenSMAPI_OnConfigChangedLate.
[16:12:13 TRACE Growing Valley: Child NPCs] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[16:12:13 TRACE FauxCore] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[16:12:13 TRACE Better Crafting] Detected Harmony Patches:

[16:12:13 TRACE Cloudy Skies] Detected Harmony Patches:

[16:12:13 TRACE BirbCore] === Running Priority 2 events ===
[16:12:14 TRACE game] Signing into GalaxySDK
[16:12:14 TRACE Content Patcher] Polyamory Sweet Love added a custom token with prefix 'ApryllForever.PolyamorySweetLove/': PlayerSpouses.
[16:12:14 TRACE Content Patcher] Cauldron added a custom token with prefix 'Atelier.Cauldron/': ConfigValue.
[16:12:14 TRACE Content Patcher] Love of Cooking added 3 custom tokens with prefix 'blueberry.LoveOfCooking/': AddCookingSkillAndRecipes, AddSeasonings, CookingToolLevel.
[16:12:14 TRACE Content Patcher] Greenhouse Sprinklers added a custom token with prefix 'Bpendragon.GreenhouseSprinklers/': GreenHouseLevel.
[16:12:14 TRACE Content Patcher] LittleNPCs added 14 custom tokens with prefix 'Candidus42.LittleNPCs/': FirstLittleNPC, FirstLittleNPCAge, FirstLittleNPCBirthDay, FirstLittleNPCBirthSeason, FirstLittleNPCDisplayName, FirstLittleNPCGender, FirstLittleNPCName, SecondLittleNPC, SecondLittleNPCAge, SecondLittleNPCBirthDay, SecondLittleNPCBirthSeason, SecondLittleNPCDisplayName, SecondLittleNPCGender, SecondLittleNPCName.
[16:12:14 TRACE Content Patcher] Unlockable Bundles added 8 custom tokens with prefix 'DLX.Bundles/': CollectiveCurrency, CollectiveCurrencyTotal, DaysSincePurchase, Discovered, PersonalCurrency, PersonalCurrencyTotal, PrizeMachineLevel, Purchased.
[16:12:14 TRACE Content Patcher] Esca's Modding Plugins added 4 custom tokens with prefix 'Esca.EMP/': GameStateQuery, ModData, ModDataKeys, PlayerStat.
[16:12:14 TRACE Content Patcher] Farm Type Manager added a custom token with prefix 'Esca.FarmTypeManager/': NumberOfMonsters.
[16:12:14 TRACE Content Patcher] Ornithologist's Guild added 2 custom tokens with prefix 'Ivy.OrnithologistsGuild/': LocationBiome, PowerUpPlayerName.
[16:12:14 TRACE Content Patcher] More Books added 24 custom tokens with prefix 'jeWel.MoreBooksCode/': ConfigBombBookRead, ConfigCarpenterCatalogueRead, ConfigDaggerBookRead, ConfigEnableAttackBook, ConfigEnableBombBook, ConfigEnableCarpenterCatalogue, ConfigEnableDaggerBook, ConfigEnableFishingLevelBook, ConfigEnableGarbageCanBook, ConfigEnableGodBook, ConfigEnableGreenTeaBook, ConfigEnableImmunityBook, ConfigEnableLewisBook, ConfigEnableLuckBook, ConfigEnableMagneticBook, ConfigEnableMilkBook, ConfigEnableOreCatalogue, ConfigEnableRiceBook, ConfigEnableSpeedBook, ConfigGreenTeaBookRead, ConfigLewisBookRead, ConfigMilkBookRead, ConfigOreCatalogueRead, ConfigRiceBookRead.
[16:12:14 TRACE Content Patcher] Vanilla Plus Professions added 3 custom tokens with prefix 'KediDili.VanillaPlusProfessions/': ContentPaths, HasProfessions, HasTalents.
[16:12:14 TRACE Content Patcher] Cloudy Skies added a custom token with prefix 'leclair.cloudyskies/': Weather.
[16:12:14 TRACE Content Patcher] Lux's Food + Crop Mod added a custom token with prefix 'LFM/': EnableDuringStorms.
[16:12:14 TRACE Content Patcher] Alternative Textures added 2 custom tokens with prefix 'PeacefulEnd.AlternativeTextures/': Textures, Tools.
[16:12:14 TRACE Content Patcher] Custom Companions added a custom token with prefix 'PeacefulEnd.CustomCompanions/': Companions.
[16:12:14 TRACE Content Patcher] ScaleUp added a custom token with prefix 'Platonymous.ScaleUp/': Assets.
[16:12:14 TRACE Content Patcher] Growing Valley: Child NPCs added 85 custom tokens with prefix 'siliconmodding.GVChildrenSMAPI/': Child, ChildSkinToneSet, CompanionPrnsFirstbornEnabled, CompanionPrnsObjectFirstborn, CompanionPrnsObjectSecondborn, CompanionPrnsPluralityFirstborn, CompanionPrnsPluralitySecondborn, CompanionPrnsPosDetFirstborn, CompanionPrnsPosDetSecondborn, CompanionPrnsPossessiveFirstborn, CompanionPrnsPossessiveSecondborn, CompanionPrnsReflexiveFirstborn, CompanionPrnsReflexiveSecondborn, CompanionPrnsSecondbornEnabled, CompanionPrnsSubjectFirstborn, CompanionPrnsSubjectSecondborn, CompanionRefDefault, CompanionRefFirstborn, CompanionRefFirstbornSet, CompanionRefSecondborn, CompanionRefSecondbornSet, CoObjFirst, CoObjSecond, CoPDFirst, CoPDSecond, CoPluFirst, CoPluSecond, CoPosFirst, CoPosSecond, CoRefFirst, CoRefSecond, CoSubFirst, CoSubSecond, EliasPromoEnabled, FarmerRefFirstborn, FarmerRefFirstbornSet, FarmerRefSecondborn, FarmerRefSecondbornSet, FirstbornClothingColourSet, FirstbornClothingTypeSet, FirstbornDialogue, FirstbornDialogueSet, FirstbornEyeColourSet, FirstbornHairColourSet, FirstbornHairLengthSet, FirstbornHairTypeSet, FirstbornNameErrorMessage, FirstbornSelect, LizziePromoEnabled, LocaleCode, NPC, ParentFarmerDefault, ParentFarmerFemale, ParentFarmerMale, ParentFarmerOther, ParentFarmerOverrides, ParentRoommateDefault, ParentSpouseDefault, ParentSpouseFemale, ParentSpouseMale, ParentSpouseOther, ParentSpouseOverrides, RoommateFemale, RoommateGenderOverride, RoommateMale, RoommateOther, RoommateOverrides, SecondbornClothingColourSet, SecondbornClothingTypeSet, SecondbornDialogue, SecondbornDialogueSet, SecondbornEyeColourSet, SecondbornHairColourSet, SecondbornHairLengthSet, SecondbornHairTypeSet, SecondbornNameErrorMessage, SecondbornSelect, SpouseGenderOverride, SpousePronounsEnabled, SpousePronounsObject, SpousePronounsPlurality, SpousePronounsPosDet, SpousePronounsPossessive, SpousePronounsReflexive, SpousePronounsSubject.
[16:12:14 TRACE Content Patcher] Json Assets added 36 custom tokens with prefix 'spacechase0.JsonAssets/': BigCraftableId, BigCraftableSpriteTilesheet, BigCraftableSpriteX, BigCraftableSpriteY, BootsId, BootsSpriteTilesheet, BootsSpriteX, BootsSpriteY, CropId, CropSpriteTilesheet, CropSpriteX, CropSpriteY, FruitTreeId, FruitTreeSpriteTilesheet, FruitTreeSpriteX, FruitTreeSpriteY, HatId, HatSpriteTilesheet, HatSpriteX, HatSpriteY, ObjectId, ObjectSpriteTilesheet, ObjectSpriteX, ObjectSpriteY, PantsId, PantsSpriteTilesheet, PantsSpriteX, PantsSpriteY, ShirtsId, ShirtsSpriteTilesheet, ShirtsSpriteX, ShirtsSpriteY, WeaponId, WeaponSpriteTilesheet, WeaponSpriteX, WeaponSpriteY.
[16:12:14 TRACE Content Patcher] SpaceCore added 4 custom tokens with prefix 'spacechase0.SpaceCore/': BooksellerInTown, CurrentEventId, CurrentlyInEvent, QuestionsAsked.
[16:12:14 TRACE Content Patcher] Special Power Utilities added 2 custom tokens with prefix 'Spiderbuttons.SpecialPowerUtilities/': HasPower, UnavailablePowers.
[16:12:14 TRACE Content Patcher] Custom Tokens added 20 custom tokens with prefix 'TheMightyAmondee.CustomTokens/': AnniversaryDay, AnniversarySeason, Child, DeathCount, DeathCountMarried, DeathCountMarriedPK, DeathCountPK, DeepestMineLevel, DeepestNormalMineLevel, DeepestSkullCavernMineLevel, DeepestVolcanoFloor, MineLevel, PassOutCount, QuestIDsCompleted, QuestsCompleted, SOCompleted, SOCompleted, SOIDsCompleted, VolcanoFloor, YearsMarried.
[16:12:14 INFO  Content Patcher] Some content packs haven't been updated for Stardew Valley 1.6.0. Content Patcher will try to auto-migrate them, but compatibility isn't guaranteed.

Affected content packs:
- (CP) Astarion Heart Events and Expanded Dialogue
- astarion
- Better Artisan Goods
- Better Critters
- Better Crops and Artisan Goods in SVE
- Better Crops and Foraging
- Better Gems and Minerals
- Better Resources
- Big Harvey Dialogue Expansion/Revamp
- Coii's Girls Sets Pack
- Friend of a Friend
- Harvey Marriage Expansion
- Hats Won't Mess Up Hair
- Hot Spring Farmcave
- Immersive Festival Dialogue
- Immersive Weapons
- Iridium Scythe
- Lasting CTs Pack
- Less Ugly Spouse Rooms
- Lovely Kitchen
- More Romantic Harvey
- MSVE
- Simple Foliage
- Ske Maps
- Spouses React To Player Death
- Stardew Kids Expansion
- Stardew Kids Expansion Data
- Warm Cozy Fireplaces
- Wren's Expanded Greenhouse

For mod authors, see how to update a mod: https://smapi.io/cp-migrate.
[16:12:14 TRACE game] Registered trigger action handler 'Pathoschild.ContentPatcher_MigrateIds'.
[16:12:14 TRACE SMAPI] Unlockable Bundles loaded asset 'UnlockableBundles/WalletCurrencies'.
[16:12:14 TRACE SMAPI] Unlockable Bundles edited Data/Powers.
[16:12:14 TRACE LittleNPCs] FirstLittleNPC updated: LittleNPCInfo { Name = , DisplayName = , Gender = Male, Birthday = , LoadedFrom = None }
[16:12:14 TRACE LittleNPCs] SecondLittleNPC updated: LittleNPCInfo { Name = , DisplayName = , Gender = Male, Birthday = , LoadedFrom = None }
[16:12:14 TRACE Polyamory Sweet Love] Checking for extra spouses in 0 friends
[16:12:14 TRACE Polyamory Sweet Love] reloaded 0 spouses for  -1463438737145415184
[16:12:21 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[16:12:21 TRACE SMAPI] Item extensions loaded asset 'Mods/mistyspring.ItemExtensions/Resources'.
[16:12:21 TRACE SMAPI] Content Patcher edited Mods/mistyspring.ItemExtensions/Resources (for the 'CapeOreNodes' content pack).
[16:12:21 TRACE Item extensions] Beginning to parse data. (Raw entries: 4)
[16:12:21 TRACE Item extensions] Checking Cape.kimberliteheart data...
[16:12:21 TRACE Item extensions] Resource's dropped item is empty. The resource will still be added, but keep this in mind when debugging your content pack.
[16:12:21 TRACE Item extensions] Checking Cape.kimberlitefire data...
[16:12:21 TRACE Item extensions] Resource's dropped item is empty. The resource will still be added, but keep this in mind when debugging your content pack.
[16:12:21 TRACE Item extensions] Checking Cape.kimberliteblue data...
[16:12:21 TRACE Item extensions] Resource's dropped item is empty. The resource will still be added, but keep this in mind when debugging your content pack.
[16:12:21 TRACE Item extensions] Checking Cape.kimberlitecelestial data...
[16:12:21 TRACE Item extensions] Resource's dropped item is empty. The resource will still be added, but keep this in mind when debugging your content pack.
[16:12:21 TRACE Item extensions] Loaded 4 custom nodes, and 0 resource clumps.
[16:12:21 TRACE Item extensions] Invalidating asset 'Data/Objects'...
[16:12:21 TRACE Item extensions] Requested cache invalidation for 'Data/Objects'.
[16:12:21 TRACE SMAPI] Invalidated 0 cache entries.
[16:12:21 TRACE SMAPI] Content Patcher edited Data/Fences (for the 'Stardew Valley Expanded' content pack).
[16:12:21 TRACE SMAPI] Content Patcher edited Data/Fences (for the '(CP) Archaeology Skill' content pack).
[16:12:21 TRACE SMAPI] Content Patcher edited Data/Furniture (for the 'Stardew Valley Expanded' content pack).
[16:12:21 TRACE SMAPI] Content Patcher edited Data/Furniture (for the 'Baubles' content pack).
[16:12:21 TRACE SMAPI] Content Patcher edited Data/Furniture (for the 'Cornucopia - More Crops' content pack).
[16:12:21 TRACE SMAPI] Content Patcher edited Data/Furniture (for the 'Cornucopia - More Flowers' content pack).
[16:12:21 TRACE SMAPI] Content Patcher edited Data/Furniture (for the 'CapeStardew' content pack).
[16:12:21 TRACE SMAPI] Content Patcher edited Data/Boots (for the 'Stardew Valley Expanded' content pack).
[16:12:21 TRACE SMAPI] Content Patcher edited Data/hats (for the 'CapeStardew' content pack).
[16:12:21 TRACE SMAPI] Content Patcher edited Data/hats (for the 'Hats Won't Mess Up Hair' content pack).
[16:12:21 TRACE SMAPI] Content Patcher edited Data/Trinkets (for the '(CP) VPP Data' content pack).
[16:12:21 TRACE SMAPI] Content Patcher edited Data/Trinkets (for the 'Alchemistry' content pack).
[16:12:21 TRACE SMAPI] Alternative Textures edited Data/AdditionalWallpaperFlooring.
[16:12:21 TRACE SMAPI] Content Patcher edited Data/FloorsAndPaths (for the '(CP) Archaeology Skill' content pack).
[16:12:21 TRACE Better Crafting] [ItemCacheManager] Clearing (O) cache.
[16:12:21 TRACE Better Crafting] [ItemCacheManager] Clearing (TR) cache.
[16:12:21 TRACE Better Crafting] [ItemCacheManager] Clearing (B) cache.
[16:12:21 TRACE Better Crafting] [ItemCacheManager] Clearing (BC) cache.
[16:12:21 TRACE Better Crafting] [ItemCacheManager] Clearing (F) cache.
[16:12:21 TRACE Better Crafting] [ItemCacheManager] Clearing (W) cache.
[16:12:21 TRACE Better Crafting] [ItemCacheManager] Clearing (T) cache.
[16:12:21 TRACE Better Crafting] [ItemCacheManager] Clearing (H) cache.
[16:12:21 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/TextureOverrides'.
[16:12:21 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/TextureOverrides (for the 'Baubles' content pack).
[16:12:21 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/CookingRecipeOverrides'.
[16:12:21 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/CookingRecipeOverrides (for the 'Cornucopia - Artisan Machines' content pack).
[16:12:21 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/CookingRecipeOverrides (for the 'Culinary Delight' content pack).
[16:12:21 TRACE SMAPI] Content Patcher edited Strings/Objects (for the 'Dwarven Expansion' content pack).
[16:12:21 TRACE SMAPI] Content Patcher edited Strings/Objects (for the 'Wildflour's Atelier Goods' content pack).
[16:12:21 TRACE SMAPI] Content Patcher edited Strings/Objects (for the 'Cornucopia - More Crops' content pack).
[16:12:21 TRACE SMAPI] Content Patcher edited Strings/Objects (for the 'Cornucopia - Artisan Machines' content pack).
[16:12:21 TRACE SMAPI] Content Patcher edited Strings/Objects (for the 'Artisan Packaging' content pack).
[16:12:21 TRACE SMAPI] Content Patcher edited Strings/Objects (for the '(CP) VPP Data' content pack).
[16:12:21 TRACE SMAPI] Content Patcher edited Strings/Objects (for the '(CP) More Sensible Juices' content pack).
[16:12:21 TRACE SMAPI] Content Patcher edited Strings/Objects (for the '(CP) Copper Still' content pack).
[16:12:21 TRACE SMAPI] Content Patcher edited Strings/Objects (for the '(CP) Grapes of Ferngill' content pack).
[16:12:21 TRACE SMAPI] Content Patcher edited Strings/Objects (for the 'Wallet Description' content pack).
[16:12:21 TRACE SMAPI] Custom Cask Mod edited Data/Machines.
[16:12:21 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Dwarven Expansion' content pack).
[16:12:21 TRACE SMAPI] Content Patcher edited Data/Machines (for the '(CP) Everia's Dragons Expanded' content pack).
[16:12:21 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Wildflour's Atelier Goods' content pack).
[16:12:21 TRACE SMAPI] Content Patcher edited Data/Machines (for the '(CP) H&W Mixology 101' content pack).
[16:12:21 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Stardew Valley Expanded' content pack).
[16:12:21 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Baubles' content pack).
[16:12:21 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Cornucopia - More Crops' content pack).
[16:12:21 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Cornucopia - More Flowers' content pack).
[16:12:21 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Cornucopia - Artisan Machines' content pack).
[16:12:21 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Artisan Packaging' content pack).
[16:12:21 TRACE SMAPI] Content Patcher edited Data/Machines (for the '(CP) VPP Data' content pack).
[16:12:21 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Artisan Goods Keep Quality' content pack).
[16:12:21 TRACE SMAPI] Content Patcher edited Data/Machines (for the '(CP) More Sensible Juices' content pack).
[16:12:21 TRACE SMAPI] Content Patcher edited Data/Machines (for the '(CP) Copper Still' content pack).
[16:12:21 TRACE SMAPI] Content Patcher edited Data/Machines (for the '(CP) Ornithologist's Guild' content pack).
[16:12:21 TRACE SMAPI] Content Patcher edited Data/Machines (for the '(CP) Food Packaging' content pack).
[16:12:21 TRACE SMAPI] Content Patcher edited Data/Machines (for the '(CP) Grapes of Ferngill' content pack).
[16:12:21 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Alchemistry' content pack).
[16:12:21 TRACE SMAPI] Content Patcher edited Data/Machines (for the '(CP) Archaeology Skill' content pack).
[16:12:21 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Wildflour's Atelier Goods' content pack).
[16:12:21 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Cornucopia - More Crops' content pack).
[16:12:21 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Cornucopia - Artisan Machines' content pack).
[16:12:21 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Alchemistry' content pack).
[16:12:21 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Vegas' Item Compatibility Patch' content pack).
[16:12:21 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Cornucopia and SVE Item Compatibility Patch' content pack).
[16:12:21 TRACE Machine Control Panel] (BC)15 has null Ids
[16:12:21 TRACE Machine Control Panel] (BC)Wildflour.AtelierGoods_SyrupMaker has null Ids
[16:12:21 TRACE Machine Control Panel] (BC)Morghoula.AlchemistryCP_MortarPestle has null Ids
[16:12:21 TRACE Machine Control Panel] (BC)Morghoula.AlchemistryCP_TinctureBin has null Ids
[16:12:21 TRACE SMAPI] Machine Control Panel edited Data/Machines.
[16:12:21 TRACE SMAPI] Content Patcher edited Data/Fish (for the 'Stardew Valley Expanded' content pack).
[16:12:21 TRACE SMAPI] Content Patcher edited Data/Fish (for the 'Distant Lands - Witch Swamp Overhaul' content pack).
[16:12:21 TRACE SMAPI] Content Patcher edited Data/Fish (for the 'Alchemistry' content pack).
[16:12:21 TRACE SMAPI] Farm Rearranger edited Strings/BigCraftables.
[16:12:21 TRACE SMAPI] Content Patcher edited Strings/BigCraftables (for the 'Artisan Packaging' content pack).
[16:12:21 TRACE SMAPI] Content Patcher edited Strings/BigCraftables (for the '(CP) VPP Data' content pack).
[16:12:21 TRACE SMAPI] Content Patcher edited Strings/BigCraftables (for the '(CP) More Sensible Juices' content pack).
[16:12:21 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/SVE_Furniture_TileSheet' (for the 'Stardew Valley Expanded' content pack).
[16:12:21 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/SVE_Portraits' (for the 'Stardew Valley Expanded' content pack).
[16:12:21 TRACE SMAPI] Content Patcher loaded asset 'Mods/appleseed.BCP/Tables' (for the 'Baubles' content pack).
[16:12:21 TRACE SMAPI] Content Patcher loaded asset 'Mods/appleseed.BCP/EndTables' (for the 'Baubles' content pack).
[16:12:21 TRACE SMAPI] Content Patcher loaded asset 'Mods/appleseed.BCP/Clock' (for the 'Baubles' content pack).
[16:12:21 TRACE SMAPI] Content Patcher loaded asset 'Cornucopia.MoreCrops/Furniture' (for the 'Cornucopia - More Crops' content pack).
[16:12:21 TRACE SMAPI] Content Patcher loaded asset 'Cornucopia.MoreFlowers/Furniture' (for the 'Cornucopia - More Flowers' content pack).
[16:12:21 TRACE SMAPI] Content Patcher loaded asset 'Mods/CapeStardew/Objects/hummingbird' (for the 'CapeStardew' content pack).
[16:12:21 TRACE SMAPI] Content Patcher loaded asset 'Mods/CapeStardew/Objects/oceantreasure' (for the 'CapeStardew' content pack).
[16:12:21 TRACE SMAPI] Vanilla Plus Professions edited Strings/1_6_Strings.
[16:12:21 TRACE SMAPI] Content Patcher edited Strings/1_6_Strings (for the 'Stardew Valley Expanded' content pack).
[16:12:21 TRACE SMAPI] Content Patcher edited Strings/1_6_Strings (for the '(CP) Simply Harvey' content pack).
[16:12:21 TRACE SMAPI] Content Patcher edited Strings/1_6_Strings (for the 'Wallet Description' content pack).
[16:12:21 TRACE SMAPI] Item extensions edited Strings/UI.
[16:12:21 TRACE SMAPI] Vanilla Plus Professions edited Strings/UI.
[16:12:21 TRACE SMAPI] Content Patcher edited Strings/UI (for the 'Stardew Valley Expanded' content pack).
[16:12:21 TRACE Polyamory Sweet Love] NPC.cs.3985 is set to "So...I heard you secretly gave {0} a gift today$n#$b#$c 0.5#Wonderful!$h#Thank you!$h"
[16:12:21 TRACE SMAPI] Polyamory Sweet Love edited Strings/StringsFromCSFiles.
[16:12:21 TRACE SMAPI] Polyamory Sweet Wedding edited Strings/StringsFromCSFiles.
[16:12:21 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the 'Stardew Valley Expanded' content pack).
[16:12:21 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the 'CapeStardew' content pack).
[16:12:21 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the '(CP) VPP Data' content pack).
[16:12:21 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the '(CP) Polyamory Sweet!' content pack).
[16:12:21 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the 'Wallet Description' content pack).
[16:12:21 TRACE FauxCore] Requested cache invalidation for 'furyx639.FauxCore/UI'.
[16:12:21 TRACE SMAPI] Invalidated 0 cache entries.
[16:12:21 TRACE FauxCore] Requested cache invalidation for 'furyx639.FauxCore/Buttons/ArrowDown'.
[16:12:21 TRACE SMAPI] Invalidated 0 cache entries.
[16:12:21 TRACE FauxCore] Requested cache invalidation for 'furyx639.FauxCore/Buttons/ArrowLeft'.
[16:12:21 TRACE SMAPI] Invalidated 0 cache entries.
[16:12:21 TRACE FauxCore] Requested cache invalidation for 'furyx639.FauxCore/Buttons/ArrowRight'.
[16:12:21 TRACE SMAPI] Invalidated 0 cache entries.
[16:12:21 TRACE FauxCore] Requested cache invalidation for 'furyx639.FauxCore/Buttons/ArrowUp'.
[16:12:21 TRACE SMAPI] Invalidated 0 cache entries.
[16:12:21 TRACE FauxCore] Requested cache invalidation for 'furyx639.FauxCore/Buttons/Backpack'.
[16:12:21 TRACE SMAPI] Invalidated 0 cache entries.
[16:12:21 TRACE FauxCore] Requested cache invalidation for 'furyx639.FauxCore/Buttons/Cancel'.
[16:12:21 TRACE SMAPI] Invalidated 0 cache entries.
[16:12:21 TRACE FauxCore] Requested cache invalidation for 'furyx639.FauxCore/Buttons/Checked'.
[16:12:21 TRACE SMAPI] Invalidated 0 cache entries.
[16:12:21 TRACE FauxCore] Requested cache invalidation for 'furyx639.FauxCore/Buttons/Chest'.
[16:12:21 TRACE SMAPI] Invalidated 0 cache entries.
[16:12:21 TRACE FauxCore] Requested cache invalidation for 'furyx639.FauxCore/Buttons/Coin'.
[16:12:21 TRACE SMAPI] Invalidated 0 cache entries.
[16:12:21 TRACE FauxCore] Requested cache invalidation for 'furyx639.FauxCore/Buttons/ColorPicker'.
[16:12:21 TRACE SMAPI] Invalidated 0 cache entries.
[16:12:21 TRACE FauxCore] Requested cache invalidation for 'furyx639.FauxCore/Buttons/DoNot'.
[16:12:21 TRACE SMAPI] Invalidated 0 cache entries.
[16:12:21 TRACE FauxCore] Requested cache invalidation for 'furyx639.FauxCore/Buttons/Dropdown'.
[16:12:21 TRACE SMAPI] Invalidated 0 cache entries.
[16:12:21 TRACE FauxCore] Requested cache invalidation for 'furyx639.FauxCore/Buttons/EmptyHeart'.
[16:12:21 TRACE SMAPI] Invalidated 0 cache entries.
[16:12:21 TRACE FauxCore] Requested cache invalidation for 'furyx639.FauxCore/Buttons/Fish'.
[16:12:21 TRACE SMAPI] Invalidated 0 cache entries.
[16:12:21 TRACE FauxCore] Requested cache invalidation for 'furyx639.FauxCore/Buttons/FishingChest'.
[16:12:21 TRACE SMAPI] Invalidated 0 cache entries.
[16:12:21 TRACE FauxCore] Requested cache invalidation for 'furyx639.FauxCore/Buttons/Gift'.
[16:12:21 TRACE SMAPI] Invalidated 0 cache entries.
[16:12:21 TRACE FauxCore] Requested cache invalidation for 'furyx639.FauxCore/Buttons/Heart'.
[16:12:21 TRACE SMAPI] Invalidated 0 cache entries.
[16:12:21 TRACE FauxCore] Requested cache invalidation for 'furyx639.FauxCore/Buttons/Ok'.
[16:12:21 TRACE SMAPI] Invalidated 0 cache entries.
[16:12:21 TRACE FauxCore] Requested cache invalidation for 'furyx639.FauxCore/Buttons/Organize'.
[16:12:21 TRACE SMAPI] Invalidated 0 cache entries.
[16:12:21 TRACE FauxCore] Requested cache invalidation for 'furyx639.FauxCore/Buttons/Plus'.
[16:12:21 TRACE SMAPI] Invalidated 0 cache entries.
[16:12:21 TRACE FauxCore] Requested cache invalidation for 'furyx639.FauxCore/Buttons/QualityGold'.
[16:12:21 TRACE SMAPI] Invalidated 0 cache entries.
[16:12:21 TRACE FauxCore] Requested cache invalidation for 'furyx639.FauxCore/Buttons/QualityIridium'.
[16:12:21 TRACE SMAPI] Invalidated 0 cache entries.
[16:12:21 TRACE FauxCore] Requested cache invalidation for 'furyx639.FauxCore/Buttons/QualitySilver'.
[16:12:21 TRACE SMAPI] Invalidated 0 cache entries.
[16:12:21 TRACE FauxCore] Requested cache invalidation for 'furyx639.FauxCore/Buttons/Shield'.
[16:12:21 TRACE SMAPI] Invalidated 0 cache entries.
[16:12:21 TRACE FauxCore] Requested cache invalidation for 'furyx639.FauxCore/Buttons/Skull'.
[16:12:21 TRACE SMAPI] Invalidated 0 cache entries.
[16:12:21 TRACE FauxCore] Requested cache invalidation for 'furyx639.FauxCore/Buttons/Sword'.
[16:12:21 TRACE SMAPI] Invalidated 0 cache entries.
[16:12:21 TRACE FauxCore] Requested cache invalidation for 'furyx639.FauxCore/Buttons/Tool'.
[16:12:21 TRACE SMAPI] Invalidated 0 cache entries.
[16:12:21 TRACE FauxCore] Requested cache invalidation for 'furyx639.FauxCore/Buttons/Trash'.
[16:12:21 TRACE SMAPI] Invalidated 0 cache entries.
[16:12:21 TRACE FauxCore] Requested cache invalidation for 'furyx639.FauxCore/Buttons/Unchecked'.
[16:12:21 TRACE SMAPI] Invalidated 0 cache entries.
[16:12:21 TRACE FauxCore] Requested cache invalidation for 'furyx639.FauxCore/Buttons/Vegetable'.
[16:12:21 TRACE SMAPI] Invalidated 0 cache entries.
[16:12:21 TRACE SMAPI] Content Patcher edited LooseSprites/emojis (for the 'Stardew Valley Expanded' content pack).
[16:12:21 TRACE SMAPI] Content Patcher edited LooseSprites/emojis (for the 'Seasonal Cute Characters SVE' content pack).
[16:12:21 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Stardew Valley Expanded' content pack).
[16:12:21 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Earthy Recolour' content pack).
[16:12:21 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'DaisyNiko's Earthy Maps - All in One' content pack).
[16:12:21 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Way Back PT' content pack).
[16:12:21 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Earthy Interiors' content pack).
[16:12:21 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Medieval_buildings' content pack).
[16:12:21 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Wallet Description' content pack).
[16:12:21 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Better Water' content pack).
[16:12:21 TRACE SMAPI] Vanilla Plus Professions edited LooseSprites/Cursors.
[16:12:21 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors2 (for the 'Earthy Recolour' content pack).
[16:12:21 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors2 (for the 'Way Back PT' content pack).
[16:12:21 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors_1_6 (for the 'Earthy Recolour' content pack).
[16:12:21 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors_1_6 (for the 'Better Crops and Foraging' content pack).
[16:12:21 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors_1_6 (for the 'Way Back PT' content pack).
[16:12:21 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors_1_6 (for the 'Wallet Description' content pack).
[16:12:21 TRACE SpritesInDetail] Replacing Texture for Maps/springobjects
[16:12:21 TRACE SMAPI] SpritesInDetail edited Maps/springobjects.
[16:12:21 TRACE SMAPI] Ring Overhaul edited Maps/springobjects.
[16:12:21 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Cornucopia - More Crops' content pack).
[16:12:22 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Earthy Recolour' content pack).
[16:12:22 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Medieval_Craftables' content pack).
[16:12:22 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Better Crops and Foraging' content pack).
[16:12:22 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Better Artisan Goods' content pack).
[16:12:22 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Better Gems and Minerals' content pack).
[16:12:22 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the '(CP) Grapes of Ferngill' content pack).
[16:12:22 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Alchemistry' content pack).
[16:12:22 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Wallet Description' content pack).
[16:12:22 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'DSHi Artifacts Retexture' content pack).
[16:12:22 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Better Resources' content pack).
[16:12:22 TRACE SMAPI] Content Patcher edited TileSheets/Objects_2 (for the 'Better Crops and Foraging' content pack).
[16:12:22 TRACE SMAPI] Content Patcher edited TileSheets/Objects_2 (for the '(CP) Soft Slow Seasons' content pack).
[16:12:22 TRACE SMAPI] Content Patcher edited TileSheets/Objects_2 (for the 'Letteas Desert Festival Dishes Retexture' content pack).
[16:12:22 TRACE SMAPI] Content Patcher edited TileSheets/crops (for the 'Better Crops and Foraging' content pack).
[16:12:22 TRACE SMAPI] Content Patcher edited TileSheets/Craftables (for the 'Medieval_Craftables' content pack).
[16:12:22 TRACE SMAPI] Content Patcher edited TileSheets/Craftables (for the 'Lovely Kitchen' content pack).
[16:12:22 TRACE SMAPI] Content Patcher loaded asset 'TileSheets/weapons' (for the 'Iridium Scythe' content pack).
[16:12:22 TRACE SMAPI] Content Patcher edited TileSheets/weapons (for the 'Immersive Weapons' content pack).
[16:12:22 TRACE SMAPI] Content Patcher loaded asset 'Characters/Farmer/hairstyles' (for the 'Coii's Girls Sets Pack' content pack).
[16:12:22 TRACE SMAPI] Content Patcher loaded asset 'Characters/Farmer/shirts' (for the 'Coii's Girls Sets Pack' content pack).
[16:12:22 TRACE SMAPI] Content Patcher loaded asset 'Characters/Farmer/pants' (for the 'Coii's Girls Sets Pack' content pack).
[16:12:22 TRACE SMAPI] Content Patcher edited Characters/Farmer/hats (for the 'Way Back PT' content pack).
[16:12:22 TRACE SMAPI] Content Patcher edited TileSheets/ChairTiles (for the 'Earthy Recolour' content pack).
[16:12:22 TRACE SMAPI] Content Patcher edited TileSheets/ChairTiles (for the 'Way Back PT' content pack).
[16:12:22 TRACE SMAPI] Content Patcher edited TileSheets/ChairTiles (for the 'Earthy Interiors' content pack).
[16:12:22 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack).
[16:12:22 TRACE SMAPI] Content Patcher edited TileSheets/Projectiles (for the 'CapeStardew' content pack).
[16:12:22 TRACE SMAPI] Content Patcher edited TerrainFeatures/tree1_spring (for the 'Earthy Recolour' content pack).
[16:12:22 TRACE SMAPI] Content Patcher edited TerrainFeatures/tree1_spring (for the 'Simple Foliage' content pack).
[16:12:22 TRACE SMAPI] Content Patcher edited TileSheets/furniture (for the 'Earthy Interiors' content pack).
[16:12:22 TRACE SMAPI] Content Patcher edited TileSheets/furniture (for the 'Warm Cozy Fireplaces' content pack).
[16:12:22 TRACE SMAPI] Content Patcher edited TerrainFeatures/tree2_spring (for the 'Earthy Recolour' content pack).
[16:12:22 TRACE SMAPI] Content Patcher edited TerrainFeatures/tree2_spring (for the 'Simple Foliage' content pack).
[16:12:22 TRACE SMAPI] Content Patcher edited TerrainFeatures/tree3_spring (for the 'Earthy Recolour' content pack).
[16:12:22 TRACE SMAPI] Content Patcher edited TerrainFeatures/tree3_spring (for the 'Simple Foliage' content pack).
[16:12:22 TRACE SMAPI] Content Patcher edited TerrainFeatures/tree8_spring (for the 'Earthy Recolour' content pack).
[16:12:22 TRACE SMAPI] Content Patcher edited TerrainFeatures/tree8_spring (for the 'Simple Foliage' content pack).
[16:12:22 TRACE SMAPI] Content Patcher edited TerrainFeatures/tree1_summer (for the 'Earthy Recolour' content pack).
[16:12:22 TRACE SMAPI] Content Patcher edited TerrainFeatures/tree1_summer (for the 'Simple Foliage' content pack).
[16:12:22 TRACE SMAPI] Content Patcher edited TerrainFeatures/tree2_summer (for the 'Earthy Recolour' content pack).
[16:12:22 TRACE SMAPI] Content Patcher edited TerrainFeatures/tree2_summer (for the 'Simple Foliage' content pack).
[16:12:22 TRACE SMAPI] Content Patcher edited TerrainFeatures/tree8_summer (for the 'Earthy Recolour' content pack).
[16:12:22 TRACE SMAPI] Content Patcher edited TerrainFeatures/tree8_summer (for the 'Simple Foliage' content pack).
[16:12:22 TRACE SMAPI] Content Patcher edited TerrainFeatures/tree1_fall (for the 'Earthy Recolour' content pack).
[16:12:22 TRACE SMAPI] Content Patcher edited TerrainFeatures/tree1_fall (for the 'Simple Foliage' content pack).
[16:12:22 TRACE SMAPI] Content Patcher edited TerrainFeatures/tree2_fall (for the 'Earthy Recolour' content pack).
[16:12:22 TRACE SMAPI] Content Patcher edited TerrainFeatures/tree2_fall (for the 'Simple Foliage' content pack).
[16:12:22 TRACE SMAPI] Content Patcher edited TerrainFeatures/tree3_fall (for the 'Earthy Recolour' content pack).
[16:12:22 TRACE SMAPI] Content Patcher edited TerrainFeatures/tree3_fall (for the 'Simple Foliage' content pack).
[16:12:22 TRACE SMAPI] Content Patcher edited TerrainFeatures/tree8_fall (for the 'Earthy Recolour' content pack).
[16:12:22 TRACE SMAPI] Content Patcher edited TerrainFeatures/tree8_fall (for the 'Simple Foliage' content pack).
[16:12:22 TRACE SMAPI] Content Patcher edited TerrainFeatures/tree1_winter (for the 'Earthy Recolour' content pack).
[16:12:22 TRACE SMAPI] Content Patcher edited TerrainFeatures/tree1_winter (for the 'Simple Foliage' content pack).
[16:12:22 TRACE SMAPI] Content Patcher edited TerrainFeatures/tree2_winter (for the 'Earthy Recolour' content pack).
[16:12:22 TRACE SMAPI] Content Patcher edited TerrainFeatures/tree2_winter (for the 'Simple Foliage' content pack).
[16:12:22 TRACE SMAPI] Content Patcher edited TerrainFeatures/tree3_winter (for the 'Earthy Recolour' content pack).
[16:12:22 TRACE SMAPI] Content Patcher edited TerrainFeatures/tree3_winter (for the 'Simple Foliage' content pack).
[16:12:22 TRACE SMAPI] Content Patcher edited TerrainFeatures/tree8_winter (for the 'Earthy Recolour' content pack).
[16:12:22 TRACE SMAPI] Content Patcher edited TerrainFeatures/tree8_winter (for the 'Simple Foliage' content pack).
[16:12:22 TRACE SMAPI] Content Patcher edited TerrainFeatures/mushroom_tree (for the 'Earthy Recolour' content pack).
[16:12:22 TRACE SMAPI] Content Patcher edited TerrainFeatures/mushroom_tree (for the '(CP) Soft Slow Seasons' content pack).
[16:12:22 TRACE SMAPI] Content Patcher edited TerrainFeatures/mushroom_tree (for the 'Simple Foliage' content pack).
[16:12:22 TRACE SMAPI] Content Patcher edited TerrainFeatures/tree_palm (for the 'Earthy Recolour' content pack).
[16:12:22 TRACE SMAPI] Content Patcher edited TerrainFeatures/tree_palm (for the '(CP) Soft Slow Seasons' content pack).
[16:12:22 TRACE SMAPI] Content Patcher edited TerrainFeatures/tree_palm (for the 'Simple Foliage' content pack).
[16:12:22 TRACE SMAPI] Machine Terrain Framework edited Data/BigCraftables.
[16:12:22 TRACE SMAPI] Farm Rearranger edited Data/BigCraftables.
[16:12:22 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the 'Dwarven Expansion' content pack).
[16:12:22 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the 'Wildflour's Atelier Goods' content pack).
[16:12:22 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the '(CP) H&W Mixology 101' content pack).
[16:12:22 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the 'Stardew Valley Expanded' content pack).
[16:12:22 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the 'Baubles' content pack).
[16:12:22 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the 'Cornucopia - Artisan Machines' content pack).
[16:12:22 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the 'CapeStardew' content pack).
[16:12:22 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the 'Artisan Packaging' content pack).
[16:12:22 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[16:12:22 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the '(CP) VPP Data' content pack).
[16:12:22 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the '(CP) More Sensible Juices' content pack).
[16:12:22 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the '(CP) Copper Still' content pack).
[16:12:22 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the '(CP) Ornithologist's Guild' content pack).
[16:12:22 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the '(CP) Food Packaging' content pack).
[16:12:22 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the '(CP) Grapes of Ferngill' content pack).
[16:12:22 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the 'Alchemistry' content pack).
[16:12:22 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the '(CP) Archaeology Skill' content pack).
[16:12:22 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the 'Cornucopia - Artisan Machines' content pack).
[16:12:22 TRACE SMAPI] Content Patcher edited Data/Crops (for the 'Wildflour's Atelier Goods' content pack).
[16:12:22 TRACE SMAPI] Content Patcher edited Data/Crops (for the 'Stardew Valley Expanded' content pack).
[16:12:22 TRACE SMAPI] Content Patcher edited Data/Crops (for the 'Baubles' content pack).
[16:12:22 TRACE SMAPI] Content Patcher edited Data/Crops (for the 'Cornucopia - More Crops' content pack).
[16:12:22 TRACE SMAPI] Content Patcher edited Data/Crops (for the 'Cornucopia - More Flowers' content pack).
[16:12:22 TRACE SMAPI] Content Patcher edited Data/Crops (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[16:12:22 TRACE SMAPI] Content Patcher edited Data/Crops (for the 'Distant Lands - Witch Swamp Overhaul' content pack).
[16:12:22 TRACE SMAPI] Content Patcher edited Data/Crops (for the 'Alchemistry' content pack).
[16:12:22 TRACE SMAPI] Content Patcher edited Data/Crops (for the '(CP) Polyamory Sweet!' content pack).
[16:12:22 TRACE SMAPI] Content Patcher edited Data/Crops (for the '(CP) Coffee In The Fall' content pack).
[16:12:22 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Stardew Valley Expanded' content pack).
[16:12:22 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'CapeStardew' content pack).
[16:12:22 TRACE SMAPI] Content Patcher edited Strings/Characters (for the 'Stardew Valley Expanded' content pack).
[16:12:22 TRACE SMAPI] Content Patcher edited Strings/Characters (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[16:12:22 TRACE SMAPI] Content Patcher edited Strings/Characters (for the '(CP) Simply Harvey' content pack).
[16:12:23 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Stardew Kids Expansion' content pack).
[16:12:23 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'AnnettaNPC' content pack).
[16:12:23 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'astarion' content pack).
[16:12:23 TRACE SMAPI] Content Patcher edited Data/Characters (for the '(CP) Ornithologist's Guild' content pack).
[16:12:23 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Alchemistry' content pack).
[16:12:23 TRACE SMAPI] Content Patcher edited Data/Characters (for the '(CP) Baldur's Valley' content pack).
[16:12:23 TRACE SMAPI] Content Patcher edited Data/Characters (for the '(CP) Polyamory Sweet!' content pack).
[16:12:23 TRACE SMAPI] Content Patcher edited Data/Characters (for the '(CP) Astarion Heart Events and Expanded Dialogue' content pack).
[16:12:23 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Growing Valley: Growth Spurt' content pack).
[16:12:23 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters.
[16:12:23 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters.
[16:12:23 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters.
[16:12:23 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters.
[16:12:23 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters.
[16:12:23 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters.
[16:12:23 TRACE SMAPI] Content Patcher edited Data/Tools (for the 'Dwarven Expansion' content pack).
[16:12:23 TRACE SMAPI] Content Patcher edited Data/Tools (for the '(CP) Ornithologist's Guild' content pack).
[16:12:23 TRACE SMAPI] Content Patcher edited Data/Tools (for the 'Love of Cooking (CP)' content pack).
[16:12:23 TRACE SMAPI] Content Patcher edited Data/Weapons (for the 'Stardew Valley Expanded' content pack).
[16:12:23 TRACE SMAPI] Content Patcher edited Data/Weapons (for the 'CapeStardew' content pack).
[16:12:23 TRACE SMAPI] Content Patcher edited Data/Weapons (for the 'Iridium Scythe' content pack).
[16:12:23 TRACE SMAPI] Content Patcher edited Data/Weapons (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[16:12:23 TRACE SMAPI] Greenhouse Sprinklers edited Data/Buildings.
[16:12:23 TRACE SMAPI] Content Patcher edited Data/Buildings (for the 'Dwarven Expansion' content pack).
[16:12:23 TRACE SMAPI] Content Patcher edited Data/Buildings (for the 'Stardew Valley Expanded' content pack).
[16:12:23 TRACE SMAPI] Content Patcher edited Data/Buildings (for the 'Cornucopia - More Crops' content pack).
[16:12:23 TRACE SMAPI] Content Patcher edited Data/Buildings (for the 'Cornucopia - Artisan Machines' content pack).
[16:12:23 TRACE SMAPI] Content Patcher edited Data/Buildings (for the '(CP) VPP Data' content pack).
[16:12:23 TRACE SMAPI] Vanilla Plus Professions edited Data/FarmAnimals.
[16:12:23 TRACE SMAPI] Content Patcher edited Data/FarmAnimals (for the 'Everia's Dragons' content pack).
[16:12:23 TRACE SMAPI] Content Patcher edited Data/FarmAnimals (for the 'Dwarven Expansion' content pack).
[16:12:23 TRACE SMAPI] Content Patcher edited Data/FarmAnimals (for the '(CP) Everia's Dragons Expanded' content pack).
[16:12:23 TRACE SMAPI] Content Patcher edited Data/FarmAnimals (for the 'Stardew Valley Expanded' content pack).
[16:12:23 TRACE SMAPI] Content Patcher edited Data/FruitTrees (for the 'Wildflour's Atelier Goods' content pack).
[16:12:23 TRACE SMAPI] Content Patcher edited Data/FruitTrees (for the 'Stardew Valley Expanded' content pack).
[16:12:23 TRACE SMAPI] Content Patcher edited Data/FruitTrees (for the 'Cornucopia - More Crops' content pack).
[16:12:23 TRACE SMAPI] Content Patcher edited Data/FruitTrees (for the 'Cornucopia - More Flowers' content pack).
[16:12:23 TRACE SMAPI] Content Patcher edited Data/FruitTrees (for the '(CP) Grapes of Ferngill' content pack).
[16:12:23 TRACE SMAPI] Content Patcher edited Data/Locations.
[16:12:23 TRACE SMAPI] Vanilla Plus Professions edited Data/Locations.
[16:12:23 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Wildflour's Atelier Goods' content pack).
[16:12:23 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Stardew Valley Expanded' content pack).
[16:12:23 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Cornucopia - More Crops' content pack).
[16:12:23 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Cornucopia - Artisan Machines' content pack).
[16:12:23 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'CapeStardew' content pack).
[16:12:23 TRACE SMAPI] Content Patcher edited Data/Locations (for the '(CP) VPP Data' content pack).
[16:12:23 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Distant Lands - Witch Swamp Overhaul' content pack).
[16:12:23 TRACE SMAPI] Content Patcher edited Data/Locations (for the '(CP) Ornithologist's Guild' content pack).
[16:12:23 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Alchemistry' content pack).
[16:12:23 TRACE SMAPI] Content Patcher edited Data/Locations (for the '(CP) Baldur's Valley' content pack).
[16:12:23 TRACE SMAPI] Content Patcher edited Data/Locations (for the '(CP) Polyamory Sweet!' content pack).
[16:12:23 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Growing Valley: Child NPCs' content pack).
[16:12:23 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Cornucopia - More Crops' content pack).
[16:12:23 TRACE SMAPI] Content Patcher edited Data/LocationContexts (for the 'Stardew Valley Expanded' content pack).
[16:12:23 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Dwarven Expansion' content pack).
[16:12:23 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the '(CP) Everia's Dragons Expanded' content pack).
[16:12:23 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Stardew Valley Expanded' content pack).
[16:12:23 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Baubles' content pack).
[16:12:23 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Cornucopia - More Crops' content pack).
[16:12:23 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Cornucopia - More Flowers' content pack).
[16:12:23 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Cornucopia - Artisan Machines' content pack).
[16:12:23 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'CapeStardew' content pack).
[16:12:23 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Stardew Kids Expansion' content pack).
[16:12:23 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Vanilla Cooking Recipes' content pack).
[16:12:23 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'AnnettaNPC' content pack).
[16:12:23 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Artisan Packaging' content pack).
[16:12:23 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Part of a Saloon Breakfast' content pack).
[16:12:23 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'astarion' content pack).
[16:12:23 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[16:12:23 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Distant Lands - Witch Swamp Overhaul' content pack).
[16:12:23 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the '(CP) Copper Still' content pack).
[16:12:23 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the '(CP) Ornithologist's Guild' content pack).
[16:12:23 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the '(CP) Food Packaging' content pack).
[16:12:23 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the '(CP) Grapes of Ferngill' content pack).
[16:12:23 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Alchemistry' content pack).
[16:12:23 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the '(CP) Baldur's Valley' content pack).
[16:12:23 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the '(CP) Polyamory Sweet!' content pack).
[16:12:23 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the '(CP) Archaeology Skill' content pack).
[16:12:23 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the '(CP) Astarion Heart Events and Expanded Dialogue' content pack).
[16:12:23 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Love of Cooking (CP)' content pack).
[16:12:23 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Culinary Delight' content pack).
[16:12:23 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Alchemistry' content pack).
[16:12:23 TRACE SMAPI] Machine Terrain Framework edited Data/CraftingRecipes.
[16:12:23 TRACE SMAPI] Ring Overhaul edited Data/CraftingRecipes.
[16:12:23 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Dwarven Expansion' content pack).
[16:12:23 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Wildflour's Atelier Goods' content pack).
[16:12:23 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Stardew Valley Expanded' content pack).
[16:12:23 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Baubles' content pack).
[16:12:23 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Cornucopia - Artisan Machines' content pack).
[16:12:23 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'CapeStardew' content pack).
[16:12:23 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Artisan Packaging' content pack).
[16:12:23 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[16:12:23 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the '(CP) VPP Data' content pack).
[16:12:23 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Distant Lands - Witch Swamp Overhaul' content pack).
[16:12:23 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the '(CP) More Sensible Juices' content pack).
[16:12:23 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the '(CP) Copper Still' content pack).
[16:12:23 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the '(CP) Ornithologist's Guild' content pack).
[16:12:23 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the '(CP) Food Packaging' content pack).
[16:12:23 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the '(CP) Grapes of Ferngill' content pack).
[16:12:23 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Alchemistry' content pack).
[16:12:23 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the '(CP) Archaeology Skill' content pack).
[16:12:23 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Love of Cooking (CP)' content pack).
[16:12:23 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Cornucopia - Artisan Machines' content pack).
[16:12:23 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Alchemistry' content pack).
[16:12:23 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'Dwarven Expansion' content pack).
[16:12:23 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the '(CP) Everia's Dragons Expanded' content pack).
[16:12:23 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'Wildflour's Atelier Goods' content pack).
[16:12:23 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the '(CP) H&W Mixology 101' content pack).
[16:12:23 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'Stardew Valley Expanded' content pack).
[16:12:23 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'Cornucopia - More Crops' content pack).
[16:12:23 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'Cornucopia - Artisan Machines' content pack).
[16:12:23 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'CapeStardew' content pack).
[16:12:23 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'Vanilla Cooking Recipes' content pack).
[16:12:23 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'Part of a Saloon Breakfast' content pack).
[16:12:23 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the '(CP) VPP Data' content pack).
[16:12:23 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'Distant Lands - Witch Swamp Overhaul' content pack).
[16:12:23 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the '(CP) Copper Still' content pack).
[16:12:23 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'Alchemistry' content pack).
[16:12:23 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the '(CP) Archaeology Skill' content pack).
[16:12:23 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the '(CP) Good Job Suzette's Home Cooking' content pack).
[16:12:23 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'Love of Cooking (CP)' content pack).
[16:12:23 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'Culinary Delight' content pack).
[16:12:23 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'Cornucopia - Artisan Machines' content pack).
[16:12:23 TRACE SMAPI] Content Patcher edited Data/JukeboxTracks (for the 'Stardew Valley Expanded' content pack).
[16:12:23 TRACE SMAPI] Unlockable Bundles edited Data/AudioChanges.
[16:12:23 TRACE SMAPI] Content Patcher edited Data/AudioChanges (for the 'Stardew Valley Expanded' content pack).
[16:12:23 TRACE SMAPI] Content Patcher edited Data/AudioChanges (for the 'Baubles' content pack).
[16:12:23 TRACE SMAPI] Content Patcher edited Data/AudioChanges (for the 'Folk Music Pack' content pack).
[16:12:23 TRACE SMAPI] Content Patcher edited Data/AudioChanges (for the 'CapeStardew' content pack).
[16:12:23 TRACE SMAPI] Content Patcher edited Data/AudioChanges (for the 'OrbOfTheTidesCP' content pack).
[16:12:23 TRACE SMAPI] Content Patcher edited Data/AudioChanges (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[16:12:23 TRACE SMAPI] Content Patcher edited Data/AudioChanges (for the '(CP) Baldur's Valley' content pack).
[16:12:30 TRACE SMAPI] ExtraMachineConfig edited Data/Objects.
[16:12:30 TRACE SMAPI] Item extensions edited Data/Objects.
[16:12:30 TRACE SMAPI] Vanilla Plus Professions edited Data/Objects.
[16:12:30 TRACE SMAPI] Machine Control Panel edited Data/Objects.
[16:12:30 TRACE SMAPI] Ring Overhaul edited Data/Objects.
[16:12:30 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(CP) VPP Data' content pack).
[16:12:30 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Dwarven Expansion' content pack).
[16:12:30 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(CP) Everia's Dragons Expanded' content pack).
[16:12:30 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Wildflour's Atelier Goods' content pack).
[16:12:30 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(CP) H&W Mixology 101' content pack).
[16:12:30 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Stardew Valley Expanded' content pack).
[16:12:30 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Baubles' content pack).
[16:12:30 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Cornucopia - More Crops' content pack).
[16:12:30 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Cornucopia - More Flowers' content pack).
[16:12:30 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Cornucopia - Artisan Machines' content pack).
[16:12:30 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'CapeStardew' content pack).
[16:12:30 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Vanilla Cooking Recipes' content pack).
[16:12:30 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'OrbOfTheTidesCP' content pack).
[16:12:30 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Artisan Packaging' content pack).
[16:12:30 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Part of a Saloon Breakfast' content pack).
[16:12:30 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[16:12:30 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Better Artisan Goods' content pack).
[16:12:30 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Distant Lands - Witch Swamp Overhaul' content pack).
[16:12:30 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(CP) Copper Still' content pack).
[16:12:30 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(CP) Ornithologist's Guild' content pack).
[16:12:30 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(CP) Food Packaging' content pack).
[16:12:30 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(CP) Grapes of Ferngill' content pack).
[16:12:30 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Alchemistry' content pack).
[16:12:30 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(CP) Polyamory Sweet!' content pack).
[16:12:30 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Lux's Sprite Mod' content pack).
[16:12:30 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(CP) Archaeology Skill' content pack).
[16:12:30 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(CP) Good Job Suzette's Home Cooking' content pack).
[16:12:30 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'MoreBooks' content pack).
[16:12:30 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Love of Cooking (CP)' content pack).
[16:12:30 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Culinary Delight' content pack).
[16:12:30 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(CP) Coffee In The Fall' content pack).
[16:12:30 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Cornucopia - More Crops' content pack).
[16:12:30 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Cornucopia - More Flowers' content pack).
[16:12:30 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Cornucopia - Artisan Machines' content pack).
[16:12:30 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Vegas' Item Compatibility Patch' content pack).
[16:12:30 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Cornucopia and SVE Item Compatibility Patch' content pack).
[16:12:30 TRACE SMAPI] Invalidated 72 asset names (Characters/Farmer/hairstyles, Characters/Farmer/hats, Characters/Farmer/pants, Characters/Farmer/shirts, Data/AudioChanges, Data/BigCraftables, Data/Boots, Data/Buffs, Data/Buildings, Data/Characters, Data/CookingRecipes, Data/CraftingRecipes, Data/Crops, Data/FarmAnimals, Data/Fences, Data/Fish, Data/FloorsAndPaths, Data/FruitTrees, Data/Furniture, Data/hats, Data/JukeboxTracks, Data/LocationContexts, Data/Locations, Data/Machines, Data/NPCGiftTastes, Data/Objects, Data/Powers, Data/Tools, Data/TriggerActions, Data/Trinkets, Data/Weapons, furyx639.CustomBush/Data, LooseSprites/Cursors, LooseSprites/Cursors2, LooseSprites/Cursors_1_6, LooseSprites/emojis, LooseSprites/font_bold, Maps/springobjects, Mods/mistyspring.ItemExtensions/Resources, NCarigon.BushBloomMod/Schedules, spacechase0.SpaceCore/CookingRecipeOverrides, spacechase0.SpaceCore/TextureOverrides, Strings/1_6_Strings, Strings/BigCraftables, Strings/Objects, Strings/StringsFromCSFiles, Strings/UI, TerrainFeatures/mushroom_tree, TerrainFeatures/tree1_fall, TerrainFeatures/tree1_spring, TerrainFeatures/tree1_summer, TerrainFeatures/tree1_winter, TerrainFeatures/tree2_fall, TerrainFeatures/tree2_spring, TerrainFeatures/tree2_summer, TerrainFeatures/tree2_winter, TerrainFeatures/tree3_fall, TerrainFeatures/tree3_spring, TerrainFeatures/tree3_winter, TerrainFeatures/tree8_fall, TerrainFeatures/tree8_spring, TerrainFeatures/tree8_summer, TerrainFeatures/tree8_winter, TerrainFeatures/tree_palm, TileSheets/ChairTiles, TileSheets/Craftables, TileSheets/crops, TileSheets/furniture, TileSheets/Objects_2, TileSheets/Projectiles, TileSheets/weapons, UnlockableBundles/WalletCurrencies).
Propagated 56 core assets (Characters/Farmer/hairstyles, Characters/Farmer/hats, Characters/Farmer/pants, Characters/Farmer/shirts, Data/AudioChanges, Data/BigCraftables, Data/Boots, Data/Buildings, Data/Characters, Data/CookingRecipes, Data/CraftingRecipes, Data/Crops, Data/FarmAnimals, Data/FloorsAndPaths, Data/FruitTrees, Data/Furniture, Data/hats, Data/JukeboxTracks, Data/LocationContexts, Data/Locations, Data/NPCGiftTastes, Data/Objects, Data/Tools, Data/TriggerActions, Data/Weapons, LooseSprites/Cursors, LooseSprites/Cursors2, LooseSprites/Cursors_1_6, LooseSprites/emojis, LooseSprites/font_bold, Maps/springobjects, Strings/StringsFromCSFiles, TerrainFeatures/mushroom_tree, TerrainFeatures/tree1_fall, TerrainFeatures/tree1_spring, TerrainFeatures/tree1_summer, TerrainFeatures/tree1_winter, TerrainFeatures/tree2_fall, TerrainFeatures/tree2_spring, TerrainFeatures/tree2_summer, TerrainFeatures/tree2_winter, TerrainFeatures/tree3_fall, TerrainFeatures/tree3_spring, TerrainFeatures/tree3_winter, TerrainFeatures/tree8_fall, TerrainFeatures/tree8_spring, TerrainFeatures/tree8_summer, TerrainFeatures/tree8_winter, TerrainFeatures/tree_palm, TileSheets/ChairTiles, TileSheets/Craftables, TileSheets/crops, TileSheets/furniture, TileSheets/Objects_2, TileSheets/Projectiles, TileSheets/weapons).
[16:12:30 TRACE Content Patcher] Requested cache invalidation for 'Data/Locations'.
[16:12:30 TRACE SMAPI] Content Patcher edited Data/Locations.
[16:12:30 TRACE SMAPI] Vanilla Plus Professions edited Data/Locations.
[16:12:30 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Wildflour's Atelier Goods' content pack).
[16:12:30 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Stardew Valley Expanded' content pack).
[16:12:30 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Cornucopia - More Crops' content pack).
[16:12:30 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Cornucopia - Artisan Machines' content pack).
[16:12:30 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'CapeStardew' content pack).
[16:12:30 TRACE SMAPI] Content Patcher edited Data/Locations (for the '(CP) VPP Data' content pack).
[16:12:30 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Distant Lands - Witch Swamp Overhaul' content pack).
[16:12:30 TRACE SMAPI] Content Patcher edited Data/Locations (for the '(CP) Ornithologist's Guild' content pack).
[16:12:30 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Alchemistry' content pack).
[16:12:30 TRACE SMAPI] Content Patcher edited Data/Locations (for the '(CP) Baldur's Valley' content pack).
[16:12:30 TRACE SMAPI] Content Patcher edited Data/Locations (for the '(CP) Polyamory Sweet!' content pack).
[16:12:30 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Growing Valley: Child NPCs' content pack).
[16:12:30 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Cornucopia - More Crops' content pack).
[16:12:30 TRACE SMAPI] Invalidated 1 asset names (Data/Locations).
Propagated 1 core assets (Data/Locations).
[16:12:30 TRACE Content Patcher] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[16:12:30 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of mytigio.dwarven_expansion
[16:12:30 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of mytigio.everias_dragons_expanded
[16:12:30 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of HXW.Mixology
[16:12:30 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of FlashShifter.StardewValleyExpandedCP
[16:12:30 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of appleseed.BCP
[16:12:30 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Cornucopia.MoreCrops
[16:12:30 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Cornucopia.MoreFlowers
[16:12:30 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Cornucopia.ArtisanMachines
[16:12:30 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of DaisyNiko.EarthyRecolour
[16:12:30 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of dreamy.kickitspot
[16:12:30 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of xiddav.tilesheet
[16:12:30 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of LemurKat.CommunityCenter.CP
[16:12:30 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of BURAKMESE.SKE
[16:12:30 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Xiddav.LittleRedSchoolHouse
[16:12:30 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Gweniaczek.Medieval_Craftables
[16:12:30 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of cometkins.BetterCropsAndForaging
[16:12:30 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of DaisyNiko.Tilesheets
[16:12:30 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of SmolNublet.ImmersiveWeapons
[16:12:30 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of dreamygloom.AnnettaNPC
[16:12:30 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of dreamy.CapeOreNodes
[16:12:30 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Lumisteria.LumiTilesheetsIndoor
[16:12:30 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of FriendlyGh0st.IridiumScythe
[16:12:30 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of jabbic.CPArtisanPackaging
[16:12:30 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of damentia.MarniesAutoPetters
[16:12:30 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Neopffe.BetterWater
[16:12:30 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of xiao.ImmersiveFamily
[16:12:30 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Bri.BetterTogetherSVE
[16:12:30 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of agentlyoko.stardropbreakfast
[16:12:30 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of supert.adventureguildexpanded
[16:12:30 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of nuupon.sss
[16:12:30 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of KediDili.VPPData.CP
[16:12:30 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of uglynt.spouse.rooms
[16:12:30 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of cometkins.BetterArtisanGoods
[16:12:30 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Gweniaczek.WayBackPT
[16:12:30 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Gweniaczek.MSVE
[16:12:30 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of voiddreams.ArtisanGoodsKeepQuality
[16:12:30 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of CasualInvidia.SpousesReactToDeath
[16:12:30 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Morghoula.SVETreesRecolored
[16:12:30 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Az.Foliage
[16:12:30 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Aimon111.WitchSwampOverhaulCP
[16:12:30 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of cometkins.BetterGemsAndMinerals
[16:12:30 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of mattymattloaf.simplyharvey
[16:12:30 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of NCarigon.MoreSensibleJuicesCP
[16:12:30 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of NCarigon.CopperStillCP
[16:12:30 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of cptnmatruz.communitycenter
[16:12:30 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of PrincessFelicie.UniqueGiftDialoguesExpanded
[16:12:30 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of unclearya.farmcaveminecart
[16:12:30 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of StunkyMcDoo.GrapesofFerngill.CP
[16:12:30 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of FarmerBeans.SeasonalJunimo
[16:12:30 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of MixedBag.Tilesheets
[16:12:30 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of DaisyNiko.EarthyInteriors
[16:12:30 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of gizzymo.canonfriendlyexpansion
[16:12:30 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Morghoula.AlchemistryCP
[16:12:30 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Gweniaczek.Medieval_buildings
[16:12:30 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Polydot.PolyCarts
[16:12:30 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of ApryllForever.CPPolyamorySweet
[16:12:30 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of tlitookilakin.xgreenhouse
[16:12:30 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Lux.LSM
[16:12:30 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of N3cro_92.WalletDescriptions
[16:12:30 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of DSHi.ArtifactsRetexture
[16:12:30 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of cometkins.BetterResources
[16:12:30 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Mi.Fireplaces
[16:12:30 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of pray3rz.MedievalCornucopiaArtisanMachines
[16:12:30 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Lovely.Kitchen
[16:12:30 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of HeyKatu.CulinaryDelight
[16:12:30 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Poltergeister.SeasonalCuteSpritesSVE
[16:12:30 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of siliconmodding.GVGrowthSpurt
[16:12:30 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of JC.FoaF
[16:12:30 INFO  Json Assets] Loading content packs...
[16:12:30 TRACE Json Assets] Requested cache invalidation for all assets matching a predicate.
[16:12:30 TRACE SMAPI] Content Patcher edited Data/Fences (for the 'Stardew Valley Expanded' content pack).
[16:12:30 TRACE SMAPI] Content Patcher edited Data/Fences (for the '(CP) Archaeology Skill' content pack).
[16:12:30 TRACE SMAPI] Json Assets edited Data/Fences.
[16:12:30 TRACE SMAPI] Content Patcher edited Data/Boots (for the 'Stardew Valley Expanded' content pack).
[16:12:30 TRACE SMAPI] Json Assets edited Data/Boots.
[16:12:30 TRACE SMAPI] Content Patcher edited Data/hats (for the 'CapeStardew' content pack).
[16:12:30 TRACE SMAPI] Content Patcher edited Data/hats (for the 'Hats Won't Mess Up Hair' content pack).
[16:12:30 TRACE SMAPI] Json Assets edited Data/hats.
[16:12:30 TRACE Better Crafting] [ItemCacheManager] Clearing (O) cache.
[16:12:30 TRACE Better Crafting] [ItemCacheManager] Clearing (S) cache.
[16:12:30 TRACE Better Crafting] [ItemCacheManager] Clearing (B) cache.
[16:12:30 TRACE Better Crafting] [ItemCacheManager] Clearing (BC) cache.
[16:12:30 TRACE Better Crafting] [ItemCacheManager] Clearing (P) cache.
[16:12:30 TRACE Better Crafting] [ItemCacheManager] Clearing (W) cache.
[16:12:30 TRACE Better Crafting] [ItemCacheManager] Clearing (H) cache.
[16:12:30 TRACE SMAPI] Content Patcher loaded asset 'Mods/blueberry.LoveOfCooking.Assets/Strings' (for the 'Love of Cooking (CP)' content pack).
[16:12:30 TRACE SMAPI] Content Patcher edited Mods/blueberry.LoveOfCooking.Assets/Strings (for the 'Love of Cooking (EN)' content pack).
[16:12:30 TRACE SMAPI] Content Patcher edited Data/Weapons (for the 'Stardew Valley Expanded' content pack).
[16:12:30 TRACE SMAPI] Content Patcher edited Data/Weapons (for the 'CapeStardew' content pack).
[16:12:30 TRACE SMAPI] Content Patcher edited Data/Weapons (for the 'Iridium Scythe' content pack).
[16:12:30 TRACE SMAPI] Content Patcher edited Data/Weapons (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[16:12:30 TRACE SMAPI] Json Assets edited Data/Weapons.
[16:12:30 TRACE SMAPI] Json Assets edited Data/Pants.
[16:12:30 TRACE SMAPI] Json Assets edited Data/Shirts.
[16:12:30 TRACE SMAPI] Content Patcher edited Data/Crops (for the 'Wildflour's Atelier Goods' content pack).
[16:12:30 TRACE SMAPI] Content Patcher edited Data/Crops (for the 'Stardew Valley Expanded' content pack).
[16:12:30 TRACE SMAPI] Content Patcher edited Data/Crops (for the 'Baubles' content pack).
[16:12:30 TRACE SMAPI] Content Patcher edited Data/Crops (for the 'Cornucopia - More Crops' content pack).
[16:12:30 TRACE SMAPI] Content Patcher edited Data/Crops (for the 'Cornucopia - More Flowers' content pack).
[16:12:30 TRACE SMAPI] Content Patcher edited Data/Crops (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[16:12:30 TRACE SMAPI] Content Patcher edited Data/Crops (for the 'Distant Lands - Witch Swamp Overhaul' content pack).
[16:12:30 TRACE SMAPI] Content Patcher edited Data/Crops (for the 'Alchemistry' content pack).
[16:12:30 TRACE SMAPI] Content Patcher edited Data/Crops (for the '(CP) Polyamory Sweet!' content pack).
[16:12:30 TRACE SMAPI] Content Patcher edited Data/Crops (for the '(CP) Coffee In The Fall' content pack).
[16:12:30 TRACE SMAPI] Json Assets edited Data/Crops.
[16:12:30 TRACE SMAPI] Machine Terrain Framework edited Data/BigCraftables.
[16:12:30 TRACE SMAPI] Farm Rearranger edited Data/BigCraftables.
[16:12:30 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the 'Dwarven Expansion' content pack).
[16:12:30 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the 'Wildflour's Atelier Goods' content pack).
[16:12:30 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the '(CP) H&W Mixology 101' content pack).
[16:12:30 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the 'Stardew Valley Expanded' content pack).
[16:12:30 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the 'Baubles' content pack).
[16:12:30 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the 'Cornucopia - Artisan Machines' content pack).
[16:12:30 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the 'CapeStardew' content pack).
[16:12:30 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the 'Artisan Packaging' content pack).
[16:12:30 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[16:12:30 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the '(CP) VPP Data' content pack).
[16:12:30 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the '(CP) More Sensible Juices' content pack).
[16:12:30 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the '(CP) Copper Still' content pack).
[16:12:30 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the '(CP) Ornithologist's Guild' content pack).
[16:12:30 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the '(CP) Food Packaging' content pack).
[16:12:30 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the '(CP) Grapes of Ferngill' content pack).
[16:12:30 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the 'Alchemistry' content pack).
[16:12:30 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the '(CP) Archaeology Skill' content pack).
[16:12:30 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the 'Cornucopia - Artisan Machines' content pack).
[16:12:30 TRACE SMAPI] Json Assets edited Data/BigCraftables.
[16:12:30 TRACE SMAPI] Content Patcher edited Data/FruitTrees (for the 'Wildflour's Atelier Goods' content pack).
[16:12:30 TRACE SMAPI] Content Patcher edited Data/FruitTrees (for the 'Stardew Valley Expanded' content pack).
[16:12:30 TRACE SMAPI] Content Patcher edited Data/FruitTrees (for the 'Cornucopia - More Crops' content pack).
[16:12:30 TRACE SMAPI] Content Patcher edited Data/FruitTrees (for the 'Cornucopia - More Flowers' content pack).
[16:12:30 TRACE SMAPI] Content Patcher edited Data/FruitTrees (for the '(CP) Grapes of Ferngill' content pack).
[16:12:30 TRACE SMAPI] Json Assets edited Data/FruitTrees.
[16:12:30 TRACE SMAPI] Machine Terrain Framework edited Data/CraftingRecipes.
[16:12:30 TRACE SMAPI] Ring Overhaul edited Data/CraftingRecipes.
[16:12:30 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Dwarven Expansion' content pack).
[16:12:30 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Wildflour's Atelier Goods' content pack).
[16:12:30 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Stardew Valley Expanded' content pack).
[16:12:30 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Baubles' content pack).
[16:12:30 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Cornucopia - Artisan Machines' content pack).
[16:12:30 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'CapeStardew' content pack).
[16:12:30 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Artisan Packaging' content pack).
[16:12:30 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[16:12:30 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the '(CP) VPP Data' content pack).
[16:12:30 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Distant Lands - Witch Swamp Overhaul' content pack).
[16:12:30 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the '(CP) More Sensible Juices' content pack).
[16:12:30 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the '(CP) Copper Still' content pack).
[16:12:30 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the '(CP) Ornithologist's Guild' content pack).
[16:12:30 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the '(CP) Food Packaging' content pack).
[16:12:30 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the '(CP) Grapes of Ferngill' content pack).
[16:12:30 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Alchemistry' content pack).
[16:12:30 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the '(CP) Archaeology Skill' content pack).
[16:12:30 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Love of Cooking (CP)' content pack).
[16:12:30 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Cornucopia - Artisan Machines' content pack).
[16:12:30 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Alchemistry' content pack).
[16:12:30 TRACE SMAPI] Json Assets edited Data/CraftingRecipes.
[16:12:30 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'Dwarven Expansion' content pack).
[16:12:30 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the '(CP) Everia's Dragons Expanded' content pack).
[16:12:30 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'Wildflour's Atelier Goods' content pack).
[16:12:30 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the '(CP) H&W Mixology 101' content pack).
[16:12:30 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'Stardew Valley Expanded' content pack).
[16:12:30 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'Cornucopia - More Crops' content pack).
[16:12:30 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'Cornucopia - Artisan Machines' content pack).
[16:12:30 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'CapeStardew' content pack).
[16:12:30 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'Vanilla Cooking Recipes' content pack).
[16:12:30 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'Part of a Saloon Breakfast' content pack).
[16:12:30 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the '(CP) VPP Data' content pack).
[16:12:30 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'Distant Lands - Witch Swamp Overhaul' content pack).
[16:12:30 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the '(CP) Copper Still' content pack).
[16:12:30 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'Alchemistry' content pack).
[16:12:30 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the '(CP) Archaeology Skill' content pack).
[16:12:30 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the '(CP) Good Job Suzette's Home Cooking' content pack).
[16:12:30 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'Love of Cooking (CP)' content pack).
[16:12:30 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'Culinary Delight' content pack).
[16:12:30 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'Cornucopia - Artisan Machines' content pack).
[16:12:30 TRACE SMAPI] Json Assets edited Data/CookingRecipes.
[16:12:30 TRACE SMAPI] ExtraMachineConfig edited Data/Objects.
[16:12:30 TRACE SMAPI] Item extensions edited Data/Objects.
[16:12:30 TRACE SMAPI] Vanilla Plus Professions edited Data/Objects.
[16:12:30 TRACE SMAPI] Machine Control Panel edited Data/Objects.
[16:12:30 TRACE SMAPI] Ring Overhaul edited Data/Objects.
[16:12:30 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(CP) VPP Data' content pack).
[16:12:30 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Dwarven Expansion' content pack).
[16:12:30 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(CP) Everia's Dragons Expanded' content pack).
[16:12:30 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Wildflour's Atelier Goods' content pack).
[16:12:30 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(CP) H&W Mixology 101' content pack).
[16:12:30 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Stardew Valley Expanded' content pack).
[16:12:30 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Baubles' content pack).
[16:12:30 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Cornucopia - More Crops' content pack).
[16:12:30 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Cornucopia - More Flowers' content pack).
[16:12:30 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Cornucopia - Artisan Machines' content pack).
[16:12:30 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'CapeStardew' content pack).
[16:12:30 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Vanilla Cooking Recipes' content pack).
[16:12:30 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'OrbOfTheTidesCP' content pack).
[16:12:30 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Artisan Packaging' content pack).
[16:12:30 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Part of a Saloon Breakfast' content pack).
[16:12:30 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[16:12:30 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Better Artisan Goods' content pack).
[16:12:30 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Distant Lands - Witch Swamp Overhaul' content pack).
[16:12:30 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(CP) Copper Still' content pack).
[16:12:30 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(CP) Ornithologist's Guild' content pack).
[16:12:30 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(CP) Food Packaging' content pack).
[16:12:30 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(CP) Grapes of Ferngill' content pack).
[16:12:30 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Alchemistry' content pack).
[16:12:30 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(CP) Polyamory Sweet!' content pack).
[16:12:30 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Lux's Sprite Mod' content pack).
[16:12:30 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(CP) Archaeology Skill' content pack).
[16:12:30 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(CP) Good Job Suzette's Home Cooking' content pack).
[16:12:30 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'MoreBooks' content pack).
[16:12:30 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Love of Cooking (CP)' content pack).
[16:12:30 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Culinary Delight' content pack).
[16:12:30 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(CP) Coffee In The Fall' content pack).
[16:12:30 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Cornucopia - More Crops' content pack).
[16:12:30 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Cornucopia - More Flowers' content pack).
[16:12:30 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Cornucopia - Artisan Machines' content pack).
[16:12:30 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Vegas' Item Compatibility Patch' content pack).
[16:12:30 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Cornucopia and SVE Item Compatibility Patch' content pack).
[16:12:30 TRACE SMAPI] Json Assets edited Data/Objects.
[16:12:30 TRACE SMAPI] Invalidated 12 asset names (Data/BigCraftables, Data/Boots, Data/CookingRecipes, Data/CraftingRecipes, Data/Crops, Data/Fences, Data/FruitTrees, Data/hats, Data/Objects, Data/Pants, Data/Shirts, Data/Weapons).
Propagated 11 core assets (Data/BigCraftables, Data/Boots, Data/CookingRecipes, Data/CraftingRecipes, Data/Crops, Data/FruitTrees, Data/hats, Data/Objects, Data/Pants, Data/Shirts, Data/Weapons).
[16:12:30 TRACE Json Assets] Event: ItemsRegistered
[16:12:30 TRACE BirbCore] === Running Priority 3 events ===
[16:12:30 TRACE Custom Bush] Accessed mod-provided API (ContentPatcher.Framework.ContentPatcherAPI) for Content Patcher.
[16:12:30 TRACE SMAPI] Ornithologist's Guild edited Data/TriggerActions.
[16:12:30 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the 'Wildflour's Atelier Goods' content pack).
[16:12:30 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the 'Stardew Valley Expanded' content pack).
[16:12:30 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the 'Baubles' content pack).
[16:12:30 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the 'Cornucopia - More Crops' content pack).
[16:12:30 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the 'Cornucopia - More Flowers' content pack).
[16:12:30 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the 'Cornucopia - Artisan Machines' content pack).
[16:12:30 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the 'CapeStardew' content pack).
[16:12:30 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the 'Vanilla Cooking Recipes' content pack).
[16:12:30 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the 'Artisan Packaging' content pack).
[16:12:30 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the 'Part of a Saloon Breakfast' content pack).
[16:12:30 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the '(CP) VPP Data' content pack).
[16:12:30 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the 'Marital_Bliss' content pack).
[16:12:30 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the '(CP) Grapes of Ferngill' content pack).
[16:12:30 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the 'Alchemistry' content pack).
[16:12:30 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the 'Culinary Delight' content pack).
[16:12:30 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the 'Growing Valley: Child NPCs' content pack).
[16:12:30 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the 'Alchemistry' content pack).
[16:12:30 TRACE FauxCore] Accessed mod-provided API (ContentPatcher.Framework.ContentPatcherAPI) for Content Patcher.
[16:12:30 TRACE Love of Cooking] Applying patches to CraftingPage.clickCraftingRecipe
[16:12:30 TRACE SpaceCore] Found crafting recipe constructor in Void layoutRecipes(System.Collections.Generic.List`1[System.String])!
[16:12:30 TRACE SpaceCore] Found first ldloc.s for ClickableTextureComponent in Void layoutRecipes(System.Collections.Generic.List`1[System.String]); storing potential override w/ recipeLocal=StardewValley.CraftingRecipe (9)
[16:12:30 TRACE Love of Cooking] Applying patches to other mods.
[16:12:31 TRACE SMAPI] Content Patcher loaded asset 'Mods/blueberry.LoveOfCooking.Assets/Definitions' (for the 'Love of Cooking (CP)' content pack).
[16:12:31 TRACE SMAPI] Content Patcher edited Mods/blueberry.LoveOfCooking.Assets/Definitions (for the 'Love of Cooking (CP)' content pack).
[16:12:31 TRACE SMAPI] Content Patcher loaded asset 'Mods/blueberry.LoveOfCooking.Assets/Sprites' (for the 'Love of Cooking (CP)' content pack).
[16:12:31 TRACE SMAPI] Content Patcher loaded asset 'Mods/blueberry.LoveOfCooking.Assets/CookbookSprites' (for the 'Love of Cooking (CP)' content pack).
[16:12:31 TRACE Love of Cooking] Requested cache invalidation for 'Mods/blueberry.LoveOfCooking.Assets/Strings'.
[16:12:31 TRACE SMAPI] Invalidated 1 asset names (Mods/blueberry.LoveOfCooking.Assets/Strings).
Propagated 0 core assets ().
[16:12:31 TRACE Love of Cooking] Did not register CustomCommunityCentre content.
[16:12:31 DEBUG Better Crafting] Creating specific API instance for Love of Cooking (blueberry.LoveOfCooking)
[16:12:31 TRACE Love of Cooking] Accessed mod-provided API (Leclair.Stardew.BetterCrafting.ModAPI) for Better Crafting.
[16:12:31 TRACE Love of Cooking] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[16:12:31 TRACE Love of Cooking] Registering skill blueberry.LoveOfCooking.CookingSkill
[16:12:31 TRACE SMAPI] Content Patcher loaded asset 'Mods/blueberry.LoveOfCooking.Assets/Strings' (for the 'Love of Cooking (CP)' content pack).
[16:12:31 TRACE SMAPI] Content Patcher edited Mods/blueberry.LoveOfCooking.Assets/Strings (for the 'Love of Cooking (EN)' content pack).
[16:12:31 TRACE BirbCore] === Running Priority 4 events ===
[16:12:31 TRACE game] Galaxy auth success
[16:12:31 TRACE game] Galaxy signed in
[16:12:31 TRACE game] Galaxy logged on
[16:12:31 TRACE BirbCore] === Running Priority 5 events ===
[16:12:31 TRACE FauxCore] Asset: furyx639.FauxCore/Icons, Mode: Load, Source: Func, Priority: Exclusive
[16:12:31 TRACE SMAPI] FauxCore loaded asset 'furyx639.FauxCore/Icons'.
[16:12:31 TRACE FauxCore] Requested cache invalidation for 'furyx639.FauxCore/Icons'.
[16:12:31 TRACE SMAPI] FauxCore loaded asset 'furyx639.FauxCore/Icons'.
[16:12:31 TRACE SMAPI] Invalidated 1 asset names (furyx639.FauxCore/Icons).
Propagated 0 core assets ().
[16:12:31 TRACE FauxCore] Requested cache invalidation for 'LooseSprites/Cursors'.
[16:12:31 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Stardew Valley Expanded' content pack).
[16:12:31 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Earthy Recolour' content pack).
[16:12:31 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'DaisyNiko's Earthy Maps - All in One' content pack).
[16:12:31 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Way Back PT' content pack).
[16:12:31 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Earthy Interiors' content pack).
[16:12:31 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Medieval_buildings' content pack).
[16:12:31 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Wallet Description' content pack).
[16:12:31 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Better Water' content pack).
[16:12:31 TRACE SMAPI] Vanilla Plus Professions edited LooseSprites/Cursors.
[16:12:31 TRACE SMAPI] Invalidated 1 asset names (LooseSprites/Cursors).
Propagated 1 core assets (LooseSprites/Cursors).
[16:12:31 TRACE FauxCore] Asset: furyx639.FauxCore/UI, Mode: Load, Source: Func, Priority: Exclusive
[16:12:31 TRACE FauxCore] Asset: furyx639.FauxCore/Buttons/ArrowDown, Mode: Load, Source: Func, Priority: Exclusive
[16:12:31 TRACE FauxCore] Asset: furyx639.FauxCore/Buttons/ArrowLeft, Mode: Load, Source: Func, Priority: Exclusive
[16:12:31 TRACE FauxCore] Asset: furyx639.FauxCore/Buttons/ArrowRight, Mode: Load, Source: Func, Priority: Exclusive
[16:12:31 TRACE FauxCore] Asset: furyx639.FauxCore/Buttons/ArrowUp, Mode: Load, Source: Func, Priority: Exclusive
[16:12:31 TRACE FauxCore] Asset: furyx639.FauxCore/Buttons/Backpack, Mode: Load, Source: Func, Priority: Exclusive
[16:12:31 TRACE FauxCore] Asset: furyx639.FauxCore/Buttons/Cancel, Mode: Load, Source: Func, Priority: Exclusive
[16:12:31 TRACE FauxCore] Asset: furyx639.FauxCore/Buttons/Checked, Mode: Load, Source: Func, Priority: Exclusive
[16:12:31 TRACE FauxCore] Asset: furyx639.FauxCore/Buttons/Chest, Mode: Load, Source: Func, Priority: Exclusive
[16:12:31 TRACE FauxCore] Asset: furyx639.FauxCore/Buttons/Coin, Mode: Load, Source: Func, Priority: Exclusive
[16:12:31 TRACE FauxCore] Asset: furyx639.FauxCore/Buttons/ColorPicker, Mode: Load, Source: Func, Priority: Exclusive
[16:12:31 TRACE FauxCore] Asset: furyx639.FauxCore/Buttons/DoNot, Mode: Load, Source: Func, Priority: Exclusive
[16:12:31 TRACE FauxCore] Asset: furyx639.FauxCore/Buttons/Dropdown, Mode: Load, Source: Func, Priority: Exclusive
[16:12:31 TRACE FauxCore] Asset: furyx639.FauxCore/Buttons/EmptyHeart, Mode: Load, Source: Func, Priority: Exclusive
[16:12:31 TRACE FauxCore] Asset: furyx639.FauxCore/Buttons/Fish, Mode: Load, Source: Func, Priority: Exclusive
[16:12:31 TRACE FauxCore] Asset: furyx639.FauxCore/Buttons/FishingChest, Mode: Load, Source: Func, Priority: Exclusive
[16:12:31 TRACE FauxCore] Asset: furyx639.FauxCore/Buttons/Gift, Mode: Load, Source: Func, Priority: Exclusive
[16:12:31 TRACE FauxCore] Asset: furyx639.FauxCore/Buttons/Heart, Mode: Load, Source: Func, Priority: Exclusive
[16:12:31 TRACE FauxCore] Asset: furyx639.FauxCore/Buttons/Ok, Mode: Load, Source: Func, Priority: Exclusive
[16:12:31 TRACE FauxCore] Asset: furyx639.FauxCore/Buttons/Organize, Mode: Load, Source: Func, Priority: Exclusive
[16:12:31 TRACE FauxCore] Asset: furyx639.FauxCore/Buttons/Plus, Mode: Load, Source: Func, Priority: Exclusive
[16:12:31 TRACE FauxCore] Asset: furyx639.FauxCore/Buttons/QualityGold, Mode: Load, Source: Func, Priority: Exclusive
[16:12:31 TRACE FauxCore] Asset: furyx639.FauxCore/Buttons/QualityIridium, Mode: Load, Source: Func, Priority: Exclusive
[16:12:31 TRACE FauxCore] Asset: furyx639.FauxCore/Buttons/QualitySilver, Mode: Load, Source: Func, Priority: Exclusive
[16:12:31 TRACE FauxCore] Asset: furyx639.FauxCore/Buttons/Shield, Mode: Load, Source: Func, Priority: Exclusive
[16:12:31 TRACE FauxCore] Asset: furyx639.FauxCore/Buttons/Skull, Mode: Load, Source: Func, Priority: Exclusive
[16:12:31 TRACE FauxCore] Asset: furyx639.FauxCore/Buttons/Sword, Mode: Load, Source: Func, Priority: Exclusive
[16:12:31 TRACE FauxCore] Asset: furyx639.FauxCore/Buttons/Tool, Mode: Load, Source: Func, Priority: Exclusive
[16:12:31 TRACE FauxCore] Asset: furyx639.FauxCore/Buttons/Trash, Mode: Load, Source: Func, Priority: Exclusive
[16:12:31 TRACE FauxCore] Asset: furyx639.FauxCore/Buttons/Unchecked, Mode: Load, Source: Func, Priority: Exclusive
[16:12:31 TRACE FauxCore] Asset: furyx639.FauxCore/Buttons/Vegetable, Mode: Load, Source: Func, Priority: Exclusive
[16:12:31 TRACE BirbCore] === Running Priority 6 events ===
[16:12:31 TRACE BirbCore] === Running Priority 7 events ===
[16:12:31 TRACE SMAPI] Custom Bush loaded asset 'furyx639.CustomBush/Data'.
[16:12:31 TRACE SMAPI] Content Patcher edited furyx639.CustomBush/Data (for the 'Cornucopia - More Crops' content pack).
[16:12:31 TRACE SMAPI] Content Patcher edited furyx639.CustomBush/Data (for the 'Cornucopia - More Flowers' content pack).
[16:12:31 TRACE SMAPI] Content Patcher edited furyx639.CustomBush/Data (for the '(CP) Grapes of Ferngill' content pack).
[16:12:31 TRACE SMAPI] Custom Bush edited furyx639.CustomBush/Data.
[16:12:31 TRACE BirbCore] === Running Priority 8 events ===
[16:12:31 TRACE BirbCore] === Running Priority 9 events ===
[16:12:31 TRACE ArchaeologySkill] Accessed mod-provided API (SpaceCore.Api) for SpaceCore.
[16:12:31 TRACE ArchaeologySkill] Archaeology: Trying to Register skill.
[16:12:31 TRACE ArchaeologySkill] Archaeology: Adding (O)72 to the bonus loot table
[16:12:31 TRACE ArchaeologySkill] Archaeology: Adding (O)378 to the bonus loot table
[16:12:31 TRACE ArchaeologySkill] Archaeology: Adding (O)378 to the bonus loot table
[16:12:31 TRACE ArchaeologySkill] Archaeology: Adding (O)378 to the bonus loot table
[16:12:31 TRACE ArchaeologySkill] Archaeology: Adding (O)378 to the bonus loot table
[16:12:31 TRACE ArchaeologySkill] Archaeology: Adding (O)378 to the bonus loot table
[16:12:31 TRACE ArchaeologySkill] Archaeology: Adding (O)378 to the bonus loot table
[16:12:31 TRACE ArchaeologySkill] Archaeology: Adding (O)378 to the bonus loot table
[16:12:31 TRACE ArchaeologySkill] Archaeology: Adding (O)378 to the bonus loot table
[16:12:31 TRACE ArchaeologySkill] Archaeology: Adding (O)380 to the bonus loot table
[16:12:31 TRACE ArchaeologySkill] Archaeology: Adding (O)380 to the bonus loot table
[16:12:31 TRACE ArchaeologySkill] Archaeology: Adding (O)380 to the bonus loot table
[16:12:31 TRACE ArchaeologySkill] Archaeology: Adding (O)380 to the bonus loot table
[16:12:31 TRACE ArchaeologySkill] Archaeology: Adding (O)380 to the bonus loot table
[16:12:31 TRACE ArchaeologySkill] Archaeology: Adding (O)380 to the bonus loot table
[16:12:31 TRACE ArchaeologySkill] Archaeology: Adding (O)380 to the bonus loot table
[16:12:31 TRACE ArchaeologySkill] Archaeology: Adding (O)380 to the bonus loot table
[16:12:31 TRACE ArchaeologySkill] Archaeology: Adding (O)382 to the bonus loot table
[16:12:31 TRACE ArchaeologySkill] Archaeology: Adding (O)382 to the bonus loot table
[16:12:31 TRACE ArchaeologySkill] Archaeology: Adding (O)382 to the bonus loot table
[16:12:31 TRACE ArchaeologySkill] Archaeology: Adding (O)382 to the bonus loot table
[16:12:31 TRACE ArchaeologySkill] Archaeology: Adding (O)382 to the bonus loot table
[16:12:31 TRACE ArchaeologySkill] Archaeology: Adding (O)382 to the bonus loot table
[16:12:31 TRACE ArchaeologySkill] Archaeology: Adding (O)382 to the bonus loot table
[16:12:31 TRACE ArchaeologySkill] Archaeology: Adding (O)382 to the bonus loot table
[16:12:31 TRACE ArchaeologySkill] Archaeology: Adding (O)382 to the bonus loot table
[16:12:31 TRACE ArchaeologySkill] Archaeology: Adding (O)384 to the bonus loot table
[16:12:31 TRACE ArchaeologySkill] Archaeology: Adding (O)384 to the bonus loot table
[16:12:31 TRACE ArchaeologySkill] Archaeology: Adding (O)384 to the bonus loot table
[16:12:31 TRACE ArchaeologySkill] Archaeology: Adding (O)384 to the bonus loot table
[16:12:31 TRACE ArchaeologySkill] Archaeology: Adding (O)386 to the bonus loot table
[16:12:31 TRACE ArchaeologySkill] Archaeology: Adding (O)386 to the bonus loot table
[16:12:31 TRACE ArchaeologySkill] Archaeology: Adding (O)535 to the bonus loot table
[16:12:31 TRACE ArchaeologySkill] Archaeology: Adding (O)536 to the bonus loot table
[16:12:31 TRACE ArchaeologySkill] Archaeology: Adding (O)537 to the bonus loot table
[16:12:31 TRACE ArchaeologySkill] Archaeology: Adding (O)768 to the bonus loot table
[16:12:31 TRACE ArchaeologySkill] Archaeology: Adding (O)769 to the bonus loot table
[16:12:31 TRACE ArchaeologySkill] Archaeology: Adding (O)852 to the bonus loot table
[16:12:31 TRACE ArchaeologySkill] Archaeology: Adding (O)909 to the bonus loot table
[16:12:31 TRACE ArchaeologySkill] Archaeology: Adding 378 to the water shifter loot table
[16:12:31 TRACE ArchaeologySkill] Archaeology: Adding 380 to the water shifter loot table
[16:12:31 TRACE ArchaeologySkill] Archaeology: Adding 382 to the water shifter loot table
[16:12:31 TRACE ArchaeologySkill] Archaeology: Adding 384 to the water shifter loot table
[16:12:31 TRACE ArchaeologySkill] Archaeology: Adding 386 to the water shifter loot table
[16:12:31 TRACE ArchaeologySkill] Archaeology: Adding 535 to the water shifter loot table
[16:12:31 TRACE ArchaeologySkill] Archaeology: Adding 909 to the water shifter loot table
[16:12:31 TRACE ArchaeologySkill] Archaeology: Adding 96 to the artifact loot table
[16:12:31 TRACE ArchaeologySkill] Archaeology: Adding 97 to the artifact loot table
[16:12:31 TRACE ArchaeologySkill] Archaeology: Adding 98 to the artifact loot table
[16:12:31 TRACE ArchaeologySkill] Archaeology: Adding 99 to the artifact loot table
[16:12:31 TRACE ArchaeologySkill] Archaeology: Adding 100 to the artifact loot table
[16:12:31 TRACE ArchaeologySkill] Archaeology: Adding 101 to the artifact loot table
[16:12:31 TRACE ArchaeologySkill] Archaeology: Adding 103 to the artifact loot table
[16:12:31 TRACE ArchaeologySkill] Archaeology: Adding 104 to the artifact loot table
[16:12:31 TRACE ArchaeologySkill] Archaeology: Adding 105 to the artifact loot table
[16:12:31 TRACE ArchaeologySkill] Archaeology: Adding 106 to the artifact loot table
[16:12:31 TRACE ArchaeologySkill] Archaeology: Adding 107 to the artifact loot table
[16:12:31 TRACE ArchaeologySkill] Archaeology: Adding 108 to the artifact loot table
[16:12:31 TRACE ArchaeologySkill] Archaeology: Adding 109 to the artifact loot table
[16:12:31 TRACE ArchaeologySkill] Archaeology: Adding 110 to the artifact loot table
[16:12:31 TRACE ArchaeologySkill] Archaeology: Adding 111 to the artifact loot table
[16:12:31 TRACE ArchaeologySkill] Archaeology: Adding 112 to the artifact loot table
[16:12:31 TRACE ArchaeologySkill] Archaeology: Adding 113 to the artifact loot table
[16:12:31 TRACE ArchaeologySkill] Archaeology: Adding 114 to the artifact loot table
[16:12:31 TRACE ArchaeologySkill] Archaeology: Adding 115 to the artifact loot table
[16:12:31 TRACE ArchaeologySkill] Archaeology: Adding 116 to the artifact loot table
[16:12:31 TRACE ArchaeologySkill] Archaeology: Adding 117 to the artifact loot table
[16:12:31 TRACE ArchaeologySkill] Archaeology: Adding 118 to the artifact loot table
[16:12:31 TRACE ArchaeologySkill] Archaeology: Adding 119 to the artifact loot table
[16:12:31 TRACE ArchaeologySkill] Archaeology: Adding 120 to the artifact loot table
[16:12:31 TRACE ArchaeologySkill] Archaeology: Adding 121 to the artifact loot table
[16:12:31 TRACE ArchaeologySkill] Archaeology: Adding 122 to the artifact loot table
[16:12:31 TRACE ArchaeologySkill] Archaeology: Adding 123 to the artifact loot table
[16:12:31 TRACE ArchaeologySkill] Archaeology: Adding 124 to the artifact loot table
[16:12:31 TRACE ArchaeologySkill] Archaeology: Adding 125 to the artifact loot table
[16:12:31 TRACE ArchaeologySkill] Archaeology: Adding 126 to the artifact loot table
[16:12:31 TRACE ArchaeologySkill] Archaeology: Adding 127 to the artifact loot table
[16:12:31 TRACE ArchaeologySkill] Archaeology: Adding 579 to the artifact loot table
[16:12:31 TRACE ArchaeologySkill] Archaeology: Adding 580 to the artifact loot table
[16:12:31 TRACE ArchaeologySkill] Archaeology: Adding 581 to the artifact loot table
[16:12:31 TRACE ArchaeologySkill] Archaeology: Adding 582 to the artifact loot table
[16:12:31 TRACE ArchaeologySkill] Archaeology: Adding 583 to the artifact loot table
[16:12:31 TRACE ArchaeologySkill] Archaeology: Adding 584 to the artifact loot table
[16:12:31 TRACE ArchaeologySkill] Archaeology: Adding 585 to the artifact loot table
[16:12:31 TRACE ArchaeologySkill] Archaeology: Adding 586 to the artifact loot table
[16:12:31 TRACE ArchaeologySkill] Archaeology: Adding 587 to the artifact loot table
[16:12:31 TRACE ArchaeologySkill] Archaeology: Adding 588 to the artifact loot table
[16:12:31 TRACE ArchaeologySkill] Archaeology: Adding 589 to the artifact loot table
[16:12:31 TRACE ArchaeologySkill] Archaeology: Adding FlashShifter.StardewValleyExpandedCP_Fossilized_Apple to the artifact loot table
[16:12:31 TRACE ArchaeologySkill] Archaeology: Adding FlashShifter.StardewValleyExpandedCP_Rusty_Shield to the artifact loot table
[16:12:31 TRACE ArchaeologySkill] Archaeology: Adding FlashShifter.StardewValleyExpandedCP_Amber to the artifact loot table
[16:12:31 TRACE ArchaeologySkill] Archaeology: Adding FlashShifter.StardewValleyExpandedCP_Stone_of_Yoba to the artifact loot table
[16:12:31 TRACE ArchaeologySkill] Archaeology: Adding FlashShifter.StardewValleyExpandedCP_Faded_Button to the artifact loot table
[16:12:31 TRACE ArchaeologySkill] Archaeology: Adding FlashShifter.StardewValleyExpandedCP_Boomerang to the artifact loot table
[16:12:31 TRACE ArchaeologySkill] Archaeology: Adding FlashShifter.StardewValleyExpandedCP_Old_Coin to the artifact loot table
[16:12:31 TRACE ArchaeologySkill] Archaeology: Do I see XP display?
[16:12:31 TRACE SMAPI] Cauldron loaded asset 'Atelier.Cauldron/Translations'.
[16:12:31 TRACE Cauldron] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[16:12:31 TRACE Cauldron] GlobalLink option has been added under 0.
[16:12:31 TRACE Cauldron] BakerLink option has been added under 1.
[16:12:31 TRACE Cauldron] BaristaLink option has been added under 2.
[16:12:31 TRACE Cauldron] BoutiqueLink option has been added under 3.
[16:12:31 TRACE Cauldron] BrewerLink option has been added under 4.
[16:12:31 TRACE Cauldron] ConfectionerLink option has been added under 5.
[16:12:31 TRACE Cauldron] GourmetLink option has been added under 6.
[16:12:31 TRACE Cauldron] 0 option has been added under 0.
[16:12:31 TRACE Cauldron] WildFoodEnable option has been added under .
[16:12:31 TRACE Cauldron] WildFood option has been added under .
[16:12:31 TRACE Cauldron] MixedSeedsEnable option has been added under .
[16:12:31 TRACE Cauldron] MixedSeeds option has been added under .
[16:12:31 TRACE Cauldron] ArtisanDifficultyToggle option has been added under .
[16:12:31 TRACE Cauldron] DifficultyToggle option has been added under .
[16:12:31 TRACE Cauldron] PerfectionShipmentEnable option has been added under .
[16:12:31 TRACE Cauldron] PerfectionShipment option has been added under .
[16:12:31 TRACE Cauldron] FloristOnlyToggle option has been added under .
[16:12:31 TRACE Cauldron] FloristOnly option has been added under .
[16:12:31 TRACE Cauldron] CategoryOverrideEnable option has been added under .
[16:12:31 TRACE Cauldron] CategoryOverride option has been added under .
[16:12:31 TRACE Cauldron] VanillaTweaksEnable option has been added under .
[16:12:31 TRACE Cauldron] VanillaTweaks option has been added under .
[16:12:31 TRACE Cauldron] EasyRecipesEnable option has been added under .
[16:12:31 TRACE Cauldron] EasyRecipes option has been added under .
[16:12:31 TRACE Cauldron] MachineStyleEnable option has been added under .
[16:12:31 TRACE Cauldron] MachineStyle option has been added under .
[16:12:31 TRACE Cauldron] MachineColorEnable option has been added under .
[16:12:31 TRACE Cauldron] MachineColor option has been added under .
[16:12:31 TRACE Cauldron] 1 option has been added under 1.
[16:12:31 TRACE Cauldron] CakesConfig option has been added under .
[16:12:31 TRACE Cauldron] Cakes option has been added under .
[16:12:31 TRACE Cauldron] TinyCakesConfig option has been added under .
[16:12:31 TRACE Cauldron] TinyCakes option has been added under .
[16:12:31 TRACE Cauldron] MuffinsConfig option has been added under .
[16:12:31 TRACE Cauldron] Muffins option has been added under .
[16:12:31 TRACE Cauldron] BreadsConfig option has been added under .
[16:12:31 TRACE Cauldron] Breads option has been added under .
[16:12:31 TRACE Cauldron] DoughnutsConfig option has been added under .
[16:12:31 TRACE Cauldron] Doughnuts option has been added under .
[16:12:31 TRACE Cauldron] CookiesConfig option has been added under .
[16:12:31 TRACE Cauldron] Cookies option has been added under .
[16:12:31 TRACE Cauldron] PiesConfig option has been added under .
[16:12:31 TRACE Cauldron] Pies option has been added under .
[16:12:31 TRACE Cauldron] PuddingsConfig option has been added under .
[16:12:31 TRACE Cauldron] Puddings option has been added under .
[16:12:31 TRACE Cauldron] 2 option has been added under 2.
[16:12:31 TRACE Cauldron] CoffeeToggle option has been added under .
[16:12:31 TRACE Cauldron] Coffee option has been added under .
[16:12:31 TRACE Cauldron] TeaToggle option has been added under .
[16:12:31 TRACE Cauldron] Tea option has been added under .
[16:12:31 TRACE Cauldron] SmoothieToggle option has been added under .
[16:12:31 TRACE Cauldron] Smoothies option has been added under .
[16:12:31 TRACE Cauldron] LemonadeToggle option has been added under .
[16:12:31 TRACE Cauldron] Lemonade option has been added under .
[16:12:31 TRACE Cauldron] 3 option has been added under 3.
[16:12:31 TRACE Cauldron] BouquetToggle option has been added under .
[16:12:31 TRACE Cauldron] Bouquets option has been added under .
[16:12:31 TRACE Cauldron] PerfumeToggle option has been added under .
[16:12:31 TRACE Cauldron] Perfume option has been added under .
[16:12:31 TRACE Cauldron] SoapToggle option has been added under .
[16:12:31 TRACE Cauldron] Soap option has been added under .
[16:12:31 TRACE Cauldron] CandlesToggle option has been added under .
[16:12:31 TRACE Cauldron] Candles option has been added under .
[16:12:31 TRACE Cauldron] IncenseToggle option has been added under .
[16:12:31 TRACE Cauldron] Incense option has been added under .
[16:12:31 TRACE Cauldron] MakeupToggle option has been added under .
[16:12:31 TRACE Cauldron] Makeup option has been added under .
[16:12:31 TRACE Cauldron] 4 option has been added under 4.
[16:12:31 TRACE Cauldron] AlesToggle option has been added under .
[16:12:31 TRACE Cauldron] Ales option has been added under .
[16:12:31 TRACE Cauldron] MeadsToggle option has been added under .
[16:12:31 TRACE Cauldron] Meads option has been added under .
[16:12:31 TRACE Cauldron] 5 option has been added under 5.
[16:12:31 TRACE Cauldron] ChocolatesToggle option has been added under .
[16:12:31 TRACE Cauldron] Chocolates option has been added under .
[16:12:31 TRACE Cauldron] FairyFlossToggle option has been added under .
[16:12:31 TRACE Cauldron] FairyFloss option has been added under .
[16:12:31 TRACE Cauldron] GumballsToggle option has been added under .
[16:12:31 TRACE Cauldron] Gumballs option has been added under .
[16:12:31 TRACE Cauldron] HardCandiesToggle option has been added under .
[16:12:31 TRACE Cauldron] HardCandies option has been added under .
[16:12:31 TRACE Cauldron] JellyBeansToggle option has been added under .
[16:12:31 TRACE Cauldron] JellyBeans option has been added under .
[16:12:31 TRACE Cauldron] LollipopsToggle option has been added under .
[16:12:31 TRACE Cauldron] Lollipops option has been added under .
[16:12:31 TRACE Cauldron] MarshmallowsToggle option has been added under .
[16:12:31 TRACE Cauldron] Marshmallows option has been added under .
[16:12:31 TRACE Cauldron] IceCreamToggle option has been added under .
[16:12:31 TRACE Cauldron] IceCream option has been added under .
[16:12:31 TRACE Cauldron] PopsiclesToggle option has been added under .
[16:12:31 TRACE Cauldron] Popsicles option has been added under .
[16:12:31 TRACE Cauldron] MilkshakesToggle option has been added under .
[16:12:31 TRACE Cauldron] Milkshakes option has been added under .
[16:12:31 TRACE Cauldron] IceCreamSandwichToggle option has been added under .
[16:12:31 TRACE Cauldron] IceCreamSandwich option has been added under .
[16:12:31 TRACE Cauldron] 6 option has been added under 6.
[16:12:31 TRACE Cauldron] JamsToggle option has been added under .
[16:12:31 TRACE Cauldron] Jams option has been added under .
[16:12:31 TRACE Cauldron] PicklesToggle option has been added under .
[16:12:31 TRACE Cauldron] Pickles option has been added under .
[16:12:31 TRACE Cauldron] CSAToggle option has been added under .
[16:12:31 TRACE Cauldron] CSA option has been added under .
[16:12:31 TRACE Cauldron] 7 option has been added under 7.
[16:12:31 TRACE Cauldron] PresentLocations option has been added under .
[16:12:31 TRACE Cauldron] PresentLocationsConfig option has been added under .
[16:12:31 INFO  Cauldron] The GMCM Menu is ready! Check the trace logs if any issues happen.
[16:12:31 TRACE SMAPI] Generic Mod Config Menu loaded asset 'Mods/GenericModConfigMenu/ConfigButton'.
[16:12:31 TRACE Automate] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[16:12:31 TRACE SMAPI] Content Patcher edited Strings/Buildings (for the '(CP) VPP Data' content pack).
[16:12:31 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1280 Height:800}
[16:12:31 TRACE Polyamory Sweet Love] NPC.cs.3985 is set to "So...I heard you secretly gave {0} a gift today$n#$b#$c 0.5#Wonderful!$h#Thank you!$h"
[16:12:31 TRACE SMAPI] Polyamory Sweet Love edited Strings/StringsFromCSFiles.
[16:12:31 TRACE SMAPI] Polyamory Sweet Wedding edited Strings/StringsFromCSFiles.
[16:12:31 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the 'Stardew Valley Expanded' content pack).
[16:12:31 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the 'CapeStardew' content pack).
[16:12:31 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the '(CP) VPP Data' content pack).
[16:12:31 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the '(CP) Polyamory Sweet!' content pack).
[16:12:31 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the 'Wallet Description' content pack).
[16:12:32 TRACE Destroyable Bushes] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[16:12:32 TRACE game] Successfully set GOG Galaxy profile name.
[16:12:33 TRACE Producer Framework Mod] Content pack: (PFM) Food Packaging 1.0.1 from /home/deck/.local/share/Steam/steamapps/common/Stardew Valley/Mods/Food Packaging/[PFM] Food Packaging
It does not have an Config.json file.
[16:12:33 TRACE Producer Framework Mod] Reading content pack: (PFM) Food Packaging 1.0.1 from /home/deck/.local/share/Steam/steamapps/common/Stardew Valley/Mods/Food Packaging/[PFM] Food Packaging
[16:12:33 TRACE Custom Cask Mod] Requested cache invalidation for 'Data/Machines'.
[16:12:33 TRACE SMAPI] Invalidated 1 asset names (Data/Machines).
Propagated 0 core assets ().
[16:12:34 TRACE SMAPI] ScaleUp loaded asset 'Platonymous.ScaleUp/Assets'.
[16:12:34 TRACE SMAPI] Content Patcher edited Platonymous.ScaleUp/Assets (for the 'Lux's Sprite Mod' content pack).
[16:12:34 TRACE ScaleUp] ScaleData for the Asset Mods/Lux.LSM/Objects24px was added by Lux.LSM_Object.
[16:12:34 TRACE ScaleUp] ScaleData for the Asset Mods/Lux.LSM/SVEObjects24px was added by Lux.LSM_SVEObject.
[16:12:40 TRACE SMAPI] Synchronizing 'Farm_SpaceCheck' task...
[16:12:40 TRACE SMAPI]    task complete.
[16:12:42 TRACE SMAPI] Synchronizing 'Find Save Games' task...
[16:12:42 TRACE SpaceCore] Reinitializing serializers for 14 mod types...
[16:12:48 TRACE Polyamory Sweet Love] Checking for extra spouses in 3 friends
[16:12:48 TRACE Polyamory Sweet Love] reloaded 0 spouses for qwertyuiop'lkj 5470017159230922184
[16:12:48 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/NpcExtensionData'.
[16:12:48 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:12:48 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:12:48 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:12:48 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:12:48 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:12:48 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:12:48 TRACE Polyamory Sweet Love] Checking for extra spouses in 58 friends
[16:12:48 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly -8646766628471013665
[16:12:48 TRACE Polyamory Sweet Love] Checking for extra spouses in 58 friends
[16:12:48 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly -8646766628471013665
[16:12:48 TRACE Polyamory Sweet Love] Checking for extra spouses in 58 friends
[16:12:48 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly -8646766628471013665
[16:12:48 TRACE Polyamory Sweet Love] Checking for extra spouses in 39 friends
[16:12:48 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly -1829821023850713739
[16:12:48 TRACE Polyamory Sweet Love] Checking for extra spouses in 2 friends
[16:12:48 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 3035230689109964713
[16:12:48 TRACE Polyamory Sweet Love] Checking for extra spouses in 2 friends
[16:12:48 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hills -1579921190659403124
[16:12:48 TRACE SMAPI]    task complete.
[16:12:58 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1280 Height:800}
[16:12:58 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1280 Height:800}
[16:13:10 TRACE SMAPI] Synchronizing 'Find Save Games' task...
[16:13:10 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:13:10 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:13:10 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:13:10 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:13:10 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:13:10 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:13:10 TRACE Polyamory Sweet Love] Checking for extra spouses in 58 friends
[16:13:10 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly -8646766628471013665
[16:13:10 TRACE Polyamory Sweet Love] Checking for extra spouses in 58 friends
[16:13:10 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly -8646766628471013665
[16:13:10 TRACE Polyamory Sweet Love] Checking for extra spouses in 58 friends
[16:13:10 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly -8646766628471013665
[16:13:10 TRACE SMAPI]    task complete.
[16:13:10 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1280 Height:800}
[16:13:15 TRACE game] gameMode was 'titleScreenGameMode (0)', set to 'loadingMode (6)'.
[16:13:15 TRACE SMAPI] Game loader synchronizing...
[16:13:15 TRACE game] getLoadEnumerator('Pitt_371068111')
[16:13:15 TRACE SMAPI] Synchronizing 'Load_ReadSave' task...
[16:13:17 TRACE SMAPI] Content Patcher edited Buildings/Stable_PaintMask (for the 'Medieval_buildings' content pack).
[16:13:18 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirt (for the 'Earthy Recolour' content pack).
[16:13:18 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirtDark (for the 'Earthy Recolour' content pack).
[16:13:18 TRACE SMAPI] Content Patcher edited TileSheets/fruitTrees (for the 'Earthy Recolour' content pack).
[16:13:18 TRACE SMAPI] Content Patcher edited TileSheets/fruitTrees (for the '(CP) Soft Slow Seasons' content pack).
[16:13:18 TRACE SMAPI] Content Patcher edited TileSheets/fruitTrees (for the 'Simple Foliage' content pack).
[16:13:19 TRACE Polyamory Sweet Love] Checking for extra spouses in 0 friends
[16:13:19 TRACE Polyamory Sweet Love] reloaded 0 spouses for  7462937558534939626
[16:13:19 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'Earthy Interiors' content pack).
[16:13:19 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'Warm Cozy Fireplaces' content pack).
[16:13:19 TRACE SMAPI] Content Patcher edited Maps/farmhouse_tiles (for the 'Stardew Valley Expanded' content pack).
[16:13:19 TRACE SMAPI] Content Patcher edited Maps/farmhouse_tiles (for the 'Earthy Interiors' content pack).
[16:13:19 TRACE SMAPI] Content Patcher edited Maps/walls_and_floors (for the 'Earthy Interiors' content pack).
[16:13:20 TRACE SMAPI] Content Patcher edited Data/Bundles (for the 'Stardew Valley Expanded' content pack).
[16:13:20 TRACE SMAPI] Content Patcher loaded asset 'Cornucopia.MoreCrops/FruitTrees' (for the 'Cornucopia - More Crops' content pack).
[16:13:20 TRACE SMAPI] Content Patcher loaded asset 'Mods/Wildflour.AtelierGoods/FruitTrees' (for the 'Wildflour's Atelier Goods' content pack).
[16:13:22 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees' (for the 'Stardew Valley Expanded' content pack).
[16:13:22 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees (for the 'SVE Trees Recolored' content pack).
[16:13:22 TRACE SMAPI]    task complete.
[16:13:22 TRACE Json Assets] Event: IdsAssigned
[16:13:22 TRACE SMAPI] Unlockable Bundles loaded asset 'UnlockableBundles/WalletCurrencies'.
[16:13:22 TRACE SMAPI] Content Patcher edited UnlockableBundles/WalletCurrencies (for the 'Wildflour's Atelier Goods' content pack).
[16:13:22 TRACE SMAPI] Unlockable Bundles edited Data/Powers.
[16:13:22 TRACE SMAPI] Content Patcher edited Data/Powers (for the 'MoreBooks' content pack).
[16:13:22 TRACE SMAPI] Content Patcher edited Data/Powers (for the 'Love of Cooking (CP)' content pack).
[16:13:22 TRACE SMAPI] Love of Cooking edited Data/Powers.
[16:13:22 TRACE LittleNPCs] FirstLittleNPC updated: LittleNPCInfo { Name = FirstLittleNPCEli7462937558534939626, DisplayName = Eli, Gender = Male, Birthday = 01 spring Y1, LoadedFrom = SaveGame }
[16:13:22 TRACE LittleNPCs] SecondLittleNPC updated: LittleNPCInfo { Name = SecondLittleNPCAlix7462937558534939626, DisplayName = Alix, Gender = Female, Birthday = 01 spring Y1, LoadedFrom = SaveGame }
[16:13:22 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:13:22 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:13:22 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:13:22 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:13:22 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:13:22 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:13:22 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:13:22 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:13:22 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:13:22 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:13:22 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:13:22 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:13:22 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:13:22 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:13:22 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:13:22 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:13:22 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:13:22 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:13:22 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:13:22 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:13:22 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:13:22 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:13:22 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:13:22 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:13:22 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:13:22 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:13:22 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:13:22 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:13:22 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:13:22 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:13:22 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:13:22 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:13:22 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:13:22 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:13:22 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:13:22 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:13:22 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:13:22 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:13:23 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[16:13:23 TRACE Better Crafting] [ItemCacheManager] Clearing (O) cache.
[16:13:23 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/CookingRecipeOverrides'.
[16:13:23 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/CookingRecipeOverrides (for the 'Cornucopia - Artisan Machines' content pack).
[16:13:23 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/CookingRecipeOverrides (for the 'Culinary Delight' content pack).
[16:13:23 TRACE SMAPI] Custom Cask Mod edited Data/Machines.
[16:13:23 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Dwarven Expansion' content pack).
[16:13:23 TRACE SMAPI] Content Patcher edited Data/Machines (for the '(CP) Everia's Dragons Expanded' content pack).
[16:13:23 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Wildflour's Atelier Goods' content pack).
[16:13:23 TRACE SMAPI] Content Patcher edited Data/Machines (for the '(CP) H&W Mixology 101' content pack).
[16:13:23 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Stardew Valley Expanded' content pack).
[16:13:23 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Baubles' content pack).
[16:13:23 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Cornucopia - More Crops' content pack).
[16:13:23 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Cornucopia - More Flowers' content pack).
[16:13:23 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Cornucopia - Artisan Machines' content pack).
[16:13:23 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Artisan Packaging' content pack).
[16:13:23 TRACE SMAPI] Content Patcher edited Data/Machines (for the '(CP) VPP Data' content pack).
[16:13:23 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Artisan Goods Keep Quality' content pack).
[16:13:23 TRACE SMAPI] Content Patcher edited Data/Machines (for the '(CP) More Sensible Juices' content pack).
[16:13:23 TRACE SMAPI] Content Patcher edited Data/Machines (for the '(CP) Copper Still' content pack).
[16:13:23 TRACE SMAPI] Content Patcher edited Data/Machines (for the '(CP) Ornithologist's Guild' content pack).
[16:13:23 TRACE SMAPI] Content Patcher edited Data/Machines (for the '(CP) Food Packaging' content pack).
[16:13:23 TRACE SMAPI] Content Patcher edited Data/Machines (for the '(CP) Grapes of Ferngill' content pack).
[16:13:23 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Alchemistry' content pack).
[16:13:23 TRACE SMAPI] Content Patcher edited Data/Machines (for the '(CP) Archaeology Skill' content pack).
[16:13:23 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Wildflour's Atelier Goods' content pack).
[16:13:23 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Cornucopia - More Crops' content pack).
[16:13:23 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Cornucopia - Artisan Machines' content pack).
[16:13:23 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Alchemistry' content pack).
[16:13:23 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Vegas' Item Compatibility Patch' content pack).
[16:13:23 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Cornucopia and SVE Item Compatibility Patch' content pack).
[16:13:23 TRACE SMAPI] Machine Control Panel edited Data/Machines.
[16:13:23 TRACE SMAPI] Content Patcher edited Data/Fish (for the 'Stardew Valley Expanded' content pack).
[16:13:23 TRACE SMAPI] Content Patcher edited Data/Fish (for the 'Cornucopia - Artisan Machines' content pack).
[16:13:23 TRACE SMAPI] Content Patcher edited Data/Fish (for the 'Distant Lands - Witch Swamp Overhaul' content pack).
[16:13:23 TRACE SMAPI] Content Patcher edited Data/Fish (for the 'Alchemistry' content pack).
[16:13:23 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Stardew Valley Expanded' content pack).
[16:13:23 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Earthy Recolour' content pack).
[16:13:23 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'DaisyNiko's Earthy Maps - All in One' content pack).
[16:13:24 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Way Back PT' content pack).
[16:13:24 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Earthy Interiors' content pack).
[16:13:24 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Medieval_buildings' content pack).
[16:13:24 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Moon Cycle' content pack).
[16:13:24 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Wallet Description' content pack).
[16:13:24 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Seasonal Cute Characters SVE' content pack).
[16:13:24 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the '(CP) Soft Slow Seasons' content pack).
[16:13:25 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Better Water' content pack).
[16:13:25 TRACE SMAPI] Vanilla Plus Professions edited LooseSprites/Cursors.
[16:13:25 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors2 (for the 'Earthy Recolour' content pack).
[16:13:25 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors2 (for the 'Way Back PT' content pack).
[16:13:25 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors2 (for the 'Lovely Kitchen' content pack).
[16:13:25 TRACE SMAPI] Content Patcher edited TileSheets/animations (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[16:13:25 TRACE SpritesInDetail] Replacing Texture for Maps/springobjects
[16:13:25 TRACE SMAPI] SpritesInDetail edited Maps/springobjects.
[16:13:25 TRACE SMAPI] Ring Overhaul edited Maps/springobjects.
[16:13:25 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Cornucopia - More Crops' content pack).
[16:13:25 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Earthy Recolour' content pack).
[16:13:25 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Medieval_Craftables' content pack).
[16:13:25 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Better Crops and Foraging' content pack).
[16:13:25 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Better Artisan Goods' content pack).
[16:13:25 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Better Gems and Minerals' content pack).
[16:13:25 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the '(CP) Grapes of Ferngill' content pack).
[16:13:25 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Alchemistry' content pack).
[16:13:25 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Wallet Description' content pack).
[16:13:25 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'DSHi Artifacts Retexture' content pack).
[16:13:25 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Better Resources' content pack).
[16:13:25 TRACE SMAPI] Content Patcher edited TileSheets/Craftables (for the 'Medieval_Craftables' content pack).
[16:13:25 TRACE SMAPI] Content Patcher edited TileSheets/Craftables (for the 'Lovely Kitchen' content pack).
[16:13:25 TRACE SMAPI] Content Patcher edited TileSheets/ChairTiles (for the 'Stardew Valley Expanded' content pack).
[16:13:25 TRACE SMAPI] Content Patcher edited TileSheets/ChairTiles (for the 'Earthy Recolour' content pack).
[16:13:25 TRACE SMAPI] Content Patcher edited TileSheets/ChairTiles (for the 'Way Back PT' content pack).
[16:13:25 TRACE SMAPI] Content Patcher edited TileSheets/ChairTiles (for the 'Earthy Interiors' content pack).
[16:13:25 TRACE SMAPI] Content Patcher edited TerrainFeatures/tree3_spring (for the 'Earthy Recolour' content pack).
[16:13:25 TRACE SMAPI] Content Patcher edited TerrainFeatures/tree3_spring (for the '(CP) Soft Slow Seasons' content pack).
[16:13:25 TRACE SMAPI] Content Patcher edited TerrainFeatures/tree3_spring (for the 'Simple Foliage' content pack).
[16:13:25 TRACE SMAPI] Content Patcher edited TerrainFeatures/tree1_summer (for the 'Earthy Recolour' content pack).
[16:13:25 TRACE SMAPI] Content Patcher edited TerrainFeatures/tree1_summer (for the '(CP) Soft Slow Seasons' content pack).
[16:13:25 TRACE SMAPI] Content Patcher edited TerrainFeatures/tree1_summer (for the 'Simple Foliage' content pack).
[16:13:25 TRACE SMAPI] Content Patcher edited TerrainFeatures/tree2_summer (for the 'Earthy Recolour' content pack).
[16:13:25 TRACE SMAPI] Content Patcher edited TerrainFeatures/tree2_summer (for the '(CP) Soft Slow Seasons' content pack).
[16:13:25 TRACE SMAPI] Content Patcher edited TerrainFeatures/tree2_summer (for the 'Simple Foliage' content pack).
[16:13:25 TRACE SMAPI] Content Patcher edited TerrainFeatures/tree8_summer (for the 'Earthy Recolour' content pack).
[16:13:25 TRACE SMAPI] Content Patcher edited TerrainFeatures/tree8_summer (for the '(CP) Soft Slow Seasons' content pack).
[16:13:25 TRACE SMAPI] Content Patcher edited TerrainFeatures/tree8_summer (for the 'Simple Foliage' content pack).
[16:13:25 TRACE SMAPI] Content Patcher edited Buildings/Stable (for the 'Medieval_buildings' content pack).
[16:13:25 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirt (for the 'Earthy Recolour' content pack).
[16:13:25 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirt (for the '(CP) Soft Slow Seasons' content pack).
[16:13:25 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirtDark (for the 'Earthy Recolour' content pack).
[16:13:25 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirtDark (for the '(CP) Soft Slow Seasons' content pack).
[16:13:25 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirtSnow (for the 'Earthy Recolour' content pack).
[16:13:25 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirtSnow (for the '(CP) Soft Slow Seasons' content pack).
[16:13:25 TRACE SMAPI] Content Patcher edited Maps/farmhouse_tiles (for the 'Stardew Valley Expanded' content pack).
[16:13:25 TRACE SMAPI] Content Patcher edited Maps/farmhouse_tiles (for the 'Earthy Interiors' content pack).
[16:13:25 TRACE SMAPI] Content Patcher edited Maps/farmhouse_tiles (for the 'Lovely Kitchen' content pack).
[16:13:25 TRACE SMAPI] Content Patcher edited Maps/walls_and_floors (for the 'Earthy Interiors' content pack).
[16:13:26 TRACE SMAPI] Content Patcher edited Maps/walls_and_floors (for the 'Lovely Kitchen' content pack).
[16:13:26 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'Dwarven Expansion' content pack).
[16:13:26 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the '(CP) Everia's Dragons Expanded' content pack).
[16:13:26 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'Wildflour's Atelier Goods' content pack).
[16:13:26 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the '(CP) H&W Mixology 101' content pack).
[16:13:26 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'Stardew Valley Expanded' content pack).
[16:13:26 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'Cornucopia - More Crops' content pack).
[16:13:26 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'Cornucopia - Artisan Machines' content pack).
[16:13:26 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'CapeStardew' content pack).
[16:13:26 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'Vanilla Cooking Recipes' content pack).
[16:13:26 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'Part of a Saloon Breakfast' content pack).
[16:13:26 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the '(CP) VPP Data' content pack).
[16:13:26 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'Distant Lands - Witch Swamp Overhaul' content pack).
[16:13:26 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the '(CP) Copper Still' content pack).
[16:13:26 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'Alchemistry' content pack).
[16:13:26 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the '(CP) Archaeology Skill' content pack).
[16:13:26 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the '(CP) Good Job Suzette's Home Cooking' content pack).
[16:13:26 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'Love of Cooking (CP)' content pack).
[16:13:26 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'Culinary Delight' content pack).
[16:13:26 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'Cornucopia - Artisan Machines' content pack).
[16:13:26 TRACE SMAPI] Json Assets edited Data/CookingRecipes.
[16:13:26 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Stardew Valley Expanded' content pack).
[16:13:26 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'CapeStardew' content pack).
[16:13:26 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Stardew Kids Expansion' content pack).
[16:13:26 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'AnnettaNPC' content pack).
[16:13:26 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'astarion' content pack).
[16:13:26 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[16:13:26 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Distant Lands - Witch Swamp Overhaul' content pack).
[16:13:26 TRACE SMAPI] Content Patcher edited Data/Characters (for the '(CP) Ornithologist's Guild' content pack).
[16:13:26 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Alchemistry' content pack).
[16:13:26 TRACE SMAPI] Content Patcher edited Data/Characters (for the '(CP) Baldur's Valley' content pack).
[16:13:26 TRACE SMAPI] Content Patcher edited Data/Characters (for the '(CP) Polyamory Sweet!' content pack).
[16:13:26 TRACE SMAPI] Content Patcher edited Data/Characters (for the '(CP) Astarion Heart Events and Expanded Dialogue' content pack).
[16:13:26 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Growing Valley: Growth Spurt' content pack).
[16:13:26 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters.
[16:13:26 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters.
[16:13:26 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters.
[16:13:26 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters.
[16:13:26 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters.
[16:13:26 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters.
[16:13:26 TRACE SMAPI] Love of Cooking edited Data/Characters.
[16:13:26 TRACE SMAPI] Content Patcher edited Data/Locations.
[16:13:26 TRACE SMAPI] Vanilla Plus Professions edited Data/Locations.
[16:13:26 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Wildflour's Atelier Goods' content pack).
[16:13:26 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Stardew Valley Expanded' content pack).
[16:13:26 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Cornucopia - More Crops' content pack).
[16:13:26 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Cornucopia - Artisan Machines' content pack).
[16:13:26 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'CapeStardew' content pack).
[16:13:26 TRACE SMAPI] Content Patcher edited Data/Locations (for the '(CP) VPP Data' content pack).
[16:13:26 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Distant Lands - Witch Swamp Overhaul' content pack).
[16:13:26 TRACE SMAPI] Content Patcher edited Data/Locations (for the '(CP) Ornithologist's Guild' content pack).
[16:13:26 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Alchemistry' content pack).
[16:13:26 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'PolyCarts' content pack).
[16:13:26 TRACE SMAPI] Content Patcher edited Data/Locations (for the '(CP) Baldur's Valley' content pack).
[16:13:26 TRACE SMAPI] Content Patcher edited Data/Locations (for the '(CP) Polyamory Sweet!' content pack).
[16:13:26 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Growing Valley: Child NPCs' content pack).
[16:13:26 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Cornucopia - More Crops' content pack).
[16:13:26 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Dwarven Expansion' content pack).
[16:13:26 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the '(CP) Everia's Dragons Expanded' content pack).
[16:13:26 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Stardew Valley Expanded' content pack).
[16:13:26 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Baubles' content pack).
[16:13:26 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Cornucopia - More Crops' content pack).
[16:13:26 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Cornucopia - More Flowers' content pack).
[16:13:26 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Cornucopia - Artisan Machines' content pack).
[16:13:26 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'CapeStardew' content pack).
[16:13:26 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Stardew Kids Expansion' content pack).
[16:13:26 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Vanilla Cooking Recipes' content pack).
[16:13:26 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'AnnettaNPC' content pack).
[16:13:26 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Artisan Packaging' content pack).
[16:13:26 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Part of a Saloon Breakfast' content pack).
[16:13:26 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'astarion' content pack).
[16:13:26 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[16:13:26 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Distant Lands - Witch Swamp Overhaul' content pack).
[16:13:26 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the '(CP) Copper Still' content pack).
[16:13:26 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the '(CP) Ornithologist's Guild' content pack).
[16:13:26 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the '(CP) Food Packaging' content pack).
[16:13:26 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the '(CP) Grapes of Ferngill' content pack).
[16:13:26 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Alchemistry' content pack).
[16:13:26 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the '(CP) Baldur's Valley' content pack).
[16:13:26 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the '(CP) Polyamory Sweet!' content pack).
[16:13:26 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the '(CP) Archaeology Skill' content pack).
[16:13:26 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the '(CP) Astarion Heart Events and Expanded Dialogue' content pack).
[16:13:26 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Love of Cooking (CP)' content pack).
[16:13:26 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Culinary Delight' content pack).
[16:13:26 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Growing Valley: Child NPCs' content pack).
[16:13:26 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Alchemistry' content pack).
[16:13:26 TRACE SMAPI] ExtraMachineConfig edited Data/Objects.
[16:13:26 TRACE SMAPI] Item extensions edited Data/Objects.
[16:13:26 TRACE SMAPI] Vanilla Plus Professions edited Data/Objects.
[16:13:26 TRACE SMAPI] Machine Control Panel edited Data/Objects.
[16:13:26 TRACE SMAPI] Ring Overhaul edited Data/Objects.
[16:13:26 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(CP) VPP Data' content pack).
[16:13:26 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Dwarven Expansion' content pack).
[16:13:26 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(CP) Everia's Dragons Expanded' content pack).
[16:13:26 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Wildflour's Atelier Goods' content pack).
[16:13:26 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(CP) H&W Mixology 101' content pack).
[16:13:26 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Stardew Valley Expanded' content pack).
[16:13:26 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Baubles' content pack).
[16:13:26 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Cornucopia - More Crops' content pack).
[16:13:26 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Cornucopia - More Flowers' content pack).
[16:13:26 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Cornucopia - Artisan Machines' content pack).
[16:13:26 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'CapeStardew' content pack).
[16:13:26 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Vanilla Cooking Recipes' content pack).
[16:13:26 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'OrbOfTheTidesCP' content pack).
[16:13:26 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Artisan Packaging' content pack).
[16:13:26 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Part of a Saloon Breakfast' content pack).
[16:13:26 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[16:13:26 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Better Artisan Goods' content pack).
[16:13:26 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Distant Lands - Witch Swamp Overhaul' content pack).
[16:13:26 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(CP) Copper Still' content pack).
[16:13:26 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(CP) Ornithologist's Guild' content pack).
[16:13:26 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(CP) Food Packaging' content pack).
[16:13:26 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(CP) Grapes of Ferngill' content pack).
[16:13:26 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Alchemistry' content pack).
[16:13:26 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(CP) Polyamory Sweet!' content pack).
[16:13:26 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Lux's Sprite Mod' content pack).
[16:13:26 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(CP) Archaeology Skill' content pack).
[16:13:26 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(CP) Good Job Suzette's Home Cooking' content pack).
[16:13:26 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'MoreBooks' content pack).
[16:13:26 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Love of Cooking (CP)' content pack).
[16:13:26 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Culinary Delight' content pack).
[16:13:26 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(CP) Coffee In The Fall' content pack).
[16:13:26 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Cornucopia - More Crops' content pack).
[16:13:26 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Cornucopia - More Flowers' content pack).
[16:13:26 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Cornucopia - Artisan Machines' content pack).
[16:13:26 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Vegas' Item Compatibility Patch' content pack).
[16:13:26 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Cornucopia and SVE Item Compatibility Patch' content pack).
[16:13:26 TRACE SMAPI] Json Assets edited Data/Objects.
[16:13:26 TRACE SMAPI] Invalidated 25 asset names (Buildings/Stable, Data/Characters, Data/CookingRecipes, Data/Fish, Data/Locations, Data/NPCGiftTastes, Data/Objects, Data/PassiveFestivals, Data/TriggerActions, LooseSprites/Cursors, LooseSprites/Cursors2, Maps/farmhouse_tiles, Maps/springobjects, Maps/walls_and_floors, spacechase0.SpaceCore/CookingRecipeOverrides, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark, TerrainFeatures/hoeDirtSnow, TerrainFeatures/tree1_summer, TerrainFeatures/tree2_summer, TerrainFeatures/tree3_spring, TerrainFeatures/tree8_summer, TileSheets/animations, TileSheets/ChairTiles, TileSheets/Craftables).
Propagated 22 core assets (Buildings/Stable, Data/Characters, Data/CookingRecipes, Data/Locations, Data/NPCGiftTastes, Data/Objects, Data/TriggerActions, LooseSprites/Cursors, LooseSprites/Cursors2, Maps/farmhouse_tiles, Maps/springobjects, Maps/walls_and_floors, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark, TerrainFeatures/hoeDirtSnow, TerrainFeatures/tree1_summer, TerrainFeatures/tree2_summer, TerrainFeatures/tree3_spring, TerrainFeatures/tree8_summer, TileSheets/animations, TileSheets/ChairTiles, TileSheets/Craftables).
[16:13:26 TRACE SMAPI] Synchronizing 'Load_LoadForNewGame' task...
[16:13:26 TRACE Json Assets] Loading stuff early (really super early)
[16:13:26 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'.
[16:13:26 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Baubles' content pack).
[16:13:26 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack).
[16:13:26 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'CapeStardew' content pack).
[16:13:26 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Food Packaging' content pack).
[16:13:26 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack).
[16:13:26 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Culinary Delight' content pack).
[16:13:26 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData.
[16:13:26 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_PolyCarts' (for the 'PolyCarts' content pack).
[16:13:26 TRACE SMAPI] Content Patcher edited Maps/spring_island_tilesheet_1 (for the 'Earthy Recolour' content pack).
[16:13:26 TRACE SMAPI] Content Patcher edited Maps/spring_island_tilesheet_1 (for the 'Simple Foliage' content pack).
[16:13:26 TRACE SMAPI] Content Patcher edited Maps/spring_island_tilesheet_1 (for the 'MixedBag Tilesheets' content pack).
[16:13:26 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Earthy Recolour' content pack).
[16:13:26 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Way Back PT' content pack).
[16:13:26 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Simple Foliage' content pack).
[16:13:26 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'MixedBag Tilesheets' content pack).
[16:13:26 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorTileSheet_extra (for the 'Earthy Recolour' content pack).
[16:13:26 TRACE SMAPI] Content Patcher edited Maps/spring_Waterfalls (for the 'Earthy Recolour' content pack).
[16:13:26 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Earthy Recolour' content pack).
[16:13:26 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the '(CP) Soft Slow Seasons' content pack).
[16:13:26 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Simple Foliage' content pack).
[16:13:26 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'MixedBag Tilesheets' content pack).
[16:13:26 TRACE SMAPI] Content Patcher edited Maps/Farm_Ranching (for the 'PolyCarts' content pack).
[16:13:26 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Earthy Recolour' content pack).
[16:13:26 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the '(CP) Soft Slow Seasons' content pack).
[16:13:26 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Simple Foliage' content pack).
[16:13:26 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'MixedBag Tilesheets' content pack).
[16:13:26 TRACE SMAPI] Content Patcher loaded asset 'Maps/zGrandpasFarm_CanopyShadow' (for the 'Stardew Valley Expanded' content pack).
[16:13:26 TRACE SMAPI] Content Patcher loaded asset 'Maps/zGrandpasFarm_UnderCanopyShadow' (for the 'Stardew Valley Expanded' content pack).
[16:13:27 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Earthy Recolour' content pack).
[16:13:27 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Way Back PT' content pack).
[16:13:27 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Simple Foliage' content pack).
[16:13:27 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'MixedBag Tilesheets' content pack).
[16:13:27 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_z_extras' (for the 'Stardew Valley Expanded' content pack).
[16:13:27 TRACE SMAPI] Content Patcher edited Maps/spring_z_extras (for the 'MSVE' content pack).
[16:13:27 TRACE SMAPI] Content Patcher edited Maps/spring_z_extras (for the 'Earthy Interiors' content pack).
[16:13:27 TRACE SMAPI] Content Patcher edited Maps/spring_z_extras (for the 'Seasonal Cute Characters SVE' content pack).
[16:13:27 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Earthy Recolour' content pack).
[16:13:27 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'MixedBag Tilesheets' content pack).
[16:13:27 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_SVEbuildingShadow' (for the 'Stardew Valley Expanded' content pack).
[16:13:27 TRACE SMAPI] Content Patcher edited Maps/z_SVEbuildingShadow (for the 'MSVE' content pack).
[16:13:28 TRACE SMAPI] Content Patcher edited Maps/Farm_Ranching (for the 'Stardew Valley Expanded' content pack).
[16:13:28 TRACE SMAPI] Content Patcher edited Maps/spring_island_tilesheet_1 (for the 'Earthy Recolour' content pack).
[16:13:28 TRACE SMAPI] Content Patcher edited Maps/spring_island_tilesheet_1 (for the 'Simple Foliage' content pack).
[16:13:28 TRACE SMAPI] Content Patcher edited Maps/spring_island_tilesheet_1 (for the 'MixedBag Tilesheets' content pack).
[16:13:28 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Earthy Recolour' content pack).
[16:13:28 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Way Back PT' content pack).
[16:13:28 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Simple Foliage' content pack).
[16:13:28 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'MixedBag Tilesheets' content pack).
[16:13:28 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorTileSheet_extra (for the 'Earthy Recolour' content pack).
[16:13:28 TRACE SMAPI] Content Patcher edited Maps/spring_Waterfalls (for the 'Earthy Recolour' content pack).
[16:13:28 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Earthy Recolour' content pack).
[16:13:28 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the '(CP) Soft Slow Seasons' content pack).
[16:13:28 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Simple Foliage' content pack).
[16:13:28 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'MixedBag Tilesheets' content pack).
[16:13:28 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_PolyCarts' (for the 'PolyCarts' content pack).
[16:13:28 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_SVEbuildingShadow' (for the 'Stardew Valley Expanded' content pack).
[16:13:28 TRACE SMAPI] Content Patcher edited Maps/z_SVEbuildingShadow (for the 'MSVE' content pack).
[16:13:28 TRACE SMAPI] Content Patcher loaded asset 'Maps/zGrandpasFarm_CanopyShadow' (for the 'Stardew Valley Expanded' content pack).
[16:13:28 TRACE SMAPI] Content Patcher loaded asset 'Maps/zGrandpasFarm_UnderCanopyShadow' (for the 'Stardew Valley Expanded' content pack).
[16:13:28 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_z_extras' (for the 'Stardew Valley Expanded' content pack).
[16:13:28 TRACE SMAPI] Content Patcher edited Maps/spring_z_extras (for the 'MSVE' content pack).
[16:13:28 TRACE SMAPI] Content Patcher edited Maps/spring_z_extras (for the 'Earthy Interiors' content pack).
[16:13:28 TRACE SMAPI] Content Patcher edited Maps/spring_z_extras (for the 'Seasonal Cute Characters SVE' content pack).
[16:13:28 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Earthy Recolour' content pack).
[16:13:28 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'MixedBag Tilesheets' content pack).
[16:13:28 TRACE SMAPI] Content Patcher edited TileSheets/bushes (for the 'Earthy Recolour' content pack).
[16:13:28 TRACE SMAPI] Content Patcher edited TileSheets/bushes (for the '(CP) Soft Slow Seasons' content pack).
[16:13:29 TRACE SMAPI] Content Patcher edited TileSheets/bushes (for the 'Simple Foliage' content pack).
[16:13:29 TRACE SMAPI] Content Patcher loaded asset 'Maps/FarmCave' (for the 'Hot Spring Farmcave' content pack).
[16:13:29 TRACE SMAPI] Content Patcher edited Maps/Mines/mine (for the 'Better Water' content pack).
[16:13:29 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Earthy Recolour' content pack).
[16:13:29 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the '(CP) Soft Slow Seasons' content pack).
[16:13:29 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Simple Foliage' content pack).
[16:13:29 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'MixedBag Tilesheets' content pack).
[16:13:29 TRACE SMAPI] Content Patcher edited Maps/FarmCave (for the 'Farm Cave Minecart' content pack).
[16:13:29 TRACE SMAPI] Content Patcher edited Maps/Mines/mine (for the 'Better Water' content pack).
[16:13:29 TRACE SMAPI] Content Patcher loaded asset 'Maps/mine_PolyCarts' (for the 'PolyCarts' content pack).
[16:13:29 TRACE SMAPI] Content Patcher edited Maps/FarmCave (for the 'PolyCarts' content pack).
[16:13:29 TRACE SMAPI] Content Patcher edited Maps/Mines/mine (for the 'Better Water' content pack).
[16:13:29 TRACE SMAPI] Content Patcher loaded asset 'Maps/mine_PolyCarts' (for the 'PolyCarts' content pack).
[16:13:29 TRACE SMAPI] Content Patcher edited Maps/spring_Waterfalls (for the 'Earthy Recolour' content pack).
[16:13:29 TRACE SMAPI] Content Patcher edited Maps/spring_beach (for the 'Earthy Recolour' content pack).
[16:13:29 TRACE SMAPI] Content Patcher edited Maps/spring_beach (for the 'astarion' content pack).
[16:13:29 TRACE SMAPI] Content Patcher edited Maps/spring_beach (for the 'Simple Foliage' content pack).
[16:13:29 WARN  Content Patcher] Can't apply image patch "(CP) Astarion Heart Events and Expanded Dialogue > EditImage Maps/spring_beach" to Maps/spring_beach: the FromFile file 'assets/spring_beach.png' doesn't exist.
[16:13:29 TRACE SMAPI] Content Patcher edited Maps/spring_beach (for the '(CP) Astarion Heart Events and Expanded Dialogue' content pack).
[16:13:29 TRACE SMAPI] Content Patcher edited Maps/spring_island_tilesheet_1 (for the 'Earthy Recolour' content pack).
[16:13:29 TRACE SMAPI] Content Patcher edited Maps/spring_island_tilesheet_1 (for the 'Simple Foliage' content pack).
[16:13:29 TRACE SMAPI] Content Patcher edited Maps/spring_island_tilesheet_1 (for the 'MixedBag Tilesheets' content pack).
[16:13:29 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_SVE_Tilesheet2' (for the 'Stardew Valley Expanded' content pack).
[16:13:29 TRACE SMAPI] Content Patcher loaded asset 'Maps/Town' (for the 'Stardew Valley Expanded' content pack).
[16:13:29 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'Stardew Valley Expanded' content pack).
[16:13:29 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Earthy Recolour' content pack).
[16:13:29 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the '(CP) Soft Slow Seasons' content pack).
[16:13:29 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Simple Foliage' content pack).
[16:13:29 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'MixedBag Tilesheets' content pack).
[16:13:29 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Earthy Recolour' content pack).
[16:13:29 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'MixedBag Tilesheets' content pack).
[16:13:30 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Earthy Recolour' content pack).
[16:13:30 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Way Back PT' content pack).
[16:13:30 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Simple Foliage' content pack).
[16:13:30 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'MixedBag Tilesheets' content pack).
[16:13:30 TRACE SMAPI] Content Patcher edited Maps/spring_Waterfalls (for the 'Earthy Recolour' content pack).
[16:13:30 TRACE SMAPI] Content Patcher edited Maps/spring_beach (for the 'Earthy Recolour' content pack).
[16:13:30 TRACE SMAPI] Content Patcher edited Maps/spring_beach (for the 'astarion' content pack).
[16:13:30 TRACE SMAPI] Content Patcher edited Maps/spring_beach (for the 'Simple Foliage' content pack).
[16:13:30 WARN  Content Patcher] Can't apply image patch "(CP) Astarion Heart Events and Expanded Dialogue > EditImage Maps/spring_beach" to Maps/spring_beach: the FromFile file 'assets/spring_beach.png' doesn't exist.
[16:13:30 TRACE SMAPI] Content Patcher edited Maps/spring_beach (for the '(CP) Astarion Heart Events and Expanded Dialogue' content pack).
[16:13:30 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_z_extras' (for the 'Stardew Valley Expanded' content pack).
[16:13:30 TRACE SMAPI] Content Patcher edited Maps/spring_z_extras (for the 'MSVE' content pack).
[16:13:30 TRACE SMAPI] Content Patcher edited Maps/spring_z_extras (for the 'Earthy Interiors' content pack).
[16:13:30 TRACE SMAPI] Content Patcher edited Maps/spring_z_extras (for the 'Seasonal Cute Characters SVE' content pack).
[16:13:30 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_Xiddav' (for the 'Xiddav's Tilesheet' content pack).
[16:13:30 TRACE SMAPI] Content Patcher edited Maps/spring_Xiddav (for the 'Xiddav's Tilesheet' content pack).
[16:13:30 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_SVEbuildingShadow' (for the 'Stardew Valley Expanded' content pack).
[16:13:30 TRACE SMAPI] Content Patcher edited Maps/z_SVEbuildingShadow (for the 'MSVE' content pack).
[16:13:30 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'Xiddav's Little Red School House' content pack).
[16:13:30 WARN  Content Patcher] Can't apply map patch "Way Back PT > Fence and shadow fix (Maps/Town)" to Maps/Town: MapTiles > entry 10 couldn't be applied: Layer specifies a 'Back3' layer which doesn't exist.
[16:13:30 WARN  Content Patcher] Can't apply map patch "Way Back PT > Fence and shadow fix (Maps/Town)" to Maps/Town: MapTiles > entry 13 couldn't be applied: Layer specifies a 'Back3' layer which doesn't exist.
[16:13:30 WARN  Content Patcher] Can't apply map patch "Way Back PT > Fence and shadow fix (Maps/Town)" to Maps/Town: MapTiles > entry 14 couldn't be applied: Layer specifies a 'Back3' layer which doesn't exist.
[16:13:30 WARN  Content Patcher] Can't apply map patch "Way Back PT > Fence and shadow fix (Maps/Town)" to Maps/Town: MapTiles > entry 15 couldn't be applied: Layer specifies a 'Back3' layer which doesn't exist.
[16:13:30 WARN  Content Patcher] Can't apply map patch "Way Back PT > Fence and shadow fix (Maps/Town)" to Maps/Town: MapTiles > entry 16 couldn't be applied: Layer specifies a 'Back3' layer which doesn't exist.
[16:13:30 WARN  Content Patcher] Can't apply map patch "Way Back PT > Fence & joja fix (Maps/Town)" to Maps/Town: MapTiles > entry 3 couldn't be applied: Layer specifies a 'Back3' layer which doesn't exist.
[16:13:30 WARN  Content Patcher] Can't apply map patch "Way Back PT > Fence & joja fix (Maps/Town)" to Maps/Town: MapTiles > entry 4 couldn't be applied: Layer specifies a 'Back3' layer which doesn't exist.
[16:13:30 WARN  Content Patcher] Can't apply map patch "Way Back PT > Fence & joja fix (Maps/Town)" to Maps/Town: MapTiles > entry 5 couldn't be applied: Layer specifies a 'Back3' layer which doesn't exist.
[16:13:30 WARN  Content Patcher] Can't apply map patch "Way Back PT > Fence & joja fix (Maps/Town)" to Maps/Town: MapTiles > entry 6 couldn't be applied: Layer specifies a 'Back3' layer which doesn't exist.
[16:13:30 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'Way Back PT' content pack).
[16:13:30 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'MSVE' content pack).
[16:13:30 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Earthy Recolour' content pack).
[16:13:30 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'MixedBag Tilesheets' content pack).
[16:13:30 TRACE SMAPI] Content Patcher edited Maps/spring_beach (for the 'Earthy Recolour' content pack).
[16:13:30 TRACE SMAPI] Content Patcher edited Maps/spring_beach (for the 'astarion' content pack).
[16:13:30 TRACE SMAPI] Content Patcher edited Maps/spring_beach (for the 'Simple Foliage' content pack).
[16:13:30 WARN  Content Patcher] Can't apply image patch "(CP) Astarion Heart Events and Expanded Dialogue > EditImage Maps/spring_beach" to Maps/spring_beach: the FromFile file 'assets/spring_beach.png' doesn't exist.
[16:13:30 TRACE SMAPI] Content Patcher edited Maps/spring_beach (for the '(CP) Astarion Heart Events and Expanded Dialogue' content pack).
[16:13:30 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_z_extras' (for the 'Stardew Valley Expanded' content pack).
[16:13:30 TRACE SMAPI] Content Patcher edited Maps/spring_z_extras (for the 'MSVE' content pack).
[16:13:30 TRACE SMAPI] Content Patcher edited Maps/spring_z_extras (for the 'Earthy Interiors' content pack).
[16:13:30 TRACE SMAPI] Content Patcher edited Maps/spring_z_extras (for the 'Seasonal Cute Characters SVE' content pack).
[16:13:30 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_SVEbuildingShadow' (for the 'Stardew Valley Expanded' content pack).
[16:13:30 TRACE SMAPI] Content Patcher edited Maps/z_SVEbuildingShadow (for the 'MSVE' content pack).
[16:13:30 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'PolyCarts' content pack).
[16:13:30 TRACE SMAPI] Content Patcher edited Maps/spring_beach (for the 'Earthy Recolour' content pack).
[16:13:30 TRACE SMAPI] Content Patcher edited Maps/spring_beach (for the 'astarion' content pack).
[16:13:30 TRACE SMAPI] Content Patcher edited Maps/spring_beach (for the 'Simple Foliage' content pack).
[16:13:30 WARN  Content Patcher] Can't apply image patch "(CP) Astarion Heart Events and Expanded Dialogue > EditImage Maps/spring_beach" to Maps/spring_beach: the FromFile file 'assets/spring_beach.png' doesn't exist.
[16:13:30 TRACE SMAPI] Content Patcher edited Maps/spring_beach (for the '(CP) Astarion Heart Events and Expanded Dialogue' content pack).
[16:13:30 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_SVE_Tilesheet2' (for the 'Stardew Valley Expanded' content pack).
[16:13:30 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_Xiddav' (for the 'Xiddav's Tilesheet' content pack).
[16:13:30 TRACE SMAPI] Content Patcher edited Maps/spring_Xiddav (for the 'Xiddav's Tilesheet' content pack).
[16:13:30 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'Earthy Interiors' content pack).
[16:13:30 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'Warm Cozy Fireplaces' content pack).
[16:13:30 TRACE SMAPI] Content Patcher edited Maps/townInterior_2 (for the 'Earthy Interiors' content pack).
[16:13:31 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaFurniture' (for the 'Stardew Valley Expanded' content pack).
[16:13:31 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaWallsAndFloors' (for the 'Stardew Valley Expanded' content pack).
[16:13:31 TRACE SMAPI] Content Patcher edited Maps/VanillaWallsAndFloors (for the 'Earthy Interiors' content pack).
[16:13:31 TRACE SMAPI] Content Patcher loaded asset 'Maps/JoshHouse' (for the 'Stardew Valley Expanded' content pack).
[16:13:31 TRACE SMAPI] Content Patcher edited Maps/JoshHouse (for the 'Earthy Interiors' content pack).
[16:13:31 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'Earthy Interiors' content pack).
[16:13:31 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'Warm Cozy Fireplaces' content pack).
[16:13:31 TRACE SMAPI] Content Patcher edited Maps/JoshHouse (for the 'Ske Maps' content pack).
[16:13:31 TRACE SMAPI] Content Patcher edited Maps/townInterior_2 (for the 'Earthy Interiors' content pack).
[16:13:31 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaFurniture' (for the 'Stardew Valley Expanded' content pack).
[16:13:31 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaWallsAndFloors' (for the 'Stardew Valley Expanded' content pack).
[16:13:31 TRACE SMAPI] Content Patcher edited Maps/VanillaWallsAndFloors (for the 'Earthy Interiors' content pack).
[16:13:31 TRACE SMAPI] Content Patcher loaded asset 'Maps/HaleyHouse' (for the 'Stardew Valley Expanded' content pack).
[16:13:31 TRACE SMAPI] Content Patcher edited Maps/HaleyHouse (for the 'Earthy Interiors' content pack).
[16:13:31 TRACE SMAPI] Content Patcher edited Maps/HaleyHouse (for the 'Cornucopia - Artisan Machines' content pack).
[16:13:31 TRACE SMAPI] Content Patcher loaded asset 'Maps/SamHouse' (for the 'Stardew Valley Expanded' content pack).
[16:13:31 TRACE SMAPI] Content Patcher edited Maps/SamHouse (for the 'Earthy Interiors' content pack).
[16:13:31 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaCraftables' (for the 'Stardew Valley Expanded' content pack).
[16:13:31 TRACE SMAPI] Content Patcher edited Maps/VanillaCraftables (for the 'MSVE' content pack).
[16:13:31 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaSpringObjects' (for the 'Stardew Valley Expanded' content pack).
[16:13:31 TRACE SMAPI] Content Patcher loaded asset 'Maps/Blacksmith' (for the 'Stardew Valley Expanded' content pack).
[16:13:31 TRACE SMAPI] Content Patcher edited Maps/Blacksmith (for the 'Earthy Interiors' content pack).
[16:13:31 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaCraftables' (for the 'Stardew Valley Expanded' content pack).
[16:13:31 TRACE SMAPI] Content Patcher edited Maps/VanillaCraftables (for the 'MSVE' content pack).
[16:13:31 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaSpringObjects' (for the 'Stardew Valley Expanded' content pack).
[16:13:31 TRACE SMAPI] Content Patcher loaded asset 'Maps/ManorHouse' (for the 'Stardew Valley Expanded' content pack).
[16:13:31 TRACE SMAPI] Content Patcher loaded asset 'Maps/SeedShop' (for the 'Stardew Valley Expanded' content pack).
[16:13:31 TRACE SMAPI] Content Patcher edited Maps/SeedShop (for the 'Earthy Interiors' content pack).
[16:13:31 TRACE SMAPI] Content Patcher edited Maps/townInterior_2 (for the 'Earthy Interiors' content pack).
[16:13:31 TRACE SMAPI] Content Patcher edited Maps/SeedShop (for the 'Ske Maps' content pack).
[16:13:31 TRACE SMAPI] Content Patcher loaded asset 'Maps/Arcade_Couch' (for the 'Stardew Valley Expanded' content pack).
[16:13:31 TRACE SMAPI] Content Patcher loaded asset 'Maps/Saloon' (for the 'Stardew Valley Expanded' content pack).
[16:13:31 TRACE SMAPI] Content Patcher edited Maps/Saloon (for the 'Earthy Interiors' content pack).
[16:13:31 TRACE SMAPI] Content Patcher edited Maps/Saloon (for the 'Ske Maps' content pack).
[16:13:31 TRACE SMAPI] Content Patcher loaded asset 'Maps/Arcade_Couch' (for the 'Stardew Valley Expanded' content pack).
[16:13:31 TRACE SMAPI] Content Patcher loaded asset 'Maps/Trailer' (for the 'Stardew Valley Expanded' content pack).
[16:13:31 TRACE SMAPI] Content Patcher edited Maps/Trailer (for the 'Earthy Interiors' content pack).
[16:13:31 TRACE SMAPI] Content Patcher loaded asset 'Maps/Hospital' (for the 'Stardew Valley Expanded' content pack).
[16:13:31 TRACE SMAPI] Content Patcher edited Maps/Hospital (for the 'CapeStardew' content pack).
[16:13:31 TRACE SMAPI] Content Patcher edited Maps/Hospital (for the 'Earthy Interiors' content pack).
[16:13:31 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'Earthy Interiors' content pack).
[16:13:31 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'Warm Cozy Fireplaces' content pack).
[16:13:31 TRACE SMAPI] Content Patcher edited Maps/townInterior_2 (for the 'Earthy Interiors' content pack).
[16:13:31 TRACE SMAPI] Content Patcher edited Maps/Hospital (for the 'Alchemistry' content pack).
[16:13:31 TRACE SMAPI] Content Patcher loaded asset 'Maps/HarveyRoom' (for the 'Stardew Valley Expanded' content pack).
[16:13:31 TRACE SMAPI] Content Patcher edited Maps/HarveyRoom (for the 'Earthy Interiors' content pack).
[16:13:31 TRACE SMAPI] Content Patcher edited Maps/HarveyRoom (for the 'Stardew Valley Expanded' content pack).
[16:13:31 TRACE SMAPI] Content Patcher loaded asset 'Maps/Beach' (for the 'Stardew Valley Expanded' content pack).
[16:13:31 TRACE SMAPI] Content Patcher edited Maps/Beach (for the 'Stardew Valley Expanded' content pack).
[16:13:31 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Earthy Recolour' content pack).
[16:13:31 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the '(CP) Soft Slow Seasons' content pack).
[16:13:31 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Simple Foliage' content pack).
[16:13:31 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'MixedBag Tilesheets' content pack).
[16:13:31 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Earthy Recolour' content pack).
[16:13:31 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'MixedBag Tilesheets' content pack).
[16:13:31 TRACE SMAPI] Content Patcher edited Maps/spring_beach (for the 'Earthy Recolour' content pack).
[16:13:31 TRACE SMAPI] Content Patcher edited Maps/spring_beach (for the 'astarion' content pack).
[16:13:31 TRACE SMAPI] Content Patcher edited Maps/spring_beach (for the 'Simple Foliage' content pack).
[16:13:31 WARN  Content Patcher] Can't apply image patch "(CP) Astarion Heart Events and Expanded Dialogue > EditImage Maps/spring_beach" to Maps/spring_beach: the FromFile file 'assets/spring_beach.png' doesn't exist.
[16:13:31 TRACE SMAPI] Content Patcher edited Maps/spring_beach (for the '(CP) Astarion Heart Events and Expanded Dialogue' content pack).
[16:13:31 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Earthy Recolour' content pack).
[16:13:31 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Way Back PT' content pack).
[16:13:31 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Simple Foliage' content pack).
[16:13:31 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'MixedBag Tilesheets' content pack).
[16:13:31 TRACE SMAPI] Content Patcher loaded asset 'Maps/cabinstuff' (for the 'CapeStardew' content pack).
[16:13:31 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the '(CP) Soft Slow Seasons' content pack).
[16:13:31 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Earthy Recolour' content pack).
[16:13:32 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the '(CP) Soft Slow Seasons' content pack).
[16:13:32 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Way Back PT' content pack).
[16:13:32 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Simple Foliage' content pack).
[16:13:32 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Medieval_buildings' content pack).
[16:13:32 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Better Water' content pack).
[16:13:32 TRACE SMAPI] Content Patcher loaded asset 'Maps/capebuildings' (for the 'CapeStardew' content pack).
[16:13:32 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_CaveTiles' (for the 'CapeStardew' content pack).
[16:13:32 TRACE SMAPI] Content Patcher edited Maps/Custom_CaveTiles (for the 'CapeStardew' content pack).
[16:13:32 TRACE SMAPI] Content Patcher loaded asset 'Maps/watertiles' (for the 'CapeStardew' content pack).
[16:13:33 TRACE SMAPI] Content Patcher edited Maps/Beach (for the 'CapeStardew' content pack).
[16:13:33 TRACE SMAPI] Content Patcher edited Maps/Beach (for the 'PolyCarts' content pack).
[16:13:33 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_CaveTiles' (for the 'CapeStardew' content pack).
[16:13:33 TRACE SMAPI] Content Patcher edited Maps/Custom_CaveTiles (for the 'CapeStardew' content pack).
[16:13:33 TRACE SMAPI] Content Patcher loaded asset 'Maps/watertiles' (for the 'CapeStardew' content pack).
[16:13:33 TRACE SMAPI] Content Patcher loaded asset 'Maps/cabinstuff' (for the 'CapeStardew' content pack).
[16:13:33 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the '(CP) Soft Slow Seasons' content pack).
[16:13:33 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Earthy Recolour' content pack).
[16:13:34 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the '(CP) Soft Slow Seasons' content pack).
[16:13:34 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Way Back PT' content pack).
[16:13:34 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Simple Foliage' content pack).
[16:13:34 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Medieval_buildings' content pack).
[16:13:34 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Better Water' content pack).
[16:13:34 TRACE SMAPI] Content Patcher loaded asset 'Maps/capebuildings' (for the 'CapeStardew' content pack).
[16:13:34 TRACE Item extensions] Checking spawns made at Pelican Beach
[16:13:34 TRACE SMAPI] Content Patcher loaded asset 'Maps/night_market_tilesheet_objects' (for the 'Earthy Recolour' content pack).
[16:13:34 TRACE SMAPI] Content Patcher edited Maps/night_market_tilesheet_objects (for the 'Way Back PT' content pack).
[16:13:34 TRACE SMAPI] Content Patcher edited Maps/winter_beach (for the 'Earthy Recolour' content pack).
[16:13:34 TRACE SMAPI] Content Patcher edited Maps/winter_beach (for the 'astarion' content pack).
[16:13:34 TRACE SMAPI] Content Patcher edited Maps/winter_beach (for the 'Simple Foliage' content pack).
[16:13:34 WARN  Content Patcher] Can't apply image patch "(CP) Astarion Heart Events and Expanded Dialogue > EditImage Maps/winter_beach" to Maps/winter_beach: the FromFile file 'assets/winter_beach.png' doesn't exist.
[16:13:34 TRACE SMAPI] Content Patcher edited Maps/winter_beach (for the '(CP) Astarion Heart Events and Expanded Dialogue' content pack).
[16:13:34 TRACE SMAPI] Content Patcher loaded asset 'Maps/Beach-NightMarket' (for the 'Stardew Valley Expanded' content pack).
[16:13:34 TRACE SMAPI] Content Patcher edited Maps/Beach-NightMarket (for the 'Baubles' content pack).
[16:13:35 TRACE SMAPI] Content Patcher edited Maps/Beach-NightMarket (for the 'CapeStardew' content pack).
[16:13:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/night_market_tilesheet_objects' (for the 'Earthy Recolour' content pack).
[16:13:35 TRACE SMAPI] Content Patcher edited Maps/night_market_tilesheet_objects (for the 'Way Back PT' content pack).
[16:13:35 TRACE SMAPI] Content Patcher edited Maps/winter_beach (for the 'Earthy Recolour' content pack).
[16:13:35 TRACE SMAPI] Content Patcher edited Maps/winter_beach (for the 'astarion' content pack).
[16:13:35 TRACE SMAPI] Content Patcher edited Maps/winter_beach (for the 'Simple Foliage' content pack).
[16:13:35 WARN  Content Patcher] Can't apply image patch "(CP) Astarion Heart Events and Expanded Dialogue > EditImage Maps/winter_beach" to Maps/winter_beach: the FromFile file 'assets/winter_beach.png' doesn't exist.
[16:13:35 TRACE SMAPI] Content Patcher edited Maps/winter_beach (for the '(CP) Astarion Heart Events and Expanded Dialogue' content pack).
[16:13:35 TRACE SMAPI] Content Patcher edited Maps/Beach-NightMarket (for the 'PolyCarts' content pack).
[16:13:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/night_market_tilesheet_objects' (for the 'Earthy Recolour' content pack).
[16:13:35 TRACE SMAPI] Content Patcher edited Maps/night_market_tilesheet_objects (for the 'Way Back PT' content pack).
[16:13:35 TRACE Item extensions] Checking spawns made at BeachNightMarket
[16:13:35 TRACE SMAPI] Content Patcher edited Maps/ElliottHouse (for the 'Earthy Interiors' content pack).
[16:13:35 TRACE SMAPI] Content Patcher edited Maps/ElliottHouse (for the 'Stardew Valley Expanded' content pack).
[16:13:35 TRACE SMAPI] Content Patcher edited Maps/ElliottHouseTiles (for the 'astarion' content pack).
[16:13:35 TRACE SMAPI] Content Patcher edited Maps/ElliottHouseTiles (for the 'Earthy Interiors' content pack).
[16:13:35 WARN  Content Patcher] Can't apply image patch "(CP) Astarion Heart Events and Expanded Dialogue > EditImage Maps/ElliottHouseTiles" to Maps/ElliottHouseTiles: the FromFile file 'assets/ElliottAstarionHouseTiles.png' doesn't exist.
[16:13:35 TRACE SMAPI] Content Patcher edited Maps/ElliottHouseTiles (for the '(CP) Astarion Heart Events and Expanded Dialogue' content pack).
[16:13:35 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Earthy Recolour' content pack).
[16:13:35 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the '(CP) Soft Slow Seasons' content pack).
[16:13:35 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Simple Foliage' content pack).
[16:13:35 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'MixedBag Tilesheets' content pack).
[16:13:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/Mountain' (for the 'Stardew Valley Expanded' content pack).
[16:13:35 TRACE SMAPI] Content Patcher edited Maps/Mountain (for the 'Stardew Valley Expanded' content pack).
[16:13:35 TRACE SMAPI] Content Patcher edited Maps/Mountain (for the 'Way Back PT' content pack).
[16:13:35 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Earthy Recolour' content pack).
[16:13:35 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the '(CP) Soft Slow Seasons' content pack).
[16:13:35 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Simple Foliage' content pack).
[16:13:35 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'MixedBag Tilesheets' content pack).
[16:13:35 TRACE SMAPI] Content Patcher edited Maps/Mountain (for the 'PolyCarts' content pack).
[16:13:35 TRACE SMAPI] Content Patcher edited Maps/Mountain (for the 'Growing Valley: Child NPCs' content pack).
[16:13:36 TRACE Item extensions] Checking spawns made at Mountains
[16:13:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/ScienceHouse' (for the 'Stardew Valley Expanded' content pack).
[16:13:36 TRACE SMAPI] Content Patcher edited Maps/ScienceHouse (for the 'Earthy Interiors' content pack).
[16:13:36 TRACE SMAPI] Content Patcher edited Maps/ScienceHouse (for the 'Ske Maps' content pack).
[16:13:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/SebastianRoom' (for the 'Stardew Valley Expanded' content pack).
[16:13:36 TRACE SMAPI] Content Patcher edited Maps/SebastianRoom (for the 'Earthy Interiors' content pack).
[16:13:36 TRACE SMAPI] Content Patcher edited Maps/Tent (for the 'Earthy Interiors' content pack).
[16:13:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Forest' (for the 'Stardew Valley Expanded' content pack).
[16:13:36 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Earthy Recolour' content pack).
[16:13:36 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the '(CP) Soft Slow Seasons' content pack).
[16:13:36 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Simple Foliage' content pack).
[16:13:36 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'MixedBag Tilesheets' content pack).
[16:13:36 TRACE SMAPI] Content Patcher edited Maps/Forest (for the 'Wildflour's Atelier Goods' content pack).
[16:13:37 TRACE SMAPI] Content Patcher edited Maps/Forest (for the 'Stardew Valley Expanded' content pack).
[16:13:37 TRACE SMAPI] Content Patcher edited Maps/Forest (for the 'CapeStardew' content pack).
[16:13:38 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Earthy Recolour' content pack).
[16:13:38 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the '(CP) Soft Slow Seasons' content pack).
[16:13:38 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Simple Foliage' content pack).
[16:13:38 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'MixedBag Tilesheets' content pack).
[16:13:38 TRACE SMAPI] Content Patcher edited Maps/spring_Waterfalls (for the 'Earthy Recolour' content pack).
[16:13:38 TRACE SMAPI] Content Patcher edited Maps/Forest (for the 'Way Back PT' content pack).
[16:13:38 TRACE SMAPI] Content Patcher edited Maps/Forest (for the 'MSVE' content pack).
[16:13:38 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Earthy Recolour' content pack).
[16:13:38 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the '(CP) Soft Slow Seasons' content pack).
[16:13:38 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Simple Foliage' content pack).
[16:13:38 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'MixedBag Tilesheets' content pack).
[16:13:38 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Earthy Recolour' content pack).
[16:13:38 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Way Back PT' content pack).
[16:13:38 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Simple Foliage' content pack).
[16:13:38 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'MixedBag Tilesheets' content pack).
[16:13:38 TRACE SMAPI] Content Patcher edited Maps/Forest (for the '(CP) Ornithologist's Guild' content pack).
[16:13:38 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Earthy Recolour' content pack).
[16:13:38 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the '(CP) Soft Slow Seasons' content pack).
[16:13:38 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Simple Foliage' content pack).
[16:13:38 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'MixedBag Tilesheets' content pack).
[16:13:39 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Earthy Recolour' content pack).
[16:13:39 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'MixedBag Tilesheets' content pack).
[16:13:39 TRACE SMAPI] Content Patcher edited Maps/Forest (for the 'Alchemistry' content pack).
[16:13:39 TRACE SMAPI] Content Patcher edited Maps/Forest (for the 'PolyCarts' content pack).
[16:13:39 TRACE SMAPI] Content Patcher edited Maps/spring_Waterfalls (for the 'Earthy Recolour' content pack).
[16:13:39 TRACE SMAPI] Content Patcher edited Maps/Forest (for the '(CP) Baldur's Valley' content pack).
[16:13:39 TRACE Item extensions] Checking spawns made at Cindersap Forest
[16:13:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_WizardTowerLights' (for the 'Stardew Valley Expanded' content pack).
[16:13:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/WizardHouse' (for the 'Stardew Valley Expanded' content pack).
[16:13:39 TRACE SMAPI] Content Patcher edited Maps/WizardHouse (for the 'Stardew Valley Expanded' content pack).
[16:13:39 TRACE SMAPI] Content Patcher edited Maps/WizardHouse (for the 'Ske Maps' content pack).
[16:13:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_WizardTowerLights' (for the 'Stardew Valley Expanded' content pack).
[16:13:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_FireLight' (for the 'Stardew Valley Expanded' content pack).
[16:13:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/AnimalShop' (for the 'Stardew Valley Expanded' content pack).
[16:13:39 TRACE SMAPI] Content Patcher edited Maps/AnimalShop (for the 'Earthy Interiors' content pack).
[16:13:39 TRACE SMAPI] Content Patcher edited Maps/AnimalShop (for the 'Cornucopia - Artisan Machines' content pack).
[16:13:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_FireLight' (for the 'Stardew Valley Expanded' content pack).
[16:13:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/LeahHouse' (for the 'Stardew Valley Expanded' content pack).
[16:13:39 TRACE SMAPI] Content Patcher edited Maps/LeahHouse (for the 'Earthy Interiors' content pack).
[16:13:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/BusStop' (for the 'Stardew Valley Expanded' content pack).
[16:13:39 TRACE SMAPI] Content Patcher edited Maps/BusStop (for the 'Stardew Valley Expanded' content pack).
[16:13:39 TRACE SMAPI] Content Patcher edited Maps/BusStop (for the 'PolyCarts' content pack).
[16:13:39 TRACE Item extensions] Checking spawns made at Bus Stop
[16:13:39 TRACE SMAPI] Content Patcher edited Maps/Mines/mine (for the 'Better Water' content pack).
[16:13:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/Mine' (for the 'Stardew Valley Expanded' content pack).
[16:13:39 TRACE SMAPI] Content Patcher edited Maps/Mine (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[16:13:39 TRACE SMAPI] Content Patcher edited Maps/SewerTiles (for the 'Better Water' content pack).
[16:13:39 TRACE SMAPI] Content Patcher edited Maps/bugLandTiles (for the 'Better Water' content pack).
[16:13:39 TRACE SMAPI] Content Patcher edited Maps/DesertTiles_Extended (for the 'Earthy Recolour' content pack).
[16:13:39 TRACE SMAPI] Content Patcher edited Maps/DesertTiles_Extended (for the '(CP) Soft Slow Seasons' content pack).
[16:13:39 TRACE SMAPI] Content Patcher edited Maps/DesertTiles (for the 'Earthy Recolour' content pack).
[16:13:39 TRACE SMAPI] Content Patcher edited Maps/DesertTiles (for the '(CP) Soft Slow Seasons' content pack).
[16:13:39 TRACE SMAPI] Content Patcher edited Maps/DesertTiles (for the 'Way Back PT' content pack).
[16:13:39 TRACE SMAPI] Content Patcher edited Maps/DesertTiles (for the 'Simple Foliage' content pack).
[16:13:39 TRACE SMAPI] Content Patcher edited Maps/DesertTiles (for the 'Better Water' content pack).
[16:13:39 TRACE SMAPI] Content Patcher edited Maps/desert_festival_tilesheet (for the 'Earthy Recolour' content pack).
[16:13:39 TRACE SMAPI] Content Patcher edited Maps/desert_festival_tilesheet (for the '(CP) Soft Slow Seasons' content pack).
[16:13:40 TRACE SMAPI] Content Patcher edited Maps/desert_festival_tilesheet (for the 'Way Back PT' content pack).
[16:13:40 TRACE SMAPI] Content Patcher loaded asset 'Maps/Desert' (for the 'Stardew Valley Expanded' content pack).
[16:13:40 TRACE SMAPI] Content Patcher edited Maps/Desert (for the 'MSVE' content pack).
[16:13:40 TRACE SMAPI] Content Patcher edited Maps/DesertTiles_Extended (for the 'Earthy Recolour' content pack).
[16:13:40 TRACE SMAPI] Content Patcher edited Maps/DesertTiles_Extended (for the '(CP) Soft Slow Seasons' content pack).
[16:13:40 TRACE SMAPI] Content Patcher edited Maps/DesertTiles (for the 'Earthy Recolour' content pack).
[16:13:40 TRACE SMAPI] Content Patcher edited Maps/DesertTiles (for the '(CP) Soft Slow Seasons' content pack).
[16:13:40 TRACE SMAPI] Content Patcher edited Maps/DesertTiles (for the 'Way Back PT' content pack).
[16:13:40 TRACE SMAPI] Content Patcher edited Maps/DesertTiles (for the 'Simple Foliage' content pack).
[16:13:40 TRACE SMAPI] Content Patcher edited Maps/DesertTiles (for the 'Better Water' content pack).
[16:13:40 TRACE SMAPI] Content Patcher edited Maps/desert_festival_tilesheet (for the 'Earthy Recolour' content pack).
[16:13:40 TRACE SMAPI] Content Patcher edited Maps/desert_festival_tilesheet (for the '(CP) Soft Slow Seasons' content pack).
[16:13:40 TRACE SMAPI] Content Patcher edited Maps/desert_festival_tilesheet (for the 'Way Back PT' content pack).
[16:13:40 TRACE SMAPI] Content Patcher edited Maps/Desert (for the 'PolyCarts' content pack).
[16:13:40 TRACE SMAPI] Content Patcher edited Maps/DesertTiles_Extended (for the 'Earthy Recolour' content pack).
[16:13:40 TRACE SMAPI] Content Patcher edited Maps/DesertTiles_Extended (for the '(CP) Soft Slow Seasons' content pack).
[16:13:40 TRACE SMAPI] Content Patcher edited Maps/DesertTiles (for the 'Earthy Recolour' content pack).
[16:13:40 TRACE SMAPI] Content Patcher edited Maps/DesertTiles (for the '(CP) Soft Slow Seasons' content pack).
[16:13:40 TRACE SMAPI] Content Patcher edited Maps/DesertTiles (for the 'Way Back PT' content pack).
[16:13:40 TRACE SMAPI] Content Patcher edited Maps/DesertTiles (for the 'Simple Foliage' content pack).
[16:13:40 TRACE SMAPI] Content Patcher edited Maps/DesertTiles (for the 'Better Water' content pack).
[16:13:40 TRACE SMAPI] Content Patcher edited Maps/desert_festival_tilesheet (for the 'Earthy Recolour' content pack).
[16:13:40 TRACE SMAPI] Content Patcher edited Maps/desert_festival_tilesheet (for the '(CP) Soft Slow Seasons' content pack).
[16:13:40 TRACE SMAPI] Content Patcher edited Maps/desert_festival_tilesheet (for the 'Way Back PT' content pack).
[16:13:40 TRACE SMAPI] Content Patcher loaded asset 'Maps/Club' (for the 'Stardew Valley Expanded' content pack).
[16:13:40 TRACE SMAPI] Content Patcher loaded asset 'Maps/SandyHouse' (for the 'Stardew Valley Expanded' content pack).
[16:13:40 TRACE SMAPI] Content Patcher edited Maps/SandyHouse (for the 'Earthy Interiors' content pack).
[16:13:40 TRACE SMAPI] Content Patcher loaded asset 'Maps/ArchaeologyHouse' (for the 'Stardew Valley Expanded' content pack).
[16:13:40 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'Earthy Interiors' content pack).
[16:13:40 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'Warm Cozy Fireplaces' content pack).
[16:13:40 TRACE SMAPI] Content Patcher edited Maps/ArchaeologyHouse (for the 'CapeStardew' content pack).
[16:13:40 TRACE SMAPI] Content Patcher edited Maps/ArchaeologyHouse (for the 'Earthy Interiors' content pack).
[16:13:40 TRACE SMAPI] Content Patcher edited Maps/ArchaeologyHouse (for the 'CapeStardew' content pack).
[16:13:40 TRACE SMAPI] Content Patcher edited Maps/ArchaeologyHouse (for the 'Alchemistry' content pack).
[16:13:40 TRACE SMAPI] Content Patcher loaded asset 'Maps/WizardHouseBasement' (for the 'Stardew Valley Expanded' content pack).
[16:13:40 TRACE SMAPI] Content Patcher loaded asset 'Maps/AdventureGuild' (for the 'Stardew Valley Expanded' content pack).
[16:13:40 TRACE SMAPI] Content Patcher edited Maps/AdventureGuild (for the 'Stardew Valley Expanded' content pack).
[16:13:40 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'Earthy Interiors' content pack).
[16:13:40 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'Warm Cozy Fireplaces' content pack).
[16:13:40 TRACE SMAPI] Content Patcher edited Maps/AdventureGuild (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[16:13:40 TRACE SMAPI] Content Patcher edited Maps/AdventureGuild (for the 'Earthy Interiors' content pack).
[16:13:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_RedBaneberry_Tilesheet' (for the 'Stardew Valley Expanded' content pack).
[16:13:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/Woods' (for the 'Stardew Valley Expanded' content pack).
[16:13:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_z_Waterfalls' (for the 'Stardew Valley Expanded' content pack).
[16:13:41 TRACE SMAPI] Content Patcher edited Maps/spring_z_Waterfalls (for the 'Better Water' content pack).
[16:13:41 TRACE SMAPI] Content Patcher edited Maps/Woods (for the 'Stardew Valley Expanded' content pack).
[16:13:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_RedBaneberry_Tilesheet' (for the 'Stardew Valley Expanded' content pack).
[16:13:41 TRACE SMAPI] Content Patcher edited Maps/Woods (for the 'PolyCarts' content pack).
[16:13:41 TRACE SMAPI] Content Patcher edited Maps/Woods (for the 'Growing Valley: Child NPCs' content pack).
[16:13:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_RedBaneberry_Tilesheet' (for the 'Stardew Valley Expanded' content pack).
[16:13:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_z_Waterfalls' (for the 'Stardew Valley Expanded' content pack).
[16:13:41 TRACE SMAPI] Content Patcher edited Maps/spring_z_Waterfalls (for the 'Better Water' content pack).
[16:13:41 TRACE Item extensions] Checking spawns made at Secret Woods
[16:13:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/Railroad' (for the 'Stardew Valley Expanded' content pack).
[16:13:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_GrampletonSuburbsTilesheet' (for the 'Stardew Valley Expanded' content pack).
[16:13:41 TRACE SMAPI] Content Patcher edited Maps/spring_GrampletonSuburbsTilesheet (for the 'Seasonal Cute Characters SVE' content pack).
[16:13:41 TRACE SMAPI] Content Patcher edited Maps/Railroad (for the 'Stardew Valley Expanded' content pack).
[16:13:41 TRACE SMAPI] Content Patcher edited Maps/Railroad (for the 'Way Back PT' content pack).
[16:13:41 TRACE SMAPI] Content Patcher edited Maps/Railroad (for the 'MSVE' content pack).
[16:13:41 TRACE SMAPI] Content Patcher edited Maps/Railroad (for the 'Distant Lands - Witch Swamp Overhaul' content pack).
[16:13:41 TRACE SMAPI] Content Patcher edited Maps/Railroad (for the 'PolyCarts' content pack).
[16:13:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_GrampletonSuburbsTilesheet' (for the 'Stardew Valley Expanded' content pack).
[16:13:41 TRACE SMAPI] Content Patcher edited Maps/spring_GrampletonSuburbsTilesheet (for the 'Seasonal Cute Characters SVE' content pack).
[16:13:41 TRACE SMAPI] Content Patcher edited Maps/witchSwampTiles (for the 'Distant Lands - Witch Swamp Overhaul' content pack).
[16:13:41 TRACE SMAPI] Content Patcher edited Maps/witchSwampTiles (for the 'Better Water' content pack).
[16:13:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_custom_SwampTIles' (for the 'Distant Lands - Witch Swamp Overhaul' content pack).
[16:13:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_custom_SwampTIlesextra' (for the 'Distant Lands - Witch Swamp Overhaul' content pack).
[16:13:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_darkborders' (for the 'Distant Lands - Witch Swamp Overhaul' content pack).
[16:13:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_water_aimon111' (for the 'Distant Lands - Witch Swamp Overhaul' content pack).
[16:13:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/WitchSwamp' (for the 'Distant Lands - Witch Swamp Overhaul' content pack).
[16:13:41 TRACE SMAPI] Content Patcher edited Maps/witchSwampTiles (for the 'Distant Lands - Witch Swamp Overhaul' content pack).
[16:13:41 TRACE SMAPI] Content Patcher edited Maps/witchSwampTiles (for the 'Better Water' content pack).
[16:13:41 TRACE SMAPI] Content Patcher edited Maps/WitchSwamp (for the 'Stardew Valley Expanded' content pack).
[16:13:41 TRACE SMAPI] Content Patcher edited Maps/WitchSwamp (for the 'Distant Lands - Witch Swamp Overhaul' content pack).
[16:13:41 TRACE SMAPI] Content Patcher edited Maps/witchSwampTiles (for the 'Distant Lands - Witch Swamp Overhaul' content pack).
[16:13:41 TRACE SMAPI] Content Patcher edited Maps/witchSwampTiles (for the 'Better Water' content pack).
[16:13:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_custom_SwampTIles' (for the 'Distant Lands - Witch Swamp Overhaul' content pack).
[16:13:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_custom_SwampTIlesextra' (for the 'Distant Lands - Witch Swamp Overhaul' content pack).
[16:13:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_darkborders' (for the 'Distant Lands - Witch Swamp Overhaul' content pack).
[16:13:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_water_aimon111' (for the 'Distant Lands - Witch Swamp Overhaul' content pack).
[16:13:41 TRACE SMAPI] Content Patcher edited Maps/WitchHut (for the 'Stardew Valley Expanded' content pack).
[16:13:41 TRACE SMAPI] Content Patcher edited Maps/WitchWarpCave (for the 'Stardew Valley Expanded' content pack).
[16:13:41 TRACE SMAPI] Content Patcher edited Maps/WitchWarpCave (for the 'Distant Lands - Witch Swamp Overhaul' content pack).
[16:13:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/Summit' (for the 'Stardew Valley Expanded' content pack).
[16:13:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/FishShop' (for the 'Stardew Valley Expanded' content pack).
[16:13:41 TRACE SMAPI] Content Patcher edited Maps/FishShop (for the 'Earthy Interiors' content pack).
[16:13:41 TRACE SMAPI] Content Patcher edited Maps/BathHouse_Entry (for the 'Earthy Interiors' content pack).
[16:13:41 TRACE SMAPI] Content Patcher edited Maps/bathhouse_tiles (for the 'Earthy Interiors' content pack).
[16:13:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/CommunityCenter_Ruins' (for the 'Stardew Valley Expanded' content pack).
[16:13:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/JojaMart' (for the 'Stardew Valley Expanded' content pack).
[16:13:41 TRACE SMAPI] Content Patcher edited Maps/JojaMart (for the 'Earthy Interiors' content pack).
[16:13:41 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'Earthy Interiors' content pack).
[16:13:41 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'Warm Cozy Fireplaces' content pack).
[16:13:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_greenhouse_extras' (for the 'Wren's Expanded Greenhouse' content pack).
[16:13:41 TRACE SMAPI] Content Patcher edited Maps/z_greenhouse_extras (for the 'Wren's Expanded Greenhouse' content pack).
[16:13:41 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Earthy Recolour' content pack).
[16:13:41 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the '(CP) Soft Slow Seasons' content pack).
[16:13:41 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Simple Foliage' content pack).
[16:13:41 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'MixedBag Tilesheets' content pack).
[16:13:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/Greenhouse' (for the 'Wren's Expanded Greenhouse' content pack).
[16:13:41 TRACE SMAPI] Content Patcher edited Maps/summer_outdoorsTileSheet (for the '(CP) Soft Slow Seasons' content pack).
[16:13:41 TRACE SMAPI] Content Patcher edited Maps/summer_outdoorsTileSheet (for the 'Earthy Recolour' content pack).
[16:13:42 TRACE SMAPI] Content Patcher edited Maps/summer_outdoorsTileSheet (for the '(CP) Soft Slow Seasons' content pack).
[16:13:43 TRACE SMAPI] Content Patcher edited Maps/summer_outdoorsTileSheet (for the 'Way Back PT' content pack).
[16:13:43 TRACE SMAPI] Content Patcher edited Maps/summer_outdoorsTileSheet (for the 'Simple Foliage' content pack).
[16:13:43 TRACE SMAPI] Content Patcher edited Maps/summer_outdoorsTileSheet (for the 'MixedBag Tilesheets' content pack).
[16:13:43 TRACE SMAPI] Content Patcher edited Maps/summer_outdoorsTileSheet (for the 'Medieval_buildings' content pack).
[16:13:43 TRACE SMAPI] Content Patcher edited Maps/summer_outdoorsTileSheet (for the 'Better Water' content pack).
[16:13:43 TRACE SMAPI] Content Patcher edited Maps/Greenhouse (for the 'Wren's Expanded Greenhouse' content pack).
[16:13:43 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_greenhouse_extras' (for the 'Wren's Expanded Greenhouse' content pack).
[16:13:43 TRACE SMAPI] Content Patcher edited Maps/z_greenhouse_extras (for the 'Wren's Expanded Greenhouse' content pack).
[16:13:43 TRACE SMAPI] Content Patcher edited Maps/summer_outdoorsTileSheet (for the '(CP) Soft Slow Seasons' content pack).
[16:13:43 TRACE SMAPI] Content Patcher edited Maps/summer_outdoorsTileSheet (for the 'Earthy Recolour' content pack).
[16:13:44 TRACE SMAPI] Content Patcher edited Maps/summer_outdoorsTileSheet (for the '(CP) Soft Slow Seasons' content pack).
[16:13:45 TRACE SMAPI] Content Patcher edited Maps/summer_outdoorsTileSheet (for the 'Way Back PT' content pack).
[16:13:45 TRACE SMAPI] Content Patcher edited Maps/summer_outdoorsTileSheet (for the 'Simple Foliage' content pack).
[16:13:45 TRACE SMAPI] Content Patcher edited Maps/summer_outdoorsTileSheet (for the 'MixedBag Tilesheets' content pack).
[16:13:45 TRACE SMAPI] Content Patcher edited Maps/summer_outdoorsTileSheet (for the 'Medieval_buildings' content pack).
[16:13:45 TRACE SMAPI] Content Patcher edited Maps/summer_outdoorsTileSheet (for the 'Better Water' content pack).
[16:13:45 TRACE SMAPI] Content Patcher edited Maps/SkullCave (for the 'Stardew Valley Expanded' content pack).
[16:13:45 TRACE SMAPI] Content Patcher edited Maps/spring_monsterGraveTiles (for the 'Earthy Recolour' content pack).
[16:13:45 TRACE SpritesInDetail] Replacing Texture for Maps/springobjects
[16:13:45 TRACE SMAPI] SpritesInDetail edited Maps/springobjects.
[16:13:45 TRACE SMAPI] Ring Overhaul edited Maps/springobjects.
[16:13:45 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Cornucopia - More Crops' content pack).
[16:13:45 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Earthy Recolour' content pack).
[16:13:45 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Medieval_Craftables' content pack).
[16:13:45 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Better Crops and Foraging' content pack).
[16:13:45 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Better Artisan Goods' content pack).
[16:13:45 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Better Gems and Minerals' content pack).
[16:13:45 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the '(CP) Grapes of Ferngill' content pack).
[16:13:45 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Alchemistry' content pack).
[16:13:45 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Wallet Description' content pack).
[16:13:45 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'DSHi Artifacts Retexture' content pack).
[16:13:45 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Better Resources' content pack).
[16:13:45 TRACE SMAPI] Content Patcher loaded asset 'Maps/Backwoods' (for the 'Stardew Valley Expanded' content pack).
[16:13:45 TRACE SMAPI] Content Patcher edited Maps/Backwoods (for the 'Stardew Valley Expanded' content pack).
[16:13:45 TRACE SMAPI] Content Patcher edited Maps/spring_monsterGraveTiles (for the 'Earthy Recolour' content pack).
[16:13:45 TRACE SMAPI] Content Patcher loaded asset 'Maps/Trailer_big' (for the 'Stardew Valley Expanded' content pack).
[16:13:45 TRACE SMAPI] Content Patcher edited Maps/Trailer_big (for the 'Earthy Interiors' content pack).
[16:13:45 TRACE SMAPI] Content Patcher edited Maps/Cellar (for the 'Wren's Expanded Greenhouse' content pack).
[16:13:46 TRACE SMAPI] Content Patcher edited Maps/submarine_tilesheet (for the 'Earthy Interiors' content pack).
[16:13:46 TRACE SMAPI] Content Patcher edited Maps/MovieTheater_TileSheet (for the 'Stardew Valley Expanded' content pack).
[16:13:46 TRACE SMAPI] Content Patcher edited Maps/MovieTheater_TileSheet (for the 'Earthy Interiors' content pack).
[16:13:46 TRACE SMAPI] Content Patcher edited Maps/MovieTheater_TileSheet (for the 'Seasonal Cute Characters SVE' content pack).
[16:13:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/MovieTheater' (for the 'Stardew Valley Expanded' content pack).
[16:13:46 TRACE SMAPI] Content Patcher edited Maps/MovieTheater (for the 'Earthy Interiors' content pack).
[16:13:46 TRACE SMAPI] Content Patcher edited Maps/MovieTheater_TileSheet (for the 'Stardew Valley Expanded' content pack).
[16:13:46 TRACE SMAPI] Content Patcher edited Maps/MovieTheater_TileSheet (for the 'Earthy Interiors' content pack).
[16:13:46 TRACE SMAPI] Content Patcher edited Maps/MovieTheater_TileSheet (for the 'Seasonal Cute Characters SVE' content pack).
[16:13:46 TRACE SMAPI] Content Patcher edited Data/MoviesReactions (for the 'Stardew Valley Expanded' content pack).
[16:13:46 TRACE SMAPI] Content Patcher edited Data/MoviesReactions (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[16:13:46 TRACE SMAPI] Content Patcher edited Data/MoviesReactions (for the 'Growing Valley: Child NPCs' content pack).
[16:13:46 TRACE SMAPI] Content Patcher edited Maps/CarolineGreenhouseTiles (for the 'Earthy Interiors' content pack).
[16:13:46 TRACE SMAPI] Content Patcher edited Maps/boatTunnelTiles (for the 'Better Water' content pack).
[16:13:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_Island_S_CoralReefs' (for the 'Stardew Valley Expanded' content pack).
[16:13:46 TRACE SMAPI] Content Patcher edited Maps/Island_S (for the 'Stardew Valley Expanded' content pack).
[16:13:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/summer_PolyCarts' (for the 'PolyCarts' content pack).
[16:13:46 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the '(CP) Soft Slow Seasons' content pack).
[16:13:46 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Earthy Recolour' content pack).
[16:13:46 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the '(CP) Soft Slow Seasons' content pack).
[16:13:46 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Way Back PT' content pack).
[16:13:46 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Simple Foliage' content pack).
[16:13:47 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Medieval_buildings' content pack).
[16:13:47 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Better Water' content pack).
[16:13:47 TRACE SMAPI] Content Patcher edited Maps/summer_outdoorsTileSheet (for the '(CP) Soft Slow Seasons' content pack).
[16:13:47 TRACE SMAPI] Content Patcher edited Maps/summer_outdoorsTileSheet (for the 'Earthy Recolour' content pack).
[16:13:47 TRACE SMAPI] Content Patcher edited Maps/summer_outdoorsTileSheet (for the '(CP) Soft Slow Seasons' content pack).
[16:13:48 TRACE SMAPI] Content Patcher edited Maps/summer_outdoorsTileSheet (for the 'Way Back PT' content pack).
[16:13:48 TRACE SMAPI] Content Patcher edited Maps/summer_outdoorsTileSheet (for the 'Simple Foliage' content pack).
[16:13:48 TRACE SMAPI] Content Patcher edited Maps/summer_outdoorsTileSheet (for the 'MixedBag Tilesheets' content pack).
[16:13:48 TRACE SMAPI] Content Patcher edited Maps/summer_outdoorsTileSheet (for the 'Medieval_buildings' content pack).
[16:13:48 TRACE SMAPI] Content Patcher edited Maps/summer_outdoorsTileSheet (for the 'Better Water' content pack).
[16:13:48 TRACE SMAPI] Content Patcher edited Maps/Island_S (for the 'PolyCarts' content pack).
[16:13:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_Island_S_CoralReefs' (for the 'Stardew Valley Expanded' content pack).
[16:13:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/summer_PolyCarts' (for the 'PolyCarts' content pack).
[16:13:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_Island_SE_CoralReefs' (for the 'Stardew Valley Expanded' content pack).
[16:13:48 TRACE SMAPI] Content Patcher edited Maps/Island_SE (for the 'Stardew Valley Expanded' content pack).
[16:13:48 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_2 (for the 'Earthy Recolour' content pack).
[16:13:48 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_2 (for the '(CP) Soft Slow Seasons' content pack).
[16:13:48 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_2 (for the 'Better Water' content pack).
[16:13:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_Island_SE_CoralReefs' (for the 'Stardew Valley Expanded' content pack).
[16:13:49 TRACE SMAPI] Content Patcher edited Maps/Island_E (for the 'PolyCarts' content pack).
[16:13:49 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_Island_W_CoralReefs' (for the 'Stardew Valley Expanded' content pack).
[16:13:49 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the '(CP) Soft Slow Seasons' content pack).
[16:13:49 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Earthy Recolour' content pack).
[16:13:49 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the '(CP) Soft Slow Seasons' content pack).
[16:13:49 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Way Back PT' content pack).
[16:13:49 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Simple Foliage' content pack).
[16:13:50 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Medieval_buildings' content pack).
[16:13:50 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Better Water' content pack).
[16:13:50 TRACE SMAPI] Content Patcher edited Maps/summer_outdoorsTileSheet (for the '(CP) Soft Slow Seasons' content pack).
[16:13:50 TRACE SMAPI] Content Patcher edited Maps/summer_outdoorsTileSheet (for the 'Earthy Recolour' content pack).
[16:13:50 TRACE SMAPI] Content Patcher edited Maps/summer_outdoorsTileSheet (for the '(CP) Soft Slow Seasons' content pack).
[16:13:51 TRACE SMAPI] Content Patcher edited Maps/summer_outdoorsTileSheet (for the 'Way Back PT' content pack).
[16:13:51 TRACE SMAPI] Content Patcher edited Maps/summer_outdoorsTileSheet (for the 'Simple Foliage' content pack).
[16:13:51 TRACE SMAPI] Content Patcher edited Maps/summer_outdoorsTileSheet (for the 'MixedBag Tilesheets' content pack).
[16:13:51 TRACE SMAPI] Content Patcher edited Maps/summer_outdoorsTileSheet (for the 'Medieval_buildings' content pack).
[16:13:51 TRACE SMAPI] Content Patcher edited Maps/summer_outdoorsTileSheet (for the 'Better Water' content pack).
[16:13:51 TRACE SMAPI] Content Patcher edited Maps/Island_W (for the 'Stardew Valley Expanded' content pack).
[16:13:51 TRACE SMAPI] Content Patcher edited Maps/Island_W (for the 'Cornucopia - More Crops' content pack).
[16:13:51 TRACE SMAPI] Content Patcher edited Maps/summer_outdoorsTileSheet2 (for the '(CP) Soft Slow Seasons' content pack).
[16:13:51 TRACE SMAPI] Content Patcher edited Maps/summer_outdoorsTileSheet2 (for the 'Earthy Recolour' content pack).
[16:13:52 TRACE SMAPI] Content Patcher edited Maps/summer_outdoorsTileSheet2 (for the '(CP) Soft Slow Seasons' content pack).
[16:13:52 TRACE SMAPI] Content Patcher edited Maps/summer_outdoorsTileSheet2 (for the 'Way Back PT' content pack).
[16:13:52 TRACE SMAPI] Content Patcher edited Maps/summer_outdoorsTileSheet2 (for the 'Simple Foliage' content pack).
[16:13:52 TRACE SMAPI] Content Patcher edited Maps/summer_outdoorsTileSheet2 (for the 'MixedBag Tilesheets' content pack).
[16:13:52 TRACE SMAPI] Content Patcher edited Maps/summer_outdoorsTileSheet2 (for the 'Better Water' content pack).
[16:13:52 TRACE SMAPI] Content Patcher edited Maps/Island_W (for the 'PolyCarts' content pack).
[16:13:52 TRACE SMAPI] Content Patcher edited Maps/Island_W (for the 'Cornucopia - More Flowers' content pack).
[16:13:52 TRACE SMAPI] Content Patcher edited Maps/summer_outdoorsTileSheet2 (for the '(CP) Soft Slow Seasons' content pack).
[16:13:52 TRACE SMAPI] Content Patcher edited Maps/summer_outdoorsTileSheet2 (for the 'Earthy Recolour' content pack).
[16:13:52 TRACE SMAPI] Content Patcher edited Maps/summer_outdoorsTileSheet2 (for the '(CP) Soft Slow Seasons' content pack).
[16:13:52 TRACE SMAPI] Content Patcher edited Maps/summer_outdoorsTileSheet2 (for the 'Way Back PT' content pack).
[16:13:52 TRACE SMAPI] Content Patcher edited Maps/summer_outdoorsTileSheet2 (for the 'Simple Foliage' content pack).
[16:13:52 TRACE SMAPI] Content Patcher edited Maps/summer_outdoorsTileSheet2 (for the 'MixedBag Tilesheets' content pack).
[16:13:52 TRACE SMAPI] Content Patcher edited Maps/summer_outdoorsTileSheet2 (for the 'Better Water' content pack).
[16:13:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_Island_W_CoralReefs' (for the 'Stardew Valley Expanded' content pack).
[16:13:52 TRACE SMAPI] Content Patcher edited Maps/Island_N (for the 'Cornucopia - More Crops' content pack).
[16:13:52 TRACE SMAPI] Content Patcher edited Maps/Island_N (for the 'PolyCarts' content pack).
[16:13:52 TRACE SMAPI] Content Patcher edited Data/PassiveFestivals (for the 'Stardew Valley Expanded' content pack).
[16:13:52 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/FurnitureExtensionData'.
[16:13:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_CalderaLights' (for the 'Stardew Valley Expanded' content pack).
[16:13:52 TRACE SMAPI] Content Patcher edited Maps/Caldera (for the 'Stardew Valley Expanded' content pack).
[16:13:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_CalderaLights' (for the 'Stardew Valley Expanded' content pack).
[16:13:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/MasteryCave' (for the 'Stardew Valley Expanded' content pack).
[16:13:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/Desert-Festival' (for the 'Stardew Valley Expanded' content pack).
[16:13:52 TRACE SMAPI] Content Patcher edited Maps/Desert-Festival (for the 'Way Back PT' content pack).
[16:13:52 TRACE Item extensions] Checking spawns made at DesertFestival
[16:13:52 TRACE SMAPI] Content Patcher edited Maps/Mines/mine (for the 'Better Water' content pack).
[16:13:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/mytigio.dwarven_expansion_Locations_CoopCave' (for the 'Dwarven Expansion' content pack).
[16:13:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/mytigio.dwarven_expansion_Locations_BigCoopCave' (for the 'Dwarven Expansion' content pack).
[16:13:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/mytigio.dwarven_expansion_Locations_DeluxeCoopCave' (for the 'Dwarven Expansion' content pack).
[16:13:52 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'Earthy Interiors' content pack).
[16:13:52 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'Warm Cozy Fireplaces' content pack).
[16:13:52 TRACE SMAPI] Content Patcher edited Maps/walls_and_floors (for the 'Earthy Interiors' content pack).
[16:13:52 TRACE SMAPI] Content Patcher edited Maps/walls_and_floors (for the 'Lovely Kitchen' content pack).
[16:13:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/mytigio.dwarven_expansion_Locations_ShedCave' (for the 'Dwarven Expansion' content pack).
[16:13:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/mytigio.dwarven_expansion_Locations_LargeShedCave' (for the 'Dwarven Expansion' content pack).
[16:13:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/mytigio.dwarven_expansion_Locations_Cavern' (for the 'Dwarven Expansion' content pack).
[16:13:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_AuroraVineyardRefurbished' (for the 'Stardew Valley Expanded' content pack).
[16:13:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_AuroraVineyardCellarRefurbished' (for the 'Stardew Valley Expanded' content pack).
[16:13:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrandpasShedRuins' (for the 'Stardew Valley Expanded' content pack).
[16:13:52 TRACE SMAPI] Content Patcher edited Maps/Custom_GrandpasShedRuins (for the 'Stardew Valley Expanded' content pack).
[16:13:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrandpasShed' (for the 'Stardew Valley Expanded' content pack).
[16:13:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_TownEast' (for the 'Stardew Valley Expanded' content pack).
[16:13:52 TRACE Item extensions] Checking spawns made at Custom_TownEast
[16:13:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/EnchantedGrove_CrimsonLight' (for the 'Stardew Valley Expanded' content pack).
[16:13:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/EnchantedGrove_Shadows' (for the 'Stardew Valley Expanded' content pack).
[16:13:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/EnchantedGrove_WarpLights' (for the 'Stardew Valley Expanded' content pack).
[16:13:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_FakeEnchantedGrove' (for the 'Stardew Valley Expanded' content pack).
[16:13:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/EnchantedGrove_CrimsonLight' (for the 'Stardew Valley Expanded' content pack).
[16:13:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/EnchantedGrove_Shadows' (for the 'Stardew Valley Expanded' content pack).
[16:13:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/EnchantedGrove_WarpLights' (for the 'Stardew Valley Expanded' content pack).
[16:13:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/EnchantedGrove_Colors' (for the 'Stardew Valley Expanded' content pack).
[16:13:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_FakeEnchantedGrove2' (for the 'Stardew Valley Expanded' content pack).
[16:13:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/EnchantedGrove_Colors' (for the 'Stardew Valley Expanded' content pack).
[16:13:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_WillyRoom' (for the 'Stardew Valley Expanded' content pack).
[16:13:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_MarnieShed' (for the 'Stardew Valley Expanded' content pack).
[16:13:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_AndyHouse' (for the 'Stardew Valley Expanded' content pack).
[16:13:53 TRACE SMAPI] Content Patcher edited Maps/Custom_AndyHouse (for the 'Stardew Valley Expanded' content pack).
[16:13:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_AndyCellar' (for the 'Stardew Valley Expanded' content pack).
[16:13:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SusanHouse' (for the 'Stardew Valley Expanded' content pack).
[16:13:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/BathroomTilesheet' (for the 'Stardew Valley Expanded' content pack).
[16:13:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_JenkinsHouse' (for the 'Stardew Valley Expanded' content pack).
[16:13:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/BathroomTilesheet' (for the 'Stardew Valley Expanded' content pack).
[16:13:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_OliviaCellar' (for the 'Stardew Valley Expanded' content pack).
[16:13:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SophiaHouse' (for the 'Stardew Valley Expanded' content pack).
[16:13:53 TRACE SMAPI] Content Patcher edited Maps/Custom_SophiaHouse (for the 'Stardew Valley Expanded' content pack).
[16:13:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SophiaCellar' (for the 'Stardew Valley Expanded' content pack).
[16:13:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/CrimsonBadlandsMap' (for the 'Stardew Valley Expanded' content pack).
[16:13:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_CrimsonBadlandsMap' (for the 'Stardew Valley Expanded' content pack).
[16:13:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/CrimsonBadlandsMap' (for the 'Stardew Valley Expanded' content pack).
[16:13:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_MovieTheaterScreen_ClaireEvent' (for the 'Stardew Valley Expanded' content pack).
[16:13:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_CastleVillage_DayEnd_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[16:13:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/AuroraVineyardPicture' (for the 'Stardew Valley Expanded' content pack).
[16:13:53 TRACE SMAPI] Content Patcher edited Maps/AuroraVineyardPicture (for the 'MSVE' content pack).
[16:13:53 TRACE SMAPI] Content Patcher edited Maps/AuroraVineyardPicture (for the 'Seasonal Cute Characters SVE' content pack).
[16:13:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_AuroraVineyardPictureMap' (for the 'Stardew Valley Expanded' content pack).
[16:13:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/AuroraVineyardPicture' (for the 'Stardew Valley Expanded' content pack).
[16:13:53 TRACE SMAPI] Content Patcher edited Maps/AuroraVineyardPicture (for the 'MSVE' content pack).
[16:13:53 TRACE SMAPI] Content Patcher edited Maps/AuroraVineyardPicture (for the 'Seasonal Cute Characters SVE' content pack).
[16:13:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/StardustFarmPicture' (for the 'Stardew Valley Expanded' content pack).
[16:13:53 TRACE SMAPI] Content Patcher edited Maps/StardustFarmPicture (for the 'MSVE' content pack).
[16:13:53 TRACE SMAPI] Content Patcher edited Maps/StardustFarmPicture (for the 'Seasonal Cute Characters SVE' content pack).
[16:13:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_StardustFarmPictureMap' (for the 'Stardew Valley Expanded' content pack).
[16:13:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/StardustFarmPicture' (for the 'Stardew Valley Expanded' content pack).
[16:13:53 TRACE SMAPI] Content Patcher edited Maps/StardustFarmPicture (for the 'MSVE' content pack).
[16:13:53 TRACE SMAPI] Content Patcher edited Maps/StardustFarmPicture (for the 'Seasonal Cute Characters SVE' content pack).
[16:13:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/CastleVillage_Tilesheet' (for the 'Stardew Valley Expanded' content pack).
[16:13:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GaldoranVoid' (for the 'Stardew Valley Expanded' content pack).
[16:13:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/CastleVillage_Tilesheet' (for the 'Stardew Valley Expanded' content pack).
[16:13:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Claire_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[16:13:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Martin_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[16:13:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Camilla_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[16:13:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Alesia_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[16:13:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Isaac_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[16:13:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Lance_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[16:13:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Jadu_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[16:13:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Apples_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[16:13:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Peaches_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[16:13:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Charlie_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[16:13:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Morgan_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[16:13:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Scarlett_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[16:13:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Sandy_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[16:13:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ApplesRoom' (for the 'Stardew Valley Expanded' content pack).
[16:13:53 TRACE SMAPI] Content Patcher edited Maps/Custom_ApplesRoom (for the 'Stardew Valley Expanded' content pack).
[16:13:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GunthersRoom' (for the 'Stardew Valley Expanded' content pack).
[16:13:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Countryside_BusStop_Bus' (for the 'Stardew Valley Expanded' content pack).
[16:13:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Countryside_BusStop_NoBus' (for the 'Stardew Valley Expanded' content pack).
[16:13:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Countryside_ClaireHouse' (for the 'Stardew Valley Expanded' content pack).
[16:13:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ClaireHouse' (for the 'Stardew Valley Expanded' content pack).
[16:13:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_JojaEmporium' (for the 'Stardew Valley Expanded' content pack).
[16:13:53 TRACE SMAPI] Content Patcher edited Maps/Custom_JojaEmporium (for the 'Stardew Valley Expanded' content pack).
[16:13:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_mine' (for the 'Stardew Valley Expanded' content pack).
[16:13:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GuntherExpedition1' (for the 'Stardew Valley Expanded' content pack).
[16:13:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_mine' (for the 'Stardew Valley Expanded' content pack).
[16:13:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/GuntherExpedition2_Shadows' (for the 'Stardew Valley Expanded' content pack).
[16:13:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GuntherExpedition2' (for the 'Stardew Valley Expanded' content pack).
[16:13:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/GuntherExpedition2_Shadows' (for the 'Stardew Valley Expanded' content pack).
[16:13:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrampletonFields_Small' (for the 'Stardew Valley Expanded' content pack).
[16:13:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_BusStop_NoBus' (for the 'Stardew Valley Expanded' content pack).
[16:13:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SakuraVineyardCottageInterior' (for the 'Stardew Valley Expanded' content pack).
[16:13:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaCursors' (for the 'Stardew Valley Expanded' content pack).
[16:13:54 TRACE SMAPI] Content Patcher edited Maps/VanillaCursors (for the 'Seasonal Cute Characters SVE' content pack).
[16:13:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Highway' (for the 'Stardew Valley Expanded' content pack).
[16:13:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaCursors' (for the 'Stardew Valley Expanded' content pack).
[16:13:54 TRACE SMAPI] Content Patcher edited Maps/VanillaCursors (for the 'Seasonal Cute Characters SVE' content pack).
[16:13:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Sawyer_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[16:13:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Jolyne_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[16:13:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Edmund_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[16:13:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Gale_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[16:13:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Gertrude_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[16:13:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Brock_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[16:13:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Cordelia_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[16:13:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Freya_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[16:13:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Cassandra_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[16:13:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Emin_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[16:13:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Brianna_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[16:13:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Drake_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[16:13:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_HighlandsDwarf_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[16:13:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_MorrisHouse' (for the 'Stardew Valley Expanded' content pack).
[16:13:54 TRACE SMAPI] Content Patcher edited Maps/Custom_MorrisHouse (for the 'Stardew Valley Expanded' content pack).
[16:13:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/ForestWest_Shadow' (for the 'Stardew Valley Expanded' content pack).
[16:13:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ForestWestOld' (for the 'Stardew Valley Expanded' content pack).
[16:13:55 TRACE SMAPI] Content Patcher loaded asset 'Maps/ForestWest_Shadow' (for the 'Stardew Valley Expanded' content pack).
[16:13:55 TRACE Item extensions] Checking spawns made at Custom_ForestWestOld
[16:13:55 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_LanceSecretWarp' (for the 'Stardew Valley Expanded' content pack).
[16:13:55 TRACE SMAPI] Content Patcher loaded asset 'Maps/summer_z_extras' (for the 'Stardew Valley Expanded' content pack).
[16:13:55 TRACE SMAPI] Content Patcher edited Maps/summer_z_extras (for the 'Stardew Valley Expanded' content pack).
[16:13:56 TRACE SMAPI] Content Patcher edited Maps/summer_z_extras (for the 'MSVE' content pack).
[16:13:56 TRACE SMAPI] Content Patcher edited Maps/summer_z_extras (for the 'Better Crops and Artisan Goods in SVE' content pack).
[16:13:56 TRACE SMAPI] Content Patcher edited Maps/summer_z_extras (for the 'Earthy Interiors' content pack).
[16:13:56 TRACE SMAPI] Content Patcher edited Maps/summer_z_extras (for the 'Seasonal Cute Characters SVE' content pack).
[16:13:56 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Krobus_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[16:13:56 TRACE SMAPI] Content Patcher loaded asset 'Maps/VoidDen_Tilesheet' (for the 'Stardew Valley Expanded' content pack).
[16:13:56 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_VoidDen' (for the 'Stardew Valley Expanded' content pack).
[16:13:56 TRACE SMAPI] Content Patcher loaded asset 'Maps/VoidDen_Tilesheet' (for the 'Stardew Valley Expanded' content pack).
[16:13:56 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ScarlettHouse' (for the 'Stardew Valley Expanded' content pack).
[16:13:56 TRACE SMAPI] Content Patcher loaded asset 'Maps/HanksGarage_Tilesheet' (for the 'Stardew Valley Expanded' content pack).
[16:13:56 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_HanksGarage' (for the 'Stardew Valley Expanded' content pack).
[16:13:56 TRACE SMAPI] Content Patcher loaded asset 'Maps/HanksGarage_Tilesheet' (for the 'Stardew Valley Expanded' content pack).
[16:13:56 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_WoodsCompat' (for the 'Stardew Valley Expanded' content pack).
[16:13:56 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_ValleyBackdrop' (for the 'Stardew Valley Expanded' content pack).
[16:13:56 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_VictorSummit' (for the 'Stardew Valley Expanded' content pack).
[16:13:56 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_ValleyBackdrop' (for the 'Stardew Valley Expanded' content pack).
[16:13:56 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_AuroraVineyard' (for the 'Stardew Valley Expanded' content pack).
[16:13:56 TRACE SMAPI] Content Patcher edited Maps/Custom_AuroraVineyard (for the 'Stardew Valley Expanded' content pack).
[16:13:56 TRACE SMAPI] Content Patcher edited Maps/Mines/mine_lava_dangerous (for the 'Better Water' content pack).
[16:13:56 TRACE SMAPI] Content Patcher loaded asset 'Maps/cavetreasure' (for the 'CapeStardew' content pack).
[16:13:56 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_CapeMineForest' (for the 'CapeStardew' content pack).
[16:13:56 TRACE SMAPI] Content Patcher edited Maps/Custom_CapeMineForest (for the 'CapeStardew' content pack).
[16:13:56 TRACE SMAPI] Content Patcher edited Maps/Mines/mine_lava_dangerous (for the 'Better Water' content pack).
[16:13:56 TRACE SMAPI] Content Patcher loaded asset 'Maps/cavetreasure' (for the 'CapeStardew' content pack).
[16:13:56 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_forestpoolexit' (for the 'CapeStardew' content pack).
[16:13:56 TRACE SMAPI] Content Patcher edited Maps/Mines/mine_dangerous (for the 'Better Water' content pack).
[16:13:56 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SeaCavernDepths' (for the 'CapeStardew' content pack).
[16:13:56 TRACE SMAPI] Content Patcher edited Maps/Mines/mine_dangerous (for the 'Better Water' content pack).
[16:13:56 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SeaCavernDepths2' (for the 'CapeStardew' content pack).
[16:13:56 TRACE SMAPI] Content Patcher edited Maps/Custom_SeaCavernDepths2 (for the 'CapeStardew' content pack).
[16:13:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SeaCavernDepths3' (for the 'CapeStardew' content pack).
[16:13:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SeaCavernDepths4' (for the 'CapeStardew' content pack).
[16:13:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SeaCavernDepths5' (for the 'CapeStardew' content pack).
[16:13:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SeaCavernDepths6' (for the 'CapeStardew' content pack).
[16:13:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_CapeIslandEntry' (for the 'CapeStardew' content pack).
[16:13:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_CapeIslandLadder' (for the 'CapeStardew' content pack).
[16:13:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/CapeBusTiles' (for the 'CapeStardew' content pack).
[16:13:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_TunnelCape' (for the 'CapeStardew' content pack).
[16:13:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/CapeBusTiles' (for the 'CapeStardew' content pack).
[16:13:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Cape' (for the 'CapeStardew' content pack).
[16:13:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/CaveLitTiles' (for the 'CapeStardew' content pack).
[16:13:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_CapeCaveLit' (for the 'CapeStardew' content pack).
[16:13:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/CaveLitTiles' (for the 'CapeStardew' content pack).
[16:13:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_CapeSecretBaseDropArea' (for the 'CapeStardew' content pack).
[16:13:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_CapeSecretBaseDropAreaScene' (for the 'CapeStardew' content pack).
[16:13:57 TRACE SMAPI] Content Patcher edited Maps/DesertTiles (for the 'Earthy Recolour' content pack).
[16:13:57 TRACE SMAPI] Content Patcher edited Maps/DesertTiles (for the '(CP) Soft Slow Seasons' content pack).
[16:13:57 TRACE SMAPI] Content Patcher edited Maps/DesertTiles (for the 'Way Back PT' content pack).
[16:13:57 TRACE SMAPI] Content Patcher edited Maps/DesertTiles (for the 'Simple Foliage' content pack).
[16:13:57 TRACE SMAPI] Content Patcher edited Maps/DesertTiles (for the 'Better Water' content pack).
[16:13:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_CapeBusStop' (for the 'CapeStardew' content pack).
[16:13:57 TRACE SMAPI] Content Patcher edited Maps/Custom_CapeBusStop (for the 'CapeStardew' content pack).
[16:13:57 TRACE Item extensions] Checking spawns made at Cape Bus Stop
[16:13:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_CapeBusStop2' (for the 'CapeStardew' content pack).
[16:13:57 TRACE Item extensions] Checking spawns made at Cape Bus Stop 2
[16:13:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Tiles' (for the 'CapeStardew' content pack).
[16:13:57 TRACE SMAPI] Content Patcher edited Maps/townInterior_2 (for the 'Earthy Interiors' content pack).
[16:13:57 TRACE SMAPI] Content Patcher edited Maps/walls_and_floors (for the 'Earthy Interiors' content pack).
[16:13:57 TRACE SMAPI] Content Patcher edited Maps/walls_and_floors (for the 'Lovely Kitchen' content pack).
[16:13:57 TRACE SMAPI] Content Patcher edited Maps/bathhouse_tiles (for the 'Earthy Interiors' content pack).
[16:13:57 TRACE SMAPI] Content Patcher edited Maps/Festivals (for the 'Earthy Recolour' content pack).
[16:13:57 TRACE SMAPI] Content Patcher edited Maps/Festivals (for the '(CP) Soft Slow Seasons' content pack).
[16:13:58 TRACE SMAPI] Content Patcher edited Maps/Festivals (for the 'Way Back PT' content pack).
[16:13:58 TRACE SMAPI] Content Patcher edited Maps/Festivals (for the 'Seasonal Cute Characters SVE' content pack).
[16:13:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/AnnettaHouseSprites' (for the 'CapeStardew' content pack).
[16:13:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_AnnettaFireplace' (for the 'CapeStardew' content pack).
[16:13:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Tiles' (for the 'CapeStardew' content pack).
[16:13:58 TRACE SMAPI] Content Patcher edited Maps/Festivals (for the 'Earthy Recolour' content pack).
[16:13:58 TRACE SMAPI] Content Patcher edited Maps/Festivals (for the '(CP) Soft Slow Seasons' content pack).
[16:13:58 TRACE SMAPI] Content Patcher edited Maps/Festivals (for the 'Way Back PT' content pack).
[16:13:58 TRACE SMAPI] Content Patcher edited Maps/Festivals (for the 'Seasonal Cute Characters SVE' content pack).
[16:13:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/AnnettaHouseSprites' (for the 'CapeStardew' content pack).
[16:13:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_CapeBeachPlank' (for the 'CapeStardew' content pack).
[16:13:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_CapeMeadowForestSouth' (for the 'CapeStardew' content pack).
[16:13:58 TRACE Item extensions] Checking spawns made at Custom_CapeMeadowForestSouth
[16:13:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_CapeStardewBoatShore' (for the 'CapeStardew' content pack).
[16:13:58 TRACE SpritesInDetail] Replacing Texture for Maps/springobjects
[16:13:58 TRACE SMAPI] SpritesInDetail edited Maps/springobjects.
[16:13:58 TRACE SMAPI] Ring Overhaul edited Maps/springobjects.
[16:13:58 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Cornucopia - More Crops' content pack).
[16:13:58 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Earthy Recolour' content pack).
[16:13:58 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Medieval_Craftables' content pack).
[16:13:58 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Better Crops and Foraging' content pack).
[16:13:59 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Better Artisan Goods' content pack).
[16:13:59 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Better Gems and Minerals' content pack).
[16:13:59 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the '(CP) Grapes of Ferngill' content pack).
[16:13:59 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Alchemistry' content pack).
[16:13:59 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Wallet Description' content pack).
[16:13:59 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'DSHi Artifacts Retexture' content pack).
[16:13:59 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Better Resources' content pack).
[16:13:59 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_AnnettaHouse' (for the 'CapeStardew' content pack).
[16:13:59 TRACE SMAPI] Content Patcher edited Maps/Custom_AnnettaHouse (for the 'CapeStardew' content pack).
[16:13:59 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_AbandonedHauntedHouse' (for the 'CapeStardew' content pack).
[16:13:59 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SecretBase' (for the 'CapeStardew' content pack).
[16:13:59 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_RealSecretBase' (for the 'CapeStardew' content pack).
[16:13:59 TRACE SMAPI] Content Patcher edited Maps/spring_Waterfalls (for the 'Earthy Recolour' content pack).
[16:13:59 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_RealSecretBase2' (for the 'CapeStardew' content pack).
[16:13:59 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_CapeKeyMaze' (for the 'CapeStardew' content pack).
[16:13:59 TRACE SMAPI] Content Patcher edited Maps/Custom_CapeKeyMaze (for the 'CapeStardew' content pack).
[16:13:59 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_CapeKeyMaze2' (for the 'CapeStardew' content pack).
[16:13:59 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_CapeKeyMaze3' (for the 'CapeStardew' content pack).
[16:13:59 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_RealSecretBase2Unlocked' (for the 'CapeStardew' content pack).
[16:13:59 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_AreaSecretBoss' (for the 'CapeStardew' content pack).
[16:13:59 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_AreaSecretBossLvl2' (for the 'CapeStardew' content pack).
[16:13:59 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_AreaSecretBossLvl3' (for the 'CapeStardew' content pack).
[16:13:59 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SecretBaseRoom' (for the 'CapeStardew' content pack).
[16:13:59 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SecretBase2' (for the 'CapeStardew' content pack).
[16:13:59 TRACE SMAPI] Content Patcher edited Maps/spring_island_tilesheet_1 (for the 'Earthy Recolour' content pack).
[16:13:59 TRACE SMAPI] Content Patcher edited Maps/spring_island_tilesheet_1 (for the 'Simple Foliage' content pack).
[16:13:59 TRACE SMAPI] Content Patcher edited Maps/spring_island_tilesheet_1 (for the 'MixedBag Tilesheets' content pack).
[16:13:59 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_CapeStardew' (for the 'CapeStardew' content pack).
[16:13:59 TRACE SMAPI] Content Patcher edited Maps/Custom_CapeStardew (for the 'CapeStardew' content pack).
[16:13:59 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_fixedhouse' (for the 'CapeStardew' content pack).
[16:13:59 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_CapeStardewScene' (for the 'CapeStardew' content pack).
[16:13:59 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_fixedhouse' (for the 'CapeStardew' content pack).
[16:13:59 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_AnnettaForest' (for the 'CapeStardew' content pack).
[16:13:59 TRACE Item extensions] Checking spawns made at AnnettaForest
[16:13:59 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_RowBoatentry' (for the 'CapeStardew' content pack).
[16:13:59 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_CindersapEntry' (for the 'CapeStardew' content pack).
[16:13:59 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_CapeDinnerTime' (for the 'CapeStardew' content pack).
[16:13:59 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ForestLostSketchbook' (for the 'CapeStardew' content pack).
[16:13:59 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Sketchbookfound' (for the 'CapeStardew' content pack).
[16:13:59 TRACE SMAPI] Content Patcher loaded asset 'Maps/capebussprite' (for the 'CapeStardew' content pack).
[16:13:59 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_BusStationed' (for the 'CapeStardew' content pack).
[16:13:59 TRACE SMAPI] Content Patcher loaded asset 'Maps/capebussprite' (for the 'CapeStardew' content pack).
[16:13:59 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ForestExpandedNew' (for the 'CapeStardew' content pack).
[16:13:59 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_CapeCaving' (for the 'CapeStardew' content pack).
[16:13:59 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_CapeCavingArea2' (for the 'CapeStardew' content pack).
[16:13:59 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_CapeCavingArea3' (for the 'CapeStardew' content pack).
[16:13:59 TRACE SMAPI] Content Patcher loaded asset 'Maps/night_market_tilesheet_objects' (for the 'Earthy Recolour' content pack).
[16:13:59 TRACE SMAPI] Content Patcher edited Maps/night_market_tilesheet_objects (for the 'Way Back PT' content pack).
[16:13:59 TRACE SMAPI] Content Patcher edited Maps/winter_beach (for the 'Earthy Recolour' content pack).
[16:13:59 TRACE SMAPI] Content Patcher edited Maps/winter_beach (for the 'astarion' content pack).
[16:13:59 TRACE SMAPI] Content Patcher edited Maps/winter_beach (for the 'Simple Foliage' content pack).
[16:13:59 WARN  Content Patcher] Can't apply image patch "(CP) Astarion Heart Events and Expanded Dialogue > EditImage Maps/winter_beach" to Maps/winter_beach: the FromFile file 'assets/winter_beach.png' doesn't exist.
[16:13:59 TRACE SMAPI] Content Patcher edited Maps/winter_beach (for the '(CP) Astarion Heart Events and Expanded Dialogue' content pack).
[16:13:59 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_BoatNightMarket' (for the 'CapeStardew' content pack).
[16:13:59 TRACE SMAPI] Content Patcher edited Maps/winter_beach (for the 'Earthy Recolour' content pack).
[16:13:59 TRACE SMAPI] Content Patcher edited Maps/winter_beach (for the 'astarion' content pack).
[16:13:59 TRACE SMAPI] Content Patcher edited Maps/winter_beach (for the 'Simple Foliage' content pack).
[16:13:59 WARN  Content Patcher] Can't apply image patch "(CP) Astarion Heart Events and Expanded Dialogue > EditImage Maps/winter_beach" to Maps/winter_beach: the FromFile file 'assets/winter_beach.png' doesn't exist.
[16:13:59 TRACE SMAPI] Content Patcher edited Maps/winter_beach (for the '(CP) Astarion Heart Events and Expanded Dialogue' content pack).
[16:13:59 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_BoatEvents' (for the 'CapeStardew' content pack).
[16:13:59 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_AnnettaUpstairs' (for the 'CapeStardew' content pack).
[16:13:59 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_AnnettaUpstairsBalcony' (for the 'CapeStardew' content pack).
[16:13:59 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_CapeTreasureRoom' (for the 'CapeStardew' content pack).
[16:13:59 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_CapeScene' (for the 'CapeStardew' content pack).
[16:13:59 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_CapeCaveWarp' (for the 'CapeStardew' content pack).
[16:13:59 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SeaCape' (for the 'CapeStardew' content pack).
[16:13:59 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DarkCave' (for the 'CapeStardew' content pack).
[16:13:59 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DarkCave2' (for the 'CapeStardew' content pack).
[16:13:59 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DarkCave3' (for the 'CapeStardew' content pack).
[16:13:59 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DarkCave4' (for the 'CapeStardew' content pack).
[16:13:59 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DarkCave3Unlock' (for the 'CapeStardew' content pack).
[16:13:59 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DarkCave3Unlocktbin' (for the 'CapeStardew' content pack).
[16:13:59 TRACE SMAPI] Content Patcher loaded asset 'Maps/capeyrisbuildings' (for the 'CapeStardew' content pack).
[16:13:59 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_CapeYrisBuilding' (for the 'CapeStardew' content pack).
[16:13:59 TRACE SMAPI] Content Patcher loaded asset 'Maps/capeyrisbuildings' (for the 'CapeStardew' content pack).
[16:13:59 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SeaCaveSecrets' (for the 'CapeStardew' content pack).
[16:13:59 TRACE SMAPI] Content Patcher edited Maps/Custom_SeaCaveSecrets (for the 'CapeStardew' content pack).
[16:13:59 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_AreaSecretTrapRoom' (for the 'CapeStardew' content pack).
[16:13:59 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_AreaSecretCalibur' (for the 'CapeStardew' content pack).
[16:13:59 TRACE SMAPI] Content Patcher loaded asset 'Maps/secretbasethings' (for the 'CapeStardew' content pack).
[16:13:59 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_UnlockSecretBase' (for the 'CapeStardew' content pack).
[16:13:59 TRACE SMAPI] Content Patcher loaded asset 'Maps/secretbasethings' (for the 'CapeStardew' content pack).
[16:13:59 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_CapeSecretBasebroken' (for the 'CapeStardew' content pack).
[16:13:59 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_CapeSecretBasePersistent' (for the 'CapeStardew' content pack).
[16:13:59 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_CapeAbandonedFixed' (for the 'CapeStardew' content pack).
[16:13:59 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_CapeStardewcabinfixed' (for the 'CapeStardew' content pack).
[16:13:59 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_CapeForest' (for the 'CapeStardew' content pack).
[16:13:59 TRACE Item extensions] Checking spawns made at Cape Forest
[16:13:59 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_CapeForestHomestead' (for the 'CapeStardew' content pack).
[16:13:59 TRACE Item extensions] Checking spawns made at Custom_CapeForestHomestead
[16:13:59 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_AreaSecretBossLvl4' (for the 'CapeStardew' content pack).
[16:13:59 TRACE SMAPI] Content Patcher loaded asset 'Maps/MineCartAnimation' (for the 'CapeStardew' content pack).
[16:13:59 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_CapeMineCartOn' (for the 'CapeStardew' content pack).
[16:13:59 TRACE SMAPI] Content Patcher loaded asset 'Maps/MineCartAnimation' (for the 'CapeStardew' content pack).
[16:13:59 TRACE Item extensions] Checking spawns made at Custom_CapeMineCartOn
[16:13:59 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_CapeMineCart' (for the 'CapeStardew' content pack).
[16:13:59 TRACE SMAPI] Content Patcher edited Maps/Custom_CapeMineCart (for the 'CapeStardew' content pack).
[16:13:59 TRACE Item extensions] Checking spawns made at Custom_CapeMineCart
[16:13:59 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_CapeMineCartScene' (for the 'CapeStardew' content pack).
[16:13:59 TRACE Item extensions] Checking spawns made at Custom_CapeMineCartScene
[16:14:00 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'Earthy Interiors' content pack).
[16:14:00 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'Warm Cozy Fireplaces' content pack).
[16:14:00 TRACE SMAPI] Content Patcher loaded asset 'Maps/Xiddav_Indoor' (for the 'Xiddav's Tilesheet' content pack).
[16:14:00 TRACE SMAPI] Content Patcher edited Maps/Xiddav_Indoor (for the 'Xiddav's Tilesheet' content pack).
[16:14:00 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SchoolHouse' (for the 'Xiddav's Little Red School House' content pack).
[16:14:00 TRACE SMAPI] Content Patcher edited Maps/Custom_SchoolHouse (for the 'Xiddav's Little Red School House' content pack).
[16:14:00 TRACE SMAPI] Content Patcher loaded asset 'Maps/Xiddav_Indoor' (for the 'Xiddav's Tilesheet' content pack).
[16:14:00 TRACE SMAPI] Content Patcher edited Maps/Xiddav_Indoor (for the 'Xiddav's Tilesheet' content pack).
[16:14:00 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GE_MonsterHouse' (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[16:14:00 TRACE SMAPI] Content Patcher edited Maps/walls_and_floors (for the 'Earthy Interiors' content pack).
[16:14:00 TRACE SMAPI] Content Patcher edited Maps/walls_and_floors (for the 'Lovely Kitchen' content pack).
[16:14:00 TRACE SMAPI] Content Patcher edited Maps/Custom_GE_MonsterHouse (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[16:14:00 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GE_MonsterResearchWing' (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[16:14:00 TRACE SMAPI] Content Patcher edited Maps/Custom_GE_MonsterResearchWing (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[16:14:00 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GE_ZinniaRoom' (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[16:14:00 TRACE SMAPI] Content Patcher edited Maps/Custom_GE_ZinniaRoom (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[16:14:00 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GE_FlowerParadise' (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[16:14:00 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GE_ZinniaField' (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[16:14:00 TRACE SMAPI] Content Patcher edited Maps/Custom_GE_ZinniaField (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[16:14:00 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Earthy Recolour' content pack).
[16:14:00 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Way Back PT' content pack).
[16:14:00 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Simple Foliage' content pack).
[16:14:00 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'MixedBag Tilesheets' content pack).
[16:14:00 TRACE SMAPI] Content Patcher edited Maps/spring_Waterfalls (for the 'Earthy Recolour' content pack).
[16:14:00 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_MagesRest' (for the 'Alchemistry' content pack).
[16:14:00 TRACE SMAPI] Content Patcher edited Maps/Custom_MagesRest (for the 'Alchemistry' content pack).
[16:14:00 TRACE Item extensions] Checking spawns made at Custom_MagesRest
[16:14:00 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_MagesRestEvents' (for the 'Alchemistry' content pack).
[16:14:00 TRACE SMAPI] Content Patcher edited Maps/Custom_MagesRestEvents (for the 'Alchemistry' content pack).
[16:14:00 TRACE Item extensions] Checking spawns made at Custom_MagesRestEvents
[16:14:00 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SevinaeHouse' (for the 'Alchemistry' content pack).
[16:14:00 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'Earthy Interiors' content pack).
[16:14:00 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'Warm Cozy Fireplaces' content pack).
[16:14:00 TRACE SMAPI] Content Patcher edited Maps/townInterior_2 (for the 'Earthy Interiors' content pack).
[16:14:00 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_AdrianRoom' (for the 'Stardew Kids Expansion Data' content pack).
[16:14:00 TRACE SMAPI] Content Patcher edited Maps/Custom_AdrianRoom (for the 'Ske Maps' content pack).
[16:14:00 TRACE SMAPI] Content Patcher edited Maps/walls_and_floors (for the 'Earthy Interiors' content pack).
[16:14:00 TRACE SMAPI] Content Patcher edited Maps/walls_and_floors (for the 'Lovely Kitchen' content pack).
[16:14:00 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_VanessaRoom' (for the 'Stardew Kids Expansion Data' content pack).
[16:14:00 TRACE SMAPI] Content Patcher edited Maps/Custom_VanessaRoom (for the 'Ske Maps' content pack).
[16:14:00 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DouglasRoom' (for the 'Stardew Kids Expansion Data' content pack).
[16:14:00 TRACE SMAPI] Content Patcher edited Maps/Custom_DouglasRoom (for the 'Ske Maps' content pack).
[16:14:00 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_TinaRoom' (for the 'Stardew Kids Expansion Data' content pack).
[16:14:00 TRACE SMAPI] Content Patcher edited Maps/Custom_TinaRoom (for the 'Ske Maps' content pack).
[16:14:00 TRACE SMAPI] Content Patcher loaded asset 'Maps/lumi_towninterior' (for the 'Lumisteria Tilesheets - Indoor' content pack).
[16:14:00 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_JamesRoom' (for the 'Stardew Kids Expansion Data' content pack).
[16:14:00 TRACE SMAPI] Content Patcher edited Maps/Custom_JamesRoom (for the 'Ske Maps' content pack).
[16:14:00 TRACE SMAPI] Content Patcher loaded asset 'Maps/lumi_towninterior' (for the 'Lumisteria Tilesheets - Indoor' content pack).
[16:14:00 TRACE SMAPI] Content Patcher edited Maps/SewerTiles (for the 'Better Water' content pack).
[16:14:00 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DouglasWarpRoom' (for the 'Stardew Kids Expansion Data' content pack).
[16:14:00 TRACE SMAPI] Content Patcher loaded asset 'Maps/hime_bakery' (for the 'HxW Tilesheets' content pack).
[16:14:00 TRACE SMAPI] Content Patcher loaded asset 'Maps/hime_fairygarden' (for the 'HxW Tilesheets' content pack).
[16:14:00 TRACE SMAPI] Content Patcher loaded asset 'Maps/hime_farmersmarket' (for the 'HxW Tilesheets' content pack).
[16:14:00 TRACE SMAPI] Content Patcher loaded asset 'Maps/hime_fountains' (for the 'HxW Tilesheets' content pack).
[16:14:00 TRACE SMAPI] Content Patcher loaded asset 'Maps/hime_outdoorfurniture' (for the 'HxW Tilesheets' content pack).
[16:14:00 TRACE SMAPI] Content Patcher loaded asset 'Maps/pink_hime_outdoors' (for the 'HxW Tilesheets' content pack).
[16:14:00 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Earthy Recolour' content pack).
[16:14:00 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Way Back PT' content pack).
[16:14:00 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Simple Foliage' content pack).
[16:14:00 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'MixedBag Tilesheets' content pack).
[16:14:00 TRACE SMAPI] Content Patcher loaded asset 'Maps/Wildflour.AtelierGoods_ShopkeeperGrove' (for the 'Wildflour's Atelier Goods' content pack).
[16:14:00 TRACE SMAPI] Content Patcher edited Maps/Wildflour.AtelierGoods_ShopkeeperGrove (for the 'Wildflour's Atelier Goods' content pack).
[16:14:00 TRACE SMAPI] Content Patcher loaded asset 'Maps/hime_bakery' (for the 'HxW Tilesheets' content pack).
[16:14:01 TRACE SMAPI] Content Patcher loaded asset 'Maps/hime_fairygarden' (for the 'HxW Tilesheets' content pack).
[16:14:01 TRACE SMAPI] Content Patcher loaded asset 'Maps/hime_farmersmarket' (for the 'HxW Tilesheets' content pack).
[16:14:01 TRACE SMAPI] Content Patcher loaded asset 'Maps/hime_fountains' (for the 'HxW Tilesheets' content pack).
[16:14:01 TRACE SMAPI] Content Patcher loaded asset 'Maps/hime_outdoorfurniture' (for the 'HxW Tilesheets' content pack).
[16:14:01 TRACE SMAPI] Content Patcher loaded asset 'Maps/pink_hime_outdoors' (for the 'HxW Tilesheets' content pack).
[16:14:01 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DayEnd_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[16:14:01 TRACE SMAPI] Content Patcher loaded asset 'Maps/AtlantisTilesheet' (for the 'Stardew Valley Expanded' content pack).
[16:14:01 TRACE SMAPI] Content Patcher loaded asset 'Maps/AtlantisTilesheetRuins' (for the 'Stardew Valley Expanded' content pack).
[16:14:01 TRACE SMAPI] Content Patcher loaded asset 'Maps/AtlantisTilesheet_MaskEffect' (for the 'Stardew Valley Expanded' content pack).
[16:14:01 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Atlantis' (for the 'Stardew Valley Expanded' content pack).
[16:14:01 TRACE SMAPI] Content Patcher loaded asset 'Maps/AtlantisTilesheet' (for the 'Stardew Valley Expanded' content pack).
[16:14:01 TRACE SMAPI] Content Patcher loaded asset 'Maps/AtlantisTilesheetRuins' (for the 'Stardew Valley Expanded' content pack).
[16:14:01 TRACE SMAPI] Content Patcher loaded asset 'Maps/AtlantisTilesheet_MaskEffect' (for the 'Stardew Valley Expanded' content pack).
[16:14:01 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_RailwayTilesheet' (for the 'Stardew Valley Expanded' content pack).
[16:14:01 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DesertRailway' (for the 'Stardew Valley Expanded' content pack).
[16:14:01 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_RailwayTilesheet' (for the 'Stardew Valley Expanded' content pack).
[16:14:01 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_EnchantedGrove' (for the 'Stardew Valley Expanded' content pack).
[16:14:01 TRACE SMAPI] Content Patcher edited Maps/Custom_EnchantedGrove (for the 'Stardew Valley Expanded' content pack).
[16:14:01 TRACE SMAPI] Content Patcher loaded asset 'Maps/FirstSlashGuildBuilding' (for the 'Stardew Valley Expanded' content pack).
[16:14:01 TRACE SMAPI] Content Patcher edited Maps/FirstSlashGuildBuilding (for the 'Seasonal Cute Characters SVE' content pack).
[16:14:01 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_FirstSlashGuestRoom' (for the 'Stardew Valley Expanded' content pack).
[16:14:01 TRACE SMAPI] Content Patcher loaded asset 'Maps/FirstSlashGuildBuilding' (for the 'Stardew Valley Expanded' content pack).
[16:14:01 TRACE SMAPI] Content Patcher edited Maps/FirstSlashGuildBuilding (for the 'Seasonal Cute Characters SVE' content pack).
[16:14:01 TRACE SMAPI] Content Patcher loaded asset 'Maps/Lighthouse' (for the 'Stardew Valley Expanded' content pack).
[16:14:01 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrampletonCoast' (for the 'Stardew Valley Expanded' content pack).
[16:14:01 TRACE SMAPI] Content Patcher loaded asset 'Maps/Lighthouse' (for the 'Stardew Valley Expanded' content pack).
[16:14:01 TRACE SMAPI] Content Patcher loaded asset 'Maps/GrampletonTrainStationTilesheet' (for the 'Stardew Valley Expanded' content pack).
[16:14:01 TRACE SMAPI] Content Patcher edited Maps/GrampletonTrainStationTilesheet (for the 'Seasonal Cute Characters SVE' content pack).
[16:14:01 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrampletonTrainStation' (for the 'Stardew Valley Expanded' content pack).
[16:14:01 TRACE SMAPI] Content Patcher loaded asset 'Maps/GrampletonTrainStationTilesheet' (for the 'Stardew Valley Expanded' content pack).
[16:14:01 TRACE SMAPI] Content Patcher edited Maps/GrampletonTrainStationTilesheet (for the 'Seasonal Cute Characters SVE' content pack).
[16:14:01 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrenvilleFalls' (for the 'Stardew Valley Expanded' content pack).
[16:14:01 TRACE SMAPI] Content Patcher loaded asset 'Maps/HighlandsCavern_LightingTilesheet' (for the 'Stardew Valley Expanded' content pack).
[16:14:02 TRACE SMAPI] Content Patcher loaded asset 'Maps/HighlandsCavern_OreTilesheet' (for the 'Stardew Valley Expanded' content pack).
[16:14:02 TRACE SMAPI] Content Patcher loaded asset 'Maps/HighlandsCavern_ShadowTilesheet' (for the 'Stardew Valley Expanded' content pack).
[16:14:02 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_HighlandsCavernPrison' (for the 'Stardew Valley Expanded' content pack).
[16:14:02 TRACE SMAPI] Content Patcher loaded asset 'Maps/HighlandsCavern_LightingTilesheet' (for the 'Stardew Valley Expanded' content pack).
[16:14:02 TRACE SMAPI] Content Patcher loaded asset 'Maps/HighlandsCavern_OreTilesheet' (for the 'Stardew Valley Expanded' content pack).
[16:14:02 TRACE SMAPI] Content Patcher loaded asset 'Maps/HighlandsCavern_ShadowTilesheet' (for the 'Stardew Valley Expanded' content pack).
[16:14:02 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_HighlandsCavernPrisonEvent' (for the 'Stardew Valley Expanded' content pack).
[16:14:02 TRACE SMAPI] Content Patcher loaded asset 'Maps/IridiumQuarry' (for the 'Stardew Valley Expanded' content pack).
[16:14:02 TRACE SMAPI] Content Patcher loaded asset 'Maps/IridiumQuarry_Shadow' (for the 'Stardew Valley Expanded' content pack).
[16:14:02 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_IridiumQuarry' (for the 'Stardew Valley Expanded' content pack).
[16:14:02 TRACE SMAPI] Content Patcher loaded asset 'Maps/IridiumQuarry' (for the 'Stardew Valley Expanded' content pack).
[16:14:02 TRACE SMAPI] Content Patcher loaded asset 'Maps/IridiumQuarry_Shadow' (for the 'Stardew Valley Expanded' content pack).
[16:14:02 TRACE SMAPI] Content Patcher loaded asset 'Maps/JojaPetStore' (for the 'Stardew Valley Expanded' content pack).
[16:14:02 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_JojaPetStore' (for the 'Stardew Valley Expanded' content pack).
[16:14:02 TRACE SMAPI] Content Patcher loaded asset 'Maps/JojaPetStore' (for the 'Stardew Valley Expanded' content pack).
[16:14:02 TRACE SMAPI] Content Patcher loaded asset 'Maps/SakuraVineyardTilesheet' (for the 'Stardew Valley Expanded' content pack).
[16:14:02 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SakuraVineyard' (for the 'Stardew Valley Expanded' content pack).
[16:14:02 TRACE SMAPI] Content Patcher loaded asset 'Maps/SakuraVineyardTilesheet' (for the 'Stardew Valley Expanded' content pack).
[16:14:02 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SakuraVineyardCellar' (for the 'Stardew Valley Expanded' content pack).
[16:14:02 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SakuraVineyardCottage' (for the 'Stardew Valley Expanded' content pack).
[16:14:02 TRACE SMAPI] Content Patcher loaded asset 'Maps/SakuraVineyardDiningRoomTilesheet' (for the 'Stardew Valley Expanded' content pack).
[16:14:02 TRACE SMAPI] Content Patcher edited Maps/SakuraVineyardDiningRoomTilesheet (for the 'Seasonal Cute Characters SVE' content pack).
[16:14:02 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SakuraVineyardDiningRoom' (for the 'Stardew Valley Expanded' content pack).
[16:14:02 TRACE SMAPI] Content Patcher loaded asset 'Maps/SakuraVineyardDiningRoomTilesheet' (for the 'Stardew Valley Expanded' content pack).
[16:14:02 TRACE SMAPI] Content Patcher edited Maps/SakuraVineyardDiningRoomTilesheet (for the 'Seasonal Cute Characters SVE' content pack).
[16:14:02 TRACE SMAPI] Content Patcher edited Maps/Mines/mine_frost_dangerous (for the 'Better Water' content pack).
[16:14:02 TRACE SMAPI] Content Patcher loaded asset 'Maps/SpriteSpringCave_Effects' (for the 'Stardew Valley Expanded' content pack).
[16:14:02 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SpriteSpringCave' (for the 'Stardew Valley Expanded' content pack).
[16:14:02 TRACE SMAPI] Content Patcher edited Maps/Mines/mine_frost_dangerous (for the 'Better Water' content pack).
[16:14:02 TRACE SMAPI] Content Patcher loaded asset 'Maps/SpriteSpringCave_Effects' (for the 'Stardew Valley Expanded' content pack).
[16:14:02 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_TreasureCave' (for the 'Stardew Valley Expanded' content pack).
[16:14:02 TRACE SMAPI] Content Patcher edited Maps/Custom_TreasureCave (for the 'Stardew Valley Expanded' content pack).
[16:14:02 TRACE SMAPI] Content Patcher edited Maps/Festivals (for the 'Earthy Recolour' content pack).
[16:14:02 TRACE SMAPI] Content Patcher edited Maps/Festivals (for the '(CP) Soft Slow Seasons' content pack).
[16:14:03 TRACE SMAPI] Content Patcher edited Maps/Festivals (for the 'Way Back PT' content pack).
[16:14:03 TRACE SMAPI] Content Patcher edited Maps/Festivals (for the 'Seasonal Cute Characters SVE' content pack).
[16:14:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Void' (for the 'Stardew Valley Expanded' content pack).
[16:14:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZCCC_Entrance_Tilesheet' (for the 'Stardew Valley Expanded' content pack).
[16:14:03 TRACE SMAPI] Content Patcher edited Maps/ZCCC_Entrance_Tilesheet (for the 'Seasonal Cute Characters SVE' content pack).
[16:14:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ZCCC_Entrance' (for the 'Stardew Valley Expanded' content pack).
[16:14:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZCCC_Entrance_Tilesheet' (for the 'Stardew Valley Expanded' content pack).
[16:14:03 TRACE SMAPI] Content Patcher edited Maps/ZCCC_Entrance_Tilesheet (for the 'Seasonal Cute Characters SVE' content pack).
[16:14:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZCCC_FoodCourt_Tilesheet' (for the 'Stardew Valley Expanded' content pack).
[16:14:03 TRACE SMAPI] Content Patcher edited Maps/ZCCC_FoodCourt_Tilesheet (for the 'Seasonal Cute Characters SVE' content pack).
[16:14:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ZCCC_FoodCourt' (for the 'Stardew Valley Expanded' content pack).
[16:14:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZCCC_FoodCourt_Tilesheet' (for the 'Stardew Valley Expanded' content pack).
[16:14:03 TRACE SMAPI] Content Patcher edited Maps/ZCCC_FoodCourt_Tilesheet (for the 'Seasonal Cute Characters SVE' content pack).
[16:14:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZCCC_MainHall_Tilesheet' (for the 'Stardew Valley Expanded' content pack).
[16:14:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ZCCC_MainHall' (for the 'Stardew Valley Expanded' content pack).
[16:14:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZCCC_MainHall_Tilesheet' (for the 'Stardew Valley Expanded' content pack).
[16:14:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZCCC_Stage_Tilesheet' (for the 'Stardew Valley Expanded' content pack).
[16:14:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ZCCC_Stage' (for the 'Stardew Valley Expanded' content pack).
[16:14:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZCCC_Stage_Tilesheet' (for the 'Stardew Valley Expanded' content pack).
[16:14:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZCCC_VendorFloor_Tilesheet' (for the 'Stardew Valley Expanded' content pack).
[16:14:03 TRACE SMAPI] Content Patcher edited Maps/ZCCC_VendorFloor_Tilesheet (for the 'Seasonal Cute Characters SVE' content pack).
[16:14:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ZCCC_VendorFloor' (for the 'Stardew Valley Expanded' content pack).
[16:14:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZCCC_VendorFloor_Tilesheet' (for the 'Stardew Valley Expanded' content pack).
[16:14:03 TRACE SMAPI] Content Patcher edited Maps/ZCCC_VendorFloor_Tilesheet (for the 'Seasonal Cute Characters SVE' content pack).
[16:14:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZuzuCityStreet_Tilesheet' (for the 'Stardew Valley Expanded' content pack).
[16:14:03 TRACE SMAPI] Content Patcher edited Maps/ZuzuCityStreet_Tilesheet (for the 'Seasonal Cute Characters SVE' content pack).
[16:14:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ZuzuCityStreet' (for the 'Stardew Valley Expanded' content pack).
[16:14:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZuzuCityStreet_Tilesheet' (for the 'Stardew Valley Expanded' content pack).
[16:14:03 TRACE SMAPI] Content Patcher edited Maps/ZuzuCityStreet_Tilesheet (for the 'Seasonal Cute Characters SVE' content pack).
[16:14:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_HighlandsOutpost' (for the 'Stardew Valley Expanded' content pack).
[16:14:03 TRACE SMAPI] Content Patcher edited Maps/Custom_HighlandsOutpost (for the 'Stardew Valley Expanded' content pack).
[16:14:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/Outpost_CrimsonLight' (for the 'Stardew Valley Expanded' content pack).
[16:14:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_CastleVillageOutpost' (for the 'Stardew Valley Expanded' content pack).
[16:14:03 TRACE SMAPI] Content Patcher edited Maps/Custom_CastleVillageOutpost (for the 'Stardew Valley Expanded' content pack).
[16:14:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/Outpost_CrimsonLight' (for the 'Stardew Valley Expanded' content pack).
[16:14:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_FirstSlashGuild' (for the 'Stardew Valley Expanded' content pack).
[16:14:03 TRACE SMAPI] Content Patcher edited Maps/Custom_FirstSlashGuild (for the 'Stardew Valley Expanded' content pack).
[16:14:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_FirstSlashHallway' (for the 'Stardew Valley Expanded' content pack).
[16:14:03 TRACE SMAPI] Content Patcher edited Maps/Custom_FirstSlashHallway (for the 'Stardew Valley Expanded' content pack).
[16:14:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_WizardBasementLights' (for the 'Stardew Valley Expanded' content pack).
[16:14:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_WizardBasement' (for the 'Stardew Valley Expanded' content pack).
[16:14:03 TRACE SMAPI] Content Patcher edited Maps/Custom_WizardBasement (for the 'Stardew Valley Expanded' content pack).
[16:14:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_WizardBasementLights' (for the 'Stardew Valley Expanded' content pack).
[16:14:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/CherryBlossomPetals' (for the 'Stardew Valley Expanded' content pack).
[16:14:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZCCC_Courtyard_NPCs' (for the 'Stardew Valley Expanded' content pack).
[16:14:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ZCCC_Courtyard' (for the 'Stardew Valley Expanded' content pack).
[16:14:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/CherryBlossomPetals' (for the 'Stardew Valley Expanded' content pack).
[16:14:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZCCC_Courtyard_NPCs' (for the 'Stardew Valley Expanded' content pack).
[16:14:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SVESummit' (for the 'Stardew Valley Expanded' content pack).
[16:14:04 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_AdventurerSummit' (for the 'Stardew Valley Expanded' content pack).
[16:14:04 TRACE SMAPI] Content Patcher edited Maps/Custom_AdventurerSummit (for the 'Stardew Valley Expanded' content pack).
[16:14:04 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_BlueMoonVineyard' (for the 'Stardew Valley Expanded' content pack).
[16:14:04 TRACE SMAPI] Content Patcher edited Maps/Custom_BlueMoonVineyard (for the 'Stardew Valley Expanded' content pack).
[16:14:04 TRACE SMAPI] Content Patcher loaded asset 'Maps/ForbiddenMaze_Darkness' (for the 'Stardew Valley Expanded' content pack).
[16:14:04 TRACE SMAPI] Content Patcher loaded asset 'Maps/ForbiddenMaze_Shadow' (for the 'Stardew Valley Expanded' content pack).
[16:14:04 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ForbiddenMaze' (for the 'Stardew Valley Expanded' content pack).
[16:14:04 TRACE SMAPI] Content Patcher edited Maps/Custom_ForbiddenMaze (for the 'Stardew Valley Expanded' content pack).
[16:14:05 TRACE SMAPI] Content Patcher loaded asset 'Maps/ForbiddenMaze_Darkness' (for the 'Stardew Valley Expanded' content pack).
[16:14:05 TRACE SMAPI] Content Patcher loaded asset 'Maps/ForbiddenMaze_Shadow' (for the 'Stardew Valley Expanded' content pack).
[16:14:05 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_SVEbuildingShadow' (for the 'Stardew Valley Expanded' content pack).
[16:14:05 TRACE SMAPI] Content Patcher edited Maps/z_SVEbuildingShadow (for the 'MSVE' content pack).
[16:14:05 TRACE SMAPI] Content Patcher edited Maps/Custom_ForbiddenMaze (for the 'Distant Lands - Witch Swamp Overhaul' content pack).
[16:14:05 TRACE SMAPI] Content Patcher loaded asset 'Maps/ForbiddenMaze_Darkness' (for the 'Stardew Valley Expanded' content pack).
[16:14:05 TRACE SMAPI] Content Patcher loaded asset 'Maps/ForbiddenMaze_Shadow' (for the 'Stardew Valley Expanded' content pack).
[16:14:05 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_HenchmanBackyard' (for the 'Stardew Valley Expanded' content pack).
[16:14:05 TRACE SMAPI] Content Patcher edited Maps/Custom_HenchmanBackyard (for the 'Stardew Valley Expanded' content pack).
[16:14:05 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_HenchmanHouse' (for the 'Stardew Valley Expanded' content pack).
[16:14:05 TRACE SMAPI] Content Patcher edited Maps/summer_beach (for the '(CP) Soft Slow Seasons' content pack).
[16:14:05 TRACE SMAPI] Content Patcher edited Maps/summer_beach (for the 'Earthy Recolour' content pack).
[16:14:05 TRACE SMAPI] Content Patcher edited Maps/summer_beach (for the 'astarion' content pack).
[16:14:05 TRACE SMAPI] Content Patcher edited Maps/summer_beach (for the '(CP) Soft Slow Seasons' content pack).
[16:14:05 TRACE SMAPI] Content Patcher edited Maps/summer_beach (for the 'Way Back PT' content pack).
[16:14:05 TRACE SMAPI] Content Patcher edited Maps/summer_beach (for the 'Simple Foliage' content pack).
[16:14:05 WARN  Content Patcher] Can't apply image patch "(CP) Astarion Heart Events and Expanded Dialogue > EditImage Maps/summer_beach" to Maps/summer_beach: the FromFile file 'assets/summer_beach.png' doesn't exist.
[16:14:05 TRACE SMAPI] Content Patcher edited Maps/summer_beach (for the '(CP) Astarion Heart Events and Expanded Dialogue' content pack).
[16:14:05 TRACE SMAPI] Content Patcher edited Maps/summer_beach (for the 'Better Water' content pack).
[16:14:05 TRACE SMAPI] Content Patcher edited Maps/summer_outdoorsTileSheet2 (for the '(CP) Soft Slow Seasons' content pack).
[16:14:05 TRACE SMAPI] Content Patcher edited Maps/summer_outdoorsTileSheet2 (for the 'Earthy Recolour' content pack).
[16:14:05 TRACE SMAPI] Content Patcher edited Maps/summer_outdoorsTileSheet2 (for the '(CP) Soft Slow Seasons' content pack).
[16:14:05 TRACE SMAPI] Content Patcher edited Maps/summer_outdoorsTileSheet2 (for the 'Way Back PT' content pack).
[16:14:05 TRACE SMAPI] Content Patcher edited Maps/summer_outdoorsTileSheet2 (for the 'Simple Foliage' content pack).
[16:14:05 TRACE SMAPI] Content Patcher edited Maps/summer_outdoorsTileSheet2 (for the 'MixedBag Tilesheets' content pack).
[16:14:05 TRACE SMAPI] Content Patcher edited Maps/summer_outdoorsTileSheet2 (for the 'Better Water' content pack).
[16:14:06 TRACE SMAPI] Content Patcher loaded asset 'Maps/summer_SVE_Tilesheet2' (for the 'Stardew Valley Expanded' content pack).
[16:14:06 TRACE SMAPI] Content Patcher edited Maps/summer_SVE_Tilesheet2 (for the 'SVE Trees Recolored' content pack).
[16:14:06 TRACE SMAPI] Content Patcher loaded asset 'Maps/summer_z_extras' (for the 'Stardew Valley Expanded' content pack).
[16:14:06 TRACE SMAPI] Content Patcher edited Maps/summer_z_extras (for the 'Stardew Valley Expanded' content pack).
[16:14:07 TRACE SMAPI] Content Patcher edited Maps/summer_z_extras (for the 'MSVE' content pack).
[16:14:07 TRACE SMAPI] Content Patcher edited Maps/summer_z_extras (for the 'Better Crops and Artisan Goods in SVE' content pack).
[16:14:07 TRACE SMAPI] Content Patcher edited Maps/summer_z_extras (for the 'Earthy Interiors' content pack).
[16:14:07 TRACE SMAPI] Content Patcher edited Maps/summer_z_extras (for the 'Seasonal Cute Characters SVE' content pack).
[16:14:07 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DinoIsland_South' (for the 'Stardew Valley Expanded' content pack).
[16:14:07 TRACE SMAPI] Content Patcher edited Maps/summer_beach (for the '(CP) Soft Slow Seasons' content pack).
[16:14:07 TRACE SMAPI] Content Patcher edited Maps/summer_beach (for the 'Earthy Recolour' content pack).
[16:14:07 TRACE SMAPI] Content Patcher edited Maps/summer_beach (for the 'astarion' content pack).
[16:14:07 TRACE SMAPI] Content Patcher edited Maps/summer_beach (for the '(CP) Soft Slow Seasons' content pack).
[16:14:07 TRACE SMAPI] Content Patcher edited Maps/summer_beach (for the 'Way Back PT' content pack).
[16:14:07 TRACE SMAPI] Content Patcher edited Maps/summer_beach (for the 'Simple Foliage' content pack).
[16:14:07 WARN  Content Patcher] Can't apply image patch "(CP) Astarion Heart Events and Expanded Dialogue > EditImage Maps/summer_beach" to Maps/summer_beach: the FromFile file 'assets/summer_beach.png' doesn't exist.
[16:14:07 TRACE SMAPI] Content Patcher edited Maps/summer_beach (for the '(CP) Astarion Heart Events and Expanded Dialogue' content pack).
[16:14:08 TRACE SMAPI] Content Patcher edited Maps/summer_beach (for the 'Better Water' content pack).
[16:14:08 TRACE SMAPI] Content Patcher loaded asset 'Maps/summer_SVE_Tilesheet2' (for the 'Stardew Valley Expanded' content pack).
[16:14:08 TRACE SMAPI] Content Patcher edited Maps/summer_SVE_Tilesheet2 (for the 'SVE Trees Recolored' content pack).
[16:14:08 TRACE SMAPI] Content Patcher loaded asset 'Maps/DinoIsland_North_Mask' (for the 'Stardew Valley Expanded' content pack).
[16:14:08 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DinoIsland_North' (for the 'Stardew Valley Expanded' content pack).
[16:14:08 TRACE SMAPI] Content Patcher loaded asset 'Maps/DinoIsland_North_Mask' (for the 'Stardew Valley Expanded' content pack).
[16:14:08 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_CastleVillage' (for the 'Stardew Valley Expanded' content pack).
[16:14:08 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_RedEyes' (for the 'Stardew Valley Expanded' content pack).
[16:14:08 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_CrimsonBadlands' (for the 'Stardew Valley Expanded' content pack).
[16:14:08 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_CastleVillage' (for the 'Stardew Valley Expanded' content pack).
[16:14:08 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_RedEyes' (for the 'Stardew Valley Expanded' content pack).
[16:14:08 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_FableReef' (for the 'Stardew Valley Expanded' content pack).
[16:14:08 TRACE SMAPI] Content Patcher edited Maps/Custom_FableReef (for the 'Stardew Valley Expanded' content pack).
[16:14:08 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaFloors' (for the 'Stardew Valley Expanded' content pack).
[16:14:08 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrandpasShedGreenhouse' (for the 'Stardew Valley Expanded' content pack).
[16:14:08 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaFloors' (for the 'Stardew Valley Expanded' content pack).
[16:14:08 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ForestWest' (for the 'Stardew Valley Expanded' content pack).
[16:14:08 TRACE SMAPI] Content Patcher edited Maps/Custom_ForestWest (for the 'Stardew Valley Expanded' content pack).
[16:14:08 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Earthy Recolour' content pack).
[16:14:08 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the '(CP) Soft Slow Seasons' content pack).
[16:14:08 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Simple Foliage' content pack).
[16:14:08 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'MixedBag Tilesheets' content pack).
[16:14:09 TRACE SMAPI] Content Patcher edited Maps/spring_beach (for the 'Earthy Recolour' content pack).
[16:14:09 TRACE SMAPI] Content Patcher edited Maps/spring_beach (for the 'astarion' content pack).
[16:14:09 TRACE SMAPI] Content Patcher edited Maps/spring_beach (for the 'Simple Foliage' content pack).
[16:14:09 WARN  Content Patcher] Can't apply image patch "(CP) Astarion Heart Events and Expanded Dialogue > EditImage Maps/spring_beach" to Maps/spring_beach: the FromFile file 'assets/spring_beach.png' doesn't exist.
[16:14:09 TRACE SMAPI] Content Patcher edited Maps/spring_beach (for the '(CP) Astarion Heart Events and Expanded Dialogue' content pack).
[16:14:09 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Earthy Recolour' content pack).
[16:14:09 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'MixedBag Tilesheets' content pack).
[16:14:09 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_z_extras' (for the 'Stardew Valley Expanded' content pack).
[16:14:09 TRACE SMAPI] Content Patcher edited Maps/spring_z_extras (for the 'MSVE' content pack).
[16:14:09 TRACE SMAPI] Content Patcher edited Maps/spring_z_extras (for the 'Earthy Interiors' content pack).
[16:14:09 TRACE SMAPI] Content Patcher edited Maps/spring_z_extras (for the 'Seasonal Cute Characters SVE' content pack).
[16:14:09 TRACE SMAPI] Content Patcher loaded asset 'Maps/ForestWest_Shadow' (for the 'Stardew Valley Expanded' content pack).
[16:14:09 TRACE SMAPI] Content Patcher edited Maps/Custom_ForestWest (for the 'MSVE' content pack).
[16:14:09 TRACE SMAPI] Content Patcher loaded asset 'Maps/ForestWest_Shadow' (for the 'Stardew Valley Expanded' content pack).
[16:14:09 TRACE SMAPI] Content Patcher edited Maps/Custom_ForestWest (for the 'PolyCarts' content pack).
[16:14:09 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Garden' (for the 'Stardew Valley Expanded' content pack).
[16:14:09 TRACE SMAPI] Content Patcher edited Maps/Custom_Garden (for the 'Stardew Valley Expanded' content pack).
[16:14:09 TRACE SMAPI] Content Patcher edited Maps/Custom_Garden (for the 'PolyCarts' content pack).
[16:14:09 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrampletonSuburbs' (for the 'Stardew Valley Expanded' content pack).
[16:14:09 TRACE SMAPI] Content Patcher edited Maps/Custom_GrampletonSuburbs (for the 'Stardew Valley Expanded' content pack).
[16:14:09 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrampletonSuburbsTrainStation' (for the 'Stardew Valley Expanded' content pack).
[16:14:09 TRACE SMAPI] Content Patcher edited Maps/Custom_GrampletonSuburbsTrainStation (for the 'Stardew Valley Expanded' content pack).
[16:14:09 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrampletonSuburbsOutskirts' (for the 'Stardew Valley Expanded' content pack).
[16:14:09 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GoGoatRanch' (for the 'Stardew Valley Expanded' content pack).
[16:14:09 TRACE SMAPI] Content Patcher edited Maps/coopTiles (for the 'Earthy Interiors' content pack).
[16:14:09 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GoGoatRanch_Interior' (for the 'Stardew Valley Expanded' content pack).
[16:14:09 TRACE SMAPI] Content Patcher edited Maps/coopTiles (for the 'Earthy Interiors' content pack).
[16:14:09 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrandpasShedOutside' (for the 'Stardew Valley Expanded' content pack).
[16:14:09 TRACE SMAPI] Content Patcher edited Maps/Custom_GrandpasShedOutside (for the 'Stardew Valley Expanded' content pack).
[16:14:09 TRACE SMAPI] Content Patcher edited Maps/Custom_GrandpasShedOutside (for the 'PolyCarts' content pack).
[16:14:10 TRACE SMAPI] Content Patcher loaded asset 'Maps/Highlands_CanopyTreeShadows' (for the 'Stardew Valley Expanded' content pack).
[16:14:10 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Highlands' (for the 'Stardew Valley Expanded' content pack).
[16:14:10 TRACE SMAPI] Content Patcher edited Maps/Custom_Highlands (for the 'Stardew Valley Expanded' content pack).
[16:14:10 TRACE SMAPI] Content Patcher loaded asset 'Maps/Highlands_CanopyTreeShadows' (for the 'Stardew Valley Expanded' content pack).
[16:14:10 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_HighlandsCavern' (for the 'Stardew Valley Expanded' content pack).
[16:14:10 TRACE SMAPI] Content Patcher edited Maps/Mines/mine_frost (for the 'Better Water' content pack).
[16:14:10 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DiamondCavern' (for the 'Stardew Valley Expanded' content pack).
[16:14:10 TRACE SMAPI] Content Patcher edited Maps/Mines/mine_frost (for the 'Better Water' content pack).
[16:14:10 TRACE SMAPI] Content Patcher loaded asset 'Maps/JunimoWoods_Shadow' (for the 'Stardew Valley Expanded' content pack).
[16:14:10 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_JunimoWoods' (for the 'Stardew Valley Expanded' content pack).
[16:14:10 TRACE SMAPI] Content Patcher edited Maps/Custom_JunimoWoods (for the 'Stardew Valley Expanded' content pack).
[16:14:10 TRACE SMAPI] Content Patcher loaded asset 'Maps/JunimoWoods_Shadow' (for the 'Stardew Valley Expanded' content pack).
[16:14:10 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_MorrisModernHouse' (for the 'Stardew Valley Expanded' content pack).
[16:14:10 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_MorrisProperty' (for the 'Stardew Valley Expanded' content pack).
[16:14:10 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_MorrisModernHouse' (for the 'Stardew Valley Expanded' content pack).
[16:14:10 TRACE SMAPI] Content Patcher loaded asset 'Maps/ShearwaterBridgeConeBarricade' (for the 'Stardew Valley Expanded' content pack).
[16:14:10 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ShearwaterBridge' (for the 'Stardew Valley Expanded' content pack).
[16:14:10 TRACE SMAPI] Content Patcher loaded asset 'Maps/ShearwaterBridgeConeBarricade' (for the 'Stardew Valley Expanded' content pack).
[16:14:10 TRACE Item extensions] Checking spawns made at Shearwater Bridge
[16:14:10 TRACE SMAPI] Content Patcher loaded asset 'Maps/SpriteSpring_Effects' (for the 'Stardew Valley Expanded' content pack).
[16:14:10 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SpriteSpring2' (for the 'Stardew Valley Expanded' content pack).
[16:14:10 TRACE SMAPI] Content Patcher loaded asset 'Maps/SpriteSpring_Effects' (for the 'Stardew Valley Expanded' content pack).
[16:14:10 TRACE Item extensions] Checking spawns made at Cape Forest
[16:14:10 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'Earthy Interiors' content pack).
[16:14:10 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'Warm Cozy Fireplaces' content pack).
[16:14:10 TRACE SMAPI] Content Patcher edited Maps/walls_and_floors (for the 'Earthy Interiors' content pack).
[16:14:11 TRACE SMAPI] Content Patcher edited Maps/walls_and_floors (for the 'Lovely Kitchen' content pack).
[16:14:11 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ivy_OrnithologistsGuild' (for the '(CP) Ornithologist's Guild' content pack).
[16:14:11 TRACE SMAPI] Content Patcher edited Maps/Custom_Ivy_OrnithologistsGuild (for the '(CP) Ornithologist's Guild' content pack).
[16:14:11 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_Expa' (for the 'PolyCarts' content pack).
[16:14:11 TRACE SMAPI] Content Patcher loaded asset 'Maps/Polydot.PolyCarts_Expa' (for the 'PolyCarts' content pack).
[16:14:11 TRACE SMAPI] Content Patcher edited Maps/Polydot.PolyCarts_Expa (for the 'PolyCarts' content pack).
[16:14:11 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_Expa' (for the 'PolyCarts' content pack).
[16:14:11 TRACE Item extensions] Checking spawns made at Expa
[16:14:11 TRACE SMAPI] Content Patcher loaded asset 'Maps/Campsite' (for the '(CP) Baldur's Valley' content pack).
[16:14:11 TRACE SMAPI] Content Patcher edited Maps/Campsite (for the '(CP) Baldur's Valley' content pack).
[16:14:11 TRACE Item extensions] Checking spawns made at Campsite
[16:14:11 TRACE SMAPI] Content Patcher edited Maps/Coop (for the 'Earthy Interiors' content pack).
[16:14:11 TRACE SMAPI] Content Patcher edited Maps/Coop (for the 'Earthy Interiors' content pack).
[16:14:11 TRACE SMAPI] Content Patcher edited Maps/Coop (for the 'Earthy Interiors' content pack).
[16:14:11 TRACE SMAPI] Content Patcher edited Data/ChairTiles (for the 'HxW Tilesheets' content pack).
[16:14:11 TRACE SMAPI] Content Patcher edited Data/ChairTiles (for the 'Stardew Valley Expanded' content pack).
[16:14:11 TRACE SMAPI] Content Patcher edited Data/ChairTiles (for the 'CapeStardew' content pack).
[16:14:11 TRACE SMAPI] Content Patcher edited Data/ChairTiles (for the 'Lumisteria Tilesheets - Indoor' content pack).
[16:14:11 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/FarmExtensionData'.
[16:14:11 TRACE SMAPI] Content Patcher edited Maps/spring_Waterfalls (for the 'Earthy Recolour' content pack).
[16:14:11 TRACE Item extensions] Checking spawns made at Custom_LantanaLagoon
[16:14:11 TRACE SMAPI] Content Patcher edited Data/Quests (for the 'Stardew Valley Expanded' content pack).
[16:14:11 TRACE SMAPI] Content Patcher edited Data/Quests (for the 'Baubles' content pack).
[16:14:11 TRACE SMAPI] Content Patcher edited Data/Quests (for the 'CapeStardew' content pack).
[16:14:11 TRACE SMAPI] Content Patcher edited Data/Quests (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[16:14:11 TRACE SMAPI] Content Patcher edited Data/Quests (for the 'Distant Lands - Witch Swamp Overhaul' content pack).
[16:14:11 TRACE SMAPI] Content Patcher edited Data/Quests (for the '(CP) Ornithologist's Guild' content pack).
[16:14:11 TRACE SMAPI] Content Patcher edited Data/Quests (for the 'Alchemistry' content pack).
[16:14:11 TRACE SMAPI] Content Patcher edited Data/Quests (for the '(CP) Baldur's Valley' content pack).
[16:14:11 TRACE SpaceCore] Event: OnBlankSave
[16:14:11 TRACE SMAPI]    task complete.
[16:14:11 TRACE SMAPI] Synchronizing 'Load_Farmer' task...
[16:14:11 TRACE SMAPI]    task complete.
[16:14:11 TRACE LittleNPCs] FirstLittleNPC updated: LittleNPCInfo { Name = , DisplayName = , Gender = Male, Birthday = , LoadedFrom = None }
[16:14:11 TRACE LittleNPCs] SecondLittleNPC updated: LittleNPCInfo { Name = , DisplayName = , Gender = Male, Birthday = , LoadedFrom = None }
[16:14:11 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:11 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:11 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:11 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:11 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:11 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:11 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:11 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:11 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:11 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:11 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:11 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:11 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:11 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:11 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:11 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:11 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:11 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:11 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:11 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:11 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:11 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:11 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:11 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:11 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:11 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:11 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:11 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:11 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:11 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:11 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:11 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:11 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:11 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:11 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:11 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:11 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:11 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:11 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:11 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:11 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:11 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:11 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:11 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:11 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:11 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:11 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:11 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:11 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:11 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:11 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:11 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:11 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:11 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:11 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:11 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:11 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:11 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:11 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:11 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:11 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[16:14:11 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/CookingRecipeOverrides'.
[16:14:11 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/CookingRecipeOverrides (for the 'Cornucopia - Artisan Machines' content pack).
[16:14:11 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/CookingRecipeOverrides (for the 'Culinary Delight' content pack).
[16:14:11 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Dwarven Expansion' content pack).
[16:14:11 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the '(CP) Everia's Dragons Expanded' content pack).
[16:14:11 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Stardew Valley Expanded' content pack).
[16:14:11 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Baubles' content pack).
[16:14:11 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Cornucopia - More Crops' content pack).
[16:14:11 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Cornucopia - More Flowers' content pack).
[16:14:11 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Cornucopia - Artisan Machines' content pack).
[16:14:11 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'CapeStardew' content pack).
[16:14:11 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Stardew Kids Expansion' content pack).
[16:14:11 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Vanilla Cooking Recipes' content pack).
[16:14:11 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'AnnettaNPC' content pack).
[16:14:11 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Artisan Packaging' content pack).
[16:14:11 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Part of a Saloon Breakfast' content pack).
[16:14:11 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'astarion' content pack).
[16:14:11 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[16:14:11 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Distant Lands - Witch Swamp Overhaul' content pack).
[16:14:11 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the '(CP) Copper Still' content pack).
[16:14:11 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the '(CP) Ornithologist's Guild' content pack).
[16:14:11 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the '(CP) Food Packaging' content pack).
[16:14:11 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the '(CP) Grapes of Ferngill' content pack).
[16:14:11 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Alchemistry' content pack).
[16:14:11 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the '(CP) Baldur's Valley' content pack).
[16:14:11 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the '(CP) Polyamory Sweet!' content pack).
[16:14:11 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the '(CP) Archaeology Skill' content pack).
[16:14:11 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the '(CP) Astarion Heart Events and Expanded Dialogue' content pack).
[16:14:11 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Love of Cooking (CP)' content pack).
[16:14:11 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Culinary Delight' content pack).
[16:14:11 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Alchemistry' content pack).
[16:14:11 TRACE SMAPI] Content Patcher edited Data/Locations.
[16:14:11 TRACE SMAPI] Vanilla Plus Professions edited Data/Locations.
[16:14:11 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Wildflour's Atelier Goods' content pack).
[16:14:11 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Stardew Valley Expanded' content pack).
[16:14:11 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Cornucopia - More Crops' content pack).
[16:14:11 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Cornucopia - Artisan Machines' content pack).
[16:14:11 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'CapeStardew' content pack).
[16:14:11 TRACE SMAPI] Content Patcher edited Data/Locations (for the '(CP) VPP Data' content pack).
[16:14:11 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Distant Lands - Witch Swamp Overhaul' content pack).
[16:14:11 TRACE SMAPI] Content Patcher edited Data/Locations (for the '(CP) Ornithologist's Guild' content pack).
[16:14:11 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Alchemistry' content pack).
[16:14:11 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'PolyCarts' content pack).
[16:14:11 TRACE SMAPI] Content Patcher edited Data/Locations (for the '(CP) Baldur's Valley' content pack).
[16:14:11 TRACE SMAPI] Content Patcher edited Data/Locations (for the '(CP) Polyamory Sweet!' content pack).
[16:14:11 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Growing Valley: Child NPCs' content pack).
[16:14:11 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Cornucopia - More Crops' content pack).
[16:14:11 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Stardew Valley Expanded' content pack).
[16:14:11 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'CapeStardew' content pack).
[16:14:11 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Stardew Kids Expansion' content pack).
[16:14:11 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'AnnettaNPC' content pack).
[16:14:11 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'astarion' content pack).
[16:14:11 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[16:14:11 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Distant Lands - Witch Swamp Overhaul' content pack).
[16:14:11 TRACE SMAPI] Content Patcher edited Data/Characters (for the '(CP) Ornithologist's Guild' content pack).
[16:14:11 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Alchemistry' content pack).
[16:14:11 TRACE SMAPI] Content Patcher edited Data/Characters (for the '(CP) Baldur's Valley' content pack).
[16:14:11 TRACE SMAPI] Content Patcher edited Data/Characters (for the '(CP) Polyamory Sweet!' content pack).
[16:14:11 TRACE SMAPI] Content Patcher edited Data/Characters (for the '(CP) Astarion Heart Events and Expanded Dialogue' content pack).
[16:14:11 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Growing Valley: Growth Spurt' content pack).
[16:14:11 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters.
[16:14:11 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters.
[16:14:11 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters.
[16:14:11 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters.
[16:14:11 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters.
[16:14:11 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters.
[16:14:11 TRACE SMAPI] Love of Cooking edited Data/Characters.
[16:14:11 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'Dwarven Expansion' content pack).
[16:14:11 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the '(CP) Everia's Dragons Expanded' content pack).
[16:14:11 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'Wildflour's Atelier Goods' content pack).
[16:14:11 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the '(CP) H&W Mixology 101' content pack).
[16:14:11 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'Stardew Valley Expanded' content pack).
[16:14:11 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'Cornucopia - More Crops' content pack).
[16:14:11 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'Cornucopia - Artisan Machines' content pack).
[16:14:11 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'CapeStardew' content pack).
[16:14:11 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'Vanilla Cooking Recipes' content pack).
[16:14:11 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'Part of a Saloon Breakfast' content pack).
[16:14:11 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the '(CP) VPP Data' content pack).
[16:14:11 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'Distant Lands - Witch Swamp Overhaul' content pack).
[16:14:11 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the '(CP) Copper Still' content pack).
[16:14:11 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'Alchemistry' content pack).
[16:14:11 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the '(CP) Archaeology Skill' content pack).
[16:14:11 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the '(CP) Good Job Suzette's Home Cooking' content pack).
[16:14:11 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'Love of Cooking (CP)' content pack).
[16:14:11 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'Culinary Delight' content pack).
[16:14:11 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'Cornucopia - Artisan Machines' content pack).
[16:14:11 TRACE SMAPI] Json Assets edited Data/CookingRecipes.
[16:14:11 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_CapeMineForest' (for the 'CapeStardew' content pack).
[16:14:11 TRACE SMAPI] Content Patcher edited Maps/Custom_CapeMineForest (for the 'CapeStardew' content pack).
[16:14:11 TRACE SMAPI] Content Patcher loaded asset 'Maps/Polydot.PolyCarts_Expa' (for the 'PolyCarts' content pack).
[16:14:11 TRACE SMAPI] Content Patcher edited Maps/Polydot.PolyCarts_Expa (for the 'PolyCarts' content pack).
[16:14:11 TRACE SMAPI] Content Patcher loaded asset 'Maps/summer_Expa' (for the 'PolyCarts' content pack).
[16:14:11 TRACE SMAPI] Content Patcher edited Maps/summer_town (for the 'Stardew Valley Expanded' content pack).
[16:14:11 TRACE SMAPI] Content Patcher edited Maps/summer_town (for the 'Earthy Recolour' content pack).
[16:14:12 TRACE SMAPI] Content Patcher edited Maps/summer_town (for the '(CP) Soft Slow Seasons' content pack).
[16:14:12 TRACE SMAPI] Content Patcher edited Maps/summer_town (for the 'Way Back PT' content pack).
[16:14:12 TRACE SMAPI] Content Patcher edited Maps/summer_town (for the 'MSVE' content pack).
[16:14:12 TRACE SMAPI] Content Patcher edited Maps/summer_town (for the 'Simple Foliage' content pack).
[16:14:12 TRACE SMAPI] Content Patcher edited Maps/summer_town (for the 'MixedBag Tilesheets' content pack).
[16:14:12 TRACE SMAPI] Content Patcher edited Maps/summer_town (for the 'Better Water' content pack).
[16:14:12 TRACE SMAPI] Invalidated 9 asset names (Data/Characters, Data/CookingRecipes, Data/Locations, Data/MoviesReactions, Data/NPCGiftTastes, Data/Quests, Maps/Custom_CapeMineForest, Maps/Polydot.PolyCarts_Expa, spacechase0.SpaceCore/CookingRecipeOverrides).
Propagated 7 core assets (Data/Characters, Data/CookingRecipes, Data/Locations, Data/MoviesReactions, Data/NPCGiftTastes, Maps/Custom_CapeMineForest, Maps/Polydot.PolyCarts_Expa).
[16:14:12 TRACE SMAPI] Synchronizing 'Load_Locations' task...
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:12 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:12 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Hilly 9178479611408154695
[16:14:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/CommunityCenter_Refurbished' (for the 'Stardew Valley Expanded' content pack).
[16:14:13 TRACE SMAPI] Content Patcher edited Maps/CommunityCenter_Refurbished (for the 'Stardew Valley Expanded' content pack).
[16:14:13 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'Earthy Interiors' content pack).
[16:14:13 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'Warm Cozy Fireplaces' content pack).
[16:14:13 TRACE SMAPI] Content Patcher edited Maps/townInterior_2 (for the 'Earthy Interiors' content pack).
[16:14:13 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Earthy Recolour' content pack).
[16:14:13 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the '(CP) Soft Slow Seasons' content pack).
[16:14:13 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Simple Foliage' content pack).
[16:14:13 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'MixedBag Tilesheets' content pack).
[16:14:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_z_extras' (for the 'Stardew Valley Expanded' content pack).
[16:14:13 TRACE SMAPI] Content Patcher edited Maps/spring_z_extras (for the 'MSVE' content pack).
[16:14:13 TRACE SMAPI] Content Patcher edited Maps/spring_z_extras (for the 'Earthy Interiors' content pack).
[16:14:13 TRACE SMAPI] Content Patcher edited Maps/spring_z_extras (for the 'Seasonal Cute Characters SVE' content pack).
[16:14:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaCraftables' (for the 'Stardew Valley Expanded' content pack).
[16:14:13 TRACE SMAPI] Content Patcher edited Maps/VanillaCraftables (for the 'MSVE' content pack).
[16:14:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaFurniture' (for the 'Stardew Valley Expanded' content pack).
[16:14:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaSpringObjects' (for the 'Stardew Valley Expanded' content pack).
[16:14:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaWallsAndFloors' (for the 'Stardew Valley Expanded' content pack).
[16:14:13 TRACE SMAPI] Content Patcher edited Maps/VanillaWallsAndFloors (for the 'Earthy Interiors' content pack).
[16:14:13 TRACE SMAPI] Content Patcher edited Maps/CommunityCenter_Refurbished (for the 'Community Center' content pack).
[16:14:13 TRACE SMAPI] Content Patcher edited Maps/CommunityCenter_Refurbished (for the 'Earthy Interiors' content pack).
[16:14:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/SVE_PremiumBarn' (for the 'Stardew Valley Expanded' content pack).
[16:14:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/SVE_PremiumBarn' (for the 'Stardew Valley Expanded' content pack).
[16:14:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/SVE_PremiumBarn' (for the 'Stardew Valley Expanded' content pack).
[16:14:14 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Camel' (for the 'Stardew Valley Expanded' content pack).
[16:14:14 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Bear' (for the 'Stardew Valley Expanded' content pack).
[16:14:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/SVE_PremiumCoop' (for the 'Stardew Valley Expanded' content pack).
[16:14:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/SVE_PremiumCoop' (for the 'Stardew Valley Expanded' content pack).
[16:14:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/SVE_PremiumCoop' (for the 'Stardew Valley Expanded' content pack).
[16:14:14 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Goose' (for the 'Stardew Valley Expanded' content pack).
[16:14:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/SVE_Winery' (for the 'Stardew Valley Expanded' content pack).
[16:14:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/SVE_Winery' (for the 'Stardew Valley Expanded' content pack).
[16:14:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/SVE_Winery' (for the 'Stardew Valley Expanded' content pack).
[16:14:14 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:14 TRACE Polyamory Sweet Love] reloaded 3 spouses for Hilly 9178479611408154695
[16:14:14 TRACE SMAPI] Bush Bloom Mod loaded asset 'NCarigon.BushBloomMod/Schedules'.
[16:14:14 TRACE SMAPI] Content Patcher edited NCarigon.BushBloomMod/Schedules (for the 'Wildflour's Atelier Goods' content pack).
[16:14:14 TRACE SMAPI] Content Patcher edited NCarigon.BushBloomMod/Schedules (for the '(CP) Copper Still' content pack).
[16:14:14 TRACE SMAPI] Content Patcher edited NCarigon.BushBloomMod/Schedules (for the 'Alchemistry (Bush Bloom Mod)' content pack).
[16:14:14 TRACE SMAPI] Bush Bloom Mod loaded asset 'NCarigon.BushBloomMod/Textures/Morghoula.AlchemistryCP/MoonBerry_week3summer'.
[16:14:14 TRACE SMAPI] Content Patcher edited NCarigon.BushBloomMod/Textures/Morghoula.AlchemistryCP/MoonBerry_week3summer (for the 'Alchemistry (Bush Bloom Mod)' content pack).
[16:14:14 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Astarion' (for the '(CP) Baldur's Valley' content pack).
[16:14:14 TRACE SMAPI] Content Patcher loaded asset 'Characters/Astarion' (for the '(CP) Baldur's Valley' content pack).
[16:14:14 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Astarion' (for the '(CP) Baldur's Valley' content pack).
[16:14:14 TRACE SMAPI] Content Patcher edited Portraits/Elliott (for the 'astarion' content pack).
[16:14:14 WARN  Content Patcher] Can't apply image patch "(CP) Astarion Heart Events and Expanded Dialogue > EditImage Portraits/Elliott" to Portraits/Elliott: the FromFile file 'assets/ElliottAstarionReplacement-Portrait.png' doesn't exist.
[16:14:14 TRACE SMAPI] Content Patcher edited Portraits/Elliott (for the '(CP) Astarion Heart Events and Expanded Dialogue' content pack).
[16:14:14 TRACE SMAPI] Content Patcher edited Characters/Elliott (for the 'astarion' content pack).
[16:14:14 WARN  Content Patcher] Can't apply image patch "(CP) Astarion Heart Events and Expanded Dialogue > EditImage Characters/Elliott" to Characters/Elliott: the FromFile file 'assets/ElliottAstarionReplacement.png' doesn't exist.
[16:14:14 TRACE SMAPI] Content Patcher edited Characters/Elliott (for the '(CP) Astarion Heart Events and Expanded Dialogue' content pack).
[16:14:14 TRACE SMAPI] Content Patcher edited Characters/schedules/Elliott (for the 'Stardew Valley Expanded' content pack).
[16:14:14 TRACE SMAPI] Content Patcher edited Characters/schedules/Elliott (for the 'Harvey Attends Aerobics' content pack).
[16:14:14 TRACE SMAPI] Content Patcher edited Portraits/Harvey (for the '(CP) Harvey's New Moustache' content pack).
[16:14:14 TRACE SMAPI] Content Patcher edited Characters/Harvey (for the 'Handsomer Harvey' content pack).
[16:14:14 TRACE SMAPI] Content Patcher edited Characters/schedules/Harvey (for the 'Stardew Valley Expanded' content pack).
[16:14:14 TRACE SMAPI] Content Patcher edited Characters/schedules/Harvey (for the 'Harvey Attends Aerobics' content pack).
[16:14:14 TRACE SMAPI] Content Patcher edited Characters/schedules/Harvey (for the 'Part of a Saloon Breakfast' content pack).
[16:14:14 TRACE SMAPI] Polyamory Sweet Love edited Data/animationDescriptions.
[16:14:14 TRACE SMAPI] Content Patcher edited Data/animationDescriptions (for the 'Stardew Valley Expanded' content pack).
[16:14:14 TRACE SMAPI] Content Patcher edited Data/animationDescriptions (for the 'CapeStardew' content pack).
[16:14:14 TRACE SMAPI] Content Patcher edited Data/animationDescriptions (for the 'Community Center' content pack).
[16:14:14 TRACE SMAPI] Content Patcher edited Data/animationDescriptions (for the 'Stardew Kids Expansion' content pack).
[16:14:14 TRACE SMAPI] Content Patcher edited Data/animationDescriptions (for the 'Harvey Attends Aerobics' content pack).
[16:14:14 TRACE SMAPI] Content Patcher edited Data/animationDescriptions (for the 'AnnettaNPC' content pack).
[16:14:14 TRACE SMAPI] Content Patcher edited Data/animationDescriptions (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[16:14:14 TRACE SMAPI] Content Patcher edited Data/animationDescriptions (for the 'Distant Lands - Witch Swamp Overhaul' content pack).
[16:14:14 TRACE SMAPI] Content Patcher edited Data/animationDescriptions (for the '(CP) Ornithologist's Guild' content pack).
[16:14:14 TRACE SMAPI] Content Patcher edited Data/animationDescriptions (for the '(CP) Baldur's Valley' content pack).
[16:14:14 TRACE SMAPI] Content Patcher loaded asset 'Portraits/MorrisTod' (for the 'Stardew Valley Expanded' content pack).
[16:14:14 TRACE SMAPI] Content Patcher edited Portraits/MorrisTod (for the 'Seasonal Cute Characters SVE' content pack).
[16:14:14 TRACE SMAPI] Content Patcher loaded asset 'Characters/MorrisTod' (for the 'Stardew Valley Expanded' content pack).
[16:14:14 TRACE SMAPI] Content Patcher edited Characters/MorrisTod (for the 'Seasonal Cute Characters SVE' content pack).
[16:14:14 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/MorrisTod' (for the 'Stardew Valley Expanded' content pack).
[16:14:14 TRACE SMAPI] Content Patcher edited Characters/schedules/MorrisTod (for the 'Stardew Valley Expanded' content pack).
[16:14:14 TRACE SMAPI] Content Patcher edited Characters/schedules/George (for the 'Stardew Valley Expanded' content pack).
[16:14:14 TRACE SMAPI] Content Patcher edited Characters/schedules/George (for the 'Harvey Attends Aerobics' content pack).
[16:14:14 TRACE SMAPI] Content Patcher edited Characters/schedules/Alex (for the 'Stardew Valley Expanded' content pack).
[16:14:14 TRACE SMAPI] Content Patcher edited Characters/schedules/Alex (for the 'Harvey Attends Aerobics' content pack).
[16:14:14 TRACE SMAPI] Content Patcher edited Characters/schedules/Evelyn (for the 'Stardew Valley Expanded' content pack).
[16:14:14 TRACE SMAPI] Content Patcher edited Characters/schedules/Evelyn (for the 'Harvey Attends Aerobics' content pack).
[16:14:14 TRACE SMAPI] Content Patcher loaded asset 'Portraits/James' (for the 'Stardew Kids Expansion' content pack).
[16:14:14 TRACE SMAPI] Content Patcher edited Portraits/James (for the 'Nyapu Style Portraits - Stardew Kids Expansion' content pack).
[16:14:14 TRACE SMAPI] Content Patcher loaded asset 'Characters/James' (for the 'Stardew Kids Expansion' content pack).
[16:14:14 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/James' (for the 'Stardew Kids Expansion' content pack).
[16:14:14 TRACE SMAPI] Content Patcher edited Characters/schedules/James (for the 'Stardew Kids Expansion' content pack).
[16:14:14 TRACE SMAPI] Content Patcher edited Characters/schedules/James (for the 'Xiddav's Little Red School House' content pack).
[16:14:14 TRACE SMAPI] Content Patcher edited Characters/schedules/Haley (for the 'Stardew Valley Expanded' content pack).
[16:14:14 TRACE SMAPI] Content Patcher edited Characters/schedules/Haley (for the 'Harvey Attends Aerobics' content pack).
[16:14:14 TRACE SMAPI] Content Patcher edited Characters/schedules/Emily (for the 'Stardew Valley Expanded' content pack).
[16:14:14 TRACE SMAPI] Content Patcher edited Characters/schedules/Emily (for the 'Community Center' content pack).
[16:14:14 TRACE SMAPI] Content Patcher edited Characters/schedules/Jodi (for the 'Stardew Valley Expanded' content pack).
[16:14:14 TRACE SMAPI] Content Patcher edited Characters/schedules/Sam (for the 'Stardew Valley Expanded' content pack).
[16:14:14 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Vincent_GrowthSpurt' (for the 'Growing Valley: Growth Spurt' content pack).
[16:14:14 TRACE SMAPI] Content Patcher loaded asset 'Characters/Vincent_GrowthSpurt' (for the 'Growing Valley: Growth Spurt' content pack).
[16:14:14 TRACE SMAPI] Content Patcher edited Characters/schedules/Vincent (for the 'Stardew Valley Expanded' content pack).
[16:14:14 TRACE SMAPI] Content Patcher edited Characters/schedules/Vincent (for the 'Community Center' content pack).
[16:14:14 TRACE SMAPI] Content Patcher edited Characters/schedules/Vincent (for the 'Xiddav's Little Red School House' content pack).
[16:14:14 TRACE SMAPI] Content Patcher edited Characters/schedules/Kent (for the 'Stardew Valley Expanded' content pack).
[16:14:14 TRACE SMAPI] Content Patcher edited Characters/schedules/Clint (for the 'Stardew Valley Expanded' content pack).
[16:14:14 TRACE SMAPI] Content Patcher edited Characters/schedules/Clint (for the 'Harvey Attends Aerobics' content pack).
[16:14:14 TRACE SMAPI] Content Patcher edited Characters/schedules/Lewis (for the 'Stardew Valley Expanded' content pack).
[16:14:14 TRACE SMAPI] Content Patcher edited Characters/schedules/Lewis (for the 'Harvey Attends Aerobics' content pack).
[16:14:14 TRACE SMAPI] Content Patcher edited Characters/schedules/Caroline (for the 'Stardew Valley Expanded' content pack).
[16:14:14 TRACE SMAPI] Content Patcher edited Characters/schedules/Abigail (for the 'Stardew Valley Expanded' content pack).
[16:14:14 TRACE SMAPI] Content Patcher edited Characters/schedules/Abigail (for the 'PolyCarts' content pack).
[16:14:14 TRACE SMAPI] Content Patcher edited Characters/schedules/Pierre (for the 'Stardew Valley Expanded' content pack).
[16:14:14 TRACE SMAPI] Content Patcher edited Characters/schedules/Gus (for the 'Stardew Valley Expanded' content pack).
[16:14:14 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Vanessa' (for the 'Stardew Kids Expansion' content pack).
[16:14:14 TRACE SMAPI] Content Patcher edited Portraits/Vanessa (for the 'Nyapu Style Portraits - Stardew Kids Expansion' content pack).
[16:14:14 TRACE SMAPI] Content Patcher loaded asset 'Characters/Vanessa' (for the 'Stardew Kids Expansion' content pack).
[16:14:14 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Vanessa' (for the 'Stardew Kids Expansion' content pack).
[16:14:14 TRACE SMAPI] Content Patcher edited Characters/schedules/Vanessa (for the 'Stardew Kids Expansion' content pack).
[16:14:14 TRACE SMAPI] Content Patcher edited Characters/schedules/Vanessa (for the 'Xiddav's Little Red School House' content pack).
[16:14:14 TRACE SMAPI] Content Patcher edited Characters/schedules/Maru (for the 'Stardew Valley Expanded' content pack).
[16:14:14 TRACE SMAPI] Content Patcher edited Characters/schedules/Maru (for the 'Harvey Attends Aerobics' content pack).
[16:14:14 TRACE SMAPI] Content Patcher edited Characters/schedules/Demetrius (for the 'Stardew Valley Expanded' content pack).
[16:14:14 TRACE SMAPI] Content Patcher edited Characters/schedules/Robin (for the 'Stardew Valley Expanded' content pack).
[16:14:14 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Tina' (for the 'Stardew Kids Expansion' content pack).
[16:14:14 TRACE SMAPI] Content Patcher edited Portraits/Tina (for the 'Nyapu Style Portraits - Stardew Kids Expansion' content pack).
[16:14:14 TRACE SMAPI] Content Patcher loaded asset 'Characters/Tina' (for the 'Stardew Kids Expansion' content pack).
[16:14:14 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Tina' (for the 'Stardew Kids Expansion' content pack).
[16:14:14 TRACE SMAPI] Content Patcher edited Characters/schedules/Tina (for the 'Stardew Kids Expansion' content pack).
[16:14:14 TRACE SMAPI] Content Patcher edited Characters/schedules/Tina (for the 'Xiddav's Little Red School House' content pack).
[16:14:14 TRACE SMAPI] Content Patcher edited Characters/schedules/Sebastian (for the 'Stardew Valley Expanded' content pack).
[16:14:14 TRACE SMAPI] Content Patcher edited Characters/schedules/Linus (for the 'Stardew Valley Expanded' content pack).
[16:14:14 TRACE SMAPI] Content Patcher edited Characters/schedules/Linus (for the 'Community Center' content pack).
[16:14:14 TRACE SMAPI] Content Patcher loaded asset 'Portraits/StrangeOx' (for the '(CP) Baldur's Valley' content pack).
[16:14:14 TRACE SMAPI] Content Patcher loaded asset 'Characters/StrangeOx' (for the '(CP) Baldur's Valley' content pack).
[16:14:14 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/StrangeOx' (for the '(CP) Baldur's Valley' content pack).
[16:14:14 TRACE SMAPI] Content Patcher edited Portraits/Wizard (for the 'Stardew Valley Expanded' content pack).
[16:14:14 TRACE SMAPI] Content Patcher edited Portraits/Wizard (for the 'Seasonal Cute Characters SVE' content pack).
[16:14:14 TRACE SMAPI] Content Patcher edited Characters/Wizard (for the 'Stardew Valley Expanded' content pack).
[16:14:14 TRACE SMAPI] Content Patcher edited Characters/Wizard (for the 'Seasonal Cute Characters SVE' content pack).
[16:14:14 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Wizard' (for the 'Stardew Valley Expanded' content pack).
[16:14:14 TRACE SMAPI] Content Patcher edited Characters/schedules/Wizard (for the 'Stardew Valley Expanded' content pack).
[16:14:14 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Jas_GrowthSpurt' (for the 'Growing Valley: Growth Spurt' content pack).
[16:14:14 TRACE SMAPI] Content Patcher loaded asset 'Characters/Jas_GrowthSpurt' (for the 'Growing Valley: Growth Spurt' content pack).
[16:14:14 TRACE SMAPI] Content Patcher edited Characters/schedules/Jas (for the 'Stardew Valley Expanded' content pack).
[16:14:14 TRACE SMAPI] Content Patcher edited Characters/schedules/Jas (for the 'Community Center' content pack).
[16:14:14 TRACE SMAPI] Content Patcher edited Characters/schedules/Jas (for the 'Xiddav's Little Red School House' content pack).
[16:14:14 TRACE SMAPI] Content Patcher edited Characters/schedules/Shane (for the 'Stardew Valley Expanded' content pack).
[16:14:14 TRACE SMAPI] Content Patcher edited Characters/Marnie (for the 'Earthy Recolour' content pack).
[16:14:14 TRACE SMAPI] Content Patcher edited Characters/schedules/Marnie (for the 'Stardew Valley Expanded' content pack).
[16:14:15 TRACE SMAPI] Content Patcher edited Characters/schedules/Leah (for the 'Stardew Valley Expanded' content pack).
[16:14:15 TRACE SMAPI] Content Patcher edited Characters/schedules/Leah (for the 'Harvey Attends Aerobics' content pack).
[16:14:15 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Krobus' (for the 'Stardew Valley Expanded' content pack).
[16:14:15 TRACE SMAPI] Content Patcher edited Portraits/Sandy (for the 'Stardew Valley Expanded' content pack).
[16:14:15 TRACE SMAPI] Content Patcher edited Characters/Sandy (for the 'Seasonal Cute Characters SVE' content pack).
[16:14:15 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Sandy' (for the 'Stardew Valley Expanded' content pack).
[16:14:15 TRACE SMAPI] Content Patcher edited Characters/schedules/Sandy (for the 'Stardew Valley Expanded' content pack).
[16:14:15 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sandy (for the 'Stardew Valley Expanded' content pack).
[16:14:15 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sandy (for the 'Immersive Family' content pack).
[16:14:15 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sandy (for the 'Part of a Saloon Breakfast' content pack).
[16:14:15 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sandy (for the 'Unique Gift Dialogues Expanded' content pack).
[16:14:15 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sandy (for the 'Canon-Friendly Dialogue Expansion' content pack).
[16:14:15 TRACE SMAPI] Content Patcher edited Portraits/Gunther (for the 'Seasonal Cute Characters SVE' content pack).
[16:14:15 TRACE SMAPI] Content Patcher edited Characters/Gunther (for the 'Seasonal Cute Characters SVE' content pack).
[16:14:15 TRACE SMAPI] Content Patcher loaded asset 'Portraits/GuntherSilvian' (for the 'Stardew Valley Expanded' content pack).
[16:14:15 TRACE SMAPI] Content Patcher edited Portraits/GuntherSilvian (for the 'Seasonal Cute Characters SVE' content pack).
[16:14:15 TRACE SMAPI] Content Patcher loaded asset 'Characters/GuntherSilvian' (for the 'Stardew Valley Expanded' content pack).
[16:14:15 TRACE SMAPI] Content Patcher edited Characters/GuntherSilvian (for the 'Stardew Valley Expanded' content pack).
[16:14:15 TRACE SMAPI] Content Patcher edited Characters/GuntherSilvian (for the 'Seasonal Cute Characters SVE' content pack).
[16:14:15 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/GuntherSilvian' (for the 'Stardew Valley Expanded' content pack).
[16:14:15 TRACE SMAPI] Content Patcher edited Characters/schedules/GuntherSilvian (for the 'Stardew Valley Expanded' content pack).
[16:14:15 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/GuntherSilvian' (for the 'Stardew Valley Expanded' content pack).
[16:14:15 TRACE SMAPI] Content Patcher edited Characters/Dialogue/GuntherSilvian (for the 'Stardew Valley Expanded' content pack).
[16:14:15 TRACE SMAPI] Content Patcher edited Characters/Dialogue/GuntherSilvian (for the 'Immersive Family' content pack).
[16:14:15 TRACE SMAPI] Content Patcher edited Characters/Marlon (for the 'Seasonal Cute Characters SVE' content pack).
[16:14:15 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Lance' (for the 'Stardew Valley Expanded' content pack).
[16:14:15 TRACE SMAPI] Content Patcher edited Portraits/Lance (for the 'Seasonal Cute Characters SVE' content pack).
[16:14:15 TRACE SMAPI] Content Patcher loaded asset 'Characters/Lance' (for the 'Stardew Valley Expanded' content pack).
[16:14:15 TRACE SMAPI] Content Patcher edited Characters/Lance (for the 'Seasonal Cute Characters SVE' content pack).
[16:14:15 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Lance' (for the 'Stardew Valley Expanded' content pack).
[16:14:15 TRACE SMAPI] Content Patcher edited Characters/schedules/Lance (for the 'Stardew Valley Expanded' content pack).
[16:14:15 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Lance' (for the 'Stardew Valley Expanded' content pack).
[16:14:15 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Lance (for the 'Stardew Valley Expanded' content pack).
[16:14:15 TRACE SMAPI] Content Patcher loaded asset 'Portraits/MarlonFay' (for the 'Stardew Valley Expanded' content pack).
[16:14:15 TRACE SMAPI] Content Patcher edited Portraits/MarlonFay (for the 'Seasonal Cute Characters SVE' content pack).
[16:14:15 TRACE SMAPI] Content Patcher loaded asset 'Characters/MarlonFay' (for the 'Stardew Valley Expanded' content pack).
[16:14:15 TRACE SMAPI] Content Patcher edited Characters/MarlonFay (for the 'Seasonal Cute Characters SVE' content pack).
[16:14:15 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/MarlonFay' (for the 'Stardew Valley Expanded' content pack).
[16:14:15 TRACE SMAPI] Content Patcher edited Characters/schedules/MarlonFay (for the 'Stardew Valley Expanded' content pack).
[16:14:15 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Scarlett' (for the 'Stardew Valley Expanded' content pack).
[16:14:15 TRACE SMAPI] Content Patcher edited Portraits/Scarlett (for the 'Seasonal Cute Characters SVE' content pack).
[16:14:15 TRACE SMAPI] Content Patcher loaded asset 'Characters/Scarlett' (for the 'Stardew Valley Expanded' content pack).
[16:14:15 TRACE SMAPI] Content Patcher edited Characters/Scarlett (for the 'Seasonal Cute Characters SVE' content pack).
[16:14:15 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Scarlett' (for the 'Stardew Valley Expanded' content pack).
[16:14:15 TRACE SMAPI] Content Patcher edited Characters/schedules/Scarlett (for the 'Stardew Valley Expanded' content pack).
[16:14:15 WARN  SpaceCore] Scheduler could not find route from Railroad to Custom_GrampletonSuburbsTrainStation while honoring Gender female
[16:14:15 WARN  SpaceCore] Requested path from Railroad to Custom_GrampletonSuburbsTrainStation for Gender Female where no valid path was found, for NPC Scarlett.
[16:14:15 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Scarlett' (for the 'Stardew Valley Expanded' content pack).
[16:14:15 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Scarlett (for the 'Stardew Valley Expanded' content pack).
[16:14:15 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Scarlett (for the 'Immersive Family' content pack).
[16:14:15 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Aimon111.WitchSwampOverhaulCP_GoblinZic_Default' (for the 'Distant Lands - Witch Swamp Overhaul' content pack).
[16:14:15 TRACE SMAPI] Content Patcher loaded asset 'Characters/Aimon111.WitchSwampOverhaulCP_GoblinZic' (for the 'Distant Lands - Witch Swamp Overhaul' content pack).
[16:14:15 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Aimon111.WitchSwampOverhaulCP_GoblinZic' (for the 'Distant Lands - Witch Swamp Overhaul' content pack).
[16:14:15 TRACE SMAPI] Content Patcher edited Characters/schedules/Willy (for the 'Stardew Valley Expanded' content pack).
[16:14:15 TRACE SMAPI] Content Patcher edited Characters/schedules/Willy (for the 'Harvey Attends Aerobics' content pack).
[16:14:15 TRACE SMAPI] Content Patcher edited Characters/schedules/Penny (for the 'Stardew Valley Expanded' content pack).
[16:14:15 TRACE SMAPI] Content Patcher edited Characters/schedules/Penny (for the 'Community Center' content pack).
[16:14:15 TRACE SMAPI] Content Patcher edited Characters/schedules/Penny (for the 'Xiddav's Little Red School House' content pack).
[16:14:15 TRACE SMAPI] Content Patcher edited Characters/schedules/Pam (for the 'Stardew Valley Expanded' content pack).
[16:14:15 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Andy' (for the 'Stardew Valley Expanded' content pack).
[16:14:15 TRACE SMAPI] Content Patcher edited Portraits/Andy (for the 'Seasonal Cute Characters SVE' content pack).
[16:14:15 TRACE SMAPI] Content Patcher loaded asset 'Characters/Andy' (for the 'Stardew Valley Expanded' content pack).
[16:14:15 TRACE SMAPI] Content Patcher edited Characters/Andy (for the 'Seasonal Cute Characters SVE' content pack).
[16:14:15 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Andy' (for the 'Stardew Valley Expanded' content pack).
[16:14:15 TRACE SMAPI] Content Patcher edited Characters/schedules/Andy (for the 'Stardew Valley Expanded' content pack).
[16:14:15 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Andy' (for the 'Stardew Valley Expanded' content pack).
[16:14:15 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Andy (for the 'Stardew Valley Expanded' content pack).
[16:14:15 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Andy (for the 'Immersive Family' content pack).
[16:14:15 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Susan' (for the 'Stardew Valley Expanded' content pack).
[16:14:15 TRACE SMAPI] Content Patcher edited Portraits/Susan (for the 'Seasonal Cute Characters SVE' content pack).
[16:14:15 TRACE SMAPI] Content Patcher loaded asset 'Characters/Susan' (for the 'Stardew Valley Expanded' content pack).
[16:14:15 TRACE SMAPI] Content Patcher edited Characters/Susan (for the 'Seasonal Cute Characters SVE' content pack).
[16:14:15 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Susan' (for the 'Stardew Valley Expanded' content pack).
[16:14:15 TRACE SMAPI] Content Patcher edited Characters/schedules/Susan (for the 'Stardew Valley Expanded' content pack).
[16:14:15 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Susan' (for the 'Stardew Valley Expanded' content pack).
[16:14:15 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Susan (for the 'Stardew Valley Expanded' content pack).
[16:14:15 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Susan (for the 'Immersive Family' content pack).
[16:14:15 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Olivia' (for the 'Stardew Valley Expanded' content pack).
[16:14:15 TRACE SMAPI] Content Patcher loaded asset 'Characters/Olivia' (for the 'Stardew Valley Expanded' content pack).
[16:14:15 TRACE SMAPI] Content Patcher edited Characters/Olivia (for the 'Seasonal Cute Characters SVE' content pack).
[16:14:15 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Olivia' (for the 'Stardew Valley Expanded' content pack).
[16:14:15 TRACE SMAPI] Content Patcher edited Characters/schedules/Olivia (for the 'Stardew Valley Expanded' content pack).
[16:14:15 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Olivia' (for the 'Stardew Valley Expanded' content pack).
[16:14:15 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Olivia (for the 'Stardew Valley Expanded' content pack).
[16:14:15 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Olivia (for the 'Immersive Family' content pack).
[16:14:15 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Victor' (for the 'Stardew Valley Expanded' content pack).
[16:14:15 TRACE SMAPI] Content Patcher loaded asset 'Characters/Victor' (for the 'Stardew Valley Expanded' content pack).
[16:14:15 TRACE SMAPI] Content Patcher edited Characters/Victor (for the 'Seasonal Cute Characters SVE' content pack).
[16:14:15 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Victor' (for the 'Stardew Valley Expanded' content pack).
[16:14:15 TRACE SMAPI] Content Patcher edited Characters/schedules/Victor (for the 'Stardew Valley Expanded' content pack).
[16:14:15 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Sophia' (for the 'Stardew Valley Expanded' content pack).
[16:14:15 TRACE SMAPI] Content Patcher edited Portraits/Sophia (for the 'Seasonal Cute Characters SVE' content pack).
[16:14:15 TRACE SMAPI] Content Patcher loaded asset 'Characters/Sophia' (for the 'Stardew Valley Expanded' content pack).
[16:14:15 TRACE SMAPI] Content Patcher edited Characters/Sophia (for the 'Seasonal Cute Characters SVE' content pack).
[16:14:15 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Sophia' (for the 'Stardew Valley Expanded' content pack).
[16:14:15 TRACE SMAPI] Content Patcher edited Characters/schedules/Sophia (for the 'Stardew Valley Expanded' content pack).
[16:14:15 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Sophia' (for the 'Stardew Valley Expanded' content pack).
[16:14:15 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sophia (for the 'Stardew Valley Expanded' content pack).
[16:14:15 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sophia (for the 'Immersive Family' content pack).
[16:14:15 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Claire' (for the 'Stardew Valley Expanded' content pack).
[16:14:15 TRACE SMAPI] Content Patcher edited Portraits/Claire (for the 'Seasonal Cute Characters SVE' content pack).
[16:14:15 TRACE SMAPI] Content Patcher loaded asset 'Characters/Claire' (for the 'Stardew Valley Expanded' content pack).
[16:14:15 TRACE SMAPI] Content Patcher edited Characters/Claire (for the 'Seasonal Cute Characters SVE' content pack).
[16:14:15 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Claire' (for the 'Stardew Valley Expanded' content pack).
[16:14:15 TRACE SMAPI] Content Patcher edited Characters/schedules/Claire (for the 'Stardew Valley Expanded' content pack).
[16:14:15 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Claire' (for the 'Stardew Valley Expanded' content pack).
[16:14:15 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Claire (for the 'Stardew Valley Expanded' content pack).
[16:14:15 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Claire (for the 'Immersive Family' content pack).
[16:14:15 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Martin' (for the 'Stardew Valley Expanded' content pack).
[16:14:15 TRACE SMAPI] Content Patcher edited Portraits/Martin (for the 'Seasonal Cute Characters SVE' content pack).
[16:14:15 TRACE SMAPI] Content Patcher loaded asset 'Characters/Martin' (for the 'Stardew Valley Expanded' content pack).
[16:14:15 TRACE SMAPI] Content Patcher edited Characters/Martin (for the 'Seasonal Cute Characters SVE' content pack).
[16:14:15 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Martin' (for the 'Stardew Valley Expanded' content pack).
[16:14:15 TRACE SMAPI] Content Patcher edited Characters/schedules/Martin (for the 'Stardew Valley Expanded' content pack).
[16:14:15 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Martin' (for the 'Stardew Valley Expanded' content pack).
[16:14:15 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Martin (for the 'Stardew Valley Expanded' content pack).
[16:14:15 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Camilla' (for the 'Stardew Valley Expanded' content pack).
[16:14:15 TRACE SMAPI] Content Patcher edited Portraits/Camilla (for the 'Seasonal Cute Characters SVE' content pack).
[16:14:15 TRACE SMAPI] Content Patcher loaded asset 'Characters/Camilla' (for the 'Stardew Valley Expanded' content pack).
[16:14:15 TRACE SMAPI] Content Patcher edited Characters/Camilla (for the 'Seasonal Cute Characters SVE' content pack).
[16:14:15 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Camilla' (for the 'Stardew Valley Expanded' content pack).
[16:14:15 TRACE SMAPI] Content Patcher edited Characters/schedules/Camilla (for the 'Stardew Valley Expanded' content pack).
[16:14:15 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Alesia' (for the 'Stardew Valley Expanded' content pack).
[16:14:15 TRACE SMAPI] Content Patcher edited Portraits/Alesia (for the 'Seasonal Cute Characters SVE' content pack).
[16:14:15 TRACE SMAPI] Content Patcher loaded asset 'Characters/Alesia' (for the 'Stardew Valley Expanded' content pack).
[16:14:15 TRACE SMAPI] Content Patcher edited Characters/Alesia (for the 'Seasonal Cute Characters SVE' content pack).
[16:14:15 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Alesia' (for the 'Stardew Valley Expanded' content pack).
[16:14:15 TRACE SMAPI] Content Patcher edited Characters/schedules/Alesia (for the 'Stardew Valley Expanded' content pack).
[16:14:15 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Alesia' (for the 'Stardew Valley Expanded' content pack).
[16:14:15 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Alesia (for the 'Stardew Valley Expanded' content pack).
[16:14:15 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Isaac' (for the 'Stardew Valley Expanded' content pack).
[16:14:15 TRACE SMAPI] Content Patcher edited Portraits/Isaac (for the 'Seasonal Cute Characters SVE' content pack).
[16:14:15 TRACE SMAPI] Content Patcher loaded asset 'Characters/Isaac' (for the 'Stardew Valley Expanded' content pack).
[16:14:15 TRACE SMAPI] Content Patcher edited Characters/Isaac (for the 'Seasonal Cute Characters SVE' content pack).
[16:14:15 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Isaac' (for the 'Stardew Valley Expanded' content pack).
[16:14:15 TRACE SMAPI] Content Patcher edited Characters/schedules/Isaac (for the 'Stardew Valley Expanded' content pack).
[16:14:15 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Jadu' (for the 'Stardew Valley Expanded' content pack).
[16:14:15 TRACE SMAPI] Content Patcher edited Portraits/Jadu (for the 'Seasonal Cute Characters SVE' content pack).
[16:14:15 TRACE SMAPI] Content Patcher loaded asset 'Characters/Jadu' (for the 'Stardew Valley Expanded' content pack).
[16:14:15 TRACE SMAPI] Content Patcher edited Characters/Jadu (for the 'Seasonal Cute Characters SVE' content pack).
[16:14:15 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Jadu' (for the 'Stardew Valley Expanded' content pack).
[16:14:15 TRACE SMAPI] Content Patcher edited Characters/schedules/Jadu (for the 'Stardew Valley Expanded' content pack).
[16:14:15 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Apples' (for the 'Stardew Valley Expanded' content pack).
[16:14:15 TRACE SMAPI] Content Patcher loaded asset 'Characters/Apples' (for the 'Stardew Valley Expanded' content pack).
[16:14:15 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Apples' (for the 'Stardew Valley Expanded' content pack).
[16:14:15 TRACE SMAPI] Content Patcher edited Characters/schedules/Apples (for the 'Stardew Valley Expanded' content pack).
[16:14:15 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Apples' (for the 'Stardew Valley Expanded' content pack).
[16:14:15 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Apples (for the 'Stardew Valley Expanded' content pack).
[16:14:15 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Peaches' (for the 'Stardew Valley Expanded' content pack).
[16:14:15 TRACE SMAPI] Content Patcher loaded asset 'Characters/Peaches' (for the 'Stardew Valley Expanded' content pack).
[16:14:15 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Peaches' (for the 'Stardew Valley Expanded' content pack).
[16:14:15 TRACE SMAPI] Content Patcher loaded asset 'Portraits/CharlieChicken' (for the 'Stardew Valley Expanded' content pack).
[16:14:15 TRACE SMAPI] Content Patcher loaded asset 'Characters/CharlieChicken' (for the 'Stardew Valley Expanded' content pack).
[16:14:15 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/CharlieChicken' (for the 'Stardew Valley Expanded' content pack).
[16:14:15 TRACE SMAPI] Content Patcher edited Characters/schedules/CharlieChicken (for the 'Stardew Valley Expanded' content pack).
[16:14:15 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/CharlieChicken' (for the 'Stardew Valley Expanded' content pack).
[16:14:15 TRACE SMAPI] Content Patcher edited Characters/Dialogue/CharlieChicken (for the 'Stardew Valley Expanded' content pack).
[16:14:15 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Morgan' (for the 'Stardew Valley Expanded' content pack).
[16:14:15 TRACE SMAPI] Content Patcher edited Portraits/Morgan (for the 'Seasonal Cute Characters SVE' content pack).
[16:14:15 TRACE SMAPI] Content Patcher loaded asset 'Characters/Morgan' (for the 'Stardew Valley Expanded' content pack).
[16:14:15 TRACE SMAPI] Content Patcher edited Characters/Morgan (for the 'Seasonal Cute Characters SVE' content pack).
[16:14:15 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Morgan' (for the 'Stardew Valley Expanded' content pack).
[16:14:15 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Morgan' (for the 'Stardew Valley Expanded' content pack).
[16:14:15 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Morgan (for the 'Stardew Valley Expanded' content pack).
[16:14:15 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Morgan (for the 'Immersive Family' content pack).
[16:14:15 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Sawyer' (for the 'Stardew Valley Expanded' content pack).
[16:14:15 TRACE SMAPI] Content Patcher loaded asset 'Characters/Sawyer' (for the 'Stardew Valley Expanded' content pack).
[16:14:15 TRACE SMAPI] Content Patcher edited Characters/Sawyer (for the 'Seasonal Cute Characters SVE' content pack).
[16:14:15 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Sawyer' (for the 'Stardew Valley Expanded' content pack).
[16:14:15 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Gertrude' (for the 'Stardew Valley Expanded' content pack).
[16:14:15 TRACE SMAPI] Content Patcher loaded asset 'Characters/Gertrude' (for the 'Stardew Valley Expanded' content pack).
[16:14:15 TRACE SMAPI] Content Patcher edited Characters/Gertrude (for the 'Seasonal Cute Characters SVE' content pack).
[16:14:15 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Gertrude' (for the 'Stardew Valley Expanded' content pack).
[16:14:15 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Brock' (for the 'Stardew Valley Expanded' content pack).
[16:14:15 TRACE SMAPI] Content Patcher loaded asset 'Characters/Brock' (for the 'Stardew Valley Expanded' content pack).
[16:14:15 TRACE SMAPI] Content Patcher edited Characters/Brock (for the 'Seasonal Cute Characters SVE' content pack).
[16:14:15 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Brock' (for the 'Stardew Valley Expanded' content pack).
[16:14:15 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Cordelia' (for the 'Stardew Valley Expanded' content pack).
[16:14:15 TRACE SMAPI] Content Patcher loaded asset 'Characters/Cordelia' (for the 'Stardew Valley Expanded' content pack).
[16:14:15 TRACE SMAPI] Content Patcher edited Characters/Cordelia (for the 'Seasonal Cute Characters SVE' content pack).
[16:14:15 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Cordelia' (for the 'Stardew Valley Expanded' content pack).
[16:14:15 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Freya' (for the 'Stardew Valley Expanded' content pack).
[16:14:15 TRACE SMAPI] Content Patcher loaded asset 'Characters/Freya' (for the 'Stardew Valley Expanded' content pack).
[16:14:15 TRACE SMAPI] Content Patcher edited Characters/Freya (for the 'Seasonal Cute Characters SVE' content pack).
[16:14:15 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Freya' (for the 'Stardew Valley Expanded' content pack).
[16:14:15 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Cassandra' (for the 'Stardew Valley Expanded' content pack).
[16:14:15 TRACE SMAPI] Content Patcher loaded asset 'Characters/Cassandra' (for the 'Stardew Valley Expanded' content pack).
[16:14:15 TRACE SMAPI] Content Patcher edited Characters/Cassandra (for the 'Seasonal Cute Characters SVE' content pack).
[16:14:15 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Cassandra' (for the 'Stardew Valley Expanded' content pack).
[16:14:15 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Emin' (for the 'Stardew Valley Expanded' content pack).
[16:14:15 TRACE SMAPI] Content Patcher loaded asset 'Characters/Emin' (for the 'Stardew Valley Expanded' content pack).
[16:14:15 TRACE SMAPI] Content Patcher edited Characters/Emin (for the 'Seasonal Cute Characters SVE' content pack).
[16:14:15 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Emin' (for the 'Stardew Valley Expanded' content pack).
[16:14:15 TRACE SMAPI] Content Patcher loaded asset 'Portraits/HighlandsDwarf' (for the 'Stardew Valley Expanded' content pack).
[16:14:15 TRACE SMAPI] Content Patcher loaded asset 'Characters/HighlandsDwarf' (for the 'Stardew Valley Expanded' content pack).
[16:14:15 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/HighlandsDwarf' (for the 'Stardew Valley Expanded' content pack).
[16:14:15 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Treyvon' (for the 'Stardew Valley Expanded' content pack).
[16:14:15 TRACE SMAPI] Content Patcher loaded asset 'Characters/Treyvon' (for the 'Stardew Valley Expanded' content pack).
[16:14:15 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Treyvon' (for the 'Stardew Valley Expanded' content pack).
[16:14:15 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Treyvon' (for the 'Stardew Valley Expanded' content pack).
[16:14:15 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Treyvon (for the 'Stardew Valley Expanded' content pack).
[16:14:15 TRACE SMAPI] Content Patcher loaded asset 'Portraits/HankSVE' (for the 'Stardew Valley Expanded' content pack).
[16:14:15 TRACE SMAPI] Content Patcher loaded asset 'Characters/HankSVE' (for the 'Stardew Valley Expanded' content pack).
[16:14:15 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/HankSVE' (for the 'Stardew Valley Expanded' content pack).
[16:14:15 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/HankSVE' (for the 'Stardew Valley Expanded' content pack).
[16:14:15 TRACE SMAPI] Content Patcher edited Characters/Dialogue/HankSVE (for the 'Stardew Valley Expanded' content pack).
[16:14:15 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Jelli' (for the 'CapeStardew' content pack).
[16:14:15 TRACE SMAPI] Content Patcher loaded asset 'Characters/Jelli' (for the 'CapeStardew' content pack).
[16:14:15 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Jelli' (for the 'CapeStardew' content pack).
[16:14:15 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Annetta' (for the 'AnnettaNPC' content pack).
[16:14:15 TRACE SMAPI] Content Patcher loaded asset 'Characters/Annetta' (for the 'AnnettaNPC' content pack).
[16:14:15 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Annetta' (for the 'AnnettaNPC' content pack).
[16:14:15 TRACE SMAPI] Content Patcher edited Characters/schedules/Annetta (for the 'AnnettaNPC' content pack).
[16:14:15 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Silly' (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[16:14:15 TRACE SMAPI] Content Patcher loaded asset 'Characters/Silly' (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[16:14:15 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Silly' (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[16:14:15 TRACE SMAPI] Content Patcher edited Characters/schedules/Silly (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[16:14:15 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Gabriel' (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[16:14:15 TRACE SMAPI] Content Patcher loaded asset 'Characters/Gabriel' (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[16:14:15 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Gabriel' (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[16:14:15 TRACE SMAPI] Content Patcher edited Characters/schedules/Gabriel (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[16:14:15 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Zinnia' (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[16:14:15 TRACE SMAPI] Content Patcher loaded asset 'Characters/Zinnia' (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[16:14:15 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Zinnia' (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[16:14:15 TRACE SMAPI] Content Patcher edited Characters/schedules/Zinnia (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[16:14:15 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Sevinae' (for the 'Alchemistry' content pack).
[16:14:15 TRACE SMAPI] Content Patcher loaded asset 'Characters/Sevinae' (for the 'Alchemistry' content pack).
[16:14:15 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Sevinae' (for the 'Alchemistry' content pack).
[16:14:15 TRACE SMAPI] Content Patcher edited Characters/schedules/Sevinae (for the 'Alchemistry' content pack).
[16:14:15 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Sevinae' (for the 'Alchemistry' content pack).
[16:14:15 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sevinae (for the 'Alchemistry' content pack).
[16:14:15 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Adrian' (for the 'Stardew Kids Expansion' content pack).
[16:14:15 TRACE SMAPI] Content Patcher edited Portraits/Adrian (for the 'Nyapu Style Portraits - Stardew Kids Expansion' content pack).
[16:14:15 TRACE SMAPI] Content Patcher loaded asset 'Characters/Adrian' (for the 'Stardew Kids Expansion' content pack).
[16:14:15 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Adrian' (for the 'Stardew Kids Expansion' content pack).
[16:14:15 TRACE SMAPI] Content Patcher edited Characters/schedules/Adrian (for the 'Stardew Kids Expansion' content pack).
[16:14:15 TRACE SMAPI] Content Patcher edited Characters/schedules/Adrian (for the 'Xiddav's Little Red School House' content pack).
[16:14:15 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Douglas' (for the 'Stardew Kids Expansion' content pack).
[16:14:15 TRACE SMAPI] Content Patcher edited Portraits/Douglas (for the 'Nyapu Style Portraits - Stardew Kids Expansion' content pack).
[16:14:15 TRACE SMAPI] Content Patcher loaded asset 'Characters/Douglas' (for the 'Stardew Kids Expansion' content pack).
[16:14:15 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Douglas' (for the 'Stardew Kids Expansion' content pack).
[16:14:15 TRACE SMAPI] Content Patcher edited Characters/schedules/Douglas (for the 'Stardew Kids Expansion' content pack).
[16:14:15 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Edmund' (for the 'Stardew Valley Expanded' content pack).
[16:14:15 TRACE SMAPI] Content Patcher loaded asset 'Characters/Edmund' (for the 'Stardew Valley Expanded' content pack).
[16:14:15 TRACE SMAPI] Content Patcher edited Characters/Edmund (for the 'Seasonal Cute Characters SVE' content pack).
[16:14:15 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Edmund' (for the 'Stardew Valley Expanded' content pack).
[16:14:15 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Edmund' (for the 'Stardew Valley Expanded' content pack).
[16:14:15 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Edmund (for the 'Stardew Valley Expanded' content pack).
[16:14:15 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Jolyne' (for the 'Stardew Valley Expanded' content pack).
[16:14:15 TRACE SMAPI] Content Patcher loaded asset 'Characters/Jolyne' (for the 'Stardew Valley Expanded' content pack).
[16:14:15 TRACE SMAPI] Content Patcher edited Characters/Jolyne (for the 'Seasonal Cute Characters SVE' content pack).
[16:14:15 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Jolyne' (for the 'Stardew Valley Expanded' content pack).
[16:14:15 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Jolyne' (for the 'Stardew Valley Expanded' content pack).
[16:14:15 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jolyne (for the 'Stardew Valley Expanded' content pack).
[16:14:15 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Drake' (for the 'Stardew Valley Expanded' content pack).
[16:14:15 TRACE SMAPI] Content Patcher loaded asset 'Characters/Drake' (for the 'Stardew Valley Expanded' content pack).
[16:14:15 TRACE SMAPI] Content Patcher edited Characters/Drake (for the 'Seasonal Cute Characters SVE' content pack).
[16:14:15 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Drake' (for the 'Stardew Valley Expanded' content pack).
[16:14:15 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Drake' (for the 'Stardew Valley Expanded' content pack).
[16:14:15 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Drake (for the 'Stardew Valley Expanded' content pack).
[16:14:15 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Brianna' (for the 'Stardew Valley Expanded' content pack).
[16:14:15 TRACE SMAPI] Content Patcher loaded asset 'Characters/Brianna' (for the 'Stardew Valley Expanded' content pack).
[16:14:15 TRACE SMAPI] Content Patcher edited Characters/Brianna (for the 'Seasonal Cute Characters SVE' content pack).
[16:14:15 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Brianna' (for the 'Stardew Valley Expanded' content pack).
[16:14:15 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Brianna' (for the 'Stardew Valley Expanded' content pack).
[16:14:15 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Brianna (for the 'Stardew Valley Expanded' content pack).
[16:14:15 TRACE SMAPI] Content Patcher loaded asset 'Portraits/OrinothlogistsGuild_Kyle' (for the '(CP) Ornithologist's Guild' content pack).
[16:14:15 TRACE SMAPI] Content Patcher loaded asset 'Characters/OrinothlogistsGuild_Kyle' (for the '(CP) Ornithologist's Guild' content pack).
[16:14:15 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/OrinothlogistsGuild_Kyle' (for the '(CP) Ornithologist's Guild' content pack).
[16:14:15 TRACE SMAPI] Content Patcher edited Characters/schedules/OrinothlogistsGuild_Kyle (for the '(CP) Ornithologist's Guild' content pack).
[16:14:15 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Scratch' (for the '(CP) Baldur's Valley' content pack).
[16:14:15 TRACE SMAPI] Content Patcher loaded asset 'Characters/Scratch' (for the '(CP) Baldur's Valley' content pack).
[16:14:15 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Scratch' (for the '(CP) Baldur's Valley' content pack).
[16:14:15 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Gale' (for the '(CP) Baldur's Valley' content pack).
[16:14:15 TRACE SMAPI] Content Patcher loaded asset 'Characters/Gale' (for the '(CP) Baldur's Valley' content pack).
[16:14:15 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Gale' (for the '(CP) Baldur's Valley' content pack).
[16:14:15 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Shadowheart' (for the '(CP) Baldur's Valley' content pack).
[16:14:15 TRACE SMAPI] Content Patcher loaded asset 'Characters/Shadowheart' (for the '(CP) Baldur's Valley' content pack).
[16:14:15 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Shadowheart' (for the '(CP) Baldur's Valley' content pack).
[16:14:16 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Wyll' (for the '(CP) Baldur's Valley' content pack).
[16:14:16 TRACE SMAPI] Content Patcher loaded asset 'Characters/Wyll' (for the '(CP) Baldur's Valley' content pack).
[16:14:16 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Wyll' (for the '(CP) Baldur's Valley' content pack).
[16:14:16 TRACE SMAPI] Content Patcher edited Characters/schedules/Wyll (for the '(CP) Baldur's Valley' content pack).
[16:14:16 TRACE SMAPI] Content Patcher loaded asset 'Portraits/MermaidLantana' (for the '(CP) Polyamory Sweet!' content pack).
[16:14:16 TRACE SMAPI] Content Patcher loaded asset 'Characters/MermaidLantana' (for the '(CP) Polyamory Sweet!' content pack).
[16:14:16 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/MermaidLantana' (for the '(CP) Polyamory Sweet!' content pack).
[16:14:16 TRACE SMAPI]    task complete.
[16:14:16 TRACE Json Assets] Fixing IDs
[16:14:16 TRACE SMAPI] Vanilla Plus Professions edited Data/WildTrees.
[16:14:16 TRACE SMAPI] Content Patcher edited Data/WildTrees (for the 'Wildflour's Atelier Goods' content pack).
[16:14:16 TRACE SMAPI] Content Patcher edited Data/WildTrees (for the 'Stardew Valley Expanded' content pack).
[16:14:16 TRACE SMAPI] Content Patcher edited Data/WildTrees (for the 'Cornucopia - More Crops' content pack).
[16:14:16 TRACE SMAPI] Content Patcher edited Data/WildTrees (for the 'Cornucopia - More Flowers' content pack).
[16:14:16 TRACE SMAPI] Content Patcher edited Data/WildTrees (for the '(CP) VPP Data' content pack).
[16:14:16 TRACE SMAPI] Content Patcher edited Maps/summer_island_tilesheet_1 (for the '(CP) Soft Slow Seasons' content pack).
[16:14:16 TRACE SMAPI] Content Patcher edited Maps/summer_island_tilesheet_1 (for the 'Earthy Recolour' content pack).
[16:14:16 TRACE SMAPI] Content Patcher edited Maps/summer_island_tilesheet_1 (for the '(CP) Soft Slow Seasons' content pack).
[16:14:16 TRACE SMAPI] Content Patcher edited Maps/summer_island_tilesheet_1 (for the 'Way Back PT' content pack).
[16:14:16 TRACE SMAPI] Content Patcher edited Maps/summer_island_tilesheet_1 (for the 'Simple Foliage' content pack).
[16:14:16 TRACE SMAPI] Content Patcher edited Maps/summer_island_tilesheet_1 (for the 'MixedBag Tilesheets' content pack).
[16:14:16 TRACE SMAPI] Content Patcher edited Maps/summer_island_tilesheet_1 (for the 'Better Water' content pack).
[16:14:16 TRACE SMAPI] Content Patcher edited Maps/summer_outdoorTileSheet_extra (for the '(CP) Soft Slow Seasons' content pack).
[16:14:16 TRACE SMAPI] Content Patcher edited Maps/summer_outdoorTileSheet_extra (for the 'Earthy Recolour' content pack).
[16:14:16 TRACE SMAPI] Content Patcher edited Maps/summer_Waterfalls (for the 'Earthy Recolour' content pack).
[16:14:16 TRACE SMAPI] Content Patcher edited Maps/summer_Waterfalls (for the 'Better Water' content pack).
[16:14:16 TRACE SMAPI] Content Patcher edited Maps/summer_Shadows (for the 'Way Back PT' content pack).
[16:14:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/summer_Xiddav' (for the 'Xiddav's Tilesheet' content pack).
[16:14:16 TRACE SMAPI] Content Patcher edited Maps/summer_Xiddav (for the 'Xiddav's Tilesheet' content pack).
[16:14:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/summer_RedBaneberry_Tilesheet' (for the 'Stardew Valley Expanded' content pack).
[16:14:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/summer_z_Waterfalls' (for the 'Stardew Valley Expanded' content pack).
[16:14:16 TRACE SMAPI] Content Patcher edited Maps/summer_z_Waterfalls (for the 'Better Water' content pack).
[16:14:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/summer_GrampletonSuburbsTilesheet' (for the 'Stardew Valley Expanded' content pack).
[16:14:16 TRACE SMAPI] Content Patcher edited Maps/summer_GrampletonSuburbsTilesheet (for the 'Seasonal Cute Characters SVE' content pack).
[16:14:16 TRACE SMAPI] Content Patcher edited Maps/summer_monsterGraveTiles (for the 'Earthy Recolour' content pack).
[16:14:16 TRACE SMAPI] Content Patcher edited Maps/summer_monsterGraveTiles (for the '(CP) Soft Slow Seasons' content pack).
[16:14:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/summer_ValleyBackdrop' (for the 'Stardew Valley Expanded' content pack).
[16:14:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/summer_fixedhouse' (for the 'CapeStardew' content pack).
[16:14:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/summer_MorrisModernHouse' (for the 'Stardew Valley Expanded' content pack).
[16:14:17 TRACE game] gameMode was 'loadingMode (6)', set to 'playingGameMode (3)'.
[16:14:17 TRACE Resource Storage] Checking mod data for Hilly
[16:14:17 TRACE Resource Storage] Deserializing dictionary!
[16:14:17 TRACE Resource Storage] The dictionary has already been migrated. The first key is (O)390.
[16:14:17 TRACE game] getLoadEnumerator() exited, elapsed = '00:01:02.4824074'
[16:14:17 TRACE SMAPI] Content Patcher edited Data/Events/FarmHouse (for the 'Stardew Valley Expanded' content pack).
[16:14:17 TRACE SMAPI] Content Patcher edited Data/Events/FarmHouse (for the 'CapeStardew' content pack).
[16:14:17 TRACE SMAPI] Content Patcher edited Data/Events/FarmHouse (for the 'Immersive Family' content pack).
[16:14:17 TRACE SMAPI] Content Patcher edited Data/Events/FarmHouse (for the '(CP) Simply Harvey' content pack).
[16:14:17 TRACE SMAPI] Content Patcher edited Data/Events/FarmHouse (for the 'Marital_Bliss' content pack).
[16:14:17 TRACE Polyamory Sweet Love] Got unofficial spouse requirement for event: Elliott, switching event condition to isSpouse O
[16:14:17 TRACE Polyamory Sweet Love] Got unofficial spouse requirement for event: Elliott, switching event condition to isSpouse O
[16:14:17 TRACE SMAPI] Content Patcher edited Data/AquariumFish (for the 'Stardew Valley Expanded' content pack).
[16:14:17 TRACE SMAPI] Content Patcher edited Data/AquariumFish (for the 'Distant Lands - Witch Swamp Overhaul' content pack).
[16:14:17 TRACE SMAPI] Content Patcher edited Data/AquariumFish (for the 'Alchemistry' content pack).
[16:14:17 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/AquariumFish' (for the 'Stardew Valley Expanded' content pack).
[16:14:17 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/TheresEvenMoreAquariumFish' (for the 'Stardew Valley Expanded' content pack).
[16:14:17 TRACE SMAPI] Content Patcher edited LooseSprites/AquariumFish (for the 'Distant Lands - Witch Swamp Overhaul' content pack).
[16:14:17 TRACE SMAPI] Content Patcher edited LooseSprites/AquariumFish (for the 'DSHi Artifacts Retexture' content pack).
[16:14:17 TRACE PolyamorySweet Rooms] Loading spouse rooms, clearing current room data
[16:14:17 TRACE PolyamorySweet Rooms] Getting 3 spouse rooms
[16:14:17 TRACE PolyamorySweet Rooms] Astarion has custom room order
[16:14:17 TRACE PolyamorySweet Rooms] Harvey has custom room order
[16:14:17 TRACE PolyamorySweet Rooms] Elliott has custom room order
[16:14:17 TRACE PolyamorySweet Rooms] Using shell custom_spouse_room_open_right_2 for Astarion
[16:14:17 TRACE PolyamorySweet Rooms] Loading spouse room for Astarion. template , index -1, shellStart {X:49 Y:19}, spouse offset {X:4 Y:5}. Type: custom_spouse_room_open_right_2
[16:14:17 TRACE SMAPI] PolyamorySweet Rooms loaded asset 'Maps/custom_spouse_room_open_right_2'.
[16:14:17 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Stardew Valley Expanded' content pack).
[16:14:17 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'CapeStardew' content pack).
[16:14:17 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Stardew Kids Expansion' content pack).
[16:14:17 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'AnnettaNPC' content pack).
[16:14:17 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'astarion' content pack).
[16:14:17 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[16:14:17 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Distant Lands - Witch Swamp Overhaul' content pack).
[16:14:17 TRACE SMAPI] Content Patcher edited Data/Characters (for the '(CP) Ornithologist's Guild' content pack).
[16:14:17 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Alchemistry' content pack).
[16:14:17 TRACE SMAPI] Content Patcher edited Data/Characters (for the '(CP) Baldur's Valley' content pack).
[16:14:17 TRACE SMAPI] Content Patcher edited Data/Characters (for the '(CP) Polyamory Sweet!' content pack).
[16:14:17 TRACE SMAPI] Content Patcher edited Data/Characters (for the '(CP) Astarion Heart Events and Expanded Dialogue' content pack).
[16:14:17 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Growing Valley: Growth Spurt' content pack).
[16:14:17 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters.
[16:14:17 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters.
[16:14:17 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters.
[16:14:17 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters.
[16:14:17 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters.
[16:14:17 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters.
[16:14:17 TRACE SMAPI] Love of Cooking edited Data/Characters.
[16:14:17 ERROR PolyamorySweet Rooms] Failed to load Room for Astarion; please ensure that the NPC has a spouse room created, or contact the one who made that NPC. If this NPC is not normally marriable, there will be no custom room.
[16:14:17 TRACE PolyamorySweet Rooms] Using shell custom_spouse_room_open_right for Harvey
[16:14:17 TRACE PolyamorySweet Rooms] Loading spouse room for Harvey. template , index -1, shellStart {X:56 Y:19}, spouse offset {X:4 Y:5}. Type: custom_spouse_room_open_right
[16:14:17 TRACE SMAPI] PolyamorySweet Rooms loaded asset 'Maps/custom_spouse_room_open_right'.
[16:14:17 TRACE PolyamorySweet Rooms] Map Path: |spouseRooms|
[16:14:17 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'Earthy Interiors' content pack).
[16:14:17 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'Warm Cozy Fireplaces' content pack).
[16:14:17 TRACE SMAPI] Content Patcher edited Maps/SewerTiles (for the 'Better Water' content pack).
[16:14:17 TRACE SMAPI] Content Patcher edited Maps/ElliottHouseTiles (for the 'astarion' content pack).
[16:14:17 TRACE SMAPI] Content Patcher edited Maps/ElliottHouseTiles (for the 'Earthy Interiors' content pack).
[16:14:17 WARN  Content Patcher] Can't apply image patch "(CP) Astarion Heart Events and Expanded Dialogue > EditImage Maps/ElliottHouseTiles" to Maps/ElliottHouseTiles: the FromFile file 'assets/ElliottAstarionHouseTiles.png' doesn't exist.
[16:14:17 TRACE SMAPI] Content Patcher edited Maps/ElliottHouseTiles (for the '(CP) Astarion Heart Events and Expanded Dialogue' content pack).
[16:14:18 TRACE SMAPI] Content Patcher edited Maps/townInterior_2 (for the 'Earthy Interiors' content pack).
[16:14:18 TRACE SMAPI] Content Patcher edited Maps/spouseRooms (for the 'Less Ugly Spouse Rooms' content pack).
[16:14:18 TRACE PolyamorySweet Rooms] Exited
[16:14:18 TRACE PolyamorySweet Rooms] Using shell custom_spouse_room_closed_right for Elliott
[16:14:18 TRACE PolyamorySweet Rooms] Loading spouse room for Elliott. template , index -1, shellStart {X:63 Y:19}, spouse offset {X:4 Y:5}. Type: custom_spouse_room_closed_right
[16:14:18 TRACE PolyamorySweet Rooms] Extending layer Back from 70,46 (70,46) to 71,46
[16:14:18 TRACE PolyamorySweet Rooms] Extending layer Buildings from 70,46 (70,46) to 71,46
[16:14:18 TRACE PolyamorySweet Rooms] Extending layer Buildings2 from 70,46 (70,46) to 71,46
[16:14:18 TRACE PolyamorySweet Rooms] Extending layer Front from 70,46 (70,46) to 71,46
[16:14:18 TRACE PolyamorySweet Rooms] Extending layer AlwaysFront from 70,46 (70,46) to 71,46
[16:14:18 TRACE PolyamorySweet Rooms] Extending layer Paths from 70,46 (70,46) to 71,46
[16:14:18 TRACE SMAPI] PolyamorySweet Rooms loaded asset 'Maps/custom_spouse_room_closed_right'.
[16:14:18 TRACE PolyamorySweet Rooms] Map Path: |spouseRooms|
[16:14:18 TRACE PolyamorySweet Rooms] Exited
[16:14:18 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[16:14:18 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/CookingRecipeOverrides'.
[16:14:18 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/CookingRecipeOverrides (for the 'Cornucopia - Artisan Machines' content pack).
[16:14:18 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/CookingRecipeOverrides (for the 'Culinary Delight' content pack).
[16:14:18 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'Dwarven Expansion' content pack).
[16:14:18 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the '(CP) Everia's Dragons Expanded' content pack).
[16:14:18 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'Wildflour's Atelier Goods' content pack).
[16:14:18 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the '(CP) H&W Mixology 101' content pack).
[16:14:18 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'Stardew Valley Expanded' content pack).
[16:14:18 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'Cornucopia - More Crops' content pack).
[16:14:18 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'Cornucopia - Artisan Machines' content pack).
[16:14:18 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'CapeStardew' content pack).
[16:14:18 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'Vanilla Cooking Recipes' content pack).
[16:14:18 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'Part of a Saloon Breakfast' content pack).
[16:14:18 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the '(CP) VPP Data' content pack).
[16:14:18 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'Distant Lands - Witch Swamp Overhaul' content pack).
[16:14:18 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the '(CP) Copper Still' content pack).
[16:14:18 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'Alchemistry' content pack).
[16:14:18 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the '(CP) Archaeology Skill' content pack).
[16:14:18 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the '(CP) Good Job Suzette's Home Cooking' content pack).
[16:14:18 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'Love of Cooking (CP)' content pack).
[16:14:18 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'Culinary Delight' content pack).
[16:14:18 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'Cornucopia - Artisan Machines' content pack).
[16:14:18 TRACE SMAPI] Json Assets edited Data/CookingRecipes.
[16:14:18 TRACE SMAPI] Content Patcher loaded asset 'Maps/Forest' (for the 'Stardew Valley Expanded' content pack).
[16:14:18 TRACE SMAPI] Content Patcher edited Maps/Forest (for the 'Stardew Valley Expanded' content pack).
[16:14:19 TRACE SMAPI] Content Patcher edited Maps/Forest (for the 'CapeStardew' content pack).
[16:14:19 TRACE SMAPI] Content Patcher edited Maps/Forest (for the 'Way Back PT' content pack).
[16:14:19 TRACE SMAPI] Content Patcher edited Maps/Forest (for the 'MSVE' content pack).
[16:14:19 TRACE SMAPI] Content Patcher edited Maps/Forest (for the '(CP) Ornithologist's Guild' content pack).
[16:14:20 TRACE SMAPI] Content Patcher edited Maps/Forest (for the 'Alchemistry' content pack).
[16:14:20 TRACE SMAPI] Content Patcher edited Maps/Forest (for the 'PolyCarts' content pack).
[16:14:20 TRACE SMAPI] Content Patcher edited Maps/Forest (for the '(CP) Baldur's Valley' content pack).
[16:14:20 TRACE SMAPI] Content Patcher loaded asset 'Maps/Wildflour.AtelierGoods_ShopkeeperGrove' (for the 'Wildflour's Atelier Goods' content pack).
[16:14:20 TRACE SMAPI] Content Patcher edited Maps/Wildflour.AtelierGoods_ShopkeeperGrove (for the 'Wildflour's Atelier Goods' content pack).
[16:14:20 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_CapeMineForest' (for the 'CapeStardew' content pack).
[16:14:20 TRACE SMAPI] Content Patcher edited Maps/Custom_CapeMineForest (for the 'CapeStardew' content pack).
[16:14:20 TRACE SMAPI] Invalidated 5 asset names (Data/CookingRecipes, Maps/Custom_CapeMineForest, Maps/Forest, Maps/Wildflour.AtelierGoods_ShopkeeperGrove, spacechase0.SpaceCore/CookingRecipeOverrides).
Propagated 4 core assets (Data/CookingRecipes, Maps/Custom_CapeMineForest, Maps/Forest, Maps/Wildflour.AtelierGoods_ShopkeeperGrove).
Updated NPC warp route cache.
[16:14:20 TRACE game] setGameMode( 'playingGameMode (3)' )
[16:14:20 TRACE SMAPI] Game loader done.
[16:14:20 TRACE Json Assets] Adding default recipes
[16:14:20 TRACE SMAPI] Ornithologist's Guild edited Data/TriggerActions.
[16:14:20 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the 'Wildflour's Atelier Goods' content pack).
[16:14:20 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the 'Stardew Valley Expanded' content pack).
[16:14:20 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the 'Baubles' content pack).
[16:14:20 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the 'Cornucopia - More Crops' content pack).
[16:14:20 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the 'Cornucopia - More Flowers' content pack).
[16:14:20 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the 'Cornucopia - Artisan Machines' content pack).
[16:14:20 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the 'CapeStardew' content pack).
[16:14:20 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the 'Vanilla Cooking Recipes' content pack).
[16:14:20 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the 'Artisan Packaging' content pack).
[16:14:20 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the 'Part of a Saloon Breakfast' content pack).
[16:14:20 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the '(CP) VPP Data' content pack).
[16:14:20 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the 'Marital_Bliss' content pack).
[16:14:20 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the '(CP) Grapes of Ferngill' content pack).
[16:14:20 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the 'Alchemistry' content pack).
[16:14:20 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the 'Culinary Delight' content pack).
[16:14:20 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the 'Growing Valley: Child NPCs' content pack).
[16:14:20 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the 'Alchemistry' content pack).
[16:14:20 TRACE game] Applied trigger action 'SVE_ChallengingBadlands' with actions [RemoveMail Current SVE_ChallengingBadlands received].
[16:14:20 TRACE game] Applied trigger action 'SVE_ChallengingMarshlands' with actions [RemoveMail Current SVE_ChallengingMarshlands received].
[16:14:20 TRACE game] Applied trigger action 'SVE_ChallengingHighlandsCavern' with actions [RemoveMail Current SVE_ChallengingHighlandsCavern received].
[16:14:20 TRACE game] Applied trigger action 'SVE_LowMemoryBadlands' with actions [RemoveMail Current SVE_LowMemoryBadlands received].
[16:14:20 TRACE game] Applied trigger action 'SVE_LowMemoryHighlands' with actions [RemoveMail Current SVE_LowMemoryHighlands received].
[16:14:20 TRACE game] Applied trigger action 'FlashShifter.StardewValleyExpandedCP_LanceRiceRemove' with actions [RemoveMail Current SVE.LanceRice].
[16:14:20 TRACE game] Applied trigger action 'Cornucopia.MoreCrops_RemoveConfigFlags' with actions [MarkActionApplied All Cornucopia.MoreCrops_RepeatConfigFlags false], [MarkActionApplied All Cornucopia.MoreCrops_SetHerbsPackFlags false], [MarkActionApplied All Cornucopia.MoreCrops_SetExtendedCropsPackFlags false], [MarkActionApplied All Cornucopia.MoreCrops_SetExtendedTreesPackFlags false], [RemoveMail All Cornucopia.MoreCrops_HerbsPackEnabled all], [RemoveMail All Cornucopia.MoreCrops_ExtendedCropsPackEnabled all], [RemoveMail All Cornucopia.MoreCrops_ExtendedTreesPackEnabled all].
[16:14:20 TRACE game] Applied trigger action 'Cornucopia.MoreCrops_SetExtendedCropsPackFlags' with actions [AddMail All Cornucopia.MoreCrops_ExtendedCropsPackEnabled received].
[16:14:20 TRACE game] Applied trigger action 'Cornucopia.MoreCrops_SetExtendedTreesPackFlags' with actions [AddMail All Cornucopia.MoreCrops_ExtendedTreesPackEnabled received].
[16:14:20 TRACE game] Applied trigger action 'Cornucopia.MoreCrops_SetHerbsPackFlags' with actions [AddMail All Cornucopia.MoreCrops_HerbsPackEnabled received].
[16:14:20 TRACE game] Applied trigger action 'Cornucopia.MoreCrops_RepeatConfigFlags' with actions [MarkActionApplied All Cornucopia.MoreCrops_RemoveConfigFlags false].
[16:14:20 TRACE game] Applied trigger action 'Cornucopia.MoreFlowers_RemoveConfigFlags' with actions [MarkActionApplied All Cornucopia.MoreFlowers_RepeatConfigFlags false], [MarkActionApplied All Cornucopia.MoreFlowers_SetExtendedFlowersPackFlags false], [RemoveMail All Cornucopia.MoreFlowers_ExtendedFlowersPackEnabled all].
[16:14:20 TRACE game] Applied trigger action 'Cornucopia.MoreFlowers_SetExtendedFlowersPackFlags' with actions [AddMail All Cornucopia.MoreFlowers_ExtendedFlowersPackEnabled received].
[16:14:20 TRACE game] Applied trigger action 'Cornucopia.MoreFlowers_RepeatConfigFlags' with actions [MarkActionApplied All Cornucopia.MoreFlowers_RemoveConfigFlags false].
[16:14:20 TRACE game] Applied trigger action 'Cornucopia.ArtisanMachines_RemoveConfigFlags' with actions [MarkActionApplied All Cornucopia.ArtisanMachines_RepeatConfigFlags false], [MarkActionApplied All Cornucopia.ArtisanMachines_SetVinegarKegFlags false], [MarkActionApplied All Cornucopia.ArtisanMachines_SetJuicerFlags false], [RemoveMail All Cornucopia.ArtisanMachines_VinegarKegEnabled all], [RemoveMail All Cornucopia.ArtisanMachines_JuicerEnabled all].
[16:14:20 TRACE game] Applied trigger action 'Cornucopia.ArtisanMachines_SetVinegarKegFlags' with actions [AddMail All Cornucopia.ArtisanMachines_VinegarKegEnabled received].
[16:14:20 TRACE game] Applied trigger action 'Cornucopia.ArtisanMachines_SetJuicerFlags' with actions [AddMail All Cornucopia.ArtisanMachines_JuicerEnabled received].
[16:14:20 TRACE game] Applied trigger action 'Cornucopia.ArtisanMachines_RepeatConfigFlags' with actions [MarkActionApplied All Cornucopia.ArtisanMachines_RemoveConfigFlags false].
[16:14:20 TRACE game] Applied trigger action 'siliconmodding.GVChildNPCs_Add_Elias_Firstborn' with actions [AddMail Current siliconmodding.GVChildNPCs_Elias_Firstborn Received].
[16:14:20 TRACE game] Applied trigger action 'siliconmodding.GVChildNPCs_Add_GrowingValley_Firstborn_Male' with actions [AddMail Current GrowingValley_Firstborn_Male Received].
[16:14:20 TRACE game] Applied trigger action 'siliconmodding.GVChildNPCs_Add_Default_Secondborn' with actions [AddMail Host siliconmodding.GVChildNPCs_Default_Secondborn Received].
[16:14:20 TRACE game] Applied trigger action 'siliconmodding.GVChildNPCs_Add_GrowingValley_Secondborn_Female' with actions [AddMail Current GrowingValley_Secondborn_Female Received].
[16:14:20 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/MarriageDialogueAstarion' (for the '(CP) Baldur's Valley' content pack).
[16:14:20 TRACE SMAPI] Content Patcher edited Characters/Dialogue/MarriageDialogueAstarion (for the '(CP) Baldur's Valley' content pack).
[16:14:20 TRACE SMAPI] Content Patcher edited Characters/Dialogue/MarriageDialogue (for the '(CP) Simply Harvey' content pack).
[16:14:20 TRACE SMAPI] Content Patcher edited Characters/Dialogue/MarriageDialogue (for the 'Canon-Friendly Dialogue Expansion' content pack).
[16:14:20 TRACE SMAPI] Content Patcher edited Characters/Dialogue/MarriageDialogueElliott (for the 'Part of a Saloon Breakfast' content pack).
[16:14:20 TRACE SMAPI] Content Patcher edited Characters/Dialogue/MarriageDialogueElliott (for the 'astarion' content pack).
[16:14:20 TRACE SMAPI] Content Patcher edited Characters/Dialogue/MarriageDialogueElliott (for the 'Canon-Friendly Dialogue Expansion' content pack).
[16:14:20 TRACE SMAPI] Content Patcher edited Characters/Dialogue/MarriageDialogueElliott (for the '(CP) Astarion Heart Events and Expanded Dialogue' content pack).
[16:14:20 TRACE SMAPI] Content Patcher edited Characters/Dialogue/MarriageDialogueHarvey (for the 'Harvey Marriage Expansion' content pack).
[16:14:20 TRACE SMAPI] Content Patcher edited Characters/Dialogue/MarriageDialogueHarvey (for the 'DirtyishHarvey' content pack).
[16:14:20 TRACE SMAPI] Content Patcher edited Characters/Dialogue/MarriageDialogueHarvey (for the '(CP) Simply Harvey' content pack).
[16:14:20 TRACE SMAPI] Content Patcher edited Characters/Dialogue/MarriageDialogueHarvey (for the 'Canon-Friendly Dialogue Expansion' content pack).
[16:14:20 TRACE SMAPI] Content Patcher edited Characters/Dialogue/MarriageDialogueHarvey (for the 'More Romantic Harvey' content pack).
[16:14:20 TRACE Polyamory Sweet Love] Got unofficial spouse requirement for event: Elliott, switching event condition to isSpouse O
[16:14:20 TRACE Polyamory Sweet Love] Got unofficial spouse requirement for event: Elliott, switching event condition to isSpouse O
[16:14:20 TRACE PolyamorySweet Rooms] Checking spouse thing for Harvey
[16:14:20 TRACE PolyamorySweet Rooms] Checking spouse thing for Elliott
[16:14:20 TRACE PolyamorySweet Rooms] Loading spouse rooms, clearing current room data
[16:14:20 TRACE PolyamorySweet Rooms] Getting 3 spouse rooms
[16:14:20 TRACE PolyamorySweet Rooms] Astarion has custom room order
[16:14:20 TRACE PolyamorySweet Rooms] Harvey has custom room order
[16:14:20 TRACE PolyamorySweet Rooms] Elliott has custom room order
[16:14:20 TRACE PolyamorySweet Rooms] Using shell custom_spouse_room_open_right_2 for Astarion
[16:14:20 TRACE PolyamorySweet Rooms] Loading spouse room for Astarion. template , index -1, shellStart {X:49 Y:19}, spouse offset {X:4 Y:5}. Type: custom_spouse_room_open_right_2
[16:14:20 ERROR PolyamorySweet Rooms] Failed to load Room for Astarion; please ensure that the NPC has a spouse room created, or contact the one who made that NPC. If this NPC is not normally marriable, there will be no custom room.
[16:14:20 TRACE PolyamorySweet Rooms] Using shell custom_spouse_room_open_right for Harvey
[16:14:20 TRACE PolyamorySweet Rooms] Loading spouse room for Harvey. template , index -1, shellStart {X:56 Y:19}, spouse offset {X:4 Y:5}. Type: custom_spouse_room_open_right
[16:14:20 TRACE PolyamorySweet Rooms] Map Path: |spouseRooms|
[16:14:20 TRACE PolyamorySweet Rooms] Exited
[16:14:20 TRACE PolyamorySweet Rooms] Using shell custom_spouse_room_closed_right for Elliott
[16:14:20 TRACE PolyamorySweet Rooms] Loading spouse room for Elliott. template , index -1, shellStart {X:63 Y:19}, spouse offset {X:4 Y:5}. Type: custom_spouse_room_closed_right
[16:14:20 TRACE PolyamorySweet Rooms] Map Path: |spouseRooms|
[16:14:20 TRACE PolyamorySweet Rooms] Exited
[16:14:20 TRACE Custom Tokens] Special Order with key Emily has been completed
[16:14:20 TRACE Custom Tokens] Special Order with key Demetrius2 has been completed
[16:14:20 TRACE Custom Tokens] Special Order with key Lewis has been completed
[16:14:20 TRACE Custom Tokens] Special Order with key Willy has been completed
[16:14:20 TRACE Custom Tokens] Special Order with key Linus has been completed
[16:14:20 TRACE Custom Tokens] Special Order with key Gus has been completed
[16:14:20 TRACE Custom Tokens] Special Order with key Cornucopia.ArtisanMachines_DeluxeSmoker has been completed
[16:14:20 TRACE Custom Tokens] Special Order with key MarlonFay has been completed
[16:14:20 TRACE Custom Tokens] Special Order with key Clint2 has been completed
[16:14:20 TRACE Custom Tokens] Special Order with key Robin3 has been completed
[16:14:20 TRACE Custom Tokens] Special Order with key Susan has been completed
[16:14:20 TRACE Custom Tokens] Special Order with key MarlonFay2 has been completed
[16:14:20 TRACE Custom Tokens] Special Order with key Gunther has been completed
[16:14:20 TRACE Custom Tokens] Special Order with key Wizard2 has been completed
[16:14:20 TRACE Custom Tokens] Special Order with key Lewis9695 has been completed
[16:14:20 TRACE Custom Tokens] Special Order with key Sophia has been completed
[16:14:20 TRACE Custom Tokens] Special Order with key Lance has been completed
[16:14:20 TRACE Custom Tokens] Special Order with key QiChallenge2 has been completed
[16:14:20 TRACE Custom Tokens] Special Order with key Cornucopia.ArtisanMachines_YogurtJar has been completed
[16:14:20 TRACE Custom Tokens] Special Order with key DesertFestivalMarlon1 has been completed
[16:14:20 TRACE Custom Tokens] Special Order with key QiChallenge7 has been completed
[16:14:20 TRACE Custom Tokens] Special Order with key Caroline has been completed
[16:14:20 TRACE Custom Tokens] Special Order with key Cornucopia.ArtisanMachines_Alembic has been completed
[16:14:20 TRACE Custom Tokens] Special Order with key Apples has been completed
[16:14:20 TRACE Custom Tokens] Special Order with key QiChallenge12 has been completed
[16:14:20 TRACE Custom Tokens] Special Order with key QiChallenge6 has been completed
[16:14:20 TRACE Custom Tokens] Special Order with key Olivia has been completed
[16:14:20 TRACE Custom Tokens] Special Order with key QiChallenge10 has been completed
[16:14:20 TRACE Custom Tokens] Special Order with key Willy2 has been completed
[16:14:20 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1280 Height:800}
[16:14:20 TRACE SMAPI] Calcifer loaded asset 'sophie.Calcifer/FurnitureOffsets'.
[16:14:20 TRACE SMAPI] Calcifer loaded asset 'sophie.Calcifer/FurnitureOffsets'.
[16:14:21 TRACE SMAPI] Content Patcher loaded asset 'Mods/Wildflour.AtelierGoods/Machines_Boutique_Classic' (for the 'Wildflour's Atelier Goods' content pack).
[16:14:21 TRACE SMAPI] Content Patcher loaded asset 'Cornucopia.ArtisanMachines/Craftables' (for the 'Cornucopia - Artisan Machines' content pack).
[16:14:21 TRACE SMAPI] Content Patcher edited Cornucopia.ArtisanMachines/Craftables (for the 'Medieval Craftables for Cornucopia - Artisan Machines' content pack).
[16:14:21 TRACE SMAPI] Content Patcher loaded asset 'Mods/moonslime.ArchaeologySkill/textures' (for the '(CP) Archaeology Skill' content pack).
[16:14:21 TRACE SMAPI] Content Patcher loaded asset 'Mods/moonslime.ArchaeologySkill/sve_textures' (for the '(CP) Archaeology Skill' content pack).
[16:14:21 TRACE SMAPI] Content Patcher loaded asset 'Mods/appleseed.BCP/Objects' (for the 'Baubles' content pack).
[16:14:21 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/DiamondWand' (for the 'Stardew Valley Expanded' content pack).
[16:14:21 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Tempered Galaxy Hammer' (for the 'Stardew Valley Expanded' content pack).
[16:14:21 TRACE SMAPI] Content Patcher loaded asset 'Tilesheets/Ivy_OrnithologistsGuild_Binoculars' (for the '(CP) Ornithologist's Guild' content pack).
[16:14:21 TRACE SMAPI] Context: loaded save 'Pitt_371068111', starting summer 16 Y5, locale set to . Single-player.
[16:14:21 TRACE Love of Cooking] Invalidating assets on LoadStageChanged.
[16:14:21 TRACE Love of Cooking] Requested cache invalidation for 'Mods/blueberry.LoveOfCooking.Assets/Strings'.
[16:14:21 TRACE SMAPI] Invalidated 1 asset names (Mods/blueberry.LoveOfCooking.Assets/Strings).
Propagated 0 core assets ().
[16:14:21 TRACE SMAPI] Content Patcher loaded asset 'Mods/blueberry.LoveOfCooking.Assets/Strings' (for the 'Love of Cooking (CP)' content pack).
[16:14:21 TRACE SMAPI] Content Patcher edited Mods/blueberry.LoveOfCooking.Assets/Strings (for the 'Love of Cooking (EN)' content pack).
[16:14:21 TRACE Love of Cooking] Requested cache invalidation for 'Mods/blueberry.LoveOfCooking.Assets/Strings'.
[16:14:21 TRACE SMAPI] Invalidated 1 asset names (Mods/blueberry.LoveOfCooking.Assets/Strings).
Propagated 0 core assets ().
[16:14:21 TRACE Love of Cooking] Requested cache invalidation for 'Data/Characters'.
[16:14:21 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Stardew Valley Expanded' content pack).
[16:14:21 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'CapeStardew' content pack).
[16:14:21 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Stardew Kids Expansion' content pack).
[16:14:21 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'AnnettaNPC' content pack).
[16:14:21 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'astarion' content pack).
[16:14:21 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[16:14:21 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Distant Lands - Witch Swamp Overhaul' content pack).
[16:14:21 TRACE SMAPI] Content Patcher edited Data/Characters (for the '(CP) Ornithologist's Guild' content pack).
[16:14:21 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Alchemistry' content pack).
[16:14:21 TRACE SMAPI] Content Patcher edited Data/Characters (for the '(CP) Baldur's Valley' content pack).
[16:14:21 TRACE SMAPI] Content Patcher edited Data/Characters (for the '(CP) Polyamory Sweet!' content pack).
[16:14:21 TRACE SMAPI] Content Patcher edited Data/Characters (for the '(CP) Astarion Heart Events and Expanded Dialogue' content pack).
[16:14:21 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Growing Valley: Growth Spurt' content pack).
[16:14:21 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters.
[16:14:21 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters.
[16:14:21 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters.
[16:14:21 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters.
[16:14:21 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters.
[16:14:21 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters.
[16:14:21 TRACE SMAPI] Love of Cooking edited Data/Characters.
[16:14:21 TRACE SMAPI] Invalidated 1 asset names (Data/Characters).
Propagated 1 core assets (Data/Characters).
[16:14:21 TRACE Love of Cooking] Requested cache invalidation for 'Data/Powers'.
[16:14:21 TRACE SMAPI] Invalidated 1 asset names (Data/Powers).
Propagated 0 core assets ().
[16:14:21 TRACE Ornithologist's Guild] Loaded data for 1 player(s)
[16:14:21 TRACE SMAPI] Item extensions loaded asset 'Mods/mistyspring.ItemExtensions/Data'.
[16:14:21 TRACE SMAPI] Content Patcher edited Mods/mistyspring.ItemExtensions/Data (for the 'CapeStardew' content pack).
[16:14:21 TRACE Item extensions] Checking (O)dreamy.kickitspot_EndlessEmber data...
[16:14:21 TRACE Item extensions] Checking (O)dreamy.kickitspot_MysticArcana data...
[16:14:21 TRACE Item extensions] Checking (O)dreamy.kickitspot_SilverPetal data...
[16:14:21 TRACE Item extensions] Checking (O)dreamy.kickitspot_SkyOak data...
[16:14:21 DEBUG Item extensions] Loaded 4 item data.
[16:14:21 TRACE SMAPI] Item extensions loaded asset 'Mods/mistyspring.ItemExtensions/EatingAnimations'.
[16:14:21 DEBUG Item extensions] Loaded 14 eating animations.
[16:14:21 TRACE SMAPI] Item extensions loaded asset 'Mods/mistyspring.ItemExtensions/Mines/Terrain'.
[16:14:21 DEBUG Item extensions] Loaded 0 mineshaft terrain features.
[16:14:21 TRACE SMAPI] Item extensions loaded asset 'Mods/mistyspring.ItemExtensions/MixedSeeds'.
[16:14:21 TRACE SMAPI] Content Patcher edited Mods/mistyspring.ItemExtensions/MixedSeeds (for the 'Wildflour's Atelier Goods' content pack).
[16:14:21 TRACE SMAPI] Content Patcher edited Mods/mistyspring.ItemExtensions/MixedSeeds (for the 'Cornucopia - More Crops' content pack).
[16:14:21 TRACE SMAPI] Content Patcher edited Mods/mistyspring.ItemExtensions/MixedSeeds (for the 'Cornucopia - More Flowers' content pack).
[16:14:21 TRACE Item extensions] Checking Wildflour.AtelierGoods_Fruit_Seeds data...
[16:14:21 TRACE Item extensions] Seed doesn't seem to exist in-game. (Logged for debugging purposes)
[16:14:21 TRACE Item extensions] Seed doesn't seem to exist in-game. (Logged for debugging purposes)
[16:14:21 TRACE Item extensions] Seed doesn't seem to exist in-game. (Logged for debugging purposes)
[16:14:21 TRACE Item extensions] Seed doesn't seem to exist in-game. (Logged for debugging purposes)
[16:14:21 TRACE Item extensions] Checking Wildflour.AtelierGoods_Veggie_Seeds data...
[16:14:21 TRACE Item extensions] Seed doesn't seem to exist in-game. (Logged for debugging purposes)
[16:14:21 TRACE Item extensions] Checking Wildflour.AtelierGoods_Herb_Seeds data...
[16:14:21 TRACE Item extensions] Seed doesn't seem to exist in-game. (Logged for debugging purposes)
[16:14:21 TRACE Item extensions] Seed doesn't seem to exist in-game. (Logged for debugging purposes)
[16:14:21 TRACE Item extensions] Seed doesn't seem to exist in-game. (Logged for debugging purposes)
[16:14:21 TRACE Item extensions] Checking Wildflour.AtelierGoods_Flower_Seeds data...
[16:14:21 TRACE Item extensions] Seed doesn't seem to exist in-game. (Logged for debugging purposes)
[16:14:21 TRACE Item extensions] Seed doesn't seem to exist in-game. (Logged for debugging purposes)
[16:14:21 TRACE Item extensions] Seed doesn't seem to exist in-game. (Logged for debugging purposes)
[16:14:21 TRACE Item extensions] Seed doesn't seem to exist in-game. (Logged for debugging purposes)
[16:14:21 TRACE Item extensions] Seed doesn't seem to exist in-game. (Logged for debugging purposes)
[16:14:21 TRACE Item extensions] Seed doesn't seem to exist in-game. (Logged for debugging purposes)
[16:14:21 TRACE Item extensions] Checking 770 data...
[16:14:21 TRACE Item extensions] Checking MixedFlowerSeeds data...
[16:14:21 DEBUG Item extensions] Loaded 6 mixed seeds data.
[16:14:21 TRACE SMAPI] Item extensions loaded asset 'Mods/mistyspring.ItemExtensions/Panning'.
[16:14:21 DEBUG Item extensions] Loaded 0 panning data.
[16:14:21 TRACE SMAPI] Item extensions loaded asset 'Mods/mistyspring.ItemExtensions/Train'.
[16:14:21 DEBUG Item extensions] Loaded 0 custom train drops.
[16:14:21 TRACE SMAPI] Item extensions loaded asset 'Mods/mistyspring.ItemExtensions/Treasure'.
[16:14:21 TRACE SMAPI] Content Patcher edited Mods/mistyspring.ItemExtensions/Treasure (for the 'Culinary Delight' content pack).
[16:14:21 TRACE Item extensions] Button: X
[16:14:21 TRACE Item extensions] Button: Right-Click
[16:14:21 TRACE Item extensions] Total 2
[16:14:21 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Stardew Valley Expanded' content pack).
[16:14:21 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Earthy Recolour' content pack).
[16:14:21 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'DaisyNiko's Earthy Maps - All in One' content pack).
[16:14:22 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Way Back PT' content pack).
[16:14:22 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Earthy Interiors' content pack).
[16:14:22 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Medieval_buildings' content pack).
[16:14:22 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Moon Cycle' content pack).
[16:14:22 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Wallet Description' content pack).
[16:14:22 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Seasonal Cute Characters SVE' content pack).
[16:14:22 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the '(CP) Soft Slow Seasons' content pack).
[16:14:22 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Better Water' content pack).
[16:14:22 TRACE SMAPI] Vanilla Plus Professions edited LooseSprites/Cursors.
[16:14:22 TRACE SMAPI] Better Crafting loaded asset 'Mods/leclair.bettercrafting/DynamicTextures/buttons.png'.
[16:14:22 TRACE SMAPI] Better Crafting loaded asset 'Mods/leclair.bettercrafting/Rules'.
[16:14:22 TRACE Greenhouse Sprinklers] Invalidating Texture Cache at first Load
[16:14:22 TRACE Greenhouse Sprinklers] Requested cache invalidation for 'Buildings/Greenhouse'.
[16:14:22 TRACE SMAPI] Invalidated 0 cache entries.
[16:14:22 TRACE SMAPI] NPC Map Locations loaded asset 'Mods/Bouhm.NPCMapLocations/NPCs'.
[16:14:22 TRACE SMAPI] Content Patcher edited Mods/Bouhm.NPCMapLocations/NPCs (for the 'Stardew Valley Expanded' content pack).
[16:14:22 TRACE SMAPI] Content Patcher edited Mods/Bouhm.NPCMapLocations/NPCs (for the 'AnnettaNPC' content pack).
[16:14:22 TRACE SMAPI] Content Patcher edited Mods/Bouhm.NPCMapLocations/NPCs (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[16:14:22 TRACE SMAPI] NPC Map Locations loaded asset 'Mods/Bouhm.NPCMapLocations/Locations'.
[16:14:22 TRACE SMAPI] Content Patcher edited Mods/Bouhm.NPCMapLocations/Locations (for the 'Stardew Valley Expanded' content pack).
[16:14:22 TRACE SMAPI] Content Patcher edited Data/WorldMap (for the 'Stardew Valley Expanded' content pack).
[16:14:22 TRACE SMAPI] Content Patcher edited Data/WorldMap (for the 'ReMapping' content pack).
[16:14:22 TRACE Happy Birthday] Loading in default birthday gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[16:14:22 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Linus : Omegasis.HappyBirthday.ContentPack.en-US
[16:14:22 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Leah : Omegasis.HappyBirthday.ContentPack.en-US
[16:14:22 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Abigail : Omegasis.HappyBirthday.ContentPack.en-US
[16:14:22 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Willy : Omegasis.HappyBirthday.ContentPack.en-US
[16:14:22 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Gus : Omegasis.HappyBirthday.ContentPack.en-US
[16:14:22 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Elliott : Omegasis.HappyBirthday.ContentPack.en-US
[16:14:22 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Evelyn : Omegasis.HappyBirthday.ContentPack.en-US
[16:14:22 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Kent : Omegasis.HappyBirthday.ContentPack.en-US
[16:14:22 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Emily : Omegasis.HappyBirthday.ContentPack.en-US
[16:14:22 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Jas : Omegasis.HappyBirthday.ContentPack.en-US
[16:14:22 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Wizard : Omegasis.HappyBirthday.ContentPack.en-US
[16:14:22 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Demetrius : Omegasis.HappyBirthday.ContentPack.en-US
[16:14:22 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Lewis : Omegasis.HappyBirthday.ContentPack.en-US
[16:14:22 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Penny : Omegasis.HappyBirthday.ContentPack.en-US
[16:14:22 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Shane : Omegasis.HappyBirthday.ContentPack.en-US
[16:14:22 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Krobus : Omegasis.HappyBirthday.ContentPack.en-US
[16:14:22 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Robin : Omegasis.HappyBirthday.ContentPack.en-US
[16:14:22 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Vincent : Omegasis.HappyBirthday.ContentPack.en-US
[16:14:22 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Alex : Omegasis.HappyBirthday.ContentPack.en-US
[16:14:22 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Harvey : Omegasis.HappyBirthday.ContentPack.en-US
[16:14:22 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Sebastian : Omegasis.HappyBirthday.ContentPack.en-US
[16:14:22 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Dwarf : Omegasis.HappyBirthday.ContentPack.en-US
[16:14:22 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Sandy : Omegasis.HappyBirthday.ContentPack.en-US
[16:14:22 TRACE Happy Birthday] Loaded in gifts for npc for content pack: George : Omegasis.HappyBirthday.ContentPack.en-US
[16:14:22 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Marnie : Omegasis.HappyBirthday.ContentPack.en-US
[16:14:22 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Sam : Omegasis.HappyBirthday.ContentPack.en-US
[16:14:22 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Jodi : Omegasis.HappyBirthday.ContentPack.en-US
[16:14:22 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Pierre : Omegasis.HappyBirthday.ContentPack.en-US
[16:14:22 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Caroline : Omegasis.HappyBirthday.ContentPack.en-US
[16:14:22 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Clint : Omegasis.HappyBirthday.ContentPack.en-US
[16:14:22 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Pam : Omegasis.HappyBirthday.ContentPack.en-US
[16:14:22 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Maru : Omegasis.HappyBirthday.ContentPack.en-US
[16:14:22 TRACE Happy Birthday] Loaded in gifts for npc for content pack: DefaultGifts : Omegasis.HappyBirthday.ContentPack.en-US
[16:14:22 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Haley : Omegasis.HappyBirthday.ContentPack.en-US
[16:14:22 TRACE Happy Birthday] Loaded in spouse gifts for npc for content pack: Leah : Omegasis.HappyBirthday.ContentPack.en-US
[16:14:22 TRACE Happy Birthday] Loaded in spouse gifts for npc for content pack: Abigail : Omegasis.HappyBirthday.ContentPack.en-US
[16:14:22 TRACE Happy Birthday] Loaded in spouse gifts for npc for content pack: Elliott : Omegasis.HappyBirthday.ContentPack.en-US
[16:14:22 TRACE Happy Birthday] Loaded in spouse gifts for npc for content pack: Emily : Omegasis.HappyBirthday.ContentPack.en-US
[16:14:22 TRACE Happy Birthday] Loaded in spouse gifts for npc for content pack: Penny : Omegasis.HappyBirthday.ContentPack.en-US
[16:14:22 TRACE Happy Birthday] Loaded in spouse gifts for npc for content pack: Shane : Omegasis.HappyBirthday.ContentPack.en-US
[16:14:22 TRACE Happy Birthday] Loaded in spouse gifts for npc for content pack: Alex : Omegasis.HappyBirthday.ContentPack.en-US
[16:14:22 TRACE Happy Birthday] Loaded in spouse gifts for npc for content pack: Harvey : Omegasis.HappyBirthday.ContentPack.en-US
[16:14:22 TRACE Happy Birthday] Loaded in spouse gifts for npc for content pack: Sebastian : Omegasis.HappyBirthday.ContentPack.en-US
[16:14:22 TRACE Happy Birthday] Loaded in spouse gifts for npc for content pack: Sam : Omegasis.HappyBirthday.ContentPack.en-US
[16:14:22 TRACE Happy Birthday] Loaded in spouse gifts for npc for content pack: Maru : Omegasis.HappyBirthday.ContentPack.en-US
[16:14:22 TRACE Happy Birthday] Loaded in spouse gifts for npc for content pack: Haley : Omegasis.HappyBirthday.ContentPack.en-US
[16:14:22 TRACE Happy Birthday] Registering Happy Birthday Content Pack: Omegasis.HappyBirthday.ContentPack.en-US
[16:14:22 TRACE Happy Birthday] Adding default gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[16:14:22 TRACE Happy Birthday] Adding npc Linus gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[16:14:22 TRACE Happy Birthday] Adding npc Leah gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[16:14:22 TRACE Happy Birthday] Adding npc Abigail gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[16:14:22 TRACE Happy Birthday] Adding npc Willy gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[16:14:22 TRACE Happy Birthday] Adding npc Gus gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[16:14:22 TRACE Happy Birthday] Adding npc Elliott gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[16:14:22 TRACE Happy Birthday] Adding npc Evelyn gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[16:14:22 TRACE Happy Birthday] Adding npc Kent gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[16:14:22 TRACE Happy Birthday] Adding npc Emily gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[16:14:22 TRACE Happy Birthday] Adding npc Jas gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[16:14:22 TRACE Happy Birthday] Adding npc Wizard gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[16:14:22 TRACE Happy Birthday] Adding npc Demetrius gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[16:14:22 TRACE Happy Birthday] Adding npc Lewis gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[16:14:22 TRACE Happy Birthday] Adding npc Penny gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[16:14:22 TRACE Happy Birthday] Adding npc Shane gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[16:14:22 TRACE Happy Birthday] Adding npc Krobus gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[16:14:22 TRACE Happy Birthday] Adding npc Robin gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[16:14:22 TRACE Happy Birthday] Adding npc Vincent gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[16:14:22 TRACE Happy Birthday] Adding npc Alex gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[16:14:22 TRACE Happy Birthday] Adding npc Harvey gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[16:14:22 TRACE Happy Birthday] Adding npc Sebastian gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[16:14:22 TRACE Happy Birthday] Adding npc Dwarf gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[16:14:22 TRACE Happy Birthday] Adding npc Sandy gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[16:14:22 TRACE Happy Birthday] Adding npc George gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[16:14:22 TRACE Happy Birthday] Adding npc Marnie gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[16:14:22 TRACE Happy Birthday] Adding npc Sam gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[16:14:22 TRACE Happy Birthday] Adding npc Jodi gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[16:14:22 TRACE Happy Birthday] Adding npc Pierre gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[16:14:22 TRACE Happy Birthday] Adding npc Caroline gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[16:14:22 TRACE Happy Birthday] Adding npc Clint gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[16:14:22 TRACE Happy Birthday] Adding npc Pam gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[16:14:22 TRACE Happy Birthday] Adding npc Maru gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[16:14:22 TRACE Happy Birthday] Adding npc DefaultGifts gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[16:14:22 TRACE Happy Birthday] Adding npc Haley gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[16:14:22 TRACE Happy Birthday] Adding spouse Leah gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[16:14:22 TRACE Happy Birthday] Adding spouse Abigail gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[16:14:22 TRACE Happy Birthday] Adding spouse Elliott gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[16:14:22 TRACE Happy Birthday] Adding spouse Emily gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[16:14:22 TRACE Happy Birthday] Adding spouse Penny gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[16:14:22 TRACE Happy Birthday] Adding spouse Shane gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[16:14:22 TRACE Happy Birthday] Adding spouse Alex gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[16:14:22 TRACE Happy Birthday] Adding spouse Harvey gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[16:14:22 TRACE Happy Birthday] Adding spouse Sebastian gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[16:14:22 TRACE Happy Birthday] Adding spouse Sam gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[16:14:22 TRACE Happy Birthday] Adding spouse Maru gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[16:14:22 TRACE Happy Birthday] Adding spouse Haley gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[16:14:22 TRACE Vanilla Plus Professions] Requested cache invalidation for 'Strings/UI'.
[16:14:22 TRACE SMAPI] Invalidated 1 asset names (Strings/UI).
Propagated 0 core assets ().
[16:14:22 TRACE Producer Framework Mod] Content pack: (PFM) Food Packaging 1.0.1 from /home/deck/.local/share/Steam/steamapps/common/Stardew Valley/Mods/Food Packaging/[PFM] Food Packaging
It does not have an Config.json file.
[16:14:22 TRACE Producer Framework Mod] Reading content pack: (PFM) Food Packaging 1.0.1 from /home/deck/.local/share/Steam/steamapps/common/Stardew Valley/Mods/Food Packaging/[PFM] Food Packaging
[16:14:22 TRACE SMAPI] Show Birthdays loaded asset 'Traktori.ShowBirthdays/Icon'.
[16:14:22 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:22 TRACE Polyamory Sweet Love] reloaded 3 spouses for Hilly 9178479611408154695
[16:14:22 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:22 TRACE Polyamory Sweet Love] reloaded 3 spouses for Hilly 9178479611408154695
[16:14:22 TRACE SMAPI] Polyamory Sweet Wedding loaded asset 'ApryllForever.PolyamorySweetWedding/dictionary'.
[16:14:22 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Stardew Valley Expanded' content pack).
[16:14:22 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'CapeStardew' content pack).
[16:14:22 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Stardew Kids Expansion' content pack).
[16:14:22 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'AnnettaNPC' content pack).
[16:14:22 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'astarion' content pack).
[16:14:22 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[16:14:22 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Distant Lands - Witch Swamp Overhaul' content pack).
[16:14:22 TRACE SMAPI] Content Patcher edited Data/Characters (for the '(CP) Ornithologist's Guild' content pack).
[16:14:22 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Alchemistry' content pack).
[16:14:22 TRACE SMAPI] Content Patcher edited Data/Characters (for the '(CP) Baldur's Valley' content pack).
[16:14:22 TRACE SMAPI] Content Patcher edited Data/Characters (for the '(CP) Polyamory Sweet!' content pack).
[16:14:22 TRACE SMAPI] Content Patcher edited Data/Characters (for the '(CP) Astarion Heart Events and Expanded Dialogue' content pack).
[16:14:22 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Growing Valley: Growth Spurt' content pack).
[16:14:22 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters.
[16:14:22 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters.
[16:14:22 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters.
[16:14:22 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters.
[16:14:22 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters.
[16:14:22 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters.
[16:14:22 TRACE SMAPI] Love of Cooking edited Data/Characters.
[16:14:22 INFO  Smart Building] Not controlling item stowing for this play session.
[16:14:22 TRACE To-Dew] Accessed mod-provided API (ToDew.ToDoApiImpl) for To-Dew.
[16:14:22 TRACE SMAPI] Vanilla Plus Professions loaded asset 'VanillaPlusProfessions/InsiderInfo'.
[16:14:22 TRACE SMAPI] Item extensions edited Strings/UI.
[16:14:22 TRACE SMAPI] Vanilla Plus Professions edited Strings/UI.
[16:14:22 TRACE SMAPI] Content Patcher edited Strings/UI (for the 'Stardew Valley Expanded' content pack).
[16:14:22 TRACE SMAPI] Content Patcher loaded asset 'Mods/blueberry.LoveOfCooking.Assets/Strings' (for the 'Love of Cooking (CP)' content pack).
[16:14:22 TRACE SMAPI] Content Patcher edited Mods/blueberry.LoveOfCooking.Assets/Strings (for the 'Love of Cooking (EN)' content pack).
[16:14:22 TRACE Shop Tile Framework] Updating current language settings: en
[16:14:22 TRACE Custom Cask Mod] Requested cache invalidation for 'Data/Machines'.
[16:14:22 TRACE SMAPI] Invalidated 1 asset names (Data/Machines).
Propagated 0 core assets ().
[16:14:22 TRACE Resource Storage] Removing this player's dictionary.
[16:14:22 TRACE Resource Storage] Loaded Dictionary!
[16:14:22 TRACE Resource Storage] Reloading farmer resources for the BC integration!
[16:14:22 TRACE Resource Storage] Checking mod data for Hilly
[16:14:22 TRACE Resource Storage] Deserializing dictionary!
[16:14:22 TRACE Resource Storage] The dictionary has already been migrated. The first key is (O)390.
[16:14:23 TRACE Love of Cooking] 
== LOCAL DATA ==

RecipeGridView:   False
CookingToolLevel: 4
FoodsEaten:       (Triple Shot Espresso) (Stuffed Mushrooms) (Coffee) (Spicy Eel) (Red Mullet) (Candy) (Oil of Garlic) (Miner's Treat) (Large Milk) (Pineapple) (Morghoula.AlchemistryCP_Lamprey) (Trout Soup) (Ancient Jello) (Cauliflower)
FavouriteRecipes: ()
CookbookUnlocked: True
Language:         EN

[16:14:23 TRACE Love of Cooking] 
== COOKING SKILL ==

ID: Cooking
Cooking level: 6
Experience until next level: (853/1500)
Total experience: (4153/4800)
Current professions:
	ImprovedSeasoning: True
	Restoration: False
	GiftBoost: False
	SalePrice: False
	ExtraPortion: False
	BuffDuration: False

[16:14:23 DEBUG Event Repeater] 915, 0
[16:14:23 TRACE Event Repeater] No repeatable events were removed
[16:14:23 TRACE SMAPI] Event Repeater loaded asset 'Mods/EventRepeater/MailToRepeat'.
[16:14:23 TRACE Event Repeater] No repeatable mail found for removal.
[16:14:23 TRACE SMAPI] Event Repeater loaded asset 'Mods/EventRepeater/ResponsesToRepeat'.
[16:14:23 TRACE Event Repeater] No repeatable responses found.
[16:14:23 TRACE SMAPI] Content Patcher loaded asset 'Maps/HighlandsBackground' (for the 'Stardew Valley Expanded' content pack).
[16:14:23 TRACE SMAPI] Content Patcher edited Maps/HighlandsBackground (for the 'Stardew Valley Expanded' content pack).
[16:14:23 TRACE Greenhouse Sprinklers] OnDayStart hit. Greenhouse Level 2
[16:14:23 INFO  Greenhouse Sprinklers] Watering the Greenhouse
[16:14:23 TRACE Greenhouse Sprinklers] Greenhouse Located
[16:14:23 TRACE Greenhouse Sprinklers] Found 156 terrainfeatures in Greenhouse
[16:14:23 TRACE Greenhouse Sprinklers] 141 tiles watered.
[16:14:23 TRACE Greenhouse Sprinklers] Watering pots in greenhouse
[16:14:23 TRACE Greenhouse Sprinklers] 0 Pots Watered
[16:14:23 TRACE SMAPI] Content Patcher edited Data/Monsters (for the 'Dwarven Expansion' content pack).
[16:14:23 TRACE SMAPI] Content Patcher edited Data/Monsters (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[16:14:23 TRACE SMAPI] Content Patcher edited Data/Monsters (for the 'Alchemistry' content pack).
[16:14:23 TRACE NPC Map Locations] Unknown locations: Campsite, Custom_AnnettaFireplace, Custom_AnnettaUpstairsBalcony, Custom_AreaSecretBoss, Custom_AreaSecretBossLvl2, Custom_AreaSecretBossLvl3, Custom_AreaSecretBossLvl4, Custom_AreaSecretCalibur, Custom_AreaSecretTrapRoom, Custom_BoatEvents, Custom_BoatNightMarket, Custom_BusStationed, Custom_BusStop_NoBus, Custom_Cape, Custom_CapeBeachPlank, Custom_CapeCaveLit, Custom_CapeCaveWarp, Custom_CapeCaving, Custom_CapeCavingArea3, Custom_CapeForest, Custom_CapeForestHomestead, Custom_CapeIslandEntry, Custom_CapeIslandLadder, Custom_CapeKeyMaze, Custom_CapeKeyMaze2, Custom_CapeKeyMaze3, Custom_CapeMeadowForestSouth, Custom_CapeMineCart, Custom_CapeMineCartOn, Custom_CapeMineCartScene, Custom_CapeMineForest, Custom_CapeScene, Custom_CapeSecretBasebroken, Custom_CapeSecretBaseDropArea, Custom_CapeSecretBaseDropAreaScene, Custom_CapeSecretBasePersistent, Custom_CapeStardewBoatShore, Custom_CapeStardewcabinfixed, Custom_CapeStardewScene, Custom_CapeTreasureRoom, Custom_CapeYrisBuilding, Custom_CindersapEntry, Custom_Countryside_BusStop_Bus, Custom_Countryside_BusStop_NoBus, Custom_Countryside_ClaireHouse, Custom_DarkCave, Custom_DarkCave2, Custom_DarkCave3Unlocktbin, Custom_FakeEnchantedGrove, Custom_ForestExpandedNew, Custom_ForestLostSketchbook, Custom_forestpoolexit, Custom_ForestWestOld, Custom_GoGoatRanch, Custom_GrampletonCoast, Custom_GrampletonFields_Small, Custom_GrampletonSuburbsOutskirts, Custom_Ivy_OrnithologistsGuild, Custom_JunimoWoods, Custom_LantanaLagoon, Custom_MagesRest, Custom_MagesRestEvents, Custom_RealSecretBase, Custom_RealSecretBase2, Custom_RealSecretBase2Unlocked, Custom_RowBoatentry, Custom_SeaCavernDepths, Custom_SeaCaveSecrets, Custom_SecretBase, Custom_SecretBase2, Custom_SecretBaseRoom, Custom_Sketchbookfound, Custom_SVESummit, Custom_TinaRoom, Custom_TownEast, Custom_UnlockSecretBase, Custom_VictorSummit, Custom_WoodsCompat, dreamy.kickitspot_CapeMineCart, dreamy.kickitspot_CapeMineForest, dreamy.kickitspot_SeaCaveSecrets, LewisBasement, Polydot.PolyCarts_Expa, Wildflour.AtelierGoods_ShopkeeperGrove
[16:14:23 TRACE Happy Birthday] Loading player's birthday on new day started.
[16:14:23 TRACE Happy Birthday] Loading player's birthday from: data/Hilly_9178479611408154695/Hilly_9178479611408154695.json
[16:14:23 TRACE Custom Tokens] Trackers set to update
[16:14:23 TRACE Custom Tokens] Hilly has been married for 0 year(s)
[16:14:23 TRACE Custom Tokens] Anniversary is the 8 of Summer
[16:14:23 TRACE SMAPI] Custom Cask Mod edited Data/Machines.
[16:14:23 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Dwarven Expansion' content pack).
[16:14:23 TRACE SMAPI] Content Patcher edited Data/Machines (for the '(CP) Everia's Dragons Expanded' content pack).
[16:14:23 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Wildflour's Atelier Goods' content pack).
[16:14:23 TRACE SMAPI] Content Patcher edited Data/Machines (for the '(CP) H&W Mixology 101' content pack).
[16:14:23 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Stardew Valley Expanded' content pack).
[16:14:23 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Baubles' content pack).
[16:14:23 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Cornucopia - More Crops' content pack).
[16:14:23 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Cornucopia - More Flowers' content pack).
[16:14:23 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Cornucopia - Artisan Machines' content pack).
[16:14:23 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Artisan Packaging' content pack).
[16:14:23 TRACE SMAPI] Content Patcher edited Data/Machines (for the '(CP) VPP Data' content pack).
[16:14:23 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Artisan Goods Keep Quality' content pack).
[16:14:23 TRACE SMAPI] Content Patcher edited Data/Machines (for the '(CP) More Sensible Juices' content pack).
[16:14:23 TRACE SMAPI] Content Patcher edited Data/Machines (for the '(CP) Copper Still' content pack).
[16:14:23 TRACE SMAPI] Content Patcher edited Data/Machines (for the '(CP) Ornithologist's Guild' content pack).
[16:14:23 TRACE SMAPI] Content Patcher edited Data/Machines (for the '(CP) Food Packaging' content pack).
[16:14:23 TRACE SMAPI] Content Patcher edited Data/Machines (for the '(CP) Grapes of Ferngill' content pack).
[16:14:23 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Alchemistry' content pack).
[16:14:23 TRACE SMAPI] Content Patcher edited Data/Machines (for the '(CP) Archaeology Skill' content pack).
[16:14:23 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Wildflour's Atelier Goods' content pack).
[16:14:23 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Cornucopia - More Crops' content pack).
[16:14:23 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Cornucopia - Artisan Machines' content pack).
[16:14:23 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Alchemistry' content pack).
[16:14:23 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Vegas' Item Compatibility Patch' content pack).
[16:14:23 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Cornucopia and SVE Item Compatibility Patch' content pack).
[16:14:23 TRACE SMAPI] Machine Control Panel edited Data/Machines.
[16:14:23 TRACE Cloudy Skies] Recorded Weather for Default. On 491 (Year 5, summer 16, Tuesday), the weather is: Sun
[16:14:23 TRACE Cloudy Skies] Recorded Weather for Island. On 491 (Year 5, summer 16, Tuesday), the weather is: Rain
[16:14:23 TRACE Cloudy Skies] Recorded Weather for Desert. On 491 (Year 5, summer 16, Tuesday), the weather is: Sun
[16:14:23 TRACE Mail Framework Mod] Requested cache invalidation for 'Data/mail'.
[16:14:23 TRACE SMAPI] Invalidated 0 cache entries.
[16:14:23 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:23 TRACE Polyamory Sweet Love] reloaded 3 spouses for Hilly 9178479611408154695
[16:14:23 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:23 TRACE Polyamory Sweet Love] reloaded 3 spouses for Hilly 9178479611408154695
[16:14:23 TRACE Polyamory Sweet Love] Elliott is in the Kitchen (FarmHouse)
[16:14:23 TRACE Polyamory Sweet Love] spouse rand 37, bed: 25 kitchen 25
[16:14:23 TRACE Polyamory Sweet Love] made kitchen spouse: Elliott
[16:14:23 TRACE Polyamory Sweet Love] Harvey is in the Kitchen (FarmHouse)
[16:14:23 TRACE Polyamory Sweet Love] spouse rand 94, bed: 25 kitchen 25
[16:14:23 TRACE Polyamory Sweet Love] Astarion is in the Kitchen (FarmHouse)
[16:14:23 TRACE Polyamory Sweet Love] spouse rand 35, bed: 25 kitchen 25
[16:14:23 TRACE Polyamory Sweet Love] placing Elliott
[16:14:23 TRACE Polyamory Sweet Love] in farm house
[16:14:23 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Elliott (for the 'Stardew Valley Expanded' content pack).
[16:14:23 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Elliott (for the 'Baubles' content pack).
[16:14:23 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Elliott (for the '(CP) Please, Remember My Marriage' content pack).
[16:14:23 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Elliott (for the 'Immersive Family' content pack).
[16:14:23 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Elliott (for the 'Part of a Saloon Breakfast' content pack).
[16:14:23 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Elliott (for the 'astarion' content pack).
[16:14:23 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Elliott (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[16:14:23 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Elliott (for the 'Unique Gift Dialogues Expanded' content pack).
[16:14:23 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Elliott (for the 'Marital_Bliss' content pack).
[16:14:23 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Elliott (for the 'Canon-Friendly Dialogue Expansion' content pack).
[16:14:23 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Elliott (for the '(CP) Astarion Heart Events and Expanded Dialogue' content pack).
[16:14:23 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Elliott (for the 'Culinary Delight' content pack).
[16:14:23 TRACE Polyamory Sweet Love] Elliott spouse random location instead of piled in the Kitchen!!! {X:46 Y:38}
[16:14:23 TRACE Polyamory Sweet Love] placing Harvey
[16:14:23 TRACE Polyamory Sweet Love] in farm house
[16:14:23 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Harvey (for the 'Stardew Valley Expanded' content pack).
[16:14:23 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Harvey (for the 'Baubles' content pack).
[16:14:23 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Harvey (for the 'Harvey Attends Aerobics' content pack).
[16:14:23 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Harvey (for the '(CP) Please, Remember My Marriage' content pack).
[16:14:23 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Harvey (for the 'Immersive Family' content pack).
[16:14:23 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Harvey (for the 'Part of a Saloon Breakfast' content pack).
[16:14:23 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Harvey (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[16:14:23 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Harvey (for the '(CP) Simply Harvey' content pack).
[16:14:23 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Harvey (for the 'Unique Gift Dialogues Expanded' content pack).
[16:14:23 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Harvey (for the 'Big Harvey Dialogue Expansion/Revamp' content pack).
[16:14:23 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Harvey (for the 'Canon-Friendly Dialogue Expansion' content pack).
[16:14:23 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Harvey (for the '(CP) Baldur's Valley' content pack).
[16:14:23 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Harvey (for the 'Culinary Delight' content pack).
[16:14:23 TRACE Polyamory Sweet Love] Harvey spouse random location instead of piled in the Kitchen!!! {X:37 Y:26}
[16:14:23 TRACE Polyamory Sweet Love] placing Astarion
[16:14:23 TRACE Polyamory Sweet Love] Using default spouse spot {X:49 Y:19}
[16:14:23 TRACE Polyamory Sweet Love] in farm house
[16:14:23 TRACE Polyamory Sweet Love] Astarion is in spouse room
[16:14:23 TRACE Polyamory Sweet Love] Hilly is married to Astarion
[16:14:23 TRACE Polyamory Sweet Love] Hilly is married to Harvey
[16:14:23 TRACE Polyamory Sweet Love] Hilly is married to Elliott
[16:14:23 TRACE SMAPI] Content Patcher edited Data/Buffs (for the 'CapeStardew' content pack).
[16:14:23 TRACE SMAPI] Content Patcher edited Data/Buffs (for the 'Unique Gift Dialogues Expanded' content pack).
[16:14:23 TRACE SMAPI] Content Patcher edited Data/Buffs (for the 'Love of Cooking (CP)' content pack).
[16:14:23 TRACE SMAPI] Content Patcher edited Data/Buffs (for the 'Alchemistry' content pack).
[16:14:23 TRACE More Books] Requested cache invalidation for 'Data/GarbageCans'.
[16:14:23 TRACE SMAPI] Invalidated 0 cache entries.
[16:14:23 TRACE SMAPI] Unlockable Bundles edited Data/Powers.
[16:14:23 TRACE SMAPI] Content Patcher edited Data/Powers (for the 'MoreBooks' content pack).
[16:14:23 TRACE SMAPI] Content Patcher edited Data/Powers (for the 'Love of Cooking (CP)' content pack).
[16:14:23 TRACE SMAPI] Love of Cooking edited Data/Powers.
[16:14:23 TRACE LittleNPCs] FirstLittleNPC updated: LittleNPCInfo { Name = FirstLittleNPCEli9178479611408154695, DisplayName = Eli, Gender = Male, Birthday = 09 winter Y2, LoadedFrom = Child }
[16:14:23 TRACE LittleNPCs] SecondLittleNPC updated: LittleNPCInfo { Name = SecondLittleNPCAlix9178479611408154695, DisplayName = Alix, Gender = Female, Birthday = 24 winter Y3, LoadedFrom = Child }
[16:14:23 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[16:14:23 TRACE Better Crafting] [ItemCacheManager] Clearing (O) cache.
[16:14:23 TRACE SMAPI] ExtraMachineConfig edited Data/Objects.
[16:14:23 TRACE SMAPI] Item extensions edited Data/Objects.
[16:14:23 TRACE SMAPI] Vanilla Plus Professions edited Data/Objects.
[16:14:23 TRACE SMAPI] Machine Control Panel edited Data/Objects.
[16:14:23 TRACE SMAPI] Ring Overhaul edited Data/Objects.
[16:14:23 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(CP) VPP Data' content pack).
[16:14:23 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Dwarven Expansion' content pack).
[16:14:23 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(CP) Everia's Dragons Expanded' content pack).
[16:14:23 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Wildflour's Atelier Goods' content pack).
[16:14:23 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(CP) H&W Mixology 101' content pack).
[16:14:23 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Stardew Valley Expanded' content pack).
[16:14:23 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Baubles' content pack).
[16:14:23 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Cornucopia - More Crops' content pack).
[16:14:23 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Cornucopia - More Flowers' content pack).
[16:14:23 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Cornucopia - Artisan Machines' content pack).
[16:14:23 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'CapeStardew' content pack).
[16:14:23 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Vanilla Cooking Recipes' content pack).
[16:14:23 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'OrbOfTheTidesCP' content pack).
[16:14:23 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Artisan Packaging' content pack).
[16:14:23 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Part of a Saloon Breakfast' content pack).
[16:14:23 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[16:14:23 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Better Artisan Goods' content pack).
[16:14:23 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Distant Lands - Witch Swamp Overhaul' content pack).
[16:14:23 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(CP) Copper Still' content pack).
[16:14:23 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(CP) Ornithologist's Guild' content pack).
[16:14:23 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(CP) Food Packaging' content pack).
[16:14:23 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(CP) Grapes of Ferngill' content pack).
[16:14:23 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Alchemistry' content pack).
[16:14:23 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(CP) Polyamory Sweet!' content pack).
[16:14:23 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Lux's Sprite Mod' content pack).
[16:14:23 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(CP) Archaeology Skill' content pack).
[16:14:23 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(CP) Good Job Suzette's Home Cooking' content pack).
[16:14:23 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'MoreBooks' content pack).
[16:14:23 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Love of Cooking (CP)' content pack).
[16:14:23 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Culinary Delight' content pack).
[16:14:23 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(CP) Coffee In The Fall' content pack).
[16:14:23 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Cornucopia - More Crops' content pack).
[16:14:23 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Cornucopia - More Flowers' content pack).
[16:14:23 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Cornucopia - Artisan Machines' content pack).
[16:14:23 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Vegas' Item Compatibility Patch' content pack).
[16:14:23 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Cornucopia and SVE Item Compatibility Patch' content pack).
[16:14:23 TRACE SMAPI] Json Assets edited Data/Objects.
[16:14:23 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'Dwarven Expansion' content pack).
[16:14:23 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the '(CP) Everia's Dragons Expanded' content pack).
[16:14:23 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'Wildflour's Atelier Goods' content pack).
[16:14:23 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the '(CP) H&W Mixology 101' content pack).
[16:14:23 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'Stardew Valley Expanded' content pack).
[16:14:23 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'Cornucopia - More Crops' content pack).
[16:14:23 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'Cornucopia - Artisan Machines' content pack).
[16:14:23 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'CapeStardew' content pack).
[16:14:23 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'Vanilla Cooking Recipes' content pack).
[16:14:23 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'Part of a Saloon Breakfast' content pack).
[16:14:23 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the '(CP) VPP Data' content pack).
[16:14:23 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'Distant Lands - Witch Swamp Overhaul' content pack).
[16:14:23 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the '(CP) Copper Still' content pack).
[16:14:23 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'Alchemistry' content pack).
[16:14:23 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the '(CP) Archaeology Skill' content pack).
[16:14:23 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the '(CP) Good Job Suzette's Home Cooking' content pack).
[16:14:23 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'Love of Cooking (CP)' content pack).
[16:14:23 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'Culinary Delight' content pack).
[16:14:23 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'Cornucopia - Artisan Machines' content pack).
[16:14:23 TRACE SMAPI] Json Assets edited Data/CookingRecipes.
[16:14:24 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Dwarven Expansion' content pack).
[16:14:24 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the '(CP) Everia's Dragons Expanded' content pack).
[16:14:24 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Stardew Valley Expanded' content pack).
[16:14:24 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Baubles' content pack).
[16:14:24 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Cornucopia - More Crops' content pack).
[16:14:24 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Cornucopia - More Flowers' content pack).
[16:14:24 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Cornucopia - Artisan Machines' content pack).
[16:14:24 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'CapeStardew' content pack).
[16:14:24 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Stardew Kids Expansion' content pack).
[16:14:24 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Vanilla Cooking Recipes' content pack).
[16:14:24 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'AnnettaNPC' content pack).
[16:14:24 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Artisan Packaging' content pack).
[16:14:24 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Part of a Saloon Breakfast' content pack).
[16:14:24 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'astarion' content pack).
[16:14:24 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[16:14:24 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Distant Lands - Witch Swamp Overhaul' content pack).
[16:14:24 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the '(CP) Copper Still' content pack).
[16:14:24 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the '(CP) Ornithologist's Guild' content pack).
[16:14:24 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the '(CP) Food Packaging' content pack).
[16:14:24 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the '(CP) Grapes of Ferngill' content pack).
[16:14:24 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Alchemistry' content pack).
[16:14:24 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the '(CP) Baldur's Valley' content pack).
[16:14:24 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the '(CP) Polyamory Sweet!' content pack).
[16:14:24 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the '(CP) Archaeology Skill' content pack).
[16:14:24 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the '(CP) Astarion Heart Events and Expanded Dialogue' content pack).
[16:14:24 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Love of Cooking (CP)' content pack).
[16:14:24 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Culinary Delight' content pack).
[16:14:24 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Growing Valley: Child NPCs' content pack).
[16:14:24 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Alchemistry' content pack).
[16:14:24 TRACE SMAPI] Content Patcher loaded asset 'Maps/Wildflour.AtelierGoods_ShopkeeperGrove' (for the 'Wildflour's Atelier Goods' content pack).
[16:14:24 TRACE SMAPI] Content Patcher edited Maps/Wildflour.AtelierGoods_ShopkeeperGrove (for the 'Wildflour's Atelier Goods' content pack).
[16:14:24 TRACE SMAPI] Content Patcher loaded asset 'Maps/Forest' (for the 'Stardew Valley Expanded' content pack).
[16:14:24 TRACE SMAPI] Content Patcher edited Maps/Forest (for the 'Wildflour's Atelier Goods' content pack).
[16:14:24 TRACE SMAPI] Content Patcher edited Maps/Forest (for the 'Stardew Valley Expanded' content pack).
[16:14:25 TRACE SMAPI] Content Patcher edited Maps/Forest (for the 'CapeStardew' content pack).
[16:14:25 TRACE SMAPI] Content Patcher edited Maps/Forest (for the 'Way Back PT' content pack).
[16:14:25 TRACE SMAPI] Content Patcher edited Maps/Forest (for the 'MSVE' content pack).
[16:14:25 TRACE SMAPI] Content Patcher edited Maps/Forest (for the '(CP) Ornithologist's Guild' content pack).
[16:14:25 TRACE SMAPI] Content Patcher edited Maps/Forest (for the 'Alchemistry' content pack).
[16:14:25 TRACE SMAPI] Content Patcher edited Maps/Forest (for the 'PolyCarts' content pack).
[16:14:26 TRACE SMAPI] Content Patcher edited Maps/Forest (for the '(CP) Baldur's Valley' content pack).
[16:14:26 TRACE SMAPI] Invalidated 10 asset names (Data/animationDescriptions, Data/CookingRecipes, Data/Events/FarmHouse, Data/Machines, Data/NPCGiftTastes, Data/Objects, Data/Powers, Data/TriggerActions, Maps/Forest, Maps/Wildflour.AtelierGoods_ShopkeeperGrove).
Propagated 6 core assets (Data/CookingRecipes, Data/NPCGiftTastes, Data/Objects, Data/TriggerActions, Maps/Forest, Maps/Wildflour.AtelierGoods_ShopkeeperGrove).
Updated NPC warp route cache.
[16:14:26 TRACE Love of Cooking] TryAddCookbook at Summer 16 in year 5:
hasCookingMenu: True
hasOrWillReceiveMail: True
hasMail: True
hasKitchen: True
isMailDateMet: True
[16:14:26 TRACE ArchaeologySkill] Archaeology: Does a player have Pioneer Profession?
[16:14:26 TRACE ArchaeologySkill] Archaeology: They do have Pioneer profession, spawn extra artifact spots.
[16:14:26 TRACE ArchaeologySkill] Archaeology: extra artifact spot chance increased by: 2
[16:14:26 TRACE ArchaeologySkill] Location Name: Town, IsFarm: False, IsOutDoors: True, X: 106, Y: 42
[16:14:26 TRACE ArchaeologySkill] Location Name: Town, IsFarm: False, IsOutDoors: True, X: 23, Y: 37
[16:14:26 TRACE Unlockable Bundles] Processing ShopPlacement.DayStarted for: P0 9178479611408154695
[16:14:26 TRACE Unlockable Bundles] resetDay was called by P0 9178479611408154695
[16:14:26 TRACE Unlockable Bundles] Requested cache invalidation for all assets matching a predicate.
[16:14:26 TRACE SMAPI] Invalidated 0 cache entries.
[16:14:26 TRACE SMAPI] Unlockable Bundles loaded asset 'UnlockableBundles/Bundles'.
[16:14:26 TRACE SMAPI] Content Patcher edited UnlockableBundles/Bundles (for the 'Wildflour's Atelier Goods' content pack).
[16:14:26 TRACE SMAPI] Content Patcher edited UnlockableBundles/Bundles (for the 'CapeStardew' content pack).
[16:14:26 TRACE SMAPI] Unlockable Bundles loaded asset 'UnlockableBundles/ShopTextures/CCBundle'.
[16:14:26 TRACE SMAPI] Custom Cask Mod edited Data/Machines.
[16:14:26 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Dwarven Expansion' content pack).
[16:14:26 TRACE SMAPI] Content Patcher edited Data/Machines (for the '(CP) Everia's Dragons Expanded' content pack).
[16:14:26 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Wildflour's Atelier Goods' content pack).
[16:14:26 TRACE SMAPI] Content Patcher edited Data/Machines (for the '(CP) H&W Mixology 101' content pack).
[16:14:26 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Stardew Valley Expanded' content pack).
[16:14:26 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Baubles' content pack).
[16:14:26 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Cornucopia - More Crops' content pack).
[16:14:26 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Cornucopia - More Flowers' content pack).
[16:14:26 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Cornucopia - Artisan Machines' content pack).
[16:14:26 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Artisan Packaging' content pack).
[16:14:26 TRACE SMAPI] Content Patcher edited Data/Machines (for the '(CP) VPP Data' content pack).
[16:14:26 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Artisan Goods Keep Quality' content pack).
[16:14:26 TRACE SMAPI] Content Patcher edited Data/Machines (for the '(CP) More Sensible Juices' content pack).
[16:14:26 TRACE SMAPI] Content Patcher edited Data/Machines (for the '(CP) Copper Still' content pack).
[16:14:26 TRACE SMAPI] Content Patcher edited Data/Machines (for the '(CP) Ornithologist's Guild' content pack).
[16:14:26 TRACE SMAPI] Content Patcher edited Data/Machines (for the '(CP) Food Packaging' content pack).
[16:14:26 TRACE SMAPI] Content Patcher edited Data/Machines (for the '(CP) Grapes of Ferngill' content pack).
[16:14:26 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Alchemistry' content pack).
[16:14:26 TRACE SMAPI] Content Patcher edited Data/Machines (for the '(CP) Archaeology Skill' content pack).
[16:14:26 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Wildflour's Atelier Goods' content pack).
[16:14:26 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Cornucopia - More Crops' content pack).
[16:14:26 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Cornucopia - Artisan Machines' content pack).
[16:14:26 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Alchemistry' content pack).
[16:14:26 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Vegas' Item Compatibility Patch' content pack).
[16:14:26 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Cornucopia and SVE Item Compatibility Patch' content pack).
[16:14:26 TRACE SMAPI] Machine Control Panel edited Data/Machines.
[16:14:26 TRACE SMAPI] Unlockable Bundles loaded asset 'UnlockableBundles/ShopTextures/MagicBook'.
[16:14:26 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_RealSecretBase2Unlocked' (for the 'CapeStardew' content pack).
[16:14:26 TRACE Unlockable Bundles] Placed Bundle for 'Cape.Secret' at 'Custom_RealSecretBase2': {X:9 Y:4}
[16:14:26 TRACE SMAPI] Unlockable Bundles loaded asset 'UnlockableBundles/ShopTextures/Scroll'.
[16:14:26 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_AreaSecretBossLvl4Fixed' (for the 'CapeStardew' content pack).
[16:14:26 TRACE Unlockable Bundles] Placed Bundle for 'Cape.Bridge' at 'Custom_AreaSecretBossLvl4': {X:14 Y:17}
[16:14:26 TRACE Unlockable Bundles] Requested cache invalidation for 'Data/Mail'.
[16:14:26 TRACE SMAPI] Invalidated 0 cache entries.
[16:14:26 TRACE Unlockable Bundles] RaisedIsReady for P0 9178479611408154695
[16:14:26 TRACE Farm Type Manager] Day is starting. Loading config data.
[16:14:26 TRACE Farm Type Manager] Beginning file loading process...
[16:14:26 TRACE Farm Type Manager] Loading files from content pack: BaublesFTM
[16:14:26 TRACE Farm Type Manager] Validating data from content pack: BaublesFTM
[16:14:26 TRACE Farm Type Manager] Checking for duplicate UniqueAreaIDs...
[16:14:26 TRACE Farm Type Manager] Assigning new UniqueAreaIDs to any blanks or duplicates...
[16:14:26 TRACE Farm Type Manager] Validation complete for content pack: BaublesFTM
[16:14:26 TRACE Farm Type Manager] Checking file conditions...
[16:14:26 TRACE Farm Type Manager] Content pack loaded successfully.
[16:14:26 TRACE Farm Type Manager] Loading files from content pack: Stardew Valley Expanded Farm Type Manager
[16:14:26 TRACE Farm Type Manager] Validating data from content pack: Stardew Valley Expanded Farm Type Manager
[16:14:26 TRACE Farm Type Manager] Checking for duplicate UniqueAreaIDs...
[16:14:26 TRACE Farm Type Manager] Assigning new UniqueAreaIDs to any blanks or duplicates...
[16:14:26 TRACE Farm Type Manager] Validation complete for content pack: Stardew Valley Expanded Farm Type Manager
[16:14:26 TRACE Farm Type Manager] Checking file conditions...
[16:14:26 TRACE Farm Type Manager] Other mod condition(s) found. Checking...
[16:14:26 TRACE Farm Type Manager] Mod check successful: "FlashShifter.StardewValleyExpandedCP" does exist.
[16:14:26 TRACE Farm Type Manager] The OtherMods list matches the player's mods. File allowed.
[16:14:26 TRACE Farm Type Manager] Content pack loaded successfully.
[16:14:26 TRACE Farm Type Manager] Loading files from content pack: AnnettesRetreat (Farm Type Manager component)
[16:14:26 TRACE Farm Type Manager] Validating data from content pack: AnnettesRetreat (Farm Type Manager component)
[16:14:26 TRACE Farm Type Manager] Checking for duplicate UniqueAreaIDs...
[16:14:26 TRACE Farm Type Manager] Assigning new UniqueAreaIDs to any blanks or duplicates...
[16:14:26 TRACE Farm Type Manager] Validation complete for content pack: AnnettesRetreat (Farm Type Manager component)
[16:14:26 TRACE Farm Type Manager] Checking file conditions...
[16:14:26 TRACE Farm Type Manager] Content pack loaded successfully.
[16:14:26 TRACE Farm Type Manager] Loading files from content pack: (FTM) Wildflour's Atelier Goods
[16:14:26 TRACE Farm Type Manager] Validating data from content pack: (FTM) Wildflour's Atelier Goods
[16:14:26 TRACE Farm Type Manager] Checking for duplicate UniqueAreaIDs...
[16:14:26 TRACE Farm Type Manager] Assigning new UniqueAreaIDs to any blanks or duplicates...
[16:14:26 TRACE Farm Type Manager] Validation complete for content pack: (FTM) Wildflour's Atelier Goods
[16:14:26 TRACE Farm Type Manager] Checking file conditions...
[16:14:26 TRACE Farm Type Manager] Content pack loaded successfully.
[16:14:26 TRACE Farm Type Manager] Loading files from content pack: Distant Lands - Witch Swamp Overhaul FTM
[16:14:26 TRACE Farm Type Manager] Validating data from content pack: Distant Lands - Witch Swamp Overhaul FTM
[16:14:26 TRACE Farm Type Manager] Checking for duplicate UniqueAreaIDs...
[16:14:26 TRACE Farm Type Manager] Assigning new UniqueAreaIDs to any blanks or duplicates...
[16:14:26 TRACE Farm Type Manager] Validation complete for content pack: Distant Lands - Witch Swamp Overhaul FTM
[16:14:26 TRACE Farm Type Manager] Checking file conditions...
[16:14:26 TRACE Farm Type Manager] Other mod condition(s) found. Checking...
[16:14:26 TRACE Farm Type Manager] Mod check successful: "Aimon111.WitchSwampOverhaulCP" does exist.
[16:14:26 TRACE Farm Type Manager] The OtherMods list matches the player's mods. File allowed.
[16:14:26 TRACE Farm Type Manager] Content pack loaded successfully.
[16:14:26 TRACE Farm Type Manager] Loading files from content pack: (FTM) Grapes of Ferngill
[16:14:26 TRACE Farm Type Manager] Validating data from content pack: (FTM) Grapes of Ferngill
[16:14:26 TRACE Farm Type Manager] Checking for duplicate UniqueAreaIDs...
[16:14:26 TRACE Farm Type Manager] Assigning new UniqueAreaIDs to any blanks or duplicates...
[16:14:26 TRACE Farm Type Manager] Validation complete for content pack: (FTM) Grapes of Ferngill
[16:14:26 TRACE Farm Type Manager] Checking file conditions...
[16:14:26 TRACE Farm Type Manager] Content pack loaded successfully.
[16:14:26 TRACE Farm Type Manager] Loading files from content pack: (FTM) Alchemistry - Distand Lands
[16:14:26 TRACE Farm Type Manager] Validating data from content pack: (FTM) Alchemistry - Distand Lands
[16:14:26 TRACE Farm Type Manager] Checking for duplicate UniqueAreaIDs...
[16:14:26 TRACE Farm Type Manager] Assigning new UniqueAreaIDs to any blanks or duplicates...
[16:14:26 TRACE Farm Type Manager] Validation complete for content pack: (FTM) Alchemistry - Distand Lands
[16:14:26 TRACE Farm Type Manager] Checking file conditions...
[16:14:26 TRACE Farm Type Manager] Content pack loaded successfully.
[16:14:26 TRACE Farm Type Manager] Loading files from content pack: (FTM) Alchemistry - Vanilla
[16:14:26 TRACE Farm Type Manager] Validating data from content pack: (FTM) Alchemistry - Vanilla
[16:14:26 TRACE Farm Type Manager] Checking for duplicate UniqueAreaIDs...
[16:14:26 TRACE Farm Type Manager] Assigning new UniqueAreaIDs to any blanks or duplicates...
[16:14:26 TRACE Farm Type Manager] Validation complete for content pack: (FTM) Alchemistry - Vanilla
[16:14:26 TRACE Farm Type Manager] Checking file conditions...
[16:14:26 TRACE Farm Type Manager] Content pack loaded successfully.
[16:14:26 TRACE Farm Type Manager] Loading files from content pack: (FTM) Alchemistry - SVE
[16:14:26 TRACE Farm Type Manager] Validating data from content pack: (FTM) Alchemistry - SVE
[16:14:26 TRACE Farm Type Manager] Checking for duplicate UniqueAreaIDs...
[16:14:26 TRACE Farm Type Manager] Assigning new UniqueAreaIDs to any blanks or duplicates...
[16:14:26 TRACE Farm Type Manager] Validation complete for content pack: (FTM) Alchemistry - SVE
[16:14:26 TRACE Farm Type Manager] Checking file conditions...
[16:14:26 TRACE Farm Type Manager] Other mod condition(s) found. Checking...
[16:14:26 TRACE Farm Type Manager] Mod check successful: "FlashShifter.StardewValleyExpandedCP" does exist.
[16:14:26 TRACE Farm Type Manager] The OtherMods list matches the player's mods. File allowed.
[16:14:26 TRACE Farm Type Manager] Content pack loaded successfully.
[16:14:26 TRACE Farm Type Manager] All available content packs checked.
[16:14:26 TRACE Farm Type Manager] Loading files from FarmTypeManager/data
[16:14:26 TRACE Farm Type Manager] Validating data from FarmTypeManager/data
[16:14:26 TRACE Farm Type Manager] Checking for duplicate UniqueAreaIDs...
[16:14:26 TRACE Farm Type Manager] Assigning new UniqueAreaIDs to any blanks or duplicates...
[16:14:26 TRACE Farm Type Manager] Validation complete for data from FarmTypeManager/data
[16:14:26 TRACE Farm Type Manager] Checking file conditions...
[16:14:26 TRACE Farm Type Manager] FarmTypeManager/data farm data loaded successfully.
[16:14:26 TRACE Farm Type Manager] Checking for saved objects that went missing overnight.
[16:14:27 TRACE Farm Type Manager] Missing objects: 24. Respawned: 24. Not respawned due to obstructions: 0. Skipped due to missing maps: 0. Skipped due to missing item types: 0.
[16:14:27 TRACE Farm Type Manager] Missing objects: 44. Respawned: 44. Not respawned due to obstructions: 0. Skipped due to missing maps: 0. Skipped due to missing item types: 0.
[16:14:27 TRACE Farm Type Manager] Missing objects: 320. Respawned: 320. Not respawned due to obstructions: 0. Skipped due to missing maps: 0. Skipped due to missing item types: 0.
[16:14:27 TRACE Farm Type Manager] Missing objects: 18. Respawned: 18. Not respawned due to obstructions: 0. Skipped due to missing maps: 0. Skipped due to missing item types: 0.
[16:14:27 TRACE Farm Type Manager] Missing objects: 1. Respawned: 1. Not respawned due to obstructions: 0. Skipped due to missing maps: 0. Skipped due to missing item types: 0.
[16:14:27 TRACE Farm Type Manager] Missing objects: 0. Respawned: 0. Not respawned due to obstructions: 0. Skipped due to missing maps: 0. Skipped due to missing item types: 0.
[16:14:27 TRACE Farm Type Manager] Missing objects: 5. Respawned: 5. Not respawned due to obstructions: 0. Skipped due to missing maps: 0. Skipped due to missing item types: 0.
[16:14:27 TRACE Farm Type Manager] Missing objects: 3. Respawned: 3. Not respawned due to obstructions: 0. Skipped due to missing maps: 0. Skipped due to missing item types: 0.
[16:14:27 TRACE Farm Type Manager] Missing objects: 0. Respawned: 0. Not respawned due to obstructions: 0. Skipped due to missing maps: 0. Skipped due to missing item types: 0.
[16:14:27 TRACE Farm Type Manager] Missing objects: 0. Respawned: 0. Not respawned due to obstructions: 0. Skipped due to missing maps: 0. Skipped due to missing item types: 0.
[16:14:27 TRACE Farm Type Manager] Starting forage generation for this content pack: BaublesFTM
[16:14:27 TRACE Farm Type Manager] Forage generation is enabled. Starting generation process...
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "BaublesForageMountainFlowers" (Mountain)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] Yesterday's weather conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] Yesterday's weather matched a setting. Spawn allowed.
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:27 TRACE Farm Type Manager] This area's forage list is null or empty. This generally means the summerIndexList contains no valid items. Skipping to the next forage area...
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "BaublesForageBeachFlowers" (Mountain)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] Yesterday's weather conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] Yesterday's weather matched a setting. Spawn allowed.
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:27 TRACE Farm Type Manager] This area's forage list is null or empty. This generally means the summerIndexList contains no valid items. Skipping to the next forage area...
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "BaublesForageForestFlowers" (Forest)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] Yesterday's weather conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] Yesterday's weather matched a setting. Spawn allowed.
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:27 TRACE Farm Type Manager] This area's forage list is null or empty. This generally means the summerIndexList contains no valid items. Skipping to the next forage area...
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "BaublesForageTownFlowers" (Town)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] Yesterday's weather conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] Yesterday's weather matched a setting. Spawn allowed.
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:27 TRACE Farm Type Manager] This area's forage list is null or empty. This generally means the summerIndexList contains no valid items. Skipping to the next forage area...
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "BaublesForageSVEForestFlowers" (Custom_ForestWest)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] Yesterday's weather conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] Yesterday's weather matched a setting. Spawn allowed.
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:27 TRACE Farm Type Manager] This area's forage list is null or empty. This generally means the summerIndexList contains no valid items. Skipping to the next forage area...
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "BaublesForageSummitFlowers" (Summit)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] Yesterday's weather conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] Yesterday's weather matched a setting. Spawn allowed.
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:27 TRACE Farm Type Manager] This area's forage list is null or empty. This generally means the summerIndexList contains no valid items. Skipping to the next forage area...
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "BaublesForageRailRoadFlowers" (Railroad)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] Yesterday's weather conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] Yesterday's weather matched a setting. Spawn allowed.
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:27 TRACE Farm Type Manager] This area's forage list is null or empty. This generally means the summerIndexList contains no valid items. Skipping to the next forage area...
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "BaublesForageIslandEastFlowers" (IslandEast)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] Yesterday's weather conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] Yesterday's weather matched a setting. Spawn allowed.
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:27 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at IslandEast: 1
[16:14:27 TRACE Farm Type Manager] Forage generation complete for this area: "BaublesForageIslandEastFlowers" (IslandEast)
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "BaublesForageIslandWestFlowers" (IslandWest)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] Yesterday's weather conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] Yesterday's weather matched a setting. Spawn allowed.
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:27 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at IslandWest: 0
[16:14:27 TRACE Farm Type Manager] Forage generation complete for this area: "BaublesForageIslandWestFlowers" (IslandWest)
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "BaublesForageIslandNorthFlowers" (IslandNorth)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] Yesterday's weather conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] Yesterday's weather matched a setting. Spawn allowed.
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:27 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at IslandNorth: 0
[16:14:27 TRACE Farm Type Manager] Forage generation complete for this area: "BaublesForageIslandNorthFlowers" (IslandNorth)
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "BaublesForageScarpBeachFlowers" (EastScarp_Village)
[16:14:27 TRACE Farm Type Manager] No map named "EastScarp_Village" could be found. Forage won't be spawned there.
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "BaublesForageScarpMountainsFlowers" (Custom_ESDeepMountains)
[16:14:27 TRACE Farm Type Manager] No map named "Custom_ESDeepMountains" could be found. Forage won't be spawned there.
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "BaublesForageMountainJelly" (Mountain)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] Yesterday's weather conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] Yesterday's weather did NOT match any settings. Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "BaublesForageForestJelly" (Forest)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] Yesterday's weather conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] Yesterday's weather did NOT match any settings. Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "BaublesForageSVEForestJelly" (Custom_ForestWest)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] Yesterday's weather conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] Yesterday's weather did NOT match any settings. Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "BaublesForageSummitJelly" (Summit)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] Yesterday's weather conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] Yesterday's weather did NOT match any settings. Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "BaublesForageRailroadJelly" (Railroad)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] Yesterday's weather conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] Yesterday's weather did NOT match any settings. Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "BaublesForageSecretWoodsJelly" (Woods)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] Yesterday's weather conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] Yesterday's weather did NOT match any settings. Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "BaublesForageScarpJelly" (EastScarp_Village)
[16:14:27 TRACE Farm Type Manager] No map named "EastScarp_Village" could be found. Forage won't be spawned there.
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "BaublesForageScarpMountainsJelly" (Custom_ESDeepMountains)
[16:14:27 TRACE Farm Type Manager] No map named "Custom_ESDeepMountains" could be found. Forage won't be spawned there.
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "BaublesForageMountainSeeds" (Mountain)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:27 TRACE Farm Type Manager] This area's forage list is null or empty. This generally means the summerIndexList contains no valid items. Skipping to the next forage area...
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "BaublesForageForestSeeds" (Forest)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:27 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Forest: 1
[16:14:27 TRACE Farm Type Manager] Forage generation complete for this area: "BaublesForageForestSeeds" (Forest)
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "BaublesForageSVEForestWestSeeds" (Custom_ForestWest)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:27 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_ForestWest: 1
[16:14:27 TRACE Farm Type Manager] Forage generation complete for this area: "BaublesForageSVEForestWestSeeds" (Custom_ForestWest)
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "BaublesForageBeachSeeds" (Forest)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:27 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Forest: 1
[16:14:27 TRACE Farm Type Manager] Forage generation complete for this area: "BaublesForageBeachSeeds" (Forest)
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "BaublesForageIslandWestSeeds" (IslandWest)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:27 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at IslandWest: 1
[16:14:27 TRACE Farm Type Manager] Forage generation complete for this area: "BaublesForageIslandWestSeeds" (IslandWest)
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "BaublesForageIslandEastSeeds" (IslandEast)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:27 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at IslandEast: 0
[16:14:27 TRACE Farm Type Manager] Forage generation complete for this area: "BaublesForageIslandEastSeeds" (IslandEast)
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "BaublesForageIslandNorthSeeds" (IslandNorth)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:27 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at IslandNorth: 0
[16:14:27 TRACE Farm Type Manager] Forage generation complete for this area: "BaublesForageIslandNorthSeeds" (IslandNorth)
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "BaublesForageScarpSeeds" (EastScarp_Village)
[16:14:27 TRACE Farm Type Manager] No map named "EastScarp_Village" could be found. Forage won't be spawned there.
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "BaublesForageScarpMountainsSeeds" (Custom_ESDeepMountains)
[16:14:27 TRACE Farm Type Manager] No map named "Custom_ESDeepMountains" could be found. Forage won't be spawned there.
[16:14:27 TRACE Farm Type Manager] All areas checked. Forage generation complete for this content pack: BaublesFTM
[16:14:27 TRACE Farm Type Manager] Starting forage generation for this content pack: Stardew Valley Expanded Farm Type Manager
[16:14:27 TRACE Farm Type Manager] Forage generation is enabled. Starting generation process...
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "Diamond Wand Chest" (Custom_HighlandsOutpost)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:|contains=67363138". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "Monster Splitter Chest" (Custom_CastleVillageOutpost)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:anyPlayer|contains=LegendaryTrioSlayed". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "Heavy Shield Chest" (Custom_CastleVillageOutpost)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:anyPlayer|contains=LegendaryTrioSlayed". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "Galdoran Vendor Schedule Chest Spawn" (Custom_CastleVillageOutpost)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:|contains=9514263". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "Farm Cave SVE fruit spawns" (FarmCave)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[16:14:27 TRACE Farm Type Manager] GSQ conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "Extra Spring Onion Spawns 1" (Forest)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "Extra Spring Onion Spawns 2" (Forest)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "Extra Spring Onion Spawns 3" (Forest)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Pelican Town" (Town)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[16:14:27 TRACE Farm Type Manager] GSQ conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Joja Pelican Town" (Town)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:anyPlayer|contains=5553210". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Bus Stop" (BusStop)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] GSQ conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Backwoods" (Backwoods)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] GSQ conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Forest" (Forest)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[16:14:27 TRACE Farm Type Manager] GSQ conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Joja Forest" (Forest)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:anyPlayer|contains=5553210". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Mountain" (Mountain)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[16:14:27 TRACE Farm Type Manager] GSQ conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Joja Mountain" (Mountain)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:anyPlayer|contains=5553210". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Adventurer Summit" (Custom_AdventurerSummit)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] GSQ conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Highlands" (Custom_Highlands)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] GSQ conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed.
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:27 TRACE Farm Type Manager] Forage types found: 6. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 2
[16:14:27 TRACE Farm Type Manager] Forage generation complete for this area: "Artifact Spawn Increase - Highlands" (Custom_Highlands)
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Garden" (Custom_Garden)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] GSQ conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "Tide Pool Spawns" (Custom_FableReef)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:27 TRACE Farm Type Manager] Forage types found: 2. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_FableReef: 9
[16:14:27 TRACE Farm Type Manager] Forage generation complete for this area: "Tide Pool Spawns" (Custom_FableReef)
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "Diamond Cavern flower spawns" (Custom_DiamondCavern)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:27 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_DiamondCavern: 4
[16:14:27 TRACE Farm Type Manager] Forage generation complete for this area: "Diamond Cavern flower spawns" (Custom_DiamondCavern)
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "Beach Spawns" (Custom_FableReef)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:27 TRACE Farm Type Manager] Forage types found: 7. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_FableReef: 10
[16:14:27 TRACE Farm Type Manager] Forage generation complete for this area: "Beach Spawns" (Custom_FableReef)
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "Gold Ocean Flower Spawn" (Custom_FableReef)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:27 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_FableReef: 1
[16:14:27 TRACE Farm Type Manager] Forage generation complete for this area: "Gold Ocean Flower Spawn" (Custom_FableReef)
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "Dried Sand Dollar spawns" (Beach)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[16:14:27 TRACE Farm Type Manager] Day conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] The current day did NOT match any settings. Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "Big Conch spawns" (Beach)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] Day conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] The current day matched a setting. Spawn allowed.
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:27 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Beach: 2
[16:14:27 TRACE Farm Type Manager] Forage generation complete for this area: "Big Conch spawns" (Beach)
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "Beach forage area 2" (Beach)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] Year conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] The current year matched a setting. Spawn allowed.
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:27 TRACE Farm Type Manager] Forage types found: 3. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Beach: 3
[16:14:27 TRACE Farm Type Manager] Forage generation complete for this area: "Beach forage area 2" (Beach)
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "Beach forage area 3" (Beach)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[16:14:27 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[16:14:27 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "Forest forage area 1" (Forest)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] Year conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] The current year did NOT match any settings. Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "Forest forage area 3" (Forest)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] Year conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] The current year matched a setting. Spawn allowed.
[16:14:27 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[16:14:27 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[16:14:27 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "Desert forage spawns" (Desert)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:27 TRACE Farm Type Manager] Forage types found: 2. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Desert: 4
[16:14:27 TRACE Farm Type Manager] Forage generation complete for this area: "Desert forage spawns" (Desert)
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "BackWoods forage area 1" (BackWoods)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:27 TRACE Farm Type Manager] Forage types found: 5. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at BackWoods: 0
[16:14:27 TRACE Farm Type Manager] Forage generation complete for this area: "BackWoods forage area 1" (BackWoods)
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "SVESummit forage area 1" (Custom_SVESummit)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:27 TRACE Farm Type Manager] Forage types found: 5. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_SVESummit: 3
[16:14:27 TRACE Farm Type Manager] Forage generation complete for this area: "SVESummit forage area 1" (Custom_SVESummit)
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "Thistle flower SVEsummit spawns" (Custom_SVESummit)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:27 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_SVESummit: 2
[16:14:27 TRACE Farm Type Manager] Forage generation complete for this area: "Thistle flower SVEsummit spawns" (Custom_SVESummit)
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "Goldenrod SVEsummit spawns" (Custom_SVESummit)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:27 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_SVESummit: 5
[16:14:27 TRACE Farm Type Manager] Forage generation complete for this area: "Goldenrod SVEsummit spawns" (Custom_SVESummit)
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "Ferngill Primrose SVEsummit spawns" (Custom_SVESummit)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "Winter Star Rose SVEsummit spawns" (Custom_SVESummit)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "Summit forage area 2" (Summit)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:27 TRACE Farm Type Manager] Forage types found: 5. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Summit: 3
[16:14:27 TRACE Farm Type Manager] Forage generation complete for this area: "Summit forage area 2" (Summit)
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "Summit forage area 3" (Summit)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:27 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Summit: 3
[16:14:27 TRACE Farm Type Manager] Forage generation complete for this area: "Summit forage area 3" (Summit)
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "Summit forage area 4" (Summit)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:27 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Summit: 5
[16:14:27 TRACE Farm Type Manager] Forage generation complete for this area: "Summit forage area 4" (Summit)
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "Summit forage area 5" (Summit)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "Summit forage area 6" (Summit)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "Mountain forage area 1" (Mountain)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:27 TRACE Farm Type Manager] Forage types found: 5. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Mountain: 0
[16:14:27 TRACE Farm Type Manager] Forage generation complete for this area: "Mountain forage area 1" (Mountain)
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "Mountain forage area 2" (Mountain)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] Year conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] The current year matched a setting. Spawn allowed.
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:27 TRACE Farm Type Manager] Forage types found: 5. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Mountain: 0
[16:14:27 TRACE Farm Type Manager] Forage generation complete for this area: "Mountain forage area 2" (Mountain)
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "RailRoad forage area 1" (RailRoad)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:27 TRACE Farm Type Manager] Forage types found: 5. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at RailRoad: 2
[16:14:27 TRACE Farm Type Manager] Forage generation complete for this area: "RailRoad forage area 1" (RailRoad)
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "BlueMoonVineyard forage area 1" (Custom_BlueMoonVineyard)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:27 TRACE Farm Type Manager] Forage types found: 5. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_BlueMoonVineyard: 0
[16:14:27 TRACE Farm Type Manager] Forage generation complete for this area: "BlueMoonVineyard forage area 1" (Custom_BlueMoonVineyard)
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "Garden forage area 1" (Custom_Garden)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:27 TRACE Farm Type Manager] Forage types found: 5. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_Garden: 0
[16:14:27 TRACE Farm Type Manager] Forage generation complete for this area: "Garden forage area 1" (Custom_Garden)
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "JunimoWoods forage area 1" (Custom_JunimoWoods)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[16:14:27 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[16:14:27 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "JunimoWoods forage area 2" (Custom_JunimoWoods)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[16:14:27 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[16:14:27 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "JunimoWoods forage area 3" (Custom_JunimoWoods)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[16:14:27 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[16:14:27 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "JunimoWoods forage area 4" (Custom_JunimoWoods)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[16:14:27 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[16:14:27 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "JunimoWoods forage area 5" (Custom_JunimoWoods)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] Year conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] The current year matched a setting. Spawn allowed.
[16:14:27 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[16:14:27 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[16:14:27 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "JunimoWoods forage area 6" (Custom_JunimoWoods)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:27 TRACE Farm Type Manager] Forage types found: 4. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_JunimoWoods: 30
[16:14:27 TRACE Farm Type Manager] Forage generation complete for this area: "JunimoWoods forage area 6" (Custom_JunimoWoods)
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "Lucky Four Leaf Clover Forest West spawns" (Custom_ForestWest)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:27 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_ForestWest: 0
[16:14:27 TRACE Farm Type Manager] Forage generation complete for this area: "Lucky Four Leaf Clover Forest West spawns" (Custom_ForestWest)
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "Mushroom Colony Forest West spawns" (Custom_ForestWest)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:27 TRACE Farm Type Manager] This area's forage list is null or empty. This generally means the summerIndexList contains no valid items. Skipping to the next forage area...
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "Forest West forage area 1" (Custom_ForestWest)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:27 TRACE Farm Type Manager] Forage types found: 3. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_ForestWest: 11
[16:14:27 TRACE Farm Type Manager] Forage generation complete for this area: "Forest West forage area 1" (Custom_ForestWest)
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "Forest West forage area 2" (Custom_ForestWest)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:27 TRACE Farm Type Manager] Forage types found: 5. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_ForestWest: 2
[16:14:27 TRACE Farm Type Manager] Forage generation complete for this area: "Forest West forage area 2" (Custom_ForestWest)
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "Forest West forage area 3" (Custom_ForestWest)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[16:14:27 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[16:14:27 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "Forest West forage area 4" (Custom_ForestWest)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[16:14:27 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[16:14:27 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "Forest West forage area 5" (Custom_ForestWest)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[16:14:27 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[16:14:27 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "Forest West forage area 6" (Custom_ForestWest)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:27 TRACE Farm Type Manager] Forage types found: 5. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_ForestWest: 2
[16:14:27 TRACE Farm Type Manager] Forage generation complete for this area: "Forest West forage area 6" (Custom_ForestWest)
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "Forest West forage area 7" (Custom_ForestWest)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[16:14:27 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[16:14:27 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "Forest West forage area 8" (Custom_ForestWest)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[16:14:27 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[16:14:27 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "Forest West forage area 9" (Custom_ForestWest)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[16:14:27 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[16:14:27 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "Forest West forage area 10" (Custom_ForestWest)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[16:14:27 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[16:14:27 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "Extra forage in expanded secret woods" (Woods)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:27 TRACE Farm Type Manager] Forage types found: 2. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Woods: 1
[16:14:27 TRACE Farm Type Manager] Forage generation complete for this area: "Extra forage in expanded secret woods" (Woods)
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "Extra fiddlehead fern forage in expanded secret woods during summer" (Woods)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:27 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Woods: 1
[16:14:27 TRACE Farm Type Manager] Forage generation complete for this area: "Extra fiddlehead fern forage in expanded secret woods during summer" (Woods)
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "Bearberrys Spawns" (Woods)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "Woods forage area 1" (Woods)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "Woods forage area 2" (Woods)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "Ancient Ferns Spawns" (Woods)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] Day conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] The current day did NOT match any settings. Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "Salal Berry Spawns" (Woods)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] Day conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] The current day did NOT match any settings. Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "Smelly Rafflesia spawns" (Woods)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[16:14:27 TRACE Farm Type Manager] Day conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] The current day did NOT match any settings. Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "Poison berry spawns" (Woods)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:27 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Woods: 11
[16:14:27 TRACE Farm Type Manager] Forage generation complete for this area: "Poison berry spawns" (Woods)
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "poison mushroom spawns" (Woods)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:27 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Woods: 2
[16:14:27 TRACE Farm Type Manager] Forage generation complete for this area: "poison mushroom spawns" (Woods)
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "mushroom colony spawns" (Woods)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "Lucky Four Leaf Clover spawns" (Woods)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:27 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Woods: 2
[16:14:27 TRACE Farm Type Manager] Forage generation complete for this area: "Lucky Four Leaf Clover spawns" (Woods)
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "Sprite Spring forage area 2" (Custom_SpriteSpring2)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] Year conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] The current year matched a setting. Spawn allowed.
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:27 TRACE Farm Type Manager] Forage types found: 2. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_SpriteSpring2: 0
[16:14:27 TRACE Farm Type Manager] Forage generation complete for this area: "Sprite Spring forage area 2" (Custom_SpriteSpring2)
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "Sprite Spring forage area 3" (Custom_SpriteSpring2)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] Year conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] The current year matched a setting. Spawn allowed.
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:27 TRACE Farm Type Manager] Forage types found: 2. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_SpriteSpring2: 2
[16:14:27 TRACE Farm Type Manager] Forage generation complete for this area: "Sprite Spring forage area 3" (Custom_SpriteSpring2)
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "Sprite Spring forage - Crocus spawns" (Custom_SpriteSpring2)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "Sprite Spring Flower Spawns" (Custom_SpriteSpring2)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:27 TRACE Farm Type Manager] Forage types found: 2. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_SpriteSpring2: 2
[16:14:27 TRACE Farm Type Manager] Forage generation complete for this area: "Sprite Spring Flower Spawns" (Custom_SpriteSpring2)
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "Sprite Spring Cave mushroom forage" (Custom_SpriteSpringCave)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:27 TRACE Farm Type Manager] Forage types found: 3. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_SpriteSpringCave: 2
[16:14:27 TRACE Farm Type Manager] Forage generation complete for this area: "Sprite Spring Cave mushroom forage" (Custom_SpriteSpringCave)
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "Sprite Spring Cave ancient fruit" (Custom_SpriteSpringCave)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:27 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_SpriteSpringCave: 1
[16:14:27 TRACE Farm Type Manager] Forage generation complete for this area: "Sprite Spring Cave ancient fruit" (Custom_SpriteSpringCave)
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "Aurora Vineyard Doll" (Custom_AuroraVineyard)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[16:14:27 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[16:14:27 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "Aurora Vineyard Newspaper" (Custom_AuroraVineyard)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[16:14:27 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[16:14:27 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "Treasure Chest in Suburbs" (Custom_GrampletonSuburbs)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[16:14:27 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[16:14:27 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "Secret Woods sweet gem berry seed" (Woods)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:|contains=7134028". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "Highlands Cavern mineral spawns" (Custom_HighlandsCavern)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:27 TRACE Farm Type Manager] Forage types found: 11. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 30
[16:14:27 TRACE Farm Type Manager] Forage generation complete for this area: "Highlands Cavern mineral spawns" (Custom_HighlandsCavern)
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "Highlands Cavern mineral spawns - Challenging" (Custom_HighlandsCavern)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "Highlands Cavern rare prismatic shard spawn" (Custom_HighlandsCavern)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] GSQ conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "Highlands Cavern rare prismatic shard spawn - double chance to spawn with challenging config" (Custom_HighlandsCavern)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "Fern and mushroom spawns" (Custom_Highlands)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:27 TRACE Farm Type Manager] Forage types found: 2. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 11
[16:14:27 TRACE Farm Type Manager] Forage generation complete for this area: "Fern and mushroom spawns" (Custom_Highlands)
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "Highlands Mountain Forage Spawns" (Custom_Highlands)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:27 TRACE Farm Type Manager] Forage types found: 7. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 53
[16:14:27 TRACE Farm Type Manager] Forage generation complete for this area: "Highlands Mountain Forage Spawns" (Custom_Highlands)
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "Forbidden Maze swamp forage Spawns" (Custom_ForbiddenMaze)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:27 TRACE Farm Type Manager] Forage types found: 7. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 97
[16:14:27 TRACE Farm Type Manager] Forage generation complete for this area: "Forbidden Maze swamp forage Spawns" (Custom_ForbiddenMaze)
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "Forbidden Maze swamp forage Extra Spawns - Challenging" (Custom_ForbiddenMaze)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "Forbidden Maze Swamp Flower Spawns" (Custom_ForbiddenMaze)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:27 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 48
[16:14:27 TRACE Farm Type Manager] Forage generation complete for this area: "Forbidden Maze Swamp Flower Spawns" (Custom_ForbiddenMaze)
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "Forbidden Maze Swamp Flower Extra Spawns - Challenging" (Custom_ForbiddenMaze)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "Highlands Slime Egg Spawns" (Custom_Highlands)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:27 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 20
[16:14:27 TRACE Farm Type Manager] Forage generation complete for this area: "Highlands Slime Egg Spawns" (Custom_Highlands)
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "Highlands Sapling Spawns" (Custom_Highlands)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:27 TRACE Farm Type Manager] Forage types found: 12. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 1
[16:14:27 TRACE Farm Type Manager] Forage generation complete for this area: "Highlands Sapling Spawns" (Custom_Highlands)
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "Highlands Ornate Treasure Chest Spawn" (Custom_Highlands)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:|contains=65360186". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "Highland Caverns Void Root spawns" (Custom_HighlandsCavern)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "ShearwaterBridge forage area 1" (Custom_ShearwaterBridge)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:27 TRACE Farm Type Manager] Forage types found: 5. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_ShearwaterBridge: 1
[16:14:27 TRACE Farm Type Manager] Forage generation complete for this area: "ShearwaterBridge forage area 1" (Custom_ShearwaterBridge)
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "Treasure Chest Spawns" (Custom_TreasureCave)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[16:14:27 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[16:14:27 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "Void Soul spawns" (Custom_CrimsonBadlands)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:27 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 14
[16:14:27 TRACE Farm Type Manager] Forage generation complete for this area: "Void Soul spawns" (Custom_CrimsonBadlands)
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "Void Soul extra spawns - Challenging" (Custom_CrimsonBadlands)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "Red Slime Egg Spawns" (Custom_CrimsonBadlands)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:27 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 7
[16:14:27 TRACE Farm Type Manager] Forage generation complete for this area: "Red Slime Egg Spawns" (Custom_CrimsonBadlands)
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "Red Slime Egg Extra Spawns - Challenging" (Custom_CrimsonBadlands)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "Weapon Spawns" (Custom_CrimsonBadlands)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:27 TRACE Farm Type Manager] Forage types found: 6. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 25
[16:14:27 TRACE Farm Type Manager] Forage generation complete for this area: "Weapon Spawns" (Custom_CrimsonBadlands)
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "Forest Sword Spawn" (Custom_ForestWest)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] Year conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] The current year did NOT match any settings. Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "Rapier Spawn" (Railroad)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] Year conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] The current year did NOT match any settings. Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "Crimson Badlands bones" (Custom_CrimsonBadlands)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:27 TRACE Farm Type Manager] Forage types found: 3. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 15
[16:14:27 TRACE Farm Type Manager] Forage generation complete for this area: "Crimson Badlands bones" (Custom_CrimsonBadlands)
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "Crimson Badlands Swirl Stone" (Custom_CrimsonBadlands)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:27 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 1
[16:14:27 TRACE Farm Type Manager] Forage generation complete for this area: "Crimson Badlands Swirl Stone" (Custom_CrimsonBadlands)
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "Crimson Badlands Swirl Stone - 33% chance of an extra spawn" (Custom_CrimsonBadlands)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] GSQ conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed.
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:27 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 1
[16:14:27 TRACE Farm Type Manager] Forage generation complete for this area: "Crimson Badlands Swirl Stone - 33% chance of an extra spawn" (Custom_CrimsonBadlands)
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "Crimson Badlands Swirl Stone - 33% chance of an extra spawn again on Challenging config" (Custom_CrimsonBadlands)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "Enchanted Grove Dewdrop Berry spawns" (Custom_EnchantedGrove)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] Day conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] The current day did NOT match any settings. Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "Junimo Woods Junimo Noises" (Custom_JunimoWoods)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:27 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_JunimoWoods: 63
[16:14:27 TRACE Farm Type Manager] Forage generation complete for this area: "Junimo Woods Junimo Noises" (Custom_JunimoWoods)
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "Sprite Spring Junimo Noises" (Custom_SpriteSpring2)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:27 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_SpriteSpring2: 63
[16:14:27 TRACE Farm Type Manager] Forage generation complete for this area: "Sprite Spring Junimo Noises" (Custom_SpriteSpring2)
[16:14:27 TRACE Farm Type Manager] All areas checked. Forage generation complete for this content pack: Stardew Valley Expanded Farm Type Manager
[16:14:27 TRACE Farm Type Manager] Starting forage generation for this content pack: AnnettesRetreat (Farm Type Manager component)
[16:14:27 TRACE Farm Type Manager] Forage generation is enabled. Starting generation process...
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "Digspotquest" (Forest)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag, HasMod:|contains=dreamygloom.customSCweapons, Query:{{DailyLuck}} >= 0.1". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "Soul Calibur Weapon MODDDDD1" (Custom_AreaSecretCalibur)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag, HasMod:|contains=dreamygloom.customSCweapons, Query:{{DailyLuck}} >= 0.1". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "Soul Calibur Weapon MODDDDD 2" (Custom_AreaSecretCalibur)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag, HasMod:|contains=dreamygloom.customSCweapons". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "Soul Calibur Weapon MODDDDD3" (Custom_RealSecretBase)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag, HasMod:|contains=dreamygloom.customSCweapons". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "Soul Calibur Weapon MODDDDD4" (Custom_AreaSecretTrap)
[16:14:27 TRACE Farm Type Manager] No map named "Custom_AreaSecretTrap" could be found. Forage won't be spawned there.
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "Heavy Ball Location" (Custom_DarkCave2)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasMod:|contains=dreamy.AniProjectilesPoke". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "Ultra Ball Location" (Custom_CapeTreasureRoom)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasMod:|contains=dreamy.AniProjectilesPoke". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "Dive Ball Location" (Custom_SeaCape)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasMod:|contains=dreamy.AniProjectilesPoke". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "Net Ball Location" (Custom_CapeCavingArea1)
[16:14:27 TRACE Farm Type Manager] No map named "Custom_CapeCavingArea1" could be found. Forage won't be spawned there.
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "Lure Ball Location" (Custom_CapeCavingArea2)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasMod:|contains=dreamy.AniProjectilesPoke". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "Great Ball Location" (Custom_AnnettaForest)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasMod:|contains=dreamy.AniProjectilesPoke". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "Poké Ball Location" (Custom_CapeMeadowForestSouth)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasMod:|contains=dreamy.AniProjectilesPoke". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "AreaSecretBoss Prisma Diamonds Next" (Custom_AreaSecretBossLvl2)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasMod:|contains=dreamy.CapeOreNodes". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "Custom_AreaSecretBossLvl2 forage area 2" (Custom_AreaSecretBossLvl2)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:27 TRACE Farm Type Manager] Forage types found: 6. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_AreaSecretBossLvl2: 1
[16:14:27 TRACE Farm Type Manager] Forage generation complete for this area: "Custom_AreaSecretBossLvl2 forage area 2" (Custom_AreaSecretBossLvl2)
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "Custom_AreaSecretBossLvl4 ores" (Custom_AreaSecretBossLvl4)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:27 TRACE Farm Type Manager] Forage types found: 6. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_AreaSecretBossLvl4: 4
[16:14:27 TRACE Farm Type Manager] Forage generation complete for this area: "Custom_AreaSecretBossLvl4 ores" (Custom_AreaSecretBossLvl4)
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "Custom_SCDLvl4 ores" (Custom_SeaCavernDepths4)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:27 TRACE Farm Type Manager] Forage types found: 6. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_SeaCavernDepths4: 1
[16:14:27 TRACE Farm Type Manager] Forage generation complete for this area: "Custom_SCDLvl4 ores" (Custom_SeaCavernDepths4)
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "AreaSecretTrap Room Diamonds" (Custom_AreaSecretTrapRoom)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasMod:|contains=dreamy.CapeOreNodes". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "AreaSecretBoss Prisma Diamonds 2" (Custom_AreaSecretBossLvl3)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasMod:|contains=dreamy.CapeOreNodes". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "AreaSecretBoss Prisma Diamonds 3" (Custom_AreaSecretCalibur)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasMod:|contains=dreamy.CapeOreNodes". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "AreaSecretTrap Room Diamonds ore" (Custom_AreaSecretTrapRoom)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:27 TRACE Farm Type Manager] Forage types found: 6. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_AreaSecretTrapRoom: 3
[16:14:27 TRACE Farm Type Manager] Forage generation complete for this area: "AreaSecretTrap Room Diamonds ore" (Custom_AreaSecretTrapRoom)
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "AreaSecretBoss Prisma Diamonds 2 ore" (Custom_AreaSecretBossLvl3)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:27 TRACE Farm Type Manager] Forage types found: 6. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_AreaSecretBossLvl3: 0
[16:14:27 TRACE Farm Type Manager] Forage generation complete for this area: "AreaSecretBoss Prisma Diamonds 2 ore" (Custom_AreaSecretBossLvl3)
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "AreaSecretBoss Prisma Diamonds 3 ore" (Custom_AreaSecretCalibur)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:27 TRACE Farm Type Manager] Forage types found: 5. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_AreaSecretCalibur: 3
[16:14:27 TRACE Farm Type Manager] Forage generation complete for this area: "AreaSecretBoss Prisma Diamonds 3 ore" (Custom_AreaSecretCalibur)
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "AreaSecretBoss Diamond Big Craftable" (Custom_AreaSecretCalibur)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[16:14:27 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[16:14:27 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[16:14:27 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "Custom_AreaSecretCalibur forage area 2" (Custom_AreaSecretCalibur)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[16:14:27 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[16:14:27 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[16:14:27 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "Custom_Cave level 2 Chest" (Custom_CapeSecretBaseDropArea)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:27 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_CapeSecretBaseDropArea: 1
[16:14:27 TRACE Farm Type Manager] Forage generation complete for this area: "Custom_Cave level 2 Chest" (Custom_CapeSecretBaseDropArea)
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "Custom_SeaCaveSecrets level 2 Chest" (Custom_SeaCaveSecrets)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:27 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_SeaCaveSecrets: 1
[16:14:27 TRACE Farm Type Manager] Forage generation complete for this area: "Custom_SeaCaveSecrets level 2 Chest" (Custom_SeaCaveSecrets)
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "Custom_Cave Chest" (Custom_Cape)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: Query:{{DailyLuck}} >= 0.1". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "CapeKeyMaze orb" (Custom_CapeKeyMaze)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[16:14:27 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[16:14:27 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "CapeIsland Entry Bottle V2" (Custom_CapeIslandEntry)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] Day conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] The current day matched a setting. Spawn allowed.
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "Rosa Rugosa Flower Spawn" (Custom_CapeStardew)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:27 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_CapeStardew: 1
[16:14:27 TRACE Farm Type Manager] Forage generation complete for this area: "Rosa Rugosa Flower Spawn" (Custom_CapeStardew)
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "Cape Rocks" (Custom_SecretBase)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:27 TRACE Farm Type Manager] Forage types found: 5. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_SecretBase: 1
[16:14:27 TRACE Farm Type Manager] Forage generation complete for this area: "Cape Rocks" (Custom_SecretBase)
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "CapeCavingArea3 Forage" (Custom_CapeCavingArea3)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:27 TRACE Farm Type Manager] Forage types found: 4. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_CapeCavingArea3: 1
[16:14:27 TRACE Farm Type Manager] Forage generation complete for this area: "CapeCavingArea3 Forage" (Custom_CapeCavingArea3)
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "CapeCaveingArea2 Forage" (Custom_CapeCavingArea2)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:27 TRACE Farm Type Manager] Forage types found: 5. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_CapeCavingArea2: 2
[16:14:27 TRACE Farm Type Manager] Forage generation complete for this area: "CapeCaveingArea2 Forage" (Custom_CapeCavingArea2)
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "UnlockSecretBase forage" (Custom_UnlockSecretBase)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:27 TRACE Farm Type Manager] Forage types found: 3. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_UnlockSecretBase: 1
[16:14:27 TRACE Farm Type Manager] Forage generation complete for this area: "UnlockSecretBase forage" (Custom_UnlockSecretBase)
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "UnlockSecretBase SkyOakRing attempt2" (Custom_UnlockSecretBase)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[16:14:27 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[16:14:27 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "CapeCave Forage" (Custom_Cape)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: Query:{{DailyLuck}} >= 0.1". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "SecretBase Forage" (Custom_SecretBase)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:27 TRACE Farm Type Manager] Forage types found: 5. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_SecretBase: 12
[16:14:27 TRACE Farm Type Manager] Forage generation complete for this area: "SecretBase Forage" (Custom_SecretBase)
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "GoldWatchChest" (Custom_CapeCavingArea3)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[16:14:27 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[16:14:27 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "RumV2" (Custom_CapeCavingArea3)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[16:14:27 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[16:14:27 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "BladeObsidian" (Custom_CapeCavingArea3)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[16:14:27 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[16:14:27 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "Secret Cave Key Chest" (Custom_CapeKeyMaze)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[16:14:27 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[16:14:27 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "Custom_CapeKeyMaze3 Ring SpawnEndlessEmber attempt2" (Custom_CapeKeyMaze3)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[16:14:27 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[16:14:27 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "cape Forest forage" (Custom_CapeForest)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] Yesterday's weather conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] Yesterday's weather did NOT match any settings. Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "CapeMineCart forage" (Custom_CapeMineCart)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] Yesterday's weather conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] Yesterday's weather matched a setting. Spawn allowed.
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:27 TRACE Farm Type Manager] Forage types found: 7. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_CapeMineCart: 0
[16:14:27 TRACE Farm Type Manager] Forage generation complete for this area: "CapeMineCart forage" (Custom_CapeMineCart)
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "CapeRoad Forage" (Custom_CapeBusStop2)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] Yesterday's weather conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] Yesterday's weather did NOT match any settings. Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "SecretBaseTreasureTrove" (Custom_SecretBaseRoom)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: Query:{{DailyLuck}} >= 0.1". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "AreaSecretTrapRoomChest" (Custom_CapeStardew)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:|contains=14635120". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "AreaLuckyChest" (Custom_AreaSecretBoss)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: Query:{{DailyLuck}} >= 0.1". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "SecretBase2TreasureTrove" (Custom_SecretBase2)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: Query:{{DailyLuck}} >= 0.1". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "Custom_LVl2 alt chest" (Custom_AreaSecretBossLvl2)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag, Query:{{DailyLuck}} >= 0.1". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "Custom_SecretCaliburRoom" (Custom_AreaSecretCalibur)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[16:14:27 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[16:14:27 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "Custom_AreaSecretCalibur forage area 1" (Custom_AreaSecretCalibur)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag, Query:{{DailyLuck}} >= 0.1". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "Custom_SecretBase Prize area 1" (Custom_SecretBase)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: Query:{{DailyLuck}} >= 0.1". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "Mushroom area" (Custom_CapeIslandLadder)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "Mushroom area2" (Custom_CapeIslandEntry)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "Hidden Key Treasure" (Custom_CapeIslandLadder)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasMod:|contains=dreamy.Keyblades". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "SeaCaveTreasure" (Custom_RealSecretBase)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] Today's weather conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] Today's weather did NOT match any settings. Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "AreaSecretBoss Lvl2 Blade" (Custom_AreaSecretBossLvl2)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[16:14:27 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[16:14:27 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "AreaSecretBoss Lvl3 Blade" (Custom_AreaSecretBossLvl3)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasMod:|contains=dreamy.Keyblades". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "OathKeeper Spawner" (Custom_AreaSecretBoss)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] Today's weather conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] Today's weather matched a setting. Spawn allowed.
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasMod:|contains=dreamy.Keyblades, Hearts:Annetta". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "Custom_SecretBaseroom forage area 1" (Custom_SecretBaseRoom)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] Today's weather conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] Today's weather did NOT match any settings. Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "Meadow Lady Luck chance" (Custom_CapeMeadowForestSouth)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasMod:|contains=dreamy.Keyblades, Query:{{DailyLuck}} >= 0.1". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "Custom_SecretRoom Area Weapon" (Custom_SecretBaseRoom)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] Today's weather conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] Today's weather did NOT match any settings. Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "CapeBus Forage" (Custom_CapeBusStop)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:27 TRACE Farm Type Manager] Forage types found: 10. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_CapeBusStop: 3
[16:14:27 TRACE Farm Type Manager] Forage generation complete for this area: "CapeBus Forage" (Custom_CapeBusStop)
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "CapeGrassForage" (Custom_CapeStardew)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:27 TRACE Farm Type Manager] Forage types found: 8. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_CapeStardew: 2
[16:14:27 TRACE Farm Type Manager] Forage generation complete for this area: "CapeGrassForage" (Custom_CapeStardew)
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "Annetta Cindersap Forest Grass Forage" (Custom_AnnettaForest)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:27 TRACE Farm Type Manager] Forage types found: 8. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_AnnettaForest: 1
[16:14:27 TRACE Farm Type Manager] Forage generation complete for this area: "Annetta Cindersap Forest Grass Forage" (Custom_AnnettaForest)
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "CapeCaveCarrotChest" (Custom_Cape)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: Query:{{DailyLuck}} >= 0.1". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "AbandonedHouse" (Custom_AbandonedHauntedHouse)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[16:14:27 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[16:14:27 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "AbandonedHauntedHouse Chest" (Custom_AbandonedHauntedHouse)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasMod:|contains=dreamy.Keyblades". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "AnnettaUpstairsItems2" (Custom_AnnettaUpstairs)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[16:14:27 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[16:14:27 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "AnnettaUpstairsItems" (Custom_AnnettaUpstairs)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[16:14:27 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[16:14:27 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "CapeForestForagablesLUCk" (Custom_CapeStardew)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: Query:{{DailyLuck}} >= 0.1". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "CapeForestForagables" (Custom_CapeStardew)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:27 TRACE Farm Type Manager] Forage types found: 8. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_CapeStardew: 3
[16:14:27 TRACE Farm Type Manager] Forage generation complete for this area: "CapeForestForagables" (Custom_CapeStardew)
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "SeaWeedSpawn" (Custom_CapeStardew)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:27 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_CapeStardew: 1
[16:14:27 TRACE Farm Type Manager] Forage generation complete for this area: "SeaWeedSpawn" (Custom_CapeStardew)
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "TidePoolCape" (Custom_CapeStardew)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:27 TRACE Farm Type Manager] Forage types found: 2. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_CapeStardew: 2
[16:14:27 TRACE Farm Type Manager] Forage generation complete for this area: "TidePoolCape" (Custom_CapeStardew)
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "Custom_CapeStardew_Shoreline_Beach_spawnMain" (Custom_CapeStardew)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: Query:{{DailyLuck}} >= 0.1". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "Custom_CapeStardew_Shoreline_Beach_spawn" (Custom_CapeStardew)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:27 TRACE Farm Type Manager] Forage types found: 5. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_CapeStardew: 0
[16:14:27 TRACE Farm Type Manager] Forage generation complete for this area: "Custom_CapeStardew_Shoreline_Beach_spawn" (Custom_CapeStardew)
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "CapeStardewSalalBerry" (Custom_CapeStardew)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "CapeMineCaveForage" (Custom_CapeMineCave)
[16:14:27 TRACE Farm Type Manager] No map named "Custom_CapeMineCave" could be found. Forage won't be spawned there.
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "Custom_SecretBase Forage" (Custom_SecretBase)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:27 TRACE Farm Type Manager] Forage types found: 5. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_SecretBase: 2
[16:14:27 TRACE Farm Type Manager] Forage generation complete for this area: "Custom_SecretBase Forage" (Custom_SecretBase)
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "Metal Key chance" (Custom_CapeTreasureRoom)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] Today's weather conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] Today's weather matched a setting. Spawn allowed.
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasMod:|contains=dreamy.Keyblades". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "FairyHarpChance" (Custom_CapeTreasureRoom)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] Yesterday's weather conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] Yesterday's weather did NOT match any settings. Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "TreasureChestBuriedAreaSecret" (Custom_AreaSecretBoss)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: Query:{{DailyLuck}} >= 0.1". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "BuriedItems4" (Custom_AreaSecretBossLvl4)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] Yesterday's weather conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] Yesterday's weather did NOT match any settings. Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "BuriedItems2" (Custom_DarkCave3)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] Yesterday's weather conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] Yesterday's weather did NOT match any settings. Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "BuriedItems3" (Custom_DarkCave2)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:27 TRACE Farm Type Manager] Forage types found: 5. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_DarkCave2: 0
[16:14:27 TRACE Farm Type Manager] Forage generation complete for this area: "BuriedItems3" (Custom_DarkCave2)
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "Custom_AreaSecretBossLvl2 forage area 1" (Custom_AreaSecretBossLvl2)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: Query:{{DailyLuck}} >= 0.1". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "TreasureChestBuried1" (Custom_SecretBaseRoom)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] Yesterday's weather conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] Yesterday's weather matched a setting. Spawn allowed.
[16:14:27 TRACE Farm Type Manager] Today's weather conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] Today's weather matched a setting. Spawn allowed.
[16:14:27 TRACE Farm Type Manager] Tomorrow's weather conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] Tomorrow's weather matched a setting. Spawn allowed.
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: Query:{{DailyLuck}} >= 0.1". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "Custom_CapeTreasureRoom forage area 1" (Custom_CapeTreasureRoom)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: Query:{{DailyLuck}} >= 0.1". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "SecretBaseRoomGold" (Custom_SecretBaseRoom)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:27 TRACE Farm Type Manager] Forage types found: 6. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_SecretBaseRoom: 2
[16:14:27 TRACE Farm Type Manager] Forage generation complete for this area: "SecretBaseRoomGold" (Custom_SecretBaseRoom)
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "Custom_AreaSecretBossORE" (Custom_AreaSecretBossLvl4)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:27 TRACE Farm Type Manager] Forage types found: 6. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_AreaSecretBossLvl4: 3
[16:14:27 TRACE Farm Type Manager] Forage generation complete for this area: "Custom_AreaSecretBossORE" (Custom_AreaSecretBossLvl4)
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "CapeMeadowForest Forage" (Custom_CapeMeadowForestSouth)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: Query:{{DailyLuck}} >= 0.1". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "SecretBaseRoom Coal" (Custom_SecretBaseRoom)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:27 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_SecretBaseRoom: 1
[16:14:27 TRACE Farm Type Manager] Forage generation complete for this area: "SecretBaseRoom Coal" (Custom_SecretBaseRoom)
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "SecretSeaCaveSecrets Coal" (Custom_SeaCaveSecrets)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:27 TRACE Farm Type Manager] Forage types found: 4. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_SeaCaveSecrets: 0
[16:14:27 TRACE Farm Type Manager] Forage generation complete for this area: "SecretSeaCaveSecrets Coal" (Custom_SeaCaveSecrets)
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "Custom_SeaCapeitems" (Custom_SeaCape)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:27 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_SeaCape: 1
[16:14:27 TRACE Farm Type Manager] Forage generation complete for this area: "Custom_SeaCapeitems" (Custom_SeaCape)
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "AreaSecretBossLvl4Crystals" (Custom_AreaSecretBossLvl4)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:27 TRACE Farm Type Manager] Forage types found: 3. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_AreaSecretBossLvl4: 3
[16:14:27 TRACE Farm Type Manager] Forage generation complete for this area: "AreaSecretBossLvl4Crystals" (Custom_AreaSecretBossLvl4)
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "Custom_SeaCavernDepths2 Crystals" (Custom_SeaCavernDepths2)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:27 TRACE Farm Type Manager] Forage types found: 3. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_SeaCavernDepths2: 2
[16:14:27 TRACE Farm Type Manager] Forage generation complete for this area: "Custom_SeaCavernDepths2 Crystals" (Custom_SeaCavernDepths2)
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "CapeMiniIslandForage" (Custom_CapeStardew)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] Yesterday's weather conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] Yesterday's weather matched a setting. Spawn allowed.
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:27 TRACE Farm Type Manager] Forage types found: 2. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_CapeStardew: 0
[16:14:27 TRACE Farm Type Manager] Forage generation complete for this area: "CapeMiniIslandForage" (Custom_CapeStardew)
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "CapeMiniIslandForageWinter" (Custom_CapeStardew)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[16:14:27 TRACE Farm Type Manager] GSQ conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "SeaCavernForage" (Custom_SeaCavernDepths3)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:27 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_SeaCavernDepths3: 2
[16:14:27 TRACE Farm Type Manager] Forage generation complete for this area: "SeaCavernForage" (Custom_SeaCavernDepths3)
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "SeaCavernForage2" (Custom_SeaCavernDepths4)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:27 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_SeaCavernDepths4: 0
[16:14:27 TRACE Farm Type Manager] Forage generation complete for this area: "SeaCavernForage2" (Custom_SeaCavernDepths4)
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "Custom_SeaCavernDepths4 forage area 1" (Custom_SeaCavernDepths4)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[16:14:27 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[16:14:27 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "SeaCavernEggs" (Custom_SeaCavernDepths4)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[16:14:27 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[16:14:27 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "SeaCavern4Treasure" (Custom_SeaCavernDepths4)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[16:14:27 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[16:14:27 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "Custom_SCD4Dig" (Custom_SeaCavernDepths4)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: Query:{{DailyLuck}} >= 0.1". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "Custom_SCD5Dig" (Custom_SeaCavernDepths5)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[16:14:27 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[16:14:27 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[16:14:27 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "SCD6ITEM" (Custom_SeaCavernDepths6)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[16:14:27 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[16:14:27 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "SCD5Capeore" (Custom_SeaCavernDepths5)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:27 TRACE Farm Type Manager] Forage types found: 3. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_SeaCavernDepths5: 0
[16:14:27 TRACE Farm Type Manager] Forage generation complete for this area: "SCD5Capeore" (Custom_SeaCavernDepths5)
[16:14:27 TRACE Farm Type Manager] All areas checked. Forage generation complete for this content pack: AnnettesRetreat (Farm Type Manager component)
[16:14:27 TRACE Farm Type Manager] Starting forage generation for this content pack: (FTM) Wildflour's Atelier Goods
[16:14:27 TRACE Farm Type Manager] Forage generation is enabled. Starting generation process...
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "Wild Food Forage Town" (Town)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] GSQ conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed.
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:27 TRACE Farm Type Manager] Forage types found: 2. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Town: 0
[16:14:27 TRACE Farm Type Manager] Forage generation complete for this area: "Wild Food Forage Town" (Town)
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "Wild Food Forage Desert" (Desert)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] GSQ conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed.
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:27 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Desert: 2
[16:14:27 TRACE Farm Type Manager] Forage generation complete for this area: "Wild Food Forage Desert" (Desert)
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "Wild Food Forage Secret Woods" (Woods)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] GSQ conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed.
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:27 TRACE Farm Type Manager] Forage types found: 3. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Woods: 1
[16:14:27 TRACE Farm Type Manager] Forage generation complete for this area: "Wild Food Forage Secret Woods" (Woods)
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "Wild Food Forage Island West" (IslandWest)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] GSQ conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed.
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:27 TRACE Farm Type Manager] Forage types found: 2. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at IslandWest: 3
[16:14:27 TRACE Farm Type Manager] Forage generation complete for this area: "Wild Food Forage Island West" (IslandWest)
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "Wild Food Forage Forest" (Forest)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] GSQ conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed.
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:27 TRACE Farm Type Manager] Forage types found: 3. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Forest: 1
[16:14:27 TRACE Farm Type Manager] Forage generation complete for this area: "Wild Food Forage Forest" (Forest)
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "Wild Food Forage SVAA Forest" (Custom_WaterfallForest)
[16:14:27 TRACE Farm Type Manager] No map named "Custom_WaterfallForest" could be found. Forage won't be spawned there.
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "Wild Food Forage SVAA Forest NORTH" (Custom_WaterfallForest_N)
[16:14:27 TRACE Farm Type Manager] No map named "Custom_WaterfallForest_N" could be found. Forage won't be spawned there.
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "Wild Food Forage Backwoods" (Backwoods)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] GSQ conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed.
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:27 TRACE Farm Type Manager] Forage types found: 4. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Backwoods: 2
[16:14:27 TRACE Farm Type Manager] Forage generation complete for this area: "Wild Food Forage Backwoods" (Backwoods)
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "Wild Food Forage Backwoods SVAA" (Custom_Backwoods_N)
[16:14:27 TRACE Farm Type Manager] No map named "Custom_Backwoods_N" could be found. Forage won't be spawned there.
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "Wild Food Forage Mountain" (Mountain)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] GSQ conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed.
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:27 TRACE Farm Type Manager] Forage types found: 4. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Mountain: 1
[16:14:27 TRACE Farm Type Manager] Forage generation complete for this area: "Wild Food Forage Mountain" (Mountain)
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "Wild Food Forage Island North" (IslandNorth)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] GSQ conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed.
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:27 TRACE Farm Type Manager] Forage types found: 2. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at IslandNorth: 0
[16:14:27 TRACE Farm Type Manager] Forage generation complete for this area: "Wild Food Forage Island North" (IslandNorth)
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "Wild Food Forage Bus Stop" (BusStop)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] GSQ conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed.
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:27 TRACE Farm Type Manager] Forage types found: 4. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at BusStop: 3
[16:14:27 TRACE Farm Type Manager] Forage generation complete for this area: "Wild Food Forage Bus Stop" (BusStop)
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "Wild Food Forage Railroad" (Railroad)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] GSQ conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed.
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:27 TRACE Farm Type Manager] Forage types found: 4. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Railroad: 3
[16:14:27 TRACE Farm Type Manager] Forage generation complete for this area: "Wild Food Forage Railroad" (Railroad)
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "Wild Food Forage Beach" (Beach)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] GSQ conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed.
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:27 TRACE Farm Type Manager] Forage types found: 2. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Beach: 0
[16:14:27 TRACE Farm Type Manager] Forage generation complete for this area: "Wild Food Forage Beach" (Beach)
[16:14:27 TRACE Farm Type Manager] All areas checked. Forage generation complete for this content pack: (FTM) Wildflour's Atelier Goods
[16:14:27 TRACE Farm Type Manager] Starting forage generation for this content pack: Distant Lands - Witch Swamp Overhaul FTM
[16:14:27 TRACE Farm Type Manager] Forage generation is enabled. Starting generation process...
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "WitchSwampForage" (WitchSwamp)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:27 TRACE Farm Type Manager] Forage types found: 3. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at WitchSwamp: 1
[16:14:27 TRACE Farm Type Manager] Forage generation complete for this area: "WitchSwampForage" (WitchSwamp)
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "WitchSwampForageVoidMint" (WitchSwamp)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "WitchSwampForageAncientFruit" (WitchSwamp)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] All areas checked. Forage generation complete for this content pack: Distant Lands - Witch Swamp Overhaul FTM
[16:14:27 TRACE Farm Type Manager] Starting forage generation for this content pack: (FTM) Grapes of Ferngill
[16:14:27 TRACE Farm Type Manager] Forage generation is enabled. Starting generation process...
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "Ginger Island East - Ocean Mist Grape" (IslandEast)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] Today's weather conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] Today's weather matched a setting. Spawn allowed.
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:27 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at IslandEast: 0
[16:14:27 TRACE Farm Type Manager] Forage generation complete for this area: "Ginger Island East - Ocean Mist Grape" (IslandEast)
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "Ginger Island North - Ocean Mist Grape" (IslandNorth)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] Today's weather conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] Today's weather matched a setting. Spawn allowed.
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:27 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at IslandNorth: 1
[16:14:27 TRACE Farm Type Manager] Forage generation complete for this area: "Ginger Island North - Ocean Mist Grape" (IslandNorth)
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "SVE Blue Moon Vineyard Forage -- Lunatone Grape" (Custom_BlueMoonVineyard)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] All areas checked. Forage generation complete for this content pack: (FTM) Grapes of Ferngill
[16:14:27 TRACE Farm Type Manager] Starting forage generation for this content pack: (FTM) Alchemistry - Distand Lands
[16:14:27 TRACE Farm Type Manager] Forage generation is enabled. Starting generation process...
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "WitchSwampForage" (WitchSwamp)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:27 TRACE Farm Type Manager] Forage types found: 4. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at WitchSwamp: 5
[16:14:27 TRACE Farm Type Manager] Forage generation complete for this area: "WitchSwampForage" (WitchSwamp)
[16:14:27 TRACE Farm Type Manager] All areas checked. Forage generation complete for this content pack: (FTM) Alchemistry - Distand Lands
[16:14:27 TRACE Farm Type Manager] Starting forage generation for this content pack: (FTM) Alchemistry - Vanilla
[16:14:27 TRACE Farm Type Manager] Forage generation is enabled. Starting generation process...
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "Mage's Rest - Forage" (Custom_MagesRest)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:27 TRACE Farm Type Manager] Forage types found: 3. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_MagesRest: 4
[16:14:27 TRACE Farm Type Manager] Forage generation complete for this area: "Mage's Rest - Forage" (Custom_MagesRest)
[16:14:27 TRACE Farm Type Manager] All areas checked. Forage generation complete for this content pack: (FTM) Alchemistry - Vanilla
[16:14:27 TRACE Farm Type Manager] Starting forage generation for this content pack: (FTM) Alchemistry - SVE
[16:14:27 TRACE Farm Type Manager] Forage generation is enabled. Starting generation process...
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "SVE Forest West" (Custom_ForestWest)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:27 TRACE Farm Type Manager] Forage types found: 4. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_ForestWest: 8
[16:14:27 TRACE Farm Type Manager] Forage generation complete for this area: "SVE Forest West" (Custom_ForestWest)
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "SVE Shearwater Bridge" (Custom_ShearwaterBridge)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:27 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_ShearwaterBridge: 5
[16:14:27 TRACE Farm Type Manager] Forage generation complete for this area: "SVE Shearwater Bridge" (Custom_ShearwaterBridge)
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "SVE Bluemoon Vineyard" (Custom_BlueMoonVineyard)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:27 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_BlueMoonVineyard: 0
[16:14:27 TRACE Farm Type Manager] Forage generation complete for this area: "SVE Bluemoon Vineyard" (Custom_BlueMoonVineyard)
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "SVE Summit" (Custom_SVESummit)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:27 TRACE Farm Type Manager] Forage types found: 2. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_SVESummit: 2
[16:14:27 TRACE Farm Type Manager] Forage generation complete for this area: "SVE Summit" (Custom_SVESummit)
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "SVE Forbidden Swamp Maze" (Custom_ForbiddenMaze)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:27 TRACE Farm Type Manager] Forage types found: 4. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 20
[16:14:27 TRACE Farm Type Manager] Forage generation complete for this area: "SVE Forbidden Swamp Maze" (Custom_ForbiddenMaze)
[16:14:27 TRACE Farm Type Manager] Checking forage settings for this area: "SVE Junimo Woods" (Custom_JunimoWoods)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:27 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_JunimoWoods: 3
[16:14:27 TRACE Farm Type Manager] Forage generation complete for this area: "SVE Junimo Woods" (Custom_JunimoWoods)
[16:14:27 TRACE Farm Type Manager] All areas checked. Forage generation complete for this content pack: (FTM) Alchemistry - SVE
[16:14:27 TRACE Farm Type Manager] Starting forage generation for this file: FarmTypeManager/data/Pitt_371068111.json
[16:14:27 TRACE Farm Type Manager] Forage generation is disabled for this file.
[16:14:27 TRACE Farm Type Manager] All files and content packs checked. Forage generation process complete.
[16:14:27 TRACE Farm Type Manager] Starting large object generation for this content pack: BaublesFTM
[16:14:27 TRACE Farm Type Manager] Large object generation is disabled for this content pack.
[16:14:27 TRACE Farm Type Manager] Starting large object generation for this content pack: Stardew Valley Expanded Farm Type Manager
[16:14:27 TRACE Farm Type Manager] Large object generation is enabled. Starting generation process...
[16:14:27 TRACE Farm Type Manager] Checking large object settings for this area: "Junimo Woods Meteor Spawn" (Custom_JunimoWoods)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] Day conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] The current day did NOT match any settings. Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking large object settings for this area: "Grandpas Shed Logs" (Custom_GrandpasShedOutside)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:|contains=611439". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking large object settings for this area: "Iridium Quarry Meteor Spawn" (Custom_IridiumQuarry)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Checking map's support for large objects...
[16:14:27 TRACE Farm Type Manager] Current map supports large objects. Checking the Find Existing Objects setting...
[16:14:27 TRACE Farm Type Manager] Find Existing Objects disabled. Skipping.
[16:14:27 TRACE Farm Type Manager] Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_IridiumQuarry: 7.
[16:14:27 TRACE Farm Type Manager] Large object generation complete for this area: "Iridium Quarry Meteor Spawn" (Custom_IridiumQuarry)
[16:14:27 TRACE Farm Type Manager] Checking large object settings for this area: "Highlands Log Spawns" (Custom_Highlands)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:|contains=65360185". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking large object settings for this area: "Highlands Stump Spawns" (Custom_Highlands)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:|contains=65360185". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking large object settings for this area: "Woods Stump Spawns" (Woods)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Checking map's support for large objects...
[16:14:27 TRACE Farm Type Manager] Current map supports large objects. Checking the Find Existing Objects setting...
[16:14:27 TRACE Farm Type Manager] Find Existing Objects disabled. Skipping.
[16:14:27 TRACE Farm Type Manager] Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Woods: 9.
[16:14:27 TRACE Farm Type Manager] Large object generation complete for this area: "Woods Stump Spawns" (Woods)
[16:14:27 TRACE Farm Type Manager] Checking large object settings for this area: "Forest West Log" (Custom_ForestWest)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:|contains=7134028". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking large object settings for this area: "Highlands Boulder Spawns" (Custom_Highlands)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:|contains=65360185". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking large object settings for this area: "Highlands Cavern Boulder Spawn 1" (Custom_HighlandsCavern)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Checking map's support for large objects...
[16:14:27 TRACE Farm Type Manager] Current map supports large objects. Checking the Find Existing Objects setting...
[16:14:27 TRACE Farm Type Manager] Find Existing Objects disabled. Skipping.
[16:14:27 TRACE Farm Type Manager] Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 20.
[16:14:27 TRACE Farm Type Manager] Large object generation complete for this area: "Highlands Cavern Boulder Spawn 1" (Custom_HighlandsCavern)
[16:14:27 TRACE Farm Type Manager] Checking large object settings for this area: "Highlands Cavern Boulder Spawn 2" (Custom_HighlandsCavern)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Checking map's support for large objects...
[16:14:27 TRACE Farm Type Manager] Current map supports large objects. Checking the Find Existing Objects setting...
[16:14:27 TRACE Farm Type Manager] Find Existing Objects disabled. Skipping.
[16:14:27 TRACE Farm Type Manager] Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 20.
[16:14:27 TRACE Farm Type Manager] Large object generation complete for this area: "Highlands Cavern Boulder Spawn 2" (Custom_HighlandsCavern)
[16:14:27 TRACE Farm Type Manager] Checking large object settings for this area: "Highlands Cavern Boulder Spawn 3" (Custom_HighlandsCavern)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Checking map's support for large objects...
[16:14:27 TRACE Farm Type Manager] Current map supports large objects. Checking the Find Existing Objects setting...
[16:14:27 TRACE Farm Type Manager] Find Existing Objects disabled. Skipping.
[16:14:27 TRACE Farm Type Manager] Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 1.
[16:14:27 TRACE Farm Type Manager] Large object generation complete for this area: "Highlands Cavern Boulder Spawn 3" (Custom_HighlandsCavern)
[16:14:27 TRACE Farm Type Manager] Checking large object settings for this area: "Highlands Cavern Boulder Spawn 4" (Custom_HighlandsCavern)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Checking map's support for large objects...
[16:14:27 TRACE Farm Type Manager] Current map supports large objects. Checking the Find Existing Objects setting...
[16:14:27 TRACE Farm Type Manager] Find Existing Objects disabled. Skipping.
[16:14:27 TRACE Farm Type Manager] Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 1.
[16:14:27 TRACE Farm Type Manager] Large object generation complete for this area: "Highlands Cavern Boulder Spawn 4" (Custom_HighlandsCavern)
[16:14:27 TRACE Farm Type Manager] All areas checked. Large object generation complete for this content pack: Stardew Valley Expanded Farm Type Manager
[16:14:27 TRACE Farm Type Manager] Starting large object generation for this content pack: AnnettesRetreat (Farm Type Manager component)
[16:14:27 TRACE Farm Type Manager] Large object generation is enabled. Starting generation process...
[16:14:27 TRACE Farm Type Manager] Checking large object settings for this area: "CapeForest Metorite" (Custom_CapeForest)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] Year conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] The current year did NOT match any settings. Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking large object settings for this area: "RockSecretBlocked2" (Custom_CapeCavingArea2)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[16:14:27 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[16:14:27 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[16:14:27 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking large object settings for this area: "RockSecretBlocked" (Custom_CapeCavingArea3)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[16:14:27 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[16:14:27 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[16:14:27 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking large object settings for this area: "StairRock" (Custom_AreaSecretBoss)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[16:14:27 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[16:14:27 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[16:14:27 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking large object settings for this area: "AnnettaForestLargeObjects" (Custom_AnnettaForest)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] Year conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] The current year matched a setting. Spawn allowed.
[16:14:27 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking large object settings for this area: "CapeForestLargeObjects" (Custom_CapeForest)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] Year conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] The current year matched a setting. Spawn allowed.
[16:14:27 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking large object settings for this area: "CapeStardewLargeForage" (Custom_CapeStardew)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] All areas checked. Large object generation complete for this content pack: AnnettesRetreat (Farm Type Manager component)
[16:14:27 TRACE Farm Type Manager] Starting large object generation for this content pack: (FTM) Wildflour's Atelier Goods
[16:14:27 TRACE Farm Type Manager] Large object generation is disabled for this content pack.
[16:14:27 TRACE Farm Type Manager] Starting large object generation for this content pack: Distant Lands - Witch Swamp Overhaul FTM
[16:14:27 TRACE Farm Type Manager] Large object generation is disabled for this content pack.
[16:14:27 TRACE Farm Type Manager] Starting large object generation for this content pack: (FTM) Grapes of Ferngill
[16:14:27 TRACE Farm Type Manager] Large object generation is disabled for this content pack.
[16:14:27 TRACE Farm Type Manager] Starting large object generation for this content pack: (FTM) Alchemistry - Distand Lands
[16:14:27 TRACE Farm Type Manager] Large object generation is disabled for this content pack.
[16:14:27 TRACE Farm Type Manager] Starting large object generation for this content pack: (FTM) Alchemistry - Vanilla
[16:14:27 TRACE Farm Type Manager] Large object generation is disabled for this content pack.
[16:14:27 TRACE Farm Type Manager] Starting large object generation for this content pack: (FTM) Alchemistry - SVE
[16:14:27 TRACE Farm Type Manager] Large object generation is disabled for this content pack.
[16:14:27 TRACE Farm Type Manager] Starting large object generation for this file: FarmTypeManager/data/Pitt_371068111.json
[16:14:27 TRACE Farm Type Manager] Large object generation is disabled for this file.
[16:14:27 TRACE Farm Type Manager] All files and content packs checked. Large object generation process complete.
[16:14:27 TRACE Farm Type Manager] Starting ore generation for this content pack: BaublesFTM
[16:14:27 TRACE Farm Type Manager] Ore generation is disabled for this content pack.
[16:14:27 TRACE Farm Type Manager] Starting ore generation for this content pack: Stardew Valley Expanded Farm Type Manager
[16:14:27 TRACE Farm Type Manager] Ore generation is enabled. Starting generation process...
[16:14:27 TRACE Farm Type Manager] Checking ore settings for this area: "Highlands Cavern Copper Ore Spawns" (Custom_HighlandsCavern)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[16:14:27 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 68.
[16:14:27 TRACE Farm Type Manager] Ore generation process complete for this area: "Highlands Cavern Copper Ore Spawns" (Custom_HighlandsCavern)
[16:14:27 TRACE Farm Type Manager] Checking ore settings for this area: "Highlands Cavern Iron Ore Spawns" (Custom_HighlandsCavern)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[16:14:27 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 80.
[16:14:27 TRACE Farm Type Manager] Ore generation process complete for this area: "Highlands Cavern Iron Ore Spawns" (Custom_HighlandsCavern)
[16:14:27 TRACE Farm Type Manager] Checking ore settings for this area: "Highlands Cavern Gold Ore Spawns" (Custom_HighlandsCavern)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[16:14:27 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 91.
[16:14:27 TRACE Farm Type Manager] Ore generation process complete for this area: "Highlands Cavern Gold Ore Spawns" (Custom_HighlandsCavern)
[16:14:27 TRACE Farm Type Manager] Checking ore settings for this area: "Highlands Cavern Mystic Stone Spawns" (Custom_HighlandsCavern)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[16:14:27 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 1.
[16:14:27 TRACE Farm Type Manager] Ore generation process complete for this area: "Highlands Cavern Mystic Stone Spawns" (Custom_HighlandsCavern)
[16:14:27 TRACE Farm Type Manager] Checking ore settings for this area: "Highlands Cavern Stone + Geode Spawns" (Custom_HighlandsCavern)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[16:14:27 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 339.
[16:14:27 TRACE Farm Type Manager] Ore generation process complete for this area: "Highlands Cavern Stone + Geode Spawns" (Custom_HighlandsCavern)
[16:14:27 TRACE Farm Type Manager] Checking ore settings for this area: "Highlands Cavern Stone + Geode Spawns - Low Memory" (Custom_HighlandsCavern)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryHighlands". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area (Custom_HighlandsCavern). Next area...
[16:14:27 TRACE Farm Type Manager] Checking ore settings for this area: "Highlands Cavern Prison Stone Spawns" (Custom_HighlandsCavern)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[16:14:27 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 9.
[16:14:27 TRACE Farm Type Manager] Ore generation process complete for this area: "Highlands Cavern Prison Stone Spawns" (Custom_HighlandsCavern)
[16:14:27 TRACE Farm Type Manager] Checking ore settings for this area: "Diamond Cavern Ore Spawns" (Custom_DiamondCavern)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[16:14:27 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_DiamondCavern: 9.
[16:14:27 TRACE Farm Type Manager] Ore generation process complete for this area: "Diamond Cavern Ore Spawns" (Custom_DiamondCavern)
[16:14:27 TRACE Farm Type Manager] Checking ore settings for this area: "Iridium Quarry Ore Spawns" (Custom_IridiumQuarry)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[16:14:27 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_IridiumQuarry: 59.
[16:14:27 TRACE Farm Type Manager] Ore generation process complete for this area: "Iridium Quarry Ore Spawns" (Custom_IridiumQuarry)
[16:14:27 TRACE Farm Type Manager] All areas checked. Ore generation complete for this content pack: Stardew Valley Expanded Farm Type Manager
[16:14:27 TRACE Farm Type Manager] Starting ore generation for this content pack: AnnettesRetreat (Farm Type Manager component)
[16:14:27 TRACE Farm Type Manager] Ore generation is enabled. Starting generation process...
[16:14:27 TRACE Farm Type Manager] Checking ore settings for this area: "Custom_SecretBase_Ore" (Custom_SecretBase)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[16:14:27 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_SecretBase: 1.
[16:14:27 TRACE Farm Type Manager] Ore generation process complete for this area: "Custom_SecretBase_Ore" (Custom_SecretBase)
[16:14:27 TRACE Farm Type Manager] Checking ore settings for this area: "Custom_SecretBase_Ore2" (Custom_SecretBase2)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[16:14:27 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_SecretBase2: 2.
[16:14:27 TRACE Farm Type Manager] Ore generation process complete for this area: "Custom_SecretBase_Ore2" (Custom_SecretBase2)
[16:14:27 TRACE Farm Type Manager] Checking ore settings for this area: "SecretBaseRoomOreGold" (Custom_SecretBaseRoom)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: Query:{{DailyLuck}} >= 0.1". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area (Custom_SecretBaseRoom). Next area...
[16:14:27 TRACE Farm Type Manager] Checking ore settings for this area: "RealSecretBaseOre" (Custom_RealSecretBase)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[16:14:27 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_RealSecretBase: 0.
[16:14:27 TRACE Farm Type Manager] Ore generation process complete for this area: "RealSecretBaseOre" (Custom_RealSecretBase)
[16:14:27 TRACE Farm Type Manager] Checking ore settings for this area: "AreaSecretBossOre" (Custom_AreaSecretBoss)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[16:14:27 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_AreaSecretBoss: 7.
[16:14:27 TRACE Farm Type Manager] Ore generation process complete for this area: "AreaSecretBossOre" (Custom_AreaSecretBoss)
[16:14:27 TRACE Farm Type Manager] Checking ore settings for this area: "TreaureRoom ore" (Custom_CapeTreasureRoom)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[16:14:27 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_CapeTreasureRoom: 2.
[16:14:27 TRACE Farm Type Manager] Ore generation process complete for this area: "TreaureRoom ore" (Custom_CapeTreasureRoom)
[16:14:27 TRACE Farm Type Manager] Checking ore settings for this area: "Custom_CapeTreasureRoom ore area 1" (Custom_CapeTreasureRoom)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[16:14:27 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_CapeTreasureRoom: 2.
[16:14:27 TRACE Farm Type Manager] Ore generation process complete for this area: "Custom_CapeTreasureRoom ore area 1" (Custom_CapeTreasureRoom)
[16:14:27 TRACE Farm Type Manager] Checking ore settings for this area: "Custom_DarkCave Ore spawn" (Custom_DarkCave)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[16:14:27 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_DarkCave: 1.
[16:14:27 TRACE Farm Type Manager] Ore generation process complete for this area: "Custom_DarkCave Ore spawn" (Custom_DarkCave)
[16:14:27 TRACE Farm Type Manager] Checking ore settings for this area: "Custom_DarkCave2 Ore" (Custom_DarkCave2)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[16:14:27 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_DarkCave2: 1.
[16:14:27 TRACE Farm Type Manager] Ore generation process complete for this area: "Custom_DarkCave2 Ore" (Custom_DarkCave2)
[16:14:27 TRACE Farm Type Manager] Checking ore settings for this area: "AreaSecretBossLvl2 Ore" (Custom_AreaSecretBossLvl2)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[16:14:27 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_AreaSecretBossLvl2: 1.
[16:14:27 TRACE Farm Type Manager] Ore generation process complete for this area: "AreaSecretBossLvl2 Ore" (Custom_AreaSecretBossLvl2)
[16:14:27 TRACE Farm Type Manager] Checking ore settings for this area: "Custom_DarkCave2 ore area 1" (Custom_DarkCave2)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[16:14:27 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_DarkCave2: 4.
[16:14:27 TRACE Farm Type Manager] Ore generation process complete for this area: "Custom_DarkCave2 ore area 1" (Custom_DarkCave2)
[16:14:27 TRACE Farm Type Manager] Checking ore settings for this area: "Custom_AreaSecretBossLvl2 ore area 1" (Custom_AreaSecretBossLvl2)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[16:14:27 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_AreaSecretBossLvl2: 3.
[16:14:27 TRACE Farm Type Manager] Ore generation process complete for this area: "Custom_AreaSecretBossLvl2 ore area 1" (Custom_AreaSecretBossLvl2)
[16:14:27 TRACE Farm Type Manager] Checking ore settings for this area: "Custom_AreaSecretBossLvl3 ore area 1" (Custom_AreaSecretBossLvl3)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[16:14:27 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_AreaSecretBossLvl3: 3.
[16:14:27 TRACE Farm Type Manager] Ore generation process complete for this area: "Custom_AreaSecretBossLvl3 ore area 1" (Custom_AreaSecretBossLvl3)
[16:14:27 TRACE Farm Type Manager] Checking ore settings for this area: "DropAreaInitialspawns" (Custom_CapeSecretBaseDropArea)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[16:14:27 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_CapeSecretBaseDropArea: 1.
[16:14:27 TRACE Farm Type Manager] Ore generation process complete for this area: "DropAreaInitialspawns" (Custom_CapeSecretBaseDropArea)
[16:14:27 TRACE Farm Type Manager] Checking ore settings for this area: "DarkCave4 Ore" (Custom_DarkCave4)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[16:14:27 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_DarkCave4: 1.
[16:14:27 TRACE Farm Type Manager] Ore generation process complete for this area: "DarkCave4 Ore" (Custom_DarkCave4)
[16:14:27 TRACE Farm Type Manager] Checking ore settings for this area: "DarkCave3 Ore" (Custom_DarkCave3)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[16:14:27 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_DarkCave3: 3.
[16:14:27 TRACE Farm Type Manager] Ore generation process complete for this area: "DarkCave3 Ore" (Custom_DarkCave3)
[16:14:27 TRACE Farm Type Manager] Checking ore settings for this area: "TrapRoomORE" (Custom_AreaSecretTrapRoom)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[16:14:27 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_AreaSecretTrapRoom: 1.
[16:14:27 TRACE Farm Type Manager] Ore generation process complete for this area: "TrapRoomORE" (Custom_AreaSecretTrapRoom)
[16:14:27 TRACE Farm Type Manager] Checking ore settings for this area: "SecretCaliburRoom Ore" (Custom_AreaSecretCalibur)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[16:14:27 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_AreaSecretCalibur: 3.
[16:14:27 TRACE Farm Type Manager] Ore generation process complete for this area: "SecretCaliburRoom Ore" (Custom_AreaSecretCalibur)
[16:14:27 TRACE Farm Type Manager] Checking ore settings for this area: "SeaCavernDepths3 Ore" (Custom_SeaCavernDepths3)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[16:14:27 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_SeaCavernDepths3: 1.
[16:14:27 TRACE Farm Type Manager] Ore generation process complete for this area: "SeaCavernDepths3 Ore" (Custom_SeaCavernDepths3)
[16:14:27 TRACE Farm Type Manager] Checking ore settings for this area: "Custom_SeaCavernDepths3 ore area 1" (Custom_SeaCavernDepths3)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[16:14:27 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_SeaCavernDepths3: 7.
[16:14:27 TRACE Farm Type Manager] Ore generation process complete for this area: "Custom_SeaCavernDepths3 ore area 1" (Custom_SeaCavernDepths3)
[16:14:27 TRACE Farm Type Manager] Checking ore settings for this area: "SeaCavernDepths4 Ore" (Custom_SeaCavernDepths4)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[16:14:27 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_SeaCavernDepths4: 3.
[16:14:27 TRACE Farm Type Manager] Ore generation process complete for this area: "SeaCavernDepths4 Ore" (Custom_SeaCavernDepths4)
[16:14:27 TRACE Farm Type Manager] Checking ore settings for this area: "SecretOreSpots3" (Custom_SeaCavernDepths3)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[16:14:27 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_SeaCavernDepths3: 4.
[16:14:27 TRACE Farm Type Manager] Ore generation process complete for this area: "SecretOreSpots3" (Custom_SeaCavernDepths3)
[16:14:27 TRACE Farm Type Manager] Checking ore settings for this area: "SCD5" (Custom_SeaCavernDepths5)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[16:14:27 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_SeaCavernDepths5: 1.
[16:14:27 TRACE Farm Type Manager] Ore generation process complete for this area: "SCD5" (Custom_SeaCavernDepths5)
[16:14:27 TRACE Farm Type Manager] Checking ore settings for this area: "SCD6" (Custom_SeaCavernDepths6)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[16:14:27 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_SeaCavernDepths6: 2.
[16:14:27 TRACE Farm Type Manager] Ore generation process complete for this area: "SCD6" (Custom_SeaCavernDepths6)
[16:14:27 TRACE Farm Type Manager] Checking ore settings for this area: "CapeKeyMaze3Ore" (Custom_CapeKeyMaze3)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[16:14:27 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_CapeKeyMaze3: 4.
[16:14:27 TRACE Farm Type Manager] Ore generation process complete for this area: "CapeKeyMaze3Ore" (Custom_CapeKeyMaze3)
[16:14:27 TRACE Farm Type Manager] All areas checked. Ore generation complete for this content pack: AnnettesRetreat (Farm Type Manager component)
[16:14:27 TRACE Farm Type Manager] Starting ore generation for this content pack: (FTM) Wildflour's Atelier Goods
[16:14:27 TRACE Farm Type Manager] Ore generation is disabled for this content pack.
[16:14:27 TRACE Farm Type Manager] Starting ore generation for this content pack: Distant Lands - Witch Swamp Overhaul FTM
[16:14:27 TRACE Farm Type Manager] Ore generation is disabled for this content pack.
[16:14:27 TRACE Farm Type Manager] Starting ore generation for this content pack: (FTM) Grapes of Ferngill
[16:14:27 TRACE Farm Type Manager] Ore generation is disabled for this content pack.
[16:14:27 TRACE Farm Type Manager] Starting ore generation for this content pack: (FTM) Alchemistry - Distand Lands
[16:14:27 TRACE Farm Type Manager] Ore generation is disabled for this content pack.
[16:14:27 TRACE Farm Type Manager] Starting ore generation for this content pack: (FTM) Alchemistry - Vanilla
[16:14:27 TRACE Farm Type Manager] Ore generation is disabled for this content pack.
[16:14:27 TRACE Farm Type Manager] Starting ore generation for this content pack: (FTM) Alchemistry - SVE
[16:14:27 TRACE Farm Type Manager] Ore generation is disabled for this content pack.
[16:14:27 TRACE Farm Type Manager] Starting ore generation for this file: FarmTypeManager/data/Pitt_371068111.json
[16:14:27 TRACE Farm Type Manager] Ore generation is disabled for this file.
[16:14:27 TRACE Farm Type Manager] All files and content packs checked. Ore spawn process complete.
[16:14:27 TRACE Farm Type Manager] Starting monster generation for this content pack: BaublesFTM
[16:14:27 TRACE Farm Type Manager] Monster generation is disabled for this content pack.
[16:14:27 TRACE Farm Type Manager] Starting monster generation for this content pack: Stardew Valley Expanded Farm Type Manager
[16:14:27 TRACE Farm Type Manager] Monster generation is enabled. Starting generation process...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Secret Wood slime spawns 1" (Woods)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Secret Wood slime spawns 2" (Woods)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:27 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "green slime" is 0. Setting it to 1.
[16:14:27 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Woods: 15.
[16:14:27 TRACE Farm Type Manager] Monster spawn process complete for this area: "Secret Wood slime spawns 2" (Woods)
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Secret Wood slime spawns 3" (Woods)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Secret Wood slime spawns 4" (Woods)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Swamp Flower Crab Spawns - Entire Map" (Custom_ForbiddenMaze)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:27 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Truffle Crab" is 0. Setting it to 1.
[16:14:27 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 7.
[16:14:27 TRACE Farm Type Manager] Monster spawn process complete for this area: "Swamp Flower Crab Spawns - Entire Map" (Custom_ForbiddenMaze)
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Swamp Flower Crab Spawns (swamp flower map areas)" (Custom_ForbiddenMaze)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:27 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Truffle Crab" is 0. Setting it to 1.
[16:14:27 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 2.
[16:14:27 TRACE Farm Type Manager] Monster spawn process complete for this area: "Swamp Flower Crab Spawns (swamp flower map areas)" (Custom_ForbiddenMaze)
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "The Legendary Purple Mushroom Crab - Only one appears per day anywhere in the maze." (Custom_ForbiddenMaze)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:AnyPlayer|contains=1337930". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Swamp Golem Spawns" (Custom_ForbiddenMaze)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:27 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Wilderness Golem" is 0. Setting it to 1.
[16:14:27 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 50.
[16:14:27 TRACE Farm Type Manager] Monster spawn process complete for this area: "Swamp Golem Spawns" (Custom_ForbiddenMaze)
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Swamp Golem Spawns - Challenging" (Custom_ForbiddenMaze)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Swamp Golem Spawns - iridium golem behavior" (Custom_ForbiddenMaze)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:27 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "iridium golem" is 0. Setting it to 1.
[16:14:27 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 24.
[16:14:27 TRACE Farm Type Manager] Monster spawn process complete for this area: "Swamp Golem Spawns - iridium golem behavior" (Custom_ForbiddenMaze)
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Swamp Golem Spawns - iridium golem behavior - Challenging" (Custom_ForbiddenMaze)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Swamp Golem Spawns - 15% chance of a double spawn" (Custom_ForbiddenMaze)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble timed Spawns" (Custom_ForbiddenMaze)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:27 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Ghost" is 0. Setting it to 1.
[16:14:27 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 38.
[16:14:27 TRACE Farm Type Manager] Monster spawn process complete for this area: "Toxic Bubble timed Spawns" (Custom_ForbiddenMaze)
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble timed Spawns - Challenging" (Custom_ForbiddenMaze)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Putrid Swamp Ghost Spawns - after crimson badlands treasure cave event" (Custom_ForbiddenMaze)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:AnyPlayer|contains=1925178". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Putrid Swamp Ghost Spawns - Challenging" (Custom_ForbiddenMaze)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Timed Spawns" (Custom_ForbiddenMaze)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:27 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Haunted Skull" is 0. Setting it to 1.
[16:14:27 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 28.
[16:14:27 TRACE Farm Type Manager] Monster spawn process complete for this area: "Toxic Bubble Haunted Skull Timed Spawns" (Custom_ForbiddenMaze)
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Timed Spawns - more spawn after treasure cave event" (Custom_ForbiddenMaze)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:AnyPlayer|contains=1925178". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Timed Spawns - Challenging" (Custom_ForbiddenMaze)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (1)" (Custom_ForbiddenMaze)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (2)" (Custom_ForbiddenMaze)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (3)" (Custom_ForbiddenMaze)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (4)" (Custom_ForbiddenMaze)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (5)" (Custom_ForbiddenMaze)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (6)" (Custom_ForbiddenMaze)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (7)" (Custom_ForbiddenMaze)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (8)" (Custom_ForbiddenMaze)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (9)" (Custom_ForbiddenMaze)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (10)" (Custom_ForbiddenMaze)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (11)" (Custom_ForbiddenMaze)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (12)" (Custom_ForbiddenMaze)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (13)" (Custom_ForbiddenMaze)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (14)" (Custom_ForbiddenMaze)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (15)" (Custom_ForbiddenMaze)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (16)" (Custom_ForbiddenMaze)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (17)" (Custom_ForbiddenMaze)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Rare Swarm" (Custom_ForbiddenMaze)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands, HasSeenEvent:anyPlayer|contains=1337731". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Poltergeist Spawns" (Custom_ForbiddenMaze)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:27 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 23.
[16:14:27 TRACE Farm Type Manager] Monster spawn process complete for this area: "Poltergeist Spawns" (Custom_ForbiddenMaze)
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Poltergeist Void Mayo Spawn" (Custom_ForbiddenMaze)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:27 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 1.
[16:14:27 TRACE Farm Type Manager] Monster spawn process complete for this area: "Poltergeist Void Mayo Spawn" (Custom_ForbiddenMaze)
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Poltergeist radioactive ore Spawn" (Custom_ForbiddenMaze)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:27 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 1.
[16:14:27 TRACE Farm Type Manager] Monster spawn process complete for this area: "Poltergeist radioactive ore Spawn" (Custom_ForbiddenMaze)
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Forbidden Maze Swamp Lurker Spawns" (Custom_ForbiddenMaze)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:27 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 15.
[16:14:27 TRACE Farm Type Manager] Monster spawn process complete for this area: "Forbidden Maze Swamp Lurker Spawns" (Custom_ForbiddenMaze)
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Castle Village Outpost Spawns" (Custom_CastleVillageOutpost)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:27 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_CastleVillageOutpost: 35.
[16:14:27 TRACE Farm Type Manager] Monster spawn process complete for this area: "Castle Village Outpost Spawns" (Custom_CastleVillageOutpost)
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Boneyard Guards" (Custom_CrimsonBadlands)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:27 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 22.
[16:14:27 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Boneyard Guards" (Custom_CrimsonBadlands)
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Serpent Guards" (Custom_CrimsonBadlands)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:27 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 30.
[16:14:27 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Serpent Guards" (Custom_CrimsonBadlands)
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Shadow Shaman Sentries For The 'Incredible' Intimidating Factor" (Custom_CrimsonBadlands)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:27 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 38.
[16:14:27 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Shadow Shaman Sentries For The 'Incredible' Intimidating Factor" (Custom_CrimsonBadlands)
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Mummy Cave Guards" (Custom_CrimsonBadlands)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:27 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 18.
[16:14:27 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Mummy Cave Guards" (Custom_CrimsonBadlands)
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Mummy Cave Guards - Void Delight" (Custom_CrimsonBadlands)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] GSQ conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed.
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:27 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 1.
[16:14:27 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Mummy Cave Guards - Void Delight" (Custom_CrimsonBadlands)
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Corrupt Mummy Guard" (Custom_CrimsonBadlands)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:27 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 9.
[16:14:27 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Corrupt Mummy Guard" (Custom_CrimsonBadlands)
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Corrupt Mummy Guard - Void Delight" (Custom_CrimsonBadlands)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] GSQ conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed.
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:27 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 1.
[16:14:27 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Corrupt Mummy Guard - Void Delight" (Custom_CrimsonBadlands)
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Corrupt Mummy Guard - In Cave" (Custom_CrimsonBadlands)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:27 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 2.
[16:14:27 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Corrupt Mummy Guard - In Cave" (Custom_CrimsonBadlands)
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Male Zombie Adventurers" (Custom_CrimsonBadlands)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:27 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 4.
[16:14:27 TRACE Farm Type Manager] Monster spawn process complete for this area: "Male Zombie Adventurers" (Custom_CrimsonBadlands)
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Female Zombie Adventurer spawns" (Custom_CrimsonBadlands)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:27 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 3.
[16:14:27 TRACE Farm Type Manager] Monster spawn process complete for this area: "Female Zombie Adventurer spawns" (Custom_CrimsonBadlands)
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Female Zombie Adventurers" (Custom_CrimsonBadlands)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:27 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 2.
[16:14:27 TRACE Farm Type Manager] Monster spawn process complete for this area: "Female Zombie Adventurers" (Custom_CrimsonBadlands)
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Spawns - Static - Low Memory" (Custom_CrimsonBadlands)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Timed Serpent Aggros - Low Memory" (Custom_CrimsonBadlands)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Timed Serpent Aggros - across entire map sides (not corners) - Low Memory" (Custom_CrimsonBadlands)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Large Badlands Serpent Spawns - Low Memory" (Custom_CrimsonBadlands)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Serpent Timed Spawns - Low Memory" (Custom_CrimsonBadlands)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Serpent Timed Spawns - Low Memory - Void Salmon Sushi" (Custom_CrimsonBadlands)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens - Low Memory" (Custom_CrimsonBadlands)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Red Slime Aggro Timed Spawns - Low Memory" (Custom_CrimsonBadlands)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Spawns Starting Area - Low Memory" (Custom_CrimsonBadlands)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Boneyard Guards - Low Memory" (Custom_CrimsonBadlands)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Timed Serpent Aggros" (Custom_CrimsonBadlands)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:27 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 27.
[16:14:27 TRACE Farm Type Manager] Monster spawn process complete for this area: "Timed Serpent Aggros" (Custom_CrimsonBadlands)
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Timed Serpent Aggros - Weaker variants" (Custom_CrimsonBadlands)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:27 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 53.
[16:14:27 TRACE Farm Type Manager] Monster spawn process complete for this area: "Timed Serpent Aggros - Weaker variants" (Custom_CrimsonBadlands)
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Timed Serpent Aggros - Challenging" (Custom_CrimsonBadlands)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Timed Serpent Aggros - across entire map sides (not corners)" (Custom_CrimsonBadlands)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:27 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 22.
[16:14:27 TRACE Farm Type Manager] Monster spawn process complete for this area: "Timed Serpent Aggros - across entire map sides (not corners)" (Custom_CrimsonBadlands)
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Timed Serpent Aggros - across entire map sides (not corners) - Challenging" (Custom_CrimsonBadlands)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Timed Serpent Swarm Aggros" (Custom_CrimsonBadlands)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:27 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 21.
[16:14:27 TRACE Farm Type Manager] Monster spawn process complete for this area: "Timed Serpent Swarm Aggros" (Custom_CrimsonBadlands)
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Timed Serpent Swarm Aggros - Challenging" (Custom_CrimsonBadlands)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Large Badlands Serpent Spawns" (Custom_CrimsonBadlands)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:27 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 13.
[16:14:27 TRACE Farm Type Manager] Monster spawn process complete for this area: "Large Badlands Serpent Spawns" (Custom_CrimsonBadlands)
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Large Badlands Serpent Spawns - Challenging" (Custom_CrimsonBadlands)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Large Badlands Serpent Guard Spawns" (Custom_CrimsonBadlands)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:27 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 6.
[16:14:27 TRACE Farm Type Manager] Monster spawn process complete for this area: "Large Badlands Serpent Guard Spawns" (Custom_CrimsonBadlands)
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Large Badlands Serpent Guard Spawns - Challenging" (Custom_CrimsonBadlands)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens 1" (Custom_CrimsonBadlands)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:27 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 35.
[16:14:27 TRACE Farm Type Manager] Monster spawn process complete for this area: "Sand Scorpion Dens 1" (Custom_CrimsonBadlands)
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens 1 - Challenging" (Custom_CrimsonBadlands)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens 2" (Custom_CrimsonBadlands)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:27 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 35.
[16:14:27 TRACE Farm Type Manager] Monster spawn process complete for this area: "Sand Scorpion Dens 2" (Custom_CrimsonBadlands)
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens 2 - timed spawns - Challenging" (Custom_CrimsonBadlands)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens 3" (Custom_CrimsonBadlands)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:27 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 21.
[16:14:27 TRACE Farm Type Manager] Monster spawn process complete for this area: "Sand Scorpion Dens 3" (Custom_CrimsonBadlands)
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens - iridium golem behavior" (Custom_CrimsonBadlands)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:27 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 20.
[16:14:27 TRACE Farm Type Manager] Monster spawn process complete for this area: "Sand Scorpion Dens - iridium golem behavior" (Custom_CrimsonBadlands)
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens timed - iridium golem behavior" (Custom_CrimsonBadlands)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:27 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 25.
[16:14:27 TRACE Farm Type Manager] Monster spawn process complete for this area: "Sand Scorpion Dens timed - iridium golem behavior" (Custom_CrimsonBadlands)
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens battlefield - iridium golem behavior" (Custom_CrimsonBadlands)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:27 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 20.
[16:14:27 TRACE Farm Type Manager] Monster spawn process complete for this area: "Sand Scorpion Dens battlefield - iridium golem behavior" (Custom_CrimsonBadlands)
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens 4" (Custom_CrimsonBadlands)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:27 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 20.
[16:14:27 TRACE Farm Type Manager] Monster spawn process complete for this area: "Sand Scorpion Dens 4" (Custom_CrimsonBadlands)
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens 5" (Custom_CrimsonBadlands)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:27 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 10.
[16:14:27 TRACE Farm Type Manager] Monster spawn process complete for this area: "Sand Scorpion Dens 5" (Custom_CrimsonBadlands)
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens 6" (Custom_CrimsonBadlands)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:27 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 10.
[16:14:27 TRACE Farm Type Manager] Monster spawn process complete for this area: "Sand Scorpion Dens 6" (Custom_CrimsonBadlands)
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Legendary Diamond Sand Scorpion" (Custom_CrimsonBadlands)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:AnyPlayer|contains=1337930". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Serpent Timed Spawns" (Custom_CrimsonBadlands)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:27 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 4.
[16:14:27 TRACE Farm Type Manager] Monster spawn process complete for this area: "Corrupt Serpent Timed Spawns" (Custom_CrimsonBadlands)
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Serpent Timed Spawns - Void Salmon Sushi" (Custom_CrimsonBadlands)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[16:14:27 TRACE Farm Type Manager] GSQ conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Serpent Guards - Static" (Custom_CrimsonBadlands)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:27 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 2.
[16:14:27 TRACE Farm Type Manager] Monster spawn process complete for this area: "Corrupt Serpent Guards - Static" (Custom_CrimsonBadlands)
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Serpent Timed Spawns - Challenging" (Custom_CrimsonBadlands)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Serpent Timed Spawns - Challenging - Void Salmon Sushi" (Custom_CrimsonBadlands)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Ghosts at iridium quarry" (Custom_IridiumQuarry)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:27 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Carbon Ghost" is 0. Setting it to 1.
[16:14:27 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_IridiumQuarry: 5.
[16:14:27 TRACE Farm Type Manager] Monster spawn process complete for this area: "Corrupt Ghosts at iridium quarry" (Custom_IridiumQuarry)
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Ghost Wave Spawns" (Custom_IridiumQuarry)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:27 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Carbon Ghost" is 0. Setting it to 1.
[16:14:27 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_IridiumQuarry: 25.
[16:14:27 TRACE Farm Type Manager] Monster spawn process complete for this area: "Corrupt Ghost Wave Spawns" (Custom_IridiumQuarry)
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Ghost Wave Spawns - Challenging" (Custom_IridiumQuarry)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Mummy's at iridium quarry" (Custom_IridiumQuarry)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:27 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_IridiumQuarry: 16.
[16:14:27 TRACE Farm Type Manager] Monster spawn process complete for this area: "Corrupt Mummy's at iridium quarry" (Custom_IridiumQuarry)
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Mummy's at iridium quarry - Void Delight" (Custom_IridiumQuarry)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] GSQ conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed.
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:27 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_IridiumQuarry: 1.
[16:14:27 TRACE Farm Type Manager] Monster spawn process complete for this area: "Corrupt Mummy's at iridium quarry - Void Delight" (Custom_IridiumQuarry)
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Legendary Slime Spawn" (Custom_Highlands)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:AnyPlayer|contains=1337930". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Night Spawns" (Custom_Highlands)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:27 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 80.
[16:14:27 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Night Spawns" (Custom_Highlands)
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Night Spawns - Low Memory" (Custom_Highlands)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryHighlands". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Night Spawns - shadow mobs" (Custom_Highlands)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:27 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 80.
[16:14:27 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Night Spawns - shadow mobs" (Custom_Highlands)
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Night Spawns - shadow mobs - low memory" (Custom_Highlands)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryHighlands". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Night Spawns - shadow mobs - betrayed" (Custom_Highlands)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Night Spawns - shadow mobs - betrayed - low memory" (Custom_Highlands)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_LowMemoryHighlands, HasSeenEvent:|contains=1090508". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Haunted Chocolatier Homeage Spawns - Spring" (Custom_Highlands)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Haunted Chocolatier Homeage Spawns - Summer" (Custom_Highlands)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:27 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 27.
[16:14:27 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Haunted Chocolatier Homeage Spawns - Summer" (Custom_Highlands)
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Haunted Chocolatier Homeage Spawns - Fall" (Custom_Highlands)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Haunted Chocolatier Homeage Spawns - Winter" (Custom_Highlands)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Haunted Chocolatier Homeage Spawns - Spring - Low Memory" (Custom_Highlands)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Haunted Chocolatier Homeage Spawns - Summer - Low Memory" (Custom_Highlands)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryHighlands". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Haunted Chocolatier Homeage Spawns - Fall - Low Memory" (Custom_Highlands)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Haunted Chocolatier Homeage Spawns - Winter - Low Memory" (Custom_Highlands)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Primary Spawns Spring" (Custom_Highlands)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Primary Spawns Summer" (Custom_Highlands)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:27 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 120.
[16:14:27 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Primary Spawns Summer" (Custom_Highlands)
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Primary Highlands Spawns Fall" (Custom_Highlands)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Primary Spawns Winter" (Custom_Highlands)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Primary Spawns Spring - Low Memory" (Custom_Highlands)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Primary Spawns Summer - Low Memory" (Custom_Highlands)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryHighlands". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Primary Highlands Spawns Fall - Low Memory" (Custom_Highlands)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Primary Spawns Winter - Low Memory" (Custom_Highlands)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Rare Event Spawn - Spring" (Custom_Highlands)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Rare Event Spawn - Summer" (Custom_Highlands)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:AnyPlayer|contains=55134263". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Rare Event Spawn - Fall" (Custom_Highlands)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Rare Event Spawn - Winter" (Custom_Highlands)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Ruins Spawns" (Custom_Highlands)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:27 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 2.
[16:14:27 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Ruins Spawns" (Custom_Highlands)
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Custom_Highlands monster area 5" (Custom_Highlands)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Mushroom green mushrooms - rain drop" (Custom_Highlands)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[16:14:27 TRACE Farm Type Manager] Today's weather conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] Today's weather did NOT match any settings. Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Mushroom Monster Spawns 1" (Custom_Highlands)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:27 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 2.
[16:14:27 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Mushroom Monster Spawns 1" (Custom_Highlands)
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Mushroom Monster Spawns 2" (Custom_Highlands)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:27 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 1.
[16:14:27 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Mushroom Monster Spawns 2" (Custom_Highlands)
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Mushroom Monster Spawns 3" (Custom_Highlands)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:27 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 5.
[16:14:27 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Mushroom Monster Spawns 3" (Custom_Highlands)
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Mushroom Monster Spawns 4" (Custom_Highlands)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:27 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 4.
[16:14:27 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Mushroom Monster Spawns 4" (Custom_Highlands)
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Forest Ambush [SPRING]" (Custom_Highlands)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Forest Ambush [SUMMER]" (Custom_Highlands)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:27 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 24.
[16:14:27 TRACE Farm Type Manager] Monster spawn process complete for this area: "Forest Ambush [SUMMER]" (Custom_Highlands)
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Forest Ambush [FALL]" (Custom_Highlands)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Forest Ambush [WINTER]" (Custom_Highlands)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Ruins Ambush [SPRING]" (Custom_Highlands)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Ruins Ambush [SUMMER]" (Custom_Highlands)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:27 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 23.
[16:14:27 TRACE Farm Type Manager] Monster spawn process complete for this area: "Ruins Ambush [SUMMER]" (Custom_Highlands)
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Ruins Ambush [FALL]" (Custom_Highlands)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Ruins Ambush [WINTER]" (Custom_Highlands)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Mountain Ambush [SPRING]" (Custom_Highlands)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Mountain Ambush [SUMMER]" (Custom_Highlands)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:27 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 32.
[16:14:27 TRACE Farm Type Manager] Monster spawn process complete for this area: "Mountain Ambush [SUMMER]" (Custom_Highlands)
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Mountain Ambush [FALL]" (Custom_Highlands)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Mountain Ambush [WINTER]" (Custom_Highlands)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Mountain Peek Ambush [SPRING]" (Custom_Highlands)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Mountain Peek Ambush [SUMMER]" (Custom_Highlands)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:27 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 23.
[16:14:27 TRACE Farm Type Manager] Monster spawn process complete for this area: "Mountain Peek Ambush [SUMMER]" (Custom_Highlands)
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Mountain Peek Ambush [FALL]" (Custom_Highlands)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Mountain Peek Ambush [WINTER]" (Custom_Highlands)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Shadow Monster Spawns" (Custom_HighlandsCavern)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:27 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 120.
[16:14:27 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Shadow Monster Spawns" (Custom_HighlandsCavern)
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Shadow Monster Spawns - Aggro" (Custom_HighlandsCavern)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:27 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 30.
[16:14:27 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Shadow Monster Spawns - Aggro" (Custom_HighlandsCavern)
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Shadow Monster Spawns - betrayed" (Custom_HighlandsCavern)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Custom_HighlandsCavern monster area 1" (Custom_HighlandsCavern)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Shadow Monster Spawns - Challenging" (Custom_HighlandsCavern)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Shadow Monster Spawns - Aggro - Challenging" (Custom_HighlandsCavern)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Shadow Monster Spawns - Betrayed - Challenging" (Custom_HighlandsCavern)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_ChallengingHighlandsCavern, HasSeenEvent:|contains=1090508". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Shadow Monster Spawns - Betrayed - Aggros - Challenging" (Custom_HighlandsCavern)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_ChallengingHighlandsCavern, HasSeenEvent:|contains=1090508". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Shadow Monster Spawns - Default static spawns near entrance" (Custom_HighlandsCavern)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:27 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 15.
[16:14:27 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Shadow Monster Spawns - Default static spawns near entrance" (Custom_HighlandsCavern)
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Primary Monster Spawns - Default static spawns near entrance" (Custom_HighlandsCavern)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:27 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "iridium golem" is 0. Setting it to 1.
[16:14:27 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Stone Golem" is 0. Setting it to 1.
[16:14:27 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 29.
[16:14:27 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Primary Monster Spawns - Default static spawns near entrance" (Custom_HighlandsCavern)
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Primary Monster Spawns" (Custom_HighlandsCavern)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:27 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "iridium golem" is 0. Setting it to 1.
[16:14:27 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Stone Golem" is 0. Setting it to 1.
[16:14:27 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 160.
[16:14:27 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Primary Monster Spawns" (Custom_HighlandsCavern)
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Primary Monster Spawns - Aggro" (Custom_HighlandsCavern)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:27 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "iridium golem" is 0. Setting it to 1.
[16:14:27 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Stone Golem" is 0. Setting it to 1.
[16:14:27 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 30.
[16:14:27 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Primary Monster Spawns - Aggro" (Custom_HighlandsCavern)
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Primary Monster Spawns - Challenging" (Custom_HighlandsCavern)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Primary Monster Spawns - Aggro - Challenging" (Custom_HighlandsCavern)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Spawns" (Custom_HighlandsCavern)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:27 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 40.
[16:14:27 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Bat Spawns" (Custom_HighlandsCavern)
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Spawns - Challenging" (Custom_HighlandsCavern)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 1" (Custom_HighlandsCavern)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[16:14:27 TRACE Farm Type Manager] GSQ conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 2" (Custom_HighlandsCavern)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] GSQ conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 3" (Custom_HighlandsCavern)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] GSQ conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 4" (Custom_HighlandsCavern)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] GSQ conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed.
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:27 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 22.
[16:14:27 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Bat Swarm 4" (Custom_HighlandsCavern)
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 5" (Custom_HighlandsCavern)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] GSQ conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 6" (Custom_HighlandsCavern)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 7" (Custom_HighlandsCavern)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] GSQ conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 8" (Custom_HighlandsCavern)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 9" (Custom_HighlandsCavern)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] GSQ conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 10" (Custom_HighlandsCavern)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 11" (Custom_HighlandsCavern)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] GSQ conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed.
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:27 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 20.
[16:14:27 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Bat Swarm 11" (Custom_HighlandsCavern)
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 12" (Custom_HighlandsCavern)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] GSQ conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 13" (Custom_HighlandsCavern)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] GSQ conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 14" (Custom_HighlandsCavern)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Prison Monster Guard Spawns" (Custom_HighlandsCavern)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[16:14:27 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[16:14:27 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[16:14:27 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Copper Crab Spawns" (Custom_HighlandsCavern)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:27 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Rock Crab" is 0. Setting it to 1.
[16:14:27 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 10.
[16:14:27 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Copper Crab Spawns" (Custom_HighlandsCavern)
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Iron Crab Spawns" (Custom_HighlandsCavern)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:27 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Rock Crab" is 0. Setting it to 1.
[16:14:27 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 10.
[16:14:27 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Iron Crab Spawns" (Custom_HighlandsCavern)
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Gold Crab Spawns" (Custom_HighlandsCavern)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:27 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Rock Crab" is 0. Setting it to 1.
[16:14:27 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 10.
[16:14:27 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Gold Crab Spawns" (Custom_HighlandsCavern)
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Spawns" (Custom_CrimsonBadlands)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:27 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 40.
[16:14:27 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Primary Spawns" (Custom_CrimsonBadlands)
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Spawns 2" (Custom_CrimsonBadlands)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:27 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 30.
[16:14:27 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Primary Spawns 2" (Custom_CrimsonBadlands)
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Timed Spawns - Bomb drops" (Custom_CrimsonBadlands)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:27 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 40.
[16:14:27 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Primary Timed Spawns - Bomb drops" (Custom_CrimsonBadlands)
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Timed Spawns - Bomb drops - Challenging" (Custom_CrimsonBadlands)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Timed Spawns - Rare Prismatic Shard Drop" (Custom_CrimsonBadlands)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] GSQ conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Spawns - Static" (Custom_CrimsonBadlands)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:27 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 200.
[16:14:27 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Primary Spawns - Static" (Custom_CrimsonBadlands)
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Spawns - Timed Static" (Custom_CrimsonBadlands)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:27 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 120.
[16:14:27 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Primary Spawns - Timed Static" (Custom_CrimsonBadlands)
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Timed Spawns - Challenging" (Custom_CrimsonBadlands)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Timed Spawns - Specific Coordinates - Challenging" (Custom_CrimsonBadlands)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Monster Seeds" (Custom_HighlandsCavern)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:27 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 17.
[16:14:27 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Monster Seeds" (Custom_HighlandsCavern)
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Monster Seeds - betrayed" (Custom_HighlandsCavern)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Ruins Seed Spawns" (Custom_Highlands)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:27 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 15.
[16:14:27 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Ruins Seed Spawns" (Custom_Highlands)
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Fungus Seed - winter" (Custom_Highlands)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Slime Berry and Monster Fruit seeds [Spring]" (Custom_Highlands)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Slime Berry and Monster Fruit seeds [Summer]" (Custom_Highlands)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:27 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 22.
[16:14:27 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Slime Berry and Monster Fruit seeds [Summer]" (Custom_Highlands)
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Slime Berry and Monster Fruit seeds [Fall]" (Custom_Highlands)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Slime Berry and Monster Fruit seeds [Winter]" (Custom_Highlands)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Boss" (Custom_Highlands)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:27 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 1.
[16:14:27 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Boss" (Custom_Highlands)
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Custom_Highlands monster area 1" (Custom_Highlands)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:AnyPlayer|contains=55134259". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Apophis Boss Monster" (Custom_CrimsonBadlands)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:27 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 1.
[16:14:27 TRACE Farm Type Manager] Monster spawn process complete for this area: "Apophis Boss Monster" (Custom_CrimsonBadlands)
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Apophis Boss Monster - Rare Boss Rush Event where players are not meant to survive" (Custom_CrimsonBadlands)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:AnyPlayer|contains=1925178". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Town" (Town)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Town" (Town)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Town" (Town)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Town - betrayed" (Town)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Backwoods" (Backwoods)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Backwoods" (Backwoods)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Backwoods" (Backwoods)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Backwoods - betrayed" (Backwoods)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Mountain" (Mountain)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Mountain" (Mountain)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Mountain" (Mountain)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Mountain - betrayed" (Mountain)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Railroad" (Railroad)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Railroad" (Railroad)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Railroad" (Railroad)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Railroad - betrayed" (Railroad)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Adventurer Summit" (Custom_AdventurerSummit)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Adventurer Summit" (Custom_AdventurerSummit)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Adventurer Summit" (Custom_AdventurerSummit)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Adventurer Summit - betrayed" (Custom_AdventurerSummit)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Forest" (Forest)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Forest" (Forest)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Forest" (Forest)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Forest - betrayed" (Forest)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Beach" (Beach)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Beach" (Beach)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Beach" (Beach)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Beach - betrayed" (Beach)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Bus Stop" (BusStop)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Bus Stop" (BusStop)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Bus Stop" (BusStop)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Bus Stop - betrayed" (BusStop)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Blue Moon Vineyard" (Custom_BlueMoonVineyard)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Squid Monsters - Blue Moon Vineyard" (Custom_BlueMoonVineyard)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Blue Moon Vineyard" (Custom_BlueMoonVineyard)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Blue Moon Vineyard" (Custom_BlueMoonVineyard)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Blue Moon Vineyard - betrayed" (Custom_BlueMoonVineyard)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Forest West" (Custom_ForestWest)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Forest West" (Custom_ForestWest)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Forest West" (Custom_ForestWest)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Forest West - betrayed" (Custom_ForestWest)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Woods" (Woods)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Woods" (Woods)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Woods" (Woods)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Woods - betrayed" (Woods)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] All areas checked. Monster generation complete for this content pack: Stardew Valley Expanded Farm Type Manager
[16:14:27 TRACE Farm Type Manager] Starting monster generation for this content pack: AnnettesRetreat (Farm Type Manager component)
[16:14:27 TRACE Farm Type Manager] Monster generation is enabled. Starting generation process...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Custom_SecretBase monster area 3" (Custom_SecretBase)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:27 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_SecretBase: 15.
[16:14:27 TRACE Farm Type Manager] Monster spawn process complete for this area: "Custom_SecretBase monster area 3" (Custom_SecretBase)
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Custom_SecretBase monster area 1" (Custom_SecretBase)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:27 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_SecretBase: 23.
[16:14:27 TRACE Farm Type Manager] Monster spawn process complete for this area: "Custom_SecretBase monster area 1" (Custom_SecretBase)
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "CustomAbandonedHaunt" (Custom_AbandonedHauntedHouse)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "CapeStardewCrabs" (Custom_CapeStardew)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[16:14:27 TRACE Farm Type Manager] Yesterday's weather conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] Yesterday's weather matched a setting. Spawn allowed.
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:27 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_CapeStardew: 3.
[16:14:27 TRACE Farm Type Manager] Monster spawn process complete for this area: "CapeStardewCrabs" (Custom_CapeStardew)
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "CapeStardewMonstersNight" (Custom_CapeStardew)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:27 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_CapeStardew: 11.
[16:14:27 TRACE Farm Type Manager] Monster spawn process complete for this area: "CapeStardewMonstersNight" (Custom_CapeStardew)
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "CapeForestNightMonsterss2" (Custom_AnnettaForest)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:27 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_AnnettaForest: 4.
[16:14:27 TRACE Farm Type Manager] Monster spawn process complete for this area: "CapeForestNightMonsterss2" (Custom_AnnettaForest)
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "SecretBase2 monster area 2" (Custom_SecretBase2)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:27 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_SecretBase2: 15.
[16:14:27 TRACE Farm Type Manager] Monster spawn process complete for this area: "SecretBase2 monster area 2" (Custom_SecretBase2)
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "SecretBase2Boss" (Custom_SecretBase2)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:27 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_SecretBase2: 2.
[16:14:27 TRACE Farm Type Manager] Monster spawn process complete for this area: "SecretBase2Boss" (Custom_SecretBase2)
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Custom_CapeTreasureRoom Monsters" (Custom_CapeTreasureRoom)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:27 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_CapeTreasureRoom: 2.
[16:14:27 TRACE Farm Type Manager] Monster spawn process complete for this area: "Custom_CapeTreasureRoom Monsters" (Custom_CapeTreasureRoom)
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "MeadowMonstersforEvent" (Custom_CapeMeadowForestSouth)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:27 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_CapeMeadowForestSouth: 2.
[16:14:27 TRACE Farm Type Manager] Monster spawn process complete for this area: "MeadowMonstersforEvent" (Custom_CapeMeadowForestSouth)
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "MeadowMonsters" (Custom_CapeMeadowForestSouth)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Custom_SecretBaseRoom pokemon1" (Custom_SecretBaseRoom)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasMod". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Custom_SecretBaseRoom pokemon2" (Custom_SecretBaseRoom)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasMod". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Custom_SecretBaseRoom monsters" (Custom_SecretBaseRoom)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:27 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_SecretBaseRoom: 9.
[16:14:27 TRACE Farm Type Manager] Monster spawn process complete for this area: "Custom_SecretBaseRoom monsters" (Custom_SecretBaseRoom)
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Custom_SecretBaseRoom monster Pokefied" (Custom_SecretBaseRoom)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasMod". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Custom_RealSecretBase ENEMY Pokemon" (Custom_RealSecretBase)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasMod". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "SCDepths Enemies" (Custom_SeaCavernDepths3)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:27 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_SeaCavernDepths3: 31.
[16:14:27 TRACE Farm Type Manager] Monster spawn process complete for this area: "SCDepths Enemies" (Custom_SeaCavernDepths3)
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Poke Cavern Enemies" (Custom_SeaCavernDepths3)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasMod". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Custom_RealSecretBase ENEMY" (Custom_RealSecretBase)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[16:14:27 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[16:14:27 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[16:14:27 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Custom_Pirate Key Keepers" (Custom_DarkCave2)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[16:14:27 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[16:14:27 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[16:14:27 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Custom_Poke Key Keepers" (Custom_DarkCave2)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasMod". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Custom_DarkCave2 Pirates" (Custom_DarkCave2)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[16:14:27 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[16:14:27 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[16:14:27 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Custom_DarkCave2 shadow 2" (Custom_DarkCave2)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[16:14:27 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[16:14:27 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Custom_DarkCave2 Pokeefied" (Custom_DarkCave2)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasMod". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Custom_AreaSecretBoss Bosss" (Custom_AreaSecretBoss)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:27 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_AreaSecretBoss: 27.
[16:14:27 TRACE Farm Type Manager] Monster spawn process complete for this area: "Custom_AreaSecretBoss Bosss" (Custom_AreaSecretBoss)
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Custom_AreaSecretBoss Boss Poke" (Custom_AreaSecretBoss)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasMod". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Custom_CapeSecretBaseDropArea Enemies" (Custom_CapeSecretBaseDropArea)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:27 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_CapeSecretBaseDropArea: 4.
[16:14:27 TRACE Farm Type Manager] Monster spawn process complete for this area: "Custom_CapeSecretBaseDropArea Enemies" (Custom_CapeSecretBaseDropArea)
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Custom_AreaSecretBossss Enemies" (Custom_AreaSecretBoss)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:27 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_AreaSecretBoss: 7.
[16:14:27 TRACE Farm Type Manager] Monster spawn process complete for this area: "Custom_AreaSecretBossss Enemies" (Custom_AreaSecretBoss)
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Custom_DarkCave2 baddies" (Custom_DarkCave2)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:27 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_DarkCave2: 13.
[16:14:27 TRACE Farm Type Manager] Monster spawn process complete for this area: "Custom_DarkCave2 baddies" (Custom_DarkCave2)
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Custom_DarkCave4 baddies" (Custom_DarkCave4)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:27 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_DarkCave4: 12.
[16:14:27 TRACE Farm Type Manager] Monster spawn process complete for this area: "Custom_DarkCave4 baddies" (Custom_DarkCave4)
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Custom_DarkCave3 Suprise Boss" (Custom_DarkCave3)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:27 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_DarkCave3: 26.
[16:14:27 TRACE Farm Type Manager] Monster spawn process complete for this area: "Custom_DarkCave3 Suprise Boss" (Custom_DarkCave3)
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Custom_DarkCave baddies" (Custom_DarkCave)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:27 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_DarkCave: 13.
[16:14:27 TRACE Farm Type Manager] Monster spawn process complete for this area: "Custom_DarkCave baddies" (Custom_DarkCave)
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Custom_SecretBaseRoom ArmoredBug" (Custom_SecretBaseRoom)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:27 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_SecretBaseRoom: 1.
[16:14:27 TRACE Farm Type Manager] Monster spawn process complete for this area: "Custom_SecretBaseRoom ArmoredBug" (Custom_SecretBaseRoom)
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "AreaSecretBossDuggy" (Custom_AreaSecretBoss)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:27 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_AreaSecretBoss: 3.
[16:14:27 TRACE Farm Type Manager] Monster spawn process complete for this area: "AreaSecretBossDuggy" (Custom_AreaSecretBoss)
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "CapeCavingDuggy" (Custom_CapeCavingArea2)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[16:14:27 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[16:14:27 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "DarkCave2Sniper" (Custom_DarkCave2)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:27 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_DarkCave2: 1.
[16:14:27 TRACE Farm Type Manager] Monster spawn process complete for this area: "DarkCave2Sniper" (Custom_DarkCave2)
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "AreaSecretBossLvl2 Enemies" (Custom_AreaSecretBossLvl2)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:27 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_AreaSecretBossLvl2: 12.
[16:14:27 TRACE Farm Type Manager] Monster spawn process complete for this area: "AreaSecretBossLvl2 Enemies" (Custom_AreaSecretBossLvl2)
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "AreaSecretBossLvl3 Enemies" (Custom_AreaSecretBossLvl3)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:27 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_AreaSecretBossLvl3: 13.
[16:14:27 TRACE Farm Type Manager] Monster spawn process complete for this area: "AreaSecretBossLvl3 Enemies" (Custom_AreaSecretBossLvl3)
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "AreaSecretBossLvl4 Enemies" (Custom_AreaSecretBossLvl4)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:27 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_AreaSecretBossLvl4: 25.
[16:14:27 TRACE Farm Type Manager] Monster spawn process complete for this area: "AreaSecretBossLvl4 Enemies" (Custom_AreaSecretBossLvl4)
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "SeaCavernDepths Enemies" (Custom_SeaCavernDepths)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:27 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_SeaCavernDepths: 19.
[16:14:27 TRACE Farm Type Manager] Monster spawn process complete for this area: "SeaCavernDepths Enemies" (Custom_SeaCavernDepths)
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "SeaCavernDepths2 Enemies" (Custom_SeaCavernDepths2)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:27 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_SeaCavernDepths2: 4.
[16:14:27 TRACE Farm Type Manager] Monster spawn process complete for this area: "SeaCavernDepths2 Enemies" (Custom_SeaCavernDepths2)
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "SeaCavernDepths3 Enemies" (Custom_SeaCavernDepths3)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:27 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_SeaCavernDepths3: 30.
[16:14:27 TRACE Farm Type Manager] Monster spawn process complete for this area: "SeaCavernDepths3 Enemies" (Custom_SeaCavernDepths3)
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "AreaSecretBossLvl2 Enemies Armor" (Custom_AreaSecretBossLvl2)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[16:14:27 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[16:14:27 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[16:14:27 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "AreaSecretBossLvl2 Enemies poke Armor" (Custom_AreaSecretBossLvl2)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasMod:|contains=StravaJD.Pokefy". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "DarkCave3 Enemies ground" (Custom_DarkCave3)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:27 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_DarkCave3: 5.
[16:14:27 TRACE Farm Type Manager] Monster spawn process complete for this area: "DarkCave3 Enemies ground" (Custom_DarkCave3)
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "CapeMineCaveMonsters" (Custom_CapeMineCave)
[16:14:27 TRACE Farm Type Manager] No map named "Custom_CapeMineCave" could be found. Monsters won't be spawned there.
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "CapeMineCaveMonsters2" (Custom_CapeMineCave)
[16:14:27 TRACE Farm Type Manager] No map named "Custom_CapeMineCave" could be found. Monsters won't be spawned there.
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "SecretTrapRoom Enemies" (Custom_AreaSecretTrapRoom)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:27 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_AreaSecretTrapRoom: 17.
[16:14:27 TRACE Farm Type Manager] Monster spawn process complete for this area: "SecretTrapRoom Enemies" (Custom_AreaSecretTrapRoom)
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "SecretLvl3 duggies" (Custom_AreaSecretBossLvl3)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:27 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_AreaSecretBossLvl3: 4.
[16:14:27 TRACE Farm Type Manager] Monster spawn process complete for this area: "SecretLvl3 duggies" (Custom_AreaSecretBossLvl3)
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "CaliburMonsters" (Custom_AreaSecretCalibur)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:27 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_AreaSecretCalibur: 39.
[16:14:27 TRACE Farm Type Manager] Monster spawn process complete for this area: "CaliburMonsters" (Custom_AreaSecretCalibur)
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "altCustom_SecretBase monster area 1" (Custom_SecretBase)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:27 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_SecretBase: 5.
[16:14:27 TRACE Farm Type Manager] Monster spawn process complete for this area: "altCustom_SecretBase monster area 1" (Custom_SecretBase)
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "altCustomAbandonedHaunt" (Custom_AbandonedHauntedHouse)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "altCapeStardewCrabs" (Custom_CapeStardew)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "altCapeStardewMonstersNight" (Custom_CapeStardew)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:27 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_CapeStardew: 1.
[16:14:27 TRACE Farm Type Manager] Monster spawn process complete for this area: "altCapeStardewMonstersNight" (Custom_CapeStardew)
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "altCapeForestNightMonsters" (Custom_AnnettaForest)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:27 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_AnnettaForest: 3.
[16:14:27 TRACE Farm Type Manager] Monster spawn process complete for this area: "altCapeForestNightMonsters" (Custom_AnnettaForest)
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "altSecretBase2 monster area 2" (Custom_SecretBase2)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:27 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_SecretBase2: 9.
[16:14:27 TRACE Farm Type Manager] Monster spawn process complete for this area: "altSecretBase2 monster area 2" (Custom_SecretBase2)
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "altSecretBase2Boss" (Custom_SecretBase2)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:27 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_SecretBase2: 1.
[16:14:27 TRACE Farm Type Manager] Monster spawn process complete for this area: "altSecretBase2Boss" (Custom_SecretBase2)
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "altCustom_CapeTreasureRoom Monsters" (Custom_CapeTreasureRoom)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:27 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_CapeTreasureRoom: 3.
[16:14:27 TRACE Farm Type Manager] Monster spawn process complete for this area: "altCustom_CapeTreasureRoom Monsters" (Custom_CapeTreasureRoom)
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "altMeadowMonsters" (Custom_CapeMeadowForestSouth)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "altCustom_SecretBaseRoom pokemon" (Custom_SecretBaseRoom)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasMod". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "altCustom_SecretBaseRoom monsters" (Custom_SecretBaseRoom)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:27 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_SecretBaseRoom: 6.
[16:14:27 TRACE Farm Type Manager] Monster spawn process complete for this area: "altCustom_SecretBaseRoom monsters" (Custom_SecretBaseRoom)
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "altCustom_SecretBaseRoom monster Pokefied" (Custom_SecretBaseRoom)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasMod". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "altCustom_RealSecretBase ENEMY Pokemon" (Custom_RealSecretBase)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasMod". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "altCustom_RealSecretBase ENEMY" (Custom_RealSecretBase)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[16:14:27 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[16:14:27 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[16:14:27 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "altCustom_DarkCave2 Pirates alt" (Custom_DarkCave2)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[16:14:27 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[16:14:27 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[16:14:27 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "altCustom_DarkCave2 alt 2" (Custom_DarkCave2)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[16:14:27 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[16:14:27 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "altCustom_DarkCave2 Pokeefied" (Custom_DarkCave2)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasMod". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "alt Custom_AreaSecretBoss Boss" (Custom_AreaSecretBoss)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:27 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_AreaSecretBoss: 14.
[16:14:27 TRACE Farm Type Manager] Monster spawn process complete for this area: "alt Custom_AreaSecretBoss Boss" (Custom_AreaSecretBoss)
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "altCustom_AreaSecretBoss Boss Poke" (Custom_AreaSecretBoss)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasMod". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "altDarkCave2Sniper" (Custom_DarkCave2)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:27 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_DarkCave2: 2.
[16:14:27 TRACE Farm Type Manager] Monster spawn process complete for this area: "altDarkCave2Sniper" (Custom_DarkCave2)
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "altAreaSecretBossLvl3 Enemies" (Custom_AreaSecretBossLvl3)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:27 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_AreaSecretBossLvl3: 2.
[16:14:27 TRACE Farm Type Manager] Monster spawn process complete for this area: "altAreaSecretBossLvl3 Enemies" (Custom_AreaSecretBossLvl3)
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "altAreaSecretBossLvl2 Enemies Armor" (Custom_AreaSecretBossLvl2)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[16:14:27 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[16:14:27 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "altAreaSecretBossLvl2 Enemies poke Armor" (Custom_AreaSecretBossLvl2)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasMod". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "altDarkCave3 Enemies skele" (Custom_DarkCave3)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:27 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_DarkCave3: 2.
[16:14:27 TRACE Farm Type Manager] Monster spawn process complete for this area: "altDarkCave3 Enemies skele" (Custom_DarkCave3)
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Custom_SecretBase Unlocked Krobus 10 heart" (Custom_SecretBase)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:27 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_SecretBase: 8.
[16:14:27 TRACE Farm Type Manager] Monster spawn process complete for this area: "Custom_SecretBase Unlocked Krobus 10 heart" (Custom_SecretBase)
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "SecretBase2 Krobus10heart" (Custom_SecretBase2)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:27 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_SecretBase2: 2.
[16:14:27 TRACE Farm Type Manager] Monster spawn process complete for this area: "SecretBase2 Krobus10heart" (Custom_SecretBase2)
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "CapeSecretBaseRoom Krobus 10 heart" (	)
[16:14:27 TRACE Farm Type Manager] No map named "	" could be found. Monsters won't be spawned there.
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "NewBatMonsters" (Custom_SeaCaveSecrets)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:27 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_SeaCaveSecrets: 2.
[16:14:27 TRACE Farm Type Manager] Monster spawn process complete for this area: "NewBatMonsters" (Custom_SeaCaveSecrets)
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "cavingarea3 monster" (Custom_CapeCavingArea3)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:27 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_CapeCavingArea3: 45.
[16:14:27 TRACE Farm Type Manager] Monster spawn process complete for this area: "cavingarea3 monster" (Custom_CapeCavingArea3)
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "SecretBaselevel1monsters" (Custom_SecretBase)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:27 TRACE Farm Type Manager] No monster types were curently valid for this area. Skipping to the next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Custom_CapeForest Monsters" (Custom_CapeForest)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:27 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_CapeForest: 10.
[16:14:27 TRACE Farm Type Manager] Monster spawn process complete for this area: "Custom_CapeForest Monsters" (Custom_CapeForest)
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "SeaCavernDepths3 thrower" (Custom_SeaCavernDepths3)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:27 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_SeaCavernDepths3: 27.
[16:14:27 TRACE Farm Type Manager] Monster spawn process complete for this area: "SeaCavernDepths3 thrower" (Custom_SeaCavernDepths3)
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "SeaCavernDepths4 Dinos" (Custom_SeaCavernDepths4)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:27 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_SeaCavernDepths4: 13.
[16:14:27 TRACE Farm Type Manager] Monster spawn process complete for this area: "SeaCavernDepths4 Dinos" (Custom_SeaCavernDepths4)
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "SeaCavernDepths3 Dinos" (Custom_SeaCavernDepths3)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:27 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_SeaCavernDepths3: 1.
[16:14:27 TRACE Farm Type Manager] Monster spawn process complete for this area: "SeaCavernDepths3 Dinos" (Custom_SeaCavernDepths3)
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Lvl4Enemies" (Custom_AreaSecretBossLvl4)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:27 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_AreaSecretBossLvl4: 4.
[16:14:27 TRACE Farm Type Manager] Monster spawn process complete for this area: "Lvl4Enemies" (Custom_AreaSecretBossLvl4)
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "SeaCavernDepths1 Enemies" (Custom_SeaCavernDepths)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:27 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_SeaCavernDepths: 3.
[16:14:27 TRACE Farm Type Manager] Monster spawn process complete for this area: "SeaCavernDepths1 Enemies" (Custom_SeaCavernDepths)
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "SeaCavernDepths3 prehistoric enemies" (Custom_SeaCavernDepths3)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:27 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_SeaCavernDepths3: 4.
[16:14:27 TRACE Farm Type Manager] Monster spawn process complete for this area: "SeaCavernDepths3 prehistoric enemies" (Custom_SeaCavernDepths3)
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "SeaCavernDepths4 prehistoric enemies" (Custom_SeaCavernDepths4)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:27 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_SeaCavernDepths4: 16.
[16:14:27 TRACE Farm Type Manager] Monster spawn process complete for this area: "SeaCavernDepths4 prehistoric enemies" (Custom_SeaCavernDepths4)
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "SeaCavernDepths3 DinosActiveQuest" (Custom_SeaCavernDepths3)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "SeaCavernDepths4 DinosActiveQuest" (Custom_SeaCavernDepths4)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Custom_SeaCavernDepths5 monster area 1" (Custom_SeaCavernDepths5)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:27 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_SeaCavernDepths5: 5.
[16:14:27 TRACE Farm Type Manager] Monster spawn process complete for this area: "Custom_SeaCavernDepths5 monster area 1" (Custom_SeaCavernDepths5)
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Custom_SeaCavernDepths6 monster area 1" (Custom_SeaCavernDepths6)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:27 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_SeaCavernDepths6: 3.
[16:14:27 TRACE Farm Type Manager] Monster spawn process complete for this area: "Custom_SeaCavernDepths6 monster area 1" (Custom_SeaCavernDepths6)
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "AreaSecretBossLvl2prismaslime" (Custom_AreaSecretBossLvl2)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=prismaticJellyDrop, HasFlag:|contains=WizardReward". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "DarkCave3prismaslime" (Custom_DarkCave3)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=prismaticJellyDrop, HasFlag:|contains=WizardReward". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "AreaSecretBossLvl3prismaslime" (Custom_AreaSecretBossLvl3)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=prismaticJellyDrop, HasFlag:|contains=WizardReward". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "CursedDollSpawns" (Custom_AreaSecretBossLvl2)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag". Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "BridgeEnemies" (Custom_AreaSecretBossLvl4)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] GSQ conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "PrehistoricAreaExtras" (Custom_SeaCavernDepths4)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] GSQ conditions found. Checking...
[16:14:27 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[16:14:27 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "RealSecretBase2 Mons" (Custom_RealSecretBase2)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:27 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_RealSecretBase2: 39.
[16:14:27 TRACE Farm Type Manager] Monster spawn process complete for this area: "RealSecretBase2 Mons" (Custom_RealSecretBase2)
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "CapeKeyMazeMons" (Custom_CapeKeyMaze)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:27 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_CapeKeyMaze: 9.
[16:14:27 TRACE Farm Type Manager] Monster spawn process complete for this area: "CapeKeyMazeMons" (Custom_CapeKeyMaze)
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "CapeKeyMaze2Mons" (Custom_CapeKeyMaze2)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:27 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_CapeKeyMaze2: 16.
[16:14:27 TRACE Farm Type Manager] Monster spawn process complete for this area: "CapeKeyMaze2Mons" (Custom_CapeKeyMaze2)
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "DarkCave4Duggies" (Custom_DarkCave4)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:27 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_DarkCave4: 19.
[16:14:27 TRACE Farm Type Manager] Monster spawn process complete for this area: "DarkCave4Duggies" (Custom_DarkCave4)
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "CapeKeyMazeFireMons" (Custom_CapeKeyMaze)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:27 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_CapeKeyMaze: 14.
[16:14:27 TRACE Farm Type Manager] Monster spawn process complete for this area: "CapeKeyMazeFireMons" (Custom_CapeKeyMaze)
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "CapeKeyMazeMiscMons" (Custom_CapeKeyMaze)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:27 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_CapeKeyMaze: 13.
[16:14:27 TRACE Farm Type Manager] Monster spawn process complete for this area: "CapeKeyMazeMiscMons" (Custom_CapeKeyMaze)
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "CapeKeyMaze3FireMons" (Custom_CapeKeyMaze3)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:27 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_CapeKeyMaze3: 21.
[16:14:27 TRACE Farm Type Manager] Monster spawn process complete for this area: "CapeKeyMaze3FireMons" (Custom_CapeKeyMaze3)
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "CapeKeyMaze3BasicMons" (Custom_CapeKeyMaze3)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:27 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_CapeKeyMaze3: 17.
[16:14:27 TRACE Farm Type Manager] Monster spawn process complete for this area: "CapeKeyMaze3BasicMons" (Custom_CapeKeyMaze3)
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "CapeKeyMaze3MiscMons" (Custom_CapeKeyMaze3)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:27 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_CapeKeyMaze3: 48.
[16:14:27 TRACE Farm Type Manager] Monster spawn process complete for this area: "CapeKeyMaze3MiscMons" (Custom_CapeKeyMaze3)
[16:14:27 TRACE Farm Type Manager] All areas checked. Monster generation complete for this content pack: AnnettesRetreat (Farm Type Manager component)
[16:14:27 TRACE Farm Type Manager] Starting monster generation for this content pack: (FTM) Wildflour's Atelier Goods
[16:14:27 TRACE Farm Type Manager] Monster generation is disabled for this content pack.
[16:14:27 TRACE Farm Type Manager] Starting monster generation for this content pack: Distant Lands - Witch Swamp Overhaul FTM
[16:14:27 TRACE Farm Type Manager] Monster generation is disabled for this content pack.
[16:14:27 TRACE Farm Type Manager] Starting monster generation for this content pack: (FTM) Grapes of Ferngill
[16:14:27 TRACE Farm Type Manager] Monster generation is disabled for this content pack.
[16:14:27 TRACE Farm Type Manager] Starting monster generation for this content pack: (FTM) Alchemistry - Distand Lands
[16:14:27 TRACE Farm Type Manager] Monster generation is disabled for this content pack.
[16:14:27 TRACE Farm Type Manager] Starting monster generation for this content pack: (FTM) Alchemistry - Vanilla
[16:14:27 TRACE Farm Type Manager] Monster generation is enabled. Starting generation process...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Mage's Rest - Monster Spawn" (Custom_MagesRest)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:27 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Custom_MagesRest: 2.
[16:14:27 TRACE Farm Type Manager] Monster spawn process complete for this area: "Mage's Rest - Monster Spawn" (Custom_MagesRest)
[16:14:27 TRACE Farm Type Manager] All areas checked. Monster generation complete for this content pack: (FTM) Alchemistry - Vanilla
[16:14:27 TRACE Farm Type Manager] Starting monster generation for this content pack: (FTM) Alchemistry - SVE
[16:14:27 TRACE Farm Type Manager] Monster generation is enabled. Starting generation process...
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Farm monster area 1" (Farm)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:27 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Farm: 5.
[16:14:27 TRACE Farm Type Manager] Monster spawn process complete for this area: "Farm monster area 1" (Farm)
[16:14:27 TRACE Farm Type Manager] Checking monster settings for this area: "Farm monster area 2" (Farm)
[16:14:27 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:27 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:27 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:27 TRACE Farm Type Manager] Potential spawns at Farm: 2.
[16:14:27 TRACE Farm Type Manager] Monster spawn process complete for this area: "Farm monster area 2" (Farm)
[16:14:27 TRACE Farm Type Manager] All areas checked. Monster generation complete for this content pack: (FTM) Alchemistry - SVE
[16:14:27 TRACE Farm Type Manager] Starting monster generation for this file: FarmTypeManager/data/Pitt_371068111.json
[16:14:27 TRACE Farm Type Manager] Monster generation is disabled for this file.
[16:14:27 TRACE Farm Type Manager] All files and content packs checked. Monster generation process complete.
[16:14:27 TRACE Farm Type Manager] Spawning objects set to appear at time: 600...
[16:14:27 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/Inferno Raptor' (for the 'CapeStardew' content pack).
[16:14:27 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/Bioflame Rex' (for the 'CapeStardew' content pack).
[16:14:27 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/Apophis' (for the 'Stardew Valley Expanded' content pack).
[16:14:27 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/BullyRex' (for the 'Stardew Valley Expanded' content pack).
[16:14:27 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/WildernessGolemSummer' (for the 'Stardew Valley Expanded' content pack).
[16:14:27 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/DustSpiritDangerous' (for the 'Stardew Valley Expanded' content pack).
[16:14:27 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/ShadowShamanDangerous' (for the 'Stardew Valley Expanded' content pack).
[16:14:27 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/ShadowBruteDangerous' (for the 'Stardew Valley Expanded' content pack).
[16:14:27 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/SkeletonDangerous' (for the 'Stardew Valley Expanded' content pack).
[16:14:27 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/SkeletonMageDangerous' (for the 'Stardew Valley Expanded' content pack).
[16:14:27 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/EvilMummy' (for the 'Stardew Valley Expanded' content pack).
[16:14:27 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/GoldCrab' (for the 'Stardew Valley Expanded' content pack).
[16:14:27 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/IronCrab' (for the 'Stardew Valley Expanded' content pack).
[16:14:27 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/CopperCrab' (for the 'Stardew Valley Expanded' content pack).
[16:14:27 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/StoneGolemDangerous' (for the 'Stardew Valley Expanded' content pack).
[16:14:27 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/DangerousMetalHead' (for the 'Stardew Valley Expanded' content pack).
[16:14:27 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/CorruptMummy' (for the 'Stardew Valley Expanded' content pack).
[16:14:27 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/CorruptSpirit' (for the 'Stardew Valley Expanded' content pack).
[16:14:28 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/CorruptSerpent' (for the 'Stardew Valley Expanded' content pack).
[16:14:28 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/SandScorpion' (for the 'Stardew Valley Expanded' content pack).
[16:14:28 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/FallenAdventurerFemale' (for the 'Stardew Valley Expanded' content pack).
[16:14:28 TRACE SMAPI] Content Patcher edited Characters/Monsters/FallenAdventurerFemale (for the 'Seasonal Cute Characters SVE' content pack).
[16:14:28 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/FallenAdventurerMale' (for the 'Stardew Valley Expanded' content pack).
[16:14:28 TRACE SMAPI] Content Patcher edited Characters/Monsters/FallenAdventurerMale (for the 'Seasonal Cute Characters SVE' content pack).
[16:14:28 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/BadlandsSerpent' (for the 'Stardew Valley Expanded' content pack).
[16:14:28 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/SwampLurk' (for the 'Stardew Valley Expanded' content pack).
[16:14:28 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/Poltergeist' (for the 'Stardew Valley Expanded' content pack).
[16:14:28 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/SwampGolem' (for the 'Stardew Valley Expanded' content pack).
[16:14:28 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/SwampFlowerCrab' (for the 'Stardew Valley Expanded' content pack).
[16:14:28 TRACE SMAPI] Content Patcher edited Data/GiantCrops (for the 'Wildflour's Atelier Goods' content pack).
[16:14:28 TRACE SMAPI] Content Patcher edited Data/GiantCrops (for the 'Baubles' content pack).
[16:14:28 TRACE SMAPI] Content Patcher edited Data/GiantCrops (for the 'Cornucopia - More Crops' content pack).
[16:14:28 TRACE SMAPI] Content Patcher edited Data/GiantCrops (for the 'Cornucopia - More Flowers' content pack).
[16:14:28 TRACE SMAPI] Content Patcher edited Data/GiantCrops (for the 'Alchemistry' content pack).
[16:14:28 TRACE SMAPI] Json Assets edited Data/GiantCrops.
[16:14:28 TRACE Farm Type Manager] Spawn process complete. Time: 600. Total objects spawned: 2489.
[16:14:28 TRACE Lasting Conversation Topics] Requested cache invalidation for 'sophie.ConversationTopics'.
[16:14:28 TRACE SMAPI] Invalidated 0 cache entries.
[16:14:28 TRACE SMAPI] Lasting Conversation Topics loaded asset 'sophie.ConversationTopics'.
[16:14:28 TRACE SMAPI] Content Patcher edited sophie.ConversationTopics (for the 'Immersive Family' content pack).
[16:14:28 TRACE SMAPI] Content Patcher edited sophie.ConversationTopics (for the 'Lasting CTs Pack' content pack).
[16:14:28 TRACE SMAPI] Ornithologist's Guild edited Data/TriggerActions.
[16:14:28 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the 'Wildflour's Atelier Goods' content pack).
[16:14:28 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the 'Stardew Valley Expanded' content pack).
[16:14:28 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the 'Baubles' content pack).
[16:14:28 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the 'Cornucopia - More Crops' content pack).
[16:14:28 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the 'Cornucopia - More Flowers' content pack).
[16:14:28 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the 'Cornucopia - Artisan Machines' content pack).
[16:14:28 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the 'CapeStardew' content pack).
[16:14:28 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the 'Vanilla Cooking Recipes' content pack).
[16:14:28 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the 'Artisan Packaging' content pack).
[16:14:28 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the 'Part of a Saloon Breakfast' content pack).
[16:14:28 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the '(CP) VPP Data' content pack).
[16:14:28 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the 'Marital_Bliss' content pack).
[16:14:28 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the '(CP) Grapes of Ferngill' content pack).
[16:14:28 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the 'Alchemistry' content pack).
[16:14:28 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the 'Culinary Delight' content pack).
[16:14:28 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the 'Growing Valley: Child NPCs' content pack).
[16:14:28 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the 'Alchemistry' content pack).
[16:14:29 TRACE Buff Framework] Requested cache invalidation for 'aedenthorn.BuffFramework/dictionary'.
[16:14:29 TRACE SMAPI] Invalidated 0 cache entries.
[16:14:29 TRACE SMAPI] Buff Framework loaded asset 'aedenthorn.BuffFramework/dictionary'.
[16:14:29 TRACE Item extensions] Found data...
[16:14:29 TRACE Item extensions] Found data...
[16:14:29 TRACE Item extensions] Found data...
[16:14:29 TRACE Item extensions] Found data...
[16:14:29 TRACE Item extensions] Found data...
[16:14:29 TRACE Item extensions] Found data...
[16:14:29 TRACE Item extensions] Found data...
[16:14:29 TRACE Item extensions] Found data...
[16:14:29 TRACE Item extensions] Found data...
[16:14:29 TRACE Item extensions] Found data...
[16:14:29 TRACE Item extensions] Found data...
[16:14:29 TRACE Item extensions] Found data...
[16:14:29 TRACE Item extensions] Found data...
[16:14:29 TRACE Item extensions] Found data...
[16:14:29 TRACE Item extensions] Found data...
[16:14:29 TRACE Item extensions] Found data...
[16:14:29 TRACE Item extensions] Found data...
[16:14:29 TRACE Item extensions] Found data...
[16:14:29 TRACE Item extensions] Found data...
[16:14:29 TRACE Item extensions] Found data...
[16:14:29 TRACE Item extensions] Found data...
[16:14:29 TRACE Item extensions] Found data...
[16:14:29 TRACE Item extensions] Found data...
[16:14:29 TRACE Item extensions] Found data...
[16:14:29 TRACE Item extensions] Found data...
[16:14:29 TRACE Item extensions] Found data...
[16:14:29 TRACE Item extensions] Found data...
[16:14:29 TRACE Item extensions] Found data...
[16:14:29 TRACE Item extensions] Found data...
[16:14:29 TRACE Item extensions] Found data...
[16:14:29 TRACE Item extensions] Found data...
[16:14:29 TRACE Item extensions] Found data...
[16:14:29 TRACE Item extensions] Found data...
[16:14:29 TRACE Item extensions] Found data...
[16:14:29 TRACE Item extensions] Found data...
[16:14:29 TRACE Item extensions] Found data...
[16:14:29 TRACE Item extensions] Found data...
[16:14:29 TRACE Item extensions] Found data...
[16:14:29 TRACE Item extensions] Found data...
[16:14:29 TRACE Item extensions] Found data...
[16:14:29 TRACE Item extensions] Found data...
[16:14:29 TRACE Item extensions] Found data...
[16:14:29 TRACE Item extensions] Found data...
[16:14:29 TRACE Item extensions] Found data...
[16:14:29 TRACE Item extensions] Found data...
[16:14:29 TRACE Item extensions] Found data...
[16:14:29 TRACE Item extensions] Found data...
[16:14:29 TRACE Item extensions] Found data...
[16:14:29 TRACE Item extensions] Found data...
[16:14:29 TRACE Item extensions] Found data...
[16:14:29 TRACE Item extensions] Found data...
[16:14:29 TRACE Item extensions] Found data...
[16:14:29 TRACE Item extensions] Found data...
[16:14:29 TRACE Item extensions] Found data...
[16:14:29 TRACE Item extensions] Found data...
[16:14:29 TRACE Item extensions] Found data...
[16:14:29 TRACE Item extensions] Found data...
[16:14:29 TRACE Item extensions] Found data...
[16:14:29 TRACE Item extensions] Found data...
[16:14:29 TRACE Item extensions] Found data...
[16:14:29 TRACE Item extensions] Found data...
[16:14:29 TRACE Item extensions] Found data...
[16:14:29 TRACE Item extensions] Found data...
[16:14:29 TRACE Item extensions] Found data...
[16:14:29 TRACE Item extensions] Found data...
[16:14:29 TRACE Item extensions] Found data...
[16:14:29 TRACE Item extensions] Found data...
[16:14:29 TRACE Item extensions] Found data...
[16:14:29 TRACE Item extensions] Found data...
[16:14:29 TRACE Item extensions] Found data...
[16:14:29 TRACE Item extensions] Found data...
[16:14:29 TRACE Item extensions] Found data...
[16:14:29 TRACE Item extensions] Found data...
[16:14:29 TRACE Item extensions] Found data...
[16:14:29 TRACE Item extensions] Found data...
[16:14:29 TRACE Item extensions] Found data...
[16:14:29 TRACE Item extensions] Found data...
[16:14:29 TRACE Item extensions] Found data...
[16:14:29 TRACE Item extensions] Found data...
[16:14:29 TRACE Item extensions] Found data...
[16:14:29 TRACE Item extensions] Found data...
[16:14:29 TRACE Item extensions] Found data...
[16:14:29 TRACE Item extensions] Found data...
[16:14:29 TRACE Item extensions] Found data...
[16:14:29 TRACE Item extensions] Found data...
[16:14:29 TRACE Item extensions] Found data...
[16:14:29 TRACE Item extensions] Found data...
[16:14:29 TRACE Item extensions] Found data...
[16:14:29 TRACE Item extensions] Found data...
[16:14:29 TRACE Item extensions] Found data...
[16:14:29 TRACE Item extensions] Found data...
[16:14:29 TRACE Item extensions] Found data...
[16:14:29 TRACE Item extensions] Found data...
[16:14:29 TRACE Item extensions] Found data...
[16:14:29 TRACE Item extensions] Found data...
[16:14:29 TRACE Item extensions] Found data...
[16:14:29 TRACE Item extensions] Found data...
[16:14:29 TRACE Item extensions] Found data...
[16:14:29 TRACE Item extensions] Found data...
[16:14:29 TRACE Item extensions] Found data...
[16:14:29 TRACE Item extensions] Found data...
[16:14:29 TRACE Item extensions] Found data...
[16:14:29 TRACE Item extensions] Found data...
[16:14:29 TRACE Item extensions] Found data...
[16:14:29 TRACE Item extensions] Found data...
[16:14:29 TRACE Item extensions] Found data...
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[16:14:29 TRACE Item extensions] Found data...
[16:14:29 TRACE Item extensions] Found data...
[16:14:29 TRACE Item extensions] Found data...
[16:14:29 TRACE Item extensions] Found data...
[16:14:29 TRACE Item extensions] Found data...
[16:14:29 TRACE Item extensions] Found data...
[16:14:29 TRACE Item extensions] Found data...
[16:14:29 TRACE Item extensions] Found data...
[16:14:29 TRACE Item extensions] Found data...
[16:14:29 TRACE Item extensions] Found data...
[16:14:29 TRACE Item extensions] Found data...
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[16:14:29 TRACE Item extensions] Found data...
[16:14:29 TRACE Item extensions] Found data...
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[16:14:30 TRACE SMAPI] Content Patcher loaded asset 'Characters/FirstLittleNPCEli9178479611408154695' (for the 'Growing Valley: Child NPCs' content pack).
[16:14:30 TRACE SMAPI] Content Patcher loaded asset 'Portraits/FirstLittleNPCEli9178479611408154695' (for the 'Growing Valley: Child NPCs' content pack).
[16:14:30 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/FirstLittleNPCEli9178479611408154695' (for the 'Growing Valley: Child NPCs' content pack).
[16:14:30 TRACE SMAPI] Content Patcher edited Characters/schedules/FirstLittleNPCEli9178479611408154695 (for the 'Growing Valley: Child NPCs' content pack).
[16:14:30 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/FirstLittleNPCEli9178479611408154695' (for the 'Growing Valley: Child NPCs' content pack).
[16:14:30 TRACE SMAPI] Content Patcher edited Characters/Dialogue/FirstLittleNPCEli9178479611408154695 (for the 'Growing Valley: Child NPCs' content pack).
[16:14:30 INFO  LittleNPCs] [Host] Created character data for FirstLittleNPCEli9178479611408154695: Child/Male/Town/Winter 9/FarmHouse {X:42 Y:14}/Eli
[16:14:30 INFO  LittleNPCs] [Host] Schedule for FirstLittleNPCEli9178479611408154695 loaded successfully.
[16:14:30 INFO  LittleNPCs] [Host] NPCParseMasterSchedulePatch executed for FirstLittleNPCEli9178479611408154695.
[16:14:30 INFO  LittleNPCs] Added LittleNPC FirstLittleNPCEli9178479611408154695, deactivated child Eli.
[16:14:30 TRACE SMAPI] Content Patcher loaded asset 'Characters/SecondLittleNPCAlix9178479611408154695' (for the 'Growing Valley: Child NPCs' content pack).
[16:14:30 TRACE SMAPI] Content Patcher edited Characters/SecondLittleNPCAlix9178479611408154695 (for the 'Growing Valley: Child NPCs' content pack).
[16:14:30 TRACE SMAPI] Content Patcher loaded asset 'Portraits/SecondLittleNPCAlix9178479611408154695' (for the 'Growing Valley: Child NPCs' content pack).
[16:14:30 TRACE SMAPI] Content Patcher edited Portraits/SecondLittleNPCAlix9178479611408154695 (for the 'Growing Valley: Child NPCs' content pack).
[16:14:30 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/SecondLittleNPCAlix9178479611408154695' (for the 'Growing Valley: Child NPCs' content pack).
[16:14:30 TRACE SMAPI] Content Patcher edited Characters/schedules/SecondLittleNPCAlix9178479611408154695 (for the 'Growing Valley: Child NPCs' content pack).
[16:14:30 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/SecondLittleNPCAlix9178479611408154695' (for the 'Growing Valley: Child NPCs' content pack).
[16:14:30 TRACE SMAPI] Content Patcher edited Characters/Dialogue/SecondLittleNPCAlix9178479611408154695 (for the 'Growing Valley: Child NPCs' content pack).
[16:14:30 INFO  LittleNPCs] [Host] Created character data for SecondLittleNPCAlix9178479611408154695: Child/Female/Town/Winter 24/FarmHouse {X:39 Y:14}/Alix
[16:14:30 INFO  LittleNPCs] [Host] Schedule for SecondLittleNPCAlix9178479611408154695 loaded successfully.
[16:14:30 INFO  LittleNPCs] [Host] NPCParseMasterSchedulePatch executed for SecondLittleNPCAlix9178479611408154695.
[16:14:30 INFO  LittleNPCs] Added LittleNPC SecondLittleNPCAlix9178479611408154695, deactivated child Alix.
[16:14:30 TRACE More Books] Requested cache invalidation for 'Data/GarbageCans'.
[16:14:30 TRACE SMAPI] Invalidated 0 cache entries.
[16:14:32 TRACE SMAPI] Polyamory Sweet Love edited Strings/Locations.
[16:14:32 TRACE SMAPI] Content Patcher edited Strings/Locations (for the 'Stardew Valley Expanded' content pack).
[16:14:32 TRACE SMAPI] Content Patcher edited Strings/Locations (for the 'astarion' content pack).
[16:14:32 TRACE SMAPI] Content Patcher edited Strings/Locations (for the 'Better Artisan Goods' content pack).
[16:14:32 TRACE SMAPI] Content Patcher edited Strings/Locations (for the '(CP) Astarion Heart Events and Expanded Dialogue' content pack).
[16:14:34 TRACE Unlockable Bundles] Removing Bundle for 'Cape.Secret' at 'Custom_RealSecretBase2':'{X:9 Y:4}'
[16:14:34 TRACE Unlockable Bundles] Removing Bundle for 'Cape.Bridge' at 'Custom_AreaSecretBossLvl4':'{X:14 Y:17}'
[16:14:34 DEBUG Unlockable Bundles] cleanupDay was called by P0 9178479611408154695
[16:14:34 TRACE Farm Type Manager] Day is ending. Processing save data and object expiration settings.
[16:14:34 TRACE Farm Type Manager] Object check complete. Removing 3 missing/expired objects from save data.
[16:14:34 TRACE Farm Type Manager] Object check complete. Removing 2255 missing/expired objects from save data.
[16:14:34 TRACE Farm Type Manager] Object check complete. Removing 202 missing/expired objects from save data.
[16:14:34 TRACE Farm Type Manager] Object check complete. Removing 18 missing/expired objects from save data.
[16:14:34 TRACE Farm Type Manager] Object check complete. Removing 1 missing/expired objects from save data.
[16:14:34 TRACE Farm Type Manager] Object check complete. Removing 0 missing/expired objects from save data.
[16:14:34 TRACE Farm Type Manager] Object check complete. Removing 5 missing/expired objects from save data.
[16:14:34 TRACE Farm Type Manager] Object check complete. Removing 3 missing/expired objects from save data.
[16:14:34 TRACE Farm Type Manager] Object check complete. Removing 0 missing/expired objects from save data.
[16:14:34 TRACE Farm Type Manager] Object check complete. Removing 0 missing/expired objects from save data.
[16:14:34 TRACE Greenhouse Sprinklers] OnDayEnding hit. Greenhouse Level 2
[16:14:34 TRACE Greenhouse Sprinklers] Checking if need to add letter, level 2
[16:14:34 TRACE Greenhouse Sprinklers] Player fails requirements for final upgrade, not sending letter.
[16:14:34 TRACE Greenhouse Sprinklers] Day ending
[16:14:34 INFO  Greenhouse Sprinklers] Watering the Greenhouse
[16:14:34 TRACE Greenhouse Sprinklers] Greenhouse Located
[16:14:34 TRACE Greenhouse Sprinklers] Found 156 terrainfeatures in Greenhouse
[16:14:34 TRACE Greenhouse Sprinklers] 141 tiles watered.
[16:14:34 TRACE Greenhouse Sprinklers] Watering pots in greenhouse
[16:14:34 TRACE Greenhouse Sprinklers] 0 Pots Watered
[16:14:34 TRACE SMAPI] Synchronizing 'NewDay' task...
[16:14:34 TRACE game] Applied trigger action 'Cornucopia.MoreCrops_RemoveConfigFlags' with actions [MarkActionApplied All Cornucopia.MoreCrops_RepeatConfigFlags false], [MarkActionApplied All Cornucopia.MoreCrops_SetHerbsPackFlags false], [MarkActionApplied All Cornucopia.MoreCrops_SetExtendedCropsPackFlags false], [MarkActionApplied All Cornucopia.MoreCrops_SetExtendedTreesPackFlags false], [RemoveMail All Cornucopia.MoreCrops_HerbsPackEnabled all], [RemoveMail All Cornucopia.MoreCrops_ExtendedCropsPackEnabled all], [RemoveMail All Cornucopia.MoreCrops_ExtendedTreesPackEnabled all].
[16:14:34 TRACE game] Applied trigger action 'Cornucopia.MoreCrops_RepeatConfigFlags' with actions [MarkActionApplied All Cornucopia.MoreCrops_RemoveConfigFlags false].
[16:14:34 TRACE game] Applied trigger action 'Cornucopia.MoreFlowers_RemoveConfigFlags' with actions [MarkActionApplied All Cornucopia.MoreFlowers_RepeatConfigFlags false], [MarkActionApplied All Cornucopia.MoreFlowers_SetExtendedFlowersPackFlags false], [RemoveMail All Cornucopia.MoreFlowers_ExtendedFlowersPackEnabled all].
[16:14:34 TRACE game] Applied trigger action 'Cornucopia.MoreFlowers_RepeatConfigFlags' with actions [MarkActionApplied All Cornucopia.MoreFlowers_RemoveConfigFlags false].
[16:14:34 TRACE game] Applied trigger action 'Cornucopia.ArtisanMachines_RemoveConfigFlags' with actions [MarkActionApplied All Cornucopia.ArtisanMachines_RepeatConfigFlags false], [MarkActionApplied All Cornucopia.ArtisanMachines_SetVinegarKegFlags false], [MarkActionApplied All Cornucopia.ArtisanMachines_SetJuicerFlags false], [RemoveMail All Cornucopia.ArtisanMachines_VinegarKegEnabled all], [RemoveMail All Cornucopia.ArtisanMachines_JuicerEnabled all].
[16:14:34 TRACE game] Applied trigger action 'Cornucopia.ArtisanMachines_RepeatConfigFlags' with actions [MarkActionApplied All Cornucopia.ArtisanMachines_RemoveConfigFlags false].
[16:14:34 TRACE game] Applied trigger action 'saltwatered.Marital_Bliss_Birthday' with actions [MarkEventSeen Current 260793 false].
[16:14:34 TRACE game] Applied trigger action 'siliconmodding.GVChildNPCs_Remove_Child_Flags' with actions [RemoveMail Current siliconmodding.GVChildNPCs_Default_Firstborn], [RemoveMail Current siliconmodding.GVChildNPCs_Default_Secondborn], [RemoveMail Current siliconmodding.GVChildNPCs_Clara_Firstborn], [RemoveMail Current siliconmodding.GVChildNPCs_Clara_Secondborn], [RemoveMail Current siliconmodding.GVChildNPCs_David_Firstborn], [RemoveMail Current siliconmodding.GVChildNPCs_David_Secondborn], [RemoveMail Current siliconmodding.GVChildNPCs_Petra_Firstborn], [RemoveMail Current siliconmodding.GVChildNPCs_Petra_Secondborn], [RemoveMail Current siliconmodding.GVChildNPCs_Stella_Firstborn], [RemoveMail Current siliconmodding.GVChildNPCs_Stella_Secondborn], [RemoveMail Current siliconmodding.GVChildNPCs_Elias_Firstborn], [RemoveMail Current siliconmodding.GVChildNPCs_Elias_Secondborn], [RemoveMail Current siliconmodding.GVChildNPCs_Lizzie_Firstborn], [RemoveMail Current siliconmodding.GVChildNPCs_Lizzie_Secondborn], [RemoveMail Current GrowingValley_Firstborn_Male], [RemoveMail Current GrowingValley_Firstborn_Female], [RemoveMail Current GrowingValley_Firstborn_Other], [RemoveMail Current GrowingValley_Secondborn_Male], [RemoveMail Current GrowingValley_Secondborn_Female], [RemoveMail Current GrowingValley_Secondborn_Other], [RemoveMail Current GrowingValley_Custom_Firstborn], [RemoveMail Current GrowingValley_Custom_Secondborn], [RemoveMail Current GrowingValley_ForceLoad_Default_Firstborn], [RemoveMail Current GrowingValley_ForceLoad_Default_Secondborn], [RemoveMail Current GrowingValley_ForceLoad_Clara_Firstborn], [RemoveMail Current GrowingValley_ForceLoad_Clara_Secondborn], [RemoveMail Current GrowingValley_ForceLoad_David_Firstborn], [RemoveMail Current GrowingValley_ForceLoad_David_Secondborn], [RemoveMail Current GrowingValley_ForceLoad_Petra_Firstborn], [RemoveMail Current GrowingValley_ForceLoad_Petra_Secondborn], [RemoveMail Current GrowingValley_ForceLoad_Stella_Firstborn], [RemoveMail Current GrowingValley_ForceLoad_Stella_Secondborn], [RemoveMail Current GrowingValley_ForceLoad_Elias_Firstborn], [RemoveMail Current GrowingValley_ForceLoad_Elias_Secondborn], [RemoveMail Current GrowingValley_ForceLoad_Lizzie_Firstborn], [RemoveMail Current GrowingValley_ForceLoad_Lizzie_Secondborn].
[16:14:34 TRACE SMAPI] Unlockable Bundles edited Data/mail.
[16:14:34 TRACE SMAPI] Greenhouse Sprinklers edited Data/mail.
[16:14:34 TRACE SMAPI] Best of "The Queen of Sauce" edited Data/mail.
[16:14:34 TRACE Happy Birthday] Requesting gift with id:(O)74
[16:14:34 TRACE Happy Birthday] Requesting gift with id:(O)613
[16:14:34 TRACE Happy Birthday] Requesting gift with id:(O)237
[16:14:34 TRACE Happy Birthday] Requesting gift with id:(O)226
[16:14:34 TRACE Happy Birthday] Requesting gift with id:(O)226
[16:14:34 TRACE Happy Birthday] Requesting gift with id:(O)493
[16:14:34 TRACE Happy Birthday] Requesting gift with id:(O)205
[16:14:34 TRACE Happy Birthday] Requesting gift with id:(O)176
[16:14:34 TRACE Happy Birthday] Requesting gift with id:(O)223
[16:14:34 TRACE Happy Birthday] Requesting gift with id:(O)479
[16:14:34 TRACE Happy Birthday] Requesting gift with id:(O)591
[16:14:34 TRACE Happy Birthday] Requesting gift with id:(O)62
[16:14:34 TRACE Happy Birthday] Requesting gift with id:(O)222
[16:14:34 TRACE Happy Birthday] Requesting gift with id:(O)206
[16:14:34 TRACE Happy Birthday] Requesting gift with id:(O)721
[16:14:34 TRACE Happy Birthday] Requesting gift with id:(O)726
[16:14:34 TRACE Happy Birthday] Requesting gift with id:(O)337
[16:14:34 TRACE Happy Birthday] Requesting gift with id:(O)614
[16:14:34 TRACE Happy Birthday] Requesting gift with id:(O)614
[16:14:34 TRACE Happy Birthday] Requesting gift with id:(O)565
[16:14:34 TRACE Happy Birthday] Requesting gift with id:(O)495
[16:14:34 TRACE Happy Birthday] Requesting gift with id:(O)732
[16:14:34 TRACE Happy Birthday] Requesting gift with id:(O)476
[16:14:34 TRACE Happy Birthday] Requesting gift with id:(O)787
[16:14:34 TRACE Happy Birthday] Requesting gift with id:(O)635
[16:14:34 TRACE Happy Birthday] Requesting gift with id:(O)390
[16:14:34 TRACE Happy Birthday] Requesting gift with id:(O)489
[16:14:34 TRACE Happy Birthday] Requesting gift with id:(O)286
[16:14:34 TRACE Happy Birthday] Requesting gift with id:(O)399
[16:14:34 TRACE Happy Birthday] Requesting gift with id:(O)490
[16:14:34 TRACE Happy Birthday] Requesting gift with id:(O)490
[16:14:34 TRACE Happy Birthday] Requesting gift with id:(O)431
[16:14:34 TRACE Happy Birthday] Requesting gift with id:(O)773
[16:14:34 TRACE Happy Birthday] Requesting gift with id:(O)402
[16:14:34 TRACE Happy Birthday] Requesting gift with id:(O)176
[16:14:34 TRACE Happy Birthday] Requesting gift with id:(O)426
[16:14:34 TRACE Happy Birthday] Requesting gift with id:(O)399
[16:14:34 TRACE Happy Birthday] Requesting gift with id:(O)82
[16:14:34 TRACE Happy Birthday] Requesting gift with id:(O)768
[16:14:34 TRACE Happy Birthday] Requesting gift with id:(O)184
[16:14:34 TRACE Happy Birthday] Requesting gift with id:(O)244
[16:14:34 TRACE Happy Birthday] Requesting gift with id:(O)487
[16:14:34 TRACE Happy Birthday] Requesting gift with id:(O)433
[16:14:34 TRACE Happy Birthday] Requesting gift with id:(O)770
[16:14:34 TRACE Happy Birthday] Requesting gift with id:(O)472
[16:14:34 TRACE Happy Birthday] Requesting gift with id:(O)140
[16:14:34 TRACE Happy Birthday] Requesting gift with id:(O)200
[16:14:34 TRACE Happy Birthday] Requesting gift with id:(O)459
[16:14:34 TRACE Happy Birthday] Requesting gift with id:(O)770
[16:14:34 TRACE Happy Birthday] Requesting gift with id:(O)427
[16:14:34 TRACE Happy Birthday] Requesting gift with id:(O)206
[16:14:34 TRACE Happy Birthday] Requesting gift with id:(O)311
[16:14:34 TRACE Happy Birthday] Requesting gift with id:(O)610
[16:14:34 TRACE Happy Birthday] Requesting gift with id:(O)497
[16:14:34 TRACE Happy Birthday] Requesting gift with id:(O)431
[16:14:34 TRACE Happy Birthday] Requesting gift with id:(O)486
[16:14:34 TRACE Happy Birthday] Requesting gift with id:(O)311
[16:14:34 TRACE Happy Birthday] Requesting gift with id:(O)475
[16:14:34 TRACE Happy Birthday] Requesting gift with id:(O)495
[16:14:34 TRACE Happy Birthday] Requesting gift with id:(O)476
[16:14:34 TRACE Happy Birthday] Requesting gift with id:(O)429
[16:14:34 TRACE Happy Birthday] Requesting gift with id:(O)431
[16:14:34 TRACE Happy Birthday] Requesting gift with id:(O)347
[16:14:34 TRACE Happy Birthday] Requesting gift with id:(O)473
[16:14:34 TRACE Happy Birthday] Requesting gift with id:(O)302
[16:14:34 TRACE Happy Birthday] Requesting gift with id:(O)477
[16:14:34 TRACE Happy Birthday] Requesting gift with id:(O)494
[16:14:34 TRACE Happy Birthday] Requesting gift with id:(O)347
[16:14:34 TRACE Happy Birthday] Requesting gift with id:(O)475
[16:14:34 TRACE Happy Birthday] Requesting gift with id:(O)474
[16:14:34 TRACE Happy Birthday] Requesting gift with id:(O)494
[16:14:34 TRACE Happy Birthday] Requesting gift with id:(O)431
[16:14:34 TRACE Happy Birthday] Requesting gift with id:(O)309
[16:14:34 TRACE Happy Birthday] Requesting gift with id:(O)478
[16:14:34 TRACE Happy Birthday] Requesting gift with id:(O)492
[16:14:34 TRACE Happy Birthday] Requesting gift with id:(O)475
[16:14:34 TRACE Happy Birthday] Requesting gift with id:(O)770
[16:14:34 TRACE Happy Birthday] Requesting gift with id:(O)484
[16:14:34 TRACE Happy Birthday] Requesting gift with id:(O)299
[16:14:34 TRACE Happy Birthday] Requesting gift with id:(O)493
[16:14:34 TRACE Happy Birthday] Requesting gift with id:(O)479
[16:14:34 TRACE Happy Birthday] Requesting gift with id:(O)302
[16:14:34 TRACE Happy Birthday] Requesting gift with id:(O)770
[16:14:34 TRACE Happy Birthday] Requesting gift with id:(O)431
[16:14:34 TRACE Happy Birthday] Requesting gift with id:(O)745
[16:14:34 TRACE Happy Birthday] Requesting gift with id:(O)495
[16:14:34 TRACE Happy Birthday] Requesting gift with id:(O)301
[16:14:34 TRACE Happy Birthday] Requesting gift with id:(O)243
[16:14:34 TRACE Happy Birthday] Requesting gift with id:(O)496
[16:14:34 TRACE Happy Birthday] Requesting gift with id:(O)745
[16:14:34 TRACE Happy Birthday] Requesting gift with id:(O)299
[16:14:34 TRACE Happy Birthday] Requesting gift with id:(O)491
[16:14:34 TRACE Happy Birthday] Requesting gift with id:(O)474
[16:14:34 TRACE SMAPI] Happy Birthday edited Data/mail.
[16:14:34 TRACE SMAPI] Farm Rearranger edited Data/mail.
[16:14:34 TRACE SMAPI] Ornithologist's Guild edited Data/mail.
[16:14:34 TRACE SMAPI] Mail Framework Mod edited Data/mail.
[16:14:34 TRACE SMAPI] Content Patcher edited Data/mail (for the 'Love of Cooking (EN)' content pack).
[16:14:34 TRACE SMAPI] Content Patcher edited Data/mail (for the 'Dwarven Expansion' content pack).
[16:14:34 TRACE SMAPI] Content Patcher edited Data/mail (for the 'Wildflour's Atelier Goods' content pack).
[16:14:34 TRACE SMAPI] Content Patcher edited Data/mail (for the 'Stardew Valley Expanded' content pack).
[16:14:34 TRACE SMAPI] Content Patcher edited Data/mail (for the 'Baubles' content pack).
[16:14:34 TRACE SMAPI] Content Patcher edited Data/mail (for the 'Cornucopia - More Crops' content pack).
[16:14:34 TRACE SMAPI] Content Patcher edited Data/mail (for the 'Cornucopia - More Flowers' content pack).
[16:14:34 TRACE SMAPI] Content Patcher edited Data/mail (for the 'Cornucopia - Artisan Machines' content pack).
[16:14:34 TRACE SMAPI] Content Patcher edited Data/mail (for the 'CapeStardew' content pack).
[16:14:34 TRACE SMAPI] Content Patcher edited Data/mail (for the 'Xiddav's Little Red School House' content pack).
[16:14:34 TRACE SMAPI] Content Patcher edited Data/mail (for the 'Vanilla Cooking Recipes' content pack).
[16:14:34 TRACE SMAPI] Content Patcher edited Data/mail (for the 'Artisan Packaging' content pack).
[16:14:34 TRACE SMAPI] Content Patcher edited Data/mail (for the 'Immersive Family' content pack).
[16:14:34 TRACE SMAPI] Content Patcher edited Data/mail (for the 'Part of a Saloon Breakfast' content pack).
[16:14:34 TRACE SMAPI] Content Patcher edited Data/mail (for the 'astarion' content pack).
[16:14:34 TRACE SMAPI] Content Patcher edited Data/mail (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[16:14:34 TRACE SMAPI] Content Patcher edited Data/mail (for the 'Spouses React To Player Death' content pack).
[16:14:34 TRACE SMAPI] Content Patcher edited Data/mail (for the 'Distant Lands - Witch Swamp Overhaul' content pack).
[16:14:34 TRACE SMAPI] Content Patcher edited Data/mail (for the '(CP) Copper Still' content pack).
[16:14:34 TRACE SMAPI] Content Patcher edited Data/mail (for the 'Marital_Bliss' content pack).
[16:14:34 TRACE SMAPI] Content Patcher edited Data/mail (for the '(CP) Grapes of Ferngill' content pack).
[16:14:34 TRACE SMAPI] Content Patcher edited Data/mail (for the 'Alchemistry' content pack).
[16:14:34 TRACE SMAPI] Content Patcher edited Data/mail (for the '(CP) Baldur's Valley' content pack).
[16:14:34 TRACE SMAPI] Content Patcher edited Data/mail (for the '(CP) Astarion Heart Events and Expanded Dialogue' content pack).
[16:14:34 TRACE SMAPI] Content Patcher edited Data/mail (for the 'MoreBooks' content pack).
[16:14:34 TRACE SMAPI] Content Patcher edited Data/mail (for the 'Culinary Delight' content pack).
[16:14:34 TRACE SMAPI] Content Patcher edited Data/mail (for the 'Alchemistry' content pack).
[16:14:35 TRACE Item extensions] Checking spawns made at Pitt Farm
[16:14:35 TRACE SMAPI] Vanilla Plus Professions edited Data/FishPondData.
[16:14:35 TRACE SMAPI] Content Patcher edited Data/FishPondData (for the 'Stardew Valley Expanded' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Data/FishPondData (for the 'Distant Lands - Witch Swamp Overhaul' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Data/FishPondData (for the 'Alchemistry' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Data/FishPondData (for the 'Cornucopia - Artisan Machines' content pack).
[16:14:35 TRACE Item extensions] Checking spawns made at Pelican Town
[16:14:35 TRACE Item extensions] Checking spawns made at Pelican Beach
[16:14:35 TRACE Item extensions] Checking spawns made at BeachNightMarket
[16:14:35 TRACE Item extensions] Checking spawns made at Mountains
[16:14:35 TRACE Item extensions] Checking spawns made at Cindersap Forest
[16:14:35 TRACE Item extensions] Checking spawns made at Bus Stop
[16:14:35 TRACE Item extensions] Checking spawns made at Calico Desert
[16:14:35 TRACE Item extensions] Checking spawns made at Secret Woods
[16:14:35 TRACE Item extensions] Checking spawns made at Railroad
[16:14:35 TRACE Item extensions] Checking spawns made at Summit
[16:14:35 TRACE Item extensions] Checking spawns made at Backwoods
[16:14:35 TRACE Item extensions] Checking spawns made at IslandSouth
[16:14:35 TRACE Item extensions] Checking spawns made at IslandSouthEast
[16:14:35 TRACE Item extensions] Checking spawns made at IslandWest
[16:14:35 TRACE Item extensions] Checking spawns made at IslandNorth
[16:14:35 TRACE Item extensions] Checking spawns made at IslandNorthCave1
[16:14:35 TRACE Item extensions] Checking spawns made at IslandShrine
[16:14:35 TRACE Item extensions] Checking spawns made at DesertFestival
[16:14:35 TRACE Item extensions] Checking spawns made at Custom_TownEast
[16:14:35 TRACE Item extensions] Checking spawns made at Custom_FakeEnchantedGrove
[16:14:35 TRACE Item extensions] Checking spawns made at Custom_Countryside_BusStop_Bus
[16:14:35 TRACE Item extensions] Checking spawns made at Custom_Countryside_BusStop_NoBus
[16:14:35 TRACE Item extensions] Checking spawns made at Custom_Countryside_ClaireHouse
[16:14:35 TRACE Item extensions] Checking spawns made at Custom_GrampletonFields_Small
[16:14:35 TRACE Item extensions] Checking spawns made at Custom_BusStop_NoBus
[16:14:35 TRACE Item extensions] Checking spawns made at Custom_ForestWestOld
[16:14:35 TRACE Item extensions] Checking spawns made at Custom_LanceSecretWarp
[16:14:35 TRACE Item extensions] Checking spawns made at Custom_WoodsCompat
[16:14:35 TRACE Item extensions] Checking spawns made at Custom_VictorSummit
[16:14:35 DEBUG game] DebugOutput: Uva Ursi was destroyed
[16:14:35 TRACE Item extensions] Checking spawns made at Cape Bus Stop
[16:14:35 TRACE Item extensions] Checking spawns made at Cape Bus Stop 2
[16:14:35 TRACE Item extensions] Checking spawns made at Custom_CapeMeadowForestSouth
[16:14:35 TRACE Item extensions] Checking spawns made at Custom_CapeStardewBoatShore
[16:14:35 TRACE Item extensions] Checking spawns made at Custom_AbandonedHauntedHouse
[16:14:35 TRACE Item extensions] Checking spawns made at CapeStardew
[16:14:35 TRACE Item extensions] Checking spawns made at AnnettaForest
[16:14:35 TRACE Item extensions] Checking spawns made at SeaCape
[16:14:35 TRACE Item extensions] Checking spawns made at Custom_CapeStardewcabinfixed
[16:14:35 TRACE Item extensions] Checking spawns made at Cape Forest
[16:14:35 TRACE Item extensions] Checking spawns made at Custom_CapeForestHomestead
[16:14:35 TRACE Item extensions] Checking spawns made at Custom_CapeMineCartOn
[16:14:35 TRACE Item extensions] Checking spawns made at Custom_CapeMineCart
[16:14:35 TRACE Item extensions] Checking spawns made at Custom_CapeMineCartScene
[16:14:35 TRACE Item extensions] Checking spawns made at Custom_MagesRest
[16:14:35 TRACE Item extensions] Checking spawns made at Custom_MagesRestEvents
[16:14:35 TRACE Item extensions] Checking spawns made at Forest Market
[16:14:35 TRACE Item extensions] Checking spawns made at Custom_GrampletonCoast
[16:14:35 TRACE Item extensions] Checking spawns made at Summit
[16:14:35 TRACE Item extensions] Checking spawns made at Adventurer Summit
[16:14:35 TRACE Item extensions] Checking spawns made at Blue Moon Vineyard
[16:14:35 TRACE Item extensions] Checking spawns made at Custom_DinoIsland_South
[16:14:35 TRACE Item extensions] Checking spawns made at Fable Reef
[16:14:35 TRACE Item extensions] Checking spawns made at Western Cindersap Forest
[16:14:35 TRACE Item extensions] Checking spawns made at (no translation:Garden)
[16:14:35 TRACE Item extensions] Checking spawns made at Suburbs
[16:14:35 TRACE Item extensions] Checking spawns made at Train Station
[16:14:35 TRACE Item extensions] Checking spawns made at Grampleton Outskirts
[16:14:35 TRACE Item extensions] Checking spawns made at Go Goat Ranch
[16:14:35 TRACE Item extensions] Checking spawns made at Grandpa's Shed Outside
[16:14:35 TRACE Item extensions] Checking spawns made at Highlands
[16:14:35 TRACE Item extensions] Checking spawns made at Junimo Woods
[16:14:35 TRACE Item extensions] Checking spawns made at Morris Property
[16:14:35 TRACE Item extensions] Checking spawns made at Shearwater Bridge
[16:14:35 TRACE Item extensions] Checking spawns made at Sprite Spring
[16:14:35 TRACE Item extensions] Checking spawns made at Cape Forest
[16:14:35 TRACE Item extensions] Checking spawns made at Expa
[16:14:35 TRACE Item extensions] Checking spawns made at Campsite
[16:14:35 TRACE Item extensions] Checking spawns made at Custom_LantanaLagoon
[16:14:35 TRACE Item extensions] Checking spawns made at Custom_LantanaLagoon
[16:14:35 TRACE Item extensions] Checking spawns made at Custom_LantanaLagoon
[16:14:35 TRACE Item extensions] Checking spawns made at Custom_LantanaLagoon
[16:14:35 TRACE Item extensions] Checking spawns made at Custom_LantanaLagoon
[16:14:35 TRACE Item extensions] Checking spawns made at Custom_LantanaLagoon
[16:14:35 TRACE Item extensions] Checking spawns made at Custom_LantanaLagoon
[16:14:35 TRACE Item extensions] Checking spawns made at Custom_LantanaLagoon
[16:14:35 TRACE Item extensions] Checking spawns made at Custom_LantanaLagoon
[16:14:35 TRACE Item extensions] Checking spawns made at Custom_LantanaLagoon
[16:14:35 TRACE Item extensions] Checking spawns made at Custom_LantanaLagoon
[16:14:35 TRACE Item extensions] Checking spawns made at Custom_LantanaLagoon
[16:14:35 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Astarion' (for the '(CP) Baldur's Valley' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Astarion (for the '(CP) Baldur's Valley' content pack).
[16:14:35 TRACE SMAPI] Polyamory Sweet Love edited Data/animationDescriptions.
[16:14:35 TRACE SMAPI] Content Patcher edited Data/animationDescriptions (for the 'Stardew Valley Expanded' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Data/animationDescriptions (for the 'CapeStardew' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Data/animationDescriptions (for the 'Community Center' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Data/animationDescriptions (for the 'Stardew Kids Expansion' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Data/animationDescriptions (for the 'Harvey Attends Aerobics' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Data/animationDescriptions (for the 'AnnettaNPC' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Data/animationDescriptions (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Data/animationDescriptions (for the 'Distant Lands - Witch Swamp Overhaul' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Data/animationDescriptions (for the '(CP) Ornithologist's Guild' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Data/animationDescriptions (for the '(CP) Baldur's Valley' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Data/animationDescriptions (for the 'Growing Valley: Child NPCs' content pack).
[16:14:35 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/MorrisTod' (for the 'Stardew Valley Expanded' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/MorrisTod (for the 'Stardew Valley Expanded' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/MorrisTod (for the 'Immersive Family' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Alex (for the 'Stardew Valley Expanded' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Alex (for the 'Baubles' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Alex (for the 'Stardew Kids Expansion' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Alex (for the '(CP) Please, Remember My Marriage' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Alex (for the 'Immersive Family' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Alex (for the 'Part of a Saloon Breakfast' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Alex (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Alex (for the 'Unique Gift Dialogues Expanded' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Alex (for the 'Canon-Friendly Dialogue Expansion' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Alex (for the 'Culinary Delight' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Evelyn (for the 'Stardew Valley Expanded' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Evelyn (for the 'Baubles' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Evelyn (for the 'Stardew Kids Expansion' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Evelyn (for the '(CP) Please, Remember My Marriage' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Evelyn (for the 'Immersive Family' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Evelyn (for the 'Part of a Saloon Breakfast' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Evelyn (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Evelyn (for the 'Unique Gift Dialogues Expanded' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Evelyn (for the 'Canon-Friendly Dialogue Expansion' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Evelyn (for the 'Culinary Delight' content pack).
[16:14:35 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/James' (for the 'Stardew Kids Expansion' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Haley (for the 'Stardew Valley Expanded' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Haley (for the 'Baubles' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Haley (for the '(CP) Please, Remember My Marriage' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Haley (for the 'Immersive Family' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Haley (for the 'Part of a Saloon Breakfast' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Haley (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Haley (for the 'Unique Gift Dialogues Expanded' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Haley (for the 'Canon-Friendly Dialogue Expansion' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Haley (for the 'Culinary Delight' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Emily (for the 'Stardew Valley Expanded' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Emily (for the 'Baubles' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Emily (for the 'Stardew Kids Expansion' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Emily (for the '(CP) Please, Remember My Marriage' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Emily (for the 'Immersive Family' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Emily (for the 'Part of a Saloon Breakfast' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Emily (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Emily (for the 'Distant Lands - Witch Swamp Overhaul' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Emily (for the 'Unique Gift Dialogues Expanded' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Emily (for the 'Canon-Friendly Dialogue Expansion' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Emily (for the 'Culinary Delight' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jodi (for the 'Stardew Valley Expanded' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jodi (for the '(CP) Please, Remember My Marriage' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jodi (for the 'Immersive Family' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jodi (for the 'Part of a Saloon Breakfast' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jodi (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jodi (for the 'Unique Gift Dialogues Expanded' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jodi (for the 'Canon-Friendly Dialogue Expansion' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jodi (for the 'Culinary Delight' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sam (for the 'Stardew Valley Expanded' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sam (for the 'Baubles' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sam (for the '(CP) Please, Remember My Marriage' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sam (for the 'Immersive Family' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sam (for the 'Part of a Saloon Breakfast' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sam (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sam (for the 'Unique Gift Dialogues Expanded' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sam (for the 'Canon-Friendly Dialogue Expansion' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Vincent (for the 'Stardew Valley Expanded' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Vincent (for the 'Baubles' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Vincent (for the '(CP) Please, Remember My Marriage' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Vincent (for the 'Immersive Family' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Vincent (for the 'Part of a Saloon Breakfast' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Vincent (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Vincent (for the 'Unique Gift Dialogues Expanded' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Vincent (for the 'Canon-Friendly Dialogue Expansion' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Kent (for the 'Stardew Valley Expanded' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Kent (for the '(CP) Please, Remember My Marriage' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Kent (for the 'Immersive Family' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Kent (for the 'Part of a Saloon Breakfast' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Kent (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Kent (for the 'Unique Gift Dialogues Expanded' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Kent (for the 'Canon-Friendly Dialogue Expansion' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Kent (for the 'Culinary Delight' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Clint (for the 'Stardew Valley Expanded' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Clint (for the '(CP) Please, Remember My Marriage' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Clint (for the 'Immersive Family' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Clint (for the 'Part of a Saloon Breakfast' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Clint (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Clint (for the 'Distant Lands - Witch Swamp Overhaul' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Clint (for the 'Unique Gift Dialogues Expanded' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Clint (for the 'Canon-Friendly Dialogue Expansion' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Clint (for the '(CP) Baldur's Valley' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Lewis (for the 'Stardew Valley Expanded' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Lewis (for the 'Baubles' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Lewis (for the '(CP) Please, Remember My Marriage' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Lewis (for the 'Immersive Family' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Lewis (for the 'Part of a Saloon Breakfast' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Lewis (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Lewis (for the 'Unique Gift Dialogues Expanded' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Lewis (for the 'Canon-Friendly Dialogue Expansion' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Lewis (for the '(CP) Baldur's Valley' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Lewis (for the 'Culinary Delight' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Caroline (for the 'Stardew Valley Expanded' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Caroline (for the 'Baubles' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Caroline (for the 'Stardew Kids Expansion' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Caroline (for the '(CP) Please, Remember My Marriage' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Caroline (for the 'Immersive Family' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Caroline (for the 'Part of a Saloon Breakfast' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Caroline (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Caroline (for the 'Unique Gift Dialogues Expanded' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Caroline (for the 'Canon-Friendly Dialogue Expansion' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Caroline (for the 'Culinary Delight' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Abigail (for the 'Stardew Valley Expanded' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Abigail (for the 'Baubles' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Abigail (for the 'Stardew Kids Expansion' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Abigail (for the '(CP) Please, Remember My Marriage' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Abigail (for the 'Immersive Family' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Abigail (for the 'Part of a Saloon Breakfast' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Abigail (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Abigail (for the '(CP) VPP Data' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Abigail (for the 'Unique Gift Dialogues Expanded' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Abigail (for the 'Canon-Friendly Dialogue Expansion' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Abigail (for the '(CP) Baldur's Valley' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Abigail (for the 'Culinary Delight' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Pierre (for the 'Stardew Valley Expanded' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Pierre (for the 'Stardew Kids Expansion' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Pierre (for the '(CP) Please, Remember My Marriage' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Pierre (for the 'Immersive Family' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Pierre (for the 'Part of a Saloon Breakfast' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Pierre (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Pierre (for the 'Distant Lands - Witch Swamp Overhaul' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Pierre (for the 'Unique Gift Dialogues Expanded' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Pierre (for the 'Canon-Friendly Dialogue Expansion' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Pierre (for the '(CP) Baldur's Valley' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Gus (for the 'Stardew Valley Expanded' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Gus (for the 'Community Center' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Gus (for the 'Stardew Kids Expansion' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Gus (for the '(CP) Please, Remember My Marriage' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Gus (for the 'Immersive Family' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Gus (for the 'Part of a Saloon Breakfast' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Gus (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Gus (for the 'Unique Gift Dialogues Expanded' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Gus (for the 'Canon-Friendly Dialogue Expansion' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Gus (for the 'Culinary Delight' content pack).
[16:14:35 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Vanessa' (for the 'Stardew Kids Expansion' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Maru (for the 'Stardew Valley Expanded' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Maru (for the 'Baubles' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Maru (for the '(CP) Please, Remember My Marriage' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Maru (for the 'Immersive Family' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Maru (for the 'Part of a Saloon Breakfast' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Maru (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Maru (for the 'Unique Gift Dialogues Expanded' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Maru (for the 'Canon-Friendly Dialogue Expansion' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Maru (for the 'Culinary Delight' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Demetrius (for the 'Stardew Valley Expanded' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Demetrius (for the 'Baubles' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Demetrius (for the '(CP) Please, Remember My Marriage' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Demetrius (for the 'Immersive Family' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Demetrius (for the 'Part of a Saloon Breakfast' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Demetrius (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Demetrius (for the '(CP) Demetrius Remembers His Son' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Demetrius (for the 'Unique Gift Dialogues Expanded' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Demetrius (for the 'Canon-Friendly Dialogue Expansion' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Robin (for the 'Stardew Valley Expanded' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Robin (for the 'Baubles' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Robin (for the 'Stardew Kids Expansion' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Robin (for the '(CP) Please, Remember My Marriage' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Robin (for the 'Immersive Family' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Robin (for the 'Part of a Saloon Breakfast' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Robin (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Robin (for the 'Unique Gift Dialogues Expanded' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Robin (for the 'Canon-Friendly Dialogue Expansion' content pack).
[16:14:35 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Tina' (for the 'Stardew Kids Expansion' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sebastian (for the 'Stardew Valley Expanded' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sebastian (for the 'Baubles' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sebastian (for the '(CP) Please, Remember My Marriage' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sebastian (for the 'Immersive Family' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sebastian (for the 'Part of a Saloon Breakfast' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sebastian (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sebastian (for the 'Unique Gift Dialogues Expanded' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sebastian (for the 'Canon-Friendly Dialogue Expansion' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sebastian (for the 'Culinary Delight' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Linus (for the 'Stardew Valley Expanded' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Linus (for the 'Immersive Family' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Linus (for the 'Part of a Saloon Breakfast' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Linus (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Linus (for the 'Distant Lands - Witch Swamp Overhaul' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Linus (for the 'Unique Gift Dialogues Expanded' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Linus (for the 'Canon-Friendly Dialogue Expansion' content pack).
[16:14:35 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/StrangeOx' (for the '(CP) Baldur's Valley' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/StrangeOx (for the '(CP) Baldur's Valley' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Wizard (for the 'Stardew Valley Expanded' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Wizard (for the 'Baubles' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Wizard (for the 'Immersive Family' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Wizard (for the 'Part of a Saloon Breakfast' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Wizard (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Wizard (for the 'Distant Lands - Witch Swamp Overhaul' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Wizard (for the 'Unique Gift Dialogues Expanded' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Wizard (for the 'Canon-Friendly Dialogue Expansion' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Wizard (for the '(CP) Baldur's Valley' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Wizard (for the '(CP) Astarion Heart Events and Expanded Dialogue' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Wizard (for the 'Culinary Delight' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jas (for the 'Stardew Valley Expanded' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jas (for the 'Baubles' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jas (for the '(CP) Please, Remember My Marriage' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jas (for the 'Immersive Family' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jas (for the 'Part of a Saloon Breakfast' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jas (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jas (for the 'Unique Gift Dialogues Expanded' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jas (for the 'Canon-Friendly Dialogue Expansion' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Shane (for the 'Stardew Valley Expanded' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Shane (for the 'Baubles' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Shane (for the '(CP) Please, Remember My Marriage' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Shane (for the 'Immersive Family' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Shane (for the 'Part of a Saloon Breakfast' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Shane (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Shane (for the 'Unique Gift Dialogues Expanded' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Shane (for the 'Canon-Friendly Dialogue Expansion' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Shane (for the 'Culinary Delight' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Marnie (for the 'Stardew Valley Expanded' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Marnie (for the 'Baubles' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Marnie (for the '(CP) Please, Remember My Marriage' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Marnie (for the 'Immersive Family' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Marnie (for the 'Part of a Saloon Breakfast' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Marnie (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Marnie (for the 'Unique Gift Dialogues Expanded' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Marnie (for the 'Canon-Friendly Dialogue Expansion' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Marnie (for the '(CP) Baldur's Valley' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Marnie (for the 'Culinary Delight' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Leah (for the 'Stardew Valley Expanded' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Leah (for the 'Baubles' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Leah (for the '(CP) Please, Remember My Marriage' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Leah (for the 'Immersive Family' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Leah (for the 'Part of a Saloon Breakfast' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Leah (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Leah (for the 'Unique Gift Dialogues Expanded' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Leah (for the 'Canon-Friendly Dialogue Expansion' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Leah (for the 'Culinary Delight' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Dwarf (for the 'Dwarven Expansion' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Dwarf (for the 'Stardew Valley Expanded' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Dwarf (for the 'Baubles' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Dwarf (for the 'Unique Gift Dialogues Expanded' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Dwarf (for the 'Canon-Friendly Dialogue Expansion' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Dwarf (for the '(CP) Baldur's Valley' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Dwarf (for the 'Culinary Delight' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Krobus (for the 'Stardew Valley Expanded' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Krobus (for the 'Baubles' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Krobus (for the 'Stardew Kids Expansion' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Krobus (for the 'Immersive Family' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Krobus (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Krobus (for the '(CP) VPP Data' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Krobus (for the 'Unique Gift Dialogues Expanded' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Krobus (for the 'Canon-Friendly Dialogue Expansion' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Krobus (for the '(CP) Baldur's Valley' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Krobus (for the 'Culinary Delight' content pack).
[16:14:35 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Gunther' (for the 'Stardew Valley Expanded' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Gunther (for the 'Stardew Valley Expanded' content pack).
[16:14:35 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Marlon' (for the 'Stardew Valley Expanded' content pack).
[16:14:35 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/MarlonFay' (for the 'Stardew Valley Expanded' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/MarlonFay (for the 'Stardew Valley Expanded' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/MarlonFay (for the 'Immersive Family' content pack).
[16:14:35 WARN  SpaceCore] Scheduler could not find route from Railroad to Custom_GrampletonSuburbs while honoring Gender female
[16:14:35 WARN  SpaceCore] Requested path from Railroad to Custom_GrampletonSuburbs for Gender Female where no valid path was found, for NPC Scarlett.
[16:14:35 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Aimon111.WitchSwampOverhaulCP_GoblinZic' (for the 'Distant Lands - Witch Swamp Overhaul' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Willy (for the 'Stardew Valley Expanded' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Willy (for the 'Baubles' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Willy (for the '(CP) Please, Remember My Marriage' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Willy (for the 'Immersive Family' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Willy (for the 'Part of a Saloon Breakfast' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Willy (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Willy (for the 'Unique Gift Dialogues Expanded' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Willy (for the 'Canon-Friendly Dialogue Expansion' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Willy (for the 'Culinary Delight' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Penny (for the 'Stardew Valley Expanded' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Penny (for the 'Baubles' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Penny (for the 'Stardew Kids Expansion' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Penny (for the 'Xiddav's Little Red School House' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Penny (for the '(CP) Please, Remember My Marriage' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Penny (for the 'Immersive Family' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Penny (for the 'Part of a Saloon Breakfast' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Penny (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Penny (for the 'Unique Gift Dialogues Expanded' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Penny (for the 'Canon-Friendly Dialogue Expansion' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Penny (for the 'Culinary Delight' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Penny (for the 'Growing Valley: Child NPCs' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Pam (for the 'Stardew Valley Expanded' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Pam (for the '(CP) Please, Remember My Marriage' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Pam (for the 'Immersive Family' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Pam (for the 'Part of a Saloon Breakfast' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Pam (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Pam (for the 'Unique Gift Dialogues Expanded' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Pam (for the 'Canon-Friendly Dialogue Expansion' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Leo (for the 'Stardew Valley Expanded' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Leo (for the 'Baubles' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Leo (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Leo (for the 'Unique Gift Dialogues Expanded' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Leo (for the 'Canon-Friendly Dialogue Expansion' content pack).
[16:14:35 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Victor' (for the 'Stardew Valley Expanded' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Victor (for the 'Stardew Valley Expanded' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Victor (for the 'Immersive Family' content pack).
[16:14:35 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Camilla' (for the 'Stardew Valley Expanded' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Camilla (for the 'Stardew Valley Expanded' content pack).
[16:14:35 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Isaac' (for the 'Stardew Valley Expanded' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Isaac (for the 'Stardew Valley Expanded' content pack).
[16:14:35 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Jadu' (for the 'Stardew Valley Expanded' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jadu (for the 'Stardew Valley Expanded' content pack).
[16:14:35 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Peaches' (for the 'Stardew Valley Expanded' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Peaches (for the 'Stardew Valley Expanded' content pack).
[16:14:35 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Sawyer' (for the 'Stardew Valley Expanded' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sawyer (for the 'Stardew Valley Expanded' content pack).
[16:14:35 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Gertrude' (for the 'Stardew Valley Expanded' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Gertrude (for the 'Stardew Valley Expanded' content pack).
[16:14:35 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Brock' (for the 'Stardew Valley Expanded' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Brock (for the 'Stardew Valley Expanded' content pack).
[16:14:35 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Cordelia' (for the 'Stardew Valley Expanded' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Cordelia (for the 'Stardew Valley Expanded' content pack).
[16:14:35 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Freya' (for the 'Stardew Valley Expanded' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Freya (for the 'Stardew Valley Expanded' content pack).
[16:14:35 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Cassandra' (for the 'Stardew Valley Expanded' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Cassandra (for the 'Stardew Valley Expanded' content pack).
[16:14:35 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Emin' (for the 'Stardew Valley Expanded' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Emin (for the 'Stardew Valley Expanded' content pack).
[16:14:35 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/HighlandsDwarf' (for the 'Stardew Valley Expanded' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/HighlandsDwarf (for the 'Stardew Valley Expanded' content pack).
[16:14:35 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Jelli' (for the 'CapeStardew' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jelli (for the 'CapeStardew' content pack).
[16:14:35 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Annetta' (for the 'AnnettaNPC' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Annetta (for the 'CapeStardew' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Annetta (for the 'AnnettaNPC' content pack).
[16:14:35 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Silly' (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Silly (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[16:14:35 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Gabriel' (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Gabriel (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[16:14:35 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Zinnia' (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[16:14:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Zinnia (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[16:14:35 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Adrian' (for the 'Stardew Kids Expansion' content pack).
[16:14:35 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Douglas' (for the 'Stardew Kids Expansion' content pack).
[16:14:36 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/OrinothlogistsGuild_Kyle' (for the '(CP) Ornithologist's Guild' content pack).
[16:14:36 TRACE SMAPI] Content Patcher edited Characters/Dialogue/OrinothlogistsGuild_Kyle (for the '(CP) Ornithologist's Guild' content pack).
[16:14:36 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Scratch' (for the '(CP) Baldur's Valley' content pack).
[16:14:36 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Scratch (for the '(CP) Baldur's Valley' content pack).
[16:14:36 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Gale' (for the '(CP) Baldur's Valley' content pack).
[16:14:36 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Gale (for the 'Stardew Valley Expanded' content pack).
[16:14:36 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Gale (for the '(CP) Baldur's Valley' content pack).
[16:14:36 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Shadowheart' (for the '(CP) Baldur's Valley' content pack).
[16:14:36 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Shadowheart (for the '(CP) Baldur's Valley' content pack).
[16:14:36 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Wyll' (for the '(CP) Baldur's Valley' content pack).
[16:14:36 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Wyll (for the '(CP) Baldur's Valley' content pack).
[16:14:36 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/MermaidLantana' (for the '(CP) Polyamory Sweet!' content pack).
[16:14:36 TRACE PolyamorySweet Rooms] Loading spouse rooms, clearing current room data
[16:14:36 TRACE PolyamorySweet Rooms] Getting 3 spouse rooms
[16:14:36 TRACE PolyamorySweet Rooms] Astarion has custom room order
[16:14:36 TRACE PolyamorySweet Rooms] Harvey has custom room order
[16:14:36 TRACE PolyamorySweet Rooms] Elliott has custom room order
[16:14:36 TRACE PolyamorySweet Rooms] Using shell custom_spouse_room_open_right_2 for Astarion
[16:14:36 TRACE PolyamorySweet Rooms] Loading spouse room for Astarion. template , index -1, shellStart {X:49 Y:19}, spouse offset {X:4 Y:5}. Type: custom_spouse_room_open_right_2
[16:14:36 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Stardew Valley Expanded' content pack).
[16:14:36 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'CapeStardew' content pack).
[16:14:36 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Stardew Kids Expansion' content pack).
[16:14:36 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'AnnettaNPC' content pack).
[16:14:36 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'astarion' content pack).
[16:14:36 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[16:14:36 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Distant Lands - Witch Swamp Overhaul' content pack).
[16:14:36 TRACE SMAPI] Content Patcher edited Data/Characters (for the '(CP) Ornithologist's Guild' content pack).
[16:14:36 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Alchemistry' content pack).
[16:14:36 TRACE SMAPI] Content Patcher edited Data/Characters (for the '(CP) Baldur's Valley' content pack).
[16:14:36 TRACE SMAPI] Content Patcher edited Data/Characters (for the '(CP) Polyamory Sweet!' content pack).
[16:14:36 TRACE SMAPI] Content Patcher edited Data/Characters (for the '(CP) Astarion Heart Events and Expanded Dialogue' content pack).
[16:14:36 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Growing Valley: Growth Spurt' content pack).
[16:14:36 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters.
[16:14:36 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters.
[16:14:36 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters.
[16:14:36 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters.
[16:14:36 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters.
[16:14:36 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters.
[16:14:36 TRACE SMAPI] Love of Cooking edited Data/Characters.
[16:14:36 ERROR PolyamorySweet Rooms] Failed to load Room for Astarion; please ensure that the NPC has a spouse room created, or contact the one who made that NPC. If this NPC is not normally marriable, there will be no custom room.
[16:14:36 TRACE PolyamorySweet Rooms] Using shell custom_spouse_room_open_right for Harvey
[16:14:36 TRACE PolyamorySweet Rooms] Loading spouse room for Harvey. template , index -1, shellStart {X:56 Y:19}, spouse offset {X:4 Y:5}. Type: custom_spouse_room_open_right
[16:14:36 TRACE PolyamorySweet Rooms] Map Path: |spouseRooms|
[16:14:36 TRACE PolyamorySweet Rooms] Exited
[16:14:36 TRACE PolyamorySweet Rooms] Using shell custom_spouse_room_closed_right for Elliott
[16:14:36 TRACE PolyamorySweet Rooms] Loading spouse room for Elliott. template , index -1, shellStart {X:63 Y:19}, spouse offset {X:4 Y:5}. Type: custom_spouse_room_closed_right
[16:14:36 TRACE PolyamorySweet Rooms] Map Path: |spouseRooms|
[16:14:36 TRACE PolyamorySweet Rooms] Exited
[16:14:36 TRACE SpaceCore] Event: ChooseNightlyFarmEvent
[16:14:36 TRACE SMAPI] More Nightly Events loaded asset 'Mods/leclair.morenightlyevents/Events'.
[16:14:36 TRACE More Nightly Events] Total Events: 0
[16:14:36 TRACE More Nightly Events] Possible Events: 0 (Total: 0, Random: 0)
[16:14:36 TRACE Polyamory Sweet Love] picking event
[16:14:36 TRACE Polyamory Sweet Love] Checking ability to get pregnant: Elliott False:
[16:14:36 TRACE Polyamory Sweet Love] Checking ability to get pregnant: Astarion False:
[16:14:36 TRACE Polyamory Sweet Love] Checking ability to get pregnant: Harvey False:
[16:14:36 TRACE SpaceCore] Event: ShowNightEndMenus
[16:14:36 DEBUG SpaceCore] Doing skill menus
[16:14:36 TRACE SMAPI]    task complete.
[16:14:36 TRACE SMAPI] Context: before save.
[16:14:36 INFO  LittleNPCs] ConvertLittleNPCsToChildren: FirstLittleNPCEli9178479611408154695
[16:14:36 INFO  LittleNPCs] Removed LittleNPC FirstLittleNPCEli9178479611408154695 in FarmHouse, reactivated child Eli.
[16:14:36 INFO  LittleNPCs] ConvertLittleNPCsToChildren: SecondLittleNPCAlix9178479611408154695
[16:14:36 INFO  LittleNPCs] Removed LittleNPC SecondLittleNPCAlix9178479611408154695 in FarmHouse, reactivated child Alix.
[16:14:36 TRACE Custom Tokens] Trackers updated for new day
[16:14:37 TRACE Resource Storage] Saving resource dictionary for Hilly
[16:14:37 TRACE Resource Storage] Saving the shared resource dictionary.
[16:14:37 TRACE SpaceCore] Saving custom data
[16:14:37 TRACE game] SaveGame.Save() called.
[16:14:37 TRACE SMAPI] Synchronizing 'Save' task...
[16:14:37 TRACE SMAPI] Content Patcher edited Strings/Events (for the 'Stardew Valley Expanded' content pack).
[16:14:37 TRACE game] Saving without compression...
[16:14:37 TRACE SMAPI] Content Patcher edited Data/Quests (for the 'Stardew Valley Expanded' content pack).
[16:14:37 TRACE SMAPI] Content Patcher edited Data/Quests (for the 'Baubles' content pack).
[16:14:37 TRACE SMAPI] Content Patcher edited Data/Quests (for the 'CapeStardew' content pack).
[16:14:37 TRACE SMAPI] Content Patcher edited Data/Quests (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[16:14:37 TRACE SMAPI] Content Patcher edited Data/Quests (for the 'Distant Lands - Witch Swamp Overhaul' content pack).
[16:14:37 TRACE SMAPI] Content Patcher edited Data/Quests (for the '(CP) Ornithologist's Guild' content pack).
[16:14:37 TRACE SMAPI] Content Patcher edited Data/Quests (for the 'Alchemistry' content pack).
[16:14:37 TRACE SMAPI] Content Patcher edited Data/Quests (for the '(CP) Baldur's Valley' content pack).
[16:14:42 TRACE SMAPI]    task complete.
[16:14:42 TRACE game] SaveGame.Save() completed without exceptions.
[16:14:43 TRACE PolyamorySweet Rooms] Checking spouse thing for Harvey
[16:14:43 TRACE PolyamorySweet Rooms] Checking spouse thing for Elliott
[16:14:43 TRACE PolyamorySweet Rooms] Loading spouse rooms, clearing current room data
[16:14:43 TRACE PolyamorySweet Rooms] Getting 3 spouse rooms
[16:14:43 TRACE PolyamorySweet Rooms] Astarion has custom room order
[16:14:43 TRACE PolyamorySweet Rooms] Harvey has custom room order
[16:14:43 TRACE PolyamorySweet Rooms] Elliott has custom room order
[16:14:43 TRACE PolyamorySweet Rooms] Using shell custom_spouse_room_open_right_2 for Astarion
[16:14:43 TRACE PolyamorySweet Rooms] Loading spouse room for Astarion. template , index -1, shellStart {X:49 Y:19}, spouse offset {X:4 Y:5}. Type: custom_spouse_room_open_right_2
[16:14:43 ERROR PolyamorySweet Rooms] Failed to load Room for Astarion; please ensure that the NPC has a spouse room created, or contact the one who made that NPC. If this NPC is not normally marriable, there will be no custom room.
[16:14:43 TRACE PolyamorySweet Rooms] Using shell custom_spouse_room_open_right for Harvey
[16:14:43 TRACE PolyamorySweet Rooms] Loading spouse room for Harvey. template , index -1, shellStart {X:56 Y:19}, spouse offset {X:4 Y:5}. Type: custom_spouse_room_open_right
[16:14:43 TRACE PolyamorySweet Rooms] Map Path: |spouseRooms|
[16:14:43 TRACE PolyamorySweet Rooms] Exited
[16:14:43 TRACE PolyamorySweet Rooms] Using shell custom_spouse_room_closed_right for Elliott
[16:14:43 TRACE PolyamorySweet Rooms] Loading spouse room for Elliott. template , index -1, shellStart {X:63 Y:19}, spouse offset {X:4 Y:5}. Type: custom_spouse_room_closed_right
[16:14:43 TRACE PolyamorySweet Rooms] Map Path: |spouseRooms|
[16:14:43 TRACE PolyamorySweet Rooms] Exited
[16:14:43 TRACE game] Applied trigger action 'SVE_ChallengingBadlands' with actions [RemoveMail Current SVE_ChallengingBadlands received].
[16:14:43 TRACE game] Applied trigger action 'SVE_ChallengingMarshlands' with actions [RemoveMail Current SVE_ChallengingMarshlands received].
[16:14:43 TRACE game] Applied trigger action 'SVE_ChallengingHighlandsCavern' with actions [RemoveMail Current SVE_ChallengingHighlandsCavern received].
[16:14:43 TRACE game] Applied trigger action 'SVE_LowMemoryBadlands' with actions [RemoveMail Current SVE_LowMemoryBadlands received].
[16:14:43 TRACE game] Applied trigger action 'SVE_LowMemoryHighlands' with actions [RemoveMail Current SVE_LowMemoryHighlands received].
[16:14:43 TRACE game] Applied trigger action 'FlashShifter.StardewValleyExpandedCP_LanceRiceRemove' with actions [RemoveMail Current SVE.LanceRice].
[16:14:43 TRACE game] Applied trigger action 'Cornucopia.MoreCrops_RemoveConfigFlags' with actions [MarkActionApplied All Cornucopia.MoreCrops_RepeatConfigFlags false], [MarkActionApplied All Cornucopia.MoreCrops_SetHerbsPackFlags false], [MarkActionApplied All Cornucopia.MoreCrops_SetExtendedCropsPackFlags false], [MarkActionApplied All Cornucopia.MoreCrops_SetExtendedTreesPackFlags false], [RemoveMail All Cornucopia.MoreCrops_HerbsPackEnabled all], [RemoveMail All Cornucopia.MoreCrops_ExtendedCropsPackEnabled all], [RemoveMail All Cornucopia.MoreCrops_ExtendedTreesPackEnabled all].
[16:14:43 TRACE game] Applied trigger action 'Cornucopia.MoreCrops_SetExtendedCropsPackFlags' with actions [AddMail All Cornucopia.MoreCrops_ExtendedCropsPackEnabled received].
[16:14:43 TRACE game] Applied trigger action 'Cornucopia.MoreCrops_SetExtendedTreesPackFlags' with actions [AddMail All Cornucopia.MoreCrops_ExtendedTreesPackEnabled received].
[16:14:43 TRACE game] Applied trigger action 'Cornucopia.MoreCrops_SetHerbsPackFlags' with actions [AddMail All Cornucopia.MoreCrops_HerbsPackEnabled received].
[16:14:43 TRACE game] Applied trigger action 'Cornucopia.MoreCrops_RepeatConfigFlags' with actions [MarkActionApplied All Cornucopia.MoreCrops_RemoveConfigFlags false].
[16:14:43 TRACE game] Applied trigger action 'Cornucopia.MoreFlowers_RemoveConfigFlags' with actions [MarkActionApplied All Cornucopia.MoreFlowers_RepeatConfigFlags false], [MarkActionApplied All Cornucopia.MoreFlowers_SetExtendedFlowersPackFlags false], [RemoveMail All Cornucopia.MoreFlowers_ExtendedFlowersPackEnabled all].
[16:14:43 TRACE game] Applied trigger action 'Cornucopia.MoreFlowers_SetExtendedFlowersPackFlags' with actions [AddMail All Cornucopia.MoreFlowers_ExtendedFlowersPackEnabled received].
[16:14:43 TRACE game] Applied trigger action 'Cornucopia.MoreFlowers_RepeatConfigFlags' with actions [MarkActionApplied All Cornucopia.MoreFlowers_RemoveConfigFlags false].
[16:14:43 TRACE game] Applied trigger action 'Cornucopia.ArtisanMachines_RemoveConfigFlags' with actions [MarkActionApplied All Cornucopia.ArtisanMachines_RepeatConfigFlags false], [MarkActionApplied All Cornucopia.ArtisanMachines_SetVinegarKegFlags false], [MarkActionApplied All Cornucopia.ArtisanMachines_SetJuicerFlags false], [RemoveMail All Cornucopia.ArtisanMachines_VinegarKegEnabled all], [RemoveMail All Cornucopia.ArtisanMachines_JuicerEnabled all].
[16:14:43 TRACE game] Applied trigger action 'Cornucopia.ArtisanMachines_SetVinegarKegFlags' with actions [AddMail All Cornucopia.ArtisanMachines_VinegarKegEnabled received].
[16:14:43 TRACE game] Applied trigger action 'Cornucopia.ArtisanMachines_SetJuicerFlags' with actions [AddMail All Cornucopia.ArtisanMachines_JuicerEnabled received].
[16:14:43 TRACE game] Applied trigger action 'Cornucopia.ArtisanMachines_RepeatConfigFlags' with actions [MarkActionApplied All Cornucopia.ArtisanMachines_RemoveConfigFlags false].
[16:14:43 TRACE game] Applied trigger action 'siliconmodding.GVChildNPCs_Add_Elias_Firstborn' with actions [AddMail Current siliconmodding.GVChildNPCs_Elias_Firstborn Received].
[16:14:43 TRACE game] Applied trigger action 'siliconmodding.GVChildNPCs_Add_GrowingValley_Firstborn_Male' with actions [AddMail Current GrowingValley_Firstborn_Male Received].
[16:14:43 TRACE game] Applied trigger action 'siliconmodding.GVChildNPCs_Add_Default_Secondborn' with actions [AddMail Host siliconmodding.GVChildNPCs_Default_Secondborn Received].
[16:14:43 TRACE game] Applied trigger action 'siliconmodding.GVChildNPCs_Add_GrowingValley_Secondborn_Female' with actions [AddMail Current GrowingValley_Secondborn_Female Received].
[16:14:43 TRACE SMAPI] Content Patcher edited Data/Events/FarmHouse (for the 'Stardew Valley Expanded' content pack).
[16:14:43 TRACE SMAPI] Content Patcher edited Data/Events/FarmHouse (for the 'CapeStardew' content pack).
[16:14:43 TRACE SMAPI] Content Patcher edited Data/Events/FarmHouse (for the 'Immersive Family' content pack).
[16:14:43 TRACE SMAPI] Content Patcher edited Data/Events/FarmHouse (for the '(CP) Simply Harvey' content pack).
[16:14:43 TRACE SMAPI] Content Patcher edited Data/Events/FarmHouse (for the 'Marital_Bliss' content pack).
[16:14:43 TRACE Polyamory Sweet Love] Got unofficial spouse requirement for event: Elliott, switching event condition to isSpouse O
[16:14:43 TRACE Polyamory Sweet Love] Got unofficial spouse requirement for event: Elliott, switching event condition to isSpouse O
[16:14:43 TRACE PolyamorySweet Rooms] Checking spouse thing for Harvey
[16:14:43 TRACE PolyamorySweet Rooms] Checking spouse thing for Elliott
[16:14:43 TRACE PolyamorySweet Rooms] Loading spouse rooms, clearing current room data
[16:14:43 TRACE PolyamorySweet Rooms] Getting 3 spouse rooms
[16:14:43 TRACE PolyamorySweet Rooms] Astarion has custom room order
[16:14:43 TRACE PolyamorySweet Rooms] Harvey has custom room order
[16:14:43 TRACE PolyamorySweet Rooms] Elliott has custom room order
[16:14:43 TRACE PolyamorySweet Rooms] Using shell custom_spouse_room_open_right_2 for Astarion
[16:14:43 TRACE PolyamorySweet Rooms] Loading spouse room for Astarion. template , index -1, shellStart {X:49 Y:19}, spouse offset {X:4 Y:5}. Type: custom_spouse_room_open_right_2
[16:14:43 ERROR PolyamorySweet Rooms] Failed to load Room for Astarion; please ensure that the NPC has a spouse room created, or contact the one who made that NPC. If this NPC is not normally marriable, there will be no custom room.
[16:14:43 TRACE PolyamorySweet Rooms] Using shell custom_spouse_room_open_right for Harvey
[16:14:43 TRACE PolyamorySweet Rooms] Loading spouse room for Harvey. template , index -1, shellStart {X:56 Y:19}, spouse offset {X:4 Y:5}. Type: custom_spouse_room_open_right
[16:14:43 TRACE PolyamorySweet Rooms] Map Path: |spouseRooms|
[16:14:43 TRACE PolyamorySweet Rooms] Exited
[16:14:43 TRACE PolyamorySweet Rooms] Using shell custom_spouse_room_closed_right for Elliott
[16:14:43 TRACE PolyamorySweet Rooms] Loading spouse room for Elliott. template , index -1, shellStart {X:63 Y:19}, spouse offset {X:4 Y:5}. Type: custom_spouse_room_closed_right
[16:14:43 TRACE PolyamorySweet Rooms] Map Path: |spouseRooms|
[16:14:43 TRACE PolyamorySweet Rooms] Exited
[16:14:43 TRACE SMAPI] Context: after save, starting summer 17 Y5.
[16:14:43 TRACE Greenhouse Sprinklers] Invalidating Texture Cache after save
[16:14:43 TRACE Greenhouse Sprinklers] Requested cache invalidation for 'Buildings/Greenhouse'.
[16:14:43 TRACE SMAPI] Invalidated 0 cache entries.
[16:14:43 DEBUG Event Repeater] 915, 915
[16:14:43 TRACE Event Repeater] No repeatable events were removed
[16:14:43 TRACE Event Repeater] No repeatable mail found for removal.
[16:14:43 TRACE Event Repeater] No repeatable responses found.
[16:14:43 TRACE Greenhouse Sprinklers] OnDayStart hit. Greenhouse Level 2
[16:14:43 INFO  Greenhouse Sprinklers] Watering the Greenhouse
[16:14:43 TRACE Greenhouse Sprinklers] Greenhouse Located
[16:14:43 TRACE Greenhouse Sprinklers] Found 156 terrainfeatures in Greenhouse
[16:14:43 TRACE Greenhouse Sprinklers] 141 tiles watered.
[16:14:43 TRACE Greenhouse Sprinklers] Watering pots in greenhouse
[16:14:43 TRACE Greenhouse Sprinklers] 0 Pots Watered
[16:14:43 TRACE Custom Tokens] Trackers set to update
[16:14:43 TRACE Custom Tokens] Hilly has been married for 0 year(s)
[16:14:43 TRACE Custom Tokens] Anniversary is the 8 of Summer
[16:14:43 TRACE Cloudy Skies] Recorded Weather for Default. On 492 (Year 5, summer 17, Wednesday), the weather is: Sun
[16:14:43 TRACE Cloudy Skies] Recorded Weather for Island. On 492 (Year 5, summer 17, Wednesday), the weather is: Sun
[16:14:43 TRACE Cloudy Skies] Recorded Weather for Desert. On 492 (Year 5, summer 17, Wednesday), the weather is: Sun
[16:14:43 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:43 TRACE Polyamory Sweet Love] reloaded 3 spouses for Hilly 9178479611408154695
[16:14:43 TRACE Polyamory Sweet Love] Checking for extra spouses in 71 friends
[16:14:43 TRACE Polyamory Sweet Love] reloaded 3 spouses for Hilly 9178479611408154695
[16:14:43 TRACE Polyamory Sweet Love] Elliott is in the Kitchen (FarmHouse)
[16:14:43 TRACE Polyamory Sweet Love] spouse rand 46, bed: 25 kitchen 25
[16:14:43 TRACE Polyamory Sweet Love] made kitchen spouse: Elliott
[16:14:43 TRACE Polyamory Sweet Love] Harvey is in the Kitchen (FarmHouse)
[16:14:43 TRACE Polyamory Sweet Love] spouse rand 81, bed: 25 kitchen 25
[16:14:43 TRACE Polyamory Sweet Love] Astarion is in the Kitchen (FarmHouse)
[16:14:43 TRACE Polyamory Sweet Love] spouse rand 79, bed: 25 kitchen 25
[16:14:43 TRACE Polyamory Sweet Love] placing Elliott
[16:14:43 TRACE Polyamory Sweet Love] in farm house
[16:14:43 TRACE Polyamory Sweet Love] Elliott spouse random location instead of piled in the Kitchen!!! {X:11 Y:24}
[16:14:43 TRACE Polyamory Sweet Love] placing Harvey
[16:14:43 TRACE Polyamory Sweet Love] in farm house
[16:14:43 TRACE Polyamory Sweet Love] Harvey spouse random location instead of piled in the Kitchen!!! {X:55 Y:26}
[16:14:43 TRACE Polyamory Sweet Love] placing Astarion
[16:14:43 TRACE Polyamory Sweet Love] Using default spouse spot {X:49 Y:19}
[16:14:43 TRACE Polyamory Sweet Love] in farm house
[16:14:43 TRACE Polyamory Sweet Love] Astarion is in spouse room
[16:14:43 TRACE Polyamory Sweet Love] Hilly is married to Astarion
[16:14:43 TRACE Polyamory Sweet Love] Hilly is married to Harvey
[16:14:43 TRACE Polyamory Sweet Love] Hilly is married to Elliott
[16:14:43 TRACE More Books] Requested cache invalidation for 'Data/GarbageCans'.
[16:14:43 TRACE SMAPI] Invalidated 0 cache entries.
[16:14:43 TRACE SMAPI] Unlockable Bundles edited Data/Powers.
[16:14:43 TRACE SMAPI] Content Patcher edited Data/Powers (for the 'MoreBooks' content pack).
[16:14:43 TRACE SMAPI] Content Patcher edited Data/Powers (for the 'Love of Cooking (CP)' content pack).
[16:14:43 TRACE SMAPI] Love of Cooking edited Data/Powers.
[16:14:43 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[16:14:43 TRACE SMAPI] Content Patcher edited Characters/schedules/Harvey (for the 'Stardew Valley Expanded' content pack).
[16:14:43 TRACE SMAPI] Content Patcher edited Characters/schedules/Harvey (for the 'Harvey Attends Aerobics' content pack).
[16:14:43 TRACE SMAPI] Content Patcher edited Characters/schedules/Vincent (for the 'Stardew Valley Expanded' content pack).
[16:14:43 TRACE SMAPI] Content Patcher edited Characters/schedules/Vincent (for the 'Community Center' content pack).
[16:14:43 TRACE SMAPI] Content Patcher edited Characters/schedules/Vincent (for the 'Xiddav's Little Red School House' content pack).
[16:14:43 TRACE SMAPI] Content Patcher edited Characters/schedules/Jas (for the 'Stardew Valley Expanded' content pack).
[16:14:43 TRACE SMAPI] Content Patcher edited Characters/schedules/Jas (for the 'Community Center' content pack).
[16:14:43 TRACE SMAPI] Content Patcher edited Characters/schedules/Jas (for the 'Xiddav's Little Red School House' content pack).
[16:14:43 TRACE SMAPI] Content Patcher edited Characters/schedules/Penny (for the 'Stardew Valley Expanded' content pack).
[16:14:43 TRACE SMAPI] Content Patcher edited Characters/schedules/Penny (for the 'Community Center' content pack).
[16:14:43 TRACE SMAPI] Content Patcher edited Characters/schedules/Penny (for the 'Xiddav's Little Red School House' content pack).
[16:14:43 TRACE SMAPI] Content Patcher loaded asset 'Maps/WitchSwamp' (for the 'Distant Lands - Witch Swamp Overhaul' content pack).
[16:14:43 TRACE SMAPI] Content Patcher edited Maps/WitchSwamp (for the 'Stardew Valley Expanded' content pack).
[16:14:44 TRACE SMAPI] Content Patcher edited Maps/WitchSwamp (for the 'Distant Lands - Witch Swamp Overhaul' content pack).
[16:14:44 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_JojaEmporium' (for the 'Stardew Valley Expanded' content pack).
[16:14:44 TRACE SMAPI] Content Patcher edited Maps/Custom_JojaEmporium (for the 'Stardew Valley Expanded' content pack).
[16:14:44 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_AnnettaForest' (for the 'CapeStardew' content pack).
[16:14:44 TRACE SMAPI] Content Patcher edited Maps/Custom_AnnettaForest (for the 'CapeStardew' content pack).
[16:14:44 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_AdventurerSummit' (for the 'Stardew Valley Expanded' content pack).
[16:14:44 TRACE SMAPI] Content Patcher edited Maps/Custom_AdventurerSummit (for the 'Stardew Valley Expanded' content pack).
[16:14:44 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ForestWest' (for the 'Stardew Valley Expanded' content pack).
[16:14:44 TRACE SMAPI] Content Patcher edited Maps/Custom_ForestWest (for the 'Stardew Valley Expanded' content pack).
[16:14:44 TRACE SMAPI] Content Patcher edited Maps/Custom_ForestWest (for the 'MSVE' content pack).
[16:14:44 TRACE SMAPI] Content Patcher edited Maps/Custom_ForestWest (for the 'PolyCarts' content pack).
[16:14:44 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrampletonSuburbs' (for the 'Stardew Valley Expanded' content pack).
[16:14:44 TRACE SMAPI] Content Patcher loaded asset 'Maps/CommunityCenter_Refurbished' (for the 'Stardew Valley Expanded' content pack).
[16:14:44 TRACE SMAPI] Content Patcher edited Maps/CommunityCenter_Refurbished (for the 'Stardew Valley Expanded' content pack).
[16:14:44 TRACE SMAPI] Content Patcher edited Maps/CommunityCenter_Refurbished (for the 'Community Center' content pack).
[16:14:44 TRACE SMAPI] Content Patcher edited Maps/CommunityCenter_Refurbished (for the 'Earthy Interiors' content pack).
[16:14:44 TRACE SMAPI] Content Patcher loaded asset 'Maps/Town' (for the 'Stardew Valley Expanded' content pack).
[16:14:44 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'Stardew Valley Expanded' content pack).
[16:14:44 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'Baubles' content pack).
[16:14:44 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'Xiddav's Little Red School House' content pack).
[16:14:44 WARN  Content Patcher] Can't apply map patch "Way Back PT > Fence and shadow fix (Maps/Town)" to Maps/Town: MapTiles > entry 10 couldn't be applied: Layer specifies a 'Back3' layer which doesn't exist.
[16:14:44 WARN  Content Patcher] Can't apply map patch "Way Back PT > Fence and shadow fix (Maps/Town)" to Maps/Town: MapTiles > entry 13 couldn't be applied: Layer specifies a 'Back3' layer which doesn't exist.
[16:14:44 WARN  Content Patcher] Can't apply map patch "Way Back PT > Fence and shadow fix (Maps/Town)" to Maps/Town: MapTiles > entry 14 couldn't be applied: Layer specifies a 'Back3' layer which doesn't exist.
[16:14:44 WARN  Content Patcher] Can't apply map patch "Way Back PT > Fence and shadow fix (Maps/Town)" to Maps/Town: MapTiles > entry 15 couldn't be applied: Layer specifies a 'Back3' layer which doesn't exist.
[16:14:44 WARN  Content Patcher] Can't apply map patch "Way Back PT > Fence and shadow fix (Maps/Town)" to Maps/Town: MapTiles > entry 16 couldn't be applied: Layer specifies a 'Back3' layer which doesn't exist.
[16:14:44 WARN  Content Patcher] Can't apply map patch "Way Back PT > Fence & joja fix (Maps/Town)" to Maps/Town: MapTiles > entry 3 couldn't be applied: Layer specifies a 'Back3' layer which doesn't exist.
[16:14:44 WARN  Content Patcher] Can't apply map patch "Way Back PT > Fence & joja fix (Maps/Town)" to Maps/Town: MapTiles > entry 4 couldn't be applied: Layer specifies a 'Back3' layer which doesn't exist.
[16:14:44 WARN  Content Patcher] Can't apply map patch "Way Back PT > Fence & joja fix (Maps/Town)" to Maps/Town: MapTiles > entry 5 couldn't be applied: Layer specifies a 'Back3' layer which doesn't exist.
[16:14:44 WARN  Content Patcher] Can't apply map patch "Way Back PT > Fence & joja fix (Maps/Town)" to Maps/Town: MapTiles > entry 6 couldn't be applied: Layer specifies a 'Back3' layer which doesn't exist.
[16:14:44 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'Way Back PT' content pack).
[16:14:44 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'MSVE' content pack).
[16:14:44 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'PolyCarts' content pack).
[16:14:44 TRACE SMAPI] Content Patcher loaded asset 'Maps/Town-Theater' (for the 'Stardew Valley Expanded' content pack).
[16:14:44 TRACE SMAPI] Invalidated 28 asset names (Characters/Dialogue/Abigail, Characters/Dialogue/Alesia, Characters/Dialogue/Claire, Characters/Dialogue/Elliott, Characters/Dialogue/Gabriel, Characters/Dialogue/Kent, Characters/Dialogue/MarriageDialogue, Characters/Dialogue/MarriageDialogueElliott, Characters/Dialogue/MarriageDialogueHarvey, Characters/Dialogue/Sam, Characters/Dialogue/Silly, Characters/Dialogue/Vincent, Characters/Dialogue/Zinnia, Characters/schedules/Harvey, Characters/schedules/Jas, Characters/schedules/Penny, Characters/schedules/Vincent, Data/Events/FarmHouse, Data/Machines, Data/TriggerActions, Maps/CommunityCenter_Refurbished, Maps/Custom_AdventurerSummit, Maps/Custom_AnnettaForest, Maps/Custom_ForestWest, Maps/Custom_GrampletonSuburbs, Maps/Custom_JojaEmporium, Maps/Town, Maps/WitchSwamp).
Propagated 23 core assets (Characters/Dialogue/Abigail, Characters/Dialogue/Alesia, Characters/Dialogue/Claire, Characters/Dialogue/Elliott, Characters/Dialogue/Gabriel, Characters/Dialogue/Kent, Characters/Dialogue/Sam, Characters/Dialogue/Silly, Characters/Dialogue/Vincent, Characters/Dialogue/Zinnia, Characters/schedules/Harvey, Characters/schedules/Jas, Characters/schedules/Penny, Characters/schedules/Vincent, Data/TriggerActions, Maps/CommunityCenter_Refurbished, Maps/Custom_AdventurerSummit, Maps/Custom_AnnettaForest, Maps/Custom_ForestWest, Maps/Custom_GrampletonSuburbs, Maps/Custom_JojaEmporium, Maps/Town, Maps/WitchSwamp).
Updated NPC warp route cache.
[16:14:44 TRACE Love of Cooking] TryAddCookbook at Summer 17 in year 5:
hasCookingMenu: True
hasOrWillReceiveMail: True
hasMail: True
hasKitchen: True
isMailDateMet: True
[16:14:44 TRACE ArchaeologySkill] Archaeology: Does a player have Pioneer Profession?
[16:14:44 TRACE ArchaeologySkill] Archaeology: They do have Pioneer profession, spawn extra artifact spots.
[16:14:44 TRACE ArchaeologySkill] Archaeology: extra artifact spot chance increased by: 2
[16:14:44 TRACE ArchaeologySkill] Location Name: Town, IsFarm: False, IsOutDoors: True, X: 2, Y: 4
[16:14:44 TRACE ArchaeologySkill] Location Name: Town, IsFarm: False, IsOutDoors: True, X: 25, Y: 109
[16:14:44 TRACE Unlockable Bundles] Processing ShopPlacement.DayStarted for: P0 9178479611408154695
[16:14:44 TRACE Unlockable Bundles] resetDay was called by P0 9178479611408154695
[16:14:44 TRACE Unlockable Bundles] Requested cache invalidation for all assets matching a predicate.
[16:14:44 TRACE SMAPI] Invalidated 1 asset names (UnlockableBundles/Bundles).
Propagated 0 core assets ().
[16:14:44 TRACE SMAPI] Unlockable Bundles loaded asset 'UnlockableBundles/Bundles'.
[16:14:44 TRACE SMAPI] Content Patcher edited UnlockableBundles/Bundles (for the 'Wildflour's Atelier Goods' content pack).
[16:14:44 TRACE SMAPI] Content Patcher edited UnlockableBundles/Bundles (for the 'CapeStardew' content pack).
[16:14:44 TRACE Unlockable Bundles] Placed Bundle for 'Cape.Secret' at 'Custom_RealSecretBase2': {X:9 Y:4}
[16:14:44 TRACE Unlockable Bundles] Placed Bundle for 'Cape.Bridge' at 'Custom_AreaSecretBossLvl4': {X:14 Y:17}
[16:14:44 TRACE Unlockable Bundles] Requested cache invalidation for 'Data/Mail'.
[16:14:44 TRACE SMAPI] Invalidated 1 asset names (Data/mail).
Propagated 0 core assets ().
[16:14:44 TRACE Unlockable Bundles] RaisedIsReady for P0 9178479611408154695
[16:14:45 TRACE Farm Type Manager] Day is starting. Loading config data.
[16:14:45 TRACE Farm Type Manager] Beginning file loading process...
[16:14:45 TRACE Farm Type Manager] Loading files from content pack: BaublesFTM
[16:14:45 TRACE Farm Type Manager] Validating data from content pack: BaublesFTM
[16:14:45 TRACE Farm Type Manager] Checking for duplicate UniqueAreaIDs...
[16:14:45 TRACE Farm Type Manager] Assigning new UniqueAreaIDs to any blanks or duplicates...
[16:14:45 TRACE Farm Type Manager] Validation complete for content pack: BaublesFTM
[16:14:45 TRACE Farm Type Manager] Checking file conditions...
[16:14:45 TRACE Farm Type Manager] Content pack loaded successfully.
[16:14:45 TRACE Farm Type Manager] Loading files from content pack: Stardew Valley Expanded Farm Type Manager
[16:14:45 TRACE Farm Type Manager] Validating data from content pack: Stardew Valley Expanded Farm Type Manager
[16:14:45 TRACE Farm Type Manager] Checking for duplicate UniqueAreaIDs...
[16:14:45 TRACE Farm Type Manager] Assigning new UniqueAreaIDs to any blanks or duplicates...
[16:14:45 TRACE Farm Type Manager] Validation complete for content pack: Stardew Valley Expanded Farm Type Manager
[16:14:45 TRACE Farm Type Manager] Checking file conditions...
[16:14:45 TRACE Farm Type Manager] Other mod condition(s) found. Checking...
[16:14:45 TRACE Farm Type Manager] Mod check successful: "FlashShifter.StardewValleyExpandedCP" does exist.
[16:14:45 TRACE Farm Type Manager] The OtherMods list matches the player's mods. File allowed.
[16:14:45 TRACE Farm Type Manager] Content pack loaded successfully.
[16:14:45 TRACE Farm Type Manager] Loading files from content pack: AnnettesRetreat (Farm Type Manager component)
[16:14:45 TRACE Farm Type Manager] Validating data from content pack: AnnettesRetreat (Farm Type Manager component)
[16:14:45 TRACE Farm Type Manager] Checking for duplicate UniqueAreaIDs...
[16:14:45 TRACE Farm Type Manager] Assigning new UniqueAreaIDs to any blanks or duplicates...
[16:14:45 TRACE Farm Type Manager] Validation complete for content pack: AnnettesRetreat (Farm Type Manager component)
[16:14:45 TRACE Farm Type Manager] Checking file conditions...
[16:14:45 TRACE Farm Type Manager] Content pack loaded successfully.
[16:14:45 TRACE Farm Type Manager] Loading files from content pack: (FTM) Wildflour's Atelier Goods
[16:14:45 TRACE Farm Type Manager] Validating data from content pack: (FTM) Wildflour's Atelier Goods
[16:14:45 TRACE Farm Type Manager] Checking for duplicate UniqueAreaIDs...
[16:14:45 TRACE Farm Type Manager] Assigning new UniqueAreaIDs to any blanks or duplicates...
[16:14:45 TRACE Farm Type Manager] Validation complete for content pack: (FTM) Wildflour's Atelier Goods
[16:14:45 TRACE Farm Type Manager] Checking file conditions...
[16:14:45 TRACE Farm Type Manager] Content pack loaded successfully.
[16:14:45 TRACE Farm Type Manager] Loading files from content pack: Distant Lands - Witch Swamp Overhaul FTM
[16:14:45 TRACE Farm Type Manager] Validating data from content pack: Distant Lands - Witch Swamp Overhaul FTM
[16:14:45 TRACE Farm Type Manager] Checking for duplicate UniqueAreaIDs...
[16:14:45 TRACE Farm Type Manager] Assigning new UniqueAreaIDs to any blanks or duplicates...
[16:14:45 TRACE Farm Type Manager] Validation complete for content pack: Distant Lands - Witch Swamp Overhaul FTM
[16:14:45 TRACE Farm Type Manager] Checking file conditions...
[16:14:45 TRACE Farm Type Manager] Other mod condition(s) found. Checking...
[16:14:45 TRACE Farm Type Manager] Mod check successful: "Aimon111.WitchSwampOverhaulCP" does exist.
[16:14:45 TRACE Farm Type Manager] The OtherMods list matches the player's mods. File allowed.
[16:14:45 TRACE Farm Type Manager] Content pack loaded successfully.
[16:14:45 TRACE Farm Type Manager] Loading files from content pack: (FTM) Grapes of Ferngill
[16:14:45 TRACE Farm Type Manager] Validating data from content pack: (FTM) Grapes of Ferngill
[16:14:45 TRACE Farm Type Manager] Checking for duplicate UniqueAreaIDs...
[16:14:45 TRACE Farm Type Manager] Assigning new UniqueAreaIDs to any blanks or duplicates...
[16:14:45 TRACE Farm Type Manager] Validation complete for content pack: (FTM) Grapes of Ferngill
[16:14:45 TRACE Farm Type Manager] Checking file conditions...
[16:14:45 TRACE Farm Type Manager] Content pack loaded successfully.
[16:14:45 TRACE Farm Type Manager] Loading files from content pack: (FTM) Alchemistry - Distand Lands
[16:14:45 TRACE Farm Type Manager] Validating data from content pack: (FTM) Alchemistry - Distand Lands
[16:14:45 TRACE Farm Type Manager] Checking for duplicate UniqueAreaIDs...
[16:14:45 TRACE Farm Type Manager] Assigning new UniqueAreaIDs to any blanks or duplicates...
[16:14:45 TRACE Farm Type Manager] Validation complete for content pack: (FTM) Alchemistry - Distand Lands
[16:14:45 TRACE Farm Type Manager] Checking file conditions...
[16:14:45 TRACE Farm Type Manager] Content pack loaded successfully.
[16:14:45 TRACE Farm Type Manager] Loading files from content pack: (FTM) Alchemistry - Vanilla
[16:14:45 TRACE Farm Type Manager] Validating data from content pack: (FTM) Alchemistry - Vanilla
[16:14:45 TRACE Farm Type Manager] Checking for duplicate UniqueAreaIDs...
[16:14:45 TRACE Farm Type Manager] Assigning new UniqueAreaIDs to any blanks or duplicates...
[16:14:45 TRACE Farm Type Manager] Validation complete for content pack: (FTM) Alchemistry - Vanilla
[16:14:45 TRACE Farm Type Manager] Checking file conditions...
[16:14:45 TRACE Farm Type Manager] Content pack loaded successfully.
[16:14:45 TRACE Farm Type Manager] Loading files from content pack: (FTM) Alchemistry - SVE
[16:14:45 TRACE Farm Type Manager] Validating data from content pack: (FTM) Alchemistry - SVE
[16:14:45 TRACE Farm Type Manager] Checking for duplicate UniqueAreaIDs...
[16:14:45 TRACE Farm Type Manager] Assigning new UniqueAreaIDs to any blanks or duplicates...
[16:14:45 TRACE Farm Type Manager] Validation complete for content pack: (FTM) Alchemistry - SVE
[16:14:45 TRACE Farm Type Manager] Checking file conditions...
[16:14:45 TRACE Farm Type Manager] Other mod condition(s) found. Checking...
[16:14:45 TRACE Farm Type Manager] Mod check successful: "FlashShifter.StardewValleyExpandedCP" does exist.
[16:14:45 TRACE Farm Type Manager] The OtherMods list matches the player's mods. File allowed.
[16:14:45 TRACE Farm Type Manager] Content pack loaded successfully.
[16:14:45 TRACE Farm Type Manager] All available content packs checked.
[16:14:45 TRACE Farm Type Manager] Loading files from FarmTypeManager/data
[16:14:45 TRACE Farm Type Manager] Validating data from FarmTypeManager/data
[16:14:45 TRACE Farm Type Manager] Checking for duplicate UniqueAreaIDs...
[16:14:45 TRACE Farm Type Manager] Assigning new UniqueAreaIDs to any blanks or duplicates...
[16:14:45 TRACE Farm Type Manager] Validation complete for data from FarmTypeManager/data
[16:14:45 TRACE Farm Type Manager] Checking file conditions...
[16:14:45 TRACE Farm Type Manager] FarmTypeManager/data farm data loaded successfully.
[16:14:45 TRACE Farm Type Manager] Checking for saved objects that went missing overnight.
[16:14:45 TRACE Farm Type Manager] Missing objects: 19. Respawned: 19. Not respawned due to obstructions: 0. Skipped due to missing maps: 0. Skipped due to missing item types: 0.
[16:14:45 TRACE Farm Type Manager] Missing objects: 0. Respawned: 0. Not respawned due to obstructions: 0. Skipped due to missing maps: 0. Skipped due to missing item types: 0.
[16:14:45 TRACE Farm Type Manager] Missing objects: 53. Respawned: 53. Not respawned due to obstructions: 0. Skipped due to missing maps: 0. Skipped due to missing item types: 0.
[16:14:45 TRACE Farm Type Manager] Missing objects: 0. Respawned: 0. Not respawned due to obstructions: 0. Skipped due to missing maps: 0. Skipped due to missing item types: 0.
[16:14:45 TRACE Farm Type Manager] Missing objects: 0. Respawned: 0. Not respawned due to obstructions: 0. Skipped due to missing maps: 0. Skipped due to missing item types: 0.
[16:14:45 TRACE Farm Type Manager] Missing objects: 0. Respawned: 0. Not respawned due to obstructions: 0. Skipped due to missing maps: 0. Skipped due to missing item types: 0.
[16:14:45 TRACE Farm Type Manager] Missing objects: 0. Respawned: 0. Not respawned due to obstructions: 0. Skipped due to missing maps: 0. Skipped due to missing item types: 0.
[16:14:45 TRACE Farm Type Manager] Missing objects: 0. Respawned: 0. Not respawned due to obstructions: 0. Skipped due to missing maps: 0. Skipped due to missing item types: 0.
[16:14:45 TRACE Farm Type Manager] Missing objects: 0. Respawned: 0. Not respawned due to obstructions: 0. Skipped due to missing maps: 0. Skipped due to missing item types: 0.
[16:14:45 TRACE Farm Type Manager] Missing objects: 0. Respawned: 0. Not respawned due to obstructions: 0. Skipped due to missing maps: 0. Skipped due to missing item types: 0.
[16:14:45 TRACE Farm Type Manager] Starting forage generation for this content pack: BaublesFTM
[16:14:45 TRACE Farm Type Manager] Forage generation is enabled. Starting generation process...
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "BaublesForageMountainFlowers" (Mountain)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] Yesterday's weather conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] Yesterday's weather matched a setting. Spawn allowed.
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:45 TRACE Farm Type Manager] This area's forage list is null or empty. This generally means the summerIndexList contains no valid items. Skipping to the next forage area...
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "BaublesForageBeachFlowers" (Mountain)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] Yesterday's weather conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] Yesterday's weather matched a setting. Spawn allowed.
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:45 TRACE Farm Type Manager] This area's forage list is null or empty. This generally means the summerIndexList contains no valid items. Skipping to the next forage area...
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "BaublesForageForestFlowers" (Forest)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] Yesterday's weather conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] Yesterday's weather matched a setting. Spawn allowed.
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:45 TRACE Farm Type Manager] This area's forage list is null or empty. This generally means the summerIndexList contains no valid items. Skipping to the next forage area...
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "BaublesForageTownFlowers" (Town)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] Yesterday's weather conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] Yesterday's weather matched a setting. Spawn allowed.
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:45 TRACE Farm Type Manager] This area's forage list is null or empty. This generally means the summerIndexList contains no valid items. Skipping to the next forage area...
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "BaublesForageSVEForestFlowers" (Custom_ForestWest)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] Yesterday's weather conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] Yesterday's weather matched a setting. Spawn allowed.
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:45 TRACE Farm Type Manager] This area's forage list is null or empty. This generally means the summerIndexList contains no valid items. Skipping to the next forage area...
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "BaublesForageSummitFlowers" (Summit)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] Yesterday's weather conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] Yesterday's weather matched a setting. Spawn allowed.
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:45 TRACE Farm Type Manager] This area's forage list is null or empty. This generally means the summerIndexList contains no valid items. Skipping to the next forage area...
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "BaublesForageRailRoadFlowers" (Railroad)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] Yesterday's weather conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] Yesterday's weather matched a setting. Spawn allowed.
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:45 TRACE Farm Type Manager] This area's forage list is null or empty. This generally means the summerIndexList contains no valid items. Skipping to the next forage area...
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "BaublesForageIslandEastFlowers" (IslandEast)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] Yesterday's weather conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] Yesterday's weather matched a setting. Spawn allowed.
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:45 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at IslandEast: 1
[16:14:45 TRACE Farm Type Manager] Forage generation complete for this area: "BaublesForageIslandEastFlowers" (IslandEast)
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "BaublesForageIslandWestFlowers" (IslandWest)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] Yesterday's weather conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] Yesterday's weather matched a setting. Spawn allowed.
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:45 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at IslandWest: 1
[16:14:45 TRACE Farm Type Manager] Forage generation complete for this area: "BaublesForageIslandWestFlowers" (IslandWest)
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "BaublesForageIslandNorthFlowers" (IslandNorth)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] Yesterday's weather conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] Yesterday's weather matched a setting. Spawn allowed.
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:45 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at IslandNorth: 0
[16:14:45 TRACE Farm Type Manager] Forage generation complete for this area: "BaublesForageIslandNorthFlowers" (IslandNorth)
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "BaublesForageScarpBeachFlowers" (EastScarp_Village)
[16:14:45 TRACE Farm Type Manager] No map named "EastScarp_Village" could be found. Forage won't be spawned there.
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "BaublesForageScarpMountainsFlowers" (Custom_ESDeepMountains)
[16:14:45 TRACE Farm Type Manager] No map named "Custom_ESDeepMountains" could be found. Forage won't be spawned there.
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "BaublesForageMountainJelly" (Mountain)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] Yesterday's weather conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] Yesterday's weather did NOT match any settings. Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "BaublesForageForestJelly" (Forest)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] Yesterday's weather conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] Yesterday's weather did NOT match any settings. Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "BaublesForageSVEForestJelly" (Custom_ForestWest)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] Yesterday's weather conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] Yesterday's weather did NOT match any settings. Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "BaublesForageSummitJelly" (Summit)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] Yesterday's weather conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] Yesterday's weather did NOT match any settings. Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "BaublesForageRailroadJelly" (Railroad)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] Yesterday's weather conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] Yesterday's weather did NOT match any settings. Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "BaublesForageSecretWoodsJelly" (Woods)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] Yesterday's weather conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] Yesterday's weather did NOT match any settings. Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "BaublesForageScarpJelly" (EastScarp_Village)
[16:14:45 TRACE Farm Type Manager] No map named "EastScarp_Village" could be found. Forage won't be spawned there.
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "BaublesForageScarpMountainsJelly" (Custom_ESDeepMountains)
[16:14:45 TRACE Farm Type Manager] No map named "Custom_ESDeepMountains" could be found. Forage won't be spawned there.
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "BaublesForageMountainSeeds" (Mountain)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:45 TRACE Farm Type Manager] This area's forage list is null or empty. This generally means the summerIndexList contains no valid items. Skipping to the next forage area...
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "BaublesForageForestSeeds" (Forest)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:45 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Forest: 0
[16:14:45 TRACE Farm Type Manager] Forage generation complete for this area: "BaublesForageForestSeeds" (Forest)
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "BaublesForageSVEForestWestSeeds" (Custom_ForestWest)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:45 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_ForestWest: 0
[16:14:45 TRACE Farm Type Manager] Forage generation complete for this area: "BaublesForageSVEForestWestSeeds" (Custom_ForestWest)
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "BaublesForageBeachSeeds" (Forest)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:45 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Forest: 0
[16:14:45 TRACE Farm Type Manager] Forage generation complete for this area: "BaublesForageBeachSeeds" (Forest)
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "BaublesForageIslandWestSeeds" (IslandWest)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:45 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at IslandWest: 1
[16:14:45 TRACE Farm Type Manager] Forage generation complete for this area: "BaublesForageIslandWestSeeds" (IslandWest)
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "BaublesForageIslandEastSeeds" (IslandEast)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:45 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at IslandEast: 0
[16:14:45 TRACE Farm Type Manager] Forage generation complete for this area: "BaublesForageIslandEastSeeds" (IslandEast)
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "BaublesForageIslandNorthSeeds" (IslandNorth)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:45 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at IslandNorth: 0
[16:14:45 TRACE Farm Type Manager] Forage generation complete for this area: "BaublesForageIslandNorthSeeds" (IslandNorth)
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "BaublesForageScarpSeeds" (EastScarp_Village)
[16:14:45 TRACE Farm Type Manager] No map named "EastScarp_Village" could be found. Forage won't be spawned there.
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "BaublesForageScarpMountainsSeeds" (Custom_ESDeepMountains)
[16:14:45 TRACE Farm Type Manager] No map named "Custom_ESDeepMountains" could be found. Forage won't be spawned there.
[16:14:45 TRACE Farm Type Manager] All areas checked. Forage generation complete for this content pack: BaublesFTM
[16:14:45 TRACE Farm Type Manager] Starting forage generation for this content pack: Stardew Valley Expanded Farm Type Manager
[16:14:45 TRACE Farm Type Manager] Forage generation is enabled. Starting generation process...
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "Diamond Wand Chest" (Custom_HighlandsOutpost)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:|contains=67363138". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "Monster Splitter Chest" (Custom_CastleVillageOutpost)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:anyPlayer|contains=LegendaryTrioSlayed". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "Heavy Shield Chest" (Custom_CastleVillageOutpost)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:anyPlayer|contains=LegendaryTrioSlayed". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "Galdoran Vendor Schedule Chest Spawn" (Custom_CastleVillageOutpost)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:|contains=9514263". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "Farm Cave SVE fruit spawns" (FarmCave)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[16:14:45 TRACE Farm Type Manager] GSQ conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "Extra Spring Onion Spawns 1" (Forest)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "Extra Spring Onion Spawns 2" (Forest)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "Extra Spring Onion Spawns 3" (Forest)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Pelican Town" (Town)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[16:14:45 TRACE Farm Type Manager] GSQ conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Joja Pelican Town" (Town)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:anyPlayer|contains=5553210". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Bus Stop" (BusStop)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] GSQ conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Backwoods" (Backwoods)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] GSQ conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Forest" (Forest)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[16:14:45 TRACE Farm Type Manager] GSQ conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Joja Forest" (Forest)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:anyPlayer|contains=5553210". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Mountain" (Mountain)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[16:14:45 TRACE Farm Type Manager] GSQ conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Joja Mountain" (Mountain)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:anyPlayer|contains=5553210". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Adventurer Summit" (Custom_AdventurerSummit)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] GSQ conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Highlands" (Custom_Highlands)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] GSQ conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed.
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:45 TRACE Farm Type Manager] Forage types found: 6. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 2
[16:14:45 TRACE Farm Type Manager] Forage generation complete for this area: "Artifact Spawn Increase - Highlands" (Custom_Highlands)
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Garden" (Custom_Garden)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] GSQ conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "Tide Pool Spawns" (Custom_FableReef)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:45 TRACE Farm Type Manager] Forage types found: 2. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_FableReef: 8
[16:14:45 TRACE Farm Type Manager] Forage generation complete for this area: "Tide Pool Spawns" (Custom_FableReef)
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "Diamond Cavern flower spawns" (Custom_DiamondCavern)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:45 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_DiamondCavern: 6
[16:14:45 TRACE Farm Type Manager] Forage generation complete for this area: "Diamond Cavern flower spawns" (Custom_DiamondCavern)
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "Beach Spawns" (Custom_FableReef)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:45 TRACE Farm Type Manager] Forage types found: 7. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_FableReef: 12
[16:14:45 TRACE Farm Type Manager] Forage generation complete for this area: "Beach Spawns" (Custom_FableReef)
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "Gold Ocean Flower Spawn" (Custom_FableReef)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:45 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_FableReef: 2
[16:14:45 TRACE Farm Type Manager] Forage generation complete for this area: "Gold Ocean Flower Spawn" (Custom_FableReef)
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "Dried Sand Dollar spawns" (Beach)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[16:14:45 TRACE Farm Type Manager] Day conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] The current day matched a setting. Spawn allowed.
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:45 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Beach: 2
[16:14:45 TRACE Farm Type Manager] Forage generation complete for this area: "Dried Sand Dollar spawns" (Beach)
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "Big Conch spawns" (Beach)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] Day conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] The current day did NOT match any settings. Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "Beach forage area 2" (Beach)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] Year conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] The current year matched a setting. Spawn allowed.
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:45 TRACE Farm Type Manager] Forage types found: 3. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Beach: 2
[16:14:45 TRACE Farm Type Manager] Forage generation complete for this area: "Beach forage area 2" (Beach)
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "Beach forage area 3" (Beach)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[16:14:45 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[16:14:45 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "Forest forage area 1" (Forest)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] Year conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] The current year did NOT match any settings. Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "Forest forage area 3" (Forest)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] Year conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] The current year matched a setting. Spawn allowed.
[16:14:45 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[16:14:45 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[16:14:45 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "Desert forage spawns" (Desert)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:45 TRACE Farm Type Manager] Forage types found: 2. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Desert: 5
[16:14:45 TRACE Farm Type Manager] Forage generation complete for this area: "Desert forage spawns" (Desert)
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "BackWoods forage area 1" (BackWoods)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:45 TRACE Farm Type Manager] Forage types found: 5. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at BackWoods: 0
[16:14:45 TRACE Farm Type Manager] Forage generation complete for this area: "BackWoods forage area 1" (BackWoods)
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "SVESummit forage area 1" (Custom_SVESummit)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:45 TRACE Farm Type Manager] Forage types found: 5. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_SVESummit: 2
[16:14:45 TRACE Farm Type Manager] Forage generation complete for this area: "SVESummit forage area 1" (Custom_SVESummit)
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "Thistle flower SVEsummit spawns" (Custom_SVESummit)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:45 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_SVESummit: 4
[16:14:45 TRACE Farm Type Manager] Forage generation complete for this area: "Thistle flower SVEsummit spawns" (Custom_SVESummit)
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "Goldenrod SVEsummit spawns" (Custom_SVESummit)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:45 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_SVESummit: 2
[16:14:45 TRACE Farm Type Manager] Forage generation complete for this area: "Goldenrod SVEsummit spawns" (Custom_SVESummit)
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "Ferngill Primrose SVEsummit spawns" (Custom_SVESummit)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "Winter Star Rose SVEsummit spawns" (Custom_SVESummit)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "Summit forage area 2" (Summit)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:45 TRACE Farm Type Manager] Forage types found: 5. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Summit: 3
[16:14:45 TRACE Farm Type Manager] Forage generation complete for this area: "Summit forage area 2" (Summit)
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "Summit forage area 3" (Summit)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:45 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Summit: 5
[16:14:45 TRACE Farm Type Manager] Forage generation complete for this area: "Summit forage area 3" (Summit)
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "Summit forage area 4" (Summit)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:45 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Summit: 3
[16:14:45 TRACE Farm Type Manager] Forage generation complete for this area: "Summit forage area 4" (Summit)
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "Summit forage area 5" (Summit)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "Summit forage area 6" (Summit)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "Mountain forage area 1" (Mountain)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:45 TRACE Farm Type Manager] Forage types found: 5. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Mountain: 2
[16:14:45 TRACE Farm Type Manager] Forage generation complete for this area: "Mountain forage area 1" (Mountain)
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "Mountain forage area 2" (Mountain)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] Year conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] The current year matched a setting. Spawn allowed.
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:45 TRACE Farm Type Manager] Forage types found: 5. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Mountain: 0
[16:14:45 TRACE Farm Type Manager] Forage generation complete for this area: "Mountain forage area 2" (Mountain)
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "RailRoad forage area 1" (RailRoad)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:45 TRACE Farm Type Manager] Forage types found: 5. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at RailRoad: 3
[16:14:45 TRACE Farm Type Manager] Forage generation complete for this area: "RailRoad forage area 1" (RailRoad)
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "BlueMoonVineyard forage area 1" (Custom_BlueMoonVineyard)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:45 TRACE Farm Type Manager] Forage types found: 5. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_BlueMoonVineyard: 0
[16:14:45 TRACE Farm Type Manager] Forage generation complete for this area: "BlueMoonVineyard forage area 1" (Custom_BlueMoonVineyard)
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "Garden forage area 1" (Custom_Garden)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:45 TRACE Farm Type Manager] Forage types found: 5. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_Garden: 2
[16:14:45 TRACE Farm Type Manager] Forage generation complete for this area: "Garden forage area 1" (Custom_Garden)
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "JunimoWoods forage area 1" (Custom_JunimoWoods)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[16:14:45 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[16:14:45 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "JunimoWoods forage area 2" (Custom_JunimoWoods)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[16:14:45 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[16:14:45 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "JunimoWoods forage area 3" (Custom_JunimoWoods)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[16:14:45 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[16:14:45 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "JunimoWoods forage area 4" (Custom_JunimoWoods)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[16:14:45 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[16:14:45 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "JunimoWoods forage area 5" (Custom_JunimoWoods)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] Year conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] The current year matched a setting. Spawn allowed.
[16:14:45 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[16:14:45 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[16:14:45 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "JunimoWoods forage area 6" (Custom_JunimoWoods)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:45 TRACE Farm Type Manager] Forage types found: 4. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_JunimoWoods: 26
[16:14:45 TRACE Farm Type Manager] Forage generation complete for this area: "JunimoWoods forage area 6" (Custom_JunimoWoods)
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "Lucky Four Leaf Clover Forest West spawns" (Custom_ForestWest)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:45 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_ForestWest: 0
[16:14:45 TRACE Farm Type Manager] Forage generation complete for this area: "Lucky Four Leaf Clover Forest West spawns" (Custom_ForestWest)
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "Mushroom Colony Forest West spawns" (Custom_ForestWest)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:45 TRACE Farm Type Manager] This area's forage list is null or empty. This generally means the summerIndexList contains no valid items. Skipping to the next forage area...
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "Forest West forage area 1" (Custom_ForestWest)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:45 TRACE Farm Type Manager] Forage types found: 3. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_ForestWest: 14
[16:14:45 TRACE Farm Type Manager] Forage generation complete for this area: "Forest West forage area 1" (Custom_ForestWest)
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "Forest West forage area 2" (Custom_ForestWest)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:45 TRACE Farm Type Manager] Forage types found: 5. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_ForestWest: 1
[16:14:45 TRACE Farm Type Manager] Forage generation complete for this area: "Forest West forage area 2" (Custom_ForestWest)
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "Forest West forage area 3" (Custom_ForestWest)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[16:14:45 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[16:14:45 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "Forest West forage area 4" (Custom_ForestWest)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[16:14:45 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[16:14:45 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "Forest West forage area 5" (Custom_ForestWest)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[16:14:45 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[16:14:45 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "Forest West forage area 6" (Custom_ForestWest)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:45 TRACE Farm Type Manager] Forage types found: 5. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_ForestWest: 3
[16:14:45 TRACE Farm Type Manager] Forage generation complete for this area: "Forest West forage area 6" (Custom_ForestWest)
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "Forest West forage area 7" (Custom_ForestWest)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[16:14:45 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[16:14:45 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "Forest West forage area 8" (Custom_ForestWest)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[16:14:45 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[16:14:45 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "Forest West forage area 9" (Custom_ForestWest)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[16:14:45 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[16:14:45 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "Forest West forage area 10" (Custom_ForestWest)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[16:14:45 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[16:14:45 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "Extra forage in expanded secret woods" (Woods)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:45 TRACE Farm Type Manager] Forage types found: 2. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Woods: 1
[16:14:45 TRACE Farm Type Manager] Forage generation complete for this area: "Extra forage in expanded secret woods" (Woods)
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "Extra fiddlehead fern forage in expanded secret woods during summer" (Woods)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:45 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Woods: 4
[16:14:45 TRACE Farm Type Manager] Forage generation complete for this area: "Extra fiddlehead fern forage in expanded secret woods during summer" (Woods)
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "Bearberrys Spawns" (Woods)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "Woods forage area 1" (Woods)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "Woods forage area 2" (Woods)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "Ancient Ferns Spawns" (Woods)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] Day conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] The current day did NOT match any settings. Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "Salal Berry Spawns" (Woods)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] Day conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] The current day matched a setting. Spawn allowed.
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:45 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Woods: 1
[16:14:45 TRACE Farm Type Manager] Forage generation complete for this area: "Salal Berry Spawns" (Woods)
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "Smelly Rafflesia spawns" (Woods)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[16:14:45 TRACE Farm Type Manager] Day conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] The current day matched a setting. Spawn allowed.
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:45 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Woods: 2
[16:14:45 TRACE Farm Type Manager] Forage generation complete for this area: "Smelly Rafflesia spawns" (Woods)
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "Poison berry spawns" (Woods)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:45 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Woods: 8
[16:14:45 TRACE Farm Type Manager] Forage generation complete for this area: "Poison berry spawns" (Woods)
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "poison mushroom spawns" (Woods)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:45 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Woods: 0
[16:14:45 TRACE Farm Type Manager] Forage generation complete for this area: "poison mushroom spawns" (Woods)
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "mushroom colony spawns" (Woods)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "Lucky Four Leaf Clover spawns" (Woods)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:45 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Woods: 0
[16:14:45 TRACE Farm Type Manager] Forage generation complete for this area: "Lucky Four Leaf Clover spawns" (Woods)
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "Sprite Spring forage area 2" (Custom_SpriteSpring2)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] Year conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] The current year matched a setting. Spawn allowed.
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:45 TRACE Farm Type Manager] Forage types found: 2. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_SpriteSpring2: 1
[16:14:45 TRACE Farm Type Manager] Forage generation complete for this area: "Sprite Spring forage area 2" (Custom_SpriteSpring2)
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "Sprite Spring forage area 3" (Custom_SpriteSpring2)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] Year conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] The current year matched a setting. Spawn allowed.
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:45 TRACE Farm Type Manager] Forage types found: 2. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_SpriteSpring2: 3
[16:14:45 TRACE Farm Type Manager] Forage generation complete for this area: "Sprite Spring forage area 3" (Custom_SpriteSpring2)
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "Sprite Spring forage - Crocus spawns" (Custom_SpriteSpring2)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "Sprite Spring Flower Spawns" (Custom_SpriteSpring2)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:45 TRACE Farm Type Manager] Forage types found: 2. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_SpriteSpring2: 1
[16:14:45 TRACE Farm Type Manager] Forage generation complete for this area: "Sprite Spring Flower Spawns" (Custom_SpriteSpring2)
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "Sprite Spring Cave mushroom forage" (Custom_SpriteSpringCave)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:45 TRACE Farm Type Manager] Forage types found: 3. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_SpriteSpringCave: 3
[16:14:45 TRACE Farm Type Manager] Forage generation complete for this area: "Sprite Spring Cave mushroom forage" (Custom_SpriteSpringCave)
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "Sprite Spring Cave ancient fruit" (Custom_SpriteSpringCave)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:45 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_SpriteSpringCave: 1
[16:14:45 TRACE Farm Type Manager] Forage generation complete for this area: "Sprite Spring Cave ancient fruit" (Custom_SpriteSpringCave)
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "Aurora Vineyard Doll" (Custom_AuroraVineyard)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[16:14:45 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[16:14:45 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "Aurora Vineyard Newspaper" (Custom_AuroraVineyard)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[16:14:45 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[16:14:45 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "Treasure Chest in Suburbs" (Custom_GrampletonSuburbs)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[16:14:45 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[16:14:45 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "Secret Woods sweet gem berry seed" (Woods)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:|contains=7134028". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "Highlands Cavern mineral spawns" (Custom_HighlandsCavern)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:45 TRACE Farm Type Manager] Forage types found: 11. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 29
[16:14:45 TRACE Farm Type Manager] Forage generation complete for this area: "Highlands Cavern mineral spawns" (Custom_HighlandsCavern)
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "Highlands Cavern mineral spawns - Challenging" (Custom_HighlandsCavern)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "Highlands Cavern rare prismatic shard spawn" (Custom_HighlandsCavern)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] GSQ conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "Highlands Cavern rare prismatic shard spawn - double chance to spawn with challenging config" (Custom_HighlandsCavern)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "Fern and mushroom spawns" (Custom_Highlands)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:45 TRACE Farm Type Manager] Forage types found: 2. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 12
[16:14:45 TRACE Farm Type Manager] Forage generation complete for this area: "Fern and mushroom spawns" (Custom_Highlands)
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "Highlands Mountain Forage Spawns" (Custom_Highlands)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:45 TRACE Farm Type Manager] Forage types found: 7. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 48
[16:14:45 TRACE Farm Type Manager] Forage generation complete for this area: "Highlands Mountain Forage Spawns" (Custom_Highlands)
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "Forbidden Maze swamp forage Spawns" (Custom_ForbiddenMaze)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:45 TRACE Farm Type Manager] Forage types found: 7. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 105
[16:14:45 TRACE Farm Type Manager] Forage generation complete for this area: "Forbidden Maze swamp forage Spawns" (Custom_ForbiddenMaze)
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "Forbidden Maze swamp forage Extra Spawns - Challenging" (Custom_ForbiddenMaze)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "Forbidden Maze Swamp Flower Spawns" (Custom_ForbiddenMaze)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:45 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 69
[16:14:45 TRACE Farm Type Manager] Forage generation complete for this area: "Forbidden Maze Swamp Flower Spawns" (Custom_ForbiddenMaze)
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "Forbidden Maze Swamp Flower Extra Spawns - Challenging" (Custom_ForbiddenMaze)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "Highlands Slime Egg Spawns" (Custom_Highlands)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:45 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 19
[16:14:45 TRACE Farm Type Manager] Forage generation complete for this area: "Highlands Slime Egg Spawns" (Custom_Highlands)
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "Highlands Sapling Spawns" (Custom_Highlands)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:45 TRACE Farm Type Manager] Forage types found: 12. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 1
[16:14:45 TRACE Farm Type Manager] Forage generation complete for this area: "Highlands Sapling Spawns" (Custom_Highlands)
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "Highlands Ornate Treasure Chest Spawn" (Custom_Highlands)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:|contains=65360186". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "Highland Caverns Void Root spawns" (Custom_HighlandsCavern)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "ShearwaterBridge forage area 1" (Custom_ShearwaterBridge)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:45 TRACE Farm Type Manager] Forage types found: 5. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_ShearwaterBridge: 2
[16:14:45 TRACE Farm Type Manager] Forage generation complete for this area: "ShearwaterBridge forage area 1" (Custom_ShearwaterBridge)
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "Treasure Chest Spawns" (Custom_TreasureCave)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[16:14:45 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[16:14:45 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "Void Soul spawns" (Custom_CrimsonBadlands)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:45 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 9
[16:14:45 TRACE Farm Type Manager] Forage generation complete for this area: "Void Soul spawns" (Custom_CrimsonBadlands)
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "Void Soul extra spawns - Challenging" (Custom_CrimsonBadlands)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "Red Slime Egg Spawns" (Custom_CrimsonBadlands)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:45 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 8
[16:14:45 TRACE Farm Type Manager] Forage generation complete for this area: "Red Slime Egg Spawns" (Custom_CrimsonBadlands)
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "Red Slime Egg Extra Spawns - Challenging" (Custom_CrimsonBadlands)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "Weapon Spawns" (Custom_CrimsonBadlands)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:45 TRACE Farm Type Manager] Forage types found: 6. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 21
[16:14:45 TRACE Farm Type Manager] Forage generation complete for this area: "Weapon Spawns" (Custom_CrimsonBadlands)
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "Forest Sword Spawn" (Custom_ForestWest)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] Year conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] The current year did NOT match any settings. Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "Rapier Spawn" (Railroad)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] Year conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] The current year did NOT match any settings. Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "Crimson Badlands bones" (Custom_CrimsonBadlands)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:45 TRACE Farm Type Manager] Forage types found: 3. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 15
[16:14:45 TRACE Farm Type Manager] Forage generation complete for this area: "Crimson Badlands bones" (Custom_CrimsonBadlands)
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "Crimson Badlands Swirl Stone" (Custom_CrimsonBadlands)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:45 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 1
[16:14:45 TRACE Farm Type Manager] Forage generation complete for this area: "Crimson Badlands Swirl Stone" (Custom_CrimsonBadlands)
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "Crimson Badlands Swirl Stone - 33% chance of an extra spawn" (Custom_CrimsonBadlands)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] GSQ conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "Crimson Badlands Swirl Stone - 33% chance of an extra spawn again on Challenging config" (Custom_CrimsonBadlands)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "Enchanted Grove Dewdrop Berry spawns" (Custom_EnchantedGrove)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] Day conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] The current day did NOT match any settings. Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "Junimo Woods Junimo Noises" (Custom_JunimoWoods)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:45 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_JunimoWoods: 63
[16:14:45 TRACE Farm Type Manager] Forage generation complete for this area: "Junimo Woods Junimo Noises" (Custom_JunimoWoods)
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "Sprite Spring Junimo Noises" (Custom_SpriteSpring2)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:45 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_SpriteSpring2: 63
[16:14:45 TRACE Farm Type Manager] Forage generation complete for this area: "Sprite Spring Junimo Noises" (Custom_SpriteSpring2)
[16:14:45 TRACE Farm Type Manager] All areas checked. Forage generation complete for this content pack: Stardew Valley Expanded Farm Type Manager
[16:14:45 TRACE Farm Type Manager] Starting forage generation for this content pack: AnnettesRetreat (Farm Type Manager component)
[16:14:45 TRACE Farm Type Manager] Forage generation is enabled. Starting generation process...
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "Digspotquest" (Forest)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag, HasMod:|contains=dreamygloom.customSCweapons, Query:{{DailyLuck}} >= 0.1". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "Soul Calibur Weapon MODDDDD1" (Custom_AreaSecretCalibur)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag, HasMod:|contains=dreamygloom.customSCweapons, Query:{{DailyLuck}} >= 0.1". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "Soul Calibur Weapon MODDDDD 2" (Custom_AreaSecretCalibur)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag, HasMod:|contains=dreamygloom.customSCweapons". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "Soul Calibur Weapon MODDDDD3" (Custom_RealSecretBase)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag, HasMod:|contains=dreamygloom.customSCweapons". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "Soul Calibur Weapon MODDDDD4" (Custom_AreaSecretTrap)
[16:14:45 TRACE Farm Type Manager] No map named "Custom_AreaSecretTrap" could be found. Forage won't be spawned there.
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "Heavy Ball Location" (Custom_DarkCave2)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasMod:|contains=dreamy.AniProjectilesPoke". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "Ultra Ball Location" (Custom_CapeTreasureRoom)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasMod:|contains=dreamy.AniProjectilesPoke". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "Dive Ball Location" (Custom_SeaCape)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasMod:|contains=dreamy.AniProjectilesPoke". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "Net Ball Location" (Custom_CapeCavingArea1)
[16:14:45 TRACE Farm Type Manager] No map named "Custom_CapeCavingArea1" could be found. Forage won't be spawned there.
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "Lure Ball Location" (Custom_CapeCavingArea2)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasMod:|contains=dreamy.AniProjectilesPoke". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "Great Ball Location" (Custom_AnnettaForest)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasMod:|contains=dreamy.AniProjectilesPoke". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "Poké Ball Location" (Custom_CapeMeadowForestSouth)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasMod:|contains=dreamy.AniProjectilesPoke". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "AreaSecretBoss Prisma Diamonds Next" (Custom_AreaSecretBossLvl2)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasMod:|contains=dreamy.CapeOreNodes". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "Custom_AreaSecretBossLvl2 forage area 2" (Custom_AreaSecretBossLvl2)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:45 TRACE Farm Type Manager] Forage types found: 6. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_AreaSecretBossLvl2: 2
[16:14:45 TRACE Farm Type Manager] Forage generation complete for this area: "Custom_AreaSecretBossLvl2 forage area 2" (Custom_AreaSecretBossLvl2)
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "Custom_AreaSecretBossLvl4 ores" (Custom_AreaSecretBossLvl4)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:45 TRACE Farm Type Manager] Forage types found: 6. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_AreaSecretBossLvl4: 4
[16:14:45 TRACE Farm Type Manager] Forage generation complete for this area: "Custom_AreaSecretBossLvl4 ores" (Custom_AreaSecretBossLvl4)
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "Custom_SCDLvl4 ores" (Custom_SeaCavernDepths4)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:45 TRACE Farm Type Manager] Forage types found: 6. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_SeaCavernDepths4: 3
[16:14:45 TRACE Farm Type Manager] Forage generation complete for this area: "Custom_SCDLvl4 ores" (Custom_SeaCavernDepths4)
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "AreaSecretTrap Room Diamonds" (Custom_AreaSecretTrapRoom)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasMod:|contains=dreamy.CapeOreNodes". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "AreaSecretBoss Prisma Diamonds 2" (Custom_AreaSecretBossLvl3)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasMod:|contains=dreamy.CapeOreNodes". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "AreaSecretBoss Prisma Diamonds 3" (Custom_AreaSecretCalibur)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasMod:|contains=dreamy.CapeOreNodes". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "AreaSecretTrap Room Diamonds ore" (Custom_AreaSecretTrapRoom)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:45 TRACE Farm Type Manager] Forage types found: 6. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_AreaSecretTrapRoom: 4
[16:14:45 TRACE Farm Type Manager] Forage generation complete for this area: "AreaSecretTrap Room Diamonds ore" (Custom_AreaSecretTrapRoom)
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "AreaSecretBoss Prisma Diamonds 2 ore" (Custom_AreaSecretBossLvl3)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:45 TRACE Farm Type Manager] Forage types found: 6. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_AreaSecretBossLvl3: 4
[16:14:45 TRACE Farm Type Manager] Forage generation complete for this area: "AreaSecretBoss Prisma Diamonds 2 ore" (Custom_AreaSecretBossLvl3)
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "AreaSecretBoss Prisma Diamonds 3 ore" (Custom_AreaSecretCalibur)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:45 TRACE Farm Type Manager] Forage types found: 5. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_AreaSecretCalibur: 0
[16:14:45 TRACE Farm Type Manager] Forage generation complete for this area: "AreaSecretBoss Prisma Diamonds 3 ore" (Custom_AreaSecretCalibur)
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "AreaSecretBoss Diamond Big Craftable" (Custom_AreaSecretCalibur)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[16:14:45 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[16:14:45 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[16:14:45 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "Custom_AreaSecretCalibur forage area 2" (Custom_AreaSecretCalibur)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[16:14:45 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[16:14:45 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[16:14:45 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "Custom_Cave level 2 Chest" (Custom_CapeSecretBaseDropArea)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:45 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_CapeSecretBaseDropArea: 1
[16:14:45 TRACE Farm Type Manager] Forage generation complete for this area: "Custom_Cave level 2 Chest" (Custom_CapeSecretBaseDropArea)
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "Custom_SeaCaveSecrets level 2 Chest" (Custom_SeaCaveSecrets)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:45 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_SeaCaveSecrets: 1
[16:14:45 TRACE Farm Type Manager] Forage generation complete for this area: "Custom_SeaCaveSecrets level 2 Chest" (Custom_SeaCaveSecrets)
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "Custom_Cave Chest" (Custom_Cape)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: Query:{{DailyLuck}} >= 0.1". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "CapeKeyMaze orb" (Custom_CapeKeyMaze)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[16:14:45 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[16:14:45 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "CapeIsland Entry Bottle V2" (Custom_CapeIslandEntry)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] Day conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] The current day did NOT match any settings. Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "Rosa Rugosa Flower Spawn" (Custom_CapeStardew)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:45 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_CapeStardew: 0
[16:14:45 TRACE Farm Type Manager] Forage generation complete for this area: "Rosa Rugosa Flower Spawn" (Custom_CapeStardew)
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "Cape Rocks" (Custom_SecretBase)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:45 TRACE Farm Type Manager] Forage types found: 5. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_SecretBase: 3
[16:14:45 TRACE Farm Type Manager] Forage generation complete for this area: "Cape Rocks" (Custom_SecretBase)
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "CapeCavingArea3 Forage" (Custom_CapeCavingArea3)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:45 TRACE Farm Type Manager] Forage types found: 4. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_CapeCavingArea3: 2
[16:14:45 TRACE Farm Type Manager] Forage generation complete for this area: "CapeCavingArea3 Forage" (Custom_CapeCavingArea3)
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "CapeCaveingArea2 Forage" (Custom_CapeCavingArea2)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:45 TRACE Farm Type Manager] Forage types found: 5. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_CapeCavingArea2: 1
[16:14:45 TRACE Farm Type Manager] Forage generation complete for this area: "CapeCaveingArea2 Forage" (Custom_CapeCavingArea2)
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "UnlockSecretBase forage" (Custom_UnlockSecretBase)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:45 TRACE Farm Type Manager] Forage types found: 3. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_UnlockSecretBase: 0
[16:14:45 TRACE Farm Type Manager] Forage generation complete for this area: "UnlockSecretBase forage" (Custom_UnlockSecretBase)
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "UnlockSecretBase SkyOakRing attempt2" (Custom_UnlockSecretBase)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[16:14:45 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[16:14:45 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "CapeCave Forage" (Custom_Cape)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: Query:{{DailyLuck}} >= 0.1". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "SecretBase Forage" (Custom_SecretBase)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:45 TRACE Farm Type Manager] Forage types found: 5. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_SecretBase: 6
[16:14:45 TRACE Farm Type Manager] Forage generation complete for this area: "SecretBase Forage" (Custom_SecretBase)
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "GoldWatchChest" (Custom_CapeCavingArea3)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[16:14:45 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[16:14:45 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "RumV2" (Custom_CapeCavingArea3)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[16:14:45 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[16:14:45 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "BladeObsidian" (Custom_CapeCavingArea3)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[16:14:45 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[16:14:45 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "Secret Cave Key Chest" (Custom_CapeKeyMaze)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[16:14:45 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[16:14:45 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "Custom_CapeKeyMaze3 Ring SpawnEndlessEmber attempt2" (Custom_CapeKeyMaze3)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[16:14:45 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[16:14:45 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "cape Forest forage" (Custom_CapeForest)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] Yesterday's weather conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] Yesterday's weather did NOT match any settings. Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "CapeMineCart forage" (Custom_CapeMineCart)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] Yesterday's weather conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] Yesterday's weather matched a setting. Spawn allowed.
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:45 TRACE Farm Type Manager] Forage types found: 7. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_CapeMineCart: 0
[16:14:45 TRACE Farm Type Manager] Forage generation complete for this area: "CapeMineCart forage" (Custom_CapeMineCart)
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "CapeRoad Forage" (Custom_CapeBusStop2)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] Yesterday's weather conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] Yesterday's weather did NOT match any settings. Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "SecretBaseTreasureTrove" (Custom_SecretBaseRoom)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: Query:{{DailyLuck}} >= 0.1". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "AreaSecretTrapRoomChest" (Custom_CapeStardew)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:|contains=14635120". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "AreaLuckyChest" (Custom_AreaSecretBoss)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: Query:{{DailyLuck}} >= 0.1". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "SecretBase2TreasureTrove" (Custom_SecretBase2)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: Query:{{DailyLuck}} >= 0.1". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "Custom_LVl2 alt chest" (Custom_AreaSecretBossLvl2)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag, Query:{{DailyLuck}} >= 0.1". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "Custom_SecretCaliburRoom" (Custom_AreaSecretCalibur)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[16:14:45 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[16:14:45 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "Custom_AreaSecretCalibur forage area 1" (Custom_AreaSecretCalibur)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag, Query:{{DailyLuck}} >= 0.1". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "Custom_SecretBase Prize area 1" (Custom_SecretBase)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: Query:{{DailyLuck}} >= 0.1". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "Mushroom area" (Custom_CapeIslandLadder)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "Mushroom area2" (Custom_CapeIslandEntry)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "Hidden Key Treasure" (Custom_CapeIslandLadder)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasMod:|contains=dreamy.Keyblades". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "SeaCaveTreasure" (Custom_RealSecretBase)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] Today's weather conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] Today's weather did NOT match any settings. Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "AreaSecretBoss Lvl2 Blade" (Custom_AreaSecretBossLvl2)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[16:14:45 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[16:14:45 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "AreaSecretBoss Lvl3 Blade" (Custom_AreaSecretBossLvl3)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasMod:|contains=dreamy.Keyblades". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "OathKeeper Spawner" (Custom_AreaSecretBoss)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] Today's weather conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] Today's weather matched a setting. Spawn allowed.
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasMod:|contains=dreamy.Keyblades, Hearts:Annetta". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "Custom_SecretBaseroom forage area 1" (Custom_SecretBaseRoom)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] Today's weather conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] Today's weather did NOT match any settings. Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "Meadow Lady Luck chance" (Custom_CapeMeadowForestSouth)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasMod:|contains=dreamy.Keyblades, Query:{{DailyLuck}} >= 0.1". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "Custom_SecretRoom Area Weapon" (Custom_SecretBaseRoom)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] Today's weather conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] Today's weather did NOT match any settings. Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "CapeBus Forage" (Custom_CapeBusStop)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:45 TRACE Farm Type Manager] Forage types found: 10. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_CapeBusStop: 3
[16:14:45 TRACE Farm Type Manager] Forage generation complete for this area: "CapeBus Forage" (Custom_CapeBusStop)
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "CapeGrassForage" (Custom_CapeStardew)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:45 TRACE Farm Type Manager] Forage types found: 8. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_CapeStardew: 3
[16:14:45 TRACE Farm Type Manager] Forage generation complete for this area: "CapeGrassForage" (Custom_CapeStardew)
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "Annetta Cindersap Forest Grass Forage" (Custom_AnnettaForest)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:45 TRACE Farm Type Manager] Forage types found: 8. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_AnnettaForest: 1
[16:14:45 TRACE Farm Type Manager] Forage generation complete for this area: "Annetta Cindersap Forest Grass Forage" (Custom_AnnettaForest)
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "CapeCaveCarrotChest" (Custom_Cape)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: Query:{{DailyLuck}} >= 0.1". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "AbandonedHouse" (Custom_AbandonedHauntedHouse)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[16:14:45 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[16:14:45 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "AbandonedHauntedHouse Chest" (Custom_AbandonedHauntedHouse)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasMod:|contains=dreamy.Keyblades". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "AnnettaUpstairsItems2" (Custom_AnnettaUpstairs)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[16:14:45 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[16:14:45 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "AnnettaUpstairsItems" (Custom_AnnettaUpstairs)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[16:14:45 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[16:14:45 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "CapeForestForagablesLUCk" (Custom_CapeStardew)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: Query:{{DailyLuck}} >= 0.1". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "CapeForestForagables" (Custom_CapeStardew)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:45 TRACE Farm Type Manager] Forage types found: 8. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_CapeStardew: 0
[16:14:45 TRACE Farm Type Manager] Forage generation complete for this area: "CapeForestForagables" (Custom_CapeStardew)
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "SeaWeedSpawn" (Custom_CapeStardew)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:45 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_CapeStardew: 3
[16:14:45 TRACE Farm Type Manager] Forage generation complete for this area: "SeaWeedSpawn" (Custom_CapeStardew)
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "TidePoolCape" (Custom_CapeStardew)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:45 TRACE Farm Type Manager] Forage types found: 2. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_CapeStardew: 2
[16:14:45 TRACE Farm Type Manager] Forage generation complete for this area: "TidePoolCape" (Custom_CapeStardew)
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "Custom_CapeStardew_Shoreline_Beach_spawnMain" (Custom_CapeStardew)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: Query:{{DailyLuck}} >= 0.1". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "Custom_CapeStardew_Shoreline_Beach_spawn" (Custom_CapeStardew)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:45 TRACE Farm Type Manager] Forage types found: 5. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_CapeStardew: 0
[16:14:45 TRACE Farm Type Manager] Forage generation complete for this area: "Custom_CapeStardew_Shoreline_Beach_spawn" (Custom_CapeStardew)
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "CapeStardewSalalBerry" (Custom_CapeStardew)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "CapeMineCaveForage" (Custom_CapeMineCave)
[16:14:45 TRACE Farm Type Manager] No map named "Custom_CapeMineCave" could be found. Forage won't be spawned there.
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "Custom_SecretBase Forage" (Custom_SecretBase)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:45 TRACE Farm Type Manager] Forage types found: 5. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_SecretBase: 1
[16:14:45 TRACE Farm Type Manager] Forage generation complete for this area: "Custom_SecretBase Forage" (Custom_SecretBase)
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "Metal Key chance" (Custom_CapeTreasureRoom)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] Today's weather conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] Today's weather matched a setting. Spawn allowed.
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasMod:|contains=dreamy.Keyblades". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "FairyHarpChance" (Custom_CapeTreasureRoom)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] Yesterday's weather conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] Yesterday's weather did NOT match any settings. Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "TreasureChestBuriedAreaSecret" (Custom_AreaSecretBoss)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: Query:{{DailyLuck}} >= 0.1". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "BuriedItems4" (Custom_AreaSecretBossLvl4)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] Yesterday's weather conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] Yesterday's weather did NOT match any settings. Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "BuriedItems2" (Custom_DarkCave3)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] Yesterday's weather conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] Yesterday's weather did NOT match any settings. Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "BuriedItems3" (Custom_DarkCave2)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:45 TRACE Farm Type Manager] Forage types found: 5. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_DarkCave2: 0
[16:14:45 TRACE Farm Type Manager] Forage generation complete for this area: "BuriedItems3" (Custom_DarkCave2)
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "Custom_AreaSecretBossLvl2 forage area 1" (Custom_AreaSecretBossLvl2)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: Query:{{DailyLuck}} >= 0.1". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "TreasureChestBuried1" (Custom_SecretBaseRoom)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] Yesterday's weather conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] Yesterday's weather matched a setting. Spawn allowed.
[16:14:45 TRACE Farm Type Manager] Today's weather conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] Today's weather matched a setting. Spawn allowed.
[16:14:45 TRACE Farm Type Manager] Tomorrow's weather conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] Tomorrow's weather did NOT match any settings. Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "Custom_CapeTreasureRoom forage area 1" (Custom_CapeTreasureRoom)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: Query:{{DailyLuck}} >= 0.1". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "SecretBaseRoomGold" (Custom_SecretBaseRoom)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:45 TRACE Farm Type Manager] Forage types found: 6. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_SecretBaseRoom: 3
[16:14:45 TRACE Farm Type Manager] Forage generation complete for this area: "SecretBaseRoomGold" (Custom_SecretBaseRoom)
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "Custom_AreaSecretBossORE" (Custom_AreaSecretBossLvl4)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:45 TRACE Farm Type Manager] Forage types found: 6. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_AreaSecretBossLvl4: 2
[16:14:45 TRACE Farm Type Manager] Forage generation complete for this area: "Custom_AreaSecretBossORE" (Custom_AreaSecretBossLvl4)
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "CapeMeadowForest Forage" (Custom_CapeMeadowForestSouth)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: Query:{{DailyLuck}} >= 0.1". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "SecretBaseRoom Coal" (Custom_SecretBaseRoom)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:45 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_SecretBaseRoom: 2
[16:14:45 TRACE Farm Type Manager] Forage generation complete for this area: "SecretBaseRoom Coal" (Custom_SecretBaseRoom)
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "SecretSeaCaveSecrets Coal" (Custom_SeaCaveSecrets)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:45 TRACE Farm Type Manager] Forage types found: 4. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_SeaCaveSecrets: 1
[16:14:45 TRACE Farm Type Manager] Forage generation complete for this area: "SecretSeaCaveSecrets Coal" (Custom_SeaCaveSecrets)
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "Custom_SeaCapeitems" (Custom_SeaCape)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:45 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_SeaCape: 0
[16:14:45 TRACE Farm Type Manager] Forage generation complete for this area: "Custom_SeaCapeitems" (Custom_SeaCape)
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "AreaSecretBossLvl4Crystals" (Custom_AreaSecretBossLvl4)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:45 TRACE Farm Type Manager] Forage types found: 3. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_AreaSecretBossLvl4: 3
[16:14:45 TRACE Farm Type Manager] Forage generation complete for this area: "AreaSecretBossLvl4Crystals" (Custom_AreaSecretBossLvl4)
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "Custom_SeaCavernDepths2 Crystals" (Custom_SeaCavernDepths2)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:45 TRACE Farm Type Manager] Forage types found: 3. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_SeaCavernDepths2: 2
[16:14:45 TRACE Farm Type Manager] Forage generation complete for this area: "Custom_SeaCavernDepths2 Crystals" (Custom_SeaCavernDepths2)
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "CapeMiniIslandForage" (Custom_CapeStardew)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] Yesterday's weather conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] Yesterday's weather matched a setting. Spawn allowed.
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:45 TRACE Farm Type Manager] Forage types found: 2. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_CapeStardew: 0
[16:14:45 TRACE Farm Type Manager] Forage generation complete for this area: "CapeMiniIslandForage" (Custom_CapeStardew)
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "CapeMiniIslandForageWinter" (Custom_CapeStardew)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[16:14:45 TRACE Farm Type Manager] GSQ conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "SeaCavernForage" (Custom_SeaCavernDepths3)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:45 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_SeaCavernDepths3: 2
[16:14:45 TRACE Farm Type Manager] Forage generation complete for this area: "SeaCavernForage" (Custom_SeaCavernDepths3)
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "SeaCavernForage2" (Custom_SeaCavernDepths4)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:45 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_SeaCavernDepths4: 1
[16:14:45 TRACE Farm Type Manager] Forage generation complete for this area: "SeaCavernForage2" (Custom_SeaCavernDepths4)
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "Custom_SeaCavernDepths4 forage area 1" (Custom_SeaCavernDepths4)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[16:14:45 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[16:14:45 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "SeaCavernEggs" (Custom_SeaCavernDepths4)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[16:14:45 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[16:14:45 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "SeaCavern4Treasure" (Custom_SeaCavernDepths4)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[16:14:45 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[16:14:45 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "Custom_SCD4Dig" (Custom_SeaCavernDepths4)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: Query:{{DailyLuck}} >= 0.1". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "Custom_SCD5Dig" (Custom_SeaCavernDepths5)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[16:14:45 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[16:14:45 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[16:14:45 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "SCD6ITEM" (Custom_SeaCavernDepths6)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[16:14:45 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[16:14:45 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "SCD5Capeore" (Custom_SeaCavernDepths5)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:45 TRACE Farm Type Manager] Forage types found: 3. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_SeaCavernDepths5: 1
[16:14:45 TRACE Farm Type Manager] Forage generation complete for this area: "SCD5Capeore" (Custom_SeaCavernDepths5)
[16:14:45 TRACE Farm Type Manager] All areas checked. Forage generation complete for this content pack: AnnettesRetreat (Farm Type Manager component)
[16:14:45 TRACE Farm Type Manager] Starting forage generation for this content pack: (FTM) Wildflour's Atelier Goods
[16:14:45 TRACE Farm Type Manager] Forage generation is enabled. Starting generation process...
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "Wild Food Forage Town" (Town)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] GSQ conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed.
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:45 TRACE Farm Type Manager] Forage types found: 2. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Town: 1
[16:14:45 TRACE Farm Type Manager] Forage generation complete for this area: "Wild Food Forage Town" (Town)
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "Wild Food Forage Desert" (Desert)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] GSQ conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed.
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:45 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Desert: 1
[16:14:45 TRACE Farm Type Manager] Forage generation complete for this area: "Wild Food Forage Desert" (Desert)
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "Wild Food Forage Secret Woods" (Woods)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] GSQ conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed.
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:45 TRACE Farm Type Manager] Forage types found: 3. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Woods: 4
[16:14:45 TRACE Farm Type Manager] Forage generation complete for this area: "Wild Food Forage Secret Woods" (Woods)
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "Wild Food Forage Island West" (IslandWest)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] GSQ conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed.
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:45 TRACE Farm Type Manager] Forage types found: 2. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at IslandWest: 4
[16:14:45 TRACE Farm Type Manager] Forage generation complete for this area: "Wild Food Forage Island West" (IslandWest)
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "Wild Food Forage Forest" (Forest)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] GSQ conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed.
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:45 TRACE Farm Type Manager] Forage types found: 3. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Forest: 4
[16:14:45 TRACE Farm Type Manager] Forage generation complete for this area: "Wild Food Forage Forest" (Forest)
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "Wild Food Forage SVAA Forest" (Custom_WaterfallForest)
[16:14:45 TRACE Farm Type Manager] No map named "Custom_WaterfallForest" could be found. Forage won't be spawned there.
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "Wild Food Forage SVAA Forest NORTH" (Custom_WaterfallForest_N)
[16:14:45 TRACE Farm Type Manager] No map named "Custom_WaterfallForest_N" could be found. Forage won't be spawned there.
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "Wild Food Forage Backwoods" (Backwoods)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] GSQ conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed.
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:45 TRACE Farm Type Manager] Forage types found: 4. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Backwoods: 3
[16:14:45 TRACE Farm Type Manager] Forage generation complete for this area: "Wild Food Forage Backwoods" (Backwoods)
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "Wild Food Forage Backwoods SVAA" (Custom_Backwoods_N)
[16:14:45 TRACE Farm Type Manager] No map named "Custom_Backwoods_N" could be found. Forage won't be spawned there.
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "Wild Food Forage Mountain" (Mountain)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] GSQ conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed.
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:45 TRACE Farm Type Manager] Forage types found: 4. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Mountain: 2
[16:14:45 TRACE Farm Type Manager] Forage generation complete for this area: "Wild Food Forage Mountain" (Mountain)
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "Wild Food Forage Island North" (IslandNorth)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] GSQ conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed.
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:45 TRACE Farm Type Manager] Forage types found: 2. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at IslandNorth: 1
[16:14:45 TRACE Farm Type Manager] Forage generation complete for this area: "Wild Food Forage Island North" (IslandNorth)
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "Wild Food Forage Bus Stop" (BusStop)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] GSQ conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed.
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:45 TRACE Farm Type Manager] Forage types found: 4. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at BusStop: 2
[16:14:45 TRACE Farm Type Manager] Forage generation complete for this area: "Wild Food Forage Bus Stop" (BusStop)
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "Wild Food Forage Railroad" (Railroad)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] GSQ conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed.
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:45 TRACE Farm Type Manager] Forage types found: 4. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Railroad: 1
[16:14:45 TRACE Farm Type Manager] Forage generation complete for this area: "Wild Food Forage Railroad" (Railroad)
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "Wild Food Forage Beach" (Beach)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] GSQ conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed.
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:45 TRACE Farm Type Manager] Forage types found: 2. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Beach: 0
[16:14:45 TRACE Farm Type Manager] Forage generation complete for this area: "Wild Food Forage Beach" (Beach)
[16:14:45 TRACE Farm Type Manager] All areas checked. Forage generation complete for this content pack: (FTM) Wildflour's Atelier Goods
[16:14:45 TRACE Farm Type Manager] Starting forage generation for this content pack: Distant Lands - Witch Swamp Overhaul FTM
[16:14:45 TRACE Farm Type Manager] Forage generation is enabled. Starting generation process...
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "WitchSwampForage" (WitchSwamp)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:45 TRACE Farm Type Manager] Forage types found: 3. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at WitchSwamp: 1
[16:14:45 TRACE Farm Type Manager] Forage generation complete for this area: "WitchSwampForage" (WitchSwamp)
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "WitchSwampForageVoidMint" (WitchSwamp)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "WitchSwampForageAncientFruit" (WitchSwamp)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] All areas checked. Forage generation complete for this content pack: Distant Lands - Witch Swamp Overhaul FTM
[16:14:45 TRACE Farm Type Manager] Starting forage generation for this content pack: (FTM) Grapes of Ferngill
[16:14:45 TRACE Farm Type Manager] Forage generation is enabled. Starting generation process...
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "Ginger Island East - Ocean Mist Grape" (IslandEast)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] Today's weather conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] Today's weather matched a setting. Spawn allowed.
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:45 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at IslandEast: 1
[16:14:45 TRACE Farm Type Manager] Forage generation complete for this area: "Ginger Island East - Ocean Mist Grape" (IslandEast)
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "Ginger Island North - Ocean Mist Grape" (IslandNorth)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] Today's weather conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] Today's weather matched a setting. Spawn allowed.
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:45 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at IslandNorth: 0
[16:14:45 TRACE Farm Type Manager] Forage generation complete for this area: "Ginger Island North - Ocean Mist Grape" (IslandNorth)
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "SVE Blue Moon Vineyard Forage -- Lunatone Grape" (Custom_BlueMoonVineyard)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] All areas checked. Forage generation complete for this content pack: (FTM) Grapes of Ferngill
[16:14:45 TRACE Farm Type Manager] Starting forage generation for this content pack: (FTM) Alchemistry - Distand Lands
[16:14:45 TRACE Farm Type Manager] Forage generation is enabled. Starting generation process...
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "WitchSwampForage" (WitchSwamp)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:45 TRACE Farm Type Manager] Forage types found: 4. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at WitchSwamp: 3
[16:14:45 TRACE Farm Type Manager] Forage generation complete for this area: "WitchSwampForage" (WitchSwamp)
[16:14:45 TRACE Farm Type Manager] All areas checked. Forage generation complete for this content pack: (FTM) Alchemistry - Distand Lands
[16:14:45 TRACE Farm Type Manager] Starting forage generation for this content pack: (FTM) Alchemistry - Vanilla
[16:14:45 TRACE Farm Type Manager] Forage generation is enabled. Starting generation process...
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "Mage's Rest - Forage" (Custom_MagesRest)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:45 TRACE Farm Type Manager] Forage types found: 3. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_MagesRest: 3
[16:14:45 TRACE Farm Type Manager] Forage generation complete for this area: "Mage's Rest - Forage" (Custom_MagesRest)
[16:14:45 TRACE Farm Type Manager] All areas checked. Forage generation complete for this content pack: (FTM) Alchemistry - Vanilla
[16:14:45 TRACE Farm Type Manager] Starting forage generation for this content pack: (FTM) Alchemistry - SVE
[16:14:45 TRACE Farm Type Manager] Forage generation is enabled. Starting generation process...
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "SVE Forest West" (Custom_ForestWest)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:45 TRACE Farm Type Manager] Forage types found: 4. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_ForestWest: 8
[16:14:45 TRACE Farm Type Manager] Forage generation complete for this area: "SVE Forest West" (Custom_ForestWest)
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "SVE Shearwater Bridge" (Custom_ShearwaterBridge)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:45 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_ShearwaterBridge: 5
[16:14:45 TRACE Farm Type Manager] Forage generation complete for this area: "SVE Shearwater Bridge" (Custom_ShearwaterBridge)
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "SVE Bluemoon Vineyard" (Custom_BlueMoonVineyard)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:45 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_BlueMoonVineyard: 0
[16:14:45 TRACE Farm Type Manager] Forage generation complete for this area: "SVE Bluemoon Vineyard" (Custom_BlueMoonVineyard)
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "SVE Summit" (Custom_SVESummit)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:45 TRACE Farm Type Manager] Forage types found: 2. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_SVESummit: 3
[16:14:45 TRACE Farm Type Manager] Forage generation complete for this area: "SVE Summit" (Custom_SVESummit)
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "SVE Forbidden Swamp Maze" (Custom_ForbiddenMaze)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:45 TRACE Farm Type Manager] Forage types found: 4. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 24
[16:14:45 TRACE Farm Type Manager] Forage generation complete for this area: "SVE Forbidden Swamp Maze" (Custom_ForbiddenMaze)
[16:14:45 TRACE Farm Type Manager] Checking forage settings for this area: "SVE Junimo Woods" (Custom_JunimoWoods)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[16:14:45 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_JunimoWoods: 4
[16:14:45 TRACE Farm Type Manager] Forage generation complete for this area: "SVE Junimo Woods" (Custom_JunimoWoods)
[16:14:45 TRACE Farm Type Manager] All areas checked. Forage generation complete for this content pack: (FTM) Alchemistry - SVE
[16:14:45 TRACE Farm Type Manager] Starting forage generation for this file: FarmTypeManager/data/Pitt_371068111.json
[16:14:45 TRACE Farm Type Manager] Forage generation is disabled for this file.
[16:14:45 TRACE Farm Type Manager] All files and content packs checked. Forage generation process complete.
[16:14:45 TRACE Farm Type Manager] Starting large object generation for this content pack: BaublesFTM
[16:14:45 TRACE Farm Type Manager] Large object generation is disabled for this content pack.
[16:14:45 TRACE Farm Type Manager] Starting large object generation for this content pack: Stardew Valley Expanded Farm Type Manager
[16:14:45 TRACE Farm Type Manager] Large object generation is enabled. Starting generation process...
[16:14:45 TRACE Farm Type Manager] Checking large object settings for this area: "Junimo Woods Meteor Spawn" (Custom_JunimoWoods)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] Day conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] The current day did NOT match any settings. Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking large object settings for this area: "Grandpas Shed Logs" (Custom_GrandpasShedOutside)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:|contains=611439". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking large object settings for this area: "Iridium Quarry Meteor Spawn" (Custom_IridiumQuarry)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Checking map's support for large objects...
[16:14:45 TRACE Farm Type Manager] Current map supports large objects. Checking the Find Existing Objects setting...
[16:14:45 TRACE Farm Type Manager] Find Existing Objects disabled. Skipping.
[16:14:45 TRACE Farm Type Manager] Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_IridiumQuarry: 7.
[16:14:45 TRACE Farm Type Manager] Large object generation complete for this area: "Iridium Quarry Meteor Spawn" (Custom_IridiumQuarry)
[16:14:45 TRACE Farm Type Manager] Checking large object settings for this area: "Highlands Log Spawns" (Custom_Highlands)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:|contains=65360185". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking large object settings for this area: "Highlands Stump Spawns" (Custom_Highlands)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:|contains=65360185". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking large object settings for this area: "Woods Stump Spawns" (Woods)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Checking map's support for large objects...
[16:14:45 TRACE Farm Type Manager] Current map supports large objects. Checking the Find Existing Objects setting...
[16:14:45 TRACE Farm Type Manager] Find Existing Objects disabled. Skipping.
[16:14:45 TRACE Farm Type Manager] Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Woods: 9.
[16:14:45 TRACE Farm Type Manager] Large object generation complete for this area: "Woods Stump Spawns" (Woods)
[16:14:45 TRACE Farm Type Manager] Checking large object settings for this area: "Forest West Log" (Custom_ForestWest)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:|contains=7134028". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking large object settings for this area: "Highlands Boulder Spawns" (Custom_Highlands)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:|contains=65360185". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking large object settings for this area: "Highlands Cavern Boulder Spawn 1" (Custom_HighlandsCavern)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Checking map's support for large objects...
[16:14:45 TRACE Farm Type Manager] Current map supports large objects. Checking the Find Existing Objects setting...
[16:14:45 TRACE Farm Type Manager] Find Existing Objects disabled. Skipping.
[16:14:45 TRACE Farm Type Manager] Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 20.
[16:14:45 TRACE Farm Type Manager] Large object generation complete for this area: "Highlands Cavern Boulder Spawn 1" (Custom_HighlandsCavern)
[16:14:45 TRACE Farm Type Manager] Checking large object settings for this area: "Highlands Cavern Boulder Spawn 2" (Custom_HighlandsCavern)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Checking map's support for large objects...
[16:14:45 TRACE Farm Type Manager] Current map supports large objects. Checking the Find Existing Objects setting...
[16:14:45 TRACE Farm Type Manager] Find Existing Objects disabled. Skipping.
[16:14:45 TRACE Farm Type Manager] Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 20.
[16:14:45 TRACE Farm Type Manager] Large object generation complete for this area: "Highlands Cavern Boulder Spawn 2" (Custom_HighlandsCavern)
[16:14:45 TRACE Farm Type Manager] Checking large object settings for this area: "Highlands Cavern Boulder Spawn 3" (Custom_HighlandsCavern)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Checking map's support for large objects...
[16:14:45 TRACE Farm Type Manager] Current map supports large objects. Checking the Find Existing Objects setting...
[16:14:45 TRACE Farm Type Manager] Find Existing Objects disabled. Skipping.
[16:14:45 TRACE Farm Type Manager] Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 1.
[16:14:45 TRACE Farm Type Manager] Large object generation complete for this area: "Highlands Cavern Boulder Spawn 3" (Custom_HighlandsCavern)
[16:14:45 TRACE Farm Type Manager] Checking large object settings for this area: "Highlands Cavern Boulder Spawn 4" (Custom_HighlandsCavern)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Checking map's support for large objects...
[16:14:45 TRACE Farm Type Manager] Current map supports large objects. Checking the Find Existing Objects setting...
[16:14:45 TRACE Farm Type Manager] Find Existing Objects disabled. Skipping.
[16:14:45 TRACE Farm Type Manager] Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 1.
[16:14:45 TRACE Farm Type Manager] Large object generation complete for this area: "Highlands Cavern Boulder Spawn 4" (Custom_HighlandsCavern)
[16:14:45 TRACE Farm Type Manager] All areas checked. Large object generation complete for this content pack: Stardew Valley Expanded Farm Type Manager
[16:14:45 TRACE Farm Type Manager] Starting large object generation for this content pack: AnnettesRetreat (Farm Type Manager component)
[16:14:45 TRACE Farm Type Manager] Large object generation is enabled. Starting generation process...
[16:14:45 TRACE Farm Type Manager] Checking large object settings for this area: "CapeForest Metorite" (Custom_CapeForest)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] Year conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] The current year did NOT match any settings. Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking large object settings for this area: "RockSecretBlocked2" (Custom_CapeCavingArea2)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[16:14:45 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[16:14:45 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[16:14:45 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking large object settings for this area: "RockSecretBlocked" (Custom_CapeCavingArea3)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[16:14:45 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[16:14:45 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[16:14:45 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking large object settings for this area: "StairRock" (Custom_AreaSecretBoss)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[16:14:45 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[16:14:45 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[16:14:45 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking large object settings for this area: "AnnettaForestLargeObjects" (Custom_AnnettaForest)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] Year conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] The current year matched a setting. Spawn allowed.
[16:14:45 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking large object settings for this area: "CapeForestLargeObjects" (Custom_CapeForest)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] Year conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] The current year matched a setting. Spawn allowed.
[16:14:45 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking large object settings for this area: "CapeStardewLargeForage" (Custom_CapeStardew)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] All areas checked. Large object generation complete for this content pack: AnnettesRetreat (Farm Type Manager component)
[16:14:45 TRACE Farm Type Manager] Starting large object generation for this content pack: (FTM) Wildflour's Atelier Goods
[16:14:45 TRACE Farm Type Manager] Large object generation is disabled for this content pack.
[16:14:45 TRACE Farm Type Manager] Starting large object generation for this content pack: Distant Lands - Witch Swamp Overhaul FTM
[16:14:45 TRACE Farm Type Manager] Large object generation is disabled for this content pack.
[16:14:45 TRACE Farm Type Manager] Starting large object generation for this content pack: (FTM) Grapes of Ferngill
[16:14:45 TRACE Farm Type Manager] Large object generation is disabled for this content pack.
[16:14:45 TRACE Farm Type Manager] Starting large object generation for this content pack: (FTM) Alchemistry - Distand Lands
[16:14:45 TRACE Farm Type Manager] Large object generation is disabled for this content pack.
[16:14:45 TRACE Farm Type Manager] Starting large object generation for this content pack: (FTM) Alchemistry - Vanilla
[16:14:45 TRACE Farm Type Manager] Large object generation is disabled for this content pack.
[16:14:45 TRACE Farm Type Manager] Starting large object generation for this content pack: (FTM) Alchemistry - SVE
[16:14:45 TRACE Farm Type Manager] Large object generation is disabled for this content pack.
[16:14:45 TRACE Farm Type Manager] Starting large object generation for this file: FarmTypeManager/data/Pitt_371068111.json
[16:14:45 TRACE Farm Type Manager] Large object generation is disabled for this file.
[16:14:45 TRACE Farm Type Manager] All files and content packs checked. Large object generation process complete.
[16:14:45 TRACE Farm Type Manager] Starting ore generation for this content pack: BaublesFTM
[16:14:45 TRACE Farm Type Manager] Ore generation is disabled for this content pack.
[16:14:45 TRACE Farm Type Manager] Starting ore generation for this content pack: Stardew Valley Expanded Farm Type Manager
[16:14:45 TRACE Farm Type Manager] Ore generation is enabled. Starting generation process...
[16:14:45 TRACE Farm Type Manager] Checking ore settings for this area: "Highlands Cavern Copper Ore Spawns" (Custom_HighlandsCavern)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[16:14:45 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 67.
[16:14:45 TRACE Farm Type Manager] Ore generation process complete for this area: "Highlands Cavern Copper Ore Spawns" (Custom_HighlandsCavern)
[16:14:45 TRACE Farm Type Manager] Checking ore settings for this area: "Highlands Cavern Iron Ore Spawns" (Custom_HighlandsCavern)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[16:14:45 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 79.
[16:14:45 TRACE Farm Type Manager] Ore generation process complete for this area: "Highlands Cavern Iron Ore Spawns" (Custom_HighlandsCavern)
[16:14:45 TRACE Farm Type Manager] Checking ore settings for this area: "Highlands Cavern Gold Ore Spawns" (Custom_HighlandsCavern)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[16:14:45 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 91.
[16:14:45 TRACE Farm Type Manager] Ore generation process complete for this area: "Highlands Cavern Gold Ore Spawns" (Custom_HighlandsCavern)
[16:14:45 TRACE Farm Type Manager] Checking ore settings for this area: "Highlands Cavern Mystic Stone Spawns" (Custom_HighlandsCavern)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[16:14:45 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 3.
[16:14:45 TRACE Farm Type Manager] Ore generation process complete for this area: "Highlands Cavern Mystic Stone Spawns" (Custom_HighlandsCavern)
[16:14:45 TRACE Farm Type Manager] Checking ore settings for this area: "Highlands Cavern Stone + Geode Spawns" (Custom_HighlandsCavern)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[16:14:45 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 339.
[16:14:45 TRACE Farm Type Manager] Ore generation process complete for this area: "Highlands Cavern Stone + Geode Spawns" (Custom_HighlandsCavern)
[16:14:45 TRACE Farm Type Manager] Checking ore settings for this area: "Highlands Cavern Stone + Geode Spawns - Low Memory" (Custom_HighlandsCavern)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryHighlands". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area (Custom_HighlandsCavern). Next area...
[16:14:45 TRACE Farm Type Manager] Checking ore settings for this area: "Highlands Cavern Prison Stone Spawns" (Custom_HighlandsCavern)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[16:14:45 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 9.
[16:14:45 TRACE Farm Type Manager] Ore generation process complete for this area: "Highlands Cavern Prison Stone Spawns" (Custom_HighlandsCavern)
[16:14:45 TRACE Farm Type Manager] Checking ore settings for this area: "Diamond Cavern Ore Spawns" (Custom_DiamondCavern)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[16:14:45 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_DiamondCavern: 7.
[16:14:45 TRACE Farm Type Manager] Ore generation process complete for this area: "Diamond Cavern Ore Spawns" (Custom_DiamondCavern)
[16:14:45 TRACE Farm Type Manager] Checking ore settings for this area: "Iridium Quarry Ore Spawns" (Custom_IridiumQuarry)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[16:14:45 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_IridiumQuarry: 61.
[16:14:45 TRACE Farm Type Manager] Ore generation process complete for this area: "Iridium Quarry Ore Spawns" (Custom_IridiumQuarry)
[16:14:45 TRACE Farm Type Manager] All areas checked. Ore generation complete for this content pack: Stardew Valley Expanded Farm Type Manager
[16:14:45 TRACE Farm Type Manager] Starting ore generation for this content pack: AnnettesRetreat (Farm Type Manager component)
[16:14:45 TRACE Farm Type Manager] Ore generation is enabled. Starting generation process...
[16:14:45 TRACE Farm Type Manager] Checking ore settings for this area: "Custom_SecretBase_Ore" (Custom_SecretBase)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[16:14:45 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_SecretBase: 1.
[16:14:45 TRACE Farm Type Manager] Ore generation process complete for this area: "Custom_SecretBase_Ore" (Custom_SecretBase)
[16:14:45 TRACE Farm Type Manager] Checking ore settings for this area: "Custom_SecretBase_Ore2" (Custom_SecretBase2)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[16:14:45 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_SecretBase2: 2.
[16:14:45 TRACE Farm Type Manager] Ore generation process complete for this area: "Custom_SecretBase_Ore2" (Custom_SecretBase2)
[16:14:45 TRACE Farm Type Manager] Checking ore settings for this area: "SecretBaseRoomOreGold" (Custom_SecretBaseRoom)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: Query:{{DailyLuck}} >= 0.1". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area (Custom_SecretBaseRoom). Next area...
[16:14:45 TRACE Farm Type Manager] Checking ore settings for this area: "RealSecretBaseOre" (Custom_RealSecretBase)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[16:14:45 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_RealSecretBase: 0.
[16:14:45 TRACE Farm Type Manager] Ore generation process complete for this area: "RealSecretBaseOre" (Custom_RealSecretBase)
[16:14:45 TRACE Farm Type Manager] Checking ore settings for this area: "AreaSecretBossOre" (Custom_AreaSecretBoss)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[16:14:45 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_AreaSecretBoss: 1.
[16:14:45 TRACE Farm Type Manager] Ore generation process complete for this area: "AreaSecretBossOre" (Custom_AreaSecretBoss)
[16:14:45 TRACE Farm Type Manager] Checking ore settings for this area: "TreaureRoom ore" (Custom_CapeTreasureRoom)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[16:14:45 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_CapeTreasureRoom: 1.
[16:14:45 TRACE Farm Type Manager] Ore generation process complete for this area: "TreaureRoom ore" (Custom_CapeTreasureRoom)
[16:14:45 TRACE Farm Type Manager] Checking ore settings for this area: "Custom_CapeTreasureRoom ore area 1" (Custom_CapeTreasureRoom)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[16:14:45 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_CapeTreasureRoom: 0.
[16:14:45 TRACE Farm Type Manager] Ore generation process complete for this area: "Custom_CapeTreasureRoom ore area 1" (Custom_CapeTreasureRoom)
[16:14:45 TRACE Farm Type Manager] Checking ore settings for this area: "Custom_DarkCave Ore spawn" (Custom_DarkCave)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[16:14:45 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_DarkCave: 2.
[16:14:45 TRACE Farm Type Manager] Ore generation process complete for this area: "Custom_DarkCave Ore spawn" (Custom_DarkCave)
[16:14:45 TRACE Farm Type Manager] Checking ore settings for this area: "Custom_DarkCave2 Ore" (Custom_DarkCave2)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[16:14:45 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_DarkCave2: 1.
[16:14:45 TRACE Farm Type Manager] Ore generation process complete for this area: "Custom_DarkCave2 Ore" (Custom_DarkCave2)
[16:14:45 TRACE Farm Type Manager] Checking ore settings for this area: "AreaSecretBossLvl2 Ore" (Custom_AreaSecretBossLvl2)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[16:14:45 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_AreaSecretBossLvl2: 2.
[16:14:45 TRACE Farm Type Manager] Ore generation process complete for this area: "AreaSecretBossLvl2 Ore" (Custom_AreaSecretBossLvl2)
[16:14:45 TRACE Farm Type Manager] Checking ore settings for this area: "Custom_DarkCave2 ore area 1" (Custom_DarkCave2)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[16:14:45 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_DarkCave2: 3.
[16:14:45 TRACE Farm Type Manager] Ore generation process complete for this area: "Custom_DarkCave2 ore area 1" (Custom_DarkCave2)
[16:14:45 TRACE Farm Type Manager] Checking ore settings for this area: "Custom_AreaSecretBossLvl2 ore area 1" (Custom_AreaSecretBossLvl2)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[16:14:45 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_AreaSecretBossLvl2: 8.
[16:14:45 TRACE Farm Type Manager] Ore generation process complete for this area: "Custom_AreaSecretBossLvl2 ore area 1" (Custom_AreaSecretBossLvl2)
[16:14:45 TRACE Farm Type Manager] Checking ore settings for this area: "Custom_AreaSecretBossLvl3 ore area 1" (Custom_AreaSecretBossLvl3)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[16:14:45 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_AreaSecretBossLvl3: 2.
[16:14:45 TRACE Farm Type Manager] Ore generation process complete for this area: "Custom_AreaSecretBossLvl3 ore area 1" (Custom_AreaSecretBossLvl3)
[16:14:45 TRACE Farm Type Manager] Checking ore settings for this area: "DropAreaInitialspawns" (Custom_CapeSecretBaseDropArea)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[16:14:45 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_CapeSecretBaseDropArea: 2.
[16:14:45 TRACE Farm Type Manager] Ore generation process complete for this area: "DropAreaInitialspawns" (Custom_CapeSecretBaseDropArea)
[16:14:45 TRACE Farm Type Manager] Checking ore settings for this area: "DarkCave4 Ore" (Custom_DarkCave4)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[16:14:45 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_DarkCave4: 2.
[16:14:45 TRACE Farm Type Manager] Ore generation process complete for this area: "DarkCave4 Ore" (Custom_DarkCave4)
[16:14:45 TRACE Farm Type Manager] Checking ore settings for this area: "DarkCave3 Ore" (Custom_DarkCave3)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[16:14:45 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_DarkCave3: 4.
[16:14:45 TRACE Farm Type Manager] Ore generation process complete for this area: "DarkCave3 Ore" (Custom_DarkCave3)
[16:14:45 TRACE Farm Type Manager] Checking ore settings for this area: "TrapRoomORE" (Custom_AreaSecretTrapRoom)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[16:14:45 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_AreaSecretTrapRoom: 3.
[16:14:45 TRACE Farm Type Manager] Ore generation process complete for this area: "TrapRoomORE" (Custom_AreaSecretTrapRoom)
[16:14:45 TRACE Farm Type Manager] Checking ore settings for this area: "SecretCaliburRoom Ore" (Custom_AreaSecretCalibur)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[16:14:45 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_AreaSecretCalibur: 4.
[16:14:45 TRACE Farm Type Manager] Ore generation process complete for this area: "SecretCaliburRoom Ore" (Custom_AreaSecretCalibur)
[16:14:45 TRACE Farm Type Manager] Checking ore settings for this area: "SeaCavernDepths3 Ore" (Custom_SeaCavernDepths3)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[16:14:45 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_SeaCavernDepths3: 2.
[16:14:45 TRACE Farm Type Manager] Ore generation process complete for this area: "SeaCavernDepths3 Ore" (Custom_SeaCavernDepths3)
[16:14:45 TRACE Farm Type Manager] Checking ore settings for this area: "Custom_SeaCavernDepths3 ore area 1" (Custom_SeaCavernDepths3)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[16:14:45 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_SeaCavernDepths3: 7.
[16:14:45 TRACE Farm Type Manager] Ore generation process complete for this area: "Custom_SeaCavernDepths3 ore area 1" (Custom_SeaCavernDepths3)
[16:14:45 TRACE Farm Type Manager] Checking ore settings for this area: "SeaCavernDepths4 Ore" (Custom_SeaCavernDepths4)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[16:14:45 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_SeaCavernDepths4: 3.
[16:14:45 TRACE Farm Type Manager] Ore generation process complete for this area: "SeaCavernDepths4 Ore" (Custom_SeaCavernDepths4)
[16:14:45 TRACE Farm Type Manager] Checking ore settings for this area: "SecretOreSpots3" (Custom_SeaCavernDepths3)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[16:14:45 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_SeaCavernDepths3: 2.
[16:14:45 TRACE Farm Type Manager] Ore generation process complete for this area: "SecretOreSpots3" (Custom_SeaCavernDepths3)
[16:14:45 TRACE Farm Type Manager] Checking ore settings for this area: "SCD5" (Custom_SeaCavernDepths5)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[16:14:45 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_SeaCavernDepths5: 1.
[16:14:45 TRACE Farm Type Manager] Ore generation process complete for this area: "SCD5" (Custom_SeaCavernDepths5)
[16:14:45 TRACE Farm Type Manager] Checking ore settings for this area: "SCD6" (Custom_SeaCavernDepths6)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[16:14:45 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_SeaCavernDepths6: 5.
[16:14:45 TRACE Farm Type Manager] Ore generation process complete for this area: "SCD6" (Custom_SeaCavernDepths6)
[16:14:45 TRACE Farm Type Manager] Checking ore settings for this area: "CapeKeyMaze3Ore" (Custom_CapeKeyMaze3)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[16:14:45 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_CapeKeyMaze3: 3.
[16:14:45 TRACE Farm Type Manager] Ore generation process complete for this area: "CapeKeyMaze3Ore" (Custom_CapeKeyMaze3)
[16:14:45 TRACE Farm Type Manager] All areas checked. Ore generation complete for this content pack: AnnettesRetreat (Farm Type Manager component)
[16:14:45 TRACE Farm Type Manager] Starting ore generation for this content pack: (FTM) Wildflour's Atelier Goods
[16:14:45 TRACE Farm Type Manager] Ore generation is disabled for this content pack.
[16:14:45 TRACE Farm Type Manager] Starting ore generation for this content pack: Distant Lands - Witch Swamp Overhaul FTM
[16:14:45 TRACE Farm Type Manager] Ore generation is disabled for this content pack.
[16:14:45 TRACE Farm Type Manager] Starting ore generation for this content pack: (FTM) Grapes of Ferngill
[16:14:45 TRACE Farm Type Manager] Ore generation is disabled for this content pack.
[16:14:45 TRACE Farm Type Manager] Starting ore generation for this content pack: (FTM) Alchemistry - Distand Lands
[16:14:45 TRACE Farm Type Manager] Ore generation is disabled for this content pack.
[16:14:45 TRACE Farm Type Manager] Starting ore generation for this content pack: (FTM) Alchemistry - Vanilla
[16:14:45 TRACE Farm Type Manager] Ore generation is disabled for this content pack.
[16:14:45 TRACE Farm Type Manager] Starting ore generation for this content pack: (FTM) Alchemistry - SVE
[16:14:45 TRACE Farm Type Manager] Ore generation is disabled for this content pack.
[16:14:45 TRACE Farm Type Manager] Starting ore generation for this file: FarmTypeManager/data/Pitt_371068111.json
[16:14:45 TRACE Farm Type Manager] Ore generation is disabled for this file.
[16:14:45 TRACE Farm Type Manager] All files and content packs checked. Ore spawn process complete.
[16:14:45 TRACE Farm Type Manager] Starting monster generation for this content pack: BaublesFTM
[16:14:45 TRACE Farm Type Manager] Monster generation is disabled for this content pack.
[16:14:45 TRACE Farm Type Manager] Starting monster generation for this content pack: Stardew Valley Expanded Farm Type Manager
[16:14:45 TRACE Farm Type Manager] Monster generation is enabled. Starting generation process...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Secret Wood slime spawns 1" (Woods)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Secret Wood slime spawns 2" (Woods)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:45 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "green slime" is 0. Setting it to 1.
[16:14:45 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Woods: 15.
[16:14:45 TRACE Farm Type Manager] Monster spawn process complete for this area: "Secret Wood slime spawns 2" (Woods)
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Secret Wood slime spawns 3" (Woods)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Secret Wood slime spawns 4" (Woods)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Swamp Flower Crab Spawns - Entire Map" (Custom_ForbiddenMaze)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:45 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Truffle Crab" is 0. Setting it to 1.
[16:14:45 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 7.
[16:14:45 TRACE Farm Type Manager] Monster spawn process complete for this area: "Swamp Flower Crab Spawns - Entire Map" (Custom_ForbiddenMaze)
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Swamp Flower Crab Spawns (swamp flower map areas)" (Custom_ForbiddenMaze)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:45 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Truffle Crab" is 0. Setting it to 1.
[16:14:45 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 2.
[16:14:45 TRACE Farm Type Manager] Monster spawn process complete for this area: "Swamp Flower Crab Spawns (swamp flower map areas)" (Custom_ForbiddenMaze)
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "The Legendary Purple Mushroom Crab - Only one appears per day anywhere in the maze." (Custom_ForbiddenMaze)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:AnyPlayer|contains=1337930". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Swamp Golem Spawns" (Custom_ForbiddenMaze)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:45 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Wilderness Golem" is 0. Setting it to 1.
[16:14:45 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 53.
[16:14:45 TRACE Farm Type Manager] Monster spawn process complete for this area: "Swamp Golem Spawns" (Custom_ForbiddenMaze)
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Swamp Golem Spawns - Challenging" (Custom_ForbiddenMaze)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Swamp Golem Spawns - iridium golem behavior" (Custom_ForbiddenMaze)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:45 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "iridium golem" is 0. Setting it to 1.
[16:14:45 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 20.
[16:14:45 TRACE Farm Type Manager] Monster spawn process complete for this area: "Swamp Golem Spawns - iridium golem behavior" (Custom_ForbiddenMaze)
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Swamp Golem Spawns - iridium golem behavior - Challenging" (Custom_ForbiddenMaze)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Swamp Golem Spawns - 15% chance of a double spawn" (Custom_ForbiddenMaze)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble timed Spawns" (Custom_ForbiddenMaze)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:45 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Ghost" is 0. Setting it to 1.
[16:14:45 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 37.
[16:14:45 TRACE Farm Type Manager] Monster spawn process complete for this area: "Toxic Bubble timed Spawns" (Custom_ForbiddenMaze)
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble timed Spawns - Challenging" (Custom_ForbiddenMaze)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Putrid Swamp Ghost Spawns - after crimson badlands treasure cave event" (Custom_ForbiddenMaze)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:AnyPlayer|contains=1925178". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Putrid Swamp Ghost Spawns - Challenging" (Custom_ForbiddenMaze)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Timed Spawns" (Custom_ForbiddenMaze)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:45 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Haunted Skull" is 0. Setting it to 1.
[16:14:45 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 21.
[16:14:45 TRACE Farm Type Manager] Monster spawn process complete for this area: "Toxic Bubble Haunted Skull Timed Spawns" (Custom_ForbiddenMaze)
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Timed Spawns - more spawn after treasure cave event" (Custom_ForbiddenMaze)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:AnyPlayer|contains=1925178". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Timed Spawns - Challenging" (Custom_ForbiddenMaze)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (1)" (Custom_ForbiddenMaze)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (2)" (Custom_ForbiddenMaze)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (3)" (Custom_ForbiddenMaze)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (4)" (Custom_ForbiddenMaze)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (5)" (Custom_ForbiddenMaze)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (6)" (Custom_ForbiddenMaze)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (7)" (Custom_ForbiddenMaze)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (8)" (Custom_ForbiddenMaze)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (9)" (Custom_ForbiddenMaze)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (10)" (Custom_ForbiddenMaze)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (11)" (Custom_ForbiddenMaze)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (12)" (Custom_ForbiddenMaze)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (13)" (Custom_ForbiddenMaze)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (14)" (Custom_ForbiddenMaze)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (15)" (Custom_ForbiddenMaze)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (16)" (Custom_ForbiddenMaze)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (17)" (Custom_ForbiddenMaze)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Rare Swarm" (Custom_ForbiddenMaze)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands, HasSeenEvent:anyPlayer|contains=1337731". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Poltergeist Spawns" (Custom_ForbiddenMaze)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:45 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 17.
[16:14:45 TRACE Farm Type Manager] Monster spawn process complete for this area: "Poltergeist Spawns" (Custom_ForbiddenMaze)
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Poltergeist Void Mayo Spawn" (Custom_ForbiddenMaze)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:45 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 1.
[16:14:45 TRACE Farm Type Manager] Monster spawn process complete for this area: "Poltergeist Void Mayo Spawn" (Custom_ForbiddenMaze)
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Poltergeist radioactive ore Spawn" (Custom_ForbiddenMaze)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:45 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 1.
[16:14:45 TRACE Farm Type Manager] Monster spawn process complete for this area: "Poltergeist radioactive ore Spawn" (Custom_ForbiddenMaze)
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Forbidden Maze Swamp Lurker Spawns" (Custom_ForbiddenMaze)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:45 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 22.
[16:14:45 TRACE Farm Type Manager] Monster spawn process complete for this area: "Forbidden Maze Swamp Lurker Spawns" (Custom_ForbiddenMaze)
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Castle Village Outpost Spawns" (Custom_CastleVillageOutpost)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:45 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_CastleVillageOutpost: 35.
[16:14:45 TRACE Farm Type Manager] Monster spawn process complete for this area: "Castle Village Outpost Spawns" (Custom_CastleVillageOutpost)
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Boneyard Guards" (Custom_CrimsonBadlands)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:45 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 22.
[16:14:45 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Boneyard Guards" (Custom_CrimsonBadlands)
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Serpent Guards" (Custom_CrimsonBadlands)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:45 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 30.
[16:14:45 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Serpent Guards" (Custom_CrimsonBadlands)
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Shadow Shaman Sentries For The 'Incredible' Intimidating Factor" (Custom_CrimsonBadlands)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:45 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 38.
[16:14:45 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Shadow Shaman Sentries For The 'Incredible' Intimidating Factor" (Custom_CrimsonBadlands)
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Mummy Cave Guards" (Custom_CrimsonBadlands)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:45 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 18.
[16:14:45 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Mummy Cave Guards" (Custom_CrimsonBadlands)
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Mummy Cave Guards - Void Delight" (Custom_CrimsonBadlands)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] GSQ conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Corrupt Mummy Guard" (Custom_CrimsonBadlands)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:45 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 3.
[16:14:45 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Corrupt Mummy Guard" (Custom_CrimsonBadlands)
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Corrupt Mummy Guard - Void Delight" (Custom_CrimsonBadlands)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] GSQ conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed.
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:45 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 1.
[16:14:45 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Corrupt Mummy Guard - Void Delight" (Custom_CrimsonBadlands)
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Corrupt Mummy Guard - In Cave" (Custom_CrimsonBadlands)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:45 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 5.
[16:14:45 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Corrupt Mummy Guard - In Cave" (Custom_CrimsonBadlands)
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Male Zombie Adventurers" (Custom_CrimsonBadlands)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:45 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 2.
[16:14:45 TRACE Farm Type Manager] Monster spawn process complete for this area: "Male Zombie Adventurers" (Custom_CrimsonBadlands)
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Female Zombie Adventurer spawns" (Custom_CrimsonBadlands)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:45 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 3.
[16:14:45 TRACE Farm Type Manager] Monster spawn process complete for this area: "Female Zombie Adventurer spawns" (Custom_CrimsonBadlands)
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Female Zombie Adventurers" (Custom_CrimsonBadlands)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:45 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 4.
[16:14:45 TRACE Farm Type Manager] Monster spawn process complete for this area: "Female Zombie Adventurers" (Custom_CrimsonBadlands)
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Spawns - Static - Low Memory" (Custom_CrimsonBadlands)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Timed Serpent Aggros - Low Memory" (Custom_CrimsonBadlands)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Timed Serpent Aggros - across entire map sides (not corners) - Low Memory" (Custom_CrimsonBadlands)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Large Badlands Serpent Spawns - Low Memory" (Custom_CrimsonBadlands)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Serpent Timed Spawns - Low Memory" (Custom_CrimsonBadlands)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Serpent Timed Spawns - Low Memory - Void Salmon Sushi" (Custom_CrimsonBadlands)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens - Low Memory" (Custom_CrimsonBadlands)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Red Slime Aggro Timed Spawns - Low Memory" (Custom_CrimsonBadlands)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Spawns Starting Area - Low Memory" (Custom_CrimsonBadlands)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Boneyard Guards - Low Memory" (Custom_CrimsonBadlands)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Timed Serpent Aggros" (Custom_CrimsonBadlands)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:45 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 28.
[16:14:45 TRACE Farm Type Manager] Monster spawn process complete for this area: "Timed Serpent Aggros" (Custom_CrimsonBadlands)
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Timed Serpent Aggros - Weaker variants" (Custom_CrimsonBadlands)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:45 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 54.
[16:14:45 TRACE Farm Type Manager] Monster spawn process complete for this area: "Timed Serpent Aggros - Weaker variants" (Custom_CrimsonBadlands)
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Timed Serpent Aggros - Challenging" (Custom_CrimsonBadlands)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Timed Serpent Aggros - across entire map sides (not corners)" (Custom_CrimsonBadlands)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:45 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 23.
[16:14:45 TRACE Farm Type Manager] Monster spawn process complete for this area: "Timed Serpent Aggros - across entire map sides (not corners)" (Custom_CrimsonBadlands)
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Timed Serpent Aggros - across entire map sides (not corners) - Challenging" (Custom_CrimsonBadlands)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Timed Serpent Swarm Aggros" (Custom_CrimsonBadlands)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:45 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 16.
[16:14:45 TRACE Farm Type Manager] Monster spawn process complete for this area: "Timed Serpent Swarm Aggros" (Custom_CrimsonBadlands)
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Timed Serpent Swarm Aggros - Challenging" (Custom_CrimsonBadlands)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Large Badlands Serpent Spawns" (Custom_CrimsonBadlands)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:45 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 10.
[16:14:45 TRACE Farm Type Manager] Monster spawn process complete for this area: "Large Badlands Serpent Spawns" (Custom_CrimsonBadlands)
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Large Badlands Serpent Spawns - Challenging" (Custom_CrimsonBadlands)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Large Badlands Serpent Guard Spawns" (Custom_CrimsonBadlands)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:45 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 6.
[16:14:45 TRACE Farm Type Manager] Monster spawn process complete for this area: "Large Badlands Serpent Guard Spawns" (Custom_CrimsonBadlands)
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Large Badlands Serpent Guard Spawns - Challenging" (Custom_CrimsonBadlands)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens 1" (Custom_CrimsonBadlands)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:45 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 35.
[16:14:45 TRACE Farm Type Manager] Monster spawn process complete for this area: "Sand Scorpion Dens 1" (Custom_CrimsonBadlands)
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens 1 - Challenging" (Custom_CrimsonBadlands)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens 2" (Custom_CrimsonBadlands)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:45 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 35.
[16:14:45 TRACE Farm Type Manager] Monster spawn process complete for this area: "Sand Scorpion Dens 2" (Custom_CrimsonBadlands)
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens 2 - timed spawns - Challenging" (Custom_CrimsonBadlands)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens 3" (Custom_CrimsonBadlands)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:45 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 21.
[16:14:45 TRACE Farm Type Manager] Monster spawn process complete for this area: "Sand Scorpion Dens 3" (Custom_CrimsonBadlands)
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens - iridium golem behavior" (Custom_CrimsonBadlands)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:45 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 20.
[16:14:45 TRACE Farm Type Manager] Monster spawn process complete for this area: "Sand Scorpion Dens - iridium golem behavior" (Custom_CrimsonBadlands)
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens timed - iridium golem behavior" (Custom_CrimsonBadlands)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:45 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 25.
[16:14:45 TRACE Farm Type Manager] Monster spawn process complete for this area: "Sand Scorpion Dens timed - iridium golem behavior" (Custom_CrimsonBadlands)
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens battlefield - iridium golem behavior" (Custom_CrimsonBadlands)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:45 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 20.
[16:14:45 TRACE Farm Type Manager] Monster spawn process complete for this area: "Sand Scorpion Dens battlefield - iridium golem behavior" (Custom_CrimsonBadlands)
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens 4" (Custom_CrimsonBadlands)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:45 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 20.
[16:14:45 TRACE Farm Type Manager] Monster spawn process complete for this area: "Sand Scorpion Dens 4" (Custom_CrimsonBadlands)
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens 5" (Custom_CrimsonBadlands)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:45 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 10.
[16:14:45 TRACE Farm Type Manager] Monster spawn process complete for this area: "Sand Scorpion Dens 5" (Custom_CrimsonBadlands)
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens 6" (Custom_CrimsonBadlands)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:45 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 10.
[16:14:45 TRACE Farm Type Manager] Monster spawn process complete for this area: "Sand Scorpion Dens 6" (Custom_CrimsonBadlands)
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Legendary Diamond Sand Scorpion" (Custom_CrimsonBadlands)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:AnyPlayer|contains=1337930". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Serpent Timed Spawns" (Custom_CrimsonBadlands)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:45 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 2.
[16:14:45 TRACE Farm Type Manager] Monster spawn process complete for this area: "Corrupt Serpent Timed Spawns" (Custom_CrimsonBadlands)
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Serpent Timed Spawns - Void Salmon Sushi" (Custom_CrimsonBadlands)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[16:14:45 TRACE Farm Type Manager] GSQ conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Serpent Guards - Static" (Custom_CrimsonBadlands)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:45 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 2.
[16:14:45 TRACE Farm Type Manager] Monster spawn process complete for this area: "Corrupt Serpent Guards - Static" (Custom_CrimsonBadlands)
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Serpent Timed Spawns - Challenging" (Custom_CrimsonBadlands)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Serpent Timed Spawns - Challenging - Void Salmon Sushi" (Custom_CrimsonBadlands)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Ghosts at iridium quarry" (Custom_IridiumQuarry)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:45 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Carbon Ghost" is 0. Setting it to 1.
[16:14:45 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_IridiumQuarry: 5.
[16:14:45 TRACE Farm Type Manager] Monster spawn process complete for this area: "Corrupt Ghosts at iridium quarry" (Custom_IridiumQuarry)
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Ghost Wave Spawns" (Custom_IridiumQuarry)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:45 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Carbon Ghost" is 0. Setting it to 1.
[16:14:45 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_IridiumQuarry: 25.
[16:14:45 TRACE Farm Type Manager] Monster spawn process complete for this area: "Corrupt Ghost Wave Spawns" (Custom_IridiumQuarry)
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Ghost Wave Spawns - Challenging" (Custom_IridiumQuarry)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Mummy's at iridium quarry" (Custom_IridiumQuarry)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:45 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_IridiumQuarry: 16.
[16:14:45 TRACE Farm Type Manager] Monster spawn process complete for this area: "Corrupt Mummy's at iridium quarry" (Custom_IridiumQuarry)
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Mummy's at iridium quarry - Void Delight" (Custom_IridiumQuarry)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] GSQ conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed.
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:45 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_IridiumQuarry: 1.
[16:14:45 TRACE Farm Type Manager] Monster spawn process complete for this area: "Corrupt Mummy's at iridium quarry - Void Delight" (Custom_IridiumQuarry)
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Legendary Slime Spawn" (Custom_Highlands)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:AnyPlayer|contains=1337930". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Night Spawns" (Custom_Highlands)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:45 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 80.
[16:14:45 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Night Spawns" (Custom_Highlands)
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Night Spawns - Low Memory" (Custom_Highlands)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryHighlands". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Night Spawns - shadow mobs" (Custom_Highlands)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:45 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 80.
[16:14:45 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Night Spawns - shadow mobs" (Custom_Highlands)
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Night Spawns - shadow mobs - low memory" (Custom_Highlands)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryHighlands". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Night Spawns - shadow mobs - betrayed" (Custom_Highlands)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Night Spawns - shadow mobs - betrayed - low memory" (Custom_Highlands)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_LowMemoryHighlands, HasSeenEvent:|contains=1090508". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Haunted Chocolatier Homeage Spawns - Spring" (Custom_Highlands)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Haunted Chocolatier Homeage Spawns - Summer" (Custom_Highlands)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:45 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 32.
[16:14:45 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Haunted Chocolatier Homeage Spawns - Summer" (Custom_Highlands)
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Haunted Chocolatier Homeage Spawns - Fall" (Custom_Highlands)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Haunted Chocolatier Homeage Spawns - Winter" (Custom_Highlands)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Haunted Chocolatier Homeage Spawns - Spring - Low Memory" (Custom_Highlands)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Haunted Chocolatier Homeage Spawns - Summer - Low Memory" (Custom_Highlands)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryHighlands". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Haunted Chocolatier Homeage Spawns - Fall - Low Memory" (Custom_Highlands)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Haunted Chocolatier Homeage Spawns - Winter - Low Memory" (Custom_Highlands)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Primary Spawns Spring" (Custom_Highlands)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Primary Spawns Summer" (Custom_Highlands)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:45 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 120.
[16:14:45 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Primary Spawns Summer" (Custom_Highlands)
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Primary Highlands Spawns Fall" (Custom_Highlands)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Primary Spawns Winter" (Custom_Highlands)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Primary Spawns Spring - Low Memory" (Custom_Highlands)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Primary Spawns Summer - Low Memory" (Custom_Highlands)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryHighlands". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Primary Highlands Spawns Fall - Low Memory" (Custom_Highlands)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Primary Spawns Winter - Low Memory" (Custom_Highlands)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Rare Event Spawn - Spring" (Custom_Highlands)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Rare Event Spawn - Summer" (Custom_Highlands)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:AnyPlayer|contains=55134263". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Rare Event Spawn - Fall" (Custom_Highlands)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Rare Event Spawn - Winter" (Custom_Highlands)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Ruins Spawns" (Custom_Highlands)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:45 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 2.
[16:14:45 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Ruins Spawns" (Custom_Highlands)
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Custom_Highlands monster area 5" (Custom_Highlands)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Mushroom green mushrooms - rain drop" (Custom_Highlands)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[16:14:45 TRACE Farm Type Manager] Today's weather conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] Today's weather did NOT match any settings. Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Mushroom Monster Spawns 1" (Custom_Highlands)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:45 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 3.
[16:14:45 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Mushroom Monster Spawns 1" (Custom_Highlands)
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Mushroom Monster Spawns 2" (Custom_Highlands)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:45 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 2.
[16:14:45 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Mushroom Monster Spawns 2" (Custom_Highlands)
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Mushroom Monster Spawns 3" (Custom_Highlands)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:45 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 6.
[16:14:45 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Mushroom Monster Spawns 3" (Custom_Highlands)
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Mushroom Monster Spawns 4" (Custom_Highlands)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:45 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 4.
[16:14:45 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Mushroom Monster Spawns 4" (Custom_Highlands)
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Forest Ambush [SPRING]" (Custom_Highlands)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Forest Ambush [SUMMER]" (Custom_Highlands)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:45 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 24.
[16:14:45 TRACE Farm Type Manager] Monster spawn process complete for this area: "Forest Ambush [SUMMER]" (Custom_Highlands)
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Forest Ambush [FALL]" (Custom_Highlands)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Forest Ambush [WINTER]" (Custom_Highlands)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Ruins Ambush [SPRING]" (Custom_Highlands)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Ruins Ambush [SUMMER]" (Custom_Highlands)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:45 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 23.
[16:14:45 TRACE Farm Type Manager] Monster spawn process complete for this area: "Ruins Ambush [SUMMER]" (Custom_Highlands)
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Ruins Ambush [FALL]" (Custom_Highlands)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Ruins Ambush [WINTER]" (Custom_Highlands)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Mountain Ambush [SPRING]" (Custom_Highlands)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Mountain Ambush [SUMMER]" (Custom_Highlands)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:45 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 32.
[16:14:45 TRACE Farm Type Manager] Monster spawn process complete for this area: "Mountain Ambush [SUMMER]" (Custom_Highlands)
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Mountain Ambush [FALL]" (Custom_Highlands)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Mountain Ambush [WINTER]" (Custom_Highlands)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Mountain Peek Ambush [SPRING]" (Custom_Highlands)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Mountain Peek Ambush [SUMMER]" (Custom_Highlands)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:45 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 23.
[16:14:45 TRACE Farm Type Manager] Monster spawn process complete for this area: "Mountain Peek Ambush [SUMMER]" (Custom_Highlands)
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Mountain Peek Ambush [FALL]" (Custom_Highlands)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Mountain Peek Ambush [WINTER]" (Custom_Highlands)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Shadow Monster Spawns" (Custom_HighlandsCavern)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:45 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 120.
[16:14:45 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Shadow Monster Spawns" (Custom_HighlandsCavern)
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Shadow Monster Spawns - Aggro" (Custom_HighlandsCavern)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:45 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 30.
[16:14:45 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Shadow Monster Spawns - Aggro" (Custom_HighlandsCavern)
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Shadow Monster Spawns - betrayed" (Custom_HighlandsCavern)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Custom_HighlandsCavern monster area 1" (Custom_HighlandsCavern)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Shadow Monster Spawns - Challenging" (Custom_HighlandsCavern)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Shadow Monster Spawns - Aggro - Challenging" (Custom_HighlandsCavern)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Shadow Monster Spawns - Betrayed - Challenging" (Custom_HighlandsCavern)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_ChallengingHighlandsCavern, HasSeenEvent:|contains=1090508". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Shadow Monster Spawns - Betrayed - Aggros - Challenging" (Custom_HighlandsCavern)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_ChallengingHighlandsCavern, HasSeenEvent:|contains=1090508". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Shadow Monster Spawns - Default static spawns near entrance" (Custom_HighlandsCavern)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:45 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 16.
[16:14:45 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Shadow Monster Spawns - Default static spawns near entrance" (Custom_HighlandsCavern)
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Primary Monster Spawns - Default static spawns near entrance" (Custom_HighlandsCavern)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:45 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "iridium golem" is 0. Setting it to 1.
[16:14:45 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Stone Golem" is 0. Setting it to 1.
[16:14:45 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 34.
[16:14:45 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Primary Monster Spawns - Default static spawns near entrance" (Custom_HighlandsCavern)
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Primary Monster Spawns" (Custom_HighlandsCavern)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:45 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "iridium golem" is 0. Setting it to 1.
[16:14:45 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Stone Golem" is 0. Setting it to 1.
[16:14:45 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 160.
[16:14:45 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Primary Monster Spawns" (Custom_HighlandsCavern)
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Primary Monster Spawns - Aggro" (Custom_HighlandsCavern)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:45 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "iridium golem" is 0. Setting it to 1.
[16:14:45 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Stone Golem" is 0. Setting it to 1.
[16:14:45 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 30.
[16:14:45 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Primary Monster Spawns - Aggro" (Custom_HighlandsCavern)
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Primary Monster Spawns - Challenging" (Custom_HighlandsCavern)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Primary Monster Spawns - Aggro - Challenging" (Custom_HighlandsCavern)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Spawns" (Custom_HighlandsCavern)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:45 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 40.
[16:14:45 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Bat Spawns" (Custom_HighlandsCavern)
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Spawns - Challenging" (Custom_HighlandsCavern)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 1" (Custom_HighlandsCavern)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[16:14:45 TRACE Farm Type Manager] GSQ conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 2" (Custom_HighlandsCavern)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] GSQ conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 3" (Custom_HighlandsCavern)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] GSQ conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed.
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:45 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 30.
[16:14:45 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Bat Swarm 3" (Custom_HighlandsCavern)
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 4" (Custom_HighlandsCavern)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] GSQ conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 5" (Custom_HighlandsCavern)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] GSQ conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 6" (Custom_HighlandsCavern)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 7" (Custom_HighlandsCavern)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] GSQ conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 8" (Custom_HighlandsCavern)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 9" (Custom_HighlandsCavern)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] GSQ conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 10" (Custom_HighlandsCavern)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 11" (Custom_HighlandsCavern)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] GSQ conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 12" (Custom_HighlandsCavern)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] GSQ conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 13" (Custom_HighlandsCavern)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] GSQ conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 14" (Custom_HighlandsCavern)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Prison Monster Guard Spawns" (Custom_HighlandsCavern)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[16:14:45 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[16:14:45 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[16:14:45 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Copper Crab Spawns" (Custom_HighlandsCavern)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:45 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Rock Crab" is 0. Setting it to 1.
[16:14:45 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 10.
[16:14:45 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Copper Crab Spawns" (Custom_HighlandsCavern)
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Iron Crab Spawns" (Custom_HighlandsCavern)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:45 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Rock Crab" is 0. Setting it to 1.
[16:14:45 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 10.
[16:14:45 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Iron Crab Spawns" (Custom_HighlandsCavern)
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Gold Crab Spawns" (Custom_HighlandsCavern)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:45 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Rock Crab" is 0. Setting it to 1.
[16:14:45 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 10.
[16:14:45 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Gold Crab Spawns" (Custom_HighlandsCavern)
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Spawns" (Custom_CrimsonBadlands)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:45 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 40.
[16:14:45 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Primary Spawns" (Custom_CrimsonBadlands)
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Spawns 2" (Custom_CrimsonBadlands)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:45 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 30.
[16:14:45 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Primary Spawns 2" (Custom_CrimsonBadlands)
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Timed Spawns - Bomb drops" (Custom_CrimsonBadlands)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:45 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 40.
[16:14:45 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Primary Timed Spawns - Bomb drops" (Custom_CrimsonBadlands)
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Timed Spawns - Bomb drops - Challenging" (Custom_CrimsonBadlands)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Timed Spawns - Rare Prismatic Shard Drop" (Custom_CrimsonBadlands)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] GSQ conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Spawns - Static" (Custom_CrimsonBadlands)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:45 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 200.
[16:14:45 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Primary Spawns - Static" (Custom_CrimsonBadlands)
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Spawns - Timed Static" (Custom_CrimsonBadlands)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:45 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 120.
[16:14:45 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Primary Spawns - Timed Static" (Custom_CrimsonBadlands)
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Timed Spawns - Challenging" (Custom_CrimsonBadlands)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Timed Spawns - Specific Coordinates - Challenging" (Custom_CrimsonBadlands)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Monster Seeds" (Custom_HighlandsCavern)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:45 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 17.
[16:14:45 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Monster Seeds" (Custom_HighlandsCavern)
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Monster Seeds - betrayed" (Custom_HighlandsCavern)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Ruins Seed Spawns" (Custom_Highlands)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:45 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 8.
[16:14:45 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Ruins Seed Spawns" (Custom_Highlands)
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Fungus Seed - winter" (Custom_Highlands)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Slime Berry and Monster Fruit seeds [Spring]" (Custom_Highlands)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Slime Berry and Monster Fruit seeds [Summer]" (Custom_Highlands)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:45 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 23.
[16:14:45 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Slime Berry and Monster Fruit seeds [Summer]" (Custom_Highlands)
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Slime Berry and Monster Fruit seeds [Fall]" (Custom_Highlands)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Slime Berry and Monster Fruit seeds [Winter]" (Custom_Highlands)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Boss" (Custom_Highlands)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:45 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 1.
[16:14:45 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Boss" (Custom_Highlands)
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Custom_Highlands monster area 1" (Custom_Highlands)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:AnyPlayer|contains=55134259". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Apophis Boss Monster" (Custom_CrimsonBadlands)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:45 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 1.
[16:14:45 TRACE Farm Type Manager] Monster spawn process complete for this area: "Apophis Boss Monster" (Custom_CrimsonBadlands)
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Apophis Boss Monster - Rare Boss Rush Event where players are not meant to survive" (Custom_CrimsonBadlands)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:AnyPlayer|contains=1925178". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Town" (Town)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Town" (Town)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Town" (Town)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Town - betrayed" (Town)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Backwoods" (Backwoods)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Backwoods" (Backwoods)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Backwoods" (Backwoods)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Backwoods - betrayed" (Backwoods)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Mountain" (Mountain)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Mountain" (Mountain)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Mountain" (Mountain)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Mountain - betrayed" (Mountain)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Railroad" (Railroad)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Railroad" (Railroad)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Railroad" (Railroad)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Railroad - betrayed" (Railroad)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Adventurer Summit" (Custom_AdventurerSummit)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Adventurer Summit" (Custom_AdventurerSummit)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Adventurer Summit" (Custom_AdventurerSummit)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Adventurer Summit - betrayed" (Custom_AdventurerSummit)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Forest" (Forest)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Forest" (Forest)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Forest" (Forest)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Forest - betrayed" (Forest)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Beach" (Beach)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Beach" (Beach)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Beach" (Beach)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Beach - betrayed" (Beach)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Bus Stop" (BusStop)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Bus Stop" (BusStop)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Bus Stop" (BusStop)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Bus Stop - betrayed" (BusStop)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Blue Moon Vineyard" (Custom_BlueMoonVineyard)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Squid Monsters - Blue Moon Vineyard" (Custom_BlueMoonVineyard)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Blue Moon Vineyard" (Custom_BlueMoonVineyard)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Blue Moon Vineyard" (Custom_BlueMoonVineyard)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Blue Moon Vineyard - betrayed" (Custom_BlueMoonVineyard)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Forest West" (Custom_ForestWest)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Forest West" (Custom_ForestWest)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Forest West" (Custom_ForestWest)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Forest West - betrayed" (Custom_ForestWest)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Woods" (Woods)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Woods" (Woods)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Woods" (Woods)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Woods - betrayed" (Woods)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] All areas checked. Monster generation complete for this content pack: Stardew Valley Expanded Farm Type Manager
[16:14:45 TRACE Farm Type Manager] Starting monster generation for this content pack: AnnettesRetreat (Farm Type Manager component)
[16:14:45 TRACE Farm Type Manager] Monster generation is enabled. Starting generation process...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Custom_SecretBase monster area 3" (Custom_SecretBase)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:45 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_SecretBase: 9.
[16:14:45 TRACE Farm Type Manager] Monster spawn process complete for this area: "Custom_SecretBase monster area 3" (Custom_SecretBase)
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Custom_SecretBase monster area 1" (Custom_SecretBase)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:45 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_SecretBase: 16.
[16:14:45 TRACE Farm Type Manager] Monster spawn process complete for this area: "Custom_SecretBase monster area 1" (Custom_SecretBase)
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "CustomAbandonedHaunt" (Custom_AbandonedHauntedHouse)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "CapeStardewCrabs" (Custom_CapeStardew)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[16:14:45 TRACE Farm Type Manager] Yesterday's weather conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] Yesterday's weather matched a setting. Spawn allowed.
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:45 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_CapeStardew: 4.
[16:14:45 TRACE Farm Type Manager] Monster spawn process complete for this area: "CapeStardewCrabs" (Custom_CapeStardew)
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "CapeStardewMonstersNight" (Custom_CapeStardew)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:45 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_CapeStardew: 7.
[16:14:45 TRACE Farm Type Manager] Monster spawn process complete for this area: "CapeStardewMonstersNight" (Custom_CapeStardew)
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "CapeForestNightMonsterss2" (Custom_AnnettaForest)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:45 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_AnnettaForest: 4.
[16:14:45 TRACE Farm Type Manager] Monster spawn process complete for this area: "CapeForestNightMonsterss2" (Custom_AnnettaForest)
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "SecretBase2 monster area 2" (Custom_SecretBase2)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:45 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_SecretBase2: 11.
[16:14:45 TRACE Farm Type Manager] Monster spawn process complete for this area: "SecretBase2 monster area 2" (Custom_SecretBase2)
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "SecretBase2Boss" (Custom_SecretBase2)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:45 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_SecretBase2: 2.
[16:14:45 TRACE Farm Type Manager] Monster spawn process complete for this area: "SecretBase2Boss" (Custom_SecretBase2)
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Custom_CapeTreasureRoom Monsters" (Custom_CapeTreasureRoom)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:45 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_CapeTreasureRoom: 2.
[16:14:45 TRACE Farm Type Manager] Monster spawn process complete for this area: "Custom_CapeTreasureRoom Monsters" (Custom_CapeTreasureRoom)
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "MeadowMonstersforEvent" (Custom_CapeMeadowForestSouth)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:45 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_CapeMeadowForestSouth: 1.
[16:14:45 TRACE Farm Type Manager] Monster spawn process complete for this area: "MeadowMonstersforEvent" (Custom_CapeMeadowForestSouth)
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "MeadowMonsters" (Custom_CapeMeadowForestSouth)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Custom_SecretBaseRoom pokemon1" (Custom_SecretBaseRoom)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasMod". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Custom_SecretBaseRoom pokemon2" (Custom_SecretBaseRoom)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasMod". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Custom_SecretBaseRoom monsters" (Custom_SecretBaseRoom)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:45 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_SecretBaseRoom: 12.
[16:14:45 TRACE Farm Type Manager] Monster spawn process complete for this area: "Custom_SecretBaseRoom monsters" (Custom_SecretBaseRoom)
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Custom_SecretBaseRoom monster Pokefied" (Custom_SecretBaseRoom)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasMod". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Custom_RealSecretBase ENEMY Pokemon" (Custom_RealSecretBase)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasMod". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "SCDepths Enemies" (Custom_SeaCavernDepths3)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:45 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_SeaCavernDepths3: 27.
[16:14:45 TRACE Farm Type Manager] Monster spawn process complete for this area: "SCDepths Enemies" (Custom_SeaCavernDepths3)
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Poke Cavern Enemies" (Custom_SeaCavernDepths3)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasMod". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Custom_RealSecretBase ENEMY" (Custom_RealSecretBase)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[16:14:45 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[16:14:45 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[16:14:45 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Custom_Pirate Key Keepers" (Custom_DarkCave2)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[16:14:45 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[16:14:45 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[16:14:45 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Custom_Poke Key Keepers" (Custom_DarkCave2)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasMod". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Custom_DarkCave2 Pirates" (Custom_DarkCave2)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[16:14:45 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[16:14:45 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[16:14:45 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Custom_DarkCave2 shadow 2" (Custom_DarkCave2)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[16:14:45 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[16:14:45 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Custom_DarkCave2 Pokeefied" (Custom_DarkCave2)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasMod". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Custom_AreaSecretBoss Bosss" (Custom_AreaSecretBoss)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:45 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_AreaSecretBoss: 27.
[16:14:45 TRACE Farm Type Manager] Monster spawn process complete for this area: "Custom_AreaSecretBoss Bosss" (Custom_AreaSecretBoss)
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Custom_AreaSecretBoss Boss Poke" (Custom_AreaSecretBoss)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasMod". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Custom_CapeSecretBaseDropArea Enemies" (Custom_CapeSecretBaseDropArea)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:45 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_CapeSecretBaseDropArea: 3.
[16:14:45 TRACE Farm Type Manager] Monster spawn process complete for this area: "Custom_CapeSecretBaseDropArea Enemies" (Custom_CapeSecretBaseDropArea)
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Custom_AreaSecretBossss Enemies" (Custom_AreaSecretBoss)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:45 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_AreaSecretBoss: 9.
[16:14:45 TRACE Farm Type Manager] Monster spawn process complete for this area: "Custom_AreaSecretBossss Enemies" (Custom_AreaSecretBoss)
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Custom_DarkCave2 baddies" (Custom_DarkCave2)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:45 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_DarkCave2: 14.
[16:14:45 TRACE Farm Type Manager] Monster spawn process complete for this area: "Custom_DarkCave2 baddies" (Custom_DarkCave2)
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Custom_DarkCave4 baddies" (Custom_DarkCave4)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:45 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_DarkCave4: 12.
[16:14:45 TRACE Farm Type Manager] Monster spawn process complete for this area: "Custom_DarkCave4 baddies" (Custom_DarkCave4)
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Custom_DarkCave3 Suprise Boss" (Custom_DarkCave3)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:45 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_DarkCave3: 27.
[16:14:45 TRACE Farm Type Manager] Monster spawn process complete for this area: "Custom_DarkCave3 Suprise Boss" (Custom_DarkCave3)
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Custom_DarkCave baddies" (Custom_DarkCave)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:45 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_DarkCave: 12.
[16:14:45 TRACE Farm Type Manager] Monster spawn process complete for this area: "Custom_DarkCave baddies" (Custom_DarkCave)
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Custom_SecretBaseRoom ArmoredBug" (Custom_SecretBaseRoom)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:45 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_SecretBaseRoom: 2.
[16:14:45 TRACE Farm Type Manager] Monster spawn process complete for this area: "Custom_SecretBaseRoom ArmoredBug" (Custom_SecretBaseRoom)
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "AreaSecretBossDuggy" (Custom_AreaSecretBoss)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:45 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_AreaSecretBoss: 2.
[16:14:45 TRACE Farm Type Manager] Monster spawn process complete for this area: "AreaSecretBossDuggy" (Custom_AreaSecretBoss)
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "CapeCavingDuggy" (Custom_CapeCavingArea2)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[16:14:45 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[16:14:45 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "DarkCave2Sniper" (Custom_DarkCave2)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:45 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_DarkCave2: 1.
[16:14:45 TRACE Farm Type Manager] Monster spawn process complete for this area: "DarkCave2Sniper" (Custom_DarkCave2)
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "AreaSecretBossLvl2 Enemies" (Custom_AreaSecretBossLvl2)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:45 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_AreaSecretBossLvl2: 10.
[16:14:45 TRACE Farm Type Manager] Monster spawn process complete for this area: "AreaSecretBossLvl2 Enemies" (Custom_AreaSecretBossLvl2)
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "AreaSecretBossLvl3 Enemies" (Custom_AreaSecretBossLvl3)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:45 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_AreaSecretBossLvl3: 13.
[16:14:45 TRACE Farm Type Manager] Monster spawn process complete for this area: "AreaSecretBossLvl3 Enemies" (Custom_AreaSecretBossLvl3)
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "AreaSecretBossLvl4 Enemies" (Custom_AreaSecretBossLvl4)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:45 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_AreaSecretBossLvl4: 28.
[16:14:45 TRACE Farm Type Manager] Monster spawn process complete for this area: "AreaSecretBossLvl4 Enemies" (Custom_AreaSecretBossLvl4)
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "SeaCavernDepths Enemies" (Custom_SeaCavernDepths)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:45 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_SeaCavernDepths: 17.
[16:14:45 TRACE Farm Type Manager] Monster spawn process complete for this area: "SeaCavernDepths Enemies" (Custom_SeaCavernDepths)
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "SeaCavernDepths2 Enemies" (Custom_SeaCavernDepths2)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:45 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_SeaCavernDepths2: 4.
[16:14:45 TRACE Farm Type Manager] Monster spawn process complete for this area: "SeaCavernDepths2 Enemies" (Custom_SeaCavernDepths2)
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "SeaCavernDepths3 Enemies" (Custom_SeaCavernDepths3)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:45 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_SeaCavernDepths3: 34.
[16:14:45 TRACE Farm Type Manager] Monster spawn process complete for this area: "SeaCavernDepths3 Enemies" (Custom_SeaCavernDepths3)
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "AreaSecretBossLvl2 Enemies Armor" (Custom_AreaSecretBossLvl2)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[16:14:45 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[16:14:45 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[16:14:45 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "AreaSecretBossLvl2 Enemies poke Armor" (Custom_AreaSecretBossLvl2)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasMod:|contains=StravaJD.Pokefy". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "DarkCave3 Enemies ground" (Custom_DarkCave3)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:45 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_DarkCave3: 4.
[16:14:45 TRACE Farm Type Manager] Monster spawn process complete for this area: "DarkCave3 Enemies ground" (Custom_DarkCave3)
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "CapeMineCaveMonsters" (Custom_CapeMineCave)
[16:14:45 TRACE Farm Type Manager] No map named "Custom_CapeMineCave" could be found. Monsters won't be spawned there.
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "CapeMineCaveMonsters2" (Custom_CapeMineCave)
[16:14:45 TRACE Farm Type Manager] No map named "Custom_CapeMineCave" could be found. Monsters won't be spawned there.
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "SecretTrapRoom Enemies" (Custom_AreaSecretTrapRoom)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:45 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_AreaSecretTrapRoom: 16.
[16:14:45 TRACE Farm Type Manager] Monster spawn process complete for this area: "SecretTrapRoom Enemies" (Custom_AreaSecretTrapRoom)
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "SecretLvl3 duggies" (Custom_AreaSecretBossLvl3)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:45 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_AreaSecretBossLvl3: 5.
[16:14:45 TRACE Farm Type Manager] Monster spawn process complete for this area: "SecretLvl3 duggies" (Custom_AreaSecretBossLvl3)
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "CaliburMonsters" (Custom_AreaSecretCalibur)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:45 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_AreaSecretCalibur: 42.
[16:14:45 TRACE Farm Type Manager] Monster spawn process complete for this area: "CaliburMonsters" (Custom_AreaSecretCalibur)
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "altCustom_SecretBase monster area 1" (Custom_SecretBase)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:45 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_SecretBase: 5.
[16:14:45 TRACE Farm Type Manager] Monster spawn process complete for this area: "altCustom_SecretBase monster area 1" (Custom_SecretBase)
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "altCustomAbandonedHaunt" (Custom_AbandonedHauntedHouse)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "altCapeStardewCrabs" (Custom_CapeStardew)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "altCapeStardewMonstersNight" (Custom_CapeStardew)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:45 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_CapeStardew: 2.
[16:14:45 TRACE Farm Type Manager] Monster spawn process complete for this area: "altCapeStardewMonstersNight" (Custom_CapeStardew)
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "altCapeForestNightMonsters" (Custom_AnnettaForest)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:45 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_AnnettaForest: 3.
[16:14:45 TRACE Farm Type Manager] Monster spawn process complete for this area: "altCapeForestNightMonsters" (Custom_AnnettaForest)
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "altSecretBase2 monster area 2" (Custom_SecretBase2)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:45 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_SecretBase2: 7.
[16:14:45 TRACE Farm Type Manager] Monster spawn process complete for this area: "altSecretBase2 monster area 2" (Custom_SecretBase2)
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "altSecretBase2Boss" (Custom_SecretBase2)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:45 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_SecretBase2: 1.
[16:14:45 TRACE Farm Type Manager] Monster spawn process complete for this area: "altSecretBase2Boss" (Custom_SecretBase2)
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "altCustom_CapeTreasureRoom Monsters" (Custom_CapeTreasureRoom)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:45 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_CapeTreasureRoom: 3.
[16:14:45 TRACE Farm Type Manager] Monster spawn process complete for this area: "altCustom_CapeTreasureRoom Monsters" (Custom_CapeTreasureRoom)
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "altMeadowMonsters" (Custom_CapeMeadowForestSouth)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "altCustom_SecretBaseRoom pokemon" (Custom_SecretBaseRoom)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasMod". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "altCustom_SecretBaseRoom monsters" (Custom_SecretBaseRoom)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:45 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_SecretBaseRoom: 6.
[16:14:45 TRACE Farm Type Manager] Monster spawn process complete for this area: "altCustom_SecretBaseRoom monsters" (Custom_SecretBaseRoom)
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "altCustom_SecretBaseRoom monster Pokefied" (Custom_SecretBaseRoom)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasMod". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "altCustom_RealSecretBase ENEMY Pokemon" (Custom_RealSecretBase)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasMod". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "altCustom_RealSecretBase ENEMY" (Custom_RealSecretBase)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[16:14:45 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[16:14:45 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[16:14:45 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "altCustom_DarkCave2 Pirates alt" (Custom_DarkCave2)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[16:14:45 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[16:14:45 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[16:14:45 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "altCustom_DarkCave2 alt 2" (Custom_DarkCave2)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[16:14:45 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[16:14:45 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "altCustom_DarkCave2 Pokeefied" (Custom_DarkCave2)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasMod". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "alt Custom_AreaSecretBoss Boss" (Custom_AreaSecretBoss)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:45 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_AreaSecretBoss: 16.
[16:14:45 TRACE Farm Type Manager] Monster spawn process complete for this area: "alt Custom_AreaSecretBoss Boss" (Custom_AreaSecretBoss)
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "altCustom_AreaSecretBoss Boss Poke" (Custom_AreaSecretBoss)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasMod". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "altDarkCave2Sniper" (Custom_DarkCave2)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:45 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_DarkCave2: 2.
[16:14:45 TRACE Farm Type Manager] Monster spawn process complete for this area: "altDarkCave2Sniper" (Custom_DarkCave2)
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "altAreaSecretBossLvl3 Enemies" (Custom_AreaSecretBossLvl3)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:45 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_AreaSecretBossLvl3: 3.
[16:14:45 TRACE Farm Type Manager] Monster spawn process complete for this area: "altAreaSecretBossLvl3 Enemies" (Custom_AreaSecretBossLvl3)
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "altAreaSecretBossLvl2 Enemies Armor" (Custom_AreaSecretBossLvl2)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[16:14:45 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[16:14:45 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "altAreaSecretBossLvl2 Enemies poke Armor" (Custom_AreaSecretBossLvl2)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasMod". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "altDarkCave3 Enemies skele" (Custom_DarkCave3)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:45 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_DarkCave3: 4.
[16:14:45 TRACE Farm Type Manager] Monster spawn process complete for this area: "altDarkCave3 Enemies skele" (Custom_DarkCave3)
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Custom_SecretBase Unlocked Krobus 10 heart" (Custom_SecretBase)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:45 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_SecretBase: 10.
[16:14:45 TRACE Farm Type Manager] Monster spawn process complete for this area: "Custom_SecretBase Unlocked Krobus 10 heart" (Custom_SecretBase)
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "SecretBase2 Krobus10heart" (Custom_SecretBase2)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:45 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_SecretBase2: 3.
[16:14:45 TRACE Farm Type Manager] Monster spawn process complete for this area: "SecretBase2 Krobus10heart" (Custom_SecretBase2)
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "CapeSecretBaseRoom Krobus 10 heart" (	)
[16:14:45 TRACE Farm Type Manager] No map named "	" could be found. Monsters won't be spawned there.
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "NewBatMonsters" (Custom_SeaCaveSecrets)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:45 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_SeaCaveSecrets: 4.
[16:14:45 TRACE Farm Type Manager] Monster spawn process complete for this area: "NewBatMonsters" (Custom_SeaCaveSecrets)
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "cavingarea3 monster" (Custom_CapeCavingArea3)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:45 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_CapeCavingArea3: 45.
[16:14:45 TRACE Farm Type Manager] Monster spawn process complete for this area: "cavingarea3 monster" (Custom_CapeCavingArea3)
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "SecretBaselevel1monsters" (Custom_SecretBase)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:45 TRACE Farm Type Manager] No monster types were curently valid for this area. Skipping to the next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Custom_CapeForest Monsters" (Custom_CapeForest)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] Season conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:45 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_CapeForest: 17.
[16:14:45 TRACE Farm Type Manager] Monster spawn process complete for this area: "Custom_CapeForest Monsters" (Custom_CapeForest)
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "SeaCavernDepths3 thrower" (Custom_SeaCavernDepths3)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:45 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_SeaCavernDepths3: 30.
[16:14:45 TRACE Farm Type Manager] Monster spawn process complete for this area: "SeaCavernDepths3 thrower" (Custom_SeaCavernDepths3)
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "SeaCavernDepths4 Dinos" (Custom_SeaCavernDepths4)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:45 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_SeaCavernDepths4: 12.
[16:14:45 TRACE Farm Type Manager] Monster spawn process complete for this area: "SeaCavernDepths4 Dinos" (Custom_SeaCavernDepths4)
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "SeaCavernDepths3 Dinos" (Custom_SeaCavernDepths3)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:45 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_SeaCavernDepths3: 2.
[16:14:45 TRACE Farm Type Manager] Monster spawn process complete for this area: "SeaCavernDepths3 Dinos" (Custom_SeaCavernDepths3)
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Lvl4Enemies" (Custom_AreaSecretBossLvl4)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:45 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_AreaSecretBossLvl4: 3.
[16:14:45 TRACE Farm Type Manager] Monster spawn process complete for this area: "Lvl4Enemies" (Custom_AreaSecretBossLvl4)
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "SeaCavernDepths1 Enemies" (Custom_SeaCavernDepths)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:45 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_SeaCavernDepths: 2.
[16:14:45 TRACE Farm Type Manager] Monster spawn process complete for this area: "SeaCavernDepths1 Enemies" (Custom_SeaCavernDepths)
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "SeaCavernDepths3 prehistoric enemies" (Custom_SeaCavernDepths3)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:45 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_SeaCavernDepths3: 4.
[16:14:45 TRACE Farm Type Manager] Monster spawn process complete for this area: "SeaCavernDepths3 prehistoric enemies" (Custom_SeaCavernDepths3)
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "SeaCavernDepths4 prehistoric enemies" (Custom_SeaCavernDepths4)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:45 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_SeaCavernDepths4: 17.
[16:14:45 TRACE Farm Type Manager] Monster spawn process complete for this area: "SeaCavernDepths4 prehistoric enemies" (Custom_SeaCavernDepths4)
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "SeaCavernDepths3 DinosActiveQuest" (Custom_SeaCavernDepths3)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "SeaCavernDepths4 DinosActiveQuest" (Custom_SeaCavernDepths4)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Custom_SeaCavernDepths5 monster area 1" (Custom_SeaCavernDepths5)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:45 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_SeaCavernDepths5: 7.
[16:14:45 TRACE Farm Type Manager] Monster spawn process complete for this area: "Custom_SeaCavernDepths5 monster area 1" (Custom_SeaCavernDepths5)
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Custom_SeaCavernDepths6 monster area 1" (Custom_SeaCavernDepths6)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:45 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_SeaCavernDepths6: 3.
[16:14:45 TRACE Farm Type Manager] Monster spawn process complete for this area: "Custom_SeaCavernDepths6 monster area 1" (Custom_SeaCavernDepths6)
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "AreaSecretBossLvl2prismaslime" (Custom_AreaSecretBossLvl2)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=prismaticJellyDrop, HasFlag:|contains=WizardReward". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "DarkCave3prismaslime" (Custom_DarkCave3)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=prismaticJellyDrop, HasFlag:|contains=WizardReward". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "AreaSecretBossLvl3prismaslime" (Custom_AreaSecretBossLvl3)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=prismaticJellyDrop, HasFlag:|contains=WizardReward". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "CursedDollSpawns" (Custom_AreaSecretBossLvl2)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] CP conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag". Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "BridgeEnemies" (Custom_AreaSecretBossLvl4)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] GSQ conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "PrehistoricAreaExtras" (Custom_SeaCavernDepths4)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] GSQ conditions found. Checking...
[16:14:45 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[16:14:45 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "RealSecretBase2 Mons" (Custom_RealSecretBase2)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:45 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_RealSecretBase2: 31.
[16:14:45 TRACE Farm Type Manager] Monster spawn process complete for this area: "RealSecretBase2 Mons" (Custom_RealSecretBase2)
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "CapeKeyMazeMons" (Custom_CapeKeyMaze)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:45 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_CapeKeyMaze: 11.
[16:14:45 TRACE Farm Type Manager] Monster spawn process complete for this area: "CapeKeyMazeMons" (Custom_CapeKeyMaze)
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "CapeKeyMaze2Mons" (Custom_CapeKeyMaze2)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:45 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_CapeKeyMaze2: 22.
[16:14:45 TRACE Farm Type Manager] Monster spawn process complete for this area: "CapeKeyMaze2Mons" (Custom_CapeKeyMaze2)
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "DarkCave4Duggies" (Custom_DarkCave4)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:45 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_DarkCave4: 24.
[16:14:45 TRACE Farm Type Manager] Monster spawn process complete for this area: "DarkCave4Duggies" (Custom_DarkCave4)
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "CapeKeyMazeFireMons" (Custom_CapeKeyMaze)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:45 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_CapeKeyMaze: 15.
[16:14:45 TRACE Farm Type Manager] Monster spawn process complete for this area: "CapeKeyMazeFireMons" (Custom_CapeKeyMaze)
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "CapeKeyMazeMiscMons" (Custom_CapeKeyMaze)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:45 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_CapeKeyMaze: 13.
[16:14:45 TRACE Farm Type Manager] Monster spawn process complete for this area: "CapeKeyMazeMiscMons" (Custom_CapeKeyMaze)
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "CapeKeyMaze3FireMons" (Custom_CapeKeyMaze3)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:45 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_CapeKeyMaze3: 18.
[16:14:45 TRACE Farm Type Manager] Monster spawn process complete for this area: "CapeKeyMaze3FireMons" (Custom_CapeKeyMaze3)
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "CapeKeyMaze3BasicMons" (Custom_CapeKeyMaze3)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:45 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_CapeKeyMaze3: 17.
[16:14:45 TRACE Farm Type Manager] Monster spawn process complete for this area: "CapeKeyMaze3BasicMons" (Custom_CapeKeyMaze3)
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "CapeKeyMaze3MiscMons" (Custom_CapeKeyMaze3)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:45 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_CapeKeyMaze3: 54.
[16:14:45 TRACE Farm Type Manager] Monster spawn process complete for this area: "CapeKeyMaze3MiscMons" (Custom_CapeKeyMaze3)
[16:14:45 TRACE Farm Type Manager] All areas checked. Monster generation complete for this content pack: AnnettesRetreat (Farm Type Manager component)
[16:14:45 TRACE Farm Type Manager] Starting monster generation for this content pack: (FTM) Wildflour's Atelier Goods
[16:14:45 TRACE Farm Type Manager] Monster generation is disabled for this content pack.
[16:14:45 TRACE Farm Type Manager] Starting monster generation for this content pack: Distant Lands - Witch Swamp Overhaul FTM
[16:14:45 TRACE Farm Type Manager] Monster generation is disabled for this content pack.
[16:14:45 TRACE Farm Type Manager] Starting monster generation for this content pack: (FTM) Grapes of Ferngill
[16:14:45 TRACE Farm Type Manager] Monster generation is disabled for this content pack.
[16:14:45 TRACE Farm Type Manager] Starting monster generation for this content pack: (FTM) Alchemistry - Distand Lands
[16:14:45 TRACE Farm Type Manager] Monster generation is disabled for this content pack.
[16:14:45 TRACE Farm Type Manager] Starting monster generation for this content pack: (FTM) Alchemistry - Vanilla
[16:14:45 TRACE Farm Type Manager] Monster generation is enabled. Starting generation process...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Mage's Rest - Monster Spawn" (Custom_MagesRest)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:45 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Custom_MagesRest: 3.
[16:14:45 TRACE Farm Type Manager] Monster spawn process complete for this area: "Mage's Rest - Monster Spawn" (Custom_MagesRest)
[16:14:45 TRACE Farm Type Manager] All areas checked. Monster generation complete for this content pack: (FTM) Alchemistry - Vanilla
[16:14:45 TRACE Farm Type Manager] Starting monster generation for this content pack: (FTM) Alchemistry - SVE
[16:14:45 TRACE Farm Type Manager] Monster generation is enabled. Starting generation process...
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Farm monster area 1" (Farm)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:45 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Farm: 5.
[16:14:45 TRACE Farm Type Manager] Monster spawn process complete for this area: "Farm monster area 1" (Farm)
[16:14:45 TRACE Farm Type Manager] Checking monster settings for this area: "Farm monster area 2" (Farm)
[16:14:45 TRACE Farm Type Manager] Checking extra conditions for this area...
[16:14:45 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[16:14:45 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[16:14:45 TRACE Farm Type Manager] Potential spawns at Farm: 3.
[16:14:45 TRACE Farm Type Manager] Monster spawn process complete for this area: "Farm monster area 2" (Farm)
[16:14:45 TRACE Farm Type Manager] All areas checked. Monster generation complete for this content pack: (FTM) Alchemistry - SVE
[16:14:45 TRACE Farm Type Manager] Starting monster generation for this file: FarmTypeManager/data/Pitt_371068111.json
[16:14:45 TRACE Farm Type Manager] Monster generation is disabled for this file.
[16:14:45 TRACE Farm Type Manager] All files and content packs checked. Monster generation process complete.
[16:14:45 TRACE Farm Type Manager] Spawning objects set to appear at time: 600...
[16:14:46 TRACE Farm Type Manager] Spawn process complete. Time: 600. Total objects spawned: 2532.
[16:14:46 TRACE Lasting Conversation Topics] Requested cache invalidation for 'sophie.ConversationTopics'.
[16:14:46 TRACE SMAPI] Invalidated 1 asset names (sophie.ConversationTopics).
Propagated 0 core assets ().
[16:14:46 TRACE SMAPI] Lasting Conversation Topics loaded asset 'sophie.ConversationTopics'.
[16:14:46 TRACE SMAPI] Content Patcher edited sophie.ConversationTopics (for the 'Immersive Family' content pack).
[16:14:46 TRACE SMAPI] Content Patcher edited sophie.ConversationTopics (for the 'Lasting CTs Pack' content pack).
[16:14:46 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Elliott (for the 'Stardew Valley Expanded' content pack).
[16:14:46 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Elliott (for the 'Baubles' content pack).
[16:14:46 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Elliott (for the '(CP) Please, Remember My Marriage' content pack).
[16:14:46 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Elliott (for the 'Immersive Family' content pack).
[16:14:46 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Elliott (for the 'Part of a Saloon Breakfast' content pack).
[16:14:46 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Elliott (for the 'astarion' content pack).
[16:14:46 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Elliott (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[16:14:46 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Elliott (for the 'Unique Gift Dialogues Expanded' content pack).
[16:14:46 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Elliott (for the 'Marital_Bliss' content pack).
[16:14:46 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Elliott (for the 'Canon-Friendly Dialogue Expansion' content pack).
[16:14:46 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Elliott (for the '(CP) Astarion Heart Events and Expanded Dialogue' content pack).
[16:14:46 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Elliott (for the 'Culinary Delight' content pack).
[16:14:46 TRACE SMAPI] Content Patcher edited Characters/Dialogue/George (for the 'Stardew Valley Expanded' content pack).
[16:14:46 TRACE SMAPI] Content Patcher edited Characters/Dialogue/George (for the 'Stardew Kids Expansion' content pack).
[16:14:46 TRACE SMAPI] Content Patcher edited Characters/Dialogue/George (for the '(CP) Please, Remember My Marriage' content pack).
[16:14:46 TRACE SMAPI] Content Patcher edited Characters/Dialogue/George (for the 'Immersive Family' content pack).
[16:14:46 TRACE SMAPI] Content Patcher edited Characters/Dialogue/George (for the 'Part of a Saloon Breakfast' content pack).
[16:14:46 TRACE SMAPI] Content Patcher edited Characters/Dialogue/George (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[16:14:46 TRACE SMAPI] Content Patcher edited Characters/Dialogue/George (for the 'Unique Gift Dialogues Expanded' content pack).
[16:14:46 TRACE SMAPI] Content Patcher edited Characters/Dialogue/George (for the 'Canon-Friendly Dialogue Expansion' content pack).
[16:14:46 TRACE SMAPI] Content Patcher edited Characters/Dialogue/George (for the 'Culinary Delight' content pack).
[16:14:46 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sam (for the 'Stardew Valley Expanded' content pack).
[16:14:46 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sam (for the 'Baubles' content pack).
[16:14:46 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sam (for the '(CP) Please, Remember My Marriage' content pack).
[16:14:46 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sam (for the 'Immersive Family' content pack).
[16:14:46 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sam (for the 'Part of a Saloon Breakfast' content pack).
[16:14:46 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sam (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[16:14:46 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sam (for the 'Unique Gift Dialogues Expanded' content pack).
[16:14:46 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sam (for the 'Canon-Friendly Dialogue Expansion' content pack).
[16:14:46 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Vincent (for the 'Stardew Valley Expanded' content pack).
[16:14:46 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Vincent (for the 'Baubles' content pack).
[16:14:46 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Vincent (for the '(CP) Please, Remember My Marriage' content pack).
[16:14:46 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Vincent (for the 'Immersive Family' content pack).
[16:14:46 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Vincent (for the 'Part of a Saloon Breakfast' content pack).
[16:14:46 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Vincent (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[16:14:46 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Vincent (for the 'Unique Gift Dialogues Expanded' content pack).
[16:14:46 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Vincent (for the 'Canon-Friendly Dialogue Expansion' content pack).
[16:14:46 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Kent (for the 'Stardew Valley Expanded' content pack).
[16:14:46 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Kent (for the '(CP) Please, Remember My Marriage' content pack).
[16:14:46 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Kent (for the 'Immersive Family' content pack).
[16:14:46 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Kent (for the 'Part of a Saloon Breakfast' content pack).
[16:14:46 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Kent (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[16:14:46 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Kent (for the 'Unique Gift Dialogues Expanded' content pack).
[16:14:46 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Kent (for the 'Canon-Friendly Dialogue Expansion' content pack).
[16:14:46 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Kent (for the 'Culinary Delight' content pack).
[16:14:46 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Abigail (for the 'Stardew Valley Expanded' content pack).
[16:14:46 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Abigail (for the 'Baubles' content pack).
[16:14:46 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Abigail (for the 'Stardew Kids Expansion' content pack).
[16:14:46 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Abigail (for the '(CP) Please, Remember My Marriage' content pack).
[16:14:46 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Abigail (for the 'Immersive Family' content pack).
[16:14:46 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Abigail (for the 'Part of a Saloon Breakfast' content pack).
[16:14:46 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Abigail (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[16:14:46 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Abigail (for the 'Unique Gift Dialogues Expanded' content pack).
[16:14:46 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Abigail (for the 'Canon-Friendly Dialogue Expansion' content pack).
[16:14:46 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Abigail (for the '(CP) Baldur's Valley' content pack).
[16:14:46 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Abigail (for the 'Culinary Delight' content pack).
[16:14:46 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Claire' (for the 'Stardew Valley Expanded' content pack).
[16:14:46 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Claire (for the 'Stardew Valley Expanded' content pack).
[16:14:46 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Claire (for the 'Immersive Family' content pack).
[16:14:46 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Alesia' (for the 'Stardew Valley Expanded' content pack).
[16:14:46 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Alesia (for the 'Stardew Valley Expanded' content pack).
[16:14:46 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Silly' (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[16:14:46 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Silly (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[16:14:46 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Gabriel' (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[16:14:46 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Gabriel (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[16:14:46 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Zinnia' (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[16:14:46 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Zinnia (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[16:14:46 TRACE SMAPI] Content Patcher loaded asset 'Characters/Olivia_Beach' (for the 'Stardew Valley Expanded' content pack).
[16:14:46 TRACE SMAPI] Content Patcher edited Characters/Olivia_Beach (for the 'Seasonal Cute Characters SVE' content pack).
[16:14:46 TRACE SMAPI] Ornithologist's Guild edited Data/TriggerActions.
[16:14:46 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the 'Wildflour's Atelier Goods' content pack).
[16:14:46 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the 'Stardew Valley Expanded' content pack).
[16:14:46 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the 'Baubles' content pack).
[16:14:46 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the 'Cornucopia - More Crops' content pack).
[16:14:46 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the 'Cornucopia - More Flowers' content pack).
[16:14:46 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the 'Cornucopia - Artisan Machines' content pack).
[16:14:46 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the 'CapeStardew' content pack).
[16:14:46 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the 'Vanilla Cooking Recipes' content pack).
[16:14:46 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the 'Artisan Packaging' content pack).
[16:14:46 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the 'Part of a Saloon Breakfast' content pack).
[16:14:46 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the '(CP) VPP Data' content pack).
[16:14:46 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the 'Marital_Bliss' content pack).
[16:14:46 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the '(CP) Grapes of Ferngill' content pack).
[16:14:46 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the 'Alchemistry' content pack).
[16:14:46 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the 'Culinary Delight' content pack).
[16:14:46 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the 'Growing Valley: Child NPCs' content pack).
[16:14:46 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the 'Alchemistry' content pack).
[16:14:46 TRACE SMAPI] Custom Cask Mod edited Data/Machines.
[16:14:46 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Dwarven Expansion' content pack).
[16:14:46 TRACE SMAPI] Content Patcher edited Data/Machines (for the '(CP) Everia's Dragons Expanded' content pack).
[16:14:46 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Wildflour's Atelier Goods' content pack).
[16:14:46 TRACE SMAPI] Content Patcher edited Data/Machines (for the '(CP) H&W Mixology 101' content pack).
[16:14:46 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Stardew Valley Expanded' content pack).
[16:14:46 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Baubles' content pack).
[16:14:46 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Cornucopia - More Crops' content pack).
[16:14:46 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Cornucopia - More Flowers' content pack).
[16:14:46 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Cornucopia - Artisan Machines' content pack).
[16:14:46 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Artisan Packaging' content pack).
[16:14:46 TRACE SMAPI] Content Patcher edited Data/Machines (for the '(CP) VPP Data' content pack).
[16:14:46 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Artisan Goods Keep Quality' content pack).
[16:14:46 TRACE SMAPI] Content Patcher edited Data/Machines (for the '(CP) More Sensible Juices' content pack).
[16:14:46 TRACE SMAPI] Content Patcher edited Data/Machines (for the '(CP) Copper Still' content pack).
[16:14:46 TRACE SMAPI] Content Patcher edited Data/Machines (for the '(CP) Ornithologist's Guild' content pack).
[16:14:46 TRACE SMAPI] Content Patcher edited Data/Machines (for the '(CP) Food Packaging' content pack).
[16:14:46 TRACE SMAPI] Content Patcher edited Data/Machines (for the '(CP) Grapes of Ferngill' content pack).
[16:14:46 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Alchemistry' content pack).
[16:14:46 TRACE SMAPI] Content Patcher edited Data/Machines (for the '(CP) Archaeology Skill' content pack).
[16:14:46 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Wildflour's Atelier Goods' content pack).
[16:14:46 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Cornucopia - More Crops' content pack).
[16:14:46 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Cornucopia - Artisan Machines' content pack).
[16:14:46 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Alchemistry' content pack).
[16:14:46 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Vegas' Item Compatibility Patch' content pack).
[16:14:46 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Cornucopia and SVE Item Compatibility Patch' content pack).
[16:14:46 TRACE SMAPI] Machine Control Panel edited Data/Machines.
[16:14:46 TRACE Buff Framework] Requested cache invalidation for 'aedenthorn.BuffFramework/dictionary'.
[16:14:46 TRACE SMAPI] Invalidated 1 asset names (aedenthorn.BuffFramework/dictionary).
Propagated 0 core assets ().
[16:14:46 TRACE SMAPI] Buff Framework loaded asset 'aedenthorn.BuffFramework/dictionary'.
[16:14:46 TRACE Item extensions] Found data...
[16:14:46 TRACE Item extensions] Found data...
[16:14:46 TRACE Item extensions] Found data...
[16:14:46 TRACE Item extensions] Found data...
[16:14:46 TRACE Item extensions] Found data...
[16:14:46 TRACE Item extensions] Found data...
[16:14:46 TRACE Item extensions] Found data...
[16:14:47 INFO  LittleNPCs] [Host] Found and modified existing character data for FirstLittleNPCEli9178479611408154695: Child/Male/Town/Winter 9/FarmHouse {X:42 Y:14}/Eli
[16:14:47 INFO  LittleNPCs] [Host] Schedule for FirstLittleNPCEli9178479611408154695 loaded successfully.
[16:14:47 INFO  LittleNPCs] [Host] NPCParseMasterSchedulePatch executed for FirstLittleNPCEli9178479611408154695.
[16:14:47 INFO  LittleNPCs] Added LittleNPC FirstLittleNPCEli9178479611408154695, deactivated child Eli.
[16:14:47 INFO  LittleNPCs] [Host] Found and modified existing character data for SecondLittleNPCAlix9178479611408154695: Child/Female/Town/Winter 24/FarmHouse {X:39 Y:14}/Alix
[16:14:47 INFO  LittleNPCs] [Host] Schedule for SecondLittleNPCAlix9178479611408154695 loaded successfully.
[16:14:47 INFO  LittleNPCs] [Host] NPCParseMasterSchedulePatch executed for SecondLittleNPCAlix9178479611408154695.
[16:14:47 INFO  LittleNPCs] Added LittleNPC SecondLittleNPCAlix9178479611408154695, deactivated child Alix.
[16:14:47 TRACE More Books] Requested cache invalidation for 'Data/GarbageCans'.
[16:14:47 TRACE SMAPI] Invalidated 0 cache entries.
[16:14:47 TRACE SMAPI] ExtraMachineConfig loaded asset 'selph.ExtraMachineConfig/ExtraOutputs'.
[16:14:47 TRACE SMAPI] Content Patcher edited selph.ExtraMachineConfig/ExtraOutputs (for the 'Wildflour's Atelier Goods' content pack).
[16:14:47 TRACE SMAPI] Content Patcher edited selph.ExtraMachineConfig/ExtraOutputs (for the 'Cornucopia - More Flowers' content pack).
[16:14:47 TRACE SMAPI] Content Patcher edited selph.ExtraMachineConfig/ExtraOutputs (for the 'Cornucopia - Artisan Machines' content pack).
[16:14:47 TRACE ExtraMachineConfig] Loaded asset selph.ExtraMachineConfig/ExtraOutputs with 12 entries.
[16:14:49 TRACE Unlockable Bundles] Removing Bundle for 'Cape.Secret' at 'Custom_RealSecretBase2':'{X:9 Y:4}'
[16:14:49 TRACE Unlockable Bundles] Removing Bundle for 'Cape.Bridge' at 'Custom_AreaSecretBossLvl4':'{X:14 Y:17}'
[16:14:49 DEBUG Unlockable Bundles] cleanupDay was called by P0 9178479611408154695
[16:14:49 TRACE Farm Type Manager] Day is ending. Processing save data and object expiration settings.
[16:14:49 TRACE Farm Type Manager] Object check complete. Removing 4 missing/expired objects from save data.
[16:14:49 TRACE Farm Type Manager] Object check complete. Removing 2269 missing/expired objects from save data.
[16:14:49 TRACE Farm Type Manager] Object check complete. Removing 169 missing/expired objects from save data.
[16:14:49 TRACE Farm Type Manager] Object check complete. Removing 16 missing/expired objects from save data.
[16:14:49 TRACE Farm Type Manager] Object check complete. Removing 1 missing/expired objects from save data.
[16:14:49 TRACE Farm Type Manager] Object check complete. Removing 0 missing/expired objects from save data.
[16:14:49 TRACE Farm Type Manager] Object check complete. Removing 5 missing/expired objects from save data.
[16:14:49 TRACE Farm Type Manager] Object check complete. Removing 4 missing/expired objects from save data.
[16:14:49 TRACE Farm Type Manager] Object check complete. Removing 0 missing/expired objects from save data.
[16:14:49 TRACE Farm Type Manager] Object check complete. Removing 0 missing/expired objects from save data.
[16:14:49 TRACE Greenhouse Sprinklers] OnDayEnding hit. Greenhouse Level 2
[16:14:49 TRACE Greenhouse Sprinklers] Checking if need to add letter, level 2
[16:14:49 TRACE Greenhouse Sprinklers] Player fails requirements for final upgrade, not sending letter.
[16:14:49 TRACE Greenhouse Sprinklers] Day ending
[16:14:49 INFO  Greenhouse Sprinklers] Watering the Greenhouse
[16:14:49 TRACE Greenhouse Sprinklers] Greenhouse Located
[16:14:49 TRACE Greenhouse Sprinklers] Found 156 terrainfeatures in Greenhouse
[16:14:49 TRACE Greenhouse Sprinklers] 141 tiles watered.
[16:14:49 TRACE Greenhouse Sprinklers] Watering pots in greenhouse
[16:14:49 TRACE Greenhouse Sprinklers] 0 Pots Watered
[16:14:49 TRACE SMAPI] Synchronizing 'NewDay' task...
[16:14:49 TRACE game] Applied trigger action 'Cornucopia.MoreCrops_RemoveConfigFlags' with actions [MarkActionApplied All Cornucopia.MoreCrops_RepeatConfigFlags false], [MarkActionApplied All Cornucopia.MoreCrops_SetHerbsPackFlags false], [MarkActionApplied All Cornucopia.MoreCrops_SetExtendedCropsPackFlags false], [MarkActionApplied All Cornucopia.MoreCrops_SetExtendedTreesPackFlags false], [RemoveMail All Cornucopia.MoreCrops_HerbsPackEnabled all], [RemoveMail All Cornucopia.MoreCrops_ExtendedCropsPackEnabled all], [RemoveMail All Cornucopia.MoreCrops_ExtendedTreesPackEnabled all].
[16:14:49 TRACE game] Applied trigger action 'Cornucopia.MoreCrops_RepeatConfigFlags' with actions [MarkActionApplied All Cornucopia.MoreCrops_RemoveConfigFlags false].
[16:14:49 TRACE game] Applied trigger action 'Cornucopia.MoreFlowers_RemoveConfigFlags' with actions [MarkActionApplied All Cornucopia.MoreFlowers_RepeatConfigFlags false], [MarkActionApplied All Cornucopia.MoreFlowers_SetExtendedFlowersPackFlags false], [RemoveMail All Cornucopia.MoreFlowers_ExtendedFlowersPackEnabled all].
[16:14:49 TRACE game] Applied trigger action 'Cornucopia.MoreFlowers_RepeatConfigFlags' with actions [MarkActionApplied All Cornucopia.MoreFlowers_RemoveConfigFlags false].
[16:14:49 TRACE game] Applied trigger action 'Cornucopia.ArtisanMachines_RemoveConfigFlags' with actions [MarkActionApplied All Cornucopia.ArtisanMachines_RepeatConfigFlags false], [MarkActionApplied All Cornucopia.ArtisanMachines_SetVinegarKegFlags false], [MarkActionApplied All Cornucopia.ArtisanMachines_SetJuicerFlags false], [RemoveMail All Cornucopia.ArtisanMachines_VinegarKegEnabled all], [RemoveMail All Cornucopia.ArtisanMachines_JuicerEnabled all].
[16:14:49 TRACE game] Applied trigger action 'Cornucopia.ArtisanMachines_RepeatConfigFlags' with actions [MarkActionApplied All Cornucopia.ArtisanMachines_RemoveConfigFlags false].
[16:14:49 TRACE game] Applied trigger action 'saltwatered.Marital_Bliss_Birthday' with actions [MarkEventSeen Current 260793 false].
[16:14:49 TRACE game] Applied trigger action 'siliconmodding.GVChildNPCs_Remove_Child_Flags' with actions [RemoveMail Current siliconmodding.GVChildNPCs_Default_Firstborn], [RemoveMail Current siliconmodding.GVChildNPCs_Default_Secondborn], [RemoveMail Current siliconmodding.GVChildNPCs_Clara_Firstborn], [RemoveMail Current siliconmodding.GVChildNPCs_Clara_Secondborn], [RemoveMail Current siliconmodding.GVChildNPCs_David_Firstborn], [RemoveMail Current siliconmodding.GVChildNPCs_David_Secondborn], [RemoveMail Current siliconmodding.GVChildNPCs_Petra_Firstborn], [RemoveMail Current siliconmodding.GVChildNPCs_Petra_Secondborn], [RemoveMail Current siliconmodding.GVChildNPCs_Stella_Firstborn], [RemoveMail Current siliconmodding.GVChildNPCs_Stella_Secondborn], [RemoveMail Current siliconmodding.GVChildNPCs_Elias_Firstborn], [RemoveMail Current siliconmodding.GVChildNPCs_Elias_Secondborn], [RemoveMail Current siliconmodding.GVChildNPCs_Lizzie_Firstborn], [RemoveMail Current siliconmodding.GVChildNPCs_Lizzie_Secondborn], [RemoveMail Current GrowingValley_Firstborn_Male], [RemoveMail Current GrowingValley_Firstborn_Female], [RemoveMail Current GrowingValley_Firstborn_Other], [RemoveMail Current GrowingValley_Secondborn_Male], [RemoveMail Current GrowingValley_Secondborn_Female], [RemoveMail Current GrowingValley_Secondborn_Other], [RemoveMail Current GrowingValley_Custom_Firstborn], [RemoveMail Current GrowingValley_Custom_Secondborn], [RemoveMail Current GrowingValley_ForceLoad_Default_Firstborn], [RemoveMail Current GrowingValley_ForceLoad_Default_Secondborn], [RemoveMail Current GrowingValley_ForceLoad_Clara_Firstborn], [RemoveMail Current GrowingValley_ForceLoad_Clara_Secondborn], [RemoveMail Current GrowingValley_ForceLoad_David_Firstborn], [RemoveMail Current GrowingValley_ForceLoad_David_Secondborn], [RemoveMail Current GrowingValley_ForceLoad_Petra_Firstborn], [RemoveMail Current GrowingValley_ForceLoad_Petra_Secondborn], [RemoveMail Current GrowingValley_ForceLoad_Stella_Firstborn], [RemoveMail Current GrowingValley_ForceLoad_Stella_Secondborn], [RemoveMail Current GrowingValley_ForceLoad_Elias_Firstborn], [RemoveMail Current GrowingValley_ForceLoad_Elias_Secondborn], [RemoveMail Current GrowingValley_ForceLoad_Lizzie_Firstborn], [RemoveMail Current GrowingValley_ForceLoad_Lizzie_Secondborn].
[16:14:50 TRACE SMAPI] Unlockable Bundles edited Data/mail.
[16:14:50 TRACE Happy Birthday] Requesting gift with id:(O)74
[16:14:50 TRACE Happy Birthday] Requesting gift with id:(O)410
[16:14:50 TRACE Happy Birthday] Requesting gift with id:(O)395
[16:14:50 TRACE Happy Birthday] Requesting gift with id:(O)228
[16:14:50 TRACE Happy Birthday] Requesting gift with id:(O)62
[16:14:50 TRACE Happy Birthday] Requesting gift with id:(O)496
[16:14:50 TRACE Happy Birthday] Requesting gift with id:(O)205
[16:14:50 TRACE Happy Birthday] Requesting gift with id:(O)201
[16:14:50 TRACE Happy Birthday] Requesting gift with id:(O)223
[16:14:50 TRACE Happy Birthday] Requesting gift with id:(O)453
[16:14:50 TRACE Happy Birthday] Requesting gift with id:(O)418
[16:14:50 TRACE Happy Birthday] Requesting gift with id:(O)64
[16:14:50 TRACE Happy Birthday] Requesting gift with id:(O)611
[16:14:50 TRACE Happy Birthday] Requesting gift with id:(O)167
[16:14:50 TRACE Happy Birthday] Requesting gift with id:(O)257
[16:14:50 TRACE Happy Birthday] Requesting gift with id:(O)607
[16:14:50 TRACE Happy Birthday] Requesting gift with id:(O)535
[16:14:50 TRACE Happy Birthday] Requesting gift with id:(O)200
[16:14:50 TRACE Happy Birthday] Requesting gift with id:(O)614
[16:14:50 TRACE Happy Birthday] Requesting gift with id:(O)80
[16:14:50 TRACE Happy Birthday] Requesting gift with id:(O)481
[16:14:50 TRACE Happy Birthday] Requesting gift with id:(O)213
[16:14:50 TRACE Happy Birthday] Requesting gift with id:(O)494
[16:14:50 TRACE Happy Birthday] Requesting gift with id:(O)336
[16:14:50 TRACE Happy Birthday] Requesting gift with id:(O)636
[16:14:50 TRACE Happy Birthday] Requesting gift with id:(O)709
[16:14:50 TRACE Happy Birthday] Requesting gift with id:(O)433
[16:14:50 TRACE Happy Birthday] Requesting gift with id:(O)561
[16:14:50 TRACE Happy Birthday] Requesting gift with id:(O)420
[16:14:50 TRACE Happy Birthday] Requesting gift with id:(O)310
[16:14:50 TRACE Happy Birthday] Requesting gift with id:(O)472
[16:14:50 TRACE Happy Birthday] Requesting gift with id:(O)431
[16:14:50 TRACE Happy Birthday] Requesting gift with id:(O)575
[16:14:50 TRACE Happy Birthday] Requesting gift with id:(O)402
[16:14:50 TRACE Happy Birthday] Requesting gift with id:(O)206
[16:14:50 TRACE Happy Birthday] Requesting gift with id:(O)308
[16:14:50 TRACE Happy Birthday] Requesting gift with id:(O)420
[16:14:50 TRACE Happy Birthday] Requesting gift with id:(O)66
[16:14:50 TRACE Happy Birthday] Requesting gift with id:(O)768
[16:14:50 TRACE Happy Birthday] Requesting gift with id:(O)184
[16:14:50 TRACE Happy Birthday] Requesting gift with id:(O)478
[16:14:50 TRACE Happy Birthday] Requesting gift with id:(O)480
[16:14:50 TRACE Happy Birthday] Requesting gift with id:(O)483
[16:14:50 TRACE Happy Birthday] Requesting gift with id:(O)481
[16:14:50 TRACE Happy Birthday] Requesting gift with id:(O)494
[16:14:50 TRACE Happy Birthday] Requesting gift with id:(O)699
[16:14:50 TRACE Happy Birthday] Requesting gift with id:(O)421
[16:14:50 TRACE Happy Birthday] Requesting gift with id:(O)303
[16:14:50 TRACE Happy Birthday] Requesting gift with id:(O)427
[16:14:50 TRACE Happy Birthday] Requesting gift with id:(O)497
[16:14:50 TRACE Happy Birthday] Requesting gift with id:(O)745
[16:14:50 TRACE Happy Birthday] Requesting gift with id:(O)730
[16:14:50 TRACE Happy Birthday] Requesting gift with id:(O)241
[16:14:50 TRACE Happy Birthday] Requesting gift with id:(O)610
[16:14:50 TRACE Happy Birthday] Requesting gift with id:(O)486
[16:14:50 TRACE Happy Birthday] Requesting gift with id:(O)481
[16:14:50 TRACE Happy Birthday] Requesting gift with id:(O)479
[16:14:50 TRACE Happy Birthday] Requesting gift with id:(O)453
[16:14:50 TRACE Happy Birthday] Requesting gift with id:(O)455
[16:14:50 TRACE Happy Birthday] Requesting gift with id:(O)474
[16:14:50 TRACE Happy Birthday] Requesting gift with id:(O)427
[16:14:50 TRACE Happy Birthday] Requesting gift with id:(O)483
[16:14:50 TRACE Happy Birthday] Requesting gift with id:(O)482
[16:14:50 TRACE Happy Birthday] Requesting gift with id:(O)474
[16:14:50 TRACE Happy Birthday] Requesting gift with id:(O)473
[16:14:50 TRACE Happy Birthday] Requesting gift with id:(O)477
[16:14:50 TRACE Happy Birthday] Requesting gift with id:(O)309
[16:14:50 TRACE Happy Birthday] Requesting gift with id:(O)496
[16:14:50 TRACE Happy Birthday] Requesting gift with id:(O)484
[16:14:50 TRACE Happy Birthday] Requesting gift with id:(O)309
[16:14:50 TRACE Happy Birthday] Requesting gift with id:(O)490
[16:14:50 TRACE Happy Birthday] Requesting gift with id:(O)309
[16:14:50 TRACE Happy Birthday] Requesting gift with id:(O)489
[16:14:50 TRACE Happy Birthday] Requesting gift with id:(O)489
[16:14:50 TRACE Happy Birthday] Requesting gift with id:(O)476
[16:14:50 TRACE Happy Birthday] Requesting gift with id:(O)495
[16:14:50 TRACE Happy Birthday] Requesting gift with id:(O)347
[16:14:50 TRACE Happy Birthday] Requesting gift with id:(O)490
[16:14:50 TRACE Happy Birthday] Requesting gift with id:(O)485
[16:14:50 TRACE Happy Birthday] Requesting gift with id:(O)745
[16:14:50 TRACE Happy Birthday] Requesting gift with id:(O)482
[16:14:50 TRACE Happy Birthday] Requesting gift with id:(O)481
[16:14:50 TRACE Happy Birthday] Requesting gift with id:(O)427
[16:14:50 TRACE Happy Birthday] Requesting gift with id:(O)770
[16:14:50 TRACE Happy Birthday] Requesting gift with id:(O)489
[16:14:50 TRACE Happy Birthday] Requesting gift with id:(O)455
[16:14:50 TRACE Happy Birthday] Requesting gift with id:(O)478
[16:14:50 TRACE Happy Birthday] Requesting gift with id:(O)429
[16:14:50 TRACE Happy Birthday] Requesting gift with id:(O)425
[16:14:50 TRACE Happy Birthday] Requesting gift with id:(O)455
[16:14:50 TRACE Happy Birthday] Requesting gift with id:(O)229
[16:14:50 TRACE Happy Birthday] Requesting gift with id:(O)482
[16:14:50 TRACE Happy Birthday] Requesting gift with id:(O)480
[16:14:50 TRACE SMAPI] Happy Birthday edited Data/mail.
[16:14:50 TRACE SMAPI] Farm Rearranger edited Data/mail.
[16:14:50 TRACE SMAPI] Ornithologist's Guild edited Data/mail.
[16:14:50 TRACE SMAPI] Mail Framework Mod edited Data/mail.
[16:14:50 TRACE SMAPI] Content Patcher edited Data/mail (for the 'Love of Cooking (EN)' content pack).
[16:14:50 TRACE SMAPI] Content Patcher edited Data/mail (for the 'Dwarven Expansion' content pack).
[16:14:50 TRACE SMAPI] Content Patcher edited Data/mail (for the 'Wildflour's Atelier Goods' content pack).
[16:14:50 TRACE SMAPI] Content Patcher edited Data/mail (for the 'Stardew Valley Expanded' content pack).
[16:14:50 TRACE SMAPI] Content Patcher edited Data/mail (for the 'Baubles' content pack).
[16:14:50 TRACE SMAPI] Content Patcher edited Data/mail (for the 'Cornucopia - More Crops' content pack).
[16:14:50 TRACE SMAPI] Content Patcher edited Data/mail (for the 'Cornucopia - More Flowers' content pack).
[16:14:50 TRACE SMAPI] Content Patcher edited Data/mail (for the 'Cornucopia - Artisan Machines' content pack).
[16:14:50 TRACE SMAPI] Content Patcher edited Data/mail (for the 'CapeStardew' content pack).
[16:14:50 TRACE SMAPI] Content Patcher edited Data/mail (for the 'Xiddav's Little Red School House' content pack).
[16:14:50 TRACE SMAPI] Content Patcher edited Data/mail (for the 'Vanilla Cooking Recipes' content pack).
[16:14:50 TRACE SMAPI] Content Patcher edited Data/mail (for the 'Artisan Packaging' content pack).
[16:14:50 TRACE SMAPI] Content Patcher edited Data/mail (for the 'Immersive Family' content pack).
[16:14:50 TRACE SMAPI] Content Patcher edited Data/mail (for the 'Part of a Saloon Breakfast' content pack).
[16:14:50 TRACE SMAPI] Content Patcher edited Data/mail (for the 'astarion' content pack).
[16:14:50 TRACE SMAPI] Content Patcher edited Data/mail (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[16:14:50 TRACE SMAPI] Content Patcher edited Data/mail (for the 'Spouses React To Player Death' content pack).
[16:14:50 TRACE SMAPI] Content Patcher edited Data/mail (for the 'Distant Lands - Witch Swamp Overhaul' content pack).
[16:14:50 TRACE SMAPI] Content Patcher edited Data/mail (for the '(CP) Copper Still' content pack).
[16:14:50 TRACE SMAPI] Content Patcher edited Data/mail (for the 'Marital_Bliss' content pack).
[16:14:50 TRACE SMAPI] Content Patcher edited Data/mail (for the '(CP) Grapes of Ferngill' content pack).
[16:14:50 TRACE SMAPI] Content Patcher edited Data/mail (for the 'Alchemistry' content pack).
[16:14:50 TRACE SMAPI] Content Patcher edited Data/mail (for the '(CP) Baldur's Valley' content pack).
[16:14:50 TRACE SMAPI] Content Patcher edited Data/mail (for the '(CP) Astarion Heart Events and Expanded Dialogue' content pack).
[16:14:50 TRACE SMAPI] Content Patcher edited Data/mail (for the 'MoreBooks' content pack).
[16:14:50 TRACE SMAPI] Content Patcher edited Data/mail (for the 'Culinary Delight' content pack).
[16:14:50 TRACE SMAPI] Content Patcher edited Data/mail (for the 'Alchemistry' content pack).
[16:14:50 TRACE SMAPI]    task complete.
[16:14:50 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:50 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:51 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:51 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:51 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:51 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:51 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:51 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:51 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:51 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:51 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:51 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:51 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:51 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:51 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:51 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:51 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:51 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:51 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:51 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:51 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:51 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:51 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:51 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:51 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:51 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:51 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:51 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:51 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:51 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:51 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:51 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:51 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:51 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:51 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:51 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:51 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:51 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:51 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:51 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:51 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:51 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:51 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:51 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:51 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:51 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:51 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:51 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:51 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:51 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:51 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:51 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:51 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:51 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:51 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:51 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:51 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:51 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:51 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:51 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:51 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:51 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:51 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:51 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:51 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:51 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:51 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:51 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:51 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:51 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:51 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:51 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:51 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:51 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:51 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:51 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:51 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:51 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:51 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:51 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:51 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:51 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:51 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:51 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:51 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:51 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:51 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:51 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:51 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:51 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:51 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:51 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:51 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:51 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:52 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:52 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:52 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:52 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:52 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:52 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:52 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:52 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:52 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:52 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:52 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:52 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:52 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:52 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:52 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:52 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:52 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:52 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:52 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:52 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:52 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:52 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:52 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:52 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:52 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:52 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:52 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:52 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:52 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:52 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:52 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:52 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:52 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:52 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:52 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:52 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:52 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:52 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:52 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:52 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:52 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:52 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:52 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:52 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:52 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:52 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:52 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:52 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:52 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:52 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:52 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:52 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:52 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:52 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:52 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:52 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:52 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:52 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:52 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:52 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:53 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:53 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:53 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:53 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:53 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:53 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:53 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:53 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:53 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:53 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:53 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:53 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:53 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:53 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:53 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:53 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:53 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:53 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:53 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:53 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:53 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:53 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:53 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:53 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:53 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:53 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:53 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:53 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:53 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:53 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:53 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:53 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:53 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:53 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:53 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:53 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:53 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:53 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:53 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:53 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:53 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:53 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:53 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:53 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:53 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:53 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:53 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:53 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:53 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:53 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:53 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:53 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:53 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:53 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:53 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:53 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:53 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:53 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:53 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:53 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:54 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:54 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:54 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:54 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:54 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:54 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:54 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:54 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:54 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:54 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:54 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:54 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:54 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:54 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:54 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:54 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:54 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:54 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:54 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:54 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:54 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:54 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:54 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:54 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:54 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:54 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:54 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:54 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:54 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:54 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:54 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:54 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:54 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:54 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:54 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:54 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:54 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:54 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:54 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:54 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:54 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:54 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:54 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:54 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:54 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:54 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:54 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:54 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:54 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:54 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:54 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:54 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:54 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:54 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:54 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:54 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:54 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:54 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:54 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:54 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:55 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:55 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:55 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:55 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:55 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:55 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:55 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:55 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:55 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:55 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:55 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:55 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:55 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:55 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:55 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:55 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:55 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:55 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:55 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:55 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:55 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:55 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:55 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:55 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:55 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:55 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:55 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:55 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:55 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:55 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:55 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:55 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:55 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:55 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:55 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:55 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:55 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:55 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:55 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:55 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:55 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:55 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:55 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:55 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:55 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:55 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:55 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:55 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:55 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:55 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:55 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:55 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:55 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:55 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:55 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:55 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:55 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:55 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:55 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:55 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:56 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:56 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:56 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:56 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:56 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:56 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:56 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:56 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:56 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:56 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:56 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:56 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:56 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:56 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:56 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:56 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:56 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:56 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:56 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:56 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:56 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:56 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:56 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:56 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:56 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:56 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:56 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:56 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:56 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:56 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:56 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:56 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:56 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:56 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:56 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:56 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:56 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:56 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:56 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:56 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:56 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:56 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:56 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:56 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:56 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:56 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:56 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:56 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:56 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:56 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:56 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:56 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:56 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:56 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:56 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:56 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:56 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:56 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:56 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:56 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:57 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:57 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:57 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:57 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:57 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:57 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:57 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:57 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:57 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:57 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:57 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:57 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:57 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:57 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:57 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:57 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:57 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:57 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:57 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:57 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:57 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:57 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:57 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:57 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:57 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:57 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:57 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:57 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:57 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:57 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:57 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:57 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:57 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:57 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:57 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:57 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:57 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:57 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:57 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:57 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:57 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:57 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:57 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:57 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:57 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:57 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:57 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:57 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:57 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:57 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:57 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:57 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:57 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:57 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:57 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:57 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:57 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:57 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:57 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:57 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:58 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:58 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:58 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:58 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:58 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:58 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:58 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:58 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:58 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:58 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:58 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:58 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:58 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:58 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:58 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:58 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:58 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:58 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:58 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:58 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:58 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:58 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:58 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:58 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:58 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:58 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:58 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:58 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:58 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:58 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:58 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:58 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:58 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:58 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:58 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:58 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:58 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:58 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:58 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:58 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:58 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:58 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:58 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:58 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:58 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:58 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:58 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:58 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:58 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:58 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:58 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:58 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:58 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:58 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:58 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:58 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:58 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:58 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:58 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:58 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:59 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:59 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:59 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:59 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:59 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:59 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:59 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:59 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:59 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:59 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:59 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:59 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:59 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:59 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:59 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:59 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:59 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:59 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:59 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:59 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:59 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:59 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:59 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:59 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:59 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:59 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:59 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:59 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:59 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:59 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:59 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:59 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:59 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:59 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:59 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:59 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:59 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:59 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:59 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:59 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:59 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:59 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:59 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:59 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:59 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:59 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:59 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:59 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:59 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:59 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:59 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:59 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:59 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:59 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:59 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:59 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:59 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:59 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:59 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:14:59 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:14:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:00 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:00 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:00 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:00 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:00 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:00 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:00 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:00 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:00 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:00 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:00 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:00 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:00 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:00 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:00 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:00 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:00 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:00 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:00 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:00 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:00 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:00 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:00 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:00 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:00 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:00 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:00 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:00 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:00 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:00 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:00 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:00 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:00 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:00 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:00 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:00 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:00 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:00 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:00 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:00 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:00 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:00 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:00 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:00 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:00 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:00 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:00 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:00 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:00 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:00 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:00 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:00 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:00 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:00 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:00 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:00 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:00 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:00 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:00 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:00 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:01 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:01 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:01 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:01 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:01 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:01 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:01 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:01 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:01 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:01 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:01 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:01 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:01 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:01 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:01 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:01 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:01 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:01 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:01 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:01 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:01 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:01 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:01 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:01 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:01 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:01 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:01 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:01 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:01 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:01 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:01 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:01 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:01 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:01 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:01 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:01 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:01 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:01 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:01 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:01 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:01 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:01 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:01 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:01 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:01 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:01 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:01 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:01 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:01 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:01 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:01 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:01 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:01 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:01 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:01 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:01 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:01 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:01 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:01 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:01 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:02 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:02 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:02 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:02 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:02 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:02 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:02 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:02 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:02 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:02 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:02 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:02 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:02 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:02 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:02 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:02 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:02 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:02 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:02 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:02 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:02 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:02 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:02 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:02 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:02 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:02 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:02 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:02 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:02 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:02 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:02 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:02 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:02 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:02 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:02 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:02 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:02 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:02 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:02 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:02 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:02 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:02 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:02 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:02 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:02 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:02 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:02 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:02 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:02 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:02 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:02 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:02 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:02 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:02 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:02 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:02 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:02 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:02 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:02 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:02 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:03 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:03 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:03 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:03 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:03 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:03 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:03 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:03 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:03 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:03 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:03 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:03 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:03 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:03 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:03 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:03 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:03 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:03 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:03 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:03 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:03 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:03 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:03 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:03 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:03 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:03 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:03 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:03 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:03 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:03 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:03 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:03 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:03 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:03 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:03 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:03 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:03 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:03 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:03 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:03 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:03 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:03 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:03 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:03 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:03 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:03 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:03 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:03 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:03 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:03 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:03 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:03 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:03 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:03 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:03 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:03 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:03 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:03 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:03 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:03 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:04 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:04 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:04 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:04 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:04 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:04 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:04 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:04 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:04 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:04 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:04 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:04 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:04 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:04 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:04 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:04 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:04 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:04 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:04 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:04 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:04 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:04 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:04 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:04 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:04 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:04 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:04 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:04 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:04 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:04 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:04 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:04 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:04 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:04 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:04 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:04 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:04 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:04 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:04 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:04 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:04 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:04 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:04 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:04 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:04 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:04 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:04 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:04 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:04 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:04 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:04 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:04 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:04 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:04 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:04 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:04 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:04 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:04 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:04 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:04 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:05 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:05 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:05 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:05 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:05 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:05 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:05 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:05 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:05 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:05 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:05 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:05 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:05 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:05 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:05 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:05 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:05 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:05 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:05 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:05 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:05 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:05 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:05 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:05 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:05 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:05 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:05 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:05 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:05 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:05 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:05 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:05 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:05 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:05 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:05 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:05 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:05 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:05 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:05 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:05 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:05 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:05 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:05 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:05 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:05 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:05 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:05 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:05 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:05 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:05 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:05 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:05 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:05 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:05 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:05 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:05 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:05 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:05 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:05 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:05 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:06 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:06 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:06 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:06 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:06 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:06 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:06 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:06 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:06 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:06 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:06 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:06 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:06 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:06 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:06 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:06 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:06 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:06 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:06 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:06 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:06 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:06 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:06 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:06 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:06 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:06 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:06 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:06 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:06 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:06 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:06 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:06 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:06 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:06 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:06 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:06 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:06 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:06 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:06 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:06 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:06 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:06 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:06 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:06 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:06 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:06 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:06 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:06 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:06 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:06 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:06 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:06 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:06 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:06 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:06 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:06 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:06 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:06 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:06 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:06 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:07 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:07 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:07 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:07 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:07 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:07 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:07 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:07 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:07 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:07 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:07 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:07 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:07 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:07 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:07 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:07 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:07 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:07 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:07 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:07 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:07 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:07 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:07 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:07 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:07 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:07 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:07 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:07 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:07 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:07 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:07 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:07 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:07 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:07 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:07 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:07 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:07 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:07 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:07 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:07 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:07 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:07 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:07 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:07 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:07 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:07 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:07 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:07 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:07 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:07 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:07 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:07 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:07 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:07 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:07 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:07 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:07 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:07 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:07 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:07 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:08 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:08 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:08 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:08 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:08 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:08 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:08 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:08 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:08 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:08 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:08 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:08 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:08 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:08 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:08 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:08 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:08 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:08 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:08 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:08 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:08 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:08 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:08 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:08 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:08 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:08 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:08 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:08 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:08 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:08 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:08 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:08 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:08 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:08 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:08 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:08 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:08 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:08 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:08 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:08 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:08 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:08 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:08 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:08 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:08 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:08 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:08 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:08 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:08 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:08 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:08 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:08 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:08 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:08 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:08 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:08 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:08 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:08 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:08 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:08 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:09 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:09 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:09 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:09 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:09 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:09 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:09 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:09 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:09 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:09 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:09 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:09 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:09 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:09 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:09 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:09 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:09 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:09 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:09 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:09 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:09 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:09 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:09 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:09 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:09 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:09 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:09 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:09 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:09 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:09 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:09 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:09 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:09 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:09 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:09 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:09 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:09 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:09 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:09 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:09 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:09 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:09 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:09 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:09 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:09 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:09 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:09 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:09 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:09 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:09 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:09 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:09 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:09 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:09 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:09 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:09 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:09 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:09 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:09 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:09 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:10 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:10 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:10 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:10 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:10 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:10 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:10 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:10 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:10 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:10 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:10 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:10 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:10 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:10 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:10 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:10 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:10 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:10 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:10 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:10 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:10 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:10 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:10 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:10 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:10 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:10 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:10 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:10 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:10 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:10 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:10 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:10 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:10 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:10 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:10 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:10 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:10 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:10 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:10 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:10 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:10 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:10 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:10 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:10 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:10 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:10 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:10 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:10 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:10 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:10 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:10 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:10 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:10 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:10 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:10 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:10 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:10 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:10 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:10 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:10 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:11 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:11 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:11 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:11 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:11 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:11 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:11 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:11 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:11 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:11 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:11 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:11 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:11 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:11 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:11 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:11 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:11 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:11 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:11 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:11 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:11 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:11 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:11 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:11 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:11 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:11 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:11 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:11 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:11 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:11 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:11 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:11 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:11 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:11 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:11 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:11 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:11 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:11 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:11 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:11 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:11 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:11 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:11 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:11 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:11 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:11 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:11 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:11 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:11 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:11 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:11 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:11 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:11 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:11 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:11 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:11 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:11 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:11 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:11 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:11 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:12 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:12 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:12 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:12 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:12 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:12 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:12 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:12 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:12 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:12 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:12 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:12 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:12 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:12 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:12 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:12 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:12 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:12 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:12 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:12 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:12 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:12 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:12 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:12 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:12 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:12 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:12 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:12 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:12 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:12 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:12 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:12 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:12 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:12 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:12 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:12 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:12 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:12 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:12 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:12 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:12 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:12 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:12 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:12 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:12 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:12 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:12 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:12 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:12 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:12 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:12 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:12 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:12 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:12 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:12 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:12 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:12 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:12 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:12 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:12 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:13 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:13 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:13 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:13 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:13 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:13 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:13 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:13 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:13 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:13 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:13 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:13 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:13 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:13 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:13 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:13 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:13 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:13 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:13 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:13 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:13 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:13 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:13 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:13 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:13 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:13 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:13 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:13 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:13 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:13 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:13 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:13 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:13 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:13 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:13 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:13 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:13 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:13 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:13 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:13 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:13 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:13 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:13 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:13 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:13 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:13 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:13 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:13 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:13 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:13 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:13 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:13 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:13 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:13 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:13 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:13 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:13 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:13 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:13 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:13 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:14 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:14 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:14 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:14 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:14 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:14 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:14 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:14 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:14 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:14 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:14 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:14 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:14 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:14 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:14 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:14 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:14 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:14 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:14 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:14 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:14 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:14 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:14 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:14 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:14 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:14 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:14 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:14 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:14 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:14 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:14 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:14 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:14 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:14 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:14 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:14 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:14 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:14 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:14 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:14 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:14 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:14 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:14 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:14 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:14 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:14 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:14 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:14 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:14 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:14 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:14 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:14 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:14 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:14 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:14 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:14 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:14 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:14 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:14 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:14 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:15 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:15 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:15 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:15 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:15 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:15 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:15 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:15 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:15 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:15 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:15 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:15 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:15 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:15 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:15 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:15 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:15 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:15 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:15 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:15 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:15 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:15 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:15 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:15 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:15 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:15 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:15 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:15 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:15 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:15 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:15 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:15 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:15 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:15 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:15 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:15 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:15 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:15 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:15 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:15 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:15 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:15 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:15 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:15 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:15 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:15 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:15 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:15 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:15 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:15 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:15 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:15 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:15 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:15 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:15 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:15 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:15 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:15 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:15 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:15 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:16 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:16 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:16 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:16 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:16 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:16 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:16 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:16 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:16 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:16 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:16 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:16 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:16 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:16 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:16 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:16 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:16 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:16 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:16 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:16 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:16 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:16 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:16 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:16 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:16 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:16 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:16 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:16 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:16 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:16 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:16 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:16 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:16 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:16 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:16 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:16 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:16 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:16 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:16 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:16 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:16 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:16 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:16 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:16 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:16 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:16 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:16 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:16 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:16 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:16 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:16 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:16 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:16 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:16 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:16 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:16 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:16 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:16 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:16 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:16 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:17 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:17 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:17 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:17 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:17 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:17 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:17 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:17 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:17 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:17 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:17 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:17 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:17 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:17 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:17 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:17 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:17 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:17 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:17 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:17 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:17 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:17 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:17 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:17 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:17 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:17 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:17 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:17 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:17 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:17 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:17 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:17 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:17 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:17 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:17 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:17 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:17 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:17 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:17 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:17 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:17 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:17 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:17 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:17 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:17 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:17 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:17 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:17 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:17 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:17 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:17 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:17 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:17 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:17 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:17 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:17 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:17 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:17 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:17 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:17 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:18 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:18 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:18 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:18 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:18 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:18 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:18 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:18 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:18 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:18 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:18 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:18 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:18 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:18 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:18 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:18 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:18 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:18 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:18 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:18 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:18 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:18 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:18 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:18 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:18 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:18 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:18 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:18 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:18 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:18 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:18 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:18 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:18 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:18 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:18 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:18 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:18 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:18 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:18 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:18 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:18 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:18 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:18 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:18 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:18 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:18 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:18 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:18 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:18 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:18 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:18 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:18 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:18 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:18 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:18 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:18 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:18 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:18 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:18 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:18 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:19 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:19 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:19 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:19 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:19 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:19 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:19 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:19 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:19 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:19 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:19 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:19 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:19 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:19 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:19 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:19 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:19 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:19 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:19 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:19 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:19 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:19 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:19 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:19 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:19 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:19 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:19 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:19 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:19 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:19 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:19 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:19 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:19 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:19 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:19 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:19 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:19 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:19 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:19 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:19 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:19 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:19 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:19 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:19 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:19 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:19 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:19 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:19 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:19 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:19 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:19 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:19 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:19 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:19 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:19 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:19 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:19 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:19 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:19 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:19 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:20 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:20 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:20 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:20 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:20 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:20 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:20 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:20 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:20 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:20 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:20 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:20 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:20 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:20 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:20 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:20 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:20 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:20 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:20 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:20 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:20 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:20 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:20 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:20 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:20 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:20 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:20 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:20 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:20 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:20 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:20 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:20 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:20 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:20 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:20 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:20 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:20 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:20 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:20 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:20 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:20 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:20 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:20 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:20 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:20 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:20 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:20 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:20 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:20 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:20 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:20 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:20 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:20 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:20 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:20 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:20 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:20 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:20 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:20 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:20 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:21 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:21 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:21 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:21 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:21 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:21 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:21 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:21 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:21 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:21 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:21 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:21 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:21 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:21 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:21 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:21 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:21 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:21 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:21 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:21 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:21 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:21 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:21 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:21 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:21 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:21 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:21 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:21 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:21 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:21 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:21 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:21 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:21 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:21 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:21 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:21 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:21 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:21 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:21 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:21 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:21 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:21 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:21 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:21 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:21 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:21 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:21 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:21 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:21 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:21 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:21 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:21 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:21 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:21 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:21 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:21 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:21 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:21 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:21 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:21 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:22 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:22 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:22 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:22 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:22 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:22 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:22 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:22 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:22 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:22 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:22 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:22 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:22 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:22 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:22 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:22 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:22 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:22 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:22 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:22 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:22 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:22 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:22 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:22 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:22 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:22 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:22 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:22 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:22 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:22 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:22 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:22 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:22 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:22 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:22 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:22 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:22 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:22 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:22 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:22 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:22 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:22 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:22 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:22 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:22 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:22 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:22 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:22 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:22 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:22 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:22 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:22 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:22 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:22 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:22 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:22 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:22 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:22 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:22 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:22 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:23 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:23 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:23 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:23 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:23 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:23 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:23 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:23 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:23 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:23 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:23 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:23 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:23 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:23 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:23 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:23 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:23 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:23 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:23 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:23 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:23 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:23 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:23 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:23 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:23 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:23 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:23 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:23 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:23 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:23 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:23 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:23 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:23 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:23 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:23 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:23 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:23 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:23 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:23 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:23 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:23 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:23 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:23 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:23 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:23 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:23 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:23 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:23 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:23 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:23 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:23 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:23 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:23 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:23 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:23 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:23 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:23 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:23 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:23 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:23 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:23 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:23 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:23 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:23 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:23 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:23 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:23 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:23 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:23 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:23 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:23 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:23 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:23 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:23 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:23 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:23 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:23 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:23 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:23 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:23 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:23 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:23 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:23 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:23 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:23 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:23 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:23 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:23 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:23 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:23 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:23 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:23 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:23 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:23 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:23 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:23 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:23 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:23 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:23 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:23 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:23 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:23 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:23 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:23 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:23 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:23 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:23 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:23 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:23 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:23 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:23 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:23 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:23 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:23 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:23 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:23 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:23 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:23 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:23 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:23 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:24 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:24 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:24 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:24 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:24 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:24 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:24 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:24 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:24 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:24 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:24 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:24 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:24 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:24 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:24 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:24 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:24 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:24 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:24 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:24 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:24 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:24 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:24 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:24 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:24 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:24 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:24 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:24 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:24 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:24 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:24 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:24 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:24 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:24 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:24 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:24 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:24 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:24 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:24 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:24 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:24 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:24 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:24 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:24 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:24 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:24 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:24 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:24 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:24 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:24 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:24 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:24 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:24 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:24 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:24 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:24 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:24 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:24 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:24 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:24 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:24 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:24 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:24 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:24 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:24 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:24 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:24 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:24 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:24 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:24 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:24 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:24 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:24 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:24 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:24 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:24 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:24 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:24 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:24 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:24 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:24 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:24 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:24 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:24 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:24 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:24 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:24 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:24 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:24 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:24 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:24 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:24 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:24 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:24 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:24 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:24 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:24 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:24 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:24 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:24 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:24 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:24 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:24 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:24 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:24 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:24 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:24 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:24 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:24 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:24 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:24 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:24 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:24 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:24 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:24 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:24 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:24 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:24 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:24 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:24 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:25 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:25 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:25 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:25 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:25 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:25 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:25 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:25 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:25 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:25 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:25 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:25 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:25 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:25 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:25 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:25 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:25 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:25 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:25 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:25 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:25 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:25 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:25 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:25 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:25 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:25 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:25 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:25 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:25 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:25 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:25 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:25 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:25 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:25 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:25 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:25 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:25 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:25 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:25 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:25 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:25 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:25 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:25 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:25 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:25 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:25 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:25 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:25 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:25 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:25 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:25 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:25 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:25 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:25 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:25 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:25 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:25 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:25 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:25 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:25 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:25 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:25 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:25 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:25 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:25 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:25 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:25 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:25 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:25 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:25 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:25 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:25 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:25 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:25 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:25 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:25 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:25 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:25 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:25 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:25 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:25 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:25 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:25 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:25 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:25 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:25 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:25 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:25 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:25 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:25 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:25 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:25 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:25 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:25 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:25 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:25 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:25 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:25 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:25 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:25 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:25 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:25 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:25 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:25 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:25 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:25 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:25 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:25 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:25 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:25 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:25 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:25 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:25 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:25 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:25 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:25 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:25 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:25 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:25 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:25 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:26 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:26 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:26 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:26 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:26 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:26 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:26 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:26 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:26 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:26 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:26 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:26 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:26 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:26 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:26 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:26 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:26 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:26 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:26 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:26 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:26 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:26 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:26 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:26 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:26 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:26 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:26 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:26 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:26 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:26 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:26 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:26 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:26 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:26 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:26 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:26 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:26 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:26 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:26 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:26 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:26 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:26 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:26 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:26 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:26 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:26 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:26 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:26 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:26 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:26 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:26 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:26 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:26 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:26 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:26 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:26 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:26 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:26 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:26 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:26 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:26 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:26 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:26 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:26 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:26 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:26 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:26 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:26 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:26 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:26 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:26 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:26 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:26 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:26 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:26 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:26 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:26 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:26 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:26 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:26 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:26 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:26 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:26 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:26 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:26 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:26 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:26 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:26 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:26 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:26 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:26 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:26 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:26 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:26 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:26 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:26 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:26 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:26 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:26 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:26 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:26 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:26 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:26 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:26 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:26 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:26 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:26 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:26 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:26 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:26 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:26 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:26 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:26 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:26 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:26 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:26 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:26 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:26 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:26 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:26 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:27 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:27 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:27 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:27 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:27 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:27 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:27 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:27 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:27 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:27 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:27 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:27 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:27 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:27 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:27 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:27 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:27 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:27 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:27 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:27 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:27 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:27 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:27 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:27 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:27 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:27 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:27 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:27 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:27 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:27 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:27 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:27 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:27 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:27 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:27 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:27 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:27 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:27 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:27 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:27 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:27 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:27 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:27 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:27 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:27 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:27 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:27 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:27 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:27 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:27 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:27 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:27 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:27 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:27 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:27 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:27 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:27 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:27 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:27 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:27 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:27 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:27 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:27 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:27 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:27 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:27 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:27 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:27 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:27 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:27 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:27 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:27 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:27 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:27 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:27 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:27 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:27 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:27 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:27 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:27 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:27 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:27 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:27 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:27 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:27 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:27 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:27 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:27 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:27 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:27 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:27 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:27 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:27 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:27 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:27 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:27 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:27 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:27 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:27 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:27 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:27 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:27 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:27 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:27 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:27 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:27 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:27 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:27 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:27 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:27 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:27 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:27 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:27 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:27 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:27 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:27 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:27 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:27 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:27 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:27 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:28 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:28 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:28 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:28 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:28 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:28 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:28 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:28 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:28 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:28 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:28 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:28 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:28 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:28 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:28 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:28 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:28 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:28 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:28 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:28 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:28 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:28 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:28 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:28 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:28 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:28 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:28 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:28 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:28 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:28 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:28 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:28 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:28 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:28 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:28 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:28 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:28 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:28 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:28 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:28 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:28 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:28 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:28 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:28 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:28 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:28 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:28 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:28 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:28 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:28 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:28 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:28 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:28 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:28 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:28 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:28 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:28 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:28 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:28 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:28 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:28 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:28 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:28 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:28 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:28 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:28 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:28 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:28 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:28 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:28 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:28 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:28 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:28 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:28 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:28 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:28 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:28 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:28 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:28 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:28 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:28 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:28 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:28 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:28 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:28 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:28 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:28 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:28 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:28 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:28 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:28 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:28 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:28 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:28 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:28 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:28 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:28 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:28 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:28 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:28 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:28 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:28 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:28 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:28 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:28 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:28 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:28 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:28 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:28 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:28 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:28 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:28 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:28 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:28 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:28 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:28 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:28 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:28 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:28 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:28 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:29 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:29 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:29 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:29 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:29 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:29 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:29 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:29 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:29 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:29 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:29 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:29 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:29 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:29 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:29 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:29 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:29 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:29 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:29 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:29 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:29 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:29 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:29 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:29 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:29 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:29 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:29 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:29 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:29 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:29 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:29 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:29 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:29 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:29 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:29 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:29 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:29 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:29 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:29 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:29 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:29 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:29 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:29 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:29 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:29 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:29 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:29 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:29 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:29 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:29 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:29 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:29 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:29 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:29 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:29 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:29 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:29 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:29 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:29 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:29 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:29 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:29 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:29 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:29 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:29 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:29 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:29 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:29 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:29 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:29 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:29 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:29 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:29 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:29 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:29 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:29 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:29 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:29 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:29 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:29 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:29 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:29 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:29 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:29 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:29 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:29 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:29 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:29 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:29 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:29 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:29 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:29 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:29 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:29 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:29 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:29 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:29 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:29 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:29 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:29 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:29 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:29 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:29 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:29 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:29 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:29 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:29 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:29 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:29 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:29 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:29 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:29 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:29 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:29 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:29 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:29 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:29 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:29 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:29 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:29 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:30 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:30 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:30 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:30 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:30 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:30 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:30 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:30 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:30 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:30 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:30 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:30 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:30 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:30 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:30 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:30 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:30 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:30 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:30 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:30 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:30 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:30 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:30 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:30 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:30 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:30 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:30 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:30 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:30 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:30 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:30 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:30 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:30 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:30 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:30 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:30 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:30 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:30 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:30 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:30 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:30 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:30 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:30 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:30 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:30 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:30 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:30 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:30 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:30 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:30 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:30 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:30 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:30 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:30 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:30 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:30 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:30 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:30 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:30 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:30 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:30 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:30 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:30 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:30 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:30 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:30 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:30 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:30 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:30 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:30 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:30 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:30 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:30 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:30 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:30 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:30 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:30 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:30 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:30 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:30 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:30 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:30 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:30 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:30 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:30 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:30 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:30 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:30 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:30 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:30 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:30 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:30 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:30 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:30 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:30 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:30 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:30 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:30 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:30 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:30 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:30 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:30 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:30 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:30 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:30 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:30 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:30 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:30 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:30 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:30 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:30 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:30 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:30 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:30 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:30 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:30 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:30 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:30 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:30 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:30 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:31 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:31 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:31 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:31 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:31 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:31 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:31 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:31 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:31 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:31 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:31 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:31 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:31 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:31 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:31 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:31 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:31 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:31 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:31 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:31 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:31 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:31 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:31 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:31 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:31 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:31 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:31 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:31 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:31 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:31 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:31 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:31 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:31 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:31 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:31 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:31 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:31 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:31 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:31 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:31 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:31 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:31 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:31 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:31 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:31 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:31 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:31 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:31 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:31 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:31 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:31 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:31 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:31 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:31 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:31 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:31 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:31 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:31 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:31 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:31 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:31 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:31 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:31 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:31 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:31 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:31 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:31 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:31 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:31 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:31 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:31 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:31 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:31 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:31 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:31 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:31 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:31 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:31 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:31 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:31 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:31 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:31 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:31 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:31 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:31 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:31 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:31 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:31 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:31 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:31 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:31 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:31 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:31 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:31 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:31 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:31 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:31 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:31 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:31 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:31 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:31 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:31 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:31 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:31 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:31 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:31 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:31 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:31 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:31 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:31 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:31 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:31 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:31 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:31 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:31 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:31 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:31 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:31 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:31 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:31 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:32 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:32 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:32 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:32 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:32 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:32 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:32 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:32 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:32 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:32 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:32 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:32 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:32 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:32 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:32 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:32 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:32 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:32 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[16:15:32 ERROR game] _newDayTask failed with an exception:
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:15:32 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
   at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
   at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__PeacefulEnd.AlternativeTextures>(Object this)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
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